Format Changes:
Starting from default Raid Frontier rules, this Event has following changes:
- This Event is Level 2.
- Two players will challenge the Event as a team. Each player will bring two Pokemon, for a total of four.
- The default Substitution limit is 2. (Supporters still have 4.)
- One player may have a Protector and an Aggressor. Their teammate may have a Supporter and an Aggressor.
- Opponents' actions that target an Aggressor will select a present Aggressor at random.
- No Pokemon may be assigned Vocations. Instead, each team has a Wishlist.
- The referee is paid 15 RC and 18 JC, due to the Raid's length.
Wishlist Mechanics:
When signing up, select option A, B, C, or D for Wave 2, and then select a different one of those options for Wave 3.
The Wishlist is a list of vocations for the Raiders to assign. It begins empty, but clearing waves can add to it. When Wave 4 begins, all vocations on the Wishlist are automatically assigned to the appropriate Raiders. More details can be found with the Wave Information.
Initial Field:
1x The Northern King (★)
1x Abomasnow, Delibird
Opponents
Opponents are divided into Waves, but the raid is one continuous battle. The raid starts in Wave 1.
At the end of each round, if the raid has no Pokemon in play: Start a new Raid Phase.
The raid doesn't lose for having no Pokemon in play.
At the start of each Raid Phase:
- The power of festivals discards Fainting and all Major Status from the two raiders with the lowest HP (random among ties) and heals 50 HP and 25 Energy to them.
- Increment the current Wave by one (1).
- If the Wave is now two (2) or three (3): The wave becomes the option that was selected in the signup post.
- If the Wave is now five or more (5+): The players win the battle. Otherwise, send out each Pokemon listed as a member of that Wave.
- If the Wave has any Arena Effects, those will be active during that Wave.
- Optionally, paste the Wave's flavor into the reffing post.
Wave 1: The First Frigid Fight!
As the first stars of the evening begin to twinkle in the sky, you find yourself in a quaint, snow-covered village, where the festive spirit is as palpable as the crisp winter air. The villagers, bustling with holiday cheer, are oblivious to the shadow that looms over their joyous preparations.
Without warning, a chill runs down your spine, far colder than the winter's touch. A daunting figure, known in whispered tales as the Northern King, descends upon the village. Accompanied by frosty minions, the Northern King begins its icy rampage, targeting the heart of the village's joy – the carefully wrapped gifts, each a symbol of the season's warmth and generosity.
You watch, heart sinking, as the Northern King and its cohorts whisk away the gifts, leaving a trail of frost and despair. The villagers, their spirits dampened, turn their hopeful eyes to you. It's clear: you must act.
The Northern King (Calyrex-Ice)
Typing: Psychic/Ice
Abilities: As One
Fusion of Calyrex and Glastrier, using the Reins of Unity.
HP: 612
Attack: 12
Defen.: 11
Sp.Atk: 6
Sp.Def: 9
Speed: 50
Size: 2
Weight: 1
Order Behavior
Abomasnow
Typing: Grass/Ice
Abilities: Snow Warning
HP: 121
Attack: 7
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 4
Weight: 5
Order Behavior
{1} Skip if Aurora Veil is present for Abomasnow's team.
{2} Skip if Aurora Veil is not present for Abomasnow's team.
Delibird
Typing: Ice/Flying
Abilities: Vital Spirit, Hustle
HP: 121
Attack: 4
Defen.: 4
Sp.Atk: 5
Sp.Def: 4
Speed: 75
Size: 1
Weight: 2
Order Behavior
{1} Skip if Snow is present on the battlefield.
{2} Skip if Snow is not present on the battlefield.
Waves 2 and 3: Introduction
The Northern King, in its cunning, has entrusted the stolen treasures to various guardians. Each group, unique in their strengths and abilities, fiercely protects these gifts in distant, hidden corners of the land.
Wave 2 or 3, Option A: The Moths of Seasons Past, Present, and Future!
Slither Wing
Typing: Bug/Fighting
Abilities: Protosynthesis
HP: 150
Attack: 10
Defen.: 6
Sp.Atk: 6
Sp.Def: 8
Speed: 81
Size: 6
Weight: 4
Order Behavior
Volcarona
Typing: Bug/Fire
Abilities: Flame Body
HP: 150
Attack: 5
Defen.: 5
Sp.Atk: 10
Sp.Def: 8
Speed: 100
Size: 3
Weight: 3
Order Behavior
Iron Moth
Typing: Fire/Poison
Abilities: Quark Drive
HP: 150
Attack: 5
Defen.: 5
Sp.Atk: 10
Sp.Def: 8
Speed: 110
Size: 2
Weight: 3
Order Behavior
Recover the Incindiary Stone
Wave 2 or 3, Option B: The Merry Mascots!
Clefable
Typing: Fairy
Abilities: Cute Charm, Magic Guard
HP: 225
Attack: 5
Defen.: 5
Sp.Atk: 7
Sp.Def: 7
Speed: 60
Size: 3
Weight: 3
Order Behavior
Raichu
Typing: Electric
Abilities: Static
HP: 225
Attack: 7
Defen.: 4
Sp.Atk: 7
Sp.Def: 6
Speed: 110
Size: 2
Weight: 3
Order Behavior
Recover the Rare Herbs
Wave 2 or 3, Option C: The Royal Recruits!
Tsareena
Typing: Grass
Abilities: Leaf Guard, Queenly Majesty
HP: 225
Attack: 9
Defen.: 7
Sp.Atk: 4
Sp.Def: 7
Speed: 72
Size: 2
Weight: 2
Order Behavior
Kingambit
Typing: Dark/Steel
Abilities: Defiant, Supreme Overlord
HP: 225
Attack: 10
Defen.: 9
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 3
Weight: 5
Order Behavior
Recover the Royal Aegis
Wave 2 or 3, Option D: The Charging Cavaliers!
Gogoat
Typing: Grass
Abilities: Sap Sipper
HP: 150
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 68
Size: 4
Weight: 4
Order Behavior
Mudsdale
Typing: Ground
Abilities: Own Tempo, Stamina
HP: 150
Attack: 9
Defen.: 7
Sp.Atk: 4
Sp.Def: 6
Speed: 35
Size: 4
Weight: 11
Order Behavior
Wyrdeer
Typing: Normal/Psychic
Abilities: Intimidate, Frisk
HP: 150
Attack: 8
Defen.: 5
Sp.Atk: 8
Sp.Def: 6
Speed: 65
Size: 4
Weight: 4
Order Behavior
Recover the Harrowing Cape
Wave 4: The Northern King's Nightmarish Noel Return!
As you return to the village, the Northern King reappears, more formidable than ever, flanked by new, daunting guardians. But this time, you are not alone. The village stands with you, their belief in the spirit of the season empowering you. With the gifts you've reclaimed now aiding in your battle, you confront the Northern King in a final, epic showdown.
The Northern King (Calyrex-Ice)
Typing: Psychic/Ice
Abilities: As One
Fusion of Calyrex and Glastrier, using the Reins of Unity.
HP: 919
Attack: 12
Defen.: 11
Sp.Atk: 6
Sp.Def: 9
Speed: 50
Size: 4
Weight: 11
Order Behavior
* If Trick Room is present, this move cannot be rolled.
Caribolt
Typing: Grass/Electric
Abilities: Overgrow, Galvanize
HP: 122
Attack: 8
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 106
Size: 4
Weight: 5
Order Behavior
Coalossal
Typing: Rock/Fire
Abilities: Steam Engine, Flame Body
HP: 122
Attack: 6
Defen.: 9
Sp.Atk: 6
Sp.Def: 7
Speed: 30
Size: 5
Weight: 7
Order Behavior
Grimmsnarl
Typing: Dark/Fairy
Abilities: Prankster, Frisk
HP: 122
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4
Order Behavior
Happy Holidays
The King's Workshop
As the first stars of the evening begin to twinkle in the sky, you find yourself in a quaint, snow-covered village, where the festive spirit is as palpable as the crisp winter air. The villagers, bustling with holiday cheer, are oblivious to the shadow that looms over their joyous preparations.
Without warning, a chill runs down your spine, far colder than the winter's touch. A daunting figure, known in whispered tales as the Northern King, descends upon the village. Accompanied by frosty minions, the Northern King begins its icy rampage, targeting the heart of the village's joy – the carefully wrapped gifts, each a symbol of the season's warmth and generosity.
You watch, heart sinking, as the Northern King and its cohorts whisk away the gifts, leaving a trail of frost and despair. The villagers, their spirits dampened, turn their hopeful eyes to you. It's clear: you must act.
The Northern King (Calyrex-Ice)
Typing: Psychic/Ice
Abilities: As One
Fusion of Calyrex and Glastrier, using the Reins of Unity.
HP: 612
Attack: 12
Defen.: 11
Sp.Atk: 6
Sp.Def: 9
Speed: 50
Size: 2
Weight: 1
Order Behavior
Rand | Rand | PR |
---|---|---|
Glacial Lance | Frustration Return | Icicle Crash Zen Headbutt |
Abomasnow
Typing: Grass/Ice
Abilities: Snow Warning
HP: 121
Attack: 7
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 4
Weight: 5
Order Behavior
Rand {1} | Rand {2} | PR |
---|---|---|
Aurora Veil | Blizzard Icy Wind | Leech Seed Wood Hammer Worry Seed |
{2} Skip if Aurora Veil is not present for Abomasnow's team.
Delibird
Typing: Ice/Flying
Abilities: Vital Spirit, Hustle
HP: 121
Attack: 4
Defen.: 4
Sp.Atk: 5
Sp.Def: 4
Speed: 75
Size: 1
Weight: 2
Order Behavior
Rand {1} | Rand {2} | PR |
---|---|---|
Snowscape | Present | Blizzard Fake Out Sky Attack |
{2} Skip if Snow is not present on the battlefield.
The Northern King, in its cunning, has entrusted the stolen treasures to various guardians. Each group, unique in their strengths and abilities, fiercely protects these gifts in distant, hidden corners of the land.
Wave 2 or 3, Option A: The Moths of Seasons Past, Present, and Future!
Slither Wing
Typing: Bug/Fighting
Abilities: Protosynthesis
HP: 150
Attack: 10
Defen.: 6
Sp.Atk: 6
Sp.Def: 8
Speed: 81
Size: 6
Weight: 4
Order Behavior
Rand | AG |
---|---|
First Impression | Low Sweep Lunge Skitter Smack |
Volcarona
Typing: Bug/Fire
Abilities: Flame Body
HP: 150
Attack: 5
Defen.: 5
Sp.Atk: 10
Sp.Def: 8
Speed: 100
Size: 3
Weight: 3
Order Behavior
Rand | SU |
---|---|
Fiery Dance | Bug Buzz Fire Blast Quiver Dance |
Iron Moth
Typing: Fire/Poison
Abilities: Quark Drive
HP: 150
Attack: 5
Defen.: 5
Sp.Atk: 10
Sp.Def: 8
Speed: 110
Size: 2
Weight: 3
Order Behavior
Rand | PR |
---|---|
Fiery Dance | Acid Spray Fire Blast Toxic |
When this wave is defeated: Add the Flame Bombardier vocation to the Raiders' Wishlist.
Flame Bombardier On hit, if the defender is a Minion: All other Minions lose 12 HP. |
Wave 2 or 3, Option B: The Merry Mascots!
Clefable
Typing: Fairy
Abilities: Cute Charm, Magic Guard
HP: 225
Attack: 5
Defen.: 5
Sp.Atk: 7
Sp.Def: 7
Speed: 60
Size: 3
Weight: 3
Order Behavior
Rand | SU | Rand |
---|---|---|
Present | Draining Kiss Lovely Kiss Sweet Kiss | Flamethrower Ice Beam Moonblast |
Raichu
Typing: Electric
Abilities: Static
HP: 225
Attack: 7
Defen.: 4
Sp.Atk: 7
Sp.Def: 6
Speed: 110
Size: 2
Weight: 3
Order Behavior
Rand | PR | Rand |
---|---|---|
Present | Nuzzle Thunder Shock Thunder Wave | Focus Blast Grass Knot Thunderbolt |
When this wave is defeated: Add the Gift of Fortitude vocation to the Raiders' Wishlist.
Gift of Fortitude Opponents cannot create conditions on the user. |
Wave 2 or 3, Option C: The Royal Recruits!
Tsareena
Typing: Grass
Abilities: Leaf Guard, Queenly Majesty
HP: 225
Attack: 9
Defen.: 7
Sp.Atk: 4
Sp.Def: 7
Speed: 72
Size: 2
Weight: 2
Order Behavior
Rand | AG | Rand |
---|---|---|
Trop Kick | High Jump Kick Knock Off Power Whip | Rapid Spin |
Kingambit
Typing: Dark/Steel
Abilities: Defiant, Supreme Overlord
HP: 225
Attack: 10
Defen.: 9
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 3
Weight: 5
Order Behavior
Rand | AG | Rand |
---|---|---|
Kowtow Cleave | Iron Head Knock Off Sucker Punch | Metal Burst |
When this wave is defeated: Add the Royal Guard vocation to the Raiders' Wishlist.
Royal Guard While an opponent's action is targeting three or more raiders: remove all but two targets, at random from among raiders other than the user, from the targeting scope of that action. |
Wave 2 or 3, Option D: The Charging Cavaliers!
Gogoat
Typing: Grass
Abilities: Sap Sipper
HP: 150
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 68
Size: 4
Weight: 4
Order Behavior
Rand | PR |
---|---|
High Horsepower | Horn Leech Leech Seed Worry Seed |
Mudsdale
Typing: Ground
Abilities: Own Tempo, Stamina
HP: 150
Attack: 9
Defen.: 7
Sp.Atk: 4
Sp.Def: 6
Speed: 35
Size: 4
Weight: 11
Order Behavior
Rand | AG |
---|---|
High Horsepower | Close Combat Heavy Slam Mega Kick |
Wyrdeer
Typing: Normal/Psychic
Abilities: Intimidate, Frisk
HP: 150
Attack: 8
Defen.: 5
Sp.Atk: 8
Sp.Def: 6
Speed: 65
Size: 4
Weight: 4
Order Behavior
Rand | SU |
---|---|
High Horsepower | Magic Room Psyshield Bash Wonder Room |
When this wave is defeated: Add the Harvest Remembrance vocation to the Raider's Wishlist.
Harvest Remembrance The Northern King has additional weaknesses to Ghost and to Dark. |
Wave 4: The Northern King's Nightmarish Noel Return!
As you return to the village, the Northern King reappears, more formidable than ever, flanked by new, daunting guardians. But this time, you are not alone. The village stands with you, their belief in the spirit of the season empowering you. With the gifts you've reclaimed now aiding in your battle, you confront the Northern King in a final, epic showdown.
The Northern King (Calyrex-Ice)
Typing: Psychic/Ice
Abilities: As One
Fusion of Calyrex and Glastrier, using the Reins of Unity.
HP: 919
Attack: 12
Defen.: 11
Sp.Atk: 6
Sp.Def: 9
Speed: 50
Size: 4
Weight: 11
Order Behavior
Rand | PR, Round 2+ | Rand, Round 2+ | Rand, Once |
---|---|---|---|
Glacial Lance | Icicle Crash Zen Headbutt Solar Blade | High Horsepower Megahorn Body Press | Future Sight Life Dew Trick Room* |
Caribolt
Typing: Grass/Electric
Abilities: Overgrow, Galvanize
HP: 122
Attack: 8
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 106
Size: 4
Weight: 5
Order Behavior
Rand, Round 2+ | Rand | AG |
---|---|---|
Z-Celebrate | Boomburst | Electrify Leaf Storm Zap Cannon |
Coalossal
Typing: Rock/Fire
Abilities: Steam Engine, Flame Body
HP: 122
Attack: 6
Defen.: 9
Sp.Atk: 6
Sp.Def: 7
Speed: 30
Size: 5
Weight: 7
Order Behavior
Rand | PR | Rand, if HP <=25% |
---|---|---|
Tar Shot | Heat Wave Incinerate Rock Slide | Explosion |
Grimmsnarl
Typing: Dark/Fairy
Abilities: Prankster, Frisk
HP: 122
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4
Order Behavior
Rand | SU | Rand, Round 2+ |
---|---|---|
Snarl | Taunt Encore Fake Out | Spirit Break |
At the start of this wave: Assign all vocations from the Raiders' Wishlist as follows:
● Protector: Royal Guard
● Supporter: Gift of Fortitude
● First Aggressor: Harvest Remembrance
● Second Aggressor: Flame Bombardier
(The Aggressor who entered play first is the First Aggressor, and the remaining Aggressor is the Second Aggressor.)
The King's Workshop
The Northern King and Minions are unaffected by attacks from their allies.
Wave Defeated | Rewards |
---|---|
1 | Delibird Lv4 -or- 8 RC; and 1x Adventure rules, 1x Light Clay, 1x Rage Candy Bar |
2 | 1x Power Anklet, 1x Power Band, 1x Power Belt, 1x Power Bracer, 1x Power Lens |
3 | Glastrier Lv3 -or- 12 TC; and 1x Choice Scarf, 1x Metronome, 1x Punching Glove |
4 | 1x Sovereign Magnificence, 1x Sovereign Malevolence |
(A note to viewers from the future: should the text of the Sovereign items change in the DAT, such changes will not be reflected here.)
Sovereign Magnificence ( :
meteorite: )You can't have more than one (1) "Sovereign" item in your backpack, per battle. If another ally would lose HP as a result of a hit from an attack; instead, that ally and the holder each lose half that much HP. (Rounded normally, to a minimum of 1. This doesn't cause the holder to "be hit" by that specific hit.) |
Sovereign Malevolence ( :azure flute: )You can't have more than one (1) "Sovereign" item in your backpack, per battle. If a Pokemon in play other than the holder would heal HP or En; instead, both that Pokemon and the holder heal half of that HP or En. (Rounded normally, to a minimum of 1.) |
Wave Choices:
Wave 2: A
Wave 3: D
Team shadowpea
Aggressor
Flaming Cheeto the Volkraken
Level: 2 | Exp: 7/10
Abilities: Analytic / Infiltrator / Pressure (HA, Unlocked)
Nature: Modest (+SpA, -Atk)
Stats:
HP: 95
Atk: 3 (-)
Def: 6
SpA: 11 (+)
SpD: 7
Spe: 95
Size Class: 3
Weight Class: 3
Moves:
Level 0:
Aqua Jet
Constrict
Facade
Flamethrower
Flash Cannon
Liquidation
Power Gem
Protect
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Surf
Toxic
Waterfall
Will-O-Wisp
Level 1:
Absorb
Bite
Captivate
Confide
Double Team
Ember
Extrasensory
False Swipe
Fire Spin
Flash
Incinerate
Infestation
Pain Split
Rain Dance
Scary Face
Sunny Day
Swagger
Tickle
Water Gun
Water Pulse
Whirlpool
Level 2:
Aqua Ring
Assurance
Bind
Burning Jealousy
Clear Smog
Covet
Fire Blast
Flare Blitz
Heat Wave
Hydro Pump
Payback
Quash
Secret Power
Thief
Level 3:
Attract
Bounce
Dive
Fire Lash
Flame Burst
Flip Turn
Frustration
Laser Focus
Lava Plume
Leech Life
Muddy Water
Pounce
Return
Scald
Scorching Sands
Skitter Smack
Torment
U-turn
Wring Out
Protector
Totoro the Snorlax
Level: 4 | Exp: -/10
Abilities: Immunity / Thick Fat / Gluttony (HA, Unlocked)
Nature: Impish (+Def, -SpA)
Stats:
HP: 115
Atk: 8
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 30
Size Class: 4
Weight Class: 9
Moves:
Level 0:
Brick Break
Crunch
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Iron Head
Lovely Kiss
Protect
Psychic
Reflect
Refresh
Rest
Rock Slide
Round
Screech
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Uproar
Whirlwind
Wild Charge
Work Up
Zen Headbutt
Level 1:
Amnesia
Bite
Bubble Beam
Captivate
Charm
Chip Away
Confide
Counter
Curse
Defense Curl
Double Team
Encore
Harden
Helping Hand
High Horsepower
Hold Back
Incinerate
Lick
Mega Punch
Mud-Slap
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Seismic Toss
Shock Wave
Steel Roller
Sunny Day
Swagger
Sweet Kiss
Water Gun
Water Pulse
Whirlpool
Yawn
Level 2:
After You
Belch
Blizzard
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flail
Focus Punch
Gunk Shot
Hammer Arm
Hydro Pump
Mega Kick
Secret Power
Skull Bash
Solar Beam
Stockpile
Submission
Superpower
Swallow
Take Down
Terrain Pulse
Thunder
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Bulldoze
Chilling Water
Darkest Lariat
Dig
Frustration
Gastro Acid
Headbutt
Heat Crash
Heavy Slam
Icy Wind
Odor Sleuth
Outrage
Psych Up
Pursuit
Return
Rock Tomb
Rollout
Self-Destruct
Smack Down
Trailblaze
Level 4:
Belly Drum
Block
Body Press
Celebrate
Endure
Fissure
Fling
Giga Impact
Happy Hour
Hidden Power [Fairy]
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Pay Day
Retaliate
Snatch
Splash
Stomping Tantrum
Tera Blast
Backpack:
Choice Specs
Leftovers
Team pratik2007
Aggressor
Icarus (Entei)
Level 2 | EXP: 00 / 10
Adamant nature ( +Attack, -Special Attack )
Typing:
Abilities: Pressure Hidden Ability: Inner Focus [UNLOCKED]
HP: 100
Attack: 9 (+)
Defen.: 6
Sp.Atk: 6 (-)
Sp.Def: 6
Speed: 100
Size: 4
Weight: 5
Movepool
Level 0:
Calm Mind
Crunch
Facade
Fire Fang
Flamethrower
Iron Head
Leer
Protect
Reflect
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Toxic
Will-O-Wisp
Level 1:
Agility
Bite
Confide
Curse
Cut
Detect
Double Team
Ember
Extrasensory
Fire Spin
Flame Wheel
Flash
Helping Hand
Howl
Incinerate
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Scary Face
Smokescreen
Sunny Day
Swagger
Swift
Weather Ball
Level 2:
Double-Edge
Fire Blast
Flare Blitz
Heat Wave
Iron Tail
Quash
Reversal
Secret Power
Solar Beam
Stone Edge
Body Slam
Bulldoze
Crush Claw
Dig
Extreme Speed
Flame Charge
Frustration
Headbutt
Laser Focus
Lava Plume
Psych Up
Return
Sacred Fire
Scorching Sands
Snarl
Stomp
Venus (Clefable)
Level 2 | EXP: 02 / 10
Bold nature ( +Def, -Atk )
Typing:
Abilities: Cute Charm, Magic Guard Hidden Ability: Unaware [UNLOCKED]
HP: 95
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 7
Sp.Def: 7
Speed: 60
Size: 3
Weight: 3
Movepool
Level 0:
Aromatherapy
Brick Break
Calm Mind
Dazzling Gleam
Dizzy Punch
Facade
Fake Tears
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt
Level 1:
Amnesia
Bubble Beam
Captivate
Charm
Confide
Cosmic Power
Counter
Curse
Defense Curl
Detect
Disarming Voice
Double Team
Dual Wingbeat
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Moonlight
Mud-Slap
Night Shade
Pound
Power-Up Punch
Psybeam
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Scary Face
Seismic Toss
Shock Wave
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Trick
Water Gun
Water Pulse
Level 2:
After You
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Meteor Beam
Meteor Mash
Minimize
Misty Explosion
Nightmare
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon
Attract
Baton Pass
Bide
Body Slam
Bounce
Charge Beam
Chilling Water
Dig
Drain Punch
Draining Kiss
Follow Me
Frustration
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Petal Dance
Psych Up
Psyshock
Return
Rollout
Spotlight
Telekinesis
Teleport
Choice Band
Life Orb
You both may order now!!
Last edited: