Scraggy (QC 3/3) (GP 2/2)

ScraftyIsTheBest

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The Best Pokemon's Pre Evolution

[Overview]

<p>Scraggy's Dark typing, shared only with its evolution, allows it to check numerous Psychic-type Pokemon while granting it neutral coverage on everything in NU. Eviolite gives Scraggy some solid bulk to work with, and Shed Skin allows it to break free of status, such as sleep from Jynx's Lovely Kiss and burn from Misdreavus's Will-O-Wisp. Along with this, Scraggy also has two good boosting moves, Bulk Up and Dragon Dance, to boost its middling Attack to high levels. However, its Attack is very low before a boost, and as such, Scraggy will need a couple of turns to be a real threat. It also has two common weaknesses to Fighting- and Flying-type attacks, which often limit its chances to set up. Scraggy is also very slow, meaning even after one Dragon Dance boost, faster Pokemon, such as Scolipede and Choice Scarf Primeape, can still outspeed it.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch
move 3: Crunch
move 4: Rest
item: Eviolite
ability: Shed Skin
nature: Careful
evs: 248 HP / 8 Atk / 252 SpD

[SET COMMENTS]

<p>This is arguably Scraggy's best set in the NU metagame, as its solid bulk with Eviolite and its useful typing allow it to grab Bulk Up boosts as it likes. It stands out from its biggest competitor, Gurdurr, with its Dark typing, which allows it to take on Psychic- and Ghost-types decently. It is also bulky enough that, after a number of boosts, even super effective moves, such as Sawk and Primeape's Close Combats, are unable to OHKO it. Its ability, Shed Skin, is excellent, as it lets Scraggy check Jynx decently while being an excellent counter to Musharna and Misdreavus. Bulk Up is Scraggy's form of boosting, bolstering its bulk and power to tremendous levels. Drain Punch is Scraggy's primary STAB move, and also provides it with a decent form of recovery. Crunch is Scraggy's secondary STAB move, providing excellent coverage with Drain Punch, and is part of what makes Scraggy an excellent Musharna and Misdreavus counter. Finally, Rest is a form of recovery should Scraggy be low on health; Shed Skin also makes it more reliable than it would normally be.</p>

[ADDITIONAL COMMENTS]

<p>A specially defensive spread is chosen as Scraggy's typing allows it to better check special attackers and its Defense is getting boosted by Bulk Up anyway. Payback is a usable option over Crunch, as Scraggy is very slow and can usually use it at full power. However, running it means Scraggy cannot effectively counter Musharna. Garbodor and Scolipede make viable options for partners, resisting Fighting-type moves and providing entry hazard support. Musharna has excellent defensive synergy with Scraggy and can spread paralysis to make its job easier. Rotom-S also has excellent defensive synergy and offensive synergy, as it is capable of eliminating Primeape, Sawk, and Swellow, which all trouble Scraggy.</p>

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Hi Jump Kick
move 3: Crunch
move 4: Drain Punch
item: Eviolite
ability: Shed Skin
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Scraggy stands out from other Dragon Dance users with its excellent coverage in its STABs alone and its access to Shed Skin. Scraggy is also fairly bulky with Eviolite, and its typing, which grants it useful resistances to Psychic- and Rock-type moves, allows it to grab boosts with relative ease. Although its Speed doesn't look too great, it is good enough for Scraggy to succeed. Dragon Dance is the main move of the set, as Scraggy aims to be a sweeper with it. Hi Jump Kick is chosen as the main STAB move for its raw power. Crunch complements it well, pummeling Musharna and Misdreavus while giving Scraggy effectively perfect coverage. Finally, Drain Punch is a reliable move that also allows Scraggy to heal its HP.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes Attack and Speed to make the most out of Dragon Dance. A Jolly nature is chosen to make sure Scraggy can outspeed base 95 Speed Pokemon, such as Jynx and Sawsbuck, after a boost from Dragon Dance. Shed Skin is the preferred ability to makes sure Scraggy doesn't get crippled by status as it boosts. Moxie is a useful alternative to grab more Attack boosts and make it easier for Scraggy to sweep after a boost. However, this means Scraggy is more vulnerable to status. Ice Punch is a usable option over Drain Punch to deliver a harder blow to Rotom-S and Altaria, but this rarely is helpful over the recovery provided by Drain Punch, as Crunch provides enough coverage in most situations. As Scraggy is a sweeper, it appreciates entry hazard support; Garbodor and Scolipede are both solid options for providing this, as they resist Fighting-type moves and can attract Psychic- and Rock-type moves for Scraggy to set up on. Rotom-S has excellent defensive and offensive synergy with Scraggy and can also use Volt Switch to send it in safely. Finally, Musharna is a great choice for its synergy and can spread paralysis with Thunder Wave to help Scraggy deal with faster threats such as Scolipede and Choice Scarf Primeape.</p>

[Other Options]

<p>Head Smash and Stone Edge are both usable options to handle Flying-types better, although their poor accuracy does not do them any favors and the former's massive recoil is often detrimental. Dragon Tail is a usable option for phazing and allows Scraggy to rack up entry hazard damage. Low Sweep can be used to make it easier for Scraggy to outspeed its foes, but the move is very weak in general. Zen Headbutt, Fire Punch, and ThunderPunch are all decent coverage options, although they provide nothing notable that Scraggy's STABs don't already cover.</p>

[Checks and Counters]

<p>Fighting-types and Flying-types are the best ways to handle Scraggy. Primeape and Sawk are capable of quickly making work of Scraggy with Close Combat, but be aware that they cannot OHKO it if Scraggy has accumulated enough Bulk Up boosts. Rotom-S, Swellow, and Braviary are also viable options; the former can also use Trick to remove Scraggy's Eviolite. Weezing is extremely bulky and can take anything Scraggy has to offer; it also has Haze to reset any boosts Scraggy may have attained. Tangela is also very bulky and can use Leech Seed and Giga Drain to chip away at Scraggy's HP. Finally, any user of Trick or Taunt can neuter Scraggy and make it a complete non-threat.</p>


Skeleton:

[Overview]
  • It looks non-threatening, but it has useful qualities to be viable
  • It has a pretty unique typing, giving it neutral coverage on everything in NU
  • Its stats look subpar, but it's decently bulky with Eviolite and can boost to give it offensive power
  • It has two very good abilities, Shed Skin makes it a usable Jynx check
  • Hi Jump Kick, Crunch, and Drain Punch give it what it needs to threaten the team
  • It is insanely slow, so even DD sets are getting outpaced by speedsters like Scolipede and Scarf Primeape
  • It has two bad weaknesses to Fighting and Flying
  • Pretty weak without boosting
  • Still though, Scraggy is a threat, and it can pull its weight
[BU]

  • Scraggy is decently bulky with Eviolite, so it can set up Bulk Ups as it likes
  • It isn't terrified of Jynx's Psyshock and can snap out of Lovely Kiss as well, which is nice to check it
  • Counters Musharna and Misdreavus pretty damn well
  • It can boost as it likes
  • Bulk Up gives it nice power and after enough boosts not even Sawk and Primeape can break through it
  • Drain Punch is good STAB, also giving Scraggy recovery
  • Crunch is secondary STAB to nail Jynx and Musharna
  • Rest is in case you need to get to full HP, and Shed Skin makes it less of a liability
[BU AC]

  • EVs give it maximum Special bulk as it's BU boosts defense, also allows Scragg to better check Jynx
  • Eviolite because Scraggy needs the bulk
  • Careful to maximize Special bulk
  • Payback is usable but the power difference isn't significant, and Musharna is more terrified of Crunch
  • Scolipede and Garbodor are both useful options to attract things Scragg can set up on, also could provides Spikes support though that isn't that necessary
  • Musharna is useful to keep Fighting-types at their knees, has good synergy with Scraggy
  • Rotom-S is good to check Fighting- and Flying-types
  • Aside from that, there isn't much Scraggy needs
[DD]
  • Scraggy can set up and sweep
  • It's bulky enough to grab boosts
  • Great STAB combo helps, makes Scraggy insanely difficult to wall
  • Dragon Dance for dat sweeping power
  • Hi Jump Kick hits like a damn truck
  • Crunch screams GG Musharna and Golurk (and Jynx too lol)
  • Drain Punch is for recovery and also when accuracy is needed
[AC of DD]

  • EV spread goes for the Attack and Speed to be boostin' with
  • Eviolite because Scraggy needs it to be effective
  • Jolly because Scraggy needs the Speed to pace 95's like Jynx and Sawsbuck
  • Shed Skin so that Jynx and Misdreavus don't cripple you too insanely
  • Scolipede and Garbodor both are decent to resist Fighting-moves and attract things for Scraggy to set up on. Also could provide hazard support though not that necessary
  • Musharna can provide paralysis support
  • Rotom-S is good as it checks Fighting and Flying-types
  • Well, that's about it
[OO]

  • Moxie is a cool option to boost Attack, though it leaves Scraggy extremely vulnerable to status
  • Head Smash
  • Stone Edge
  • Dragon Tail
  • Low Sweep
  • Payback
  • Zen Headbutt
  • Fire Punch
  • ThunderPunch
  • Has a pretty good movepool in general
[C&C]
  • Sawk and Primeape can smash it, but beware if it has enough BU boosts
  • Scolipede outspeeds it
  • Rotom-S, Braviary, and Swellow check it decently
  • Weezing is bulky as hell and can reset Scragg's boosts
  • Tangela
  • Taunt and Trick
  • Not much really
 

WhiteDMist

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For the DD set you should slash Drain Punch next to Ice Punch, if not make it the first slash. A Crunch on the switch already does a lot of damage to Altaria and Rotom-S, especially if it is boosted. Drain Punch's recovery is invaluable in keeping Scraggy around for long periods of time, and is far safer to spam then HJK against known users of Protect.
 

tennisace

not quite too old for this, apparently
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Few things because im on my phone:

-unless hazard support gives a mon specific kos, remove the reference. you can still list the mons as good teammates because they resist fighting-type moves
-rotom-s is a good teammate as it checks fighting-types and flying-types
-alomomola loses to the bu set eventually since scraggy doesnt care about toxic or waterfall and can just boost to +6 +6
-haze weezing is the best scraggy counter bar none
-if you have a couple of bulk up boosts (i think 2) you can survive a cb sawk cc and ko back with drain punch so watch out
-rotom-s, swellow, and braviary are good offensive checks
-you can list all those moves in oo but they're all really shitty
-drain punch > ice punch for the dd set, recovering the health is more important than the coverage, which scraggy already has anyway
 
I think you should change the BU set's EVs to 252 HP / 236 SpD / 20 Spe to outspeed uninvested base 50s, and you really don't lose out on any bulk with this spread anyway.

I'd also remove any mentions of Jynx b/c they usually carry Focus Blast to smash Scraggy, so it's not a great counter.

For the DD set, I think the set should be Dragon Dance | Hi Jump Kick | Crunch | Drain Punch/Rest and move Ice Punch to AC. Scraggy needs to be able to heal in some way or else it won't function, and Crunch does good enough damage against the Pokes you mentioned anyway.

Finally, remove Alomomola from C&C b/c Scraggy can easily set up on it (maybe Tangela too, idk) and add Flying-types like Swellow and Braviary.
 

FireMage

Disgraced
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I'd personally like to see Payback slashed alongside Crunch on the Bulk Up set. The meta overall has got faster, so you'll be able to get the full effects of Payback a lot more often. Base 48 isn't exactly fast and can be used against most of crunch's targets anyway.
 

WhiteDMist

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OK, for OO, remove Poison Jab and Dragon Claw and mention Dragon Tail, Low Sweep, Payback, and Zen Headbutt instead; each of these has slightly more use for Scraggy than most of the moves you listed in OO actually (though still hardly viable). You should also mention Moxie in OO as a possibility, but emphasize that status would highly cripple Scraggy without Shed Skin. At least for this metagame, I feel like the DD set should go first because beating that base 95 benchmark after a boost is very useful, but that is something QC will have to discuss.
 

ebeast

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Even able to outspeed base 95 Pokemon after a Dragon Dance is nice, but DD is not as consistent as Bulk Up which is why it BU should go before it. It outspeeding base 95 Pokemon is the reason its getting a set rather than an OO mention.

[Overview]
  • Remove first 2 sentences. No fun fluff allowed.

[SET](Bulk Up)
  • EV spread to: 248 HP / 8 Def / 252 SpD Careful. Not that big of a change, but a better use of its EVs

[SET COMMENTS] (Bulk Up)
  • Add how SpD Scraggy is a fantastic counter to Musharna and Misdreavus

[ADDITIONAL COMMENTS] (Bulk Up)
  • Mention why Spikes are important to Scraggy. If there is no specific situation outside of just making opposing Pokemon go down quicker just remove it.

  • Add Payback to AC

[SET] (Dragon Dance)
  • I think you should remove Ice Punch and add it to AC. Exchange it with Drain Punch as it allows you to recover after boosting. Ice Punch is only really hitting Vileplume, which already takes good damage from Crunch. (120 bp vs 150 bp)

[ADDITIONAL COMMENTS] (Dragon Dance)
  • Mention how Jolly allows you outspeed base 95 Pokemon after a Dragon Dance. Remove the part about it outspeeding Jynx in Set Comments and just combine the mention here.

  • What KOes do Spikes help Scraggy get? If nothing, then don't include it.

[Checks and Counters]
  • Add Swellow and Braviary, as they can threaten Scraggy even after a Bulk Up. Swellow in particular can outspeed DD Scraggy even a Dragon Dance and OHKO with Brave Bird.

  • Specifically mention that Primeape is only adept at KOing Scraggy under a few conditions: It's a DD Scraggy and Ape is Scarf, Scraggy doesn't have any Bulk Ups, or Ape has Encore and can lock Scraggy onto Bulk Up.

Implement this alongside tennis and whitedmist's checks. I'll stamp later.
 

tennisace

not quite too old for this, apparently
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Bulk Up:
- You messed up the HP EVs, change them to 248 HP. Rest of the EVs are correct.

- I'd mention Garbodor over Roselia, since Roselia can't really take many Fighting-type moves in the tier (it's pretty weak Physically).

Dragon Dance:
-Remove the line about Payback, since you're boosting your speed.

-Garbodor > Roselia again for the same reasons as above.



giving the stamp now since these are just minor changes and i trust you'll get them done
 
looks good. a couple little things that could be fluff; just makes sure to avoid it in the write-up!

[qc]2/3[/qc]
 

ebeast

she's probably sexting nprtprt
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[Overview]
First two sentences are useless. Just go straight into it by saying something like: Scraggy's Dark/Fighting typing allows it to check a large portion of the Psychic-type Pokemon in NU, while providing excellent coverage against of the tier. (This would go instead of your 3rd sentence) Combine both paragraphs together, they're fine being just one.

Instead of saying: "However Scraggy is not a perfect Pokemon. Its Attack..." Just shorten it to: "However its Attack..." Remove the last sentence, sentences like those are not allowed with our new Overview format.

[Additional Comments] (Bulk Up)
Remove the first 2 sentences. Instead mention that a specially defensive spread is better as its typing allows it to take on special attackers better and it will boosts is Defense with Bulk Up anyways.

[Additional Comments] (Dragon Dance)
I would move your Moxie mention in OO over here. Moxie is not a bad option on DD to snowball boosts.

[Other Options]
Like I said above, move Moxie mention over to DD AC.

Implement and I can stamp. If I missed anything, someone else can post.
 

Governess

A Beautiful Blossom Waiting to Bloom
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Also, even though having the skeleton there is nice, I'd move the entire skeleton under a
; having the skeleton right next to the actual writing would be a pain for GP :x
 
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comments


[Overview]

<p>Scraggy's Dark / Fighting type, shared only with its evolution,(AC) Scrafty, allows it to check numerous Psychic-type Pokemon while granting it neutral coverage on everything in NU. Eviolite gives Scraggy some solid bulk to work with, and Shed Skin allows it to break free of status,(AC) such as sleep from Jynx's Lovely Kiss and burn from Misdreavus's Will-O-Wisp. Along with this, Scraggy also has two good boosting moves, Bulk Up and Dragon Dance, to boost its middling Attack to high levels. However, its Attack is very weak before a boost, and as such, Scraggy will need a couple of turns to be a real threat. It also has two common weaknesses to Fighting- and Flying-type attacks, which can often limit Scraggy's chances to set up. Scraggy is also very slow, meaning even after one Dragon Dance boost, faster Pokemon,(AC) such as Scolipede and Scarf Primeape,(AC) can still outspeed it.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch
move 3: Crunch
move 4: Rest
item: Eviolite
ability: Shed Skin
nature: Careful
evs: 248 HP / 8 Atk / 252 SpD

[SET COMMENTS]

<p>This is arguably Scraggy's best set in the NU metagame, as its solid bulk with Eviolite along withnd its useful typing allow it to grab Bulk Up boosts as it likes. It stands out from its competitor, Gurdurr, with its Dark-typing, which meanallows it canto take on Psychic- and Ghost-types decently. After a number of boosts, even super effective moves,(AC) such as Sawk and Primeape's Close Combats,(AC) are unable to OHKO it. Its ability, Shed Skin, is excellent, meaningas it canlets Scraggy check Jynx decently while being an excellent counter to Musharna and Misdreavus. Bulk Up is Scraggy's form of boosting, boosting (boosting, boosting sounds very redundant here. feel free to choose another word for one of them) Scraggy's bulk and power to powerfultremendous levels. Drain Punch is Scraggy's primary STAB move, and also provides Scraggy with a decent form of recovery move. Crunch is Scraggy's secondary STAB move, providing excellent coverage with Drain Punch, and is part of what makes Scraggy and excellent Musharna and Misdreavus counter. Finally, Rest is a form of recovery should Scraggy be low on health; Shed Skin also makes this more reliable than it would normally be.</p>

[ADDITIONAL COMMENTS]

<p>A specially defensive spread is chosen as Scraggy's typing allows it to better check special attackers, while its Defense is getting boosted by Bulk Up anyways. Payback is a usable option over Crunch, as Scraggy is very slow and Payback can often achieve its maximum potential. However, this means Scraggy cannot effectively counter Musharna. Garbodor and Scolipede make viable options to resist Fighting-type moves and provide entry hazard support. Musharna has excellent defensive synergy with Scraggy, and can spread paralysis to make Scraggy's job easier. Rotom-S also has excellent defensive synergy and offensive synergy with Scraggy, as it is capable of eliminating Primeape, Sawk, and Swellow that, which all trouble it.</p>

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Hi Jump Kick
move 3: Crunch
move 4: Drain Punch
item: Eviolite
ability: Shed Skin
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Scraggy has access to another boosting move, Dragon Dance, of which it can make good use of. It stands out from other users of the move with its excellent coverage in its STABs alone and its access to Shed Skin. Scraggy is also fairly bulky with Eviolite, and its typing, which grants it useful resistances to Psychic- and Rock-type moves, allows it to grab boosts with relative ease. Although its Speed doesn't look too great, it is good enough for Scraggy to succeed. Dragon Dance is the main move of the set, as Scraggy aims to be a sweeper with it. Hi Jump Kick is chosen as the main STAB move for its raw power, despite its negative side effect if it misses. Crunch complements Hi Jump Kick, pummeling Musharna and Misdreavus while giving Scraggy perfect coverage. Finally, Drain Punch is a reliable move that also allows Scraggy to heal its HP.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread invests maximum EVs into Attack and Speed to make the most out of Dragon Dance. Eviolite provides Scraggy the bulk that it needs to be viable. A Jolly nature is chosen to make sure Scraggy can outspeed base 95 Speed Pokemon,(AC) such as Jynx and Sawsbuck,(AC) after a boost from Dragon Dance. Shed Skin is the preferred ability to makes sure Scraggy doesn't get crippled by status as it boosts. Moxie is a useful alternative to grab more Attack to allowboosts and making it easier for Scraggy to betsweep after sweepa boost. However, this means Scraggy is more vulnerable to status. Ice Punch is a usable option over Drain Punch to deliver the harder blow to Rotom-S and Altaria, but this rarely is helpful over the recovery provided by Drain Punch, as Crunch provides enough coverage for Scraggy. Since Scraggy is a sweeper, it appreciates entry hazard support; Garbodor and Scolipede are both solid options, as they resist Fighting-type moves and can attract Psychic- and Rock-type moves for Scraggy to set up on. Rotom-S has excellent defensive and offensive synergy with Scraggy, and it can also use Volt Switch to send Scraggy in safely. Finally, Musharna is a great choice for its synergy, and it can spread paralysis with Thunder Wave to help Scraggy deal with faster threats,(AC) such as Scolipede and Scarf Primeape.</p>

[Other Options]

<p>Scraggy doesn't have many viable options at its disposal aside from the ones listed. Head Smash and Stone Edge are both usable options to handle Flying-types better, although their poor accuracy does not do them any favors, and the former's massive recoil is often detrimental. Dragon Tail is a usable option for phazing,(remove comma) and allows Scraggy to rack up hazard damage. Low Sweep can be used to make it easier for Scraggy to outspeeding Pokemon easier its foes, but the move is very weak in general. Zen Headbutt, Fire Punch, and ThunderPunch are all decent coverage options, although they provide nothing notable that its STABs don't already cover.</p>

[Checks and Counters]

<p>Fighting-types and Flying-types are the best ways to handle Scraggy. Primeape and Sawk are capable of quickly making work of Scraggy with Close Combat, but be wary that they cannot OHKO it if Scraggy has accumulated enough Bulk Up boosts. Rotom-S, Swellow, and Braviary fall in a similar boat; the former can also use Trick to remove Scraggy's Eviolite. Weezing is extremely bulky and can take anything Scraggy has to offer; it also has Haze to reset any boosts Scraggy may have attained. Tangela is also very bulky and can use Leech Seed and Giga Drain to chip away at Scraggy's HP. Finally, any user of Trick or Taunt can neuter Scraggy and make it a complete non-threat.</p>
Good work! Most of my changes were either slightly awkward wording or commas. Very well done.

GP Approved 1/2
 
GP check. Good job on writing this.
Additions in Blue
Subtractions in Red
Comments in Purple

[Overview]

<p>Scraggy's Dark / Fighting type typing, shared only with its evolution, Scrafty, allows it to check numerous Psychic-type Pokemon while granting it neutral coverage on everything in NU. Eviolite gives Scraggy some solid bulk to work with, and Shed Skin allows it to break free of status, such as sleep from Jynx's Lovely Kiss and burn from Misdreavus's Will-O-Wisp. Along with this, Scraggy also has two good boosting moves, Bulk Up and Dragon Dance, to boost its middling Attack to high levels. However, its Attack is very weak low before a boost, and as such, Scraggy will need a couple of turns to be a real threat. It also has two common weaknesses to in Fighting- and Flying-type attacks, which can often limit Scraggy's its chances to set up. Scraggy It is also very slow as well, meaning even after one Dragon Dance boost, faster Pokemon, such as Scolipede and Choice Scarf Primeape, can still outspeed it.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch
move 3: Crunch
move 4: Rest
item: Eviolite
ability: Shed Skin
nature: Careful
evs: 248 HP / 8 Atk / 252 SpD

[SET COMMENTS]

<p>This is arguably Scraggy's best set in the NU metagame, as its solid bulk with Eviolite and its useful typing allow it to grab Bulk Up boosts as it likes. It stands out from its biggest competitor, Gurdurr, with its Dark-typing (change to Dark typing), which allows it to take on Psychic- and Ghost-types decently. After It is also bulky enough that, after a number of boosts, even super effective moves, such as Sawk and Primeape's Close Combats, are unable to OHKO it. Its ability, Shed Skin, is excellent, as it lets Scraggy check Jynx decently while being an excellent counter to Musharna and Misdreavus. Bulk Up is Scraggy's form of boosting, bolstering Scraggy's its bulk and power to tremendous levels. Drain Punch is Scraggy's primary STAB move, and also provides Scraggy it with a decent form of recovery. Crunch is Scraggy's secondary STAB move, providing excellent coverage with Drain Punch, and is part of what makes Scraggy and an excellent Musharna and Misdreavus counter. Finally, Rest is a form of recovery should Scraggy be low on health; Shed Skin also makes this it more reliable than it would normally be.</p>

[ADDITIONAL COMMENTS]

<p>A specially defensive spread is chosen as Scraggy's typing allows it to better check special attackers, (remove comma) while and its Defense is getting boosted by Bulk Up anyways anyway. Payback is a usable option over Crunch, as Scraggy is very slow and Payback can often achieve its maximum potential can usually use it at full power. However, this running it means Scraggy cannot effectively counter Musharna. Garbodor and Scolipede make viable options to resist for partners, resisting Fighting-type moves and provide providing entry hazard support. Musharna has excellent defensive synergy with Scraggy, (remove comma) and can spread paralysis to make Scraggy's its job easier. Rotom-S also has excellent defensive synergy and offensive synergy with Scraggy, as it is capable of eliminating Primeape, Sawk, and Swellow, which all trouble it Scraggy.</p>

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Hi Jump Kick
move 3: Crunch
move 4: Drain Punch
item: Eviolite
ability: Shed Skin
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Scraggy has access to another boosting move, Dragon Dance, of which it can make good use. It stands out from other Dragon Dance users of the move with its excellent coverage in its STABs alone and its access to Shed Skin. Scraggy is also fairly bulky with Eviolite, and its typing, which grants it useful resistances to Psychic- and Rock-type moves, allows it to grab boosts with relative ease. Although its Speed doesn't look too great, it is good enough for Scraggy to succeed. Dragon Dance is the main move of the set, as Scraggy aims to be a sweeper with it. Hi Jump Kick is chosen as the main STAB move for its raw power, despite its negative side effect if it misses. Crunch complements Hi Jump Kick it well, pummeling Musharna and Misdreavus while giving Scraggy effectively perfect coverage (Croagunk technically resists both, even if no one would ever use it in NU). Finally, Drain Punch is a reliable move that also allows Scraggy to heal its HP.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread invests maximum EVs into maximizes Attack and Speed to make the most out of Dragon Dance. Eviolite provides Scraggy the bulk that it needs to be viable. (you already mentioned the bulk Eviolite grants in the set comments) A Jolly nature is chosen to make sure Scraggy can outspeed base 95 Speed Pokemon, such as Jynx and Sawsbuck, after a boost from Dragon Dance. Shed Skin is the preferred ability to makes sure Scraggy doesn't get crippled by status as it boosts. Moxie is a useful alternative to grab more Attack boosts and making make it easier for Scraggy to sweep after a boost. However, this means Scraggy is more vulnerable to status. Ice Punch is a usable option over Drain Punch to deliver the a harder blow to Rotom-S and Altaria, but this rarely is helpful over the recovery provided by Drain Punch, as Crunch provides enough coverage for Scraggy in most situations. Since As Scraggy is a sweeper, it appreciates entry hazard support; Garbodor and Scolipede are both solid options for providing this, as they resist Fighting-type moves and can attract Psychic- and Rock-type moves for Scraggy to set up on. Rotom-S has excellent defensive and offensive synergy with Scraggy, (remove comma) and it can also use Volt Switch to send Scraggy it in safely. Finally, Musharna is a great choice for its synergy, (remove comma) and it can spread paralysis with Thunder Wave to help Scraggy deal with faster threats, (remove comma) such as Scolipede and Choice Scarf Primeape.</p>

[Other Options]

<p>Scraggy doesn't have many viable options at its disposal aside from the ones listed. Head Smash and Stone Edge are both usable options to handle Flying-types better, although their poor accuracy does not do them any favors, (remove comma) and the former's massive recoil is often detrimental. Dragon Tail is a usable option for phazing and allows Scraggy to rack up entry hazard damage. Low Sweep can be used to make it easier for Scraggy to outspeed its foes, but the move is very weak in general. Zen Headbutt, Fire Punch, and ThunderPunch are all decent coverage options, although they provide nothing notable that its Scraggy's STABs don't already cover.</p>

[Checks and Counters]

<p>Fighting-types and Flying-types are the best ways to handle Scraggy. Primeape and Sawk are capable of quickly making work of Scraggy with Close Combat, but be wary aware that they cannot OHKO it if Scraggy has accumulated enough Bulk Up boosts. Rotom-S, Swellow, and Braviary fall in a similar boat (I'd consider possibly replacing this with a different expression of your choice and possibly slightly modifying this sentence; 'in the same boat' seems to indicate that they have a similar issue with countering Scraggy, at least to me); the former can also use Trick to remove Scraggy's Eviolite. Weezing is extremely bulky and can take anything Scraggy has to offer; it also has Haze to reset any boosts Scraggy may have attained. Tangela is also very bulky and can use Leech Seed and Giga Drain to chip away at Scraggy's HP. Finally, any user of Trick or Taunt can neuter Scraggy and make it a complete non-threat.</p>
 

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