SEDS RMT: wifi!

This is my first Rate My team thread, and I don't have everything ready yet, so nothing is set in stone. Anyways, I have a strange team full of strange looking ...things... Any advice would be MUCH appreciated, I could seriously use some imput on some guys. Since I am not a chump, I won't make any light blue text, yellow text, or font tags.

<AT A GLANCE>​

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I am very into UU metagame, but I hate losing to OU half the time... So, this is my FIRST attempt at an OU team! So far, I have Omastar, Tangrowth, and Umbreon at least partially trained/bred.


~Bronzong~ @ leftovers
Relaxed
252 HP/ 152 ATK 106 DEF
Levetate

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Rest/Hypnosis?
Gyro ball (PP max?)
Psychic
Stealth Rocks

If only Gyro Ball had more than 5 PP... Anyways, Bronzong is my lead, mostly because it is usually a lead and I have nothing better for the role... It has only one weakness, so it's good for any team. Covers Ice for me, along with killing weavile, ninjask, and other fast leads. Psychic is just filler, but it can kill breloom if I need it to. Some guy asked me to do a project on it, so I might as well fit it in.


~Tangrowth~ @ leftovers
Impish
255 HP 255 DEF
Chlorophyl

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Power Whip
Leech Seed
Knock Off
Stun spore

Tangrowth is awesome looking, and makes a great physical tank, Always being able to defeat gyarados, It can knock off even after taunt. If morning sun wasn't XD, I would have that. Stun spore is more spammable than sleep powder, but... which is better? Knock off is for knocking off items! Power Whip does damage! AND leech seed forces out annoying things like agiligross. Vileplume, although it is my favourite poke, cannot compete as well in OU as this guy. T_T

~Omastar~@leftovers/shuca berry
Modest
252 Hp, 96 Satk 116 spe 46 def
Swift Swim

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Rain Dance
Hydro pump
Ice beam
Ancient Power/protect/TOXIC SPIKES?

Omastar is key in my team, it resists fire 4X, Ice 2X, Normal 2X, Poison 2X, Flying 2X, and has a nice defense stat at base 125. I am quite aware that HEATRAn resists all of these attacks, but... Omastar is one of my favourite pokes and can late game sweep or physical tank if I need him to. His ground/electric/grass weaknesses are covered fairly well in my team. The shuca berry can allow Omastar to make a gimmicky Garchomp counter. It can take air slashes from togekiss for a while with it's resistance. I really like both protect and ancient power. Toxic spikes would require rebreeding, but I guess I could get it. The EV spread needs help here, folks. Outspeeds positive base 100s in the rain, by some odd fluke. Hydro pump is there because I like it.


~ Heracross ~ @ Choice Band
Adamant
252 attack 252 speed.
Guts, probably.

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Close Combat
Megahorn
Night Slash/sleep talk
Stone edge

Poor heracross is slowly losing popularity due to gengar, garchomp, weezing, and gliscor use increasing. The choice band is here for sheer power of 2HKOing skarmory. It's weaknesses are covered well by omastar, bronzong, and Umbreon. Sleep talk is situational, but it can be used to squeeze extra power from a sleeping heracross. I have seen dragonite use choice band sleep talk for outraging and getting out in on turn, but guts makes it even more frightening. He is here to kill cressilia, blissey, skarmory, and anything dumb enough to think of switching in. I am debating scarf because of azelf.

~Umbreon!~ @ leftovers or Lum Berry
Relaxed
252 HP 252 SPDEF 6 DEF
Synchronize

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Wish
Baton Pass
Curse/yawn...
Payback

Umbreon. The most defensive of all dark resists. Therefore, no CB TAR WEAK! I did not EV train this guy, I got it as a redistributable. It can wish pass and keep heracross, claydol, bronzong, or itself healthy. It can curse up and sweep (I actually did this once...) or baton pass to bronzong. If I can pull off two curses, bronzong does 101.12% - 118.77% to garchomp with gyro ball, and ends up with over 600 defense. wow. Anyway, since umreon is thought to be set up fodder, why not yawn the chumps away? Unfortunately, yawn is illegal if I already slept something.


~Claydol~ @ leftovers
Calm
252 HP 176 SATK 96 Sp. DEF
Levetate

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Rapid Spin
Ice Beam
Land Power
Light Screen

Claydol is a good spinner because it is nearly immune to all types of spikes. It can set up a screen for the team, because the first three guys have higher defense than special defense. Ice beam away those pesky specsmences, and land power the other guys. I might decide on earthquake later. Unfortunately, it can be pursued. Good news though: Most infernapes are Naive, and this is the best I can do against them right now.





I am sort of wishing I could fit cradily on my team somewhere, but the Ice/Fight/Bug weaknesess were too much to cover, and I need a wisher and a spinner. I may switch Omastar for stockpile/toxic gastrodon, so I don't have to worry about fight as much, or raiku. Mostly, I based my team off of what I like to use, so it has a few(a lot) major flaws:

Infernape: The best I can do is claydol, or heracross, If I chose scarf. I am screwed if infernape shows up.

Raiku: If this thing comes in, I am screwed unless I get gastrodon back.

Herracross: Um, my own herra? Bronzong? I am screwed if I meet one.

Azelf: Once again, I am screwed over by azelf. 100% like. Only scarfcross can handle it, maybe umbreon.

Suicine: I have toxicroak in my box somewhere, but any ice beaming suicine causes problems.

Garchomp: I feel as though garchomp is covered fairly well. Bronzong, Tangrowth, Claydol, and *Omastar (*assuming it is scarf-outrage)

Salamence!!:Deadly. VERY deadly. Claydol can beat specsmence, Omastar can "counter" physical mence with a gimmicky berry.

Celebii!!: VERY DEADLY! The sub-seed set is very difficult to beat. Herracross could get in on the revenge if it has no substitute up. Tangrowth could (in theory) wall ones with grass knot over psychic.



I am quite open to any advice anyone has to offer. Any rapid spinners that aren't weak to fight, bug, or fire would be nice.
iRate away! (prepares to be seriously flamed)
 
claydol cant counter infernape, pretty much all mix apes run grass knot and mix ape is the most common form of infernape, and claydol's weight puts grass knot at 120 power IIRC . cresselia is a very good mixape counter with her defences and resist to his stronger stab, 68 sp.atk evs on cressy are just enough to kill infernape, with a good chance of 1HKOing it.
 
Hmmm... If I got rid of claydol, I could put... Starmie in place? I need to keep a spinner. What could I get rid of for a bulky psychic?

EDITS: Wait: hitmontop! Fake out/mach punch always beats infernape.
 
drop umbreon for cressy and get rid of omastar for a special sweeper or mixape. omastar just cant play well on OU teams and you need a special offensive force.
 
Omastar has SOME potential with 363 satk (in theory, of course), but it does have a mixape issue. It isn't as weak as most people think, it has about 500 base stat total, hits #29 highest sp.atk, #26 highest defense, a decent ability, and can OHKO stuff with hydro pump.

I am thinking maybe Spiritomb, hitmontop, or Dragonite to deal with dumb apes. I don't like starters (or cress) much, but I do like uxie. Anyways, umbreon also adds herra-ape weakness.


Although Omastar isn't OHKO'd by ape's close combat, he has got to go. T_T
If I had a gimmicky HEATPROOF bronzong, that would bring some laughs. ground is covered well, so it wouldn't cause much problems.

Wait... what special attackers do you have in mind? I like porygon-z, porygon2, gastrodon, Spiritomb, drifblim,celebii, and vileplume. Dugtrio could beat infernape for me... Spiritomb is looking like a good choice to deal with apes AND azelf.
 
Umbreon deals with Azelf quite well, Payback does heaps to it, and the best it can do is Flamethrower you.

Yeah, Mixape runs through this team...
 
Omastar wants more speed. 228 Speed and Modest gives you 363 Special Attack and 406 Speed in the rain. I recommend Mystic Water as the item, and Surf > Hydro Pump always. Sound's gimmicky, but you'd be surprised at the KOs it racks up.
 
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