Format Changes:
Starting from default Raid Frontier rules, this Event has following changes:
- This Event is Level 2.
- Two players will challenge the Event as a team. Each player will bring two Pokemon, for a total of four.
- The default Substitution limit is 2. (Supporters still have 4.)
- One player may have a Protector and an Aggressor. Their teammate may have a Supporter and an Aggressor.
- Opponents' actions that target an Aggressor will select a present Aggressor at random.
- No Pokemon may be assigned Vocations. Instead, each team has a Wishlist.
- The referee is paid 15 RC and 18 JC, due to the Raid's length.
Wishlist Mechanics:
When signing up, select option A, B, C, or D for Wave 2, and then select a different one of those options for Wave 3.
The Wishlist is a list of vocations for the Raiders to assign. It begins empty, but clearing waves can add to it. When Wave 4 begins, all vocations on the Wishlist are automatically assigned to the appropriate Raiders. More details can be found with the Wave Information.
Initial Field:
1x The Northern King (★)
1x Abomasnow, Delibird
Opponents
Opponents are divided into Waves, but the raid is one continuous battle. The raid starts in Wave 1.
At the end of each round, if the raid has no Pokemon in play: Start a new Raid Phase.
The raid doesn't lose for having no Pokemon in play.
At the start of each Raid Phase:
- The power of festivals discards Fainting and all Major Status from the two raiders with the lowest HP (random among ties) and heals 50 HP and 25 Energy to them.
- Increment the current Wave by one (1).
- If the Wave is now two (2) or three (3): The wave becomes the option that was selected in the signup post.
- If the Wave is now five or more (5+): The players win the battle. Otherwise, send out each Pokemon listed as a member of that Wave.
- If the Wave has any Arena Effects, those will be active during that Wave.
- Optionally, paste the Wave's flavor into the reffing post.
Wave 1: The First Frigid Fight!
As the first stars of the evening begin to twinkle in the sky, you find yourself in a quaint, snow-covered village, where the festive spirit is as palpable as the crisp winter air. The villagers, bustling with holiday cheer, are oblivious to the shadow that looms over their joyous preparations.
Without warning, a chill runs down your spine, far colder than the winter's touch. A daunting figure, known in whispered tales as the Northern King, descends upon the village. Accompanied by frosty minions, the Northern King begins its icy rampage, targeting the heart of the village's joy – the carefully wrapped gifts, each a symbol of the season's warmth and generosity.
You watch, heart sinking, as the Northern King and its cohorts whisk away the gifts, leaving a trail of frost and despair. The villagers, their spirits dampened, turn their hopeful eyes to you. It's clear: you must act.
The Northern King (Calyrex-Ice)
Typing: Psychic/Ice
Abilities: As One
Fusion of Calyrex and Glastrier, using the Reins of Unity.
HP: 612
Attack: 12
Defen.: 11
Sp.Atk: 6
Sp.Def: 9
Speed: 50
Size: 2
Weight: 1
Order Behavior
Abomasnow
Typing: Grass/Ice
Abilities: Snow Warning
HP: 121
Attack: 7
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 4
Weight: 5
Order Behavior
{1} Skip if Aurora Veil is present for Abomasnow's team.
{2} Skip if Aurora Veil is not present for Abomasnow's team.
Delibird
Typing: Ice/Flying
Abilities: Vital Spirit, Hustle
HP: 121
Attack: 4
Defen.: 4
Sp.Atk: 5
Sp.Def: 4
Speed: 75
Size: 1
Weight: 2
Order Behavior
{1} Skip if Snow is present on the battlefield.
{2} Skip if Snow is not present on the battlefield.
Waves 2 and 3: Introduction
The Northern King, in its cunning, has entrusted the stolen treasures to various guardians. Each group, unique in their strengths and abilities, fiercely protects these gifts in distant, hidden corners of the land.
Wave 2 or 3, Option A: The Moths of Seasons Past, Present, and Future!
Slither Wing
Typing: Bug/Fighting
Abilities: Protosynthesis
HP: 150
Attack: 10
Defen.: 6
Sp.Atk: 6
Sp.Def: 8
Speed: 81
Size: 6
Weight: 4
Order Behavior
Volcarona
Typing: Bug/Fire
Abilities: Flame Body
HP: 150
Attack: 5
Defen.: 5
Sp.Atk: 10
Sp.Def: 8
Speed: 100
Size: 3
Weight: 3
Order Behavior
Iron Moth
Typing: Fire/Poison
Abilities: Quark Drive
HP: 150
Attack: 5
Defen.: 5
Sp.Atk: 10
Sp.Def: 8
Speed: 110
Size: 2
Weight: 3
Order Behavior
Recover the Incindiary Stone
Wave 2 or 3, Option B: The Merry Mascots!
Clefable
Typing: Fairy
Abilities: Cute Charm, Magic Guard
HP: 225
Attack: 5
Defen.: 5
Sp.Atk: 7
Sp.Def: 7
Speed: 60
Size: 3
Weight: 3
Order Behavior
Raichu
Typing: Electric
Abilities: Static
HP: 225
Attack: 7
Defen.: 4
Sp.Atk: 7
Sp.Def: 6
Speed: 110
Size: 2
Weight: 3
Order Behavior
Recover the Rare Herbs
Wave 2 or 3, Option C: The Royal Recruits!
Tsareena
Typing: Grass
Abilities: Leaf Guard, Queenly Majesty
HP: 225
Attack: 9
Defen.: 7
Sp.Atk: 4
Sp.Def: 7
Speed: 72
Size: 2
Weight: 2
Order Behavior
Kingambit
Typing: Dark/Steel
Abilities: Defiant, Supreme Overlord
HP: 225
Attack: 10
Defen.: 9
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 3
Weight: 5
Order Behavior
Recover the Royal Aegis
Wave 2 or 3, Option D: The Charging Cavaliers!
Gogoat
Typing: Grass
Abilities: Sap Sipper
HP: 150
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 68
Size: 4
Weight: 4
Order Behavior
Mudsdale
Typing: Ground
Abilities: Own Tempo, Stamina
HP: 150
Attack: 9
Defen.: 7
Sp.Atk: 4
Sp.Def: 6
Speed: 35
Size: 4
Weight: 11
Order Behavior
Wyrdeer
Typing: Normal/Psychic
Abilities: Intimidate, Frisk
HP: 150
Attack: 8
Defen.: 5
Sp.Atk: 8
Sp.Def: 6
Speed: 65
Size: 4
Weight: 4
Order Behavior
Recover the Harrowing Cape
Wave 4: The Northern King's Nightmarish Noel Return!
As you return to the village, the Northern King reappears, more formidable than ever, flanked by new, daunting guardians. But this time, you are not alone. The village stands with you, their belief in the spirit of the season empowering you. With the gifts you've reclaimed now aiding in your battle, you confront the Northern King in a final, epic showdown.
The Northern King (Calyrex-Ice)
Typing: Psychic/Ice
Abilities: As One
Fusion of Calyrex and Glastrier, using the Reins of Unity.
HP: 919
Attack: 12
Defen.: 11
Sp.Atk: 6
Sp.Def: 9
Speed: 50
Size: 4
Weight: 11
Order Behavior
* If Trick Room is present, this move cannot be rolled.
Caribolt
Typing: Grass/Electric
Abilities: Overgrow, Galvanize
HP: 122
Attack: 8
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 106
Size: 4
Weight: 5
Order Behavior
Coalossal
Typing: Rock/Fire
Abilities: Steam Engine, Flame Body
HP: 122
Attack: 6
Defen.: 9
Sp.Atk: 6
Sp.Def: 7
Speed: 30
Size: 5
Weight: 7
Order Behavior
Grimmsnarl
Typing: Dark/Fairy
Abilities: Prankster, Frisk
HP: 122
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4
Order Behavior
Happy Holidays
The King's Workshop
As the first stars of the evening begin to twinkle in the sky, you find yourself in a quaint, snow-covered village, where the festive spirit is as palpable as the crisp winter air. The villagers, bustling with holiday cheer, are oblivious to the shadow that looms over their joyous preparations.
Without warning, a chill runs down your spine, far colder than the winter's touch. A daunting figure, known in whispered tales as the Northern King, descends upon the village. Accompanied by frosty minions, the Northern King begins its icy rampage, targeting the heart of the village's joy – the carefully wrapped gifts, each a symbol of the season's warmth and generosity.
You watch, heart sinking, as the Northern King and its cohorts whisk away the gifts, leaving a trail of frost and despair. The villagers, their spirits dampened, turn their hopeful eyes to you. It's clear: you must act.
The Northern King (Calyrex-Ice)
Typing: Psychic/Ice
Abilities: As One
Fusion of Calyrex and Glastrier, using the Reins of Unity.
HP: 612
Attack: 12
Defen.: 11
Sp.Atk: 6
Sp.Def: 9
Speed: 50
Size: 2
Weight: 1
Order Behavior
Rand | Rand | PR |
---|---|---|
Glacial Lance | Frustration Return | Icicle Crash Zen Headbutt |
Abomasnow
Typing: Grass/Ice
Abilities: Snow Warning
HP: 121
Attack: 7
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 4
Weight: 5
Order Behavior
Rand {1} | Rand {2} | PR |
---|---|---|
Aurora Veil | Blizzard Icy Wind | Leech Seed Wood Hammer Worry Seed |
{2} Skip if Aurora Veil is not present for Abomasnow's team.
Delibird
Typing: Ice/Flying
Abilities: Vital Spirit, Hustle
HP: 121
Attack: 4
Defen.: 4
Sp.Atk: 5
Sp.Def: 4
Speed: 75
Size: 1
Weight: 2
Order Behavior
Rand {1} | Rand {2} | PR |
---|---|---|
Snowscape | Present | Blizzard Fake Out Sky Attack |
{2} Skip if Snow is not present on the battlefield.
The Northern King, in its cunning, has entrusted the stolen treasures to various guardians. Each group, unique in their strengths and abilities, fiercely protects these gifts in distant, hidden corners of the land.
Wave 2 or 3, Option A: The Moths of Seasons Past, Present, and Future!
Slither Wing
Typing: Bug/Fighting
Abilities: Protosynthesis
HP: 150
Attack: 10
Defen.: 6
Sp.Atk: 6
Sp.Def: 8
Speed: 81
Size: 6
Weight: 4
Order Behavior
Rand | AG |
---|---|
First Impression | Low Sweep Lunge Skitter Smack |
Volcarona
Typing: Bug/Fire
Abilities: Flame Body
HP: 150
Attack: 5
Defen.: 5
Sp.Atk: 10
Sp.Def: 8
Speed: 100
Size: 3
Weight: 3
Order Behavior
Rand | SU |
---|---|
Fiery Dance | Bug Buzz Fire Blast Quiver Dance |
Iron Moth
Typing: Fire/Poison
Abilities: Quark Drive
HP: 150
Attack: 5
Defen.: 5
Sp.Atk: 10
Sp.Def: 8
Speed: 110
Size: 2
Weight: 3
Order Behavior
Rand | PR |
---|---|
Fiery Dance | Acid Spray Fire Blast Toxic |
When this wave is defeated: Add the Flame Bombardier vocation to the Raiders' Wishlist.
Flame Bombardier On hit, if the defender is a Minion: All other Minions lose 12 HP. |
Wave 2 or 3, Option B: The Merry Mascots!
Clefable
Typing: Fairy
Abilities: Cute Charm, Magic Guard
HP: 225
Attack: 5
Defen.: 5
Sp.Atk: 7
Sp.Def: 7
Speed: 60
Size: 3
Weight: 3
Order Behavior
Rand | SU | Rand |
---|---|---|
Present | Draining Kiss Lovely Kiss Sweet Kiss | Flamethrower Ice Beam Moonblast |
Raichu
Typing: Electric
Abilities: Static
HP: 225
Attack: 7
Defen.: 4
Sp.Atk: 7
Sp.Def: 6
Speed: 110
Size: 2
Weight: 3
Order Behavior
Rand | PR | Rand |
---|---|---|
Present | Nuzzle Thunder Shock Thunder Wave | Focus Blast Grass Knot Thunderbolt |
When this wave is defeated: Add the Gift of Fortitude vocation to the Raiders' Wishlist.
Gift of Fortitude Opponents cannot create conditions on the user. |
Wave 2 or 3, Option C: The Royal Recruits!
Tsareena
Typing: Grass
Abilities: Leaf Guard, Queenly Majesty
HP: 225
Attack: 9
Defen.: 7
Sp.Atk: 4
Sp.Def: 7
Speed: 72
Size: 2
Weight: 2
Order Behavior
Rand | AG | Rand |
---|---|---|
Trop Kick | High Jump Kick Knock Off Power Whip | Rapid Spin |
Kingambit
Typing: Dark/Steel
Abilities: Defiant, Supreme Overlord
HP: 225
Attack: 10
Defen.: 9
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 3
Weight: 5
Order Behavior
Rand | AG | Rand |
---|---|---|
Kowtow Cleave | Iron Head Knock Off Sucker Punch | Metal Burst |
When this wave is defeated: Add the Royal Guard vocation to the Raiders' Wishlist.
Royal Guard While an opponent's action is targeting three or more raiders: remove all but two targets, at random from among raiders other than the user, from the targeting scope of that action. |
Wave 2 or 3, Option D: The Charging Cavaliers!
Gogoat
Typing: Grass
Abilities: Sap Sipper
HP: 150
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 68
Size: 4
Weight: 4
Order Behavior
Rand | PR |
---|---|
High Horsepower | Horn Leech Leech Seed Worry Seed |
Mudsdale
Typing: Ground
Abilities: Own Tempo, Stamina
HP: 150
Attack: 9
Defen.: 7
Sp.Atk: 4
Sp.Def: 6
Speed: 35
Size: 4
Weight: 11
Order Behavior
Rand | AG |
---|---|
High Horsepower | Close Combat Heavy Slam Mega Kick |
Wyrdeer
Typing: Normal/Psychic
Abilities: Intimidate, Frisk
HP: 150
Attack: 8
Defen.: 5
Sp.Atk: 8
Sp.Def: 6
Speed: 65
Size: 4
Weight: 4
Order Behavior
Rand | SU |
---|---|
High Horsepower | Magic Room Psyshield Bash Wonder Room |
When this wave is defeated: Add the Harvest Remembrance vocation to the Raider's Wishlist.
Harvest Remembrance The Northern King has additional weaknesses to Ghost and to Dark. |
Wave 4: The Northern King's Nightmarish Noel Return!
As you return to the village, the Northern King reappears, more formidable than ever, flanked by new, daunting guardians. But this time, you are not alone. The village stands with you, their belief in the spirit of the season empowering you. With the gifts you've reclaimed now aiding in your battle, you confront the Northern King in a final, epic showdown.
The Northern King (Calyrex-Ice)
Typing: Psychic/Ice
Abilities: As One
Fusion of Calyrex and Glastrier, using the Reins of Unity.
HP: 919
Attack: 12
Defen.: 11
Sp.Atk: 6
Sp.Def: 9
Speed: 50
Size: 4
Weight: 11
Order Behavior
Rand | PR, Round 2+ | Rand, Round 2+ | Rand, Once |
---|---|---|---|
Glacial Lance | Icicle Crash Zen Headbutt Solar Blade | High Horsepower Megahorn Body Press | Future Sight Life Dew Trick Room* |
Caribolt
Typing: Grass/Electric
Abilities: Overgrow, Galvanize
HP: 122
Attack: 8
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 106
Size: 4
Weight: 5
Order Behavior
Rand, Round 2+ | Rand | AG |
---|---|---|
Z-Celebrate | Boomburst | Electrify Leaf Storm Zap Cannon |
Coalossal
Typing: Rock/Fire
Abilities: Steam Engine, Flame Body
HP: 122
Attack: 6
Defen.: 9
Sp.Atk: 6
Sp.Def: 7
Speed: 30
Size: 5
Weight: 7
Order Behavior
Rand | PR | Rand, if HP <=25% |
---|---|---|
Tar Shot | Heat Wave Incinerate Rock Slide | Explosion |
Grimmsnarl
Typing: Dark/Fairy
Abilities: Prankster, Frisk
HP: 122
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4
Order Behavior
Rand | SU | Rand, Round 2+ |
---|---|---|
Snarl | Taunt Encore Fake Out | Spirit Break |
At the start of this wave: Assign all vocations from the Raiders' Wishlist as follows:
● Protector: Royal Guard
● Supporter: Gift of Fortitude
● First Aggressor: Harvest Remembrance
● Second Aggressor: Flame Bombardier
(The Aggressor who entered play first is the First Aggressor, and the remaining Aggressor is the Second Aggressor.)
The King's Workshop
The Northern King and Minions are unaffected by attacks from their allies.
Wave Defeated | Rewards |
---|---|
1 | Delibird Lv4 -or- 8 RC; and 1x Adventure rules, 1x Light Clay, 1x Rage Candy Bar |
2 | 1x Power Anklet, 1x Power Band, 1x Power Belt, 1x Power Bracer, 1x Power Lens |
3 | Glastrier Lv3 -or- 12 TC; and 1x Choice Scarf, 1x Metronome, 1x Punching Glove |
4 | 1x Sovereign Magnificence, 1x Sovereign Malevolence |
(A note to viewers from the future: should the text of the Sovereign items change in the DAT, such changes will not be reflected here.)
Sovereign Magnificence ( :meteorite: )You can't have more than one (1) "Sovereign" item in your backpack, per battle. If another ally would lose HP as a result of a hit from an attack; instead, that ally and the holder each lose half that much HP. (Rounded normally, to a minimum of 1. This doesn't cause the holder to "be hit" by that specific hit.) |
Sovereign Malevolence ( :azure flute: )You can't have more than one (1) "Sovereign" item in your backpack, per battle. If a Pokemon in play other than the holder would heal HP or En; instead, both that Pokemon and the holder heal half of that HP or En. (Rounded normally, to a minimum of 1.) |
Wave 2: A
Wave 3: C
Team epicdrill
Aggressor
Chandelure [Lumine] (F)
Level: 1 | EXP: 0/10
Typing: Ghost, Fire
Abilities:
Flash Fire, Flame Body, Infiltrator (Locked)
Nature: Bashful (+ None, - None)
HP: 85
Atk: 4
Def: 7
SpA: 10
SpD: 7
Spe: 80
Size Class: 2
Weight Class: 3
Moves
Level 0:
Astonish
Calm Mind
Dark Pulse
Energy Ball
Facade
Flamethrower
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Toxic
Will-O-Wisp
Level 1:
Acid
Acid Armor
Captivate
Confide
Confuse Ray
Curse
Double Team
Ember
Fire Spin
Flash
Haze
Incinerate
Night Shade
Pain Split
Safeguard
Shock Wave
Smog
Sunny Day
Swagger
Taunt
Trick
Heatran [Amber] (F)
Level:
Typing: Fire, Steel
Abilities:
Flash Fire, Flame Body (Unlocked)
Nature: Bold (+ Defense, - Attack)
HP: 95
Atk: 6 (-)
Def: 10 (+)
SpA: 9
SpD: 8
Spe: 77
Size Class: 4
Weight Class: 8
Moves
Level 0:
Bug Bite
Crunch
Dark Pulse
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Iron Head
Leer
Metal Sound
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Uproar
Will-O-Wisp
Level 1:
Ancient Power
Captivate
Confide
Double Team
Fire Spin
Incinerate
Iron Defense
Metal Claw
Mud-Slap
Rock Climb
Rock Smash
Sandstorm
Scary Face
Stealth Rock
Steel Roller
Sunny Day
Swagger
Taunt
Level 2:
Burning Jealousy
Fire Blast
Flare Blitz
Heat Wave
Magma Storm (Signature)
Payback
Rock Blast
Secret Power
Solar Beam
Steel Beam
Stone Edge
Take Down
Body Slam
Bulldoze
Dig
Flame Charge
Frustration
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Lunge
Pounce
Return
Rock Tomb
Scorching Sands
Self-Destruct
Torment
Choice Specs
Leftovers
Team TheEver
Supporter
Shez (Ceruledge)
Level: 3 -> 2 | EXP: 0 / 10
"Here it comes!"
Types:
Abilities: Flash Fire / Weak Armor
Nature: Impish (+2 Def, -1 SpA)
Stats:
HP: 90
Atk: 9
Def: 8 (+)
SpA: 4 (-)
SpD: 7
Spe: 85
Size Class: 3
Weight Class: 4
Moves:
Level 0:
Astonish
Brick Break
Bulk Up
Dragon Claw
Facade
Flamethrower
Iron Head
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psycho Cut
Reflect
Rest
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swords Dance
Vacuum Wave
Will-O-Wisp
X-Scissor
Level 1:
Confuse Ray
Ember
False Swipe
Fire Spin
Helping Hand
Incinerate
Iron Defense
Night Shade
Quick Guard
Sunny Day
Taunt
Level 2:
Clear Smog
Close Combat
Disable
Fire Blast
Flare Blitz
Heat Wave
Poltergeist
Solar Blade
Take Down
Level 3:
Flame Charge
Hex
Lava Plume
Phantom Force
Arval (Armarouge)
Level: 1 | EXP: 0 / 10
"Reclaim what is ours!"
Types:
Abilities: Flash Fire /
Nature: Serious
Stats:
HP: 90
Atk: 5
Def: 7
SpA: 9
SpD: 6
Spe: 75
Size Class: 3
Weight Class: 4
Moves:
Level 0:
Astonish
Aura Sphere
Calm Mind
Dark Pulse
Dragon Pulse
Energy Ball
Facade
Flamethrower
Flash Cannon
Focus Blast
Leer
Light Screen
Protect
Psychic
Reflect
Rest
Shadow Ball
Sleep Talk
Substitute
Will-O-Wisp
Level 1:
Confuse Ray
Ember
Fire Spin
Helping Hand
Incinerate
Iron Defense
Night Shade
Psybeam
Psychic Terrain
Sunny Day
Taunt
Trick
Weather Ball
Wide Guard
Heat Rock
Zoom Lens
You both may order!!!
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