Yoshiblaze
ye
teh rules for you fools said:Format: B4P3 Series
48 Hour DQ, 1 Warning - 72 Hours for refs
Switch = None
Abilities: All
Items: All
Subsitutions: 2
Megas: Infinite
Z-Moves: 1 per Z-Crystal used
1 Recovery / 2 Chills
Turn Order: Coin Flip followed by Right of Way.
Arena: ASB Tournament Arena
What's a Series? said:Series Explanation
- Best of 3 1v1s
- Turn Order is determined by Coin Flip in the first fight, and Right of Way in future fights.
- Right of Way: Granted to the loser of the previous bout.
- Individual fights can end in a tie. In such a case, a tiebreaker will be conducted where Right of Way goes to the victor of the last round that ended in a victory.
- In the tiebreaker, players may use any of the 4 Pokemon that they sent in, even if they were used previously.
"Come one, come all, to this second round matchup of the ASB Series Tournament! Man, haven't done that in awhile..."
"..Um-"
"Um what?"
"Hasn't this happened before? Like this battle was scheduled but just didn't happen since one side was DQ'd?"
"What are you talking about? We just started round 2, with this matchup set. You must've taken too many Sucker Punches to the head, Polly."
"But, we alread- oh whatever..."
"Anyway, let's get this party started!"
"Where words fail, music speaks."
Meloetta [-] [Aurora]
NATURE: Naive
TYPE: Normal / (Psychic [Aria] / Fighting [Pirouette])
ABILITIES: Serene Grace
ARIA STATS
HP: 110
Atk: 3
Def: 3
SpA: 5
SpD: 4-
Spe: 104+
+12% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 23
PIROUETTE STATS
HP: 110
Atk: 5
Def: 3
SpA: 3
SpD: 2-
Spe: 148+
+25% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 23
COUNTERS
EC: N/A
MC: 0
AC: N/A
MOVES (90/90)
Physical (31)
Acrobatics
Brick Break
Close Combat
Covet
Drain Punch
Dual Chop
Facade
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Ice Punch
Knock Off
Last Resort
Low Kick
Low Sweep
Payback
Power-Up Punch
Quick Attack
Retaliate
Return
Rock Smash
Secret Power
Shadow Claw
Stone Edge
Strength
Thunder Punch
U-turn
Wake-Up Slap
Zen Headbutt
Special (23)
Charge Beam
Confusion
Dazzling Gleam
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Grass Knot
Hidden Power
Hyper Beam
Hyper Voice
Psybeam
Psychic
Psyshock
Relic Song
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Thunder
Thunderbolt
Uproar
Status (36)
Ally Switch
Calm Mind
Confide
Double Team
Embargo
Flash
Gravity
Heal Bell
Helping Hand
Hone Claws
Light Screen
Magic Coat
Magic Room
Perish Song
Protect
Psych Up
Rain Dance
Recycle
Rest
Role Play
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Teeter Dance
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Work Up
Necturna[F] [Maleficent]
Nature: Jolly
Type: Grass / Ghost
[Abilities]
Forewarn (Passive)
Telepathy (Passive) (H) (Unlocked)
[Stats]HP: 100
Atk: 5
Def: 4
SpA: 2-
SpD: 5
Spe: 94+
+10% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6MC: Maxxxed!
AC: 5/5
[Moves] [80|80] [+5 CC]
PHYSICAL
Bind
Covet
Cut
Facade
Frustration
Giga Impact
Horn Leech
Knock Off
Leaf Blade
Leech Life
Natural Gift
Payback
Phantom Force
Poison Fang
Power Whip
Return
Secret Power
Seed Bomb
Shadow Claw
Shadow Sneak
Stone Edge
Super Fang
Thief
Thunder Fang
Vine Whip
SPECIAL
Absorb
Dark Pulse
Dream Eater
Energy Ball
Future Sight
Giga Drain
Grass Knot
Hex
Hidden Power [Rock]
Hyper Beam
Infestation
Leaf Storm
Night Shade
Ominous Wind
Psychic
Round
Shadow Ball
Snore
Solar Beam
Swift
OTHER
Attract
Calm Mind
Confide
Curse
Double Team
Flash
Forest's Curse
Grassy Terrain
Gravity
Ingrain
Leech Seed
Leer
Magical Leaf
Nature Power
Nightmare
Pain Split
Protect
Psych Up
Rest
Sketch (Soak)
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Synthesis
Telekinesis
Torment
Toxic
Toxic Spikes
Trick
Will-O-Wisp
Worry Seed
Kecleon[M] [Kal'Bir]
Nature: Naughty
Type: Normal
[Abilities]
Color Change (Trigger)
Protean (Toggle) (H) (Unlocked)
[Stats]HP: 100
Atk: 4+
Def: 3
SpA: 3
SpD: 4-
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: N/AMC: Maxxxed!
AC: 5/5
[Moves] [111|111] [+7 CC]
PHYSICAL
Aerial Ace
Aqua Tail
Astonish
Bind
Body Slam
Brick Break
Counter
Cut
Dig
Dizzy Punch
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Headbutt
Ice Punch
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Mega Kick
Mega Punch
Natural Gift
Power-Up Punch
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Scratch
Secret Power
Seismic Toss
Shadow Claw
Shadow Sneak
Slash
Strength
Sucker Punch
Thief
Thunder Punch
SPECIAL
Ancient Power
Blizzard
Charge Beam
Fire Blast
Flamethrower
Grass Knot
Hidden Power [Poison]
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Psybeam
Round
Shadow Ball
Shock Wave
Snore
Solar Beam
Swift
Synchronoise
Thunder
Thunderbolt
Water Pulse
OTHER
After You
Attract
Camouflage
Captivate
Confide
Defense Curl
Disable
Double Team
Endure
Flash
Hone Claws
Magic Coat
Metronome
Mimic
Nasty Plot
Protect
Psych Up
Rain Dance
Recover
Recycle
Reflect Type
Rest
Role Play
Screech
Skill Swap
Sleep Talk
Snatch
Stealth Rock
Substitute
Sunny Day
Swagger
Tail Whip
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Work Up
Colossoil [M] [Moby Dick]
NATURE: Jolly (+14% Accuracy)
TYPE: Dark/Ground
ABILITIES: Rebound | Guts | Unnerve [Hidden]
STATS
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
COUNTERS
EC: 6/6
MC: 19
AC: 5/5
MOVES (73/100)
Physical (45)
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Double-Edge
Dragon Tail
Drill Run
Earthquake
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Giga Impact
High Horsepower
Horn Attack
Horn Drill
Iron Tail
Knock Off
Magnitude
Megahorn
Payback
Peck
Poison Jab
Pursuit
Rapid Spin
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sand Tomb
Smack Down
Stone Edge
Sucker Punch
Superpower
Tackle
Thief
Thunder Fang
U-Turn
Special (8)
Bubble Beam
Dark Pulse
Earth Power
Mud Bomb
Muddy Water
Sludge Wave
Spit Up
Water Spout
Status (20)
Block
Double Team
Encore
Endure
Leer
Protect
Quash
Rest
Roar
Rototiller
Sandstorm
Sleep Talk
Snatch
Stockpile
Substitute
Swallow
Taunt
Torment
Toxic
Wide Guard
VS
Matezoide (Individual Series Record: 1-2)
<Primeape> [Steve] (Male)
Nature: Jolly (+14% accuracy)
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
About: He is the very first pokemon Matezoide obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour.
Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling truly alive during a battle with a worth opponent (But cant control his anger if he feels the situation is....ridiculous), he cares very much about his trainer and team mates. As Matezoide's oldest pokemon and closest friend, Steve is considered to be the leader of his pokemon, and the one they can always trust for help regardless of the situation.
Abilities:
Vital Spirit (Passive):
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Anger Point (Passive):
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Defiant (HIDDEN ABILITY UNLOCKED Passive):
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (95 * 1,15)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: Max
AC: 5/5
Moves: - MAXED - 7 CC Bonus
Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)
Pursuit
Fling
Cross Chop
Punishment
Final Gambit
Swagger
Rage
Thrash
Dig(*)
Acrobatics(*)
Rock Slide(*)
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bulk Up
Bulldoze
Confide
Counter
Curse
Defense Curl
Double-Edge
Double Team
Dual Chop
Dynamic Punch
Earthquake
Endeavor
Endure
Facade
Fire Punch
Focus-Punch
Focus Blast
Foresight
Frustation
Giga Impact
Gunk Shot
Headbutt
Helping Hand
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Punch
Iron Tail
Low Sweep
Mega Kick
Mega Punch
Metronome
Mimic
Outrage
Overheat
Pay Day
Payback
Poison Jab
Power Up Punch
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Revenge
Rock-Smash
Rock Tomb
Role Play
Round
Secret Power
Seed-Bomb
Skull Bash
Sleep Talk
Smack-Down
Snore
Spite
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swift
Take Down
Taunt
Thief
Thunder
Thunder-Punch
Thunderbolt
Toxic
U-Turn
Uproar
Work Up
Close Combat(*)
Reversal(*)
Encore(*)
Beat Up
Captivate
Meditate
Mud-Slap
Night Slash
Natural Gift
Rock Climb
Smelling Salt
Vaccuum Wave
<Crawdaunt> [Rob] (Male)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)
Type: Water/Dark
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
About: Rob was the first pokemon ever caught by Matt ,using it's Double-Team and Trump-Card techniches, he slowy gained an advantage against Steve and was about to easily defeat him, until being caught off-guard by an extremely powerfull Reversal combo, weakning him enough to be captured. Being prety much powerless against the lobster pokemon, Steve grew determined to become stronger.
Similary to the others, he cares deeply about his friends, and is willing to risk his life for them if necessary.....he is also a huge nerd, his favorite super-heroes being Superman, Spider-Man and Aquaman.
After a battle with Itsumo and his minions, Rob was left in the brink of death, which led his teammates to seek revenge on Itsumo. After several weeks, Rob fully recovered from the damage to his spine and is back to action, still determined to save Chuck.
Abilities:
Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Adaptability (HIDDEN ABILITY UNLOCKED, Passive): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Stats
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 47 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Moves: - MAXED - 5 CC Bonus
Bubble(*)
Harden(*)
Vice-Grip(*)
Leer(*)
BubbleBeam(*)
Protect(*)
Knock Off(*)
Crunch
Swords-Dance
Crabhammer
Taunt
Guillotine
Swift
Night Slash
Double-Hit
Razor Shell
Aerial Ace
Attract
Avalanche
Blizzard
Brick-Break(*)
Captivate
Counter
Confide
Cut
Dark Pulse
Dig
Dive
Double-Team(*)
Endeavor
Endure
Facade
False Swipe
Fling
Frustation
Fury Cutter
Giga Impact
Hail
Hidden Power (Fire)
Hone-Claws
Hyper Beam
Ice-Beam
Icy Wind
Iron Defense
Metal Claw
Mimic
Mud Slap
Natural Gift
Nature Power
Payback
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Sleep-Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spite
Substitute
Superpower
Surf
Swagger
Toxic
Water Pulse
Water Sport
Waterfall(*)
Whirlpool
X-Scissor
Dragon Dance (*)
Mudsport(*)
Trump Card(*)
Double-Edge
Body-Slam
AncientPower
Chip Away
Aqua Jet
Switcheroo
<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
.
About: Before her capture, Dizzy was a greatly arrogant and unpleasant Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.
Abilites:
Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Tangled Feet (Passive):
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles
Contrary (HIDDEN ABILITY UNLOCKED, Toggle):
Default effect: None.
Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18
EC: NA
MC: 1
AC: 5/5
Attacks:
Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail
Teether Dance
Double Edge
Psych Up
Body Slam
Brick Break
Calm Mind
Covet
Counter
Dig
Double Team
Drain Punch
Endure
Facade
Fake out
Fire Punch
Frustation
Hyper Voice
Ice Punch
Icy Wind
Low Kick
Mega Kick
Metronome
Psych Up
Power Up Punch
Protect
Retaliate
Return
Rock Slide
Safeguard
Shadow Ball
Skill Swap
Snatch
Substitute
Swagger(*)
Thunder Punch
Toxic
Trick Room(*)
Wild-Charge(*)
Work Up
Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Assist
Last Resort
Psycho Cut
Encore
Disable
Psycho Shift
Baton Pass
<Primeape> [Steve] (Male)
Nature: Jolly (+14% accuracy)
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
About: He is the very first pokemon Matezoide obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour.
Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling truly alive during a battle with a worth opponent (But cant control his anger if he feels the situation is....ridiculous), he cares very much about his trainer and team mates. As Matezoide's oldest pokemon and closest friend, Steve is considered to be the leader of his pokemon, and the one they can always trust for help regardless of the situation.
Abilities:
Vital Spirit (Passive):
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Anger Point (Passive):
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Defiant (HIDDEN ABILITY UNLOCKED Passive):
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (95 * 1,15)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: Max
AC: 5/5
Moves: - MAXED - 7 CC Bonus
Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)
Pursuit
Fling
Cross Chop
Punishment
Final Gambit
Swagger
Rage
Thrash
Dig(*)
Acrobatics(*)
Rock Slide(*)
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bulk Up
Bulldoze
Confide
Counter
Curse
Defense Curl
Double-Edge
Double Team
Dual Chop
Dynamic Punch
Earthquake
Endeavor
Endure
Facade
Fire Punch
Focus-Punch
Focus Blast
Foresight
Frustation
Giga Impact
Gunk Shot
Headbutt
Helping Hand
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Punch
Iron Tail
Low Sweep
Mega Kick
Mega Punch
Metronome
Mimic
Outrage
Overheat
Pay Day
Payback
Poison Jab
Power Up Punch
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Revenge
Rock-Smash
Rock Tomb
Role Play
Round
Secret Power
Seed-Bomb
Skull Bash
Sleep Talk
Smack-Down
Snore
Spite
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swift
Take Down
Taunt
Thief
Thunder
Thunder-Punch
Thunderbolt
Toxic
U-Turn
Uproar
Work Up
Close Combat(*)
Reversal(*)
Encore(*)
Beat Up
Captivate
Meditate
Mud-Slap
Night Slash
Natural Gift
Rock Climb
Smelling Salt
Vaccuum Wave
<Crawdaunt> [Rob] (Male)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)
Type: Water/Dark
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
About: Rob was the first pokemon ever caught by Matt ,using it's Double-Team and Trump-Card techniches, he slowy gained an advantage against Steve and was about to easily defeat him, until being caught off-guard by an extremely powerfull Reversal combo, weakning him enough to be captured. Being prety much powerless against the lobster pokemon, Steve grew determined to become stronger.
Similary to the others, he cares deeply about his friends, and is willing to risk his life for them if necessary.....he is also a huge nerd, his favorite super-heroes being Superman, Spider-Man and Aquaman.
After a battle with Itsumo and his minions, Rob was left in the brink of death, which led his teammates to seek revenge on Itsumo. After several weeks, Rob fully recovered from the damage to his spine and is back to action, still determined to save Chuck.
Abilities:
Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Adaptability (HIDDEN ABILITY UNLOCKED, Passive): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Stats
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 47 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Moves: - MAXED - 5 CC Bonus
Bubble(*)
Harden(*)
Vice-Grip(*)
Leer(*)
BubbleBeam(*)
Protect(*)
Knock Off(*)
Crunch
Swords-Dance
Crabhammer
Taunt
Guillotine
Swift
Night Slash
Double-Hit
Razor Shell
Aerial Ace
Attract
Avalanche
Blizzard
Brick-Break(*)
Captivate
Counter
Confide
Cut
Dark Pulse
Dig
Dive
Double-Team(*)
Endeavor
Endure
Facade
False Swipe
Fling
Frustation
Fury Cutter
Giga Impact
Hail
Hidden Power (Fire)
Hone-Claws
Hyper Beam
Ice-Beam
Icy Wind
Iron Defense
Metal Claw
Mimic
Mud Slap
Natural Gift
Nature Power
Payback
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Sleep-Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spite
Substitute
Superpower
Surf
Swagger
Toxic
Water Pulse
Water Sport
Waterfall(*)
Whirlpool
X-Scissor
Dragon Dance (*)
Mudsport(*)
Trump Card(*)
Double-Edge
Body-Slam
AncientPower
Chip Away
Aqua Jet
Switcheroo
<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
.
About: Before her capture, Dizzy was a greatly arrogant and unpleasant Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.
Abilites:
Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Tangled Feet (Passive):
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles
Contrary (HIDDEN ABILITY UNLOCKED, Toggle):
Default effect: None.
Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18
EC: NA
MC: 1
AC: 5/5
Attacks:
Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail
Teether Dance
Double Edge
Psych Up
Body Slam
Brick Break
Calm Mind
Covet
Counter
Dig
Double Team
Drain Punch
Endure
Facade
Fake out
Fire Punch
Frustation
Hyper Voice
Ice Punch
Icy Wind
Low Kick
Mega Kick
Metronome
Psych Up
Power Up Punch
Protect
Retaliate
Return
Rock Slide
Safeguard
Shadow Ball
Skill Swap
Snatch
Substitute
Swagger(*)
Thunder Punch
Toxic
Trick Room(*)
Wild-Charge(*)
Work Up
Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Assist
Last Resort
Psycho Cut
Encore
Disable
Psycho Shift
Baton Pass
"WHAT THIS DEFINITELY HAPPENED BEFORE, THAT JJAYY PERSON HAS THE SAME TEAM!"
"Same team as what?"
"SAME TEAM AS THE LAST BATTLE!"
"What last battle?"
"THE ONE WHERE- you know what, let me just calm down, you're obviously just playing dumb to annoy me.."
"I really don't know what you're talking about, but anywho, let's begin!"
Coin Flip:
Heads: JJayyFeather
Tails: Matezoide
...
Heads!
JJayyFeather has the right of way!