Monotype Scolipede (Poison)

Avaritia

Sylvain stan

[OVERVIEW]

Poison
======

*Scolipede's movepool, great Speed, and decent Attack allow it to serve as a potent offensive wallbreaker, sweeper, or cleaner.
*Scolipede is one of the only few viable physically offensive Pokemon for Poison; its Bug-type STAB makes it a powerful force against Psychic and Dark teams. It is especially huge in the Psychic matchup, where it has the potential to outspeed and decimate threats such as Latios and unboosted Mew that would otherwise have an easy time sweeping most of the Pokemon on Poison.
*Access to Rock Slide and Earthquake allows it to check common threats from Electric, Poison, and Fire teams, such as Heatran and Mega Charizard Y.
*Speed Boost is a fantastic ability, allowing Scolipede to outspeed and decimate common threats like Latios and Tapu Koko after merely one boost; this makes it easier to clean late-game.
*However, Scolipede is rather fragile and easily worn down by Life Orb recoil, meaning it is vulnerable to being OHKOed or revenge killed by any decent neutral STAB move. Most notably, Scolipede suffers from a nasty weakness to Stealth Rock.
*Although it makes Scolipede neutral against Ground-type attacks, Bug is an underwhelming secondary typing defensively, to say the least, offering no other useful resistance while making it weak to common Fire-, Flying-, and Rock-type attacks.
*Furthermore, it is countered by common defensive threats like Celesteela and Ferrothorn, limiting its ability to clean late-game.


[SET]
name: Sweeper (Poison)
move 1: Megahorn
move 2: Earthquake
move 3: Rock Slide
move 4: Swords Dance / Protect
item: Life Orb
ability: Speed Boost
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe


[SET COMMENTS]
Moves
========

* Megahorn is mandatory on any Scolipede set, being its most powerful Bug-type STAB move that hits opposing Psychic- and Dark-type Pokemon for super effective damage.
* Earthquake allows Scolipede to nail crucial Steel-types like Excadrill and Heatran, as well as other Electric-, Fire-, Rock- and opposing Poison-types like Alolan Marowak and Nidoking, with the last three types stopping Megahorn from being spammable.
* Rock Slide gives Scolipede coverage against Fire- and Flying-types that resist Megahorn, such as Mega Charizard Y and Zapdos.
* Swords Dance amplifies Scolipede's Attack to sky-high levels, giving it the power to start sweeping late-game in conjunction with Speed Boost.
* Protect can also be used in the last moveslot, sacrificing the power that Swords Dance provides in lieu of guaranteeing a Speed boost without taking damage from the opposing Pokemon.

Set Details
========


* Speed Boost is Scolipede’s mandatory ability to outspeed common fast offensive threats and clean late-game.
* As is typical with most offensive threats, maximum Attack and Speed is desirable to ensure it can clean effectively.
* Jolly nature is used to ensure that Scolipede can outspeed, after one boost, common Choice Scarf users like Nihilego and Latios.
* Adamant nature can also be used, especially if Protect is used over Swords Dance, since Scolipede does not need the extra speed against non-Choice Scarf threats and appreciates the extra investment in its Attack. For example, an Adamant nature guarantees the OHKO on Tapu Koko, as well as the OHKO on Victini and Nidoking after Stealth Rock damage.
* Life Orb further increases its damage output while allowing Scolipede to hit harder with its coverage moves, without having to lock itself into one move in its bid to clean.


Usage Tips


========

* To start sweeping, Scolipede should find an opening to use Swords Dance. Ideally this means sending it in on a slower threat that it can easily score a KO on, like Chansey, or on a Pokemon that had been weakened prior, where it can force the opponent to switch and gain a free boost.
* If Protect is used, Scolipede will generally be sent in on a moderately fast threat like Choice Scarf Latios to check it, where it will gain a free Speed boost via Protect and then attack all-out.
* Always keep your field clear of entry hazards to prolong Scolipede's longevity throughout the game—especially Stealth Rock, which cuts Scolipede's health by a quarter every time it is sent in.
* Moreover, Scolipede needs to be used conservatively early-game and protected from damage and status, or its late-game cleaning potential will be severely limited.
* Ensure that Scolipede avoids burn or paralysis at all costs from common users such as Mega Sableye, as either cripples Scolipede's sweeping potential for the rest of the game.
* As a win condition, it is best that Scolipede's checks and counters are eliminated and the rest of the team are weakened before it can start cleaning.
* If running Adamant, make sure to scout for Choice Scarf on Pokemon like Latios and Victini, as one Speed boost is not enough to outspeed them and you may be giving up Scolipede to die for free.

Team Options
========

* Nihilego is a fantastic partner, being able to counter and check other Bug-, Fire, and Flying-types, while also serving as the special offensive presence for physical walls. Choice Scarf Nihilego can take out some threats that Adamant Scolipede cannot outspeed at +1, such as Choice Scarf Victini, while on the other hand, Nihilego with Stealth Rock can set it up to inflict chip damage on the opponent's Pokemon, most notably the Fire- and Flying-types that Scolipede cannot switch into.
* Toxapex is a great defensive pivot for Scolipede, boasting great bulk and thus being able to switch into some Steel-types like Mega Scizor, and provide Toxic Spikes support to soften the opponent's Pokemon. Toxapex also has the ability to fish for Scald burns to cripple physically offensive Pokemon and help Scolipede sweep late-game, and it also has access to Haze to check setup sweepers.
* Alolan Muk is a nice partner as it handles Ghost-types that resist Megahorn, while being immune to Psychic-type attacks and providing Pursuit trapping.
* Mega Venusaur handles some of the troublesome bulky Rock- and Ground-types that can sometimes impede Scolipede, like Hippowdon.
* Crobat is excellent for hazard removal to maintain Scolipede's longevity through the game, while also being immune to Ground-type moves. It also has some utility options to aid Scolipede in its bid to clean late-game, such as Taunt to stop defensive threats, as well as U-turn to provide momentum for the team.
* Salazzle can help pressure Steel-, Bug-, and Fairy-types that Scolipede can sometimes struggle against, particularly Celesteela and Skarmory.
* Nidoking and Nidoqueen provide Stealth Rock support and also help check some physical walls with their plethora of coverage, such as Flamethrower or Fire Blast for Celesteela and Skarmory.
* Gengar is a great special wallbreaker against physical walls and can check Ghost-types that give Scolipede trouble.


[STRATEGY COMMENTS]
Other Options
=============

Poison
--------

* Focus Sash could be used to ensure that Scolipede survives a hit given its frailty assuming the absence of entry hazards, and makes setting up a Swords Dance much easier. However, this causes Scolipede to lose out on the extra damage output from Life Orb.
* Buginium Z can be used to give Scolipede a tool in Savage Spin-Out to surprise and nuke some defensive threats that may switch into Scolipede. With a Swords Dance boost, Savage Spin-Out even has the chance to OHKO some threats like Ferrothorn. However, this means losing out on the damage boost that Life Orb provides for its coverage moves.
* A Choice Band set can be used for a more powerful and immediate boost to Scolipede's Attack. However, the inability to switch moves is a huge downside that will make it harder for Scolipede to find an opening to sweep.
* Superpower is an option for Chansey, Porygon 2, and other Normal-types, as well as a way to hit for stronger neutral damage on some Steel-types like Celesteela and Skarmory.
* Poison Jab can be run for a reliable STAB option against Fairy-types like Tapu Bulu and Clefable; however, it may be pointless if Scolipede’s teammates are already carrying Poison STAB moves, like Mega Venusaur carrying Sludge Bomb and Alolan Muk carrying Gunk Shot. Furthermore, the coverage that Rock Slide and Earthquake grant is far more important to have.
* Aqua Tail grants Scolipede coverage against Ground-types if need be, for example against Landorus and Diggersby. Pairing this with Waternium Z grants Scolipede a powerful one-time nuke in Hydro Vortex that can allow it to surprise OHKO common defensive switch-ins such as Hippowdon and Gliscor, and most notably against Landorus-T that is OHKOed at +1. However, it is usually not worth using it over its Rock or Ground type coverage, as missing either one of these means missing out on checking crucial threats.



Checks and Counters
===================

Poison
--------

**Landorus-T**: None of Scolipede's moves bar Aqua Tail touch Landorus-T, whereas the latter can score an easy KO with Stone Edge. Moreover, Scolipede will have its Attack reduced by Intimidate when Landorus-T is sent in, limiting its damage output and sweeping potential.

**Skarmory**: Skarmory easily tanks anything from Scolipede and threatens to OHKO it with Brave Bird, while being able to Roost off any damage taken.

**Physically Bulky Pokemon**: Gliscor, Hippowdon, and Celesteela all tank Scolipede's attacks and can heal off the damage or fire back with their own attacks. However, Ground- and Rock-type walls must watch out for the odd Aqua Tail.

**Residual Damage**: Entry hazards—especially Stealth Rock, which Scolipede is weak to—Rocky Helmet recoil, and Life Orb recoil severely threaten Scolipede's longevity throughout the game, making it easily revenge killed.

**Status**: Scolipede absolutely loathes burn or paralysis, especially since Poison teams usually do not carry Heal Bell or Aromatherapy. Burn will cut Scolipede's Attack by half and further introduce chip damage to it, and paralysis will impede its Speed while also potentially causing it to miss key turns.

**Priority Attacks**: Priority attacks are death knells for Scolipede, no matter how many Speed boosts it picks up, as it will likely be annihilated after some chip damage. These include Mega Scizor's Bullet Punch, Mega Pinsir's Quick Attack, and Azumarill's Aqua Jet.

**Bulky Rock- and Fire-types**: Although Earthquake is super effective against them, common bulky Rock- and Fire-types such as Rhyperior and Torkoal can often take a hit before scoring the KO with Stone Edge and Lava Plume, respectively.
 
Last edited:

iLlama

Nothing personal, I protect my people
I realize this says WIP, but this looks finished and this should be touched on before QC. Amcheck, don't implement unless QC says so.

Smogon uses the oxford comma, i.e. Nihilego provides great team support for Scolipede because it hits Bug-, Fire-,(This guy) and Flying-types super effectively.


[OVERVIEW]

Poison
======

*Scolipede’s movepool, great speed and decent attack allows it to serve as a potent offensive sweeper and revenge killer. Wouldn't say Scoli is a revenge killer.
*Scolipede fills the niche of being the only viable physical offensive presence for Poison alongside a special cleaner like Nihilego. This won't be true once Beedrillite is released, which will be fairly soon.
*Having access to bug STAB makes it a powerful force against a distinct enemy of Poison teams – Psychic – and Dark. This is worded poorly. Psychic vs Poison isn't a one-sided matchup to begin with so this is misleading. Scolipede is extremely good against Psychic because the type doesn't have much to take on SD Life Orb or SD Z Crystal once it gets to +2 Atk. Remove Dark, it's not noteworthy.
*Its narrow yet widely-encompassing movepool allows it to check common threats from Electric, Steel, and Psychic teams. "Its narrow yet widely-encompassing movepool..." Idk what you're saying. Steel is a tough type to mention because the type has so much that beats Scolipede, whether it's Skarmory, Celesteela, BalloonTran, Mega Scizor, etc. I would mention that it can act as a physical check to Fire-types thanks to Rock Slide and Earthquake, which is nice to have on Poison. Also, it's a good idea to mention some Pokemon that Scolipede beats as examples beyond just the types it can account for.
*Speed Boost is a fantastic ability, where the speed increase after every turn allows it to snowball in cleaning late-game, outspeeding and decimating common threats like Latios, Greninja, and Tapu Koko after merely 1 boost.
*However, Scolipede is rather fragile and easily worn down by repeated switch-ins and Life Orb recoil, opening it to being OHKOed by any decent neutral STAB. It also has a weakness to Stealth Rock which is also significant.
*Although it makes Scolipede neutral against Ground attacks, Bug is an underwhelming secondary typing, to say the least, offering no other useful resistance while making it weak to Stealth Rock and common Fire, Flying and Rock attacks.
*Furthermore, it is countered by common defensive threats like Celesteela and Ferrothorn, limiting its ability to clean late game.
*Scolipede’s cleaning ability is also limited by its rather low attack, although Swords Dance can remedy this.

[SET]
name: Setup Sweeper (Poison)
move 1: Swords Dance
move 2: Megahorn
move 3: Rock Slide
move 4: Earthquake
item: Life Orb / Buginium Z
ability: Speed Boost
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Reorder this. Swords Dance > Megahorn > Rock Slide > Earthquake. Move both Protect and Aqua Tail to OO.

* Megahorn is mandatory on any Scolipede set, being its most powerful Bug STAB that hits opposing Psychic and Dark types for super effective damage, while neutral attacks will still deal a huge chunk of damage. Fluff
* Earthquake allows Scolipede to nail crucial Steel types like Excadrill and Heatran, as well as other Electric, Fire, Rock and opposing Poison types, the last 3 stopping Megahorn from being spammable. It's Steel-types and Poison-types, not Steel types and Poison types.
* Rock Slide gives Scolipede coverage to Flying types like Charizard-Mega-Y and Zapdos, as well as offering offensive presence against threats in Bug like Araquanid. It's Mega Charizard Y, not Mega-Cahrizard-Y. I'd mention that it beats Volcarona or prevents you from losing outright to Armaldo.
* Protect gives Scolipede a guaranteed Speed boost, allowing to outspeed common unscarved threats. Mention the opportunity cost in using this over Swords Dance.
* Aqua Tail grants Scolipede coverage against Ground types if need be, for example against Landorus-I and Diggersby. It's Landorus, not Landorus-I. Mention why having Rock / Ground-type coverage is generally better than one of the two paired with Water-type coverage.
* Swords Dance also allows Scolipede to surprise some of its defensive threats and boost its rather low attack to clean more effectively. This paired with Speed Boost is pretty much why Scolipede is so good, regardless of its typing and coverage.

Set Details
========

* As is typical with most offensive threats, max Attack and Speed is desirable to ensure it can clean effectively.
* Adamant nature is usually preferred since Scolipede’s attack is already rather low and doesn’t need the extra speed against unscarved threats. Jolly is better than Adamant, otherwise at +1 you lose to base 100 scarf Pokemon all the way to scarf Latios.
* Jolly nature can be used to ensure that Scolipede can outspeed, after 1 boost, common pokemon that often find themselves at +1 speed, such as Charizard-Mega-X, Volcarona and scarved pokemon like Nihilego. It's Pokemon and Mega Charizard X, not pokemon and Mega-Charizard-X.
* Life Orb maximizes the damage output from Scolipede without compromising the ability to switch in and out of its movepool in its bid to clean. Idk what the part after "Scolipede" is saying.
* Focus Sash could be used instead to ensure that Scolipede survives a hit given its frailty assuming the absence of entry hazards. Remove this, Focus Sash is pretty bad because you lose all opportunities for boosted damage. Plus, a lot of common Poison builds happen to run no hazard removal currently because you're downgrading one of your Pokemon just for removal.
*Note that Swords Dance is more effective if Focus Sash is chosen as its held item as it can guarantee the set up the turn it is sent in, and can start sweeping more effectively once its speed increases and the ball gets moving. Although this is true, this doesn't support using Focus Sash over Life Orb or Buginium Z. Rework this without mentioning Focus Sash.
* Add Buginium Z.
* Add Speed Boost.


Usage Tips
========

* Most of the time Scolipede will be sent in on a moderately fast threat like Latios to check it, where it will gain a free speed boost via Protect, and then attack all-out. Rework this according to the new set.
* Without Protect, however, Scolipede should be ideally sent in on a slower threat that can easily die to it like Magnezone or Marowak-Alola, or on a weakened pokemon. Pokemon don't "die". Unless there was previous damage on a 0 HP invest A-Wak, you can't OHKO it with Life Orb Earthquake.
* Always keep your field clear of entry hazards: otherwise, Focus Sash will be broken, or alternatively Life Orb recoil will prove to wear Scolipede down much faster. Remove the Focus Sash bit. Mention the typing weakness to Stealth Rock again.
* Moreover, Scolipede needs to be used conservatively early game and protected, or its late-game cleaning potential will be severely limited.
* As a win condition it is best that Scolipede’s checks and counters are eliminated and the rest of the team are weakened. before it can start snowballing to victory. Reword this since it has an incomplete sentence.
* Make sure to scout for scarves on pokemon like Latios and Victini, as one speed boost is not enough to outspeed them and you may be giving up Scolipede to die for free, or risking a 50-50 on Protect to gain your second speed boost. With the new set, this isn't true.

Team Options
========

* All poison teams generally appreciate Scolipede being able to check Psychic types. Only talk about other Pokemon.
* Nihilego is a fantastic partner, being able to counter and check other Flying types like Mega Pinsir, as well as serving as the special offensive presence for physical walls like Gliscor. Scarf Nihilego can take out some threats that Scolipede cannot outspeed at +1 such as Scarf Garchomp, whereas Nihilego with Stealth Rock can set it up to inflict chip damage on the opponent’s pokemon, most notably the Fire and Flying types that Scolipede cannot switch into. Mega Pinsir is a Flying-type, but it can't be used on Flying teams so that may be confusing. Just say Bug-, Fire-, and Flying-types. Nihilego loses to the SpD Gliscor set as long as it doesn't switch into a HP Ice so this isn't true. Plus if Nihilego isn't carrying HP Ice, it simply loses 100% of the time. Again, fix the speed thing with Scolipede since Jolly is the new set and HP Ice Nihilego doesn't beat Garchomp if it hasn't lost any health. This whole point should be reworked in general.
* Mega Venusaur handles some of the troublesome bulky Rock and Ground types that can sometimes impede Scolipede like Tyranitar. There isn't a distinct standard for Ttar EVs, so I'm just going with Max HP and 0 Def invest. 252 Atk Life Orb Scolipede Megahorn vs. 252 HP / 0 Def Tyranitar: 393-463 (97.2 - 114.6%) -- 81.3% chance to OHKO ?? Choose a different Pokemon for an example.
* Toxapex is also a great switch in to some Steel types like Mega Scizor, and can provide Toxic Spikes support to soften the opponent’s pokemon. Also can fish for Scald burns to cripple the opposing team in order to help Scolipede late-game.
* Crobat is excellent for hazard removal to maintain Scolipede’s longevity through the game.
* Salazzle can help eliminate Skarmory and Celesteela with its Fire type coverage.
* Muk-Alola is a nice partner as it alleviates Scolipede from being the sole check to other Psychic types, even pursuit trapping common Psychic scarfers in Latios and Victini that still outspeed Scolipede at +1 This should be higher. Remove the bit about Victini and Latios.
* Nidoking and Nidoqueen provide Stealth Rock support as well as helping check some physical walls with their plethora of coverage, such as Thunderbolt for Celesteela and Skarmory. Thunderbolt is terrible on both Pokemon. Replace it with "Flamethrower or Fire Blast".

[STRATEGY COMMENTS]
Other Options
=============

Poison
--------

* A Choice Band set can be used for a more powerful and immediate boost to Scolipede’s Attack. However this usually makes it dead weight against common Scarf pokemon like Latios that may be threatening to sweep the entire team. The second bit isn't entirely true. The reason CB is bad is because you are no longer a setup sweeper, your boosting bad attack by only 1 instead of 2 + an item, and you're locking yourself into a poor moveset.
* Superpower is an option for Chansey, Porygon 2 and other normal types, as well as hit for stronger neutral damage on some Steel types like Celesteela and Skarmory.
* Poison Jab can be run for a reliable stab against fairy types like Tapu Bulu and Clefable – however it may be pointless if other pokemon on the team are already carrying Poison STAB like Mega Venusaur carrying Sludge Bomb and Muk-Alola carrying Gunk Shot.
* Protect
* Aqua Tail



Checks and Counters
===================

Poison
--------

**Physical Walls**: Gliscor, Hippowdon, Skarmory and Celesteela all tank Scolipede’s attacks and can heal off the damage or fire back with their own attacks. However ground or rock type walls have to watch out for the odd Aqua Tail.

**Residual Damage**: Hazards, Rocky Helmet recoil and Life Orb recoil severely threaten Scolipede’s longevity throughout the game, making it easily revenge killed.

**Status**: Scolipede absolutely loathes Burn or Paralysis, especially since Poison teams usually do not carry Heal Bell or Aromatherapy. Burn will cut Scolipede’s Attack by half and further introduce chip damage to it and Paralysis will impede its Speed as well as potentially causing it to miss key turns.

**Priority Attacks**: Priority attacks are death knells for Scolipede, no matter how many Speed boosts it picks up, as it will likely be annihilated in one shot. These include Mega Scizor’s Bullet Punch, Mega Pinsir’s Quick Attack and Azumarill’s Aqua Jet.

**Faster Pokemon**: Scarf Garchomp, Latios, Victini are potentially pokemon that may surprise Scolipede, since they are not outsped even after one speed boost. Sending in Scolipede against a Volcarona that uses Quiver Dance will also make it rather awkward for Scolipede to deal with as it now has to play mind games to race for speed or attack. Rework this according to the new set.

**Skarmory**
**Bulky Pokemon**
**Entry Hazards**
**Landorus-T**
**Ferrothorn**
Pretty decent first attempt overall but could use quite a bit of work. Needs a run through of: http://www.smogon.com/forums/threads/spelling-and-grammar-standards.3588427/
 
Last edited:

lotiasite

undedgy
is a Forum Moderatoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
hi ava am qc check i think you know the drill

[OVERVIEW]

Poison
======

*Scolipede’s movepool, great speed and decent attack allows it to serve as a potent offensive sweeper and revenge killer.
*Scolipede is one of the only few viable physically offensive Pokemon for Poison, alongside a special cleaner like Nihilego.
*Having access to Bug-type STAB makes it a powerful force against Psychic and Dark teams. , which can be otherwise difficult for poison to deal with
*Its movepool allows it to check common threats from Electric, Poison and Fire teams, thanks to Rock Slide and Earthquake.
*Speed Boost is a fantastic ability, where the speed increase after every turn allows it to snowball in cleaning late-game, outspeeding and decimating common threats like Latios, Greninja, and Tapu Koko after merely 1 boost.
*However, Scolipede is rather fragile and easily worn down by repeated switch-ins and Life Orb recoil, opening it to being OHKOed by any decent neutral STAB. Most notably, Scolipede suffers from a nasty weakness to Stealth Rock, having its health cut by one quarter every time it gets sent in. low spdef, but decent def; low hp though, so maybe say that while it's decently bulky on the physical side it drops to most special attacks
*Although it makes Scolipede neutral against Ground-type attacks, Bug is an underwhelming secondary typing, to say the least, offering no other useful resistance while making it weak to common Fire-, Flying-, and Rock-type attacks.
*Furthermore, it is countered by common defensive threats like Celesteela and Ferrothorn, limiting its ability to clean late game.
*Scolipede’s cleaning ability is also limited by its rather low attack, although Swords Dance can remedy this. 100 isn't low, merely decent
* maybe mention good coverage moves? edgequake combination hits a huge portion of the meta well especially after SD


[SET]
name: Sweeper (Poison)
move 1: Megahorn
move 2: Rock Slide
move 3: Earthquake
move 4: Swords Dance / Protect
item: Life Orb
ability: Speed Boost
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe


[SET COMMENTS]
Moves
========

* Megahorn is mandatory on any Scolipede set, being its most powerful Bug STAB that hits opposing Psychic and Dark types for super effective damage. maybe mention lower accuracy, this is up to you
* Earthquake allows Scolipede to nail crucial Steel-types like Excadrill and Heatran, as well as other Electric-, Fire-, Rock- and opposing Poison-types, the last 3 stopping Megahorn from being spammable.
* Rock Slide gives Scolipede coverage to Flying types like Mega Charizard Y and Zapdos, as well as offering offensive presence against threats in Bug like Araquanid, Volcarona, and Armaldo.
* Swords Dance, paired with Speed Boost, amplifies Scolipede’s attack to sky high levels, giving it the power to start sweeping late-game and snowballing into victory.
* Protect can also be used for the last moveslot, sacrificing the power that Swords Dance provides in lieu of guaranteeing a Speed boost without taking damage from the opposing Pokemon. however, losing out on sd makes scoli's damage output kinda low; maybe protect in OO, giving up sd is not very good

Set Details
========

* As is typical with most offensive threats, max Attack and Speed is desirable to ensure it can clean effectively.
* Jolly nature is used to ensure that Scolipede can outspeed, after 1 boost, common Pokemon that often find themselves at +1 Speed, such as Mega Charizard X, Volcarona and Choice Scarf pokemon like Nihilego. idt you should use charx here, scoli shouldn't stay in against it especially as wisp is becoming more common and you have toxapex in the back
* Adamant nature can also be used, especially if Protect is used over Swords Dance, since Scolipede’s attack is already rather low and doesn’t need the extra speed against non-Choice Scarf threats.
* Life Orb maximizes the damage output from Scolipede without compromising the ability to switch in and out of its movepool in its bid to clean.
* Speed Boost is its mandatory ability to outspeed common fast offensive threats and give it the power to snowball late-game.

Usage Tips
========

* To start sweeping, Scolipede should find an opening to use Swords Dance. Ideally this means sending it in on a slower threat that it can easily score a KO on, like Magnezone or on a Pokemon that had been weakened prior. im not sure that magnezone is a great example for this. scoli takes massive damage from any of scarf zone's hits; maybe try smth like serp?
* If Protect is used, most of the time Scolipede will be sent in on a moderately fast threat like Latios to check it, where it will gain a free speed boost via Protect, and then attack all-out.
* Always keep your field clear of entry hazards to prolong Scolipede’s longevity throughout the game – especially Stealth Rock, which cuts Scolipede’s health by a quarter every time it is sent in.
* Moreover, Scolipede needs to be used conservatively early game and protected from damage and status, or its late-game cleaning potential will be severely limited.
* As a win condition, it is best that Scolipede’s checks and counters are eliminated and the rest of the team are weakened before it can start snowballing to victory.
* If running Adamant, make sure to scout for Choice Scarf on Pokemon like Latios and Victini, as one speed boost is not enough to outspeed them and you may be giving up Scolipede to die for free, or risking a 50-50 on Protect to gain your second speed boost.

Team Options
========

* Nihilego is a fantastic partner, being able to counter and check other Bug-, Fire, and Flying-types, as well as serving as the special offensive presence for physical walls. Scarf Nihilego can take out some threats that Adamant Scolipede cannot outspeed at +1 such as Scarf Garchomp, whereas Nihilego with Stealth Rock can set it up to inflict chip damage on the opponent’s Pokemon, most notably the Fire- and Flying-types that Scolipede cannot switch into. scarf nihilego doesn't take care of scarf garchomp, lol. also this sounds odd, because it sounds like scarf nihilego is setting stealth rock, which it isnt
* Mega Venusaur handles some of the troublesome bulky Rock and Ground types that can sometimes impede Scolipede like Hippowdon.
* Toxapex is also a great switch in to some Steel types like Mega Scizor, and can provide Toxic Spikes support to soften the opponent’s Pokemon. Toxapex also has the ability to fish for Scald burns to cripple physically offensive Pokemon and help Scolipede sweep late-game. this sort of sounds lke you'd set tspikes against a steel team? maybe put them in different sentences
* Alolan Muk is a nice partner as it alleviates Scolipede from being the sole check to other Psychic types and provides Pursuit trapping. alolan muk can also take care of ghosts which resist scoli's stab
* Crobat is excellent for hazard removal to maintain Scolipede’s longevity through the game.
* Salazzle can help eliminate Skarmory and Celesteela with its Fire-type coverage. maybe just say salazzle can deal with steels,bugs,and fairies
* Nidoking and Nidoqueen provide Stealth Rock support as well as helping check some physical walls with their plethora of coverage, such as Flamethrower or Fire Blast for Celesteela and Skarmory.


[STRATEGY COMMENTS]
Other Options
=============

Poison
--------

* A Choice Band set can be used for a more powerful and immediate boost to Scolipede’s Attack. However, the loss of versatility to switch in between moves is a huge downside, and will make it harder for Scolipede to find an opening to sweep.
* Superpower is an option for Chansey, Porygon 2 and other normal types, as well as a way hit for stronger neutral damage on some Steel types like Celesteela and Skarmory.
* Poison Jab can be run for a reliable stab against fairy types like Tapu Bulu and Clefable – however it may be pointless if other pokemon on the team are already carrying Poison STAB like Mega Venusaur carrying Sludge Bomb and Alolan Muk carrying Gunk Shot. also scoli needs the coverage, but it makes this set lose to things like clef
* Aqua Tail grants Scolipede coverage against Ground types if need be, for example against Landorus and Diggersby. Pairing this with Waternium Z grants Scolipede a powerful one-time nuke in Hydro Vortex that can allow it to surprise OHKO common defensive switch-ins such as Hippowdon and Gliscor. However, it is usually not worth using it over its Rock or Ground type coverage, as missing either one of these means missing out on checking crucial threats. such as, also +1 vortex nukes lando-t which is pretty important
* Focus Sash could be used to ensure that Scolipede survives a hit given its frailty assuming the absence of entry hazards, and makes setting up a Swords Dance much easier. However this causes Scolipede to lose out on the extra damage output from Life Orb.


Checks and Counters
===================

Poison
--------

**Landorus-T**: None of Scolipede’s movepool bar Aqua Tail touches Landorus-T, whereas the latter can score an easy KO with Stone Edge. Moreover, Scolipede will have its attack reduced when Landorus-T is sent in against it by Intimidate, limiting its damage output and sweeping potential.

**Physically Bulky Pokemon**: Gliscor, Hippowdon, and Celesteela all tank Scolipede’s attacks and can heal off the damage or fire back with their own attacks. However, Ground- and Rock-type walls must watch out for the odd Aqua Tail.

**Residual Damage**: Entry hazards – especially Stealth Rock, which Scolipede is weak to-, Rocky Helmet recoil and Life Orb recoil severely threaten Scolipede’s longevity throughout the game, making it easily revenge killed.

**Status**: Scolipede absolutely loathes Burn or Paralysis, especially since Poison teams usually do not carry Heal Bell or Aromatherapy. Burn will cut Scolipede’s Attack by half and further introduce chip damage to it, and Paralysis will impede its Speed as well as potentially causing it to miss key turns. afaik poison teams almost never ever have aroma/heal bell, roserade is a very niche option

**Priority Attacks**: Priority attacks are death knells for Scolipede, no matter how many Speed boosts it picks up, as it will likely be annihilated in one shot. These include Mega Scizor’s Bullet Punch, Mega Pinsir’s Quick Attack, and Azumarill’s Aqua Jet. i think you should mention that most of those can pick off a weakened scoli as none of those bar pinsir OHKO it without chip damage

**Skarmory**: Skarmory easily tanks anything from Scolipede and threatens to OHKO it with Brave Bird, while being able to Roost off any damage taken. i think skarmory should either be up more, it counters scolipede pretty well

**Ferrothorn**: Ferrothorn can beat Scolipede one-on-one through Leech Seed+Protect stall, while Scolipede’s health will get further whittled down by Rocky Helmet and Iron Barbs recoil. However, Ferrothorn must worry about switching into Megahorn, and cannot counter a +2 Attack Scolipede, as it threatens to OHKO with Savage Spin-Out or do a massive chunk of damage with Megahorn. savage spin out is never mentioned on the set; not even once
 
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Avaritia

Sylvain stan
Thanks for the check loti, I've implemented some of changes I agreed with.

I'll wait for QC to decide whether to put Protect in OO or not; to me it feels very useful e.g. Jolly Scolipede guarantees the boost to prevent stuff like Scarf Latios or Victini from sweepig
 
Amcheck, don't implement until feedback from QC.


[OVERVIEW]

Poison
======

*Scolipede’s movepool, great speed and decent attack allows it to serve as a potent offensive sweeper and revenge killer.
*Scolipede is one of the only few viable physically offensive Pokemon for Poison, alongside a special cleaner like Nihilego.
*Having access to Bug-type STAB makes it a powerful force against Psychic and Dark teams.
*Its movepool allows it to check common threats from Electric, Poison and Fire teams, thanks to Rock Slide and Earthquake.
*Speed Boost is a fantastic ability, where the speed increase after every turn allows it to snowball in cleaning late-game, outspeeding and decimating common threats like Latios, Greninja, and Tapu Koko after merely 1 boost.
*However, Scolipede is rather fragile and easily worn down by repeated switch-ins and Life Orb recoil, opening it to being OHKOed by any decent neutral STAB. Most notably, Scolipede suffers from a nasty weakness to Stealth Rock, having its health cut by one quarter every time it gets sent in.
*Although it makes Scolipede neutral against Ground-type attacks, Bug is an underwhelming secondary typing, to say the least, offering no other useful resistance while making it weak to common Fire-, Flying-, and Rock-type attacks.
*Furthermore, it is countered by common defensive threats like Celesteela and Ferrothorn, limiting its ability to clean late game.
*Scolipede’s cleaning ability is also limited by its base Attack, which is rather low for an offensive sweeper, although Swords Dance can remedy this. This is somewhat contrary to the first bullet, where it says that Scolipede has decent Attack stat. Rewording would be better.

[SET]
name: Sweeper (Poison)
move 1: Megahorn
move 2: Rock Slide
move 3: Earthquake
move 4: Swords Dance
item: Life Orb
ability: Speed Boost
nature: Jolly [Adamant should remain in Set Details only, and also keeps the set simple]
evs: 252 Atk / 4 SpD / 252 Spe


[SET COMMENTS]
Moves
========

* Megahorn is mandatory on any Scolipede set, being its most powerful Bug-type STAB that hits opposing Psychic- and Dark-type Pokemon for super effective damage. Give examples.
* Earthquake allows Scolipede to nail crucial Steel-types like Excadrill and Heatran, as well as other Electric-, Fire-, Rock- and opposing Poison-types, the last 3 stopping Megahorn from being spammable.
* Rock Slide gives Scolipede coverage to Flying types like Mega Charizard Y and Zapdos, as well as offering offensive presence against threats in Bug like Araquanid, Volcarona, and Armaldo.
* Swords Dance, paired with Speed Boost, amplifies Scolipede’s attack to sky high levels, giving it the power to start sweeping late-game and snowballing into victory.
* Protect can also be used for the last moveslot, sacrificing the power that Swords Dance provides in lieu of guaranteeing a Speed boost without taking damage from the opposing Pokemon. Nah, I think this is OO worthy, or at least in the move details only. This also keeps the set simple.

Set Details
========

* As is typical with most offensive threats, max Attack and Speed is desirable to ensure it can clean effectively.
* Jolly nature is used to ensure that Scolipede can outspeed, after 1 boost, common Pokemon that often find themselves at Choice Scarf pokemon like Nihilego and Latios.
* Adamant nature can also be used, especially if Protect is used over Swords Dance, since Scolipede’s attack is already rather low and doesn’t need the extra speed against non-Choice Scarf threats.
* Life Orb maximizes the damage output from Scolipede without compromising the ability to switch in and out of its movepool in its bid to clean.
* Focus Sash is better than OO in my opinion, since you will be carrying hazard removal with Scolipede anyway, so add it here.
* Speed Boost is its mandatory ability to outspeed common fast offensive threats and give it the power to snowball late-game.

Usage Tips
========

* To start sweeping, Scolipede should find an opening to use Swords Dance. Ideally this means sending it in on a slower threat that it can easily score a KO on, like Magnezone or on a Pokemon that had been weakened prior, where it can force the opponent to switch and gain a free boost. Like Lotiasite said, Magnezone isn't that good of an example, so things such as Tapu Bulu and Serperior would be better.
* If Protect is used, most of the time Scolipede will be sent in on a moderately fast threat like Latios to check it, where it will gain a free speed boost via Protect, and then attack all-out.
* Always keep your field clear of entry hazards to prolong Scolipede’s longevity throughout the game – especially Stealth Rock, which cuts Scolipede’s health by a quarter every time it is sent in.
* Moreover, Scolipede needs to be used conservatively early game and protected from damage and status, or its late-game cleaning potential will be severely limited.
* As a win condition, it is best that Scolipede’s checks and counters are eliminated and the rest of the team are weakened before it can start snowballing to victory.
* If running Adamant, make sure to scout for Choice Scarf on Pokemon like Latios and Victini, as one speed boost is not enough to outspeed them and you may be giving up Scolipede to die for free, or risking a 50-50 on Protect to gain your second speed boost.
* Add that Scolipede hates status such as paralysis and burn.

Team Options
========

* Nihilego is a fantastic partner, being able to counter and check other Bug-, Fire, and Flying-types, as well as serving as the special offensive presence for physical walls. Choice Scarf Nihilego can take out some threats that Adamant Scolipede cannot outspeed at +1 such as Choice Scarf Victini, while on the other hand, Nihilego with Stealth Rock can set it up to inflict chip damage on the opponent’s Pokemon, most notably the Fire- and Flying-types that Scolipede cannot switch into.
* Mega Venusaur handles some of the troublesome bulky Rock and Ground types that can sometimes impede Scolipede like Hippowdon.
* Toxapex is a great switch in to some Steel types like Mega Scizor, while also being able to provide Toxic Spikes support to soften the opponent’s Pokemon. Toxapex also has the ability to fish for Scald burns to cripple physically offensive Pokemon and help Scolipede sweep late-game.
* Alolan Muk is a nice partner as it handles Ghost-types that resist Megahorn,while alleviating Scolipede from being the sole check to other Psychic types and providing Pursuit trapping.
* Crobat is excellent for hazard removal to maintain Scolipede’s longevity through the game.
* Salazzle can help pressure Steel-, Bug- and Fairy-types that Scolipede can sometimes struggle against, particularly Celesteela and Skarmory.
* Nidoking and Nidoqueen provide Stealth Rock support as well as helping check some physical walls with their plethora of coverage, such as Flamethrower or Fire Blast for Celesteela and Skarmory.
* Add Tentacruel as well, as it can also provide hazard removal via Rapid Spin and Toxic Spikes.

[STRATEGY COMMENTS]
Other Options
=============

Poison
--------

* A Choice Band set can be used for a more powerful and immediate boost to Scolipede’s Attack. However, the loss of versatility to switch in between moves is a huge downside, and will make it harder for Scolipede to find an opening to sweep.
* Superpower is an option for Chansey, Porygon 2 and other normal types, as well as a way hit for stronger neutral damage on some Steel types like Celesteela and Skarmory. Explain why it is bad.
* Poison Jab can be run for a reliable stab against fairy types like Tapu Bulu and Clefable – however it may be pointless if other pokemon on the team are already carrying Poison STAB like Mega Venusaur carrying Sludge Bomb and Alolan Muk carrying Gunk Shot. Furthermore, the coverage that Rock Slide and Earthquake grant is far more important to have.
* Aqua Tail grants Scolipede coverage against Ground types if need be, for example against Landorus and Diggersby. Pairing this with Waternium Z grants Scolipede a powerful one-time nuke in Hydro Vortex that can allow it to surprise OHKO common defensive switch-ins such as Hippowdon and Gliscor, and most notably against Landorus-T that is OHKO-ed at +1. However, it is usually not worth using it over its Rock or Ground type coverage, as missing either one of these means missing out on checking crucial threats.
* Focus Sash could be used to ensure that Scolipede survives a hit given its frailty assuming the absence of entry hazards, and makes setting up a Swords Dance much easier. However this causes Scolipede to lose out on the extra damage output from Life Orb. [This is now in set details]
* Add Black Sludge, it is worthy for OO.



Checks and Counters
===================

Poison
--------

**Landorus-T**: None of Scolipede’s movepool bar Aqua Tail touches Landorus-T, whereas the latter can score an easy KO with Stone Edge. Moreover, Scolipede will have its attack reduced when Landorus-T is sent in against it by Intimidate, limiting its damage output and sweeping potential.

**Skarmory**: Skarmory easily tanks anything from Scolipede and threatens to OHKO it with Brave Bird, while being able to Roost off any damage taken.

**Physically Bulky Pokemon**: Gliscor, Hippowdon, and Celesteela all tank Scolipede’s attacks and can heal off the damage or fire back with their own attacks. However, Ground- and Rock-type walls must watch out for the odd Aqua Tail.

**Residual Damage**: Entry hazards – especially Stealth Rock, which Scolipede is weak to-, Rocky Helmet recoil and Life Orb recoil severely threaten Scolipede’s longevity throughout the game, making it easily revenge killed.

**Status**: Scolipede absolutely loathes Burn or Paralysis, especially since Poison teams usually do not carry Heal Bell or Aromatherapy. Burn will cut Scolipede’s Attack by half and further introduce chip damage to it, and Paralysis will impede its Speed as well as potentially causing it to miss key turns.

**Priority Attacks**: Priority attacks are death knells for Scolipede, no matter how many Speed boosts it picks up, as it will likely be annihilated after some chip damage. These include Mega Scizor’s Bullet Punch, Mega Pinsir’s Quick Attack, and Azumarill’s Aqua Jet.


**Ferrothorn**: Ferrothorn can beat Scolipede one-on-one through Leech Seed+Protect stall, while Scolipede’s health will get further whittled down by Rocky Helmet and Iron Barbs recoil. However, Ferrothorn must worry about switching into Megahorn, and cannot counter a +2 Attack Scolipede, as it takes a massive chunk of damage from Megahorn. Merge it with Skarmory and rename Steel-types.

**Skarmory**: Skarmory easily tanks anything from Scolipede and threatens to OHKO it with Brave Bird, while being able to Roost off any damage taken. Why is this two times?
 
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[Overview]
*Scolipede’s movepool, great speed and decent attack allows it to serve as a potent offensive sweeper and revenge killer.
- Scolipede is not a revenge killer, it's considered either a cleaner without Swords Dance and a wallbreaker / sweeper with Swords Dance.
*Having access to Bug-type STAB makes it a powerful force against Psychic and Dark teams.
- It's not just its access to Megahorn, its Bug typing complements that.
*Speed Boost is a fantastic ability, where the speed increase after every turn allows it to snowball in cleaning late-game, outspeeding and decimating common threats like Latios, Greninja, and Tapu Koko after merely 1 boost.
- Snowball??? Also, I would be careful when mentioning Greninja because there's variants that actually run Choice Scarf on it.
*However, Scolipede is rather fragile and easily worn down by repeated switch-ins and Life Orb recoil, opening it to being OHKOed by any decent neutral STAB. Most notably, Scolipede suffers from a nasty weakness to Stealth Rock, having its health cut by one quarter every time it gets sent in.
- Scolipede wouldn't be attempting to switch-in because it is fragile. Instead add that Scolipede lacks bulk making it easier to be revenge killed.
*Scolipede’s cleaning ability is also limited by its base Attack, which is rather low for an offensive sweeper, although Swords Dance can remedy this.
- Its base 100 Attack stat is not really bad, rather it's decent.

[Moves]:
- Switch Earthquake and Rock Slide in your sentences, they should match the order you listed them in the set.
* Earthquake allows Scolipede to nail crucial Steel-types like Excadrill and Heatran, as well as other Electric-, Fire-, Rock- and opposing Poison-types, the last 3 stopping Megahorn from being spammable.
* Rock Slide gives Scolipede coverage to Flying types like Mega Charizard Y and Zapdos, as well as offering offensive presence against threats in Bug like Araquanid, Volcarona, and Armaldo.
- On the contrary, Megahorn even deals more damage to Araquanid and Armaldo than Rock Slide. Reword this sentence to something more fitting like, "Fire- and Flying-types that resist Megahorn."

[Set Details]:
* Adamant nature can also be used, especially if Protect is used over Swords Dance, since Scolipede’s attack is already rather low and doesn’t need the extra speed against non-Choice Scarf threats.
- Attack stat isn't low.
* Life Orb maximizes the damage output from Scolipede without compromising the ability to switch in and out of its movepool in its bid to clean.
- Just say without locking it into a single move if that's what you mean. Life Orb doesn't maximize Scolipede's damage output. Instead I would say it further increases its damage output while hitting harder with its coverage moves.
- I would add Focus Sash here but don't slash it with the set. Idk how good it is this gen but it's always good when combined with Swords Dance because of its lacking bulk and you're carrying Crobat as your entry hazard remover anyway.

[Usage Tips]:
* To start sweeping, Scolipede should find an opening to use Swords Dance. Ideally this means sending it in on a slower threat that it can easily score a KO on, like Magnezone or on a Pokemon that had been weakened prior, where it can force the opponent to switch and gain a free boost.
- Magnezone is not a good example, it can just Volt Switch out into a better check / counter to Scolipede. Use a better one, a more passive threat to it.
* If running Adamant, make sure to scout for Choice Scarf on Pokemon like Latios and Victini, as one speed boost is not enough to outspeed them and you may be giving up Scolipede to die for free, or risking a 50-50 on Protect to gain your second speed boost.
- Scolipede would just switch out to the appropriate teammate against them after using Protect. I don't see why risk trying to go for a second Protect only to have Scolipede possibly get sacked.

[Team Options]:
* Toxapex is a great switch in to some Steel types like Mega Scizor, while also being able to provide Toxic Spikes support to soften the opponent’s Pokemon. Toxapex also has the ability to fish for Scald burns to cripple physically offensive Pokemon and help Scolipede sweep late-game.
- I mean, Toxapex's bulk also make it a great defensive pivot for Scolipede too and making use of Haze to check setup sweepers.
* Alolan Muk is a nice partner as it handles Ghost-types that resist Megahorn,while alleviating Scolipede from being the sole check to other Psychic types and providing Pursuit trapping.
- I would say to mention its immunity to Psychic-type attacks instead.
* Crobat is excellent for hazard removal to maintain Scolipede’s longevity through the game.
- Access to Taunt to stop defensive threats / U-turn to provide momentum / Ground immunity?

[Other Options]:
- I'd remove Focus Sash from OO and add it to Set Details for the time being.


Tag or message me once you implement the check so I can see how this look and if I need to add or remove anything else and I'll give you the approved.
 

Avaritia

Sylvain stan
Misaka Mikoto Thank you Misaka, I have implemented the changes. Cleaned up here and there and removed some things e.g. the part about risking the 50-50 on Protect
 
[OVERVIEW]

*Scolipede is one of the only few viable physically offensive Pokemon for Poison, alongside a special cleaner like Nihilego.
- What does that even mean
*Being a Bug-type and having access to Bug-type STAB makes it a powerful force against Psychic and Dark teams.
- Elaborate a bit more on the matchup vs. Psychic. Scolipede is huge in that matchup.
*Its movepool allows it to check common threats from Electric, Poison and Fire teams, thanks to Rock Slide and Earthquake.
- Examples.
*Although it makes Scolipede neutral against Ground-type attacks, Bug is an underwhelming secondary typing defensively, to say the least, offering no other useful resistance while making it weak to common Fire-, Flying-, and Rock-type attacks.

Moves

* Earthquake allows Scolipede to nail crucial Steel-types like Excadrill and Heatran, as well as other Electric-, Fire-, Rock- and opposing Poison-types, the last 3 stopping Megahorn from being spammable.
- Examples.

Set Details

- Remove Focus Sash.

Usage Tips

- Watch out for status.

Other Options

- Move Focus Sash here.

Checks and Counters

**Landorus-T**: None of Scolipede’s movepool bar Aqua Tail touches Landorus-T, whereas the latter can score an easy KO with Stone Edge. Moreover, Scolipede will have its attack reduced when Landorus-T is sent in against it by Intimidate, limiting its damage output and sweeping potential.
- Aqua Tail is OO, no need to mention it here.
- Remove Ferrothorn, it doesn't counter Scolipede any better than the other physically defensive walls listed above.
- Bulky Rock- and Fire-types like Rhyperior and Torkoal also deserve mentions.

QC 2/3
 
Overview:
- Don't need to have the definition of Speed Boost.

Set Details:
- Elaborate on more concrete situations of Adamant being superior. In particular, talk about which move is in the fourth slot.

Usage Tips:
- Specify Choice Scarf Latios, as non-Choice Scarf is outsped by Jolly.

Team Options:
- Gengar

Other Options:
- Buginium Z for a nuke

Very nicely done QC 3/3
 
Deletions
Additions / Corrections
Comments

[OVERVIEW]

Poison
======

*Scolipede's (no curly quotes) movepool, great Speed, (add comma) and decent Attack allow it to serve as a potent offensive wallbreaker, sweeper, or cleaner.
*Scolipede is one of the only few viable physically offensive Pokemon for Poison; its (combine these two bullet points)*Being a Bug-type and having access to Bug-type STAB makes it a powerful force against Psychic and Dark teams. It is especially huge in the Psychic matchup, (add comma) where it has the potential to outspeed and decimate several threats such as Latios and unboosted Mew, (remove comma) that would otherwise have an easy time sweeping most of the Pokemon on Poison.
*Its movepool Access to Rock Slide and Earthquake allows it to check common threats from Electric, Poison, (add comma) and Fire teams, (add comma) such as Heatran and Mega Charizard Y, thanks to Rock Slide and Earthquake.
*Speed Boost is a fantastic ability, allowing it Scolipede to outspeed and decimate common threats like Latios and Tapu Koko after merely 1 one boost; this makes it easier to clean late-game.
*However, Scolipede is rather fragile and easily worn down by Life Orb recoil, opening it to meaning it is vulnerable to being OHKOed or revenge killed by any decent neutral STAB move and making it easily revenge killed. Most notably, Scolipede suffers from a nasty weakness to Stealth Rock, having its health cut by one quarter every time it gets sent in. (don't need to explain this)
*Although it makes Scolipede neutral against Ground-type attacks, Bug is an underwhelming secondary typing defensively, to say the least, offering no other useful resistance while making it weak to common Fire-, Flying-, and Rock-type attacks.
*Furthermore, it is countered by common defensive threats like Celesteela and Ferrothorn, limiting its ability to clean late-game.


[SET]
name: Sweeper (Poison)
move 1: Megahorn
move 2: Earthquake
move 3: Rock Slide
move 4: Swords Dance / Protect
item: Life Orb
ability: Speed Boost
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe


[SET COMMENTS]
Moves
========

* Megahorn is mandatory on any Scolipede set, being its most powerful Bug-type STAB move that hits opposing Psychic- and Dark-type Pokemon for super effective damage.
* Earthquake allows Scolipede to nail crucial Steel-types like Excadrill and Heatran, as well as other Electric-, Fire-, Rock- and opposing Poison-types like Alolan Marowak and Nidoking, with the last three 3 types stopping Megahorn from being spammable.
* Rock Slide gives Scolipede coverage to against Fire- and Flying-types that resist Megahorn, such as Mega Charizard Y and Zapdos.
* Swords Dance, paired with Speed Boost, amplifies Scolipede’s Attack to sky-high levels, giving it the power to start sweeping late-game in conjunction with Speed Boost.
* Protect can also be used for in the last moveslot, sacrificing the power that Swords Dance provides in lieu of guaranteeing a Speed boost without taking damage from the opposing Pokemon.

Set Details
========

* Speed Boost is its Scolipede's mandatory ability to outspeed common fast offensive threats and give it the power to clean late-game.
* As is typical with most offensive threats, maximum Attack and Speed is desirable to ensure it can clean effectively.
* Jolly nature is used to ensure that Scolipede can outspeed, after one boost, common Pokemon that often carry a Choice Scarf users like Nihilego and Latios.
* Adamant nature can also be used, especially if Protect is used over Swords Dance, since Scolipede does not need the extra speed against non-Choice Scarf threats and appreciates the extra investment in its Attack. For example, an Adamant nature guarantees the OHKO on Tapu Koko, and as well as the OHKO on Victini and Nidoking after Stealth Rock damage.
* Life Orb further increases its damage output while allowing Scolipede to hit harder with its coverage moves, without having to lock itself into one move in its bid to clean.


Usage Tips
========

* To start sweeping, Scolipede should find an opening to use Swords Dance. Ideally this means sending it in on a slower threat that it can easily score a KO on, like Chansey, (add comma) or on a Pokemon that had been weakened prior, where it can force the opponent to switch and gain a free boost.
* If Protect is used, most of the time Scolipede will generally be sent in on a moderately fast threat like Choice Scarf Latios to check it, where it will gain a free Speed boost via Protect, (remove comma) and then attack all-out.
* Always keep your field clear of entry hazards to prolong Scolipede's (no curly quotes) longevity throughout the game(em dash)especially Stealth Rock, which cuts Scolipede’s health by a quarter every time it is sent in.
* Moreover, Scolipede needs to be used conservatively early-game and protected from damage and status, or its late-game cleaning potential will be severely limited.
* Ensure that Scolipede avoids burn or paralysis at all costs from common users such as Mega Sableye, as either cripples Scolipede’s sweeping potential for the rest of the game.
* As a win condition, it is best that Scolipede’s checks and counters are eliminated and the rest of the team are weakened before it can start cleaning.
* If running Adamant, make sure to scout for Choice Scarf on Pokemon like Latios and Victini, as one Speed boost is not enough to outspeed them and you may be giving up Scolipede to die for free.

Team Options
========

* Nihilego is a fantastic partner, being able to counter and check other Bug-, Fire, and Flying-types, as well as while also serving as the special offensive presence for physical walls. Choice Scarf Nihilego can take out some threats that Adamant Scolipede cannot outspeed at +1, (add comma) such as Choice Scarf Victini, while on the other hand, Nihilego with Stealth Rock can set it up to inflict chip damage on the opponent’s Pokemon, most notably the Fire- and Flying-types that Scolipede cannot switch into.
* Toxapex is a great defensive pivot for Scolipede, boasting great bulk and thus being able to switch into some Steel-types like Mega Scizor, while also being able to and provide Toxic Spikes support to soften the opponent’s Pokemon. Toxapex also has the ability to fish for Scald burns to cripple physically offensive Pokemon and help Scolipede sweep late-game, and it also has access to Haze to check setup sweepers.
* Alolan Muk is a nice partner as it handles Ghost-types that resist Megahorn, while being immune to Psychic-type attacks and providing Pursuit trapping.
* Mega Venusaur handles some of the troublesome bulky Rock- and Ground-types that can sometimes impede Scolipede, (add comma) like Hippowdon.
* Crobat is excellent for hazard removal to maintain Scolipede’s longevity through the game, while also being immune to Ground-type moves. It also has some utility options to aid Scolipede in its bid to clean late-game, such as Taunt to stop defensive threats, as well as U-turn to provide momentum for the team.
* Salazzle can help pressure Steel-, Bug-, (add comma) and Fairy-types that Scolipede can sometimes struggle against, particularly Celesteela and Skarmory.
* Nidoking and Nidoqueen provide Stealth Rock support as well as helping and also help check some physical walls with their plethora of coverage, such as Flamethrower or Fire Blast for Celesteela and Skarmory.
* Gengar is a great special wallbreaker against physical walls and can check Ghost-types that give Scolipede trouble.

[STRATEGY COMMENTS]
Other Options
=============

Poison
--------
* Focus Sash could be used to ensure that Scolipede survives a hit given its frailty assuming the absence of entry hazards, and makes setting up a Swords Dance much easier. However, this causes Scolipede to lose out on the extra damage output from Life Orb.
* Buginium Z can be used to give Scolipede a tool in Savage Spin-Out, (remove comma) to surprise and nuke some defensive threats that may switch into Scolipede. With a Swords Dance boost, Savage Spin-Out even has the chance to OHKO some threats like Ferrothorn. However, this means losing out on the damage boost that Life Orb provides for its coverage moves.
* A Choice Band set can be used for a more powerful and immediate boost to Scolipede’s Attack. However, the loss of versatility to switch in between inability to switch moves is a huge downside, and that will make it harder for Scolipede to find an opening to sweep.
* Superpower is an option for Chansey, Porygon 2, (add comma) and other Normal-types, as well as a way to hit for stronger neutral damage on some Steel-types like Celesteela and Skarmory.
* Poison Jab can be run for a reliable STAB option against Fairy-types like Tapu Bulu and Clefable; however, it may be pointless if other pokemon on the team Scolipede's teammates are already carrying Poison STAB moves, like Mega Venusaur carrying Sludge Bomb and Alolan Muk carrying Gunk Shot. Furthermore, the coverage that Rock Slide and Earthquake grant is far more important to have.
* Aqua Tail grants Scolipede coverage against Ground-types if need be, for example against Landorus and Diggersby. Pairing this with Waternium Z grants Scolipede a powerful one-time nuke in Hydro Vortex that can allow it to surprise OHKO common defensive switch-ins such as Hippowdon and Gliscor, and most notably against Landorus-T that is OHKOed at +1. However, it is usually not worth using it over its Rock or Ground type coverage, as missing either one of these means missing out on checking crucial threats.

Checks and Counters
===================

Poison
--------
**Landorus-T**: None of Scolipede’s moves bar Aqua Tail touch Landorus-T, whereas the latter can score an easy KO with Stone Edge. Moreover, Scolipede will have its Attack reduced by Intimidate when Landorus-T is sent in against it by Intimidate, limiting its damage output and sweeping potential.

**Skarmory**: Skarmory easily tanks anything from Scolipede and threatens to OHKO it with Brave Bird, while being able to Roost off any damage taken.

**Physically Bulky Pokemon**: Gliscor, Hippowdon, and Celesteela all tank Scolipede’s attacks and can heal off the damage or fire back with their own attacks. However, Ground- and Rock-type walls must watch out for the odd Aqua Tail.

**Residual Damage**: Entry hazards(em dash)especially Stealth Rock, which Scolipede is weak to(em dash)Rocky Helmet recoil, (add comma) and Life Orb recoil severely threaten Scolipede’s longevity throughout the game, making it easily revenge killed.

**Status**: Scolipede absolutely loathes burn and paralysis, especially since Poison teams usually do not carry Heal Bell or Aromatherapy. Burn will cut Scolipede’s Attack by half and further introduce chip damage to it, and paralysis will impede its Speed as well as while also potentially causing it to miss key turns.

**Priority Attacks**: Priority attacks are death knells for Scolipede, no matter how many Speed boosts it picks up, as it will likely be annihilated after some chip damage. These include Mega Scizor’s Bullet Punch, Mega Pinsir’s Quick Attack, and Azumarill’s Aqua Jet.

**Bulky Rock- and Fire-types**: Although Earthquake is super effective against them, common bulky Rock- and Fire-types such as Rhyperior and Torkoal can often take a hit before scoring the KO with Stone Edge and Lava Plume, (add comma) respectively.


Noticed a couple of curly quotes (’ as opposed to ', which is what we use) - kindly replace all of them with the regular quotation mark '.



GP 1 / 1
 
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Avaritia

Sylvain stan
Thank you Calm pokemaster , have updated the changes (although I assume the part about "...maximum Attack..." is add, not remove.)

With that this analysis is ready for upload!
 

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