
[Overview]
- DDance and Bulk Up sets popular due to boosting Attack on top of other stat
- Scrafty learns Amnesia, which is extremely underrated
- Dual Fighting/Dark STAB unresisted, therefore no need for extra coverage move
- Base 115 Defences to abuse Def. and Sp.Def boosts
- Drain Punch for recovery, Shed Skin for status
- Deserves mention for being able to singlehandedly raze teams in late-game sweeps
[SET]
Name: Wall
Move 1: Bulk Up
Move 2: Amnesia
Move 3: Drain Punch
Move 4: Crunch/Ice Punch
Item: Leftovers
Ability: Shed Skin
Nature: Impish
EVs: 252 HP / 136 Def / 120 SpD
[SET COMMENTS]
- With both defences being boosted, Scrafty's natural bulk can be abused
- Amnesia or Bulk Up according to opponents team (specially or physically based)
- With Amnesia netting +2 SpD and Bulk Up +1 Atk +1 Def, usually better to Bulk Up once, Amnesia, Bulk Up again since Scrafty has 2 weaknesses that are both physical based (Fighting and Flying)
- After setting up 2 Amnesias and 3-4 Bulk Ups, literally unstoppable (save phazers)
- Again, Shed Skin for status removal and leftovers for constant recovery to help wall attempted attacks
[ADDITIONAL COMMENTS]
- Impish nature chosen to boost Def, because majority of fighting/flying attacks are physical
- EVs are balanced with a little more in Def to provide extra bulk against physical attacks
- No EVs in Atk because Bulk Up boosts that
- Recommended that Phazers and Taunters be removed prior to setup (just like other setup pokes)
- Also nice to have Dual Screens upon entrance for Scrafty in order to tank a few hits while setting up
- Avoid priority pokes as much as possible before setting up (lucario, conk, infernape etc.)
[COUNTERS]
- Powerful fighting STAB (subpunch breloom, drain/mach punch conkeldurr, close combat terrakion)
- Phazers: Skarm
- #1 Counter is Skarm because of massive Def, brave bird and whirlwind