Greetings! I am A Random Scrub. When I first started playing on Showdown, I refused to touch the OU tier, not wanting to deal with things such as Talonflame, Greninja, and the like. And after a time of playing in RU and UU, I got bored and threw together an OU team with little knowledge of the meta. And then didn't use it for a while. But then I finally started to study the meta a bit, and figured I'd try out what I had created. Turns out it was pretty solid, sitting currently within the 1450 range - not terribly impressive, but pretty good for me. Now that I've started to get a bit tired of running the same team, I figured the cool RMT people could help improve it some more.
Lunar Fairy (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 236 HP / 180 Def / 92 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
At the suggestion of both dEnIsSsS and SomeKidFromJhoto, I replaced Togekiss with this Clefable. Capable of both dishing out hits and soaking them(especially after a Calm Mind or two), it has already done good work. Initially I gave it Stored Power, but that caused it to be walled by a few annoying things. Flamethrower gives me a backup in case Magnezone can't get the job done.
Pinch Me (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Roost
-Defog Knock Off
- Bullet Punch
- U-turn
Once I had Togekiss, I really wanted something to cover anything that could threaten it. Enter defensive Mega-Scizor. Capable of being a complete boss against any attack that doesn't involve Fire, he simply shrugs it off, forces a switch, and U-turns into a suitable counter. Moveset is rather standard, giving him great utility while keeping momentum. Defog doesn't see a terrible amount of use, mostly due to the last member of the team.
Update: Replaced Defog with Knock Off, as most hazards were dealt with before they could be used thanks to Magnezone. Even then, the team is not very vulnerable to Stealth Rock, making it low priority to deal with.
Darude (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Stealth Rock
- Ice Beam
- Crunch
- Stone Edge
Yes, I gave him that nickname. Free free to hate me.
The classic OU wall. He cares little for anything you try to do to him(long as it's not called Focus Blast - then he leaves it to Togekiss). Sets up hazards, soaks hits, deals damage. Ice Beam is for the ever-present Gliscors and Landorus..es... in the tier. I initially ran Earthquake over Stone Edge, but found that Garchomp covered that far better.
Real Fun Guy (Breloom) @ Life Orb
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
-Spore Force Palm
- Bullet Seed
- Rock Tomb
- Mach Punch
One of my all-time favorite Pokes, Breloom is adorable and incredible. He's actually gone though multiple forms on this team. Initially he held a Focus Sash, allowing him to easily get off some extra damage against anything, or simply soak a Talonflame hit and OHKO with Rock Tomb. Except my own Sand had a tendancy to break it. Then I gave him the Toxic Orb/Poison Heal combo, but realized I lost a LOT of damage in doing so. Now he is just a pure offensive threat with a Life Orb, capable of making your life miserable.
Update: Replaced Spore with Force Palm. I really never used Spore, and Force Palm allows for a bit stronger Fighting STAB than Mach Punch, as well as providing a nice Para chance.
LAND SHARK (Garchomp) @ Choice Scarf
Ability: Sand Veil
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Earthquake
- Stone Edge
-Fire Blast Dragon Claw
The one-man cleanup crew. Able to come in early/mid-game to get solid revenge kills, or simply sweep everything aside late game, provided the Fairy/Steel types have been dealt with. I go with Sand Veil over Rough Skin for the Tyranitar synergy, and it has saved me a number of times. EdgeQuake combo is for solid damage when I don't want to lock myself in, and Outrage is the general sweeping move. I have Fire Blast for coverage on some nasty steel types that I can't hit with EQ, but the next team member deals with 90% of those.
Update: Replaced Fire Blast with Dragon Claw. Initially it was a Ferro/Skarm counter, but I forgot to replace it after adding Magnezone. Dragon Claw provides me with a good Dragon STAB, without the need to lock into Outrage.
How Do They Work? (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt
Don't you hate all of those Skarmorys and Ferrothorns and their annoying hazards? Scizor threatening to ruin your day? Magneton cares little for any of that. Magnet Pull Magnezone is great in a tier full of Steel-type Pokemon just waiting to get trapped. Generally my lead if I see the aforementioned Skarm/Ferro on my enemy team, he retains use throughout. Even without Analytic, nothing likes taking a hit from Specs Magnezone. The set is pretty standard, with a bit extra speed to creep any Skarms trying to creep me.
Some threats I've hit:
In the end, the team has done good work for me. And while my rank with it isn't terribly impressive(OU's ladder terrifies me as a RU/UU player - RU's #1 doesn't even breaks OU's top 500..), I'm not exactly a great player.
RIP:
Got Flinch? (Togekiss) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Heal Bell
- Air Slash
- Aura Sphere
Togekiss just wasn't doing it. While decent as an offensive 'mon, it didn't have the greatest of bulk. And with bulk, it really lacked power. That along with it's handful of weaknesses and vunerability to Rocks made me look for something better.
Importable:
Lunar Fairy (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 236 HP / 180 Def / 92 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
At the suggestion of both dEnIsSsS and SomeKidFromJhoto, I replaced Togekiss with this Clefable. Capable of both dishing out hits and soaking them(especially after a Calm Mind or two), it has already done good work. Initially I gave it Stored Power, but that caused it to be walled by a few annoying things. Flamethrower gives me a backup in case Magnezone can't get the job done.
Pinch Me (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Roost
-
- Bullet Punch
- U-turn
Once I had Togekiss, I really wanted something to cover anything that could threaten it. Enter defensive Mega-Scizor. Capable of being a complete boss against any attack that doesn't involve Fire, he simply shrugs it off, forces a switch, and U-turns into a suitable counter. Moveset is rather standard, giving him great utility while keeping momentum. Defog doesn't see a terrible amount of use, mostly due to the last member of the team.
Update: Replaced Defog with Knock Off, as most hazards were dealt with before they could be used thanks to Magnezone. Even then, the team is not very vulnerable to Stealth Rock, making it low priority to deal with.
Darude (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Stealth Rock
- Ice Beam
- Crunch
- Stone Edge
Yes, I gave him that nickname. Free free to hate me.
The classic OU wall. He cares little for anything you try to do to him(long as it's not called Focus Blast - then he leaves it to Togekiss). Sets up hazards, soaks hits, deals damage. Ice Beam is for the ever-present Gliscors and Landorus..es... in the tier. I initially ran Earthquake over Stone Edge, but found that Garchomp covered that far better.
Real Fun Guy (Breloom) @ Life Orb
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
-
- Bullet Seed
- Rock Tomb
- Mach Punch
One of my all-time favorite Pokes, Breloom is adorable and incredible. He's actually gone though multiple forms on this team. Initially he held a Focus Sash, allowing him to easily get off some extra damage against anything, or simply soak a Talonflame hit and OHKO with Rock Tomb. Except my own Sand had a tendancy to break it. Then I gave him the Toxic Orb/Poison Heal combo, but realized I lost a LOT of damage in doing so. Now he is just a pure offensive threat with a Life Orb, capable of making your life miserable.
Update: Replaced Spore with Force Palm. I really never used Spore, and Force Palm allows for a bit stronger Fighting STAB than Mach Punch, as well as providing a nice Para chance.
LAND SHARK (Garchomp) @ Choice Scarf
Ability: Sand Veil
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Earthquake
- Stone Edge
-
The one-man cleanup crew. Able to come in early/mid-game to get solid revenge kills, or simply sweep everything aside late game, provided the Fairy/Steel types have been dealt with. I go with Sand Veil over Rough Skin for the Tyranitar synergy, and it has saved me a number of times. EdgeQuake combo is for solid damage when I don't want to lock myself in, and Outrage is the general sweeping move. I have Fire Blast for coverage on some nasty steel types that I can't hit with EQ, but the next team member deals with 90% of those.
Update: Replaced Fire Blast with Dragon Claw. Initially it was a Ferro/Skarm counter, but I forgot to replace it after adding Magnezone. Dragon Claw provides me with a good Dragon STAB, without the need to lock into Outrage.
How Do They Work? (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt
Don't you hate all of those Skarmorys and Ferrothorns and their annoying hazards? Scizor threatening to ruin your day? Magneton cares little for any of that. Magnet Pull Magnezone is great in a tier full of Steel-type Pokemon just waiting to get trapped. Generally my lead if I see the aforementioned Skarm/Ferro on my enemy team, he retains use throughout. Even without Analytic, nothing likes taking a hit from Specs Magnezone. The set is pretty standard, with a bit extra speed to creep any Skarms trying to creep me.
Some threats I've hit:
Greninja: While I have a number of things to threaten it, they either have to already be out, or need to switch in after I lose someone. Protean can also make things a bit harder.
Talonflame: I -need- Tyranitar or Garchomp alive and healthy to deal with Talonflame. Otherwise it tends to run over me.
Excadrill: While I laugh at Mold Breakers, Sand Rush is a real issue, especially since I can also give it the boost.
Gliscor: While T-Tar has the useful Ice Beam, Gliscor is still annoying to deal with. Outside of risking locking myself into Outrage on Garchomp, my only other real option is to predict a switch against Magnezone and throw out a Flash Cannon, which does 56.2 - 66.4% and then is forced out on the threat of EQ.
Stall: Stall sucks. I hate stall. Stall needs to die. Especially since this team lacks Knock Off, stall hurts a lot. Chansey becomes a hell of a lot harder to kill off. While I can somewhat deal with both hazards and toxic/burns, it is still a very difficult uphill battle.
Talonflame: I -need- Tyranitar or Garchomp alive and healthy to deal with Talonflame. Otherwise it tends to run over me.
Excadrill: While I laugh at Mold Breakers, Sand Rush is a real issue, especially since I can also give it the boost.
Gliscor: While T-Tar has the useful Ice Beam, Gliscor is still annoying to deal with. Outside of risking locking myself into Outrage on Garchomp, my only other real option is to predict a switch against Magnezone and throw out a Flash Cannon, which does 56.2 - 66.4% and then is forced out on the threat of EQ.
Stall: Stall sucks. I hate stall. Stall needs to die. Especially since this team lacks Knock Off, stall hurts a lot. Chansey becomes a hell of a lot harder to kill off. While I can somewhat deal with both hazards and toxic/burns, it is still a very difficult uphill battle.
In the end, the team has done good work for me. And while my rank with it isn't terribly impressive(OU's ladder terrifies me as a RU/UU player - RU's #1 doesn't even breaks OU's top 500..), I'm not exactly a great player.
RIP:
Got Flinch? (Togekiss) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Heal Bell
- Air Slash
- Aura Sphere
Togekiss just wasn't doing it. While decent as an offensive 'mon, it didn't have the greatest of bulk. And with bulk, it really lacked power. That along with it's handful of weaknesses and vunerability to Rocks made me look for something better.
Importable:
Lunar Fairy (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 236 HP / 180 Def / 92 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
Pinch Me (Scizor) @ Scizorite
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roost
- Knock Off
- Bullet Punch
- U-turn
Darude (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Stealth Rock
- Ice Beam
- Crunch
- Stone Edge
Real Fun Guy (Breloom) @ Life Orb
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Force Palm
- Bullet Seed
- Rock Tomb
- Mach Punch
LAND SHARK (Garchomp) @ Choice Scarf
Ability: Sand Veil
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Dragon Claw
How Do They Work? (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt
Ability: Magic Guard
EVs: 236 HP / 180 Def / 92 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
Pinch Me (Scizor) @ Scizorite
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roost
- Knock Off
- Bullet Punch
- U-turn
Darude (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Stealth Rock
- Ice Beam
- Crunch
- Stone Edge
Real Fun Guy (Breloom) @ Life Orb
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Force Palm
- Bullet Seed
- Rock Tomb
- Mach Punch
LAND SHARK (Garchomp) @ Choice Scarf
Ability: Sand Veil
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Dragon Claw
How Do They Work? (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt
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