X and Y gave two great gifts to baton pass teams, two great gifts that may make them finally viable, to the dismay of every sane person on showdown. The first is scolipede. Scolipede got the gift of speed boost this generation, which makes it a slower but bulkier ninjask. The other gift is Mega Heracross. mega Heracross has 185 base attack, but only 75 base speed. The easiest way to remedy this? Scolipede! These two pokemon form the heart and soul of this team.
Scolipede @ Black Sludge
Ability: Speed Boost
EVs: 252 Spd / 248 HP / 8 SDef
Timid Nature
- Protect
- Substitute
- Baton Pass
- Swords Dance
This is my lead. I lead with it every game, no matter what my opponents team is, and go from there. I usually start by scouting with protect, but against some leads like forretress, I will set up a sub first thing. If I can start my turn with a sub up, I can get a swords dance off. Otherwise, just the speed boosts are immensely helpful. The main treat to this lead is taunt, obviously, so If I suspect a taunt, I will protect to scout for it, then pass my one speed boost to a sweeper who can counter the opposing lead. Another big threat is trick, though black sludge is decent insurance against this. Latios specifically can be switched to to bite a trick, as it makes good use of cjoice specs or scarves.
Heracross @ Heracronite
Ability: Moxie
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
With higher attack than deoxys-a, mega heracross makes for an ideal baton pass receiver. Two high powered STAB moves and Rock Blast for coverage let it sweep easily with some speed boosts. On a safe switch in, I can get a swords dance boost, which always helps.
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Spore
- Shell Smash
- Baton Pass
- Foul Play
A long time veteran of baton pass teams, smeargle is indispensible on this team. Spore gives it a free shell smash, which it can then pass to any of the sweepers on this team to deal a lot of damage. Foul play keeps me from being total taunt bait.
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 Spd / 4 Atk / 252 SAtk
Naive Nature
- Thunder Wave
- Taunt
- Thunderbolt
- U-turn
Thundurus Gives me an out to priority taunters like sableye, liepard, and klefki. Investment in speed means my priority taunts go first, and priotity thunder wave is a very good thing. Thunderbolt gives me a powerful attack, and U-turn can deal loads of damage if thundurus gets an attack boost.
Aegislash @ Life Orb
Ability: Stance Change
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Swords Dance
- Iron Head
- Sacred Sword
- Shadow Sneak
Aegislash is the backup sweeper on this team, and it's excellent. Its bulk lets it more easily switch into attacks. Swords dance lets it boost up without switching forms. Iron head gives it a powerful STAB move, and shadow sneak gives it an excellent priority attack. Sacred sword gives it perfect coverage, and is a good attack besides. Aegislash is its own worst enemy due to life orb, which adds up.
Latios (M) @ Life Orb
Ability: Levitate
- Dragon Pulse
- Psychic
- Defog
- Roost
The final member of my team is latios. It acts as a special sweeper in addition to being a passable revenge killer. Dragon Pulse punches a big dent in anything non-fairy, and psychic gives it a good STAB move. Defog gives me a way to remove hazards.
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