Alrighty, my second post on this website! I've gotten significantly better at team-building albeit not amazing still. But here is my second team that i consider to be good enough for a thread! Currently sitting at 1500+ elo and looking to gain more. Improvements will be taken into consideration although I despise landorus-therian, I'd prefer not to use it.
Okay so i don't know how to add gifs, so this might be alittle messy. It'll have to be pictures unfortunately..
Team Building Process:
I started with Scizor as my base, overall very powerful but could use alittle help on the fire side. I decided to add Garchomp to help with that and it did! Quite a lot infact. But it needed more..what if a dragonite with fire punch and ice punch came in? Then I am screwed! So I decided that Rotom-Wash is a good addition along with ground immunity as a sweet bonus! 3 members so far. I decided to add Flash Fire Chandelure as my last fire assistant to Scizor, i know i have 3 but I was pretty scared of them when using Scizor. So my next thought was to add a Weavile mainly to take down dragon types as alot of them have fire coverage moves, Garchomp Fire Fang for example. Now the next step! Adding Kartana to the mix, yes it is a 2nd fire weakness by 4×. But it can really assist the team and be a potential sweeper incase Scizor falls to the fire types. Now are you ready for the sets?
First off is Scizor!
The Set
Scizor @ Shell Bell
Ability: Technician
EVs: 252 Atk / 128 Def / 100 SpD / 28 Spe
Careful Nature
- Swords Dance
- Roost
- Bullet Punch
- Brick Break
Swords dance for obvious reasons, Roost for reliable healing, Bullet Punch for STAB and more obvious reasons,
Brick Break is actually really great for coverage against magnezone. Most of them won't run too much speed so this could potentially kill them. Unfortunately it only 3 hit KOS so it's still best to predict when they will switch it in.
252 Atk Technician Scizor Bullet Punch vs. 252 HP / 252 Def Clefable: 188-224 (47.7 - 56.8%) -- 38.7% chance to 2HKO after Leftovers recovery
252+ Atk Scizor Brick Break vs. 252 HP / 128 Def Bisharp: 316-376 (94.6 - 112.5%) -- 68.8% chance to OHKO
Next up is Garchomp!
The Set
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Scale Shot
- Earthquake
- Fire Fang
- Rock Slide
Choice Scarf Garchomp is a beast, able to outspeed even Zeraora. Scale Shot is STAB and to take down opposing ones, Earthquake is good for fire types and covering Scizor, Fire Fang is simply just coverage for steel, ice and fairy. You MUST have a fire move on Garchomp. Rock slide is also really good for Charizard and Talonflame.
Here are some information on his dmg before we go!
252+ Atk Garchomp Scale Shot (3 hits) vs. 4 HP / 0 Def Dragapult: 348-414 (109.4 - 130.1%) -- guaranteed OHKO
252+ Atk Garchomp Dragon Claw vs. 4 HP / 0 Def Multiscale Dragonite: 151-178 (46.6 - 54.9%) -- 64.8% chance to 2HKO
252+ Atk Garchomp Rock Slide vs. 252 HP / 252 Def Charizard: 336-396 (93.3 - 110%) -- 62.5% chance to OHKO
and nobody runs full physical defense and hp charizard, this thing is a beast!
Next up is Rotom-W!
The Set
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Thunderbolt/Thunder
- Volt Switch
- Defog
- Hydro Pump
Bulky Special Attacker, Defog to remove the hazards that enemies put. Volt Switch and Thunderbolt/Thunder for STAB and Hydro Pump helps with ground types that are immune to thunderbolt. I would personally like more accuracy but it depends.
252+ SpA Rotom-Wash Hydro Pump vs. 252 HP / 136+ SpD Heatran: 260-308 (67.3 - 79.7%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Rotom-Wash Hydro Pump vs. 252 HP / 164 SpD Landorus-Therian: 338-402 (88.4 - 105.2%) -- 31.3% chance to OHKO
Next up is Chandelure!
The Set
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Heat Wave
- Energy Ball
- Psychic
This thing is amazing, Shadow Ball and Heat Wave for STAB, Energy Ball to get rid of water types and Psychic is fighting types. Overall a relatively good set. Choice Scarf helps a lot with Chandelure!
252 SpA Chandelure Overheat vs. 252 HP / 252 SpD Magnezone: 390-462 (113.3 - 134.3%) -- guaranteed OHKO
252 SpA Chandelure Overheat vs. 252 HP / 252+ SpD Clefable: 178-210 (45.1 - 53.2%) -- 32.8% chance to 2HKO
Next up is Weavile!
The Set
Weavile @ Focus Sash
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brick Break
- Throat Chop
- Triple Axel
- Swords Dance
Brick Break for dealing with Steel, Rock and Dark Types. Throat Chop for STAB, Triple Axel STAB and Swords Dance for boosting.
252+ Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Landorus-Therian: 624-756 (163.3 - 197.9%) -- guaranteed OHKO
252+ Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252 Def Zapdos-Galar: 348-414 (90.6 - 107.8%) -- approx. 31.3% chance to OHKO if they even run 252 defense and hp on a Galar Zapdos
Last is Kartana!
The Set
Kartana @ Life Orb
Ability: Beast Boost
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Swords Dance
- Sacred Sword
- Smart Strike
- Leaf Blade
(19 attack ivs)
This set seems a bit weird right? Why would u decrease the attack of a Kartana..My answer to that is the Beast Boost Ability! It boosts your highest stat! Kartana is fast but still not much in the grand scheme of things. You can always Swords dance to boost attack, Life Orb also patches it up. Leaf Blade and Smart Strike for STAB and Sacred Sword for Dark Types and Steel Types.
0- Atk Life Orb Kartana Sacred Sword vs. 252 HP / 4 Def Ferrothorn: 195-231 (55.3 - 65.6%) -- guaranteed 2HKO after Leftovers recovery
0- Atk Life Orb Kartana Smart Strike vs. 252 HP / 200 Def Clefable: 291-346 (73.8 - 87.8%) -- guaranteed 2HKO after Leftovers recovery
Overall this team works pretty well but since i am quite new to team-building overall, I'd like opinions from more experienced players. Critiscm is an important part on improving and i wish for honest opinions, thanks for reading.
Okay so i don't know how to add gifs, so this might be alittle messy. It'll have to be pictures unfortunately..
Team Building Process:
I started with Scizor as my base, overall very powerful but could use alittle help on the fire side. I decided to add Garchomp to help with that and it did! Quite a lot infact. But it needed more..what if a dragonite with fire punch and ice punch came in? Then I am screwed! So I decided that Rotom-Wash is a good addition along with ground immunity as a sweet bonus! 3 members so far. I decided to add Flash Fire Chandelure as my last fire assistant to Scizor, i know i have 3 but I was pretty scared of them when using Scizor. So my next thought was to add a Weavile mainly to take down dragon types as alot of them have fire coverage moves, Garchomp Fire Fang for example. Now the next step! Adding Kartana to the mix, yes it is a 2nd fire weakness by 4×. But it can really assist the team and be a potential sweeper incase Scizor falls to the fire types. Now are you ready for the sets?
First off is Scizor!
The Set
Scizor @ Shell Bell
Ability: Technician
EVs: 252 Atk / 128 Def / 100 SpD / 28 Spe
Careful Nature
- Swords Dance
- Roost
- Bullet Punch
- Brick Break
Swords dance for obvious reasons, Roost for reliable healing, Bullet Punch for STAB and more obvious reasons,
Brick Break is actually really great for coverage against magnezone. Most of them won't run too much speed so this could potentially kill them. Unfortunately it only 3 hit KOS so it's still best to predict when they will switch it in.
252 Atk Technician Scizor Bullet Punch vs. 252 HP / 252 Def Clefable: 188-224 (47.7 - 56.8%) -- 38.7% chance to 2HKO after Leftovers recovery
252+ Atk Scizor Brick Break vs. 252 HP / 128 Def Bisharp: 316-376 (94.6 - 112.5%) -- 68.8% chance to OHKO
Next up is Garchomp!
The Set
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Scale Shot
- Earthquake
- Fire Fang
- Rock Slide
Choice Scarf Garchomp is a beast, able to outspeed even Zeraora. Scale Shot is STAB and to take down opposing ones, Earthquake is good for fire types and covering Scizor, Fire Fang is simply just coverage for steel, ice and fairy. You MUST have a fire move on Garchomp. Rock slide is also really good for Charizard and Talonflame.
Here are some information on his dmg before we go!
252+ Atk Garchomp Scale Shot (3 hits) vs. 4 HP / 0 Def Dragapult: 348-414 (109.4 - 130.1%) -- guaranteed OHKO
252+ Atk Garchomp Dragon Claw vs. 4 HP / 0 Def Multiscale Dragonite: 151-178 (46.6 - 54.9%) -- 64.8% chance to 2HKO
252+ Atk Garchomp Rock Slide vs. 252 HP / 252 Def Charizard: 336-396 (93.3 - 110%) -- 62.5% chance to OHKO
and nobody runs full physical defense and hp charizard, this thing is a beast!
Next up is Rotom-W!
The Set
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Thunderbolt/Thunder
- Volt Switch
- Defog
- Hydro Pump
Bulky Special Attacker, Defog to remove the hazards that enemies put. Volt Switch and Thunderbolt/Thunder for STAB and Hydro Pump helps with ground types that are immune to thunderbolt. I would personally like more accuracy but it depends.
252+ SpA Rotom-Wash Hydro Pump vs. 252 HP / 136+ SpD Heatran: 260-308 (67.3 - 79.7%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Rotom-Wash Hydro Pump vs. 252 HP / 164 SpD Landorus-Therian: 338-402 (88.4 - 105.2%) -- 31.3% chance to OHKO
Next up is Chandelure!
The Set
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Heat Wave
- Energy Ball
- Psychic
This thing is amazing, Shadow Ball and Heat Wave for STAB, Energy Ball to get rid of water types and Psychic is fighting types. Overall a relatively good set. Choice Scarf helps a lot with Chandelure!
252 SpA Chandelure Overheat vs. 252 HP / 252 SpD Magnezone: 390-462 (113.3 - 134.3%) -- guaranteed OHKO
252 SpA Chandelure Overheat vs. 252 HP / 252+ SpD Clefable: 178-210 (45.1 - 53.2%) -- 32.8% chance to 2HKO
Next up is Weavile!
The Set
Weavile @ Focus Sash
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brick Break
- Throat Chop
- Triple Axel
- Swords Dance
Brick Break for dealing with Steel, Rock and Dark Types. Throat Chop for STAB, Triple Axel STAB and Swords Dance for boosting.
252+ Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Landorus-Therian: 624-756 (163.3 - 197.9%) -- guaranteed OHKO
252+ Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252 Def Zapdos-Galar: 348-414 (90.6 - 107.8%) -- approx. 31.3% chance to OHKO if they even run 252 defense and hp on a Galar Zapdos
Last is Kartana!
The Set
Kartana @ Life Orb
Ability: Beast Boost
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Swords Dance
- Sacred Sword
- Smart Strike
- Leaf Blade
(19 attack ivs)
This set seems a bit weird right? Why would u decrease the attack of a Kartana..My answer to that is the Beast Boost Ability! It boosts your highest stat! Kartana is fast but still not much in the grand scheme of things. You can always Swords dance to boost attack, Life Orb also patches it up. Leaf Blade and Smart Strike for STAB and Sacred Sword for Dark Types and Steel Types.
0- Atk Life Orb Kartana Sacred Sword vs. 252 HP / 4 Def Ferrothorn: 195-231 (55.3 - 65.6%) -- guaranteed 2HKO after Leftovers recovery
0- Atk Life Orb Kartana Smart Strike vs. 252 HP / 200 Def Clefable: 291-346 (73.8 - 87.8%) -- guaranteed 2HKO after Leftovers recovery
Overall this team works pretty well but since i am quite new to team-building overall, I'd like opinions from more experienced players. Critiscm is an important part on improving and i wish for honest opinions, thanks for reading.
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