[SET]
Swords Dance (Rillaboom) @ Life Orb / Leftovers
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Grass
Adamant Nature
- Swords Dance
- Grassy Glide
- Wood Hammer
- Knock Off
[SET COMMENTS]
Swords Dance Rillaboom functions as a dangerous revenge killer against foes such as Deoxys-S, Darkrai, and Ogerpon-W, being able to leverage its decent bulk and access to good priority to effectively clean up games with Grassy Glide after a Swords Dance on top of breaking common cores courtesy of Wood Hammer. Grassy Glide also allows Rillaboom to threaten faster and weakened foes such as Great Tusk, Iron Valiant, and Walking Wake. Wood Hammer is Rillaboom's strongest option, being able to threaten an OHKO on foes such as Gliscor and Toxapex after a Swords Dance. Knock Off allows Rillaboom to punish foes such as Zapdos and Moltres switching in, removing their Heavy-Duty Boots and therefore making them vulnerable to entry hazards, while also hitting Gholdengo, Pecharunt, and Galarian Slowking for super effective damage. Life Orb can be used in order to significantly increase Rillaboom's damage output, letting it threaten foes such as Darkrai and Ogerpon-W more effectively and also guaranteeing an OHKO on Iron Treads after a layer of Spikes with Wood Hammer, while Leftovers, when combined with Grassy Terrain, can greatly improve Rillaboom's longevity. Tera Grass is preferred to let Wood Hammer do even more damage, notably securing an OHKO on physically defensive Gliscor, though Tera Dark can be used in order to OHKO bulky Gholdengo with Knock Off without needing to set up and Pecharunt after a Swords Dance. A Jolly nature can be used as an alternative in order to outspeed Gholdengo, letting Rillaboom threaten it via Knock Off.
Swords Dance Rillaboom fits primarily on more offensive structures, where its ability to revenge kill common foes and clean up late-game is greatly appreciated. Rillaboom often struggles to break through Fire-types such as Iron Moth, Heatran and Moltres, making Water-types that can threaten them such as Ogerpon-W and Primarina greatly appreciated, with the latter also providing pivot support to bring Rillaboom in on foes such as Assault Vest Alomomola and Blissey. In exchange, Rillaboom can threaten KOs on these opposing defensive Pokemon, preventing them from gaining momentum or setting entry hazards. Rillaboom also struggles with Flying-types such as Zapdos and Moltres, at best only being able to remove their Heavy-Duty Boots with Knock Off, making teammates that can threaten them such as Raging Bolt and Glimmora excellent partners. In return, Rillaboom's Grassy Terrain makes them less vulnerable to Earthquake from foes such as Gliscor and Ting-Lu, and it also threatens these troublesome Ground-types with Wood Hammer. Another problem Rillaboom can have is Steel-types such as Kingambit and Corviknight, making Fire-types such as Ceruledge, Cinderace, and Iron Moth great partners. They, in turn, enjoy Rillaboom's Grassy Terrain, making their matchup against Gliscor and Ting-Lu more favorable, while also appreciating Rillaboom breaking through bulky Water-types such as Alomomola for them. Dragon-types such as Dragonite and Kyurem can often turn Rillaboom into setup fodder, making Fairy-types such as Hatterene and Encore Iron Valiant, which can prevent Scale Shot and punish Dragon Dance, excellent allies. In return, Rillaboom can help to overwhelm Steel-types such as Kingambit for them. Another teammate that can help against these Dragon-types is Dragapult, which can threaten KOs on both Dragonite and Kyurem to prevent them from setting up, with Rillaboom in return beating Ting-Lu. Hazards can also prove troublesome for Rillaboom due to its lack of Heavy-Duty Boots and overall lack of longevity from using Wood Hammer and Life Orb; removal options such as Great Tusk and Iron Treads are good partners, with Corviknight also being a nice switch-in against opposing Flying-types. Teammates that can exploit Grassy Seed such as Gholdengo and Hawlucha also enjoy Rillaboom's Terrain helping them set up more easily, with Gholdengo also appreciating Grassy Terrain halving damage dealt by Earthquake and its passive recovery. In return, Gholdengo can help against foes such as Corviknight and Galarian Weezing. Zamazenta also makes a good partner, being able to overwhelm shared checks such as Zapdos, Pecharunt, and Gholdengo with Rillaboom.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/heatranator.647728/
https://www.smogon.com/forums/members/setsu.548068/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
Swords Dance (Rillaboom) @ Life Orb / Leftovers
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Grass
Adamant Nature
- Swords Dance
- Grassy Glide
- Wood Hammer
- Knock Off
[SET COMMENTS]
Swords Dance Rillaboom functions as a dangerous revenge killer against foes such as Deoxys-S, Darkrai, and Ogerpon-W, being able to leverage its decent bulk and access to good priority to effectively clean up games with Grassy Glide after a Swords Dance on top of breaking common cores courtesy of Wood Hammer. Grassy Glide also allows Rillaboom to threaten faster and weakened foes such as Great Tusk, Iron Valiant, and Walking Wake. Wood Hammer is Rillaboom's strongest option, being able to threaten an OHKO on foes such as Gliscor and Toxapex after a Swords Dance. Knock Off allows Rillaboom to punish foes such as Zapdos and Moltres switching in, removing their Heavy-Duty Boots and therefore making them vulnerable to entry hazards, while also hitting Gholdengo, Pecharunt, and Galarian Slowking for super effective damage. Life Orb can be used in order to significantly increase Rillaboom's damage output, letting it threaten foes such as Darkrai and Ogerpon-W more effectively and also guaranteeing an OHKO on Iron Treads after a layer of Spikes with Wood Hammer, while Leftovers, when combined with Grassy Terrain, can greatly improve Rillaboom's longevity. Tera Grass is preferred to let Wood Hammer do even more damage, notably securing an OHKO on physically defensive Gliscor, though Tera Dark can be used in order to OHKO bulky Gholdengo with Knock Off without needing to set up and Pecharunt after a Swords Dance. A Jolly nature can be used as an alternative in order to outspeed Gholdengo, letting Rillaboom threaten it via Knock Off.
Swords Dance Rillaboom fits primarily on more offensive structures, where its ability to revenge kill common foes and clean up late-game is greatly appreciated. Rillaboom often struggles to break through Fire-types such as Iron Moth, Heatran and Moltres, making Water-types that can threaten them such as Ogerpon-W and Primarina greatly appreciated, with the latter also providing pivot support to bring Rillaboom in on foes such as Assault Vest Alomomola and Blissey. In exchange, Rillaboom can threaten KOs on these opposing defensive Pokemon, preventing them from gaining momentum or setting entry hazards. Rillaboom also struggles with Flying-types such as Zapdos and Moltres, at best only being able to remove their Heavy-Duty Boots with Knock Off, making teammates that can threaten them such as Raging Bolt and Glimmora excellent partners. In return, Rillaboom's Grassy Terrain makes them less vulnerable to Earthquake from foes such as Gliscor and Ting-Lu, and it also threatens these troublesome Ground-types with Wood Hammer. Another problem Rillaboom can have is Steel-types such as Kingambit and Corviknight, making Fire-types such as Ceruledge, Cinderace, and Iron Moth great partners. They, in turn, enjoy Rillaboom's Grassy Terrain, making their matchup against Gliscor and Ting-Lu more favorable, while also appreciating Rillaboom breaking through bulky Water-types such as Alomomola for them. Dragon-types such as Dragonite and Kyurem can often turn Rillaboom into setup fodder, making Fairy-types such as Hatterene and Encore Iron Valiant, which can prevent Scale Shot and punish Dragon Dance, excellent allies. In return, Rillaboom can help to overwhelm Steel-types such as Kingambit for them. Another teammate that can help against these Dragon-types is Dragapult, which can threaten KOs on both Dragonite and Kyurem to prevent them from setting up, with Rillaboom in return beating Ting-Lu. Hazards can also prove troublesome for Rillaboom due to its lack of Heavy-Duty Boots and overall lack of longevity from using Wood Hammer and Life Orb; removal options such as Great Tusk and Iron Treads are good partners, with Corviknight also being a nice switch-in against opposing Flying-types. Teammates that can exploit Grassy Seed such as Gholdengo and Hawlucha also enjoy Rillaboom's Terrain helping them set up more easily, with Gholdengo also appreciating Grassy Terrain halving damage dealt by Earthquake and its passive recovery. In return, Gholdengo can help against foes such as Corviknight and Galarian Weezing. Zamazenta also makes a good partner, being able to overwhelm shared checks such as Zapdos, Pecharunt, and Gholdengo with Rillaboom.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/heatranator.647728/
https://www.smogon.com/forums/members/setsu.548068/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
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