Sea Shells (RMT)

This is just my second RMT and I'm pretty interested to see what opinions you give about this team I made. Changes to sets will be in italics and new team members will have an asterisk by their image.

The Star:
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Carracosta is an interesting pokemon to consider for a team, but I chose him. A single Shell Smash makes him remarkably deadly, and his coverage is nearly perfect outside of grass types like Ferrothorn. Ape covers this problem excellently.

The Next Two:
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These 2 guys provide some very helpful resistances for Costa. Celebii resists the bulk of the Fighting, Ground, and Electric attacks aimed at Costa while resisting Water and Psychic and Ground aimed at ape. Infernape completes the coverage by coverage Grass, Ice, and bug types aimed at the other 2. Ape can also take over as the sweeper if Costa goes down.

A Little More Coverage:
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These 2 guys are there for some solid resistance, annoyance, and Entry hazardness. =p Bronzong is the big bully, resisting nearly everything in the game and laughing at what does manage to nick his armor. His Fire weakness is covered easily by Infernape and Costa, as well Gastrodon. Gastrodon provides some much needed special bulk to the squad. His lone weakness, Grass, is well covered by Celebii, infernape, and to an extent, Zong.

The Icing On The Cake:
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A Salamence rounds out the resistances nicely. With an immunity to Ground, Resistance to Fighting, Grass, and Bug for sure, he can come in on some tough pokemon and do some brutal damage. He also can take over sweeping duty if all else fails.




Changes:
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for
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for
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In-Depth:

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Item - White Herb, Ability - Solid Rock
Nature - Jolly (+ speed, - spA)
Ev's - 4 HP / 252 Atk / 252 Spe
Moves:

  • Shell Smash
  • Aqua Jet
  • Stone Edge
  • Earthquake
Analysis:

This set is the typical spread. If this guy was around in 4th Gen, this set would be destructive, but since Ferroseed exists, this set cannot thrive. The adamant nature gave me some extra power to help take down opponents that aren't prepared to handle his power. Jolly however needs me some speed kills when Aqua Jet is resisted. Aqua Jet lets me get some quick kills, even if I don't have a Shell Smash up to use.

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Item - Leftovers, Ability - Natural Cure
Nature - Bold (+ def, -atk)
Ev's - 252 HP / 220 Def / 36 Spe
Moves:

  • Giga Drain
  • Hidden Power Fire
  • Thunder Wave
  • Recover
Analysis:

This was the first guy that popped into my head when I wanted a perfect guardian for Costa. Thunder Wave is crucial in allowing me to slow down faster threats so that Costa can get some free set-up off of a switch or paralysis. Celebii however, does have some destructive counters in Tyranitar, Scizor, and Heatran. Costa can handle both TTar and Heatran to a degree, while Infernape can check/counter all of these guys depending on the situation.

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Item - Life Orb, Ability - Blaze
Nature - Naive ( + speed, - def)
Ev's - 252 Atk / 4 SpA / 252 Spe
Moves:

  • Overheat
  • Close Combat
  • U-turn
  • Fake Out
Analysis:

This set of moves is somewhat old school. I chose U-turn to keep up momentum. All of which are popular and have some potential to dent this team. Ape is another favorite of mine, and this set lets me hit from both sides and take down some major threats aimed at this team. Although his defenses are paper thin, Ape does provide some resistances that could be life savers later in a match. Fake Out provides a quick piece of damage and can buy me a turn or two in a pinch.

*
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Item - Eviolite, Ability - Natural Cure
Nature - Calm (+spD, -atk)
Ev's - 252 HP / 16 SpD / 240 def
Moves:

  • Wish
  • Protect
  • Stealth Rocks
  • Seismic Toss
Analysis:

A Chansey is the newest member on the team. He sponges hits perfectly and doesn't add any uncomfortable weaknesses to the team. I do lose my best Electric absorber, but I gain wish support that can help refresh Carracosta and Infernape, as well as any of my other members that need a quick lift. Seismic Toss also allows me to deal consistant damage to some annoying pokemon. Rocks adds a little extra damage to push a sweep over the edge in success.


*
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Item - Leftovers, Ability - Iron Barbs
Nature - Relaxed ( + spD, - speed)
Ev's - 252 HP / 88 Def / 168 SpD (0 Spe IV's)
Moves:

  • Spikes
  • Leech Seed
  • Gyro Ball
  • Thunder Wave
Analysis:

Thorn is a guy I'm not used to using, however he is a big boost to the workings of the team. Thunder Wave is again, used to catch guys unaware and slow them down in preparation for a sweep. Spikes adds some hazards that will make it easier to pull a sweep off. Gyro Ball does some massive damage and Leech Seed gives me some added recovery to this bulky guy.

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Item - Life Orb, Ability - Intimidate
Nature - Naive (+ speed, - def)
Ev's - 116 Atk / 216 SpA / 176 Spe
Moves:

  • Draco Meteor
  • Outrage
  • Fire Blast
  • Earthquake
Analysis:

This is the last clean up guy on the team. This guy resists all of the trouble types while still being able to hurt many opponents for some uncomfortable damage. Mence is also the most likely to get dropped for another pokemon, mainly a scarfer. These attacks hit a wide variety of guys and his STAB Outrage and STAB Draco Meteor are a brutal pair, especially since the Life Orb lets him be more flexible.


Final Look:
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Old Members:
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Threats?

Latios/Latias - Fast enough to outspeed most of my team, and My 3 sweepers are easily disposed of, while my whiles can't hit them very hard.

Hydreigon - With such a soft specially defensive team, Hydrei just flows through my team. Chansey can slow it down some, but if theres no Chansey, I'm probably done.
 
i like the use of carrocosta! personally i think this is actually a really cool team but if i was to make a suggestion it would be the use of blissey with fire blast or flamethrower/softboiled/toxic/seismic toss or wish over gastrodon - this covers basically the same pokemon of tornadus, politoed, starmie, while also giving you a more solid answer vs nasty plot celebi and the latias that you mentioned. the fire blast/fthrower also gives you a way to actually beat some gengar who really put a hurting on this team while giving an extra answer vs grass-types like ferrothorn. gastrodon fits in a lot of teams but she just isnt really that needed here imo, and a blissey would fit your needs much better.
 
Eviolite chansey would do wonders for your team, as it can take draco meteors and any other move like a boss, plus give 350+ hp wishes to your damaged pokemon!. Gastrodon is kind of just there on your team, nothing special, but chansey will act much better as a utility/toxic staller. Here is a set i can see working.

Chansey@ Eviolite
Calm ( +SpD - AtK )
Natural Cure
252 Hp 240 Def 16 SpD
Wish
Seismic Toss
Toxic
Protect

Does gastrodon's job much better, with godly bulk and wish capabilities. Seismic toss can stop taunters like sub DD taunt Gyrados, plus provide SOME type of offensive, since the pink blob is a piece of crap attacker. Some other little fixes include..

White herb on Carracosta. This is important, because shell smash lowers defenses, and carracosta will not have any time to sweep with -1 defenses and still a pretty slow pokemon.

Fake out over HP ice on infernape. Fake out is awesome because it flinches with priority. Your already good on landorus counter, as it can do nothing to bronzong.

Good luck on your team.
 
Dragon Dance Haxorus might cause some tension. If it doesnt have Outrage, your a little screwed since Bronzong can't take a Earthquake since of Mold Breaker. Sure you have Carracosta, but if you don't have a Shell Smash before hand. It could destroy your entire team. I recommed Skarmory over Bronzong, since you also have no way of putting down any entry hazards.

anyway it looks good.
 
Dragon Dance Haxorus might cause some tension. If it doesnt have Outrage, your a little screwed since Bronzong can't take a Earthquake since of Mold Breaker. Sure you have Carracosta, but if you don't have a Shell Smash before hand. It could destroy your entire team. I recommed Skarmory over Bronzong, since you also have no way of putting down any entry hazards.

anyway it looks good.

Salamence will rape a haxorus, he just needs to not allow it to get +1. The only haxorus that will cause trouble is scarfed, and that can easily be scouted out with protect with chansey, then tanking it with bronzong.
 
Hello, your team can be really good with some minor changes.

First, Chansey's wish support allows you to do a couple of things for this team. I would recommend first making Salamence's moveset into an all out attacking set with Earthquake and Outrage replacing Brick Break and Roost. Chansey's Wish makes up for the lack of Roost. Second, have you thought about changing Carracosta's ability to Sturdy? Sturdy+Wish makes for a great combination, since it would allow Carracosta to come in safely with full health with absolute certainty. It would also allow Carracosta to set up with absolute certainity as a late game sweeper.

Second I would Replace Brongzong with Standard Ferrothorn. Ferrothorn's slower speed and higher attack make up for the attack EV's spent on Brongzong. Ferrothorn also has access to Thunder Wave as well to allow Carracosta to sweep better and his fighting weakness is covered by Celebi. He can afford not having protect with Leech Seed because of Chansey's Wish support. I would assume that it would allow you to deal better with the lati's as well.

Ferrothorn@Leftovers
Trait: Iron Barbs
252 HP / 88 Def / 168 SpD (0 Spe IV's)
Nature: Relaxed
- Stealth Rock
- Leech Seed
- Gyro Ball
- Thunder Wave

If you are able to, I would recommend changing Toxic on Chansey to Stealth Rock and then let Ferrothorn have Spikes. I don't think Chansey will have many opportunities to Toxic the Lati's since they won't be staying or switching in on her anytime soon.

Hope this changes will be applicable and work. Good luck.
 
Although if you're running T-wave on Ferrothorn you may want to consider Power Whip over Gyro Ball due to the speed drop caused by paralysis.
 
You've got Salamence. Therefore, I would either consider a Latios or Latias or put Roost on Mence somewhere to give it the longevity for sponging repeated Mach Punches. (As well as Life Orb.)
 
As it is now, an Infernape with HP ice/CC/Fire Blast/filler absolutely destroys your team, pretty much something has to die whenever it comes in
 
MixedApe doesn't have to sweep his team. His Celebii can tank a close combat and he can switch out to his Carrocosta on a fire move and 0HKO back with Aqua Jet. I really like the team!
 
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