Format Changes:
Starting from default Raid Frontier rules, this Event has following changes:
- This Event is Level 2.
- Two players will challenge the Event as a team. Each player will bring two Pokemon, for a total of four.
- The default Substitution limit is 2. (Supporters still have 4.)
- One player may have a Protector and an Aggressor. Their teammate may have a Supporter and an Aggressor.
- Opponents' actions that target an Aggressor will select a present Aggressor at random.
- No Pokemon may be assigned Vocations. Instead, each team has a Wishlist.
- The referee is paid 15 RC and 18 JC, due to the Raid's length.
Wishlist Mechanics:
When signing up, select option A, B, C, or D for Wave 2, and then select a different one of those options for Wave 3.
The Wishlist is a list of vocations for the Raiders to assign. It begins empty, but clearing waves can add to it. When Wave 4 begins, all vocations on the Wishlist are automatically assigned to the appropriate Raiders. More details can be found with the Wave Information.
Initial Field:
1x The Northern King (★)
1x Abomasnow, Delibird
Opponents
Opponents are divided into Waves, but the raid is one continuous battle. The raid starts in Wave 1.
At the end of each round, if the raid has no Pokemon in play: Start a new Raid Phase.
The raid doesn't lose for having no Pokemon in play.
At the start of each Raid Phase:
- The power of festivals discards Fainting and all Major Status from the two raiders with the lowest HP (random among ties) and heals 50 HP and 25 Energy to them.
- Increment the current Wave by one (1).
- If the Wave is now two (2) or three (3): The wave becomes the option that was selected in the signup post.
- If the Wave is now five or more (5+): The players win the battle. Otherwise, send out each Pokemon listed as a member of that Wave.
- If the Wave has any Arena Effects, those will be active during that Wave.
- Optionally, paste the Wave's flavor into the reffing post.
Wave 1: The First Frigid Fight!
As the first stars of the evening begin to twinkle in the sky, you find yourself in a quaint, snow-covered village, where the festive spirit is as palpable as the crisp winter air. The villagers, bustling with holiday cheer, are oblivious to the shadow that looms over their joyous preparations.
Without warning, a chill runs down your spine, far colder than the winter's touch. A daunting figure, known in whispered tales as the Northern King, descends upon the village. Accompanied by frosty minions, the Northern King begins its icy rampage, targeting the heart of the village's joy – the carefully wrapped gifts, each a symbol of the season's warmth and generosity.
You watch, heart sinking, as the Northern King and its cohorts whisk away the gifts, leaving a trail of frost and despair. The villagers, their spirits dampened, turn their hopeful eyes to you. It's clear: you must act.
The Northern King (Calyrex-Ice)
Typing: Psychic/Ice
Abilities: As One
Fusion of Calyrex and Glastrier, using the Reins of Unity.
HP: 612
Attack: 12
Defen.: 11
Sp.Atk: 6
Sp.Def: 9
Speed: 50
Size: 2
Weight: 1
Order Behavior
Abomasnow
Typing: Grass/Ice
Abilities: Snow Warning
HP: 121
Attack: 7
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 4
Weight: 5
Order Behavior
{1} Skip if Aurora Veil is present for Abomasnow's team.
{2} Skip if Aurora Veil is not present for Abomasnow's team.
Delibird
Typing: Ice/Flying
Abilities: Vital Spirit, Hustle
HP: 121
Attack: 4
Defen.: 4
Sp.Atk: 5
Sp.Def: 4
Speed: 75
Size: 1
Weight: 2
Order Behavior
{1} Skip if Snow is present on the battlefield.
{2} Skip if Snow is not present on the battlefield.
Waves 2 and 3: Introduction
The Northern King, in its cunning, has entrusted the stolen treasures to various guardians. Each group, unique in their strengths and abilities, fiercely protects these gifts in distant, hidden corners of the land.
Wave 2 or 3, Option A: The Moths of Seasons Past, Present, and Future!
Slither Wing
Typing: Bug/Fighting
Abilities: Protosynthesis
HP: 150
Attack: 10
Defen.: 6
Sp.Atk: 6
Sp.Def: 8
Speed: 81
Size: 6
Weight: 4
Order Behavior
Volcarona
Typing: Bug/Fire
Abilities: Flame Body
HP: 150
Attack: 5
Defen.: 5
Sp.Atk: 10
Sp.Def: 8
Speed: 100
Size: 3
Weight: 3
Order Behavior
Iron Moth
Typing: Fire/Poison
Abilities: Quark Drive
HP: 150
Attack: 5
Defen.: 5
Sp.Atk: 10
Sp.Def: 8
Speed: 110
Size: 2
Weight: 3
Order Behavior
Recover the Incindiary Stone
Wave 2 or 3, Option B: The Merry Mascots!
Clefable
Typing: Fairy
Abilities: Cute Charm, Magic Guard
HP: 225
Attack: 5
Defen.: 5
Sp.Atk: 7
Sp.Def: 7
Speed: 60
Size: 3
Weight: 3
Order Behavior
Raichu
Typing: Electric
Abilities: Static
HP: 225
Attack: 7
Defen.: 4
Sp.Atk: 7
Sp.Def: 6
Speed: 110
Size: 2
Weight: 3
Order Behavior
Recover the Rare Herbs
Wave 2 or 3, Option C: The Royal Recruits!
Tsareena
Typing: Grass
Abilities: Leaf Guard, Queenly Majesty
HP: 225
Attack: 9
Defen.: 7
Sp.Atk: 4
Sp.Def: 7
Speed: 72
Size: 2
Weight: 2
Order Behavior
Kingambit
Typing: Dark/Steel
Abilities: Defiant, Supreme Overlord
HP: 225
Attack: 10
Defen.: 9
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 3
Weight: 5
Order Behavior
Recover the Royal Aegis
Wave 2 or 3, Option D: The Charging Cavaliers!
Gogoat
Typing: Grass
Abilities: Sap Sipper
HP: 150
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 68
Size: 4
Weight: 4
Order Behavior
Mudsdale
Typing: Ground
Abilities: Own Tempo, Stamina
HP: 150
Attack: 9
Defen.: 7
Sp.Atk: 4
Sp.Def: 6
Speed: 35
Size: 4
Weight: 11
Order Behavior
Wyrdeer
Typing: Normal/Psychic
Abilities: Intimidate, Frisk
HP: 150
Attack: 8
Defen.: 5
Sp.Atk: 8
Sp.Def: 6
Speed: 65
Size: 4
Weight: 4
Order Behavior
Recover the Harrowing Cape
Wave 4: The Northern King's Nightmarish Noel Return!
As you return to the village, the Northern King reappears, more formidable than ever, flanked by new, daunting guardians. But this time, you are not alone. The village stands with you, their belief in the spirit of the season empowering you. With the gifts you've reclaimed now aiding in your battle, you confront the Northern King in a final, epic showdown.
The Northern King (Calyrex-Ice)
Typing: Psychic/Ice
Abilities: As One
Fusion of Calyrex and Glastrier, using the Reins of Unity.
HP: 919
Attack: 12
Defen.: 11
Sp.Atk: 6
Sp.Def: 9
Speed: 50
Size: 4
Weight: 11
Order Behavior
* If Trick Room is present, this move cannot be rolled.
Caribolt
Typing: Grass/Electric
Abilities: Overgrow, Galvanize
HP: 122
Attack: 8
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 106
Size: 4
Weight: 5
Order Behavior
Coalossal
Typing: Rock/Fire
Abilities: Steam Engine, Flame Body
HP: 122
Attack: 6
Defen.: 9
Sp.Atk: 6
Sp.Def: 7
Speed: 30
Size: 5
Weight: 7
Order Behavior
Grimmsnarl
Typing: Dark/Fairy
Abilities: Prankster, Frisk
HP: 122
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4
Order Behavior
Happy Holidays
The King's Workshop
As the first stars of the evening begin to twinkle in the sky, you find yourself in a quaint, snow-covered village, where the festive spirit is as palpable as the crisp winter air. The villagers, bustling with holiday cheer, are oblivious to the shadow that looms over their joyous preparations.
Without warning, a chill runs down your spine, far colder than the winter's touch. A daunting figure, known in whispered tales as the Northern King, descends upon the village. Accompanied by frosty minions, the Northern King begins its icy rampage, targeting the heart of the village's joy – the carefully wrapped gifts, each a symbol of the season's warmth and generosity.
You watch, heart sinking, as the Northern King and its cohorts whisk away the gifts, leaving a trail of frost and despair. The villagers, their spirits dampened, turn their hopeful eyes to you. It's clear: you must act.
The Northern King (Calyrex-Ice)
Typing: Psychic/Ice
Abilities: As One
Fusion of Calyrex and Glastrier, using the Reins of Unity.
HP: 612
Attack: 12
Defen.: 11
Sp.Atk: 6
Sp.Def: 9
Speed: 50
Size: 2
Weight: 1
Order Behavior
Rand | Rand | PR |
---|---|---|
Glacial Lance | Frustration Return | Icicle Crash Zen Headbutt |
Abomasnow
Typing: Grass/Ice
Abilities: Snow Warning
HP: 121
Attack: 7
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 4
Weight: 5
Order Behavior
Rand {1} | Rand {2} | PR |
---|---|---|
Aurora Veil | Blizzard Icy Wind | Leech Seed Wood Hammer Worry Seed |
{2} Skip if Aurora Veil is not present for Abomasnow's team.
Delibird
Typing: Ice/Flying
Abilities: Vital Spirit, Hustle
HP: 121
Attack: 4
Defen.: 4
Sp.Atk: 5
Sp.Def: 4
Speed: 75
Size: 1
Weight: 2
Order Behavior
Rand {1} | Rand {2} | PR |
---|---|---|
Snowscape | Present | Blizzard Fake Out Sky Attack |
{2} Skip if Snow is not present on the battlefield.
The Northern King, in its cunning, has entrusted the stolen treasures to various guardians. Each group, unique in their strengths and abilities, fiercely protects these gifts in distant, hidden corners of the land.
Wave 2 or 3, Option A: The Moths of Seasons Past, Present, and Future!
Slither Wing
Typing: Bug/Fighting
Abilities: Protosynthesis
HP: 150
Attack: 10
Defen.: 6
Sp.Atk: 6
Sp.Def: 8
Speed: 81
Size: 6
Weight: 4
Order Behavior
Rand | AG |
---|---|
First Impression | Low Sweep Lunge Skitter Smack |
Volcarona
Typing: Bug/Fire
Abilities: Flame Body
HP: 150
Attack: 5
Defen.: 5
Sp.Atk: 10
Sp.Def: 8
Speed: 100
Size: 3
Weight: 3
Order Behavior
Rand | SU |
---|---|
Fiery Dance | Bug Buzz Fire Blast Quiver Dance |
Iron Moth
Typing: Fire/Poison
Abilities: Quark Drive
HP: 150
Attack: 5
Defen.: 5
Sp.Atk: 10
Sp.Def: 8
Speed: 110
Size: 2
Weight: 3
Order Behavior
Rand | PR |
---|---|
Fiery Dance | Acid Spray Fire Blast Toxic |
When this wave is defeated: Add the Flame Bombardier vocation to the Raiders' Wishlist.
Flame Bombardier On hit, if the defender is a Minion: All other Minions lose 12 HP. |
Wave 2 or 3, Option B: The Merry Mascots!
Clefable
Typing: Fairy
Abilities: Cute Charm, Magic Guard
HP: 225
Attack: 5
Defen.: 5
Sp.Atk: 7
Sp.Def: 7
Speed: 60
Size: 3
Weight: 3
Order Behavior
Rand | SU | Rand |
---|---|---|
Present | Draining Kiss Lovely Kiss Sweet Kiss | Flamethrower Ice Beam Moonblast |
Raichu
Typing: Electric
Abilities: Static
HP: 225
Attack: 7
Defen.: 4
Sp.Atk: 7
Sp.Def: 6
Speed: 110
Size: 2
Weight: 3
Order Behavior
Rand | PR | Rand |
---|---|---|
Present | Nuzzle Thunder Shock Thunder Wave | Focus Blast Grass Knot Thunderbolt |
When this wave is defeated: Add the Gift of Fortitude vocation to the Raiders' Wishlist.
Gift of Fortitude Opponents cannot create conditions on the user. |
Wave 2 or 3, Option C: The Royal Recruits!
Tsareena
Typing: Grass
Abilities: Leaf Guard, Queenly Majesty
HP: 225
Attack: 9
Defen.: 7
Sp.Atk: 4
Sp.Def: 7
Speed: 72
Size: 2
Weight: 2
Order Behavior
Rand | AG | Rand |
---|---|---|
Trop Kick | High Jump Kick Knock Off Power Whip | Rapid Spin |
Kingambit
Typing: Dark/Steel
Abilities: Defiant, Supreme Overlord
HP: 225
Attack: 10
Defen.: 9
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 3
Weight: 5
Order Behavior
Rand | AG | Rand |
---|---|---|
Kowtow Cleave | Iron Head Knock Off Sucker Punch | Metal Burst |
When this wave is defeated: Add the Royal Guard vocation to the Raiders' Wishlist.
Royal Guard While an opponent's action is targeting three or more raiders: remove all but two targets, at random from among raiders other than the user, from the targeting scope of that action. |
Wave 2 or 3, Option D: The Charging Cavaliers!
Gogoat
Typing: Grass
Abilities: Sap Sipper
HP: 150
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 68
Size: 4
Weight: 4
Order Behavior
Rand | PR |
---|---|
High Horsepower | Horn Leech Leech Seed Worry Seed |
Mudsdale
Typing: Ground
Abilities: Own Tempo, Stamina
HP: 150
Attack: 9
Defen.: 7
Sp.Atk: 4
Sp.Def: 6
Speed: 35
Size: 4
Weight: 11
Order Behavior
Rand | AG |
---|---|
High Horsepower | Close Combat Heavy Slam Mega Kick |
Wyrdeer
Typing: Normal/Psychic
Abilities: Intimidate, Frisk
HP: 150
Attack: 8
Defen.: 5
Sp.Atk: 8
Sp.Def: 6
Speed: 65
Size: 4
Weight: 4
Order Behavior
Rand | SU |
---|---|
High Horsepower | Magic Room Psyshield Bash Wonder Room |
When this wave is defeated: Add the Harvest Remembrance vocation to the Raider's Wishlist.
Harvest Remembrance The Northern King has additional weaknesses to Ghost and to Dark. |
Wave 4: The Northern King's Nightmarish Noel Return!
As you return to the village, the Northern King reappears, more formidable than ever, flanked by new, daunting guardians. But this time, you are not alone. The village stands with you, their belief in the spirit of the season empowering you. With the gifts you've reclaimed now aiding in your battle, you confront the Northern King in a final, epic showdown.
The Northern King (Calyrex-Ice)
Typing: Psychic/Ice
Abilities: As One
Fusion of Calyrex and Glastrier, using the Reins of Unity.
HP: 919
Attack: 12
Defen.: 11
Sp.Atk: 6
Sp.Def: 9
Speed: 50
Size: 4
Weight: 11
Order Behavior
Rand | PR, Round 2+ | Rand, Round 2+ | Rand, Once |
---|---|---|---|
Glacial Lance | Icicle Crash Zen Headbutt Solar Blade | High Horsepower Megahorn Body Press | Future Sight Life Dew Trick Room* |
Caribolt
Typing: Grass/Electric
Abilities: Overgrow, Galvanize
HP: 122
Attack: 8
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 106
Size: 4
Weight: 5
Order Behavior
Rand, Round 2+ | Rand | AG |
---|---|---|
Z-Celebrate | Boomburst | Electrify Leaf Storm Zap Cannon |
Coalossal
Typing: Rock/Fire
Abilities: Steam Engine, Flame Body
HP: 122
Attack: 6
Defen.: 9
Sp.Atk: 6
Sp.Def: 7
Speed: 30
Size: 5
Weight: 7
Order Behavior
Rand | PR | Rand, if HP <=25% |
---|---|---|
Tar Shot | Heat Wave Incinerate Rock Slide | Explosion |
Grimmsnarl
Typing: Dark/Fairy
Abilities: Prankster, Frisk
HP: 122
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4
Order Behavior
Rand | SU | Rand, Round 2+ |
---|---|---|
Snarl | Taunt Encore Fake Out | Spirit Break |
At the start of this wave: Assign all vocations from the Raiders' Wishlist as follows:
● Protector: Royal Guard
● Supporter: Gift of Fortitude
● First Aggressor: Harvest Remembrance
● Second Aggressor: Flame Bombardier
(The Aggressor who entered play first is the First Aggressor, and the remaining Aggressor is the Second Aggressor.)
The King's Workshop
The Northern King and Minions are unaffected by attacks from their allies.
Wave Defeated | Rewards |
---|---|
1 | Delibird Lv4 -or- 8 RC; and 1x Adventure rules, 1x Light Clay, 1x Rage Candy Bar |
2 | 1x Power Anklet, 1x Power Band, 1x Power Belt, 1x Power Bracer, 1x Power Lens |
3 | Glastrier Lv3 -or- 12 TC; and 1x Choice Scarf, 1x Metronome, 1x Punching Glove |
4 | 1x Sovereign Magnificence, 1x Sovereign Malevolence |
(A note to viewers from the future: should the text of the Sovereign items change in the DAT, such changes will not be reflected here.)
Sovereign Magnificence ( :
meteorite: )You can't have more than one (1) "Sovereign" item in your backpack, per battle. If another ally would lose HP as a result of a hit from an attack; instead, that ally and the holder each lose half that much HP. (Rounded normally, to a minimum of 1. This doesn't cause the holder to "be hit" by that specific hit.) |
Sovereign Malevolence ( :azure flute: )You can't have more than one (1) "Sovereign" item in your backpack, per battle. If a Pokemon in play other than the holder would heal HP or En; instead, both that Pokemon and the holder heal half of that HP or En. (Rounded normally, to a minimum of 1.) |
Wave Choices:
Wave 2: C
Wave 3: B
Team Mowtom
Supporter
Tyranitar [Tonnes]
Level: 2 || Exp: 0/10
Type: Rock / Dark
Abilities: Sand Stream / Unnerve
Nature: Quirky
HP: 95
Atk: 9
Def: 8
SpA: 7
SpD: 7
Spe: 61
Size: 4
Weight: 6
Moves:
Level 0:
Aerial Ace
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Power Gem
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Level 1:
Ancient Power
Bite
Brutal Swing
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool
Level 2:
Aqua Tail
Assurance
Blizzard
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down
Thunder
Perrserker [Pagans]
Level: 2 || Exp: 0/10
Type: Steel
Abilities: Battle Armor / Tough Claws / Steely Spirit
Nature: Quirky
HP: 85
Atk: 8
Def: 7
SpA: 4
SpD: 5
Spe: 50
Size: 2
Weight: 3
Moves:
Level 0:
Aerial Ace
Brick Break
Crunch
Dark Pulse
Facade
Fake Tears
Flash Cannon
Hone Claws
Hyper Voice
Iron Head
Metal Sound
Nasty Plot
Night Slash
Play Rough
Protect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunderbolt
Uproar
Work Up
X-Scissor
Level 1:
Amnesia
Charm
Curse
Fake Out
False Swipe
Growl
Helping Hand
Iron Defense
Metal Claw
Rain Dance
Scratch
Seed Bomb
Stealth Rock
Sunny Day
Swagger
Taunt
Level 2:
Assurance
Close Combat
Covet
Double-Edge
Flail
Foul Play
Fury Swipes
Gunk Shot
Iron Tail
Metal Burst
Payback
Steel Beam
Take Down
Thief
Thunder
Smooth Rock
Zoom Lens
Team TMan87
Protector
See, that's one of the new souls I came across when exploring Galar. A Beldum is rare enough, but a shiny one is just icing on the cake. However, that was only part of the appeal. You see, when we came face to face around an alley (what was she doing here in the first place?), she just... stood there. Not really afraid, just curious. And analytic. Actually, being analytic is one of the core aspects of both her personality and battle style. Her immense brain power allows her to accurately calculate the possibilities of a battle at a given time, thus projecting a bit into the future. However, she still has trouble to account for an opponent's odd behavior, leading to miscalculations.
She also doesn't speak that often. Usually, it's only a few words to give her opinion on the situation at hand. It seems like she's actually afraid to open up to people and mingle with the team. Oh, well. Hopefully that'll get better with time!
She also doesn't speak that often. Usually, it's only a few words to give her opinion on the situation at hand. It seems like she's actually afraid to open up to people and mingle with the team. Oh, well. Hopefully that'll get better with time!
Level: 4 | EXP: --
Advanced Techniques:
Mega Evolution
Z-Moves
Types:
Abilities:
Clear Body / Light Metal (H) [UNLOCKED]/Tough Claws (Mega)
Nature: Jolly (-SpA, +Spe, +10% Acc)
Stats:
HP: 90
Atk: 10
Def: 9
SpA: 6 (-)
SpD: 7
Spe: 81 (+)
Size Class: 4
Weight Class: 9 [LM: 6]
Stats:
HP: 90
Atk: 10
Def: 11
SpA: 7 (-)
SpD: 8
Spe: 127 (+)
Size Class: 4
Weight Class: 11 [LM: 8]
HP: 90
Atk: 10
Def: 11
SpA: 7 (-)
SpD: 8
Spe: 127 (+)
Size Class: 4
Weight Class: 11 [LM: 8]
Level 0:
Aerial Ace
Brick Break
Bullet Punch
Earthquake
Facade
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Light Screen
Protect
Psychic
Psycho Cut
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Zen Headbutt
Level 1:
Agility
Brutal Swing
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Flash
Hold Back
Iron Defense
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sludge Bomb
Stealth Rock
Steel Roller
Sunny Day
Swagger
Swift
Trick
Level 2:
Double-Edge
Dynamic Punch
Expanding Force
Grass Knot
Hammer Arm
Meteor Beam
Meteor Mash
Secret Power
Steel Beam
Take Down
Simon's back, more powerful than ever! Shifting dimensions was easy enough for him for some reason, but he encountered some strong foes on the way and decided to battle them as training, which took him some time to join up with the rest of the party. Now that's he's here though, he's ready to kick some butts thanks to his newfound power. He's still waiting to show off his full potential, apparently, which must be something because he's quite scary to face right now.
Level: 2 | EXP: 0
Advanced Techniques:
None
Types:
Abilities:
Sand Rush / Sand Force / Mold Breaker (H) [UNLOCKED]
Nature: Serious (no change)
Stats:
HP: 100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3
Moves:
Level 0:
Aerial Ace
Brick Break
Earth Power
Earthquake
Facade
Focus Blast
Hone Claws
Iron Head
Metal Sound
Poison Jab
Protect
Rest
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Swords Dance
Toxic
X-Scissor
Level 1:
Brutal Swing
Confide
Cut
Double Team
Drill Run
High Horsepower
Iron Defense
Metal Claw
Mud-Slap
Rapid Spin
Rock Climb
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Scratch
Sludge Bomb
Stealth Rock
Swagger
Level 2:
Fury Swipes
Rock Blast
Secret Power
Skull Bash
Steel Beam
Submission
Choice Band
Leftovers
You both may order now!!
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