Hello all, I am Red Wolf and this is a team I have been playing around lately that uses some of my favorite offensive threats and a deffensive core that utilizes a lot of entry hazards. I've played tested it and I have been thinking about some changes. I decided now would be the best team to get some feedback as you can see where it stands and see where I'm thinking of taking it. I hope the image links work -
Team building process:
First off is one of my favorites. Who doesn't like Breloom? He's just so unassuming for a top treat in OU. He checks Dory and owns rain. This was where it started.
Next up I wanted a special sweeper with lots of coverage. Another of my favorites came to mind instantly. Starmie has amazing coverage, outspeeds any ou treats, absorbs status, can spin, can rexover, can use trick, etc. Starmie is just plain great all round and I had to have it on my team.
Now I needed some clean up, a scout, and a pursuit trapper. I also needed it all in one package and it needed to hit like a BRICK SH*T HOUSE. Enter Scizor. One of the top treats in every gen returns to grace gen V with its presence. Late game this mon cleans up all my messes.
Now that I had my offensive core set up I needed some defense! My first glaring problem was my fire and ice weakness. I figured a nice bulky Wish Vaporeon would fit in nicely. I also tried out Heatren for this position but I was a fan.
Needing a lead and some extra bulk as well as hazards I brought up Skarm. It lays Hazards all over the place and helps me bag some OHKOs that I need.
I NEEDED an electric immunity bad now. It also needed to not worry about fire because Inferape was becoming a huge problem. I decided to try out Nidoking because it also wrecked toxic spikes (I hate those) and a mixed set proved lots of coverage. I think he will need to go though as he is not bulky enough...
A closer look
Skarmory @ Leftovers
Sturdy
Impish
252 HP, 4 Def, 252 sDef
- Stealth Rock
- Spikes
- Whirlwind
- Brave Bird
Skarm lead sets hazards and phazes.Spikes and SR are the hazards and Whirlwind phazes out set up sweepers and allows me to wreck up the haz damage. Bravebird is STAB. Specially defendive Skarm to give it some bulk on both sides. It doesn't have roost so Vaporeon needs to pass it Wish all the time but I'm thinking about changing that. If I think its endanger of fire attacks I switch to vaporeon and Nidoking for electric.
Possible Changes: Bravebird for Roost or maybe maybe SR for Roost if I bring in Hippowdon and I give up its Roar.
Nidoking @ Life Orb
Encourage
Naïve
24 atk, 232 SpA, 252 Spe
- Earthquake
- Ice Beam
- Thunderbolt
- Shadowball
The member that is most likely to go. It is mainly used to break walls and it has great coverage. No superpower because I'd rather set up on Blissey with Breloom :). I do like that Encourage boost also. Bolt-beam coverage and EQ STAB. Shadow Ball helps out with Ghost and psychic types.
Possible Changes: here's the possible change -
Hippowdon @ Leftovers
Sand Strength
Careful
252 HP, 4 Def, 252 sDef
- Earthquake
- Slack Off
- Roar
- Crunch
The reason for this change is I think a nice special bulky Hippo would help my team with some key resistances and can also phaze. I might but on SR to share the hazard load as I said earlier.
Vaporeon @ Leftovers
Water Absorb
Bold
252 HP, 252 Def, 4 sDef
- Boiling Water
- Wish
- Protect
- Roar
Standard wish vap. Boiling water for STAB and burn. Wish + Protect for passing and healing. Roar helps phaze set sweepers and wreck up entry damage. I try to keep Vap alive all game because I have a lot of fire weaknesses. If shanderaa traps and Energy Balls it I can to pursuit trap with Scizor :)
Possible Changes: Roar for HP fire and def EVs for sAtk to OHKO Nattorei. I haven't figured out any exact numbers yet as I just decided to look into after reading a post on PO forums that said it was possible. It would be nice to deal with Nattorei. Also I thought I might need a spinblocker so I thought of maybe adding in -
Burungeru @ Leftovers
Water Absorb
Calm
252 HP, 4 Def, 252 sDef
- Boiling Water
- Will-O-Wisp
- Shadow Ball
- Recover
Scizor @ Choice Band
Technician
Adamant
248 HP, 252 Atk, 8 Spe
-Bullet Punch
- U-Turn
- Superpower
- Pursuit
This thing scouts, it has strong priority and it traps. It serves as my late game clean up. U-Turn and Bullet Punch are it's main options and it has STAB for both. Pursuit is the traping move and Superpower is used to down Dory, Blissey, TTar, and Nattorei if Breloom isn't around to revenge them.
Starmie @ Lift Orb
Natural Cure
Timid
4 hp, 252 Atk, 252 Spe
- Hydro Pump
- Ice Beam
- Thunderbolt
- Recover
Starmie is a awesome offensive force. It has STAB hydro and bolt-beam for coverage. Recover for Life orb recoil. Comes out mid game to wreck havoc. comes in on most walls or for revenge work.
Possible changes: might change to a rapid spin set or a trick set depending how hippo works out.
Breloom @ Life Orb
Technician
Jolly
4 HP, 252 Atk, 252 Spe
- Spore
- Swords Dance
- Mach Punch
- Bullet Seed
Breloom serves as an annoyer/ sweeper. It also destroys weather teams and is my best check for dory. The main plan is to come in after something it checks faints one of mine or on a wall. Set up spore and then SD away. Mach punch for STAB tech boosted priority and Bullet Seed is used if I think I can get it off in time.
So that's the team. I would love any thoughts or feedback you guys could give me on it and especially on the changes I'm thinking about.
- Wolf
Team building process:

First off is one of my favorites. Who doesn't like Breloom? He's just so unassuming for a top treat in OU. He checks Dory and owns rain. This was where it started.


Next up I wanted a special sweeper with lots of coverage. Another of my favorites came to mind instantly. Starmie has amazing coverage, outspeeds any ou treats, absorbs status, can spin, can rexover, can use trick, etc. Starmie is just plain great all round and I had to have it on my team.



Now I needed some clean up, a scout, and a pursuit trapper. I also needed it all in one package and it needed to hit like a BRICK SH*T HOUSE. Enter Scizor. One of the top treats in every gen returns to grace gen V with its presence. Late game this mon cleans up all my messes.




Now that I had my offensive core set up I needed some defense! My first glaring problem was my fire and ice weakness. I figured a nice bulky Wish Vaporeon would fit in nicely. I also tried out Heatren for this position but I was a fan.





Needing a lead and some extra bulk as well as hazards I brought up Skarm. It lays Hazards all over the place and helps me bag some OHKOs that I need.






I NEEDED an electric immunity bad now. It also needed to not worry about fire because Inferape was becoming a huge problem. I decided to try out Nidoking because it also wrecked toxic spikes (I hate those) and a mixed set proved lots of coverage. I think he will need to go though as he is not bulky enough...
A closer look

Skarmory @ Leftovers
Sturdy
Impish
252 HP, 4 Def, 252 sDef
- Stealth Rock
- Spikes
- Whirlwind
- Brave Bird
Skarm lead sets hazards and phazes.Spikes and SR are the hazards and Whirlwind phazes out set up sweepers and allows me to wreck up the haz damage. Bravebird is STAB. Specially defendive Skarm to give it some bulk on both sides. It doesn't have roost so Vaporeon needs to pass it Wish all the time but I'm thinking about changing that. If I think its endanger of fire attacks I switch to vaporeon and Nidoking for electric.
Possible Changes: Bravebird for Roost or maybe maybe SR for Roost if I bring in Hippowdon and I give up its Roar.

Nidoking @ Life Orb
Encourage
Naïve
24 atk, 232 SpA, 252 Spe
- Earthquake
- Ice Beam
- Thunderbolt
- Shadowball
The member that is most likely to go. It is mainly used to break walls and it has great coverage. No superpower because I'd rather set up on Blissey with Breloom :). I do like that Encourage boost also. Bolt-beam coverage and EQ STAB. Shadow Ball helps out with Ghost and psychic types.
Possible Changes: here's the possible change -

Hippowdon @ Leftovers
Sand Strength
Careful
252 HP, 4 Def, 252 sDef
- Earthquake
- Slack Off
- Roar
- Crunch
The reason for this change is I think a nice special bulky Hippo would help my team with some key resistances and can also phaze. I might but on SR to share the hazard load as I said earlier.

Vaporeon @ Leftovers
Water Absorb
Bold
252 HP, 252 Def, 4 sDef
- Boiling Water
- Wish
- Protect
- Roar
Standard wish vap. Boiling water for STAB and burn. Wish + Protect for passing and healing. Roar helps phaze set sweepers and wreck up entry damage. I try to keep Vap alive all game because I have a lot of fire weaknesses. If shanderaa traps and Energy Balls it I can to pursuit trap with Scizor :)
Possible Changes: Roar for HP fire and def EVs for sAtk to OHKO Nattorei. I haven't figured out any exact numbers yet as I just decided to look into after reading a post on PO forums that said it was possible. It would be nice to deal with Nattorei. Also I thought I might need a spinblocker so I thought of maybe adding in -

Burungeru @ Leftovers
Water Absorb
Calm
252 HP, 4 Def, 252 sDef
- Boiling Water
- Will-O-Wisp
- Shadow Ball
- Recover

Scizor @ Choice Band
Technician
Adamant
248 HP, 252 Atk, 8 Spe
-Bullet Punch
- U-Turn
- Superpower
- Pursuit
This thing scouts, it has strong priority and it traps. It serves as my late game clean up. U-Turn and Bullet Punch are it's main options and it has STAB for both. Pursuit is the traping move and Superpower is used to down Dory, Blissey, TTar, and Nattorei if Breloom isn't around to revenge them.

Starmie @ Lift Orb
Natural Cure
Timid
4 hp, 252 Atk, 252 Spe
- Hydro Pump
- Ice Beam
- Thunderbolt
- Recover
Starmie is a awesome offensive force. It has STAB hydro and bolt-beam for coverage. Recover for Life orb recoil. Comes out mid game to wreck havoc. comes in on most walls or for revenge work.
Possible changes: might change to a rapid spin set or a trick set depending how hippo works out.

Breloom @ Life Orb
Technician
Jolly
4 HP, 252 Atk, 252 Spe
- Spore
- Swords Dance
- Mach Punch
- Bullet Seed
Breloom serves as an annoyer/ sweeper. It also destroys weather teams and is my best check for dory. The main plan is to come in after something it checks faints one of mine or on a wall. Set up spore and then SD away. Mach punch for STAB tech boosted priority and Bullet Seed is used if I think I can get it off in time.
So that's the team. I would love any thoughts or feedback you guys could give me on it and especially on the changes I'm thinking about.
- Wolf