The one on site is a bit outdated (Dec 25, 2010)—there are Excadrill and Thundurus mentions, and it could be emphasized more that Scolipede is one of the fastest Spikers now that Deoxys-S is gone. I still think it's viable in OU because Deoxys-S is gone, and Scolipede filled that quick Spiker role for me. There are also a few lower tier mentions--Pokemon one would rarely see in OU currently. I'm also iffy about that Swords Dance set.
Thanks to Zy, for the original, from which I took some stuff.
[Overview]
 
[SET]
name: Support
move 1: Spikes
move 2: Toxic Spikes
move 3: Megahorn
move 4: Earthquake / Rock Slide
item: Life Orb
nature: Jolly
ability: Swarm
EVs: 4 HP / 252 Atk / 252 Spe
 
[SET COMMENTS]
 
[ADDITIONAL COMMENTS]
 
<p>Life Orb is probably the best item as it allows Scolipede to net OHKOs on most Tyranitar variants. However, if you are leading with Scolipede, Focus Sash is an option to get at least one layer of Spikes on the field. The last item to be considered is Leftovers—this is somewhat ineffective though, since Scolipede isn't meant to tank multiple hits.</p>
 
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Megahorn
move 3: Earthquake
move 4: Baton Pass / Rock Slide
item: Life Orb
nature: Jolly
ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
 
[SET COMMENTS]
 
[ADDITIONAL COMMENTS]
 
<p>X-Scissor is an option but should only be considered if you have severe accuracy headaches as it is much weaker and doesn't OHKO Latios, Latias, nor Tyranitar without a boost. If you have nothing to Baton Pass to, then Rock Slide should have the go-ahead in the final slot, hitting the aforementioned threats as well as Gengar, and breaking Air Balloon. However, it is generally a good idea to have offensive complements to Scolipede since it is rather frail and prone to revenge killing. Landorus, Terrakion, and physical Virizon are good recipients, as they can get past physical walls such as Gliscor after a boost.</p>
 
[Other Options]
 
[Checks and Counters]
 
[Dream World]
 
				
			Thanks to Zy, for the original, from which I took some stuff.
[Overview]
<p>Scolipede possesses overall mediocre stats  bar a "selective" base   112 Speed, but such Speed is all it needs to  function. With the   departure of Deoxys-S, the position for a fast  Spiker was vacant, while candidates to fill this role boil down to  Deoxys-D, Accelgor, and Scolipede.  While each has its advantages,  Scolipede boasts a STAB Megahorn, dealing  massive amounts of  damage to  common Pokemon such as Tyranitar and  Latios. Furthermore, it  has a  handy 4x resistance to Fighting, among other  small perks. These are   just enough to justify Scolipede's role on a  team in a position you  might otherwise want to use Scizor in.</p>
  
[SET]
name: Support
move 1: Spikes
move 2: Toxic Spikes
move 3: Megahorn
move 4: Earthquake / Rock Slide
item: Life Orb
nature: Jolly
ability: Swarm
EVs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Access to both Spikes and Toxic Spikes  differentiates Scolipede   from Accelgor and gives the former a rather  specific niche. Offensive   teams that need Spikes support for its  sweepers can depend on Scolipede  to get at least one layer up—two with  clever playing, and possibly even  three. Scolipede can also  hit Taunt  users hard with STAB Megahorn. Toxic  Spikes support is just as  easy,  though offensive teams may not need  those entry hazards. If this  is  the case, you can use Rock Slide for  additional coverage with  Megahorn  and Earthquake. These two moves are  the best choices in slots  three  and four: Megahorn can OHKO all  offensive Tyranitar variants, and  it  has a chance to OHKO defensive  ones as well, and Earthquake provides   coverage with Megahorn, hitting  Steel-types such as Heatran. If   Scolipede is using Toxic Spikes,  Earthquake can be swapped out for Rock   Slide, which covers the  Flying-types that resist Megahorn.</p>
  
[ADDITIONAL COMMENTS]
<p>Life Orb is probably the best item as it allows Scolipede to net OHKOs on most Tyranitar variants. However, if you are leading with Scolipede, Focus Sash is an option to get at least one layer of Spikes on the field. The last item to be considered is Leftovers—this is somewhat ineffective though, since Scolipede isn't meant to tank multiple hits.</p>
<p>Pursuit is an option over Toxic Spikes,  since with it Scolipede   can trap Latios and Latias pretty well,  dealing around 75% if they are   switching. If no offensive presence is  necessary,  Scolipede can run  252 EVs in HP instead of Attack; however,  this is a  significant drop in  power, as Scolipede will no longer be  able to 2HKO  Reuniclus. Speaking  of the jelly, one of your own will  benefit from  Toxic Spikes, as Calm Mind  variants in particular will be  able to stall out  Blissey and other special  walls while boosting.  Volcarona is another  Pokemon that likes  Scolipede, as Scolipede is  able to soak up Toxic Spikes and provide  either hazard  to soften the  opponent. Heatran is helpful in that it  takes the  Fire-type moves  aimed at Scolipede and can set up Stealth  Rock. Strong  special  attackers will also capitalize on the extra damage  Spikes  attains,  leading to quicker KOs.  Likewise, scouting  Pokemon, such as U-turn  Scizor, can force the necessary  switches for  Spikes to break apart the  opponent's team.</p>
  
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Megahorn
move 3: Earthquake
move 4: Baton Pass / Rock Slide
item: Life Orb
nature: Jolly
ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>With a unique base 112 Speed and decent  Attack, Scolipede can   pull off a sweeping set. Swords Dance  facilitates this sweep, doubling   Scolipede's Attack. Megahorn is a  great STAB move to have, giving  Scolipede a way to hit hard without a  boost. Earthquake is the  best  coverage move, hitting Steel-types such  as Heatran and Magnezone  super  effectively. The last slot is a bit of a  toss up. Baton Pass gives   Scolipede utility, passing its boosts when  it runs into a tough wall.   However, Rock Slide gives a smidgen of  extra coverage, hitting Volcarona  in particular.</p>
  
[ADDITIONAL COMMENTS]
<p>X-Scissor is an option but should only be considered if you have severe accuracy headaches as it is much weaker and doesn't OHKO Latios, Latias, nor Tyranitar without a boost. If you have nothing to Baton Pass to, then Rock Slide should have the go-ahead in the final slot, hitting the aforementioned threats as well as Gengar, and breaking Air Balloon. However, it is generally a good idea to have offensive complements to Scolipede since it is rather frail and prone to revenge killing. Landorus, Terrakion, and physical Virizon are good recipients, as they can get past physical walls such as Gliscor after a boost.</p>
<p>Ferrothorn is a good partner for setting up  Stealth Rock and   Spikes to ease Scolipede's sweep while Scolipede also  gains an opportunity to   switch in on Fighting-type moves directed at  Ferrothorn. A spinner  is  also a good partner for Scolipede as it is  weak to Stealth Rock.   Donphan in particular resists Rock-type moves  and can provide Stealth   Rock support. Starmie is another good spinner,  complementing Scolipede's   powerful physical attacks with its special  ones.</p>
  
[Other Options]
<p>There are a few other options for Scolipede.  One of them is the  combination of  Screech and Pursuit—Screech harshly  lowers the  opponent's Defense,  coercing them to switch out, only to  be caught by a  more powerful  Pursuit. However, the imperfect accuracy  of Screech, popularity of priority attacks,  and general slew of damage  make this a  gimmicky  tactic for Scolipede to carry out. Substitute  with the Swarm  ability is  another option, setting up Substitute to  activate Swarm for  an extra  powerful Megahorn. However, a Scolipede  with low HP means it will be  defeated quickly, especially by priority  moves. Finally, a full  Baton Pass set is possible, but in that case,  you are better off running a  chain with better suited  Pokemon.</p>
  
[Checks and Counters]
<p>Despite Megahorn's power, common physical  walls such as  Skarmory, Forretress, and Gliscor resist Bug and thus  wall Scolipede  very well. Fire-types  are in the same boat—as long as  they avoid  Earthquake (or Rock Slide in  Volcarona's case), they can KO  Scolipede  with their STAB moves.  Sableye, while unable to switch  directly in to  Megahorn, can cripple  Scolipede with Will-O-Wisp and  proceed to stall  it out. Faster Pokemon, namely  Choice Scarf users,  outspeed and take  Scolipede down easily due to its  low defenses:  Rotom-W smacks it with a  Hydro Pump or Thunderbolt, and  Terrakion can  OHKO with Stone  Edge.</p>
  
[Dream World]
<p>Quick Feet is not useful on Scolipede. It is  already quite  fast, and more importantly, it is immune to Poison. Thus  it must be  burned to activate the ability, which is awfully  counterproductive  considering Scolipede is a physical  attacker.</p>
















	
