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Done Servine [NFE]

Dead by Daylight

Cease Not till Death
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LTWC Champion
:sv/servine:
Servine @ Eviolite
Ability: Contrary
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Knock Off
- Synthesis
- Glare / Taunt

Servine annoys its foes with its multifaceted toolkit! Leaf Storm is great for threatening the abundant Water- and Ground-types like Quaxwell, Piloswine, Krokorok, and Frogadier that harass the tier, while Knock Off allows Servine to punish switch-ins like Hisuian Sliggoo, Pignite, and Koffing by removing their Eviolites. Synthesis lets Servine offset entry hazard damage. Glare allows Servine to severely limit offensive checks like Fletchinder and Monferno, whereas Taunt denies its more defensive checks, like Tinkatuff and Quilladin, from accessing their hazard-setting ability. Teammates like Pignite and Choice Band Piloswine appreciate Servine's ability to paralyze foes, remove Eviolite, and take care of Water-types like Seadra, while they in turn pick off foes like Dunsparce, Tinkatuff, and Ivysaur. Additionally, hazard setters like Frogadier and Krokorok appreciate Servine forcing Quaxwell out and stopping it from either healing or removing hazards.
 
Last edited:
Servine @ Eviolite
Ability: Contrary
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Knock Off
- Synthesis
- Glare / Taunt

Servine annoys its foes with its multifaceted toolkit! Leaf Storm is great for threatening the abundant Water- and Ground-types like Quaxwell, Piloswine, Krokorok, and Frogadier that harass the tier, while Knock Off allows Servine to punish switchins like Hisuian Sliggoo, Pignite, or Koffing by removing Eviolites. Synthesis allows Servine to offset entry hazard damage. Glare allows Servine to severely limit offensive checks like Fletchinder and Monferno, whereas Taunt allows Servine to deny its more defensive checks, like Dusclops (I wouldn’t say dusclops is a defensive check, after getting knocked off it’s not going to want to switch in, maybe just leave tink or mention denies healing from ivysaur and koffing or something in a pinch. Or maybe emphasize how it stops hazards in general like Quilladin spikes or sticky web) and Tinkatuff, their crucial progress-making moves. Teammates like Pignite and Choice Band Piloswine appreciate Servine's ability to paralyze foes, remove Eviolites, and take care of Water-types like Seadra, while they in turn pick off foes like Dunsparce, Tinkatuff, and Ivysaur. Additionally, entry hazard setters like Frogadier and Krokorok appreciate Servine making progress against Quaxwell trying to remove hazards (I don’t think it makes much progress vs Quaxwell because quax isn’t going to stay in. maybe just say it threatens it for out and keeps it from healing or removing hazards).

if this needs more content lmk
 
Servine @ Eviolite
Ability: Contrary
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Knock Off
- Synthesis
- Glare / Taunt

Servine annoys its foes with its multifaceted toolkit! Leaf Storm is great for threatening the abundant Water- and Ground-types like Quaxwell, Piloswine, Krokorok, and Frogadier that harass the tier, while Knock Off allows Servine to punish switchins like Hisuian Sliggoo, Pignite, or Koffing by removing Eviolites. Synthesis allows Servine to offset entry hazard damage. Glare allows Servine to severely limit offensive checks like Fletchinder and Monferno, whereas Taunt allows Servine to deny its more defensive checks, like Dusclops (I wouldn’t say dusclops is a defensive check, after getting knocked off it’s not going to want to switch in, maybe just leave tink or mention denies healing from ivysaur and koffing or something in a pinch. Or maybe emphasize how it stops hazards in general like Quilladin spikes or sticky web) and Tinkatuff, their crucial progress-making moves. Teammates like Pignite and Choice Band Piloswine appreciate Servine's ability to paralyze foes, remove Eviolites, and take care of Water-types like Seadra, while they in turn pick off foes like Dunsparce, Tinkatuff, and Ivysaur. Additionally, entry hazard setters like Frogadier and Krokorok appreciate Servine making progress against Quaxwell trying to remove hazards (I don’t think it makes much progress vs Quaxwell because quax isn’t going to stay in. maybe just say it threatens it for out and keeps it from healing or removing hazards).

if this needs more content lmk
added thanks sleid
GP Team
 
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1/1 GP Team done
:sv/servine:
Servine @ Eviolite
Ability: Contrary
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Knock Off
- Synthesis
- Glare / Taunt

Servine annoys its foes with its multifaceted toolkit! Leaf Storm is great for threatening the abundant Water- and Ground-types like Quaxwell, Piloswine, Krokorok, and Frogadier that harass the tier, while Knock Off allows Servine to punish switchins switch-ins like Hisuian Sliggoo, Pignite, or and Koffing by removing their Eviolites. Synthesis allows lets Servine to varying sentence structure offset entry hazard damage. Glare allows Servine to severely limit offensive checks like Fletchinder and Monferno, whereas Taunt allows Servine to deny its denies same here more defensive checks (RC) like Tinkatuff and Quilladin (RC) access to from accessing their hazard-setting ability. Teammates like Pignite and Choice Band Piloswine appreciate Servine's ability to paralyze foes, remove Eviolites Eviolite, and take care of Water-types like Seadra, while they in turn pick off foes like Dunsparce, Tinkatuff, and Ivysaur. Additionally, hazard setters like Frogadier and Krokorok appreciate Servine forcing Quaxwell out and stopping it from either healing or removing hazards.
 
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