
ORIGINS:
He was but a mutt, synthesized from a husk and a giant. He had strength matched by no other, but was forced to bear the shell of his lesser half. He was banished to the lower world, yet He still had an inherent need to destruct. He hadn't another outlet bar destruction, so he summoned an army of those in his very position: The stealth rock and pursuit weak Victory Pokemon, The seven weakness Frost Tree Pokemon, The pursuit and u-turn weak Mysterious Pokemon, and The pursuit and u-turn weak Psi Pokemon. Ready to unleash Chaos, Kyurem set his sights for the world. But just then, another approached. The Abundance Pokemon. Kyurem was prepared to strike, knowing that Landorus certainly did not fit the role of misfit. As it got closer, he began to lower his guard; Landorus was ugly as shit. Understanding the beast's quarrel with the world, he was allowed to embark with the five. Thus was born the army that would attempt to end life as it was known.
Purpose:
The abilities of each typing have become ingrained in the minds of competitive battlers: don't use ice types, make sure you have a steel type, psychic=pursuit weak, etc. And quite frankly, I believe this is a greatly overstated concept. Thus, I set out to create a team compounding allegedly awful typings. Not only that, but I also wanted said team to be lacking in allegedly favorable typings which are "so vital" in checking today's threats. The result contained two ice types and three psychic types, one of which only adds to the stealth rock weakness. Despite this, it has brought me quite a bit of success with around an 8:1 win/loss record. Besides ladder success, though, it has confirmed my belief that, while obviously important, typing is inherently insignificant when looking at an entire pokemon. So without further ado, here is the team:
Strategy:
In lieu of a solid win condition, the team is based around getting the opponent in high-pressure situations, so prediction plays an above average role. If victini or kyurem get a free switch in, the opponent is frequently very hard pressed to do anything besides sack something or switch in a (hopeful) resist, allowing alakazam to clean up later.
The Team:

Kyurem-Black @ Life Orb
Trait: Teravolt
EVs: 32 HP / 232 SAtk / 244 Spd
Mild Nature
- Roost
- Earth Power
- Blizzard
- Fusion Bolt
Though I had been using this set before, the more optimal ev spread was taken from darkblazer's post in the "Next Best Thing" discussion. The general idea is to switch Kyurem in and wreck shit, plain and simple. It's "suboptimal" ice typing allows it to spam hilariously strong stab blizzards, while also gaining stab on half of the renowned bolt-beam combo. To top it all off, said bolt-beam combo hits from both side of the spectrum, incredibly hard, might I add! Earth Power rounds out coverage, nabbing the ko on things like rotom-w and heatran. Roost provides some nice healing to recover damage from either stealth rock or just previous skirmishes. I find myself not using it as often as I would like though, and definitely miss the utility of sub. With sub, though, I would need leftovers, and then would miss the power of life orb. Either way, an integral part of the team that very often does his job of dismantling the that of the opponent.

Victini @ Choice Band
Trait: Victory Star
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
IVs: 30 Atk / 30 Def
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
Choice Band victini is STRONG. It is the second half of my pressure duo. If it gets in, the opponent has literally no safe switch ins as v-create is doing over 50% to just about everything. If stealth rocks aren't up and I feel lazy, I'll click u-turn and tilt the all important momentum even moreso in my favor. A rather common situation that victini finds itself in is being out against ferrothorn with a politoed in the wings. The fact of the matter is, this is essentially a checkmate for the opponent. They can either lose their weather starter or their most valuable wall/utility pokemon. Victini is also my initial answer to breloom, as a quick zen headbutt will do away with it. Of course, there are those irritating sash variants, but those people aren't going anywhere in life anyway so they can have victini I guess.
Here is a rather common situation that I absolutely love:
---- withdrew Ferrothorn!
---- sent out Rotom-Wash!
Pointed stones dug into the foe's Rotom-Wash!
Victini used V-create!
It's not very effective... The foe's Rotom-Wash lost 61% of its health!
Victini's Defense fell!
Victini's Special Defense fell!
Victini's Speed fell!
The foe's Rotom-Wash restored HP using its Leftovers!
And then I outspeed still so I can 2hko or take out a switch in
---- sent out Rotom-Wash!
Pointed stones dug into the foe's Rotom-Wash!
Victini used V-create!
It's not very effective... The foe's Rotom-Wash lost 61% of its health!
Victini's Defense fell!
Victini's Special Defense fell!
Victini's Speed fell!
The foe's Rotom-Wash restored HP using its Leftovers!
And then I outspeed still so I can 2hko or take out a switch in

Abomasnow @ Life Orb
Trait: Snow Warning
EVs: 252 Atk / 172 SAtk / 84 Spd
Lonely Nature
- Wood Hammer
- Ice Shard
- Hidden Power [Fire]
- Protect
Abomasnow is a good pokemon, period. It deals with so many pokemon, and it is very hard to switch into. It is plagued with two terrible typings, especially together, but it also has a nice water resistance and... um... an ice neutrality or something. But it doesn't matter because typing is insignificant. Aboma applies further pressure to the opponent while also setting up the much-desired hail that not only chips away at the opponent while canceling out their weather, but also allows me to blizzard spam! Protect gives me the benefit of scouting CB-scizor and rakion and the like while accumulating residual damage. Fairly standard and straightforward.

Alakazam @ Focus Sash
Trait: Magic Guard
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
- Hidden Power [Ice]
- Psyshock
- Shadow Ball
- Focus Blast
A long time ago I had another pokemon here... I do not remember what said pokemon was. But now its alakazam! Since I have nothing that can really take hits, especially on the special side, alakazam plays the much desired role of revenge killer, while also being able to clean up sweep and compound my darned weaknesses. Oh well. Hidden Power ice further accentuates its role as a revenge killer, because it can kill those dragons at +1 that I have no ability to tank without a steel type. Alakazam is essentially the glue of the team. Although he usually doesn't go out until later, he is what prevents the whole thing from falling apart. Furthermore, the pressure of his mere existance and the fact that he can't be 1hkod is also helpful psychologically even when he is not out.

Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Blizzard
- Surf
- Thunderbolt
- Rapid Spin
Yet another psychic type! And also a rapid spinner because, let's face it, stealth rocks sucks especially with all of the switching my team requires. I really wish analytic functioned properly on PS, then I'd use that and 2hko celebis and such on the switch, but until then natural cure gets the job done. Starmie is usually the one that I sack if something strong and fast comes in because its fantastic coverage is somewhat redundant to the rest of the team, and it is only here due to its essential utility (and psychic typing). Even so, it hits surprisingly hard and is fast enough to help deal with non-scarfed latis and the like, things that gives the team some trouble.

Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 252 Def / 252 HP / 4 SAtk
Relaxed Nature
- Stealth Rock
- U-turn
- Hidden Power [Ice]
- Earthquake
Ok, hear me out. I'm not using lando because of his typing, I'm using him because I needed something with intimidate that could wall something at least while also hitting back sufficiently hard. The pokemon with all of these attributes, unfortunately, had a decent typing. HP Ice kills dragons and that asshole breloom. U-turn, especially since lando is pretty slow, allows for even more high-pressure shenanigans. He is so good at stuff, really. If the opponent has a physical attacker, whether it be salamence or mamoswine, lando can come in and neuter it. It is the only inherently defensive mon on my team and, as such, serves as an incredibly valuable pivot to tank hits and provide momentum all the same.
Importable:
Closing:
Thanks for reading! Feel free to suggest and the like, or tell me what you think if anything. Be sure to leave a luvdisc if you enjoyed! Threatlist will be added in next post.
Kyurem-Black @ Life Orb
Trait: Teravolt
EVs: 32 HP / 232 SAtk / 244 Spd
Mild Nature
- Roost
- Earth Power
- Blizzard
- Fusion Bolt
Victini @ Choice Band
Trait: Victory Star
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
IVs: 30 Atk / 30 Def
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
Abomasnow @ Life Orb
Trait: Snow Warning
EVs: 252 Atk / 172 SAtk / 84 Spd
Lonely Nature
- Wood Hammer
- Ice Shard
- Hidden Power [Fire]
- Protect
Alakazam @ Focus Sash
Trait: Magic Guard
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
- Hidden Power [Ice]
- Psyshock
- Shadow Ball
- Focus Blast
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Blizzard
- Surf
- Thunderbolt
- Rapid Spin
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 252 Def / 252 HP / 4 SAtk
Relaxed Nature
- Stealth Rock
- U-turn
- Hidden Power [Ice]
- Earthquake
Trait: Teravolt
EVs: 32 HP / 232 SAtk / 244 Spd
Mild Nature
- Roost
- Earth Power
- Blizzard
- Fusion Bolt
Victini @ Choice Band
Trait: Victory Star
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
IVs: 30 Atk / 30 Def
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
Abomasnow @ Life Orb
Trait: Snow Warning
EVs: 252 Atk / 172 SAtk / 84 Spd
Lonely Nature
- Wood Hammer
- Ice Shard
- Hidden Power [Fire]
- Protect
Alakazam @ Focus Sash
Trait: Magic Guard
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
- Hidden Power [Ice]
- Psyshock
- Shadow Ball
- Focus Blast
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Blizzard
- Surf
- Thunderbolt
- Rapid Spin
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 252 Def / 252 HP / 4 SAtk
Relaxed Nature
- Stealth Rock
- U-turn
- Hidden Power [Ice]
- Earthquake
Closing:
Thanks for reading! Feel free to suggest and the like, or tell me what you think if anything. Be sure to leave a luvdisc if you enjoyed! Threatlist will be added in next post.