[Series S2] JJayyFeather VS Matezoide

teh rules for you fools said:
Format: B4P3 Series
48 Hour DQ, 1 Warning - 72 Hours for refs
Switch = None
Abilities:
All
Items: All
Subsitutions: 2
Megas: Infinite
Z-Moves: 1 per Z-Crystal used
1 Recovery / 2 Chills
Turn Order:
Coin Flip followed by Right of Way.
Arena: ASB Tournament Arena
What's a Series? said:
Series Explanation
- Best of 3 1v1s
- Turn Order is determined by Coin Flip in the first fight, and Right of Way in future fights.
- Right of Way: Granted to the loser of the previous bout.
- Individual fights can end in a tie. In such a case, a tiebreaker will be conducted where Right of Way goes to the victor of the last round that ended in a victory.
- In the tiebreaker, players may use any of the 4 Pokemon that they sent in, even if they were used previously.

"Come one, come all, to this second round matchup of the ASB Series Tournament! Man, haven't done that in awhile..."

"..Um-"

"Um what?"

"Hasn't this happened before? Like this battle was scheduled but just didn't happen since one side was DQ'd?"

"What are you talking about? We just started round 2, with this matchup set. You must've taken too many Sucker Punches to the head, Polly."

"But, we alread- oh whatever..."

"Anyway, let's get this party started!"
JJayyFeather (Individual Series Record: 2-0)

"Where words fail, music speaks."

Meloetta [-] [Aurora]
NATURE: Naive
TYPE: Normal / (Psychic [Aria] / Fighting [Pirouette])
ABILITIES: Serene Grace

ARIA STATS
HP: 110​
Atk: 3​
Def: 3​
SpA: 5​
SpD: 4-​
Spe: 104+​
+12% Accuracy​
Size Class: 1​
Weight Class: 1​
Base Rank Total: 23​

PIROUETTE STATS
HP: 110​
Atk: 5​
Def: 3​
SpA: 3​
SpD: 2-​
Spe: 148+​
+25% Accuracy​
Size Class: 1​
Weight Class: 1​
Base Rank Total: 23​

COUNTERS
EC: N/A​
MC: 0​
AC: N/A​

MOVES (90/90)
Physical (31)
Acrobatics​
Brick Break​
Close Combat​
Covet​
Drain Punch​
Dual Chop​
Facade​
Fire Punch​
Fling​
Focus Punch​
Frustration​
Giga Impact​
Ice Punch​
Knock Off​
Last Resort​
Low Kick​
Low Sweep​
Payback​
Power-Up Punch​
Quick Attack​
Retaliate​
Return​
Rock Smash​
Secret Power​
Shadow Claw​
Stone Edge​
Strength​
Thunder Punch​
U-turn​
Wake-Up Slap​
Zen Headbutt​
Special (23)
Charge Beam​
Confusion​
Dazzling Gleam​
Dream Eater​
Echoed Voice​
Energy Ball​
Focus Blast​
Grass Knot​
Hidden Power​
Hyper Beam​
Hyper Voice​
Psybeam​
Psychic​
Psyshock​
Relic Song​
Round​
Shadow Ball​
Shock Wave​
Signal Beam​
Snore​
Thunder​
Thunderbolt​
Uproar​
Status (36)
Ally Switch​
Calm Mind​
Confide​
Double Team​
Embargo​
Flash​
Gravity​
Heal Bell​
Helping Hand​
Hone Claws​
Light Screen​
Magic Coat​
Magic Room​
Perish Song​
Protect​
Psych Up​
Rain Dance​
Recycle​
Rest​
Role Play​
Safeguard​
Sing​
Skill Swap​
Sleep Talk​
Snatch​
Substitute​
Sunny Day​
Swagger​
Teeter Dance​
Telekinesis​
Thunder Wave​
Toxic​
Trick​
Trick Room​
Wonder Room​
Work Up​

Necturna[F] [Maleficent]
Nature: Jolly
Type: Grass / Ghost

[Abilities]
Forewarn (Passive)​
Telepathy (Passive) (H) (Unlocked)​
[Stats]
HP: 100​
Atk: 5​
Def: 4​
SpA: 2-​
SpD: 5​
Spe: 94+​
+10% Accuracy​
Size Class: 3​
Weight Class: 3​
Base Rank Total: 23​
EC: 6/6
MC: Maxxxed!
AC: 5/5

[Moves] [80|80] [+5 CC]
PHYSICAL
Bind​
Covet​
Cut​
Facade​
Frustration​
Giga Impact​
Horn Leech​
Knock Off​
Leaf Blade​
Leech Life​
Natural Gift​
Payback​
Phantom Force​
Poison Fang​
Power Whip​
Return​
Secret Power​
Seed Bomb​
Shadow Claw​
Shadow Sneak​
Stone Edge​
Super Fang​
Thief​
Thunder Fang​
Vine Whip​
SPECIAL
Absorb​
Dark Pulse​
Dream Eater​
Energy Ball​
Future Sight​
Giga Drain​
Grass Knot​
Hex​
Hidden Power [Rock]​
Hyper Beam​
Infestation​
Leaf Storm​
Night Shade​
Ominous Wind​
Psychic​
Round​
Shadow Ball​
Snore​
Solar Beam​
Swift​
OTHER
Attract​
Calm Mind​
Confide​
Curse​
Double Team​
Flash​
Forest's Curse​
Grassy Terrain​
Gravity​
Ingrain​
Leech Seed​
Leer​
Magical Leaf​
Nature Power​
Nightmare​
Pain Split​
Protect​
Psych Up​
Rest​
Sketch (Soak)​
Skill Swap​
Sleep Talk​
Snatch​
Spite​
Substitute​
Sunny Day​
Swagger​
Synthesis​
Telekinesis​
Torment​
Toxic​
Toxic Spikes​
Trick​
Will-O-Wisp​
Worry Seed​

Kecleon[M] [Kal'Bir]
Nature: Naughty
Type: Normal

[Abilities]
Color Change (Trigger)​
Protean (Toggle) (H) (Unlocked)​
[Stats]
HP: 100​
Atk: 4+​
Def: 3​
SpA: 3​
SpD: 4-​
Spe: 40​
Size Class: 2​
Weight Class: 2​
Base Rank Total: 19​
EC: N/A
MC: Maxxxed!
AC: 5/5

[Moves] [111|111] [+7 CC]
PHYSICAL
Aerial Ace​
Aqua Tail​
Astonish​
Bind​
Body Slam​
Brick Break​
Counter​
Cut​
Dig​
Dizzy Punch​
Double-Edge​
Drain Punch​
Dynamic Punch​
Facade​
Fake Out​
Feint​
Feint Attack​
Fire Punch​
Fling​
Focus Punch​
Foul Play​
Frustration​
Fury Cutter​
Fury Swipes​
Headbutt​
Ice Punch​
Iron Tail​
Knock Off​
Last Resort​
Lick​
Low Kick​
Mega Kick​
Mega Punch​
Natural Gift​
Power-Up Punch​
Retaliate​
Return​
Rock Slide​
Rock Smash​
Rock Tomb​
Rollout​
Scratch​
Secret Power​
Seismic Toss​
Shadow Claw​
Shadow Sneak​
Slash​
Strength​
Sucker Punch​
Thief​
Thunder Punch​
SPECIAL
Ancient Power​
Blizzard​
Charge Beam​
Fire Blast​
Flamethrower​
Grass Knot​
Hidden Power [Poison]​
Ice Beam​
Icy Wind​
Incinerate​
Mud-Slap​
Psybeam​
Round​
Shadow Ball​
Shock Wave​
Snore​
Solar Beam​
Swift​
Synchronoise​
Thunder​
Thunderbolt​
Water Pulse​
OTHER
After You​
Attract​
Camouflage​
Captivate​
Confide​
Defense Curl​
Disable​
Double Team​
Endure​
Flash​
Hone Claws​
Magic Coat​
Metronome​
Mimic​
Nasty Plot​
Protect​
Psych Up​
Rain Dance​
Recover​
Recycle​
Reflect Type​
Rest​
Role Play​
Screech​
Skill Swap​
Sleep Talk​
Snatch​
Stealth Rock​
Substitute​
Sunny Day​
Swagger​
Tail Whip​
Thunder Wave​
Toxic​
Trick​
Trick Room​
Wonder Room​
Work Up​

Colossoil [M] [Moby Dick]
NATURE: Jolly (+14% Accuracy)
TYPE: Dark/Ground
ABILITIES: Rebound | Guts | Unnerve [Hidden]

STATS
HP: 120​
Atk: 5​
Def: 3​
SpA: 2 (-)​
SpD: 3​
Spe: 110 (+)​
Size Class: 5​
Weight Class: 10​
Base Rank Total: 22​

COUNTERS
EC: 6/6​
MC: 19​
AC: 5/5​

MOVES (73/100)
Physical (45)
Aqua Tail​
Bite​
Body Slam​
Bounce​
Brick Break​
Bulldoze​
Crunch​
Dig​
Dive​
Double-Edge​
Dragon Tail​
Drill Run​
Earthquake​
Facade​
Fake Out​
Fire Fang​
Fissure​
Flail​
Foul Play​
Giga Impact​
High Horsepower​
Horn Attack​
Horn Drill​
Iron Tail​
Knock Off​
Magnitude​
Megahorn​
Payback​
Peck​
Poison Jab​
Pursuit​
Rapid Spin​
Rock Slide​
Rock Smash​
Rock Tomb​
Rollout​
Sand Tomb​
Smack Down​
Stone Edge​
Sucker Punch​
Superpower​
Tackle​
Thief​
Thunder Fang​
U-Turn​
Special (8)
Bubble Beam​
Dark Pulse​
Earth Power​
Mud Bomb​
Muddy Water​
Sludge Wave​
Spit Up​
Water Spout​
Status (20)
Block​
Double Team​
Encore​
Endure​
Leer​
Protect​
Quash​
Rest​
Roar​
Rototiller​
Sandstorm​
Sleep Talk​
Snatch​
Stockpile​
Substitute​
Swallow​
Taunt​
Torment​
Toxic​
Wide Guard​

VS
Matezoide (Individual Series Record: 1-2)

<Primeape> [Steve] (Male)
Nature: Jolly (+14% accuracy)

Type: Fighting

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


About: He is the very first pokemon Matezoide obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour.
Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling truly alive during a battle with a worth opponent (But cant control his anger if he feels the situation is....ridiculous), he cares very much about his trainer and team mates. As Matezoide's oldest pokemon and closest friend, Steve is considered to be the leader of his pokemon, and the one they can always trust for help regardless of the situation.



Abilities:
Vital Spirit (Passive):


This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Anger Point (Passive):

When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.


Defiant (HIDDEN ABILITY UNLOCKED Passive):

The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.



Stats

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (95 * 1,15)
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: Max
AC: 5/5


Moves: - MAXED - 7 CC Bonus

Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)
Pursuit
Fling
Cross Chop
Punishment
Final Gambit
Swagger
Rage
Thrash


Dig(*)
Acrobatics(*)
Rock Slide(*)
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bulk Up
Bulldoze
Confide
Counter
Curse
Defense Curl
Double-Edge
Double Team
Dual Chop
Dynamic Punch
Earthquake
Endeavor
Endure
Facade
Fire Punch
Focus-Punch
Focus Blast
Foresight
Frustation
Giga Impact
Gunk Shot
Headbutt
Helping Hand
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Punch
Iron Tail
Low Sweep
Mega Kick
Mega Punch
Metronome
Mimic
Outrage
Overheat
Pay Day
Payback
Poison Jab
Power Up Punch
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Revenge
Rock-Smash
Rock Tomb
Role Play
Round
Secret Power
Seed-Bomb
Skull Bash
Sleep Talk
Smack-Down
Snore
Spite
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swift
Take Down
Taunt
Thief
Thunder
Thunder-Punch
Thunderbolt
Toxic
U-Turn
Uproar
Work Up



Close Combat(*)
Reversal(*)
Encore(*)
Beat Up
Captivate
Meditate
Mud-Slap
Night Slash
Natural Gift
Rock Climb
Smelling Salt
Vaccuum Wave

<Crawdaunt> [Rob] (Male)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)
Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

About: Rob was the first pokemon ever caught by Matt ,using it's Double-Team and Trump-Card techniches, he slowy gained an advantage against Steve and was about to easily defeat him, until being caught off-guard by an extremely powerfull Reversal combo, weakning him enough to be captured. Being prety much powerless against the lobster pokemon, Steve grew determined to become stronger.
Similary to the others, he cares deeply about his friends, and is willing to risk his life for them if necessary.....he is also a huge nerd, his favorite super-heroes being Superman, Spider-Man and Aquaman.
After a battle with Itsumo and his minions, Rob was left in the brink of death, which led his teammates to seek revenge on Itsumo. After several weeks, Rob fully recovered from the damage to his spine and is back to action, still determined to save Chuck.

Abilities:
Hyper Cutter (Passive):
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.


Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Adaptability (HIDDEN ABILITY UNLOCKED, Passive): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 47 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18


EC: 6/6
MC: 0
AC: 5/5



Moves: - MAXED - 5 CC Bonus
Bubble(*)
Harden(*)
Vice-Grip(*)
Leer(*)
BubbleBeam(*)
Protect(*)
Knock Off(*)
Crunch
Swords-Dance
Crabhammer
Taunt
Guillotine
Swift
Night Slash
Double-Hit
Razor Shell

Aerial Ace
Attract
Avalanche
Blizzard
Brick-Break(*)
Captivate
Counter
Confide
Cut
Dark Pulse
Dig
Dive
Double-Team(*)
Endeavor
Endure
Facade
False Swipe
Fling
Frustation
Fury Cutter
Giga Impact
Hail
Hidden Power (Fire)
Hone-Claws
Hyper Beam
Ice-Beam
Icy Wind
Iron Defense
Metal Claw
Mimic
Mud Slap
Natural Gift
Nature Power
Payback
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Sleep-Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spite
Substitute
Superpower
Surf
Swagger
Toxic
Water Pulse
Water Sport
Waterfall(*)
Whirlpool
X-Scissor


Dragon Dance (*)
Mudsport(*)
Trump Card(*)
Double-Edge
Body-Slam
AncientPower
Chip Away
Aqua Jet
Switcheroo

<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
.

About: Before her capture, Dizzy was a greatly arrogant and unpleasant Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.

Abilites:

Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Tangled Feet (Passive):

When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles

Contrary (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: None.

Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.


Stats


HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: NA
MC: 1
AC: 5/5

Attacks:

Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail
Teether Dance
Double Edge
Psych Up

Body Slam
Brick Break
Calm Mind
Covet
Counter
Dig
Double Team
Drain Punch
Endure
Facade
Fake out
Fire Punch
Frustation
Hyper Voice
Ice Punch
Icy Wind
Low Kick
Mega Kick
Metronome
Psych Up
Power Up Punch
Protect
Retaliate
Return
Rock Slide
Safeguard
Shadow Ball
Skill Swap
Snatch
Substitute
Swagger(*)
Thunder Punch
Toxic
Trick Room(*)
Wild-Charge(*)
Work Up

Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Assist
Last Resort
Psycho Cut
Encore
Disable
Psycho Shift
Baton Pass

"WHAT THIS DEFINITELY HAPPENED BEFORE, THAT JJAYY PERSON HAS THE SAME TEAM!"

"Same team as what?"

"SAME TEAM AS THE LAST BATTLE!"

"What last battle?"

"THE ONE WHERE- you know what, let me just calm down, you're obviously just playing dumb to annoy me.."

"I really don't know what you're talking about, but anywho, let's begin!"
Coin Flip:

Heads: JJayyFeather
Tails: Matezoide
...

Heads!

JJayyFeather has the right of way!​
 
Dizzy with Everstone, you are up!

Contrary ON

Fake Out -> Superpower -> Superpower

If Skill Swap A2 or A3, use Encore that action, but only once
If Meloetta is a Psychic type when you are to use Superpower, use Return that action the first time and Body Slam the second
 
JJayyFeather:

#Everstone
--
110/100
3/3/5[6]/4[5]/104 (+12% Accuracy)
Serene Grace
Status: OK​

VS
Battle 1
Score: 0-0​
Matezoide:

#Everstone
Female
100/100
4[5]/3[4]/3[4]/3[4]/52 (-10% Evasion)
Own Tempo/Tangled Feet/Contrary
Status: OK

"To start it off, JJayy leads with the eternal sonata, Meloetta!"

"What does that even mean?"

"Everlasting music."

"Oh...'Everlasting Music, Meloetta?' That doesn't sound right..."

"Well, when you put it like that, but you know what things don't have to make sense. Just like what Matezoide sends out, being the wacky Spinda!"

"Oh, you're just gonna change the subject on me, cool..."

"How will this opening matchup turn out? Let's find out!"

Crit is lower than (#), Hit is higher than %, effect is lower than %

4972 + 9912 + 1937 + 9501 + 8247 + 3922 + 2981 + 3159 + 8060 + 2661 + 621 + 285 + 8739 + 6879 + 3094 + 3166 + 3162 + 6338 + 2780 + 7360 + 9973 + 9683 + 9722 + 9257 + 1349 + 3204 + 7835 + 4089 + 701 + 5214
A1:
Meloetta used PROTECT
Meloetta protected itself!
-6 EN

Spinda used FAKE OUT
Meloetta protected itself! (M: -4.8 EN)
-3 EN

A2:
Meloetta used KNOCK OFF
Crit: 4972 - no
Damage: 7 + 4.5 - 6 = 5.5
-7 EN

Spinda's EVERSTONE was knocked off!

Spinda used RETURN
Crit: 9912 - no
Damage: 7 + 3 + 6 - 4.5 = 11.5
-6 EN

A3:
Meloetta used FOCUS BLAST
Hit: 1937 - yes
Crit: 9501 - no
Effect: 8247 - no
Damage: (12 + 9 - 4.5) * 1.5 = 24.75
-8 EN

Spinda used BODY SLAM
Crit: 3922 - no
Effect: 2981 - yes
Damage: 8 + 3 + 6 - 4.5 = 12.5
-5.33 EN

Meloetta was paralyzed!
(20%)

-

Meloetta: -24 HP, -26 EN
Spinda: -30 HP, -14 EN
JJayyFeather:

#Everstone
--
86/74
3/3/5[6]/4[5]/104 (+12% Accuracy)
Serene Grace
Status: PAR (20%)

VS
Battle 1
Score: 0-0​
Matezoide:

#None
Female
70/86
4/3/3/3/52 (-10% Evasion)
Own Tempo/Tangled Feet/Contrary
Status: OK
this empty in order to get this up already

JJayyFeather orders
Matezoide orders
I ref!​
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Ugh having the reffing fixed ended with me being paralyzed...

Meloetta: Focus Blast | Hyper Voice | Focus Blast
IF Spinda has an Everstone AND is not to use Encore, THEN Covet and restart queue
IF Spinda is to use Disable, THEN Magic Coat (Disable) and restart queue
 
One small mistake last round, Meloetta's paralysis should've been 20%, not 15%
JJayyFeather:

#Everstone
--
86/74
3/3/5[6]/4[5]/104[52] (+12% Accuracy)
Serene Grace
Status: PAR (20%)

VS
Battle 1
Score: 0-0​
Matezoide:

#None
Female
70/86
4/3/3/3/52 (-10% Evasion)
Own Tempo/Tangled Feet/Contrary
Status: OK
Crit is lower than (#), Hit is higher than %, effect is lower than %

1951 + 1722 + 3996 + 7108 + 9276 + 3635 + 1794 + 2915 + 3351 + 9762 + 8331 + 1969 + 5603 + 1367 + 5101 + 9175 + 3864 + 4093 + 1995 + 7207 + 6457 + 1621 + 8398 + 2124 + 5703 + 5182 + 5932 + 9075 + 7009 + 7898
A1:
Para: 1951 - yes
Meloetta was fully paralyzed!
(20% -> 10%)

Spinda dug underground!
-6 EN

Spinda used DIG
Crit: 1722 - no
Damage: 8 + 6 - 4.5 = 9.5
-4 EN

A2:
Para: 3996 - no
Meloetta used HYPER VOICE
Crit: 7108 - no
Damage: 9 + 3 + 9 - 4.5 = 16.5
-6 EN

Spinda used SUPERPOWER
Crit: 9276 - no
Damage: 12 + 6 - 4.5 = 13.5
-8 EN

Spinda's Attack rose!
Spinda's Defense rose!

A3:
Para: 3635- no
Meloetta used FOCUS BLAST
Crit: 1794 - no
Effect: 2915 - no
Damage: (12 + 9 - 4.5) * 1.5 = 24.75
-8 EN

Spinda dug underground!
-6 EN

Spinda used DIG
Crit: 3351 - no
Damage: 8 + 6 - 4.5 + 2 = 11.5
-4 EN

Meloetta's Para: 10% -> 5%
-
Meloetta: -35 HP, -14 EN
Spinda: -41 HP, -28 EN
JJayyFeather:

#Everstone
--
51/60
3/3/5[6]/4[5]/104[52] (+12% Accuracy)
Serene Grace
Status: PAR (5%)

VS
Battle 1
Score: 0-0​
Matezoide:

#None
Female
29/58
4/3/3/3/52 (-10% Evasion)
Own Tempo/Tangled Feet/Contrary
Status: OK, +1 Atk, +1 Def

Matezoide orders
JJayyFeather orders
I ref!​
 
Last edited:
I'm sorry. Just finish this one off


Frustration -> Body Slam -> Frustration


I fully intend on finishing this. Let's do it.
 
JJayyFeather:

#Everstone
--
51/60
3/3/5[6]/4[5]/104[52] (+12% Accuracy)
Serene Grace
Status: PAR (5%)

VS
Battle 1
Score: 0-0​
Matezoide:

#None
Female
29/58
4/3/3/3/52 (-10% Evasion)
Own Tempo/Tangled Feet/Contrary
Status: OK, +1 Atk, +1 Def
Crit is lower than (#), Hit is higher than %, effect is lower than %

9785 + 6051 + 501 + 6847 + 9981 + 5902 + 1906 + 4755 + 2052 + 3975 + 2069 + 9185 + 83 + 9138 + 2382 + 6967 + 8574 + 9357 + 8734 + 2968 + 1357 + 2131 + 9242 + 9532 + 4864 + 1270 + 6675 + 4247 + 88 + 7880

A1:
(Coinflip: Heads - jjayy)

Para: 9785 - no
Meloetta used HYPER VOICE
Crit: 6051 - no
Damage: 9 + 3 + 9 - 4.5 = 16.5
-6 EN

Spinda used FRUSTRATION
Crit: 501 - no
Damage: 10 + 3 + 6 - 4.5 + 2 = 16.5
-6 EN

A2:
(Coinflip - Tails - Mate)

Spinda used BODY SLAM
Crit: 6847 - no
Damage: 8 + 3 + 6 - 4.5 + 2 = 14.5
-5.667 EN

Para: 9981 - no
Meloetta used PSYCHIC
Crit: 5902 - no
Effect: 1906 - no
Damage: 8 + 3 + 9 - 4.5 = 15.5
-5.667 EN

Spinda fainted!

-

Meloetta: -31 HP, -12 EN
Spinda: -32 HP, -12 EN
JJayyFeather:

#Everstone
--
20/48
3/3/5[6]/4[5]/104 (+12% Accuracy)
Serene Grace
Status: OK​

VS
Battle 1
Score: 0-1​
Matezoide:

#None
Female
K0/46
4/3/3/3/52 (-10% Evasion)
Own Tempo/Tangled Feet/Contrary
Status: KO

JJayyFeather takes Battle #1!
Matezoide has the right of way!​
 
Why did it take me so long to do this
FORFEIT

JJayyFeather: 2 CC, 10 UC
Meloetta: 1 KOC, Maxxed (+6 CC)
Necturna: Maxxed (+5 CC)

(not 100% sure if these get anything, but if they do, here they are)
Kecleon: Maxxed (+7 CC)
Colossoil: 4 MC

Matezoide: Nothing

Me: 9 UC
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top