Self Evident Truths: The Pursuit of a Well Constructed Concept

Self Evident Truths: The Pursuit of a Well Constructed Concept

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Instead of writing a fun intro about scientific pursuits, alternate views on playstayles and historical mechanisms; I decided to modify an excerpt from one of history’s most important documents to reflect the current state of affairs in the XY OU Meta. Please enjoy ^_^

“When in the Course of events in the XY OU Meta, it becomes necessary for one people to dissolve the conceptualizations which have connected them with another, and to assume among the powers of the earth, the separate and equal station to which the Laws of Nature and of Nature's God, Arceus, entitle them, a decent respect to the opinions of competitive whole requires that they should declare the causes which impel them to the dissolution of such concepts.

We hold these truths to be self-evident, that all competitive battles are created equal, that they are endowed by their Creator, Smogon, with certain unalienable Rights, that among these are Life, Liberty and the pursuit of Happiness.--That to secure these rights, Governments are instituted among them, deriving their just powers from the consent of the governed, Competitive Battlers --That whenever any Concept becomes destructive of these ends, it is the Right of the People to alter or to abolish it, and to institute new Government, laying its foundation on such principles and organizing its powers in such form, as to them shall seem most likely to effect their Safety and Happiness. Prudence, indeed, will dictate that Governments long established should not be changed for light and transient causes; and accordingly all experience hath shewn, that mankind are more disposed to suffer, while evils are sufferable, than to right themselves by abolishing the forms to which they are accustomed. But when a long train of abuses and usurpations, pursuing invariably the same Object evinces a design to reduce them under absolute Centralization, it is their right, it is their duty, to throw off such Concepts, and to provide new Guards for their future security.--Such has been the patient sufferance of these competitive collective; and such is now the necessity which constrains them to alter their former Systems of Government.”


Declaration of Concepts .mod… now on to the team…


Drac Nuke’em

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Latios @ Life Orb
EV: 252 SpA / 8 SpD /252 Spe
Ability: Levitate
Timid Nature (+Spe, -Atk)
IV: 0 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- HP Fighting
- Roost
- Psyshock
- Draco Meteor


Reasoning: I really like Latios! His ability to drop a nuke was first speculated to be mitigated with the introduction of Fairies. However, we’re forgetting that we are smart players and we know when we should drop the bomb or fall back on spamming STAB Psyshock, which also serves as an excellent check to Mega Venusaur and his insane bulk. Roost heals off the LO recoil while HP Fighting ruins Bisharp’s Life and can 2HKO any version of Tyranitar with the exception of one with 252/156+ HP and SpD investment or more.

252 SpA Life Orb Latios Psyshock vs. 248 HP / 252+ Def Mega Venusaur: 213-252 (58.6 - 69.4%) -- guaranteed 2HKO

252 SpA Life Orb Latios Hidden Power Fighting vs. 32 HP / 0 SpD Bisharp: 458-541 (164.1 - 193.9%) -- guaranteed OHKO

Exterminate With EXTREME Prejudice

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Dragonite @ Choice Band
EV: 252 Atk / 4 SpD /252 Spe
Ability: Multiscale
Adamant Nature (+Atk, -SpA)
- Extreme Speed
- Outrage
- Earthquake
- Fire Punch


Reasoning: Physical Monster!!! Ran this guy in another of my earlier teams and good god does this guy clean sh!t out… CB Extreme Speed hits everything except Rock and Steel Types for stupid hard damage; virtually 2HKOing the majority of the top Meta. Don’t believe me; look at the calcs below. (I’ll wait…….) OK, either you saw the numbers or didn’t give a rip, either way that is some heavy damage to be taking on the switch, not to mention that Dragonite has coverage moves to answer Steel and Rock Types in the form the EQ and Fire Punch respectively. All that and we didn’t even mention Outrage, which just does UNGODLY amounts of damage to anything and everything, truly making this thing a late game cleaner for which to be reckoned with.

252+ Atk Choice Band Dragonite Extreme Speed vs. 4 HP / 0 Def Thundurus: 197-232 (65.6 - 77.3%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Choice Band Dragonite Extreme Speed vs. 4 HP / 0 Def Mega Charizard X: 135-159 (45.3 - 53.3%) -- 35.5% chance to 2HKO

252+ Atk Choice Band Dragonite Extreme Speed vs. 4 HP / 0 Def Mega Charizard Y: 181-213 (60.7 - 71.4%) -- guaranteed 2HKO

252+ Atk Choice Band Dragonite Extreme Speed vs. 4 HP / 0 Def Mega Pinsir: 126-149 (46.3 - 54.7%) -- 64.5% chance to 2HKO

252+ Atk Choice Band Dragonite Extreme Speed vs. 252 HP / 0 Def Azumarill: 177-209 (43.8 - 51.7%) -- 10.9% chance to 2HKO

252+ Atk Choice Band Dragonite Extreme Speed vs. 0 HP / 0 Def Keldeo: 160-189 (49.5 - 58.5%) -- 69.1% chance to 2HKO after Leftovers recovery

252+ Atk Choice Band Dragonite Extreme Speed vs. 4 HP / 0 Def Talonflame: 195-230 (65.4 - 77.1%) -- guaranteed 2HKO

252+ Atk Choice Band Dragonite Extreme Speed vs. 4 HP / 0 Def Greninja: 204-240 (71.3 - 83.9%) -- guaranteed 2HKO

The Glue Version 2.0

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Scizor @ Assault Vest
EV: 248 HP / 44 Atk / 216 SpD
Ability: Technician
Adamant Nature (+Atk, -SpA)
- Bullet Punch
- Knock Off
- U-Turn
- Pursuit


Reasoning: Scizor is one of my fav mons and I make no bones about it. However, this was a set that I tried a while back and really liked. 216 SpD Scizor with the Assault Vest Boost basically makes his Special Defense the equivalent of a Fully Invested Special Defense Latias. That is not a misprint. He can duplicate one of the best Special Walls around. Then we factor in things like +1 Stab Priority Goodness, Pursuit to trap the Latis, Knock Off for reliable Spamming and ridding annoying items like leftovers and U-Turn for a Pivot and we are looking at a possible scary mon who can either keep the assembly line moving or clean up late if everyone left has been dinged up in advance. 4x weak to Fire sucks but if this didn’t exist then this guy would simply be broken.

I’m BANNED from B-Day Parties because I Pop ALL The Balloons...
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Zapdos @ Leftovers
EV: 232 HP / 252 SpD / 8 SpA / 16 Spe
Ability: Pressure
Bold Nature (+Def, -Atk)
IV: 0 Atk
- Thunderbolt
- Roost
- Heat Wave
- Defog


Reasoning: Do I really need to explain this… ok… fine… I’ll explain… -_- Need defogger for SR. Zap walls Mega Pinsir and Talonflame to hell, can absorb a Prankster T-Wave from Thundurus. Heat Wave roasts Bisharp who think they can get a free +2 from Defog. Roost for longevity and Thunderbolt over Discharge for more punch, though paralysis more likely with Discharge, were still relying on Hax for that to occur.

Voted Person you’d least want to see in a Dark Alley O_o

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Drapion @ Black Sludge
EV: 248 HP / 8 Atk / 252 Def
Ability: Battle Armor
Impish Nature (+Def, -SpA)
- Crunch
- Toxic
- Poison Jab
- Whirlwind


Reasoning: Do people realize that this guy can be a surprising nuisance to BP teams? Immune to Stored Power, can land super effective hits on Sylveon and Espeon, can phaze anyone not named Espeon (barring an Ingrain) and can poison everyone except Scolipede. Realize I said nuisance because he can still get Spore’d by Smeargle, Ingrain will eliminate phasing period and eventually, Vaporeon will burn me and render his attacks mute. But that doesn’t mean there is potential. Also, his solid 110 Base Defense along with Battle Armor make it so that you literally have to burn him since Sludge allows him to heal. That Ground weakness sucks but with 3 teammates immune to it, using a ground move recklessly can prove fatal. He also partners surprisingly well with the Mega of this team.

Morrigan Aensland

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Gardevoir @ Gardevoirite
EV: 252 SpA / 4 SpD /252 Spe
Ability: Trace -> Pixilate
Timid Nature (+Spe, -Atk)
IV: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp


Reasoning: With the BP Suspect Test, now was a good time as any to try her out. Though she is not my cup of tea, she does get the job done. With two reliable STAB moves in Psyshock and Hyper Voice (thanks to Pixilate) she can compile copious amounts of damage to many opponents. Focus Blast is for Steel coverage, though I really try to have her avoid Steel Types in general, while WoW acts as counter to a mons like Aegislash, who I can’t touch otherwise unless I run Shadow Ball, or Azumarill, who if full health, can take anything I dish out and respond with a Priority Aqua Jet. I won’t lie, I always gravitated towards physical Megas like Mawile, TTar & Scizor, but Morrigan has carved a place in my heart and thus, the reason why I tried to accommodate a team around her and her amazing talents while also maintaining some of my signatures as well.

Well this is the team and I hope that everyone enjoys it and can provide some awesome input about what they hate, or actually like, about this team. Hope to hear from you soon.
 
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Hey Rafael! This this a pretty solid team, but I'm finding Drapion kind of pointless. Honestly, Gardevoir beats BP pretty easily already, just use Taunt > Will-O-Wisp to completely destroy BP.

With a team slot open, I'd get some hazards on this team. By losing Drapion, Aegislash eats up your team as well, so I'd run Defensive Krookodile. It gets up rocks and beats almost all variants of Aegislash. A major weakness this team needs to patch up is the one to Greninja.

252+ SpA Life Orb Greninja Hydro Pump vs. 248 HP / 216 SpD
Assault Vest Scizor: 138-164 (40.2 - 47.8%) -- 50% chance to 2HKO after Stealth Rock

252+ SpA Life Orb Protean Greninja Ice Beam vs. 248 HP / 252 SpD Zapdos: 304-359 (79.3 - 93.7%) -- guaranteed OHKO after Stealth Rock

Nothing on the team wants to switch in, which is why I suggest Assault Vest/Band Azumarill > Assault Vest Scizor.

Mamoswine OHKOs your entire team bar Scizor.

This is why I suggest running Rotom-Heat>Zapdos. It counters bird spam, and it walls Mamo, while maintaining that fire-electric coverage. The reasons that Rotom Heat is better for the team than Rotom Wash because Non-SR Mamoswine almost always carries Freeze-Dry, and because Ferrothorn is a bitch to your team.
Also, Latios can take care defogging in lieu of Zapdos.



Sets:
Azumarill @ Choice Band/Assault Vest
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Knock Off/Superpower/Facade
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 SDef / 4 Spd
Bold Nature
- Volt-Switch
- Overheat
- Will-O-Wisp
- Pain Split

Krookodile @ Leftovers
Ability: Intimidate
EVs: 176 Def / 252 HP / 80 Spd
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- Taunt


Explanations for the sets:
Speed on Krookodile and isfor outspeeding max speed base 70s. Azumarill is pretty self explanatory. Knock Off or Facade is preferred for AV. Superpower or Facade is preferred for Band. Don't forget to run Taunt over Will-O-Wisp!

That's all I have for this team. I hope this helps!
 
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Hey Rafael! This this a pretty solid team, but I'm finding Drapion kind of pointless. Honestly, Gardevoir beats BP pretty easily already, just use Taunt > Will-O-Wisp to completely destroy BP.

With a team slot open, I'd get some hazards on this team. By losing Drapion, Aegislash eats up your team as well, so I'd run Defensive Krookodile. It gets up rocks and beats almost all variants of Aegislash. The last major weakness this team needs to patch up is the one to Greninja and Mamoswine.

252+ SpA Life Orb Greninja Hydro Pump vs. 248 HP / 216 SpD
Assault Vest Scizor: 138-164 (40.2 - 47.8%) -- 50% chance to 2HKO after Stealth Rock

252+ SpA Life Orb Protean Greninja Ice Beam vs. 248 HP / 252 SpD Zapdos: 304-359 (79.3 - 93.7%) -- guaranteed OHKO after Stealth Rock

Mamoswine OHKOs your entire team bar Scizor.

Nothing on the team wants to switch in, which is why I suggest Assault Vest/Band Azumarill > Assault Vest Scizor.

It wrecks Greninja, and revenges Mamo.

Other small nitpicks: Run 16 Speed EVs on Zapdos to outspeed Bisharp and Breloom and smack them with Heat Wave.

Sets:
Azumarill @ Choice Band/Assault Vest
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Knock Off/Superpower/Facade

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 SDef / 16 Spd
Bold Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave

Krookodile @ Leftovers
Ability: Intimidate
EVs: 176 Def / 252 HP / 80 Spd
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- Taunt


Explanations for the sets:
Speed on Krookodile and Zapdos are for outspeeding max speed base 70s. Azumarill is pretty self explanatory. Knock Off or Facade is preferred for AV. Superpower or Facade is preferred for Band. Don't forget to run Taunt over Will-O-Wisp!

That's all I have for this team. I hope this helps!

First off... very COOL Hauter avatar (at least I think its Haunter)

As per Drapion... I actually referenced BP because of how surprising it was... but Drap pulls his weight in his own way... but perhaps when I get more games in I will feel the "pointless"-ness of him...

The 16 Speed Evs on Zapdos were noted though and adjusted.

Seriously Hjwang, give Drap a shot and see how much of a nuisance he can be ^_^
 
First off... very COOL Hauter avatar (at least I think its Haunter)

As per Drapion... I actually referenced BP because of how surprising it was... but Drap pulls his weight in his own way... but perhaps when I get more games in I will feel the "pointless"-ness of him...

The 16 Speed Evs on Zapdos were noted though and adjusted.

Seriously Hjwang, give Drap a shot and see how much of a nuisance he can be ^_^


I know that Drap is a very unique and underrated pokemon, but it is a little pointless to have a support Drapion on such an offensive team. That's why I recommended Krookodile. Also, I believe the changes I made are necessary because your team has some weaknesses to common pokemon like Aegislash and Greninja. Please test my suggestions out, I think you'll like them. Also, thanks for the complement :D
 
Hi
i would suggest giving Flying move to zapdos would be better
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Zapdos @ Leftovers
EV: 232 HP / 252 SpD / 8 SpA / 16 Spe
Ability: Pressure
Bold Nature (+Def, -Atk)
IV: 0 Atk
- Thunderbolt
- Roost
- Air cutter
- Defog

since you dont have flying moves i would suggest air cutter with High critcal hit Ratio

8 SpA Zapdos Air Cutter vs. 252 HP / 4 SpD Mega Heracross: 372-436 (102.1 - 119.7%) -- guaranteed OHKO
and if heat wave
8 SpA Zapdos Heat Wave vs. 252 HP / 4 SpD Mega Heracross: 160-190 (43.9 - 52.1%) -- 17.6% chance to 2HKO
 
Actually HP Bug is better:

0 SpA Zapdos Hidden Power Bug vs. 252 HP / 252+ SpD Celebi: 152-180 (37.6 - 44.5%) -- guaranteed 3HKO after Leftovers recovery

vs

0 SpA Zapdos Air Cutter vs. 252 HP / 252+ SpD Celebi: 114-134 (28.2 - 33.1%) -- 84.9% chance to 4HKO after Leftovers recovery
 
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