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Checking on the Spreadsheet’s type count…Hey, everyone! I'm taking over as the main person running Secret Santa, so this mod is not dead! We won't be starting a new slate for a while until all of Slate 1 gets coded in and tested, but I've prepared both a spreadsheet and new server for you to use for now. Here are the links:
Spreadsheet
Discord
I hope this mod goes well!
There’s always some emergency nerfs for The Insanes as long as it doesn’t violate the Wish’s rules. I’ll likely suggest to change Colossola’s type back to Water / Rock since it’s a lot less favorable defensive type compared to Water / Ground, and slight reduce to Defense and Special Defense if it isn’t enough.Alright gang! Time for me to do my overall view on all of the secret santa mons, wishlists, and the actual subs. I'll only be noting the biggest stinkers or the biggest winners of the bunch, alongside what I think are cool wishlists or cool subs that interpreted their wishlist in a unique or creative way. Let's begin. I'm not going to hold back, so brace yourselves.
THE BAD... THE VERY, VERY BAD
Name: 3a16b3c12d19f16g8h2i17j12k5m2n5p19q4v
This is probably not going to come as any surprise. We're starting off on a doozy. I won't be talking about the mon itself for now, I'll be talking about the wishlist attached to the mon. Brace yourselves folks, because I have a lot to say. Now I just want to preface this by saying, zxgzxg, nothing against you, I very much respect everything you've contributed to the pet mod scene, I think you're really cool and you have some great ideas.Stats: -
Type: -
Abilities: -
Moves: -
Role: -
Extra Information: Names, Types, Abilities and Moves must include 26 A, 25 B, 24 C, .... 2 Y and one Z.
Unfortunately, this was not one of them.
I'm not sure how much alcohol you had to drink or how many pills you had to take in order to come up with a wishlist like this but I'm just gonna say this out of the gate: this is horrible. Probably the worst wishlist that could possibly be conceived, and I honestly didn't think the troll assery could get this bad and yet here we are. I think this is... amusing is probably the only adjective I could use to describe this, if I really truly had to use one. I thought this sub was kinda funny at first, but after just a bit of thought I realized that this wishlist, if it was trying to be funny, took a single step and then somehow fell down a flight of stairs and smashed its face onto the ground, on the first floor. That is to say, if it was an attempt to be funny it failed horribly in that regard. If it was trying to be funny, it just failed and ended up being a massive pain in the butt.
"Haha, funni letter requirements for the wishlist. This will definitely get some laughs."
Haha, funni wishlist that is the exact opposite of funny. The only thing I'm laughing at here is your lack of a creativity, and your very poor attempt at a joke wishlist (or if it wasn't a joke, it was just an objectively bad wishlist, and in that case I applaud you in making a request so bad that it singlehandedly made me want to make this post and singlehandedly made me less interested in the mod).
Listen up boys and girls, this is a very important lesson in what NOT to do when making a wishlist. A wishlist is not an algebra problem, nor is it calculus homework, nor is it searching for a needle in a haystack. The inane tediousness of this wishlist makes any recipient of it groan in pain as the conditions to actually achieve it are not only completely obnoxious to fulfill in basically every way, but painfully specific in such a way that makes an LTC run of FE12 on Lunatic+ seem like it wasn't rng abused, that is to say, it makes FE12 rigging on the hardest difficult look like the least tedious process in gaming.
This alphabetized slob of conditions is the definition of boring and tedious. Sorting through a whole collection of moves, abilities, types, and even the name of the Pokemon, and having to keep track of letters and their counts constricts the actual creation process so much that it is no longer fun, it's just a chore. This is basically the password game; the mon, but none of the actual charm of the password game. When making a wishlist, restrictions are good but enough to actually still allow flexibility for a sub. When you have such specific restrictions, the actual outcome of the mon is no longer any coherent idea, it's just a massive collection of stuff. And even if you somehow got to fulfill the requirements of the wishlist, it isn't even guaranteed that you actually made a mon that actually can do something. I have to say I am glad for ViZar, because I swear if anybody else had gotten hold of a wishlist like this they would've been instantly turned off by the premise of the mod. He even had to cheat the name because it was literally impossible to actually fulfill the requirements of the wishlist.
This wishlist is bad, it is straight up objectively bad. I think the fact that some semblance of a mon even came to be out of this is the only thing that's actually funny about this sub. Aside from that, don't do a wishlist like this. It's not funny and it's not amusing, it's just frustrating and annoying.
Name: BizipbiStats: Special Attack has to be higher than 110
Type: Electric/Fire
Abilities: -
Moves: -
Role: -
Extra Information: -
Stats: 101/11/101/111/101/110 (535)
Type: Electric/Fire
Abilities: Power of Two
Power of Two: If the user knows only two moves, all of their attacks become 1.3x stronger.
Wow, zxgzxg I must say this sub is such a riot. I am laughing so hard on the floor right now, I have so many tears due to how hard I'm laughing, like this is the best thing that mankind has ever created. Such creativity, such awesomeness, such depth all packed into a single mon, and all you really needed was a movepool that has as much moves as Gamefreak has made good decisions, which isn't a lot. That isn't an inherently a problem but if you're entire movepool is just attacking moves and some "utility" moves that the mon doesn't even want to use due to its ability, then its just a complete waste of space that serves little purpose. Not only that, but an ability that encourages the player to resort to the most mindless button clicking and creative set building that I've ever seen, an ability to match how many things zxgzxg has made in this mod that are just completely horrible, so exactly two, so I applaud you for that. Truly the pinnacle of pet mod subs right here. You surely must've thought for more than two seconds to make this sub of a mon.
In all seriousness, this is another creation by zxgzxg that is just bad. This mon is the most lame, uninspired, boring, and uncreative sub for any pet mod I've seen in a very long while. The ability is really stupid and turns the actual mon into less of a mon and more of a move button mashing machine as you click one of your two moves (the other being most likely Volt Switch) in any given situation. Wow, this mon definitely promotes riveting gameplay. This mon definitely has some depth to it that isn't just clicking one of two moves. It's movepool is so shallow that it can't even afford to run anything else, so you either try and actually play the mon more creatively than the two braincells that zxgzxg intends or you put two and two together to realize that using two is the only way to play the mon than actually using the mon in a strategy that involves anything higher than two IQ. It's statspread is even unabashedly polarizing in order to even moreso promote the fact that this mon is just two sided and is promoted to do only one of two things in any given turn.
See how I'm using two so many times? Look guys! It's the gimmick of the mon! Laugh at my genius. Laugh!
I genuinely feel bad for Totally_Odette here as their wishlist didn't even end up being an interesting mon and just became "one dimensional gimmick mon, the mon".
THE INSANE
Made By: ViZar, Wish by: zxgzxgStats: -
Type: -
Abilities: -
Moves: -
Role: -
Extra Information: Names, Types, Abilities and Moves must include 26 A, 25 B, 24 C, .... 2 Y and one Z.
Name: 3a16b3c12d19f16g8h2i17j12k5m2n5p19q4v
Stats: 100/95/90/95/90/100 (570)
Type: ???
Abilities: Camoform
Camoform: Users type matches its first two moveslots
Speaking of that semblance of a man I talked about, yes it's this mon again. I won't be talking about the wishlist this time and instead I'll focus on the sub itself.
The mon is really wack. Tran Beam is obviously completely broken in so many ways, but Camoform makes scouting this mon a bit of a nightmare. It's a bit like Isaac from Crossover Chaos, but unlike Isaac you can't telegraph what sort of type combination the mon will use. All of that ontop of access to Clangorous Soul with reliable recovery, and OH NO-
Except now instead of Normal/Dragon you can pick and choose the best offensive and defensive type combination to your hearts content! Yeah, this mon seems really really good, like insanely good, and that's not even taking into account Tran Beam (which is broken in so many ways). XYZ-Alpha Beam is a bit less broken but seems very powerful. You just completely neuter most mons on the switch and sets up your teammates perfectly. Defensive mons immediately are instantly more vulnerable, offensive mons are neutered, and faster mons become crippled. The move might not be broken but it sure as hell looks very annoying to play against.
Name: Coralssal
Made By: Samtendo09, Wish by: wooStats: -
Type: -
Abilities: Corsola's abilities
Moves: Corsola's movepool
Role: -
Extra Information: -
Name: Coralssal
Stats: 80/110/110/65/110/35 (510)
Type: Water/Ground
Abilities: Corsola's abilities
It's a Water/Ground type with reliable recovery and Regenerator... ... ... ... ...
Yeah, this mon is busted. It's got good hazard setting, it's got good STABs, it's got a phenomenal ability, its got great bulk on both attacking sides, its got an excellent type, its not even passive, this mon is just pure insanity. I mean, its a Water/Ground type with Regenerator, what more do I have to say. We got two Water/Ground types in the same slate and they're both really good, and yet we somehow got a mon like this that is somehow way better, both of these mons are just better Swampert. This mon can tank hits for days, heal the health back, heal by switching, and isn't passive with its STAB moves, its even got Curse if you really want since this mon can leverage it with reliable recovery.
Honestly, I don't know why the subber decided it was a good idea to not only be Water/Ground but also still had it follow the "slow, bulky regen mon" that we've seen a million times already, but I guess this is what people consider balance now in pet mods.
Insane, pure insanity. I don't know how anyone could think in what universe this would actually be balanced.
Made By: Gaboswampert, Wish by: skippergamezStats: -
Type: Poison Dual Type; 2nd Type cannot be Dark
Abilities: -
Moves: Knock Off
Role: -
Extra Information: -
Name: Ashtrom
Stats: 95/59/90/70/95/131 (540)
Type: Poison/Fire
Abilities: White Smoke / Reckless | Levitate (HA)
Made By: War Incarnate, Wish by: CratersmashStats: -
Type: Water/Ground
Abilities: -
Moves: -
Role: Bulky Pokemon
Extra Information: -
Name: Turtonic
Stats: 105/105/120/90/75/40 (535)
Type: Water/Ground
Abilities: Sap Sipper / Bulletproof | Sheer Force (HA)
Both of these subs go under the same idea of "Here's two defensive types that have 4x weaknesses. Now let's give it an ability to remove that". It's not necessarily a broken idea inherently, but I think on these two mons in particular they stand out as being very very strong. I think out of both of these, Turtonic is by far the better one (and I still can't believe that Turtonic being as good as it is, there exists a mon like it that is somehow even better).
Water/Ground type mon with incredible bulk on the physical side, decent bulk on the special, a very good typing with resistances to a lot of key types and on top of that no weaknesses due to Sap Sipper. It can set hazards, it can be an annoying piece of work with Scald, it isn't passive due to its strong STABs, its got Knock Off, its got priority, its got excellent coverage options. The main draw that Turtonic has over Coralssal is Knock Off, but they're both insane Water/Ground type mons that somehow can theoretically work well on the same team together because one of them can cover for the Grass-type weakness of the other.
Ashtrom is less broke, but as a fast wall it looks very good, as its got a plethora of utility options to annoy basically any mon it goes up against, its got very good bulk, and its fast too. Knock Off is always going to be useful, meanwhile it can Defog out hazards, set its own hazards, or pivot for days. The only main problem this mon has is that its pretty passive, but it can very flexibly force progress on whichever team its on depending on its choice of moves.
Both of these mons with their 4x weakness saving ability immunities seem overcompensating to a degree, but otherwise they're both solid mons that should find their places in the metagame, and all have unique and interesting stuff to bring to the table. Turtonic is definitely the way more unbalanced of the two and I feel like it could've been toned down in the stat department or... y'know the ability that removes its weakness but sure.
Made By: APaidActor, Wish by: RasdanationStats: -
Type: Type-Based Immunity
Abilities: Ability-Based Immunity
Moves: Pivoting Move of choice
Role: Pivot
Extra Information: Must want to use its defensive profile (thanks to type- and ability based immunities) to come in and pivot out.
Name: Bushigret
Stats: 84/121/112/59/101/63 (540)
Type: Flying/Fighting
Abilities: Justified | Volt Absorb (HA)
Hey, so we've got immunities that remove a mon's 4x weakness, so let's now talk about that mon that's all about stacking immunities. To be honest, this mon doesn't really have that many immunities, with only two. The real selling point of this mon however is its disgustingly effective ability to pivot into attacks. It does it so well that I'd argue the fact that it can neutralize one of its weaknesses via its ability is already a bit too much considering its great defensive typing. The role of a "defensive pivot" doesn't exactly require that you have 2 immunities, the fact that this mon is Fighting/Flying already gives it credance as a defensive switch in already to some scary and common physical attacking types like Fighting, Ground, and Dark.
Nevertheless, this mon fulfills its role as defensive pivot to a T, even if I find it overtuned in some aspects. For instance, this mon's sheer access to utility could've been toned down just a smidge considering its combination of traits. I mean you seriously gave this mon Teleport ontop of U-turn and Knock Off as well, and this is all alongside reliable recovery and Defog especially combined with its statspread. Keep in mind that Fighting/Flying is just a great offensive typing as it is a defensive typing. This mon's movepool access is just in general kinda bonkers.
THE AWESOME
Made By: Orangesodapop, Wish by: LoginatorStats: Low Offenses (for balance)
Type: -
Abilities: -
Moves: -
Role: Fast Wall/Support
Extra Information: -
Name: Comenova
Stats: 107/67/77/57/87/147 (542)
Type: Steel/Fire
Abilities: Wishing Star | Aftermath (HA)
Wishing Star: When this Pokemon switches out, it's replacement heals 1/8th of this Pokemon's max HP.
Comenova is absolutely looking to be a meta staple. Hey, wait we just got finished talking about a fast wall. It looks quite similar to Ashtrom, and in many ways they are very similar, but Comenova sets itself apart by its support ability, "Wishing Star". Wishing Star is the aspect of Comenova that allows it to basically be the glue that holds entire teams together, as it negates hazard damage, recoil damage, chip damage from status, and can help keep a team's offensive threats well enough to wreak havoc throughout the course of the game. Just this aspect alone already makes it a top mon, but it's got some notable utility on top of that from hazard setting to pivoting.
Comenova is balanced by its absolutely pitiful offensive stats, which are even lower than Ashtrom. Although it does have a way to boost these offenses, they are so low that it's not worth it to even try boosting. That being said, it does have a few ways of forcing progress, just like the aforementioned utility moves that Comenova can make use of as well as Foul Play which can turn the tide on physical attackers that think they can use Comenova as setup bait. Overall, a very solid mon that seems to be quite good but also seems balanced enough to the point that isn't too overpowered.
Made By: Tanny89k, Wish by: anaconjaStats: -
Type: -
Abilities: Poison Heal
Moves: Octolock
Role: Stallbreaker
Extra Information: -
Name: Vinicle
Stats: 130/80/70/95/70/80 (525)
Type: Grass/Ground
Abilities: Color Change | Poison Heal (HA)
Alright, this is a really cool idea for a stallbreaker. I applaud both the wishlister and the subber here as they were able to make a mon that is overall pretty balanced but plays in a really interesting way. It has a small movepool but it works a lot better than some other sub I know because the ability synergizes exceptionally well with its kit in a way that allows it to play around with the moves it does have to a much more meaningful degree. Its got key utility options and most importantly of all its got options that help lean into its role as a Stallbreaker, with Leech Seed and Pain Split helping to deal constant chip onto the opponent after they get trapped by Octolock. Octolock also helps stallbreaking, as it consistently makes the opponent more vulnerable every turn and opens up the way for Vinicle to take the KO.
Poison Heal is an excellent ability on a mon with a decent defensive typing and bulk that isn't too crazy but still lends it the ability to tank a few hits before it gets down, enough to break through some other bulky mons and again really leans into its role in a cool way. I really like this mon and I think it will be solid even without Octolock, though it'll probably try and make use of Octolock as much as it can.
Made By: PalpitoadChamp, Wish by: DenebStargazerStats: Only one stat must be above 100
Type: Fire/Grass
Abilities: -
Moves: -
Role: Mixed Attacker
Extra Information: -
Name: Parsmarin
Stats: 82/112/75/93/77/91 (530)
Type: Fire/Grass
Abilities: Chemical Burn / Flame Body | Immunity (HA)
Chemical Burn: This Pokemon's contact moves lower the target's SpD by 1.
This mon is sick. Usually, Mixed Attackers haven't had a place in many metagames for a couple of reasons. Just the fact that you're forced to share EVs or share a movepool with both a physical or special attack, even with good offenses in both, is already a tall order for most Pokemon instead of simply specializing or committing to one side of the attacking spectrum. Usually trying to go mixed is less effective at actually dealing any meaningful damage over the course of the game, because a Pokemon might barely miss out on important benchmarks they would've hit had they chosen to go full on one attacking stat or the other, or slotted in other important moves or coverage that they would much more rather use. Parsmarin is able to circumvent this very cleverly though via its ability, Chemical Burn, that actually allows Parsmarin to both specialize into one attacking stat while also encouraging it to run a special attack in its moveset.
Generally what this mon aims to do is simple: Hit the opponent with a contact move to lower their SpD, then once their defense is lowered, hit them with a special move. The genius of this mon is that this particular ability is good against both physical walls and special walls. Physical walls get their lower SpD lowered even further, which even opens them up for a potential OHKO. Special walls will get hit on their lower Def, and is most likely vulnerable to a 2HKO. Power Whip in particular will be Parsmarin's main STAB and will be using that most of the time. It's special STAB will be Fire Blast as it hits most of the meta and works well with Parsmarin. It doesn't have much in the way of coverage (thank goodness) but it does have U-turn which actually allows it to set up its teammates well, as U-turn will hit the opponent and lower their defenses, which will set up a special attacking teammate.
Overall, probably my favorite mon out of all of them. Very interesting wish accomplished very well with such creative pazzazz.
Made By: Low-Key, Wish by: EeveeGirl1380Stats: -
Type: -
Abilities: Pickpocket (should want to use it)
Moves: -
Role: -
Extra Information: Wants to run an item, not in "Popular Items", viably.
Name: Megammick
Stats: 126/55/104/98/52/105 (540)
Type: Normal/Electric
Abilities: Motor Drive | Pickpocket (HA)
Oh, what's this? A Fast Electric-type mon with a limited movepool, good bulk, and good offenses? What is this, Bizipbi?
Actually no, because the major difference between Megammick and Bizipbi is that Megammick is actually interesting, and actually looks like it has some thought behind it, and actually has an interesting gimmick to make use of. Remember, there's a clear difference between having freedom with a wishlist and choosing to make a gimmick, then getting a gimmick from a wishlist and making the most of it.
Anyway, Megammick is very cool. It's also one of those mons that doesn't have a lot of coverage (again, a blessing) but actually tries to make the most out of the gimmick, being Pickpocket + an "unpopular" item. High physical bulk helps to soak up contact moves to help Megammick pick more pockets, and unlike what you think it actually has reliable recovery so it can come back for multiple trips of Pickpocket. Utilizing Throat Spray as the unpopular item is very cool as a fast mon with Hyper Voice and Overdrive, which also simultaneously opens up the item slot, again synergizing with the concept. Not only that but it still has a bit of utility so it isn't just a mon that clicks its two moves and that's all it does. In fact Megammick doesn't even have Volt Switch (a blessing) but can still act as decent support for its teammates since its good physical bulk allows it to soak up attacks.
Megammick is a very simple mon that manages to execute its gimmick pretty well in my opinion, while also allowing it to fulfill a unique role in a team and support its team even aside from the gimmick.
Anyway, that's about it in terms of mons. To be completely honest I just got lazy making descriptions and stuff, so here's the TL;DR versions of some of the other mons:
THE AWESOME
Syntheleo: No more Scald spam les go. Very nice in a meta that seems have some very strong and relevant waters with Scald.
THE GOOD
Greedant: Interesting as a concept but probably underpowered (you did awesome tho Regic the meta is just kinda insane with its powerlevel)
Chestire: Trickser (wth not Trickster do you not know how to spell it) is cool, if a bit arbitrary. What moves are considered "Tricky" moves? I'm not entirely sure, Chestire's whole gimmick is kinda just all over the place, it can probably do a lot of things tbh with the sheer amount of moves it gets so I can't really see it being all that bad, but I guess we'll just have to see.
THE REST OF 'EM
The rest of 'em: The rest of the mons don't really stand out to me immediately, well aside from Anglight since its a Lanturn evolution.
Edit: Just gonna say this about Anglight since I kinda pushed it under the rug. It's another very bulky water with access to Scald, but it's signature looks kinda obnoxious, considering 20% is a paralysis every fifth time you use the move and its a 100BP special attacking move, and Anglight is certainly a mon you want to be putting infront of a lot of moves to tank hits. Thank goodness it doesn't have reliable recovery (unlike the other bulky waters). It looks to be a very solid defensive pivot, but its signature with that paralysis chance might be pretty annoying to face.
None of the rest of the mons are actually bad though, I just don't have much to say about them. Honestly I just got lazy making these sub reviews is harder than I thought, especially for one if I wanted to include every mon. Don't take my opinions with 100% fact, frankly take it with a grain of salt. I'm not really an expert in competitive, I've definitely dabbled with it and I do know a bit, but my opinions are just opinions (aside from anything zxgzxg touched, I think we can all agree that both their wishlist and their Pokemon were pretty horrible. That's not my opinion, it's just fact).
Everybody else I would also like to see your guys' opinions on these mons, particularly on the ones I haven't covered yet if you can. I'd love to see what you guys think.
Made By: ViZar, Wish by: zxgzxgStats: -
Type: -
Abilities: -
Moves: -
Role: -
Extra Information: Names, Types, Abilities and Moves must include 26 A, 25 B, 24 C, .... 2 Y and one Z.
Name: 3a16b3c12d19f16g8h2i17j12k5m2n5p19q4v
Stats: 100/95/90/95/90/100 (570)
Type: ???
Abilities: Camoform
Camoform: Users type matches its first two moveslots
XYZ-Alpha Beam: Normal, Special, 90 BP, 100% Acc, 10/16 PP, Lowers targets highest stat by 1.Bleakwind Storm, Ceaseless Edge, Clangorous Soul, Double Iron Bash, Aqua Cutter, Chilly Reception, Behemoth Blade, Moonlight, Axe Kick, XYZ-Alpha Beam, Apple Acid, Drain Punch, Acid, Avalanche, Hex, Wish, Whirlwind, Peck, Dig, Leaf Blade, Mimic, Bind, Tran Beam
Tran Beam: Normal, Special, 90 BP, 100% Acc, 10/16 PP, Transforms the target into Ditto.