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Resource SCL and DWCOP teamdump / set thread

ratpacker

Straight outta Hamelin
is a Tiering Contributor
50 Shades of Orus

Today's featured charismatic Pokemon is Landorus :landorus:. His ability to inflict pain onto the metagame led him to catch the eye of doubles players around the globe, hoping to reach invitationals with him. He is, after all, the uncontested best special attacker in the tier. Sheer Power coupled with Life Orb and good coverage lets him delete meta threats like Diancie and Incineroar.

The sample set is as given :
Landorus (M) @ Life Orb
Ability: Sheer Force
Tera Type: Poison/Water/Ghost/Steel
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power/Taunt/Substitute
- Sludge Bomb/Psychic
- Sandsear Storm/Taunt/Substitute/Imprison/Psychic/U-turn
- Protect

I still included Imprison because even though you can't stop Sandsear it does let you switch Ogerpon-Wellspring in easily. Psychic lets you hit the opposing Landorus.

How to answer Landorus ? Speed control and super effective damage, here are the main things to watch out for :
252+ Atk Choice Band Tera Normal Sword of Ruin Dragonite Extreme Speed vs. 0 HP / 4 Def Landorus: 319-376 (100 - 117.8%) -- guaranteed OHKO
252+ Atk Rillaboom Wood Hammer vs. 0 HP / 4 Def Landorus in Grassy Terrain: 297-349 (93.1 - 109.4%) -- 56.3% chance to OHKO
252 Atk Sword of Ruin Chien-Pao Ice Spinner vs. 0 HP / 4 Def Landorus: 712-844 (223.1 - 264.5%) -- guaranteed OHKO
252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 0 HP / 4 Def Landorus: 404-476 (126.6 - 149.2%) -- guaranteed OHKO
+1 252 Atk Hearthflame Mask Tera Fire Ogerpon-Hearthflame-Tera Ivy Cudgel vs. 0 HP / 4 Def Landorus: 402-474 (126 - 148.5%) -- guaranteed OHKO
136+ Atk Iron Hands Ice Punch vs. 0 HP / 4 Def Landorus: 384-452 (120.3 - 141.6%) -- guaranteed OHKO
+1 200 Atk Gouging Fire Heat Crash (120 BP) vs. 0 HP / 4 Def Landorus: 282-333 (88.4 - 104.3%) -- guaranteed OHKO after Stealth Rock
252+ Atk Baxcalibur Ice Shard vs. 0 HP / 4 Def Landorus: 340-408 (106.5 - 127.8%) -- guaranteed OHKO
128 SpA Kyurem Blizzard vs. 0 HP / 0 SpD Landorus: 592-700 (185.5 - 219.4%) -- guaranteed OHKO
252 SpA Tornadus Icy Wind vs. 0 HP / 0 SpD Landorus: 212-252 (66.4 - 78.9%) -- guaranteed 2HKO
252+ SpA Choice Specs Tera Steel Gholdengo Make It Rain vs. 0 HP / 0 SpD Landorus: 396-466 (124.1 - 146%) -- guaranteed OHKO
+1 252 SpA Glimmora Meteor Beam vs. 0 HP / 0 SpD Landorus: 354-417 (110.9 - 130.7%) -- guaranteed OHKO
Knock Off from Roaring Moon is also a very good answer. There are more but you get the idea.
Now for the Ice types clicking Ice moves, Tera is your only option, but a lot of those KOs can be avoided with some bulk investment and, just like the too-famous fictional character, Landorus lives by a code : "Hitting once is good, hitting twice is better". So here are some alternate Landorus sets that will let you get in more attacks than you would by using the sample set :

Ideal when you have an Intimidate user on your team and still want to outspeed Timid Kyurem :
livesespeedorus (Landorus) @ Life Orb
Ability: Sheer Force
Tera Type: Poison/Steel/Water
EVs: 196 HP / 28 Def / 76 SpA / 208 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Stealth Rock
- Protect

When you don't need to respect Timid Kyurem, you need bulk on Landorus and you need to KO Gholdengo through redirection :
KOsgholdorus (Landorus) (M) @ Life Orb
Ability: Sheer Force
Tera Type: Poison/Steel/Water
EVs: 120 HP / 136 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Sandsear Storm
- Protect

When you don't run Intimidate, have Icy Wind support and wish to live a hit from Ogerpon-Wellspring and Hearthflame. Rather controversial :
fatorus (Landorus) @ Life Orb
Ability: Sheer Force
Tera Type: Steel
EVs: 216 HP / 248 Def / 44 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Stealth Rock
- Protect

When all you care about is living Wood Hammer :
livesrillaborus (Landorus) (M) @ Life Orb
Ability: Sheer Force
Tera Type: Poison
EVs: 132 HP / 124 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sandsear Storm
- Sludge Bomb
- Earth Power/Nasty Plot
- Protect

When you have no support for Landorus but still want Landorus instead of Glimmora because your team already has three Ground-weak Pokemon :
sashorus (Landorus) @ Focus Sash
Ability: Sheer Force
Tera Type: Ghost/Ground
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Stealth Rock
- Protect

When you have no speed control or you wanna be spicy in the builder. Never ever run Modest, outspeeding Scarf Chi-yu, Booster Energy Iron Crown and Booster Energy Gouging Fire is the whole appeal of the set.
scarforus (Landorus) @ Choice Scarf
Ability: Sheer Force
Tera Type: Ghost/Ground/Bug
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Earth Power
- Sandsear Storm
- Sludge Bomb

I saw Grassy Seed Landorus during DWCOP, I mean, why not with Nasty Plot. At +2, this will KO all the Pokemon that set their EVs to live Earth Power. Very evil :
seedorus (Landorus) @ Grassy Seed
Ability: Sheer Force
Tera Type: Water/Poison
EVs: 140 HP / 160 SpA / 208 Spe
Timid Nature
IVs: 0 Atk
- Sandsear Storm
- Sludge Bomb
- Nasty Plot
- Protect

Here is the Landobox : https://pokepast.es/d727f636eb4b77a3
https://psim.us/t/1392537
Have fun :spinda:
 
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DWCOP SS teams :

I stole two teams from Nails replays and loaded an updated version of Lele sand

:zeraora::diancie::urshifu::porygon2::torkoal::rillaboom: : The Diancie should be Safety Goggles but I put Rindo because the team struggles slightly into Rillaboom and Actuarily had no Amoonguss usage. Zeraora lives Wood Hammer and Draco Meteor from Life Orb Naganadel. This set is nice if you don't care about being outsped by Dragapult.

:tapu-fini::urshifu::incineroar::porygon2::mew::spectrier: Tapu Fini lives Sludge Bomb, I stole that set idea from Noelle. Urshifu lives Expanding Force from Necrozma.

:dracovish::tyranitar::amoonguss::incineroar::naganadel::tapu-lele: Eject Button is just there to bring Dracovish in more easily.
 
SV Teamdump :

I think that right now the meta is split into eight archetypes, Regidrago Offense, Psyspam, Cress/Zong Ursaluna, Physical Offense (Paonite and/or Gouging Fire), Diancie semiroom, Gholdengo Offense, Snow/Screens and Sun. I'm going to post what I gave the French players to practice with during DWCOP, which are common builds and my improved SCL/Teamlock/DPL teams.
Something funny I did during scouting recently was check the opponents' Pokemon with the highest winrate. For example, Madaraaaa's highest winrate is with Snow. For some reason mine is with Dragonite.
Tornadus isn't worse than Roaring Moon, they just have different matchups.

Gholdengo Offense :
I knew Akaru was going to focus on something specific in my teambuilding history so I loaded the most standard team possible. I think Shuca Berry on Gholdengo is mandatory on a team with three Ground-weak. This spread lives Earthquake from the bear.
:gholdengo::raging-bolt::tornadus::landorus::incineroar::ogerpon-wellspring:
:gholdengo::iron-hands::tornadus::landorus::incineroar::ogerpon-wellspring:
:gholdengo::iron-hands::roaring-moon::landorus::chien-pao::ogerpon-wellspring: Specs Gholdengo offense
:gholdengo::iron-hands::roaring-moon::glimmora::kyurem::ogerpon-wellspring: Roaring Moon lives Ruin Banded Tera Normal Extreme-Speed from Dragonite, which is useful. Pigwarrior19 suggested those 6 and the glimmora moveset during SCL.
:gholdengo::rillaboom::tornadus::glimmora::incineroar::ogerpon-hearthflame: Apparently this is from Ann who took it from Zee ? Idk if it's already somewhere.
The Moltres-Galar Gholdengo team is also pretty good but Schister's probably gonna post it.

Physical Offense :
I loaded that into Madaraaaa because his team compositions and usage seemed weak to it. His main way to beat it was Tera Ghost.
:gouging-fire::ting-lu::dragonite::chien-pao::okidogi::ogerpon-wellspring: Fast Ting Lu beats Incineroar and Amoonguss
:gouging-fire::ting-lu::dragonite::chien-pao::rillaboom::glimmora: Modified sample to fit Grassy Seed Ting Lu. Loses rather hard to Covert Cloak Bulk Up Okidogi.
:gouging-fire::ting-lu::dragonite::chien-pao::orthworm::ogerpon-wellspring: A team I stole from emforbes, although I couldn't bring myself to keep Multiscale on Dragonite.
:gouging-fire::tornadus::landorus::kingambit::rillaboom::ogerpon-wellspring: Something from teamlock I never ended up using.

Snow/Screens :
Snow's just good. If you're not loading Snow during the tour, you're doing something wrong.
:ninetales-alola::kyurem::raging-bolt::ogerpon-wellspring::tornadus::incineroar: Offensive Snow is nice, you trade better and faster than your opponent.
:ninetales-alola::kyurem::iron-hands::ogerpon-hearthflame::roaring-moon::landorus:Labubu snow
:ninetales-alola::kyurem::incineroar::landorus::okidogi::sinistcha: I stole this from a DWCOP game.
:ninetales-alola::kyurem::incineroar::tornadus::spectrier::rillaboom: Tornadus has to be able to hit Gholdengo on this team. It'll KO with two hits, even with Leftovers.
:ninetales-alola::baxcalibur::gouging-fire::landorus::iron-hands::sinistcha: I love this shit
:grimmsnarl::moltres-galar::landorus::incineroar::sinistcha::okidogi: Named after the French politicians who shut down the government.

Sun:
:torkoal::rillaboom::farigiraf::walking-wake::glimmora::ogerpon-hearthflame: An EternalSnowman team I recreated.
:torkoal::incineroar::cresselia::ursaluna::ogerpon-cornerstone::walking-wake: What I brought for emforbes since he didn't load much Trick Room counterplay.

Regidrago stuff:
:regidrago::tornadus::ogerpon-hearthflame::landorus-therian::gholdengo::iron-hands: I posted this before but it's still good.
:regidrago::tornadus::ogerpon-wellspring::ursaluna-bloodmoon::metagross::incineroar:
The Farigiraf sample and the eragon team with Okidogi are also pretty good.

Cress/Zong Ursaluna:
I find it very difficult to drop Mental Herb. Taunt is so much easier to fit on a team than phazing.
:cresselia::ursaluna::raging-bolt::incineroar::sinistcha::chien-pao: I really like this build and I think it's playable into everything.
:bronzong::ursaluna::raging-bolt::incineroar::sinistcha::pelipper:

Diancie semiroom:
:diancie::incineroar::amoonguss::chien-pao::dragonite::landorus: A teamlock team I brought for Akaru. Again, dirt standard. Show this team to Schister to hear him complain about it.
:diancie::incineroar::amoonguss::ogerpon-wellspring::roaring-moon::landorus: Another ESM recreate.
:diancie::chien-pao::amoonguss::ogerpon-hearthflame::roaring-moon::landorus: A 5Ft5 build, pretty effective.
:diancie::rillaboom::kingambit::ogerpon-hearthflame::roaring-moon::landorus: Kingambit is still a real mon.
:diancie::incineroar::baxcalibur::ogerpon-hearthflame::tornadus::landorus: Something I built for SCL for Bagel, Jello didn't want it so we used it for DWCOP.
I'm noticing just now all the Diancie teams have Landorus, which makes sense given how Diancie checks Chien Pao Tornadus Roaring Moon and Landorus beats down Okidogi and Gholdengo.

Psyspam:
Not a huge fan of this archetype so I don't bring it often.
:iron-crown::indeedee-f::ogerpon-hearthflame::diancie::roaring-moon::tornadus:

Stranger things :
:glimmora::sinistcha::pelipper::iron-hands::kingambit::landorus: A build from Zee
:farigiraf::roaring-moon::iron-hands::ogerpon-wellspring::chi-yu::landorus: Choice Specs Farigiraf Hyper Offense
:heatran::amoonguss::chien-pao::iron-hands::ogerpon-wellspring::landorus-therian: Spikes Ogerpon hazard stack
:baxcalibur::kingambit::amoonguss::tornadus::pelipper::raging-bolt: Assault Vest Kingambit Rain

Eragon says posting teams is good because it encourages you to build more. But I don't really feel like building more, this is good. Maybe a Maushold team if I'm bored, that mon is too good to never be used.
If you have questions about the sets/team compositions, ping me on Discord and I'll update this post.
 
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I originally wasn't going to make a post for DWCoP. I was asked to support for US Northeast this year, and I agreed because Jello and Chris are cool people and I've never had the opportunity to work with them in a tour before. I was going to sign up but didn't find out until after I had already agreed to help that Maryland is a part of US South and I have a Maryland IP address (Despite being from PA), so I decided to just support unofficially this year. Chris ended up not needing much help with building in the SS slot so I didn't end up doing much of note other than occasionally providing input on teams for our SM slot, but I did end up building a team with help from Chris that I've been liking a lot. This never got used in any official games but we built it during the tournament and I don't want to quadruple post in the SS thread.

Cinderace Sun 3

:zygarde: :whimsicott: :heatran: :tapu fini: :tsareena: :cinderace:

This idea came about because I was really interested in the high Tsareena usage recently. The consensus around Tsareena has been that it's unviable outside of Rain teams for a long time, but recently more and more people have been using Tsareena on offensive teams outside of the context of Rain. I think Tsareena does actually have a ton of potential currently, and I've talked about why in previous posts, but after playtesting the teams people were using it on I didn't really end up vibing with any of them, so I decided to build my own.

:landorus: :whimsicott: :heatran: :tapu fini: :tsareena: :urshifu:

This is the version of this six I built before getting any input from others. This already seemed more solid to me than the teams I was playing before, but there was still a little jank here. Particularly the double water core didn't really feel appropriate here. Scarf Urshifu didn't really feel like all that great of a last slot, and offensively had a lot of overlap with the other members of the team. The problem is I wanted the last slot on the team to be something that was faster than Pheromosa, could hit P2 for good damage and had the ability to outspeed and oneshot Landorus and Dragapult, which was such a weirdly specific combination of traits that nothing else I tried could do all of the things I needed from this last slot.

After input from Chris Numbers, we found that Cinderace actually solved all of the problems I was having. With Sucker Punch it was able to drop Dragapult in one hit while Adamant Cinderace still maintains the perfect speed tier to still outspeed Landorus and Nihilego. High Jump Kick was something I considered for P2 for a bit, but after running some calcs I found that if I run Sunny Day on Whimsicott (we had double fire anyway) Pyro Ball actually does a good enough chunk to P2 in Sun that HJK wasn't needed. With Sun locked in I could also get more experimental with Landorus' last move by running Weather Ball, giving it a 100% consistent option to hit Celesteela without needing to rely on Focus Blast. This does mean we lost Stealth Rock, but everything on this team does so much damage that setting rocks felt like a waste of time in most games.

The new team looked pretty amazing on paper, but after testing the Trick Room matchup felt a little too unplayable. Trick Room will always be hard for Whimsicott teams but for this team specifically felt like it couldn't effectively play into Trick Room at all. Volcanion was also a bit of a problem in testing, as well as a lack of good priority options for the late game. We tried shifting Tsareena to a Taunt set, but AV felt necessary to help with Naganadel, so additional changes would need to happen to make that work. What I ended up settling on is dropping Landorus for Zygarde. As cool of a tech as Weather Ball was, Zygarde had the tools to fix all of the issues I was having. Zygarde with Misty Terrain support has consistent lines into Naganadel, Sunny Day allows it to eat hits from Volcanion comfortably, and it could fit Extreme Speed for a late game priority option. This change let me shift Taunt to Tsareena, and as a final change I made Whimsicott's attacking move Nature Power rather than Moonblast as the nail in the coffin against Pheromosa and Dragapult.


Despite how different the team looks, it actually has a lot more parellels to the Trick Room variants of Cinderace Sun than you would initially think. Nothing in the game resists the combination of Thousand Arrows and Eruption, so if you can get those two on field together you can pretty much guarantee yourself a KO or two. This plays very similarly to the Diancie and Torkoal core, but with a bit of added positional weirdness. Unlike Diancie versions of this core, your speed control and second source of spread damage come from two different Pokemon, causing a little bit of extra clunkiness in getting Zygarde and Heatran on field together in the first place. This is somewhat counteracted by Tailwind just being an easier thing to get set up than Trick Room though. Trick Room often requires Fake Out support to get online, so with a lot of DianKoal teams you won't be able to Eruption + Diamond Storm right away anyway. Because of how effortless Prankster Tailwind is to get up with Tsareena support you can pile on much more offensive power than the Trick Room variants are able to. The only other thing is Whimsicott will ideally need to survive for at least two turns at a time to click both Sunny Day AND Tailwind, but Heatran does enough damage on its own that Sunny Day often isn't necessarily mandatory.

Unlike Cinderace Sun 1.0 that had a fast mode and a slow mode catered to dealing with different Pokemon, both modes of this team are the fast mode, so the approach is a little different. The general rule is most slowstuffs (Anything Genesect speed and below) get blown up by your spread moves while anything Landorus speed or faster gets dealt with by the combination of Tapu Fini and Cinderace. In practice it plays similarly it just looks a little different.

Tsareena ties it all together by preventing most forms of stall with Queenly Majesty, allowing you to get consistent damage off without worrying about pivoting around Fake Out. Taunt Tsareena is a surprisingly consistent form of counterplay to Trick Room as well. You can't really prevent Tsareena from Taunting your TR setter without just killing it, and because no one bothers with Mental Herb in this economy this often gives you checkmate setups against a lot of boards with Trick Room setters where they will never get to set up. The main exception to this is Indeedee Psyspam Trick Room which has the ability to get around a lot of those lines due to Follow Me not getting blocked like Rage Powder, but those teams are uncommon enough that I'm willing to just take the L in those matchups.

This was a really fun team to build. Most of the stuff I build I focus a lot on having solid matchups into all the possible things an opponent could bring, but with how decentralized builds in the tier are currently it was a fun thought experiment to just build something with a broken win condition that wins games by just getting your broken wincon set up faster than your opponent. As much as I love long games and defensive wincons I'm not above just clicking broken spread moves and ending the game in 5 turns, and this team gives you a ton of opportunities to do just that. Definitely one of my favorite takes on the Tsareena structures that people have been running recently, I would recommend giving it a shot if you're interested in playing the tier.

Shoutout to Chris32156 for helping with this team, I would have literally never come up with the Cinderace idea myself. Thanks for reading :3
 
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