LRXC
ADV 1v1 Pioneer
Second Wind: Whimsikrow Offense
(Banner coming very soon)
Introduction
Hello Everyone! LittleRunnerXC here(yeah I Know I say that all the time) and today I am bringing you my 3rd ever RMT, and my best one at that. Now in the past, my other RMT's Bees and Magnets and Adaptability, were admittively not the best teams, as they had many issues. But over the past 3-4 months, I have gotten much better at battling, and really want to show people that I dont just hang out in chat, and teambuild, I can battle, maybe not the best, but I can battle. Now, I did get pretty high on the ladder, but definetly not the best.
Also just a side note, I was at about 1550 I believe, but I got too confident and didn't take a picture, and then decided to choke against Feather Dance Empoleon, and then a legit loss to someone else.
Without further do I present to you Second Wind: Whimsikrow Offense
Backstory
Now a little bit of a backstory, and what this team means to me, name wise, and just life wise. To be honest, life lately hasn't been the greatest, as I have been struggling with my Running Injuries for a while now, I am near the end of recovery(Just having to work on drills because my form is off, as I now have the needed strength gains((for all you runners out there)) ). But honestly, I really need a tailwind in my life right now. I really need a Second Wind, to pull me out of this rut, and get back to my running, and enjoying everything. Yes, I do have pokemon, and I have God, but the only reason I came on here, is because I was injured, and school wasn't going so hot. Right now, I need a second wind, just like in running, to pull you through the race, and all the way to victory. It gets tough in the middle of a race, and you need to get that second burst of energy, that kick all the way to the finish, aka a Second Wind
Teambuilding
So the teambuilding of this team, was a very long process, and took many tries before I finally got the perfect combination of 4 mons to go with Whimsikrow, but basically it went through 3 stages, so get ready for a ramble.
Stage 1-
Big shoutout to Horsehead-3 as he helped me a ton on this first stage. He also won about 7 room tours with this first team, and will be excited for this best version :)
Ah, this is where it began. I really wanted to build around something really cool, and something I felt was good in that current meta, and even after Alakazam dropped.
This is where it got cool. I realized, that Whimsicott is just the perfect partner for Honchkrow, as it can take out the faster dark and fighting types that Honchkrow struggles with, as well as resisting electric. Whimsicott aloud the core to gain momentum, in the form of encore, u-turn, and originally stun spore, but later I tried out Tailwind, and realized that it just works SO well
So from here, I needed a better counter to ice types, and really wanted a nice Special Win condition in NP infernape, this really helped my matchup against steel and dark types, and could clear through some threats to Honchkrow.
So here is when the team got a little messy, Gyarados and Cobalion gave the team many useful resists, even though its a HO team, and gave us a speed boosting sweeper, as well as a way to go through common balance mons, such as Florges, Blissey. To be honest, I forgot why else we chose these mons (DD Gyara and SD Cobalion), but they did work pretty well. Also, I dont like having 2 rock weak mons, on a hyper offense team, that isnt like heavy offense.
Lastly, Nidoking was added as a nice special wallbreaker, a volt switch immunity, and someone who could make use of tailwind. Also gave us a rock user.
Now the issues with this team, is that is was pretty reliant on tailwind, and just was super weak to some common mons in the metagame, especially after alakazam dropped. Alakazam was a huge issue, Chandelure destroyed, and the team was literally 6-0'd by Cresselia. The team overall just didnt have that much synergy as well, but Horsehead-3 did make it work I must say
Stage 2
A rather quick stage, as I thought this team was pretty good, but again, just didnt step up to some threats and was a little gimmicky
So this was the core I started with again, as they all worked very well together
So here I felt like Nidoqueen>Nidoking would be very helpful. As I felt like if I am using it for rocks, I might as well go for the better bulk in nidoqueen, and also still make use of tailwind. The funny thing was this was actually max speed nidoqueen, which is a cool set for Hyper Offense teams as this outspeeds non invested base 100's, and yes the ones with 36 speed invested as well. Also gave me useful resists and rocks and wallbreaking and such.
This is where the team actually got a lot better. Sharpedo gave me some dark spam, which the team really used well, and gave me a reliable way of beating cresselia and other bulky psychic types, and a speed boosting sweeper, that can hit hard and fast. Also running destiny bond to clear the way for Infernape, Tyrantrum, or Honchkrow to sweep. Tyrantrum was here to give me a solid extremespeed resist, and a nice dragon sweeper, since it was running Dragon Dance.
Again however, this team felt really gimmicky, and it just didn't perform well again, as it was too slow off the bat, and again relied on tailwind. Also had no heliolisk switchin, and struggled against many common defensive cores such as Blissey and Mega-Aggron.
Stage 3- The Final Stage
This is where I took a break, and really needed to look over Whimsikrow, and what it struggled with, and what it worked against, and really analysed the metagame as well, and this is where it all came together.
This is where I finally found my groove. I realized that NP Infernape was actually the issue, as it left my team open to to many weaknesses, and made my last mons run specific movesets and limit the possibilites. NP Lucario gave me a solid steel typing, which I realize is needed on so many HO teams these days, as it resists so many priority moves, including extremespeed, ice shard, and bullet punch. Not to mention just being good offensively as well. (Will go more into depth on Analysis)
Aerodactyl was then added as a solid HO lead, as I felt the team really needed to shine. This kept hazards off of my side of the field, as well as shutting down other leads and setting up rocks of my own. The set I run is also fine tuned for this team, as you will see in the analysis. This also gave me some better matchups, and led me to my final mons (see what I did there). Also big shotout to Hogg and His RMT for introducing me and so many other people to lead aerodactyl, as before that RMT it was super overlooked.
The next mon just fit wayy to well; and this was Mega-Swampert. Mega-Swampert gave me that speed boosting sweeper, and a ground type, as well as a offensive counter to fire types, poison types, electric types, etc. Swampert also gave me some more bulk to the team, which even though it is Hyper Offense, every team enjoys.
Alakazam fit perfectly in the last slot, as this gave me a solid special wallbreaker, as well as another set up sweeper that matches up well against stall (Calm Mind Alakazam). I also like Alakazam because I felt like it made me less weak to hazard stack, and can pressure so many teams these days, even though its a new addition. Also, on a smaller note, gave me another psychic and fighting ""resist""
So this is where I did even more testing, and listened to your guys rates, the changes to the team will be explained at the end of the RMT.
Big shoutout to Horsehead-3 as he helped me a ton on this first stage. He also won about 7 room tours with this first team, and will be excited for this best version :)
Ah, this is where it began. I really wanted to build around something really cool, and something I felt was good in that current meta, and even after Alakazam dropped.
This is where it got cool. I realized, that Whimsicott is just the perfect partner for Honchkrow, as it can take out the faster dark and fighting types that Honchkrow struggles with, as well as resisting electric. Whimsicott aloud the core to gain momentum, in the form of encore, u-turn, and originally stun spore, but later I tried out Tailwind, and realized that it just works SO well
So from here, I needed a better counter to ice types, and really wanted a nice Special Win condition in NP infernape, this really helped my matchup against steel and dark types, and could clear through some threats to Honchkrow.
So here is when the team got a little messy, Gyarados and Cobalion gave the team many useful resists, even though its a HO team, and gave us a speed boosting sweeper, as well as a way to go through common balance mons, such as Florges, Blissey. To be honest, I forgot why else we chose these mons (DD Gyara and SD Cobalion), but they did work pretty well. Also, I dont like having 2 rock weak mons, on a hyper offense team, that isnt like heavy offense.
Lastly, Nidoking was added as a nice special wallbreaker, a volt switch immunity, and someone who could make use of tailwind. Also gave us a rock user.
Now the issues with this team, is that is was pretty reliant on tailwind, and just was super weak to some common mons in the metagame, especially after alakazam dropped. Alakazam was a huge issue, Chandelure destroyed, and the team was literally 6-0'd by Cresselia. The team overall just didnt have that much synergy as well, but Horsehead-3 did make it work I must say
Stage 2
A rather quick stage, as I thought this team was pretty good, but again, just didnt step up to some threats and was a little gimmicky
So this was the core I started with again, as they all worked very well together
So here I felt like Nidoqueen>Nidoking would be very helpful. As I felt like if I am using it for rocks, I might as well go for the better bulk in nidoqueen, and also still make use of tailwind. The funny thing was this was actually max speed nidoqueen, which is a cool set for Hyper Offense teams as this outspeeds non invested base 100's, and yes the ones with 36 speed invested as well. Also gave me useful resists and rocks and wallbreaking and such.
This is where the team actually got a lot better. Sharpedo gave me some dark spam, which the team really used well, and gave me a reliable way of beating cresselia and other bulky psychic types, and a speed boosting sweeper, that can hit hard and fast. Also running destiny bond to clear the way for Infernape, Tyrantrum, or Honchkrow to sweep. Tyrantrum was here to give me a solid extremespeed resist, and a nice dragon sweeper, since it was running Dragon Dance.
Again however, this team felt really gimmicky, and it just didn't perform well again, as it was too slow off the bat, and again relied on tailwind. Also had no heliolisk switchin, and struggled against many common defensive cores such as Blissey and Mega-Aggron.
Stage 3- The Final Stage
This is where I took a break, and really needed to look over Whimsikrow, and what it struggled with, and what it worked against, and really analysed the metagame as well, and this is where it all came together.
This is where I finally found my groove. I realized that NP Infernape was actually the issue, as it left my team open to to many weaknesses, and made my last mons run specific movesets and limit the possibilites. NP Lucario gave me a solid steel typing, which I realize is needed on so many HO teams these days, as it resists so many priority moves, including extremespeed, ice shard, and bullet punch. Not to mention just being good offensively as well. (Will go more into depth on Analysis)
Aerodactyl was then added as a solid HO lead, as I felt the team really needed to shine. This kept hazards off of my side of the field, as well as shutting down other leads and setting up rocks of my own. The set I run is also fine tuned for this team, as you will see in the analysis. This also gave me some better matchups, and led me to my final mons (see what I did there). Also big shotout to Hogg and His RMT for introducing me and so many other people to lead aerodactyl, as before that RMT it was super overlooked.
The next mon just fit wayy to well; and this was Mega-Swampert. Mega-Swampert gave me that speed boosting sweeper, and a ground type, as well as a offensive counter to fire types, poison types, electric types, etc. Swampert also gave me some more bulk to the team, which even though it is Hyper Offense, every team enjoys.
Alakazam fit perfectly in the last slot, as this gave me a solid special wallbreaker, as well as another set up sweeper that matches up well against stall (Calm Mind Alakazam). I also like Alakazam because I felt like it made me less weak to hazard stack, and can pressure so many teams these days, even though its a new addition. Also, on a smaller note, gave me another psychic and fighting ""resist""
So this is where I did even more testing, and listened to your guys rates, the changes to the team will be explained at the end of the RMT.
And there ya go! That stupidly long teambuilding process that you probably wont read.
Thesis
Apply Offensive pressure to the opponnet through wallbreakers and sweepers, and clean up late game with tailwind support from whimsicott to allow the team to plow through offensive and defensive threats.
Analysis
Now onto the team Analysis, which covers what role each member of my team does, and how to play Whimsikrow correctly.
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Sucker Punch
- Superpower
- Pursuit
So, the star of the show, Honchkrow is a frikkin beast. I think everyone can agree that Honchkrow is like one of those mons you forget and dont prepare for, and get swept by it, like Cloyster, Slurpuff, Haxorus, etc. Honchkrow's ability to sweep uprepared teams is actually astounding, from testing it way to many times. This exact set is in my opinion the best, as Roost rarely is used on Honchkrow, because it never finds time to roost up on something, nor is roost Honchkrow something you would see on HO. Standard set pretty much, with Superpower being super useful in hitting steel types and dark types super effectively, and not having the recoil of brave bird, and pursuit for pursuit trapping ofc.
You will find how to use Honchkrow effectively, inside and outside of tailwind
(fake sprite)
EVs: 248 HP / 132 Def / 128 Spe
Timid Nature
- Tailwind
- Encore
- Moonblast
- Stun Spore
I cant make a team without having Whimsicott on it, the little cotton ball just does so much, It has a great typing, and can work on so many playstyles, and is a very easy to fit mon, especially for Honchkrow. This thing is probably the perfect Honchkrow partner, taking care of fast dark, fighting, and dragon types, and gaining momentum very easily, which is what I always like to focus on. Encore and Moonblast are self explanatory, and on this set, I actually like stun spore, as this allows me to shut down some of the threats to the team that come in on whimsicott, like Entei, Crobat, or Gyarados. The signature move on this set is Tailwind. Tailwind allows Whimsicott to support its team, or itself in a last stand measure. Tailwind I have found to be much more useful than stun spore alone when it comes to this team and Honchkrow in general, because it just sets up a sweep so easily. Turning many of Honchkrow's counters into moxie bait, Hydreigon, Cobalion, Whimsicott, pretty much anything faster, gets destroyed by honchkrow under a tailwind. The ev spread is to outspeed max speed base 100's while also giving whimsicott the bulk to support this team, and yes, this still works very well on Hyper Offense.
Overall, you will find overtime how to use Whimsicott on this team, and when to set up tailwind, or when to just keep gaining momentum or firing off moonblasts.
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Iron Tail
Let me just say, SD Lucario is a monster. This thing puts so much pressure on common defensive cores these days, and extreme speed being as prevalent as ever. Lucario gives the team nice switchin to dark types, and steel types are a god send on HO teams, resisting many common priority moves, and having great offensive typing as well. Lucario also benefits from tailwind, and can open up a late game sweep. The set is pretty self explanatory, with close combat hitting everything hard, and extreme speed being able to sweep and pick of threats. Iron tail is the interesting move in this set, this allows Lucario to break holes so easily, and more notably OHKO Florges; that 30% chance to drop defense is also p nice. Originally, I actually had NP Lucario, but through the rates and my own testing, SD lucario just works so much better. Being able to pick of threats to the team, as well as give me a more physical presence. The jolly nature is there over adamant to outspeed things like Mamoswine, entei, etc. With iron tail and close combat, I felt that adaman so wasn't nessecary.
Ability: Unnerve
EVs: 172 Atk / 84 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Taunt
- Fire Blast
- Stone Edge
Wow lead aerodactyl is very good. I think hogg showed us all, that aerodactyl was being very overlooked as a lead, as it really does shut down most other leads, and can effectively set up stealth rocks, and hit hard on its own as well. This should always be used as the lead, and be usually taunting right away, but I will go more into detail in my common matchups. Now, the set may look a little different, as it doesnt have double-edge. But to be honest, I rarely find myself using Double-Edge, and find that giving it a stab stone edge to be much more useful. This allows it to hit many switchins into the "common" lead aerodactyl, and gives it a better way of hitting leads such as Mamoswine, Crobat, and Darmanitan, and azelf. Also, not having double edge means I can run unnerve, which allows me to beat custap lead foretress even better, and having those niche uses. Fire blast is there to of course OHKO Forretress, deal good damage to things like Metagross and Cobalion, and those 10% burn chances are great ngl. Lastly, the other thing I love about having lead aerodactyl, is that in the team preview and even turn1, they dont know if its lead aerodactyl, or mega-aerodactyl, as I also have a swampert on my team. This usually leads to the opposing lead to try to set up or set up hazards, or even switch if they threaten them out.
Ability: Damp
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Rain Dance
- Waterfall
- Earthquake
- Stone Edge
Mega-Swampert is a beast, and it works so well for this team. Mega-Swampert's typing is a godsend for this team, and really helps it out offensively, and momentum wise. Mega-Swampert punches holes in things like Florges, Nidoqueen, Cobalion, etc. He also just tanks a lot of hits, which can be useful for Hyper Offense, and setting up rain dance is pretty easy for swampert. Rain Dance not only helps swampert sweep through so many unprepared teams, but on a smaller note makes Fire types less scary for this team, and I feel many HO teams have a tough time with fire types. Standard rain dance set, except with Stone Edge, which might seem a little weird. Stone Edge is here to give me a better matchup against Mega-Abomasnow and Gyarados, luring them in. Stone edge also hits Crobat and Zapdos harder, and hey that crib chance is always nice. The ev investment is one by King UU if I am not mistaken, and allows it to outspeed Mega-Aero in rain, and I add 8 more speed to speed creep other Mega-Swamp's as well as outspeed Offensive Tailwind Suicune.
Ability: Magic Guard
EVs: 84 Def / 172 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Focus Blast
- Dazzling Gleam
- Psyshock
Alakazam was the final addition, and is a very important part of this team. Alakazam gave me another set up sweeper to keep up offensive momentum, and adds even more speed to my team. Alakazam, since being introduced to UU, has just been a monster, and many teams still have shaky checks to this. Forcing many to run things like Scarf Hydreigon, SpDef Mandibuzz, etc. Calm Mind Alakazam fits perfectly on this team, as the thing hits very hard after a +1, and can actually tank some special hits after a +1 as well. This thing also gave me a better matchup against stall, and common things like suicune, florges, cresselia, etc. At first, I didn't think dazzling gleam was nessecary, but since realizing my sableye weakness, I think it is mandatory now for the team. Also lets it hit things like Fatmence and a guaranteed hit and kill in weakened things like hydreigon and krookodile, as focus miss sucks. After a suggestion, I also decided to run 84 defensive ev's into Alakazam, as this lives a entei extreme speed, and can proceed to revenge kill a huge threat to the team. Also guarantees 2hko on craw Aqua jet, and other small things.
Also if you still want to use this team now (It is still extremely effective) Just replace Alakazam with NP Azelf. Nasty Plot, Fire Blast, Psyshock, energy ball. :)
I hope you enjoyed that analysis, now onto the Checks and Counters, Replays, and Shoutouts
Some minor issues include Flying Spam and Fighting Spam
http://replay.pokemonshowdown.com/uu-349638085 Me versing a pretty solid Bulky Offensive volturn team, Beedrill and Entei kept up lots of pressure on me, but Whimsikrow pulled it back with a nice 4 mon Honchkrow sweep.
http://replay.pokemonshowdown.com/uu-349118769 Me vs Shawn YS, with a nice Honchkrow sweep at the end. Tailwind putting too much pressure.
A pretty good battle against a ladder player http://replay.pokemonshowdown.com/uu-350567327
I did have some more, but I dont know where they went, will have to get some more in the future.
Also just a note, these are before the changes I made to the team.
http://replay.pokemonshowdown.com/uu-349118769 Me vs Shawn YS, with a nice Honchkrow sweep at the end. Tailwind putting too much pressure.
A pretty good battle against a ladder player http://replay.pokemonshowdown.com/uu-350567327
I did have some more, but I dont know where they went, will have to get some more in the future.
Also just a note, these are before the changes I made to the team.
And finally the Shoutouts
Horsehead-3 For being a great friend, and always willing to help me out, we also build the sickest teams. Also for blaming hax whenever something doesnt go his way :)
Who Do You Think? (Other.Alt.Acc on PS) For being one of my best friends on PS, honestly, I dont remember how we met, but he is a swell guy :).
King UU For helping me out so much when I was getting into UU, also a great mentor and a nice guy overall
DaSpoofy Trying to quit mons, it wont happen. Also reminds me of myself, we both think way to much. Also a great guy in general, go check his Youtube Channel out
Euphonos The most creative guy in UU, and makes the worst mons actually work. One of the nicest guys in UU, and a great contributor as well. Linnone for life
Rattled Snakes One of my best friends on the site, always helping eachother out team wise, and also having 50000000000000 alts. I might have forgotten a 0
thebagman Co leader of my Running Room on PS, also a great friend in H&F, go join the room!
boltsandbombers Good presence in the running room, and also shared the love of Pegboard Nerds. Trigger Warning is really good
Ace being a great friend in H&F, and kicking me out of H&F to voice me and bring me back for using the "elliptical" lol will never forget
Sacri' Were both 15
Ununhexium Running staff, also cool guy, and has a cool RMT: Legion
BrandonBeast Biggest meme in UU, also uses Specs Roserade soooo '_'. Also get this kid on your UUPL team for gen4
Nightingales Give her voice for crying out loud, also pretty funny and scares me sometimes
Threw Really good friend on PS, and grats on 2nd most promising user! Also check out his article, it was very well written Boiling Waters: Sun Teams in UU
r0ady Cool guy, overlooked contributor in UU, and has a cool Youtube Channel
Shiba Really cool guy in UU, and a great mod as well. Started the meme of AccelgorFanBoy as well '_'
Lord Thanitose New voice in UU, and sometimes is way too nice. Also manipulates Toxicroaks to miss 6 gunk shots. (Malevolent Spirit)
Merlouvynis Great friend in UU, also master of Abomasnow+Chandelure
nv Cant ever decide on a avatar, and also one of the best in UU. Also introduced me to the power of Houndoom+Toxicroak.
Sam Great guy in UU, and is a runner so.... Go Running
iplaytennislol I Play Running lol
DrReuniclus The best at not even playing UU. Also the best congratulator of tours
Pak Sandman... also rip fletchinder team that was viable for 2 weeks
LessThanThreeMan Swell guy in UU...hi
Cyndequil. Bullies me all the time, but is p cool. Also a great rater.
Kreme Same as Cynde lol
Aquadext Same as Kreme lol
Christo. One of the best mentors in UU, helped me a lot with my teams, and needs his % back tbh
GrilledClawitzer Great friend in UU, and really knowledgable about UU
sniperaim Semi-stall mastaaaaa
dodmen Always willing to help me out teamwise, and a great person all around.
Pearl Heyoo
Accelgor I am **NOT** tagging myself.... lol
Raseri Proud advocate of the running room, and uses +4 Undefined Granbull
Wanka Hi
JTD783 Owner of the XC/Distance thread on Smogon, also running mod. Whats up man
Mazz Hes amazzing
gopackgo Drifblim can die
hilarious Ladder master, also p funny.
mayoouran2 The adaptability fanboy, and my minion.
YABO Really great guy in UU, grats on RO buddy. Thanks for the rate as well
Manipulative Great rater, and a great teambuilder as well.
TSR Friend that has turned into a Euphonos, going for fun rather than competitve, and I like it :)
Lilligant for OU Hey man, lifes rough right now, but it will always get better, keep your head up and dont let people get to you. Creativity on point
SceptileMC Great friend of mine, also the coach of the San Fransisco Arcaniners and showcases my teams :). Phenomenal battler as well
teal6 Another phenomenal mentor, and helped me become accustomed to HO, which was new to me before working on this team. Also we love you teal6 :)
Ice Tea Toxicroak is paralyzed! Toxicroak is paralyzed! Hello, great battler, pretty much won with mono fighting
Omfuga Omfugod.
Hogg Helped me out a ton with the team, and introduced me to the power of lead aero. Also hope you get to manage for UUPL
lucqq Last minute shoutout, wassup fam. Great friend, and tries laddering, but fails. Also kicked my butt in Farm League
ManOfMany Heyoooo
LilOu omg HES BACK YESSSSSSSSSS also inspiration for my common matchups
Yeah these are getting really long, sorry if I forgot you, doesn't mean you are less important.
Who Do You Think? (Other.Alt.Acc on PS) For being one of my best friends on PS, honestly, I dont remember how we met, but he is a swell guy :).
King UU For helping me out so much when I was getting into UU, also a great mentor and a nice guy overall
DaSpoofy Trying to quit mons, it wont happen. Also reminds me of myself, we both think way to much. Also a great guy in general, go check his Youtube Channel out
Euphonos The most creative guy in UU, and makes the worst mons actually work. One of the nicest guys in UU, and a great contributor as well. Linnone for life
Rattled Snakes One of my best friends on the site, always helping eachother out team wise, and also having 50000000000000 alts. I might have forgotten a 0
thebagman Co leader of my Running Room on PS, also a great friend in H&F, go join the room!
boltsandbombers Good presence in the running room, and also shared the love of Pegboard Nerds. Trigger Warning is really good
Ace being a great friend in H&F, and kicking me out of H&F to voice me and bring me back for using the "elliptical" lol will never forget
Sacri' Were both 15
Ununhexium Running staff, also cool guy, and has a cool RMT: Legion
BrandonBeast Biggest meme in UU, also uses Specs Roserade soooo '_'. Also get this kid on your UUPL team for gen4
Nightingales Give her voice for crying out loud, also pretty funny and scares me sometimes
Threw Really good friend on PS, and grats on 2nd most promising user! Also check out his article, it was very well written Boiling Waters: Sun Teams in UU
r0ady Cool guy, overlooked contributor in UU, and has a cool Youtube Channel
Shiba Really cool guy in UU, and a great mod as well. Started the meme of AccelgorFanBoy as well '_'
Lord Thanitose New voice in UU, and sometimes is way too nice. Also manipulates Toxicroaks to miss 6 gunk shots. (Malevolent Spirit)
Merlouvynis Great friend in UU, also master of Abomasnow+Chandelure
nv Cant ever decide on a avatar, and also one of the best in UU. Also introduced me to the power of Houndoom+Toxicroak.
Sam Great guy in UU, and is a runner so.... Go Running
iplaytennislol I Play Running lol
DrReuniclus The best at not even playing UU. Also the best congratulator of tours
Pak Sandman... also rip fletchinder team that was viable for 2 weeks
LessThanThreeMan Swell guy in UU...hi
Cyndequil. Bullies me all the time, but is p cool. Also a great rater.
Kreme Same as Cynde lol
Aquadext Same as Kreme lol
Christo. One of the best mentors in UU, helped me a lot with my teams, and needs his % back tbh
GrilledClawitzer Great friend in UU, and really knowledgable about UU
sniperaim Semi-stall mastaaaaa
dodmen Always willing to help me out teamwise, and a great person all around.
Pearl Heyoo
Accelgor I am **NOT** tagging myself.... lol
Raseri Proud advocate of the running room, and uses +4 Undefined Granbull
Wanka Hi
JTD783 Owner of the XC/Distance thread on Smogon, also running mod. Whats up man
Mazz Hes amazzing
gopackgo Drifblim can die
hilarious Ladder master, also p funny.
mayoouran2 The adaptability fanboy, and my minion.
YABO Really great guy in UU, grats on RO buddy. Thanks for the rate as well
Manipulative Great rater, and a great teambuilder as well.
TSR Friend that has turned into a Euphonos, going for fun rather than competitve, and I like it :)
Lilligant for OU Hey man, lifes rough right now, but it will always get better, keep your head up and dont let people get to you. Creativity on point
SceptileMC Great friend of mine, also the coach of the San Fransisco Arcaniners and showcases my teams :). Phenomenal battler as well
teal6 Another phenomenal mentor, and helped me become accustomed to HO, which was new to me before working on this team. Also we love you teal6 :)
Ice Tea Toxicroak is paralyzed! Toxicroak is paralyzed! Hello, great battler, pretty much won with mono fighting
Omfuga Omfugod.
Hogg Helped me out a ton with the team, and introduced me to the power of lead aero. Also hope you get to manage for UUPL
lucqq Last minute shoutout, wassup fam. Great friend, and tries laddering, but fails. Also kicked my butt in Farm League
ManOfMany Heyoooo
LilOu omg HES BACK YESSSSSSSSSS also inspiration for my common matchups
Yeah these are getting really long, sorry if I forgot you, doesn't mean you are less important.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Iron Tail
Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Sucker Punch
- Superpower
- Pursuit
Swampert-Mega @ Swampertite
Ability: Damp
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Rain Dance
- Waterfall
- Earthquake
- Stone Edge
Alakazam @ Life Orb
Ability: Magic Guard
EVs: 84 Def / 172 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Focus Blast
- Dazzling Gleam
- Psyshock
Aerodactyl @ Focus Sash
Ability: Unnerve
EVs: 172 Atk / 84 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Taunt
- Fire Blast
- Stone Edge
Whimsicott @ Leftovers
Ability: Prankster
EVs: 248 HP / 132 Def / 128 Spe
Timid Nature
- Tailwind
- Encore
- Moonblast
- Stun Spore
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Iron Tail
Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Sucker Punch
- Superpower
- Pursuit
Swampert-Mega @ Swampertite
Ability: Damp
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Rain Dance
- Waterfall
- Earthquake
- Stone Edge
Alakazam @ Life Orb
Ability: Magic Guard
EVs: 84 Def / 172 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Focus Blast
- Dazzling Gleam
- Psyshock
Aerodactyl @ Focus Sash
Ability: Unnerve
EVs: 172 Atk / 84 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Taunt
- Fire Blast
- Stone Edge
Whimsicott @ Leftovers
Ability: Prankster
EVs: 248 HP / 132 Def / 128 Spe
Timid Nature
- Tailwind
- Encore
- Moonblast
- Stun Spore
Changes to the team with explanations
First off I would like to thank the people who rated this RMT, the rates were very helpful. Now with your insight and some even more testing from my part, I have made the following changes as you can see above in the minor changes.
Anyway, I hope you enjoyed my 3rd RMT! Feel free to leave a rate or some of your findings when testing the team out. Or maybe help add to the common matchups.
Thank You very much!
First off I would like to thank the people who rated this RMT, the rates were very helpful. Now with your insight and some even more testing from my part, I have made the following changes as you can see above in the minor changes.
SD Lucario > NP Lucario
This was an overwhelmingly popular suggestion, and I don't know why I didn't have this in the first place. This gave me a better physical presence, and aloud me to pick off many threats, and as ChoiceBnddUmbreon was very intent on, having a way to OHKO Florges (Iron tail)
Dazzling Gleam > Shadow Ball on Zam
This was a pretty obvious one, helps my sableye matchup immensely and allows me to get a guaranteed ko on things like hydreigon and krookodile without having to rely on FB's shaky accuracy. Also 84 in Def was added to better handle Entei and other physical priority users, also guarantees living a Mega-Aerodactyl pursuit.
Stun Spore > U-Turn on Whimsi
This was a great suggestion, that I never thought of. This allows me to better deal with things like Mega-Aerodactyl, Crobat, dear maintain, entei, Gyarados, and other whimsicott switching that threaten my team.
Stone Edge > Ice Punch on Mega-Swamp
This is actually my own idea, as this allows me to better deal with Mega-Abomasnow and Gyarados, while hitting Zapdos and Crobat harder, and that nice crit chance.
This was an overwhelmingly popular suggestion, and I don't know why I didn't have this in the first place. This gave me a better physical presence, and aloud me to pick off many threats, and as ChoiceBnddUmbreon was very intent on, having a way to OHKO Florges (Iron tail)
Dazzling Gleam > Shadow Ball on Zam
This was a pretty obvious one, helps my sableye matchup immensely and allows me to get a guaranteed ko on things like hydreigon and krookodile without having to rely on FB's shaky accuracy. Also 84 in Def was added to better handle Entei and other physical priority users, also guarantees living a Mega-Aerodactyl pursuit.
Stun Spore > U-Turn on Whimsi
This was a great suggestion, that I never thought of. This allows me to better deal with things like Mega-Aerodactyl, Crobat, dear maintain, entei, Gyarados, and other whimsicott switching that threaten my team.
Stone Edge > Ice Punch on Mega-Swamp
This is actually my own idea, as this allows me to better deal with Mega-Abomasnow and Gyarados, while hitting Zapdos and Crobat harder, and that nice crit chance.
Anyway, I hope you enjoyed my 3rd RMT! Feel free to leave a rate or some of your findings when testing the team out. Or maybe help add to the common matchups.
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