this is my stalling team that i use in-game against people who think they can just use legends and win, you know those people, who barely know the difference between spa and atk.
it is also my first stall team.
but i also use it for competitive so here it is!
feel fully free to kill me with comments of meanness, since this isn't my best team, and i might not ever use this team ever again.
oh if you guys don't mind, i like posting EVs below everything else.
lady gaga (Mew) @ leftovers
ability: synchronize
impish nature (+def -spa)
- stealth rock
- thunder wave
- roost
- roar
EVs: 252 hp/ 252 def/ 4 spe
mew is basically my paraspreader and SR setup. i set up stealth rock right away, and then either roost off the damage i gained on the first turn, or thunder wave and roar them out for the next poke to get paralized. yep, mew is pretty simple, just keep going until she dies. i chose her for the main purpose of setting up anything, it took a day or so to decide on the moves but the original set was, stealth rock, sub, roost, barrier, but it didn't have enough "kick" or purpose.
Watch Me (Deoxys-A) @ focus sash
ability: pressure
modest nature (+spa -atk)
- pyschic
- taunt
- ice beam
- thunder bolt
EVs: 4 hp/ 252 spa/ 252 spe
mainly a revenge killer, if he is anything other than that he is a taunter, with 150 base spe and 252 spe evs. i would run timid on it but its not a spikes lead and normally comes in late game so it wouldn't be that effective.
Ridley (dragonite) @ life orb
ability: innerfocus
adamant nature (+atk -spa)
- dragon dance
- extreme speed
- dragon claw
- earthquake
EVs: 156 hp/ 252 atk/ 100 spe
this is my main offensive back up. i use it against things i can't stall. i also send it in as my back up if deoxys is taken out before he can taunt, and ddance while they set up entry hazards, but by the time there done i normally have +6 spe and atk so its kind of a gg right there (because after i take out the entry hazard poke, not much else can stop me). i never bring this in on skarmory.
PORE (shedinja) @ focus sash
ability: wonder guard
adamant nature (+atk -spa)
- protect
- heal block
- theif
- confuse ray
EVs: 4 hp/ 252 atk/ 252 spe
^
lol
well, this is basically support for the rest of the team. not much prediction here, protect on offensive pokemon, heal block on walls such as lugia and blissey. theif can be used on pokemon while they break my focus sash, unless they are paralized witch i would use theif on the second turn of my 2 turn life span. confuse ray because most pokemon will be paralized from mews awesome paraphazing.
Maiden (Arceus-steel) @ steel plate
ability: what else dude, its an arceus
impish nature (+def -spd)
- recover
- cosmic power
- iron head
- stone edge
EVs: 100 hp/ 100 atk/ 100 def/ 100 spd/ 100 spe
a all around switch in for types i'm weak to, like for when i don't want shedinja to die. since its in-game, the arceus can only have 100 evs each stat, so its not a waste to use a couple of attacking moves on this set.
LOLZ (giratina) @ leftovers
ability: pressure
sassy nature (+spd -spe)
- spite
- rest
- sleeptalk
- roar
EVs: 204 hp/ 152 def/ 152 spd
IVs,
0 spe
heres the cap on the bottle, spite roar restalk, what else to ya need. pp stalling most pokemon and spin blocking anything. i may change this later, but i can't think of anything else that usefull. i always wanted to spite/pp stall but never found a pokemon who could pull it off.
like i said, its not my best team, but i put a lot of work into it. it needs more testing but i don't think i'll be using it online unless its a special occasion. but i will continue to beat kids that use ubers with my first and epic stall.
thank you for your time and comments
p.s. : i love nicknaming pokemon
it is also my first stall team.
but i also use it for competitive so here it is!
feel fully free to kill me with comments of meanness, since this isn't my best team, and i might not ever use this team ever again.
oh if you guys don't mind, i like posting EVs below everything else.

lady gaga (Mew) @ leftovers
ability: synchronize
impish nature (+def -spa)
- stealth rock
- thunder wave
- roost
- roar
EVs: 252 hp/ 252 def/ 4 spe
mew is basically my paraspreader and SR setup. i set up stealth rock right away, and then either roost off the damage i gained on the first turn, or thunder wave and roar them out for the next poke to get paralized. yep, mew is pretty simple, just keep going until she dies. i chose her for the main purpose of setting up anything, it took a day or so to decide on the moves but the original set was, stealth rock, sub, roost, barrier, but it didn't have enough "kick" or purpose.

Watch Me (Deoxys-A) @ focus sash
ability: pressure
modest nature (+spa -atk)
- pyschic
- taunt
- ice beam
- thunder bolt
EVs: 4 hp/ 252 spa/ 252 spe
mainly a revenge killer, if he is anything other than that he is a taunter, with 150 base spe and 252 spe evs. i would run timid on it but its not a spikes lead and normally comes in late game so it wouldn't be that effective.

Ridley (dragonite) @ life orb
ability: innerfocus
adamant nature (+atk -spa)
- dragon dance
- extreme speed
- dragon claw
- earthquake
EVs: 156 hp/ 252 atk/ 100 spe
this is my main offensive back up. i use it against things i can't stall. i also send it in as my back up if deoxys is taken out before he can taunt, and ddance while they set up entry hazards, but by the time there done i normally have +6 spe and atk so its kind of a gg right there (because after i take out the entry hazard poke, not much else can stop me). i never bring this in on skarmory.

PORE (shedinja) @ focus sash
ability: wonder guard
adamant nature (+atk -spa)
- protect
- heal block
- theif
- confuse ray
EVs: 4 hp/ 252 atk/ 252 spe
^
lol
well, this is basically support for the rest of the team. not much prediction here, protect on offensive pokemon, heal block on walls such as lugia and blissey. theif can be used on pokemon while they break my focus sash, unless they are paralized witch i would use theif on the second turn of my 2 turn life span. confuse ray because most pokemon will be paralized from mews awesome paraphazing.

Maiden (Arceus-steel) @ steel plate
ability: what else dude, its an arceus
impish nature (+def -spd)
- recover
- cosmic power
- iron head
- stone edge
EVs: 100 hp/ 100 atk/ 100 def/ 100 spd/ 100 spe
a all around switch in for types i'm weak to, like for when i don't want shedinja to die. since its in-game, the arceus can only have 100 evs each stat, so its not a waste to use a couple of attacking moves on this set.

LOLZ (giratina) @ leftovers
ability: pressure
sassy nature (+spd -spe)
- spite
- rest
- sleeptalk
- roar
EVs: 204 hp/ 152 def/ 152 spd
IVs,
0 spe
heres the cap on the bottle, spite roar restalk, what else to ya need. pp stalling most pokemon and spin blocking anything. i may change this later, but i can't think of anything else that usefull. i always wanted to spite/pp stall but never found a pokemon who could pull it off.
like i said, its not my best team, but i put a lot of work into it. it needs more testing but i don't think i'll be using it online unless its a special occasion. but i will continue to beat kids that use ubers with my first and epic stall.
thank you for your time and comments
p.s. : i love nicknaming pokemon