!Explanation to the title at the bottom of this post!
Basically, I have been eager to try a team with one special pokemon in it. I´ve made this team, just for that one pokemon to sweep.
So, after some testing of the team, I realised a few things screwed me over. I tried some things to replace the things that didn´t work and repair them. So;
Turned into
as I needed a spinner to clear my side from Entry Hazards.
Shandera (M) @ Choice Scarf
Trait: Shadow Tag
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Energy Ball
- Hidden Power [Ice]
- Shadow Ball
I had TrickSpecs Rotom-Wash here, but I needed something fast to kill the pokes, that gave me problems. I lead off with this thing now, just to get a nice kill on the opponents lead. Many teams run a T-Tar in the team and can Pursuit kill me, but I have Deoxys for that, and Nite to set up, when they Pursuit.
Overheat is STAB and super awesome power. Energy Ball 2HKOs Tyranitar. Hidden Power Ice for the O´ so common Dragons and Shadow Ball as the other STAB. I run Timid ChoiceScarf to outspeed everything.
Dragonite (M) @ Leftovers
Trait: Multi-Scale
EVs: 248 HP / 8 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Dragon Dance
- Roost
I heard or saw a set like this, and thought it looked cool. Except; They had Dragon Claw instead of ´Quake. I have ´Quake for Heatran, but what if they pack the Balloon? I would so want to have Dragon Claw on it, but I just feel the need to pack the ´Quake... Any suggestions?
You all know what he does; Dances, Roost to keep Scale alive; Fire Punch for Nattoreis (Man, it feel good to KO a Natt after +2 when they can´t do ANYTHING against you) and ´Quake for the rest.
Tentacruel (M) @ Black Sludge
Trait: Clear Body
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Rapid Spin
- Surf
- Toxic Spikes
- Knock Off
Tenta is here to get rid of the Hazards my opponent has placed, an lay down T-Spikes to poison the opponent for Scrafty to set up easier. His role is simple; Spin - Set Up - Attack - Die. Sometimes, Attack and Die has to switch around. There is not much else to say here, you all probably know, what he does.
Zuruzukin (M) @ Leftovers
Trait: Shed Skin
EVs: 252 Attacl / 4 HP / 252 Speed
Jolly nature (+ Speed, - Special Attack)
- Crunch
- Dragon Dance
- Drain Punch
- Ice Punch
I LOVE SCRAFTY! I mean, come on, who doesn´t? I set up Bulk Ups all day long, Rest when needed and hope to God, that Shed Skin kicks in early. I have Drain Punch as the main attack and Crunch for Ghosts.
Since Bulk Up raises my Defense, I chose to run Careful nature with Max HP / Max Speciel Defense EVs (Actually, it was a Smogon set, but :3)
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Body Slam
- Wish
- Iron Head
- Stealth Rock
She is mainly here for the Stelath Rocks. In my opinion, every team needs Stelath Rocks to be successful. Thunder Wave is for crippling, Wish for healing and Iron Head for not to be Taunt bait. She really works great sometimes, whenever She gets to survive, as She isn´t the most bulky of all. Anyway, She does what She needs to do; Gets up the Rocks.
The EVs are to maximize the Bulk. She reaches 404 HP and 328 Defense. The times when She just aint working, it is against "Those St00pid Chomps"
Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 176 Def / 32 SDef / 48 Spd
Calm Nature (+SDef, -Atk)
- Spikes
- Taunt
- Recover
- Counter
Moved up to lead position
A Deoxys set I "Came up with". I needed Spikes support and he fulfilled the role to success. Taunt is there to prevent things like Nattorei to be Stupid. Recover to heal off damage and Counter to hit Physical Sweepers back (Like Dory). The EVs might look a bit weird, but with them, I hit exactly 400 in both defenses, and obtain the highest HP as possible with this dude. The Speed EVs are there to outspeed other Deoxys-Defense forms, that tries to be rude to me.
Deoxys kinda functions as a "Surprise" pokemon for me. I get the T-Tars that tries to Pursuit kill me. I get the Dorys that think they are cool and so on.
Importable for you team testers;
Explanation to the title;
Seriously, Can Retarded Aliens F*ck Those Yanmas?
S C R A F T Y = Scrafty. Smart, Huh?
Team is still in its testing phase.
Threat list: (Will be updated as I find things that completely wrecks my team apart. Small Threats won´t be included)
Garchomp - This dude is a pain in the ass. I have faced one with Sub, which I couldn´t beat. Jirachi is dead to an Earthquake, Scarfty is dead to 2-3 Outrages. Dragonite is gone to an Outrage or two, Tenta dies to Earthquake. Deo-D can Counter back and Shandera can Outspeed. Those are my safest bets.
-----
Basically, I have been eager to try a team with one special pokemon in it. I´ve made this team, just for that one pokemon to sweep.
Teambuilding Process
Who would I else start of with? Scarfty (Or Zuruzukin, if you will) is a great pokemon. I tried to base this team on netting a Scrafty sweep, and that is mainly the reason to him being choosen.
Entry Hazards were the next thing that crossed my mind. A Bulky Jirachi spread with Rocks and a Deoxys-Defense with Spikes popped up in my head. Entry hazards are always a good thing to remember, when you are making a team with a pokemon meant to sweep in the end.
I seriously didn´t know what to put in here. Actually, I did. I wanted a Tricker, and needed a lead. I chose Rotom-Wash to fit the spot.
OMG SHADOW (BAN ME PLEASE) SHANDERA!
Yes, I picked a Shadow Tag Shandera to fit the next spot. But don´t worry, it was Specs. I needed something to trap Fighting types and kill them for Scarfty to make his job easier. Though Choice Specs Shandera really lacks the Speed a Scarf would give him (hence why I changed it)
I spent a little while considering, what I would want to have as the last member of the team. I ended up with the O´ so standard Multi Scale Dragonite. It really does work great on the team.
~ At A Glance ~
Who would I else start of with? Scarfty (Or Zuruzukin, if you will) is a great pokemon. I tried to base this team on netting a Scrafty sweep, and that is mainly the reason to him being choosen.
Entry Hazards were the next thing that crossed my mind. A Bulky Jirachi spread with Rocks and a Deoxys-Defense with Spikes popped up in my head. Entry hazards are always a good thing to remember, when you are making a team with a pokemon meant to sweep in the end.
I seriously didn´t know what to put in here. Actually, I did. I wanted a Tricker, and needed a lead. I chose Rotom-Wash to fit the spot.
OMG SHADOW (BAN ME PLEASE) SHANDERA!
Yes, I picked a Shadow Tag Shandera to fit the next spot. But don´t worry, it was Specs. I needed something to trap Fighting types and kill them for Scarfty to make his job easier. Though Choice Specs Shandera really lacks the Speed a Scarf would give him (hence why I changed it)
I spent a little while considering, what I would want to have as the last member of the team. I ended up with the O´ so standard Multi Scale Dragonite. It really does work great on the team.
~ At A Glance ~
So, after some testing of the team, I realised a few things screwed me over. I tried some things to replace the things that didn´t work and repair them. So;
-~-~-~-~-~-
Shandera (M) @ Choice Scarf
Trait: Shadow Tag
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Energy Ball
- Hidden Power [Ice]
- Shadow Ball
I had TrickSpecs Rotom-Wash here, but I needed something fast to kill the pokes, that gave me problems. I lead off with this thing now, just to get a nice kill on the opponents lead. Many teams run a T-Tar in the team and can Pursuit kill me, but I have Deoxys for that, and Nite to set up, when they Pursuit.
Overheat is STAB and super awesome power. Energy Ball 2HKOs Tyranitar. Hidden Power Ice for the O´ so common Dragons and Shadow Ball as the other STAB. I run Timid ChoiceScarf to outspeed everything.
Dragonite (M) @ Leftovers
Trait: Multi-Scale
EVs: 248 HP / 8 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Dragon Dance
- Roost
I heard or saw a set like this, and thought it looked cool. Except; They had Dragon Claw instead of ´Quake. I have ´Quake for Heatran, but what if they pack the Balloon? I would so want to have Dragon Claw on it, but I just feel the need to pack the ´Quake... Any suggestions?
You all know what he does; Dances, Roost to keep Scale alive; Fire Punch for Nattoreis (Man, it feel good to KO a Natt after +2 when they can´t do ANYTHING against you) and ´Quake for the rest.
Tentacruel (M) @ Black Sludge
Trait: Clear Body
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Rapid Spin
- Surf
- Toxic Spikes
- Knock Off
Tenta is here to get rid of the Hazards my opponent has placed, an lay down T-Spikes to poison the opponent for Scrafty to set up easier. His role is simple; Spin - Set Up - Attack - Die. Sometimes, Attack and Die has to switch around. There is not much else to say here, you all probably know, what he does.
Zuruzukin (M) @ Leftovers
Trait: Shed Skin
EVs: 252 Attacl / 4 HP / 252 Speed
Jolly nature (+ Speed, - Special Attack)
- Crunch
- Dragon Dance
- Drain Punch
- Ice Punch
I LOVE SCRAFTY! I mean, come on, who doesn´t? I set up Bulk Ups all day long, Rest when needed and hope to God, that Shed Skin kicks in early. I have Drain Punch as the main attack and Crunch for Ghosts.
Since Bulk Up raises my Defense, I chose to run Careful nature with Max HP / Max Speciel Defense EVs (Actually, it was a Smogon set, but :3)
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Body Slam
- Wish
- Iron Head
- Stealth Rock
She is mainly here for the Stelath Rocks. In my opinion, every team needs Stelath Rocks to be successful. Thunder Wave is for crippling, Wish for healing and Iron Head for not to be Taunt bait. She really works great sometimes, whenever She gets to survive, as She isn´t the most bulky of all. Anyway, She does what She needs to do; Gets up the Rocks.
The EVs are to maximize the Bulk. She reaches 404 HP and 328 Defense. The times when She just aint working, it is against "Those St00pid Chomps"
Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 176 Def / 32 SDef / 48 Spd
Calm Nature (+SDef, -Atk)
- Spikes
- Taunt
- Recover
- Counter
Moved up to lead position
A Deoxys set I "Came up with". I needed Spikes support and he fulfilled the role to success. Taunt is there to prevent things like Nattorei to be Stupid. Recover to heal off damage and Counter to hit Physical Sweepers back (Like Dory). The EVs might look a bit weird, but with them, I hit exactly 400 in both defenses, and obtain the highest HP as possible with this dude. The Speed EVs are there to outspeed other Deoxys-Defense forms, that tries to be rude to me.
Deoxys kinda functions as a "Surprise" pokemon for me. I get the T-Tars that tries to Pursuit kill me. I get the Dorys that think they are cool and so on.
-~-~-~-~-~-
Importable for you team testers;
Shandera (M) @ Choice Scarf
Trait: Shadow Tag
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Energy Ball
- Hidden Power [Ice]
- Shadow Ball
Dragonite (M) @ Leftovers
Trait: Multi-Scale
EVs: 248 HP / 8 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Fire Punch
- Dragon Dance
- Roost
Tentacruel (M) @ Black Sludge
Trait: Clear Body
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Rapid Spin
- Surf
- Toxic Spikes
- Ice Beam
Zuruzukin (M) @ Leftovers
Trait: Shed Skin
EVs: 252 HP / 40 Def / 216 SDef
Careful Nature (+SDef, -SAtk)
- Crunch
- Bulk Up
- Drain Punch
- Rest
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Thunder Wave
- Wish
- Iron Head
- Stealth Rock
Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 176 Def / 32 SDef / 48 Spd
Calm Nature (+SDef, -Atk)
- Spikes
- Taunt
- Recover
- Counter
Trait: Shadow Tag
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Energy Ball
- Hidden Power [Ice]
- Shadow Ball
Dragonite (M) @ Leftovers
Trait: Multi-Scale
EVs: 248 HP / 8 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Fire Punch
- Dragon Dance
- Roost
Tentacruel (M) @ Black Sludge
Trait: Clear Body
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Rapid Spin
- Surf
- Toxic Spikes
- Ice Beam
Zuruzukin (M) @ Leftovers
Trait: Shed Skin
EVs: 252 HP / 40 Def / 216 SDef
Careful Nature (+SDef, -SAtk)
- Crunch
- Bulk Up
- Drain Punch
- Rest
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Thunder Wave
- Wish
- Iron Head
- Stealth Rock
Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 176 Def / 32 SDef / 48 Spd
Calm Nature (+SDef, -Atk)
- Spikes
- Taunt
- Recover
- Counter
Explanation to the title;
Seriously, Can Retarded Aliens F*ck Those Yanmas?
S C R A F T Y = Scrafty. Smart, Huh?
Team is still in its testing phase.
-~-~-~-~-~-
Threat list: (Will be updated as I find things that completely wrecks my team apart. Small Threats won´t be included)
Garchomp - This dude is a pain in the ass. I have faced one with Sub, which I couldn´t beat. Jirachi is dead to an Earthquake, Scarfty is dead to 2-3 Outrages. Dragonite is gone to an Outrage or two, Tenta dies to Earthquake. Deo-D can Counter back and Shandera can Outspeed. Those are my safest bets.