Hello Smogon! I am da gold sun, and the last rate I did was 5 months ago. I often ladder under other names, such as "sugah boi," "big fat m" or "big fat CAW" depending on the team. I have a difficult time sticking with one team unless it has a certain flavor I enjoy, such as using underrated strategies and lesser used pokemon. For this team, I have decided on using Mega-Gardevoir, an extremely powerful stall n' wall breaker that doesn't see as much use as it could. This team is by no-means perfect yet, but I love hearing from you guys for team suggestions!

Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 Spd / 232 SAtk / 24 Def
Timid Nature
- Taunt
- Hyper Voice
- Psyshock
- Hidden Power [Ground]
The team's early game wall-breaker. Hyper Voice and Psyshock for ridiculous STAB and to break all kinds of walls such as Venusaur, +SDef Heatran, and other things that could wall Clefable or any of the cleaners.
252 SpA Mega Gardevoir Psyshock vs. 252 HP / 0+ Def Mega Venusaur: 236-282 (64.8 - 77.4%) -- guaranteed 2HKO
252 SpA Mega Gardevoir Hidden Power Ground vs. 252 HP / 252+ SpD Heatran: 220-260 (56.9 - 67.3%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Mega Gardevoir Psyshock vs. 252 HP / 252+ Def Blissey: 283-334 (39.6 - 46.7%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 0 SpD Quagsire: 324-382 (82.2 - 96.9%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 0 SpD Clefable: 250-295 (63.4 - 74.8%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 248 HP / 0 SpD Landorus-T: 276-325 (72.4 - 85.3%) -- guaranteed 2HKO after Leftovers recovery
This is all NOT accounting for Stealth Rock. Bascially, as this team is pretty hyper-offensive, the goal is to come in early via U-Turn, spam moves until I die/I've killed 1-2 things, and then finish the job later. I run Taunt with Trace because its hilarious to come in on Sableye, trace Prankster, Taunt in its face, and OHKO with Hyper Voice. Sableye ruins half of this team with priority WoW.

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SAtk / 88 Spd
Modest Nature
- Hidden Power [Fire]
- Volt Switch
- Thunderbolt
- Flash Cannon
Several steel types, like Ferrothorn, Scizor, and Klefki, really annoy this team and are things that Gardevoir and Greninja can't take down alone. Magnezone comes in and OHKO's them while they have no hope for escape. I'm strongly considering running Timid with 252 speed; that way, I can outspeed Bisharp by 1 point and OHKO with Thunderbolt. I still have a 93% chance to OHKO Ferrothorn with HP Fire this way. Magnezone also can hit many boons to this team, like bulky waters, very hard and is an overall a solid pairing with Gardevoir.

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 6 SDef
Bold Nature
- Soft-Boiled
- Calm Mind
- Moon Blast
- Flamethrower
The original set, Cosmic Power/Stored Power, was literally BEGGING me to get crit every damn game. And that's exactly what happened. I got crit, over and over. So I said "screw it." We're going with a faster set up, with more immediate "oomph." It fits the playstyle better. Anything that resists Fairy should be long gone by the time this comes in, and Flamethrower is there to eliminate more steels. I'm considering HP Ground, like Gardevoir, because Heatran is a jerk.
Again, I'm open to more suggestions.

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 6 HP
Naive Nature
- Outrage
- Earthquake
- Stone Edge
- Draco Meteor
Garchomp compliments the main core of this team by completing a Fairy-Steel-Dragon base. I needed a good scarfer and a check against the likes of Mega Charizard, Volcarona, and Dragonite, since Gardevoir and Clefable are too slow to handle them, and Greninja lacks the burst to completely check them. I run Draco Meteor because the steel types that are problematic should be gone thanks to Magnezone.

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 164 Def / 96 Spd
Impish Nature
IVs: 30 Atk / 30 Def
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge
Landorus is a solid lead that gives me a check to scary physical sweepers like Mega-Mawile, gives me offensive momentum with U-Turn, and provides the rocks. Intimidate alone makes Landorus a monster wall, but he, combined with Garchomp, break down even more walls with repeated Earthquakes/Stone Edges. This leaves my team with a big ice weakness and being open to early-game physical walls like Hippowdown and Gliscor, which leaves me at...

Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Ice Beam
- Surf
- Extrasensory
Greninja is my other early-game wall breaker. Surf for accuracy, Ice Beam for coverage, Extrasensory to further screw over fighting types and Venusaur, and U-Turn for early momentum. However, Greninja tends to die early against bulky teams, and sometimes lacks a lot of power compared to Gardevoir.
Main Threats (so far)
- Tanky/Offensive Water types. My physical offensive core is rather weak to water/ice, and Magnezone and Gardevoir can only take so many hits while fending them off.
- Thundurus. This
- Azurmarill. This thing is so deadly and can outright OHKO my entire team if it gets a Belly Drum off, unless Clefable is in and has a few Cosmic Powers down. I have no way to check it unless I use something like Amoongus or regular Venusaur.
I'm open to any and all suggestions, but I'd rather keep Mega Gardevoir! Thank you in advance!
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