Alright Lads I'm here with a super hot team I wanted to Post before gen 7 ended, So I got the idea from some guy I saw when I was hanging around in a room (god bless this guy) And I thought I would waste my time and build around his joke that Throh is Ernie and Sawk is..."Burt"
As for the other pokemon and sets it was a mix of trying to make it viable but sticking to the very important Sesame Street theme that our friend has given us, And while it isnt the best fighting team ever it does have some mu's you wouldnt expect and it can set up games for Big Bird or Ernie/Elmo to get the win. Sorry if this team isnt viable enough for the rmt forums btw.
Let's get into how the team started out being built












Now that we have our 6 Pokemon the team is ready to rumble. Now let's get into the sets
Sesame Street

Ernie (Throh) (M) @ Bright Powder
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Circle Throw
- Toxic/Bulk Up
- Rest
- Sleep Talk
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Circle Throw
- Toxic/Bulk Up
- Rest
- Sleep Talk
Rest for status soak+recovery since despite it's bulk it actually can die ;-;.

Bert (Sawk) @ Bright Powder
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Ice Punch
- Earthquake
- Taunt
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Ice Punch
- Earthquake
- Taunt

Oscar (Chesnaught) @ Rocky Helmet
Ability: Bulletproof
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Drain Punch
- Spikes
- Leech Seed
- Spiky Shield
Ability: Bulletproof
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Drain Punch
- Spikes
- Leech Seed
- Spiky Shield

Big Bird (Kommo-o) @ Kommonium Z
Ability: Soundproof
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Flamethrower
- Taunt
- Stealth Rock
Ability: Soundproof
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Flamethrower
- Taunt
- Stealth Rock

The Count (Breloom) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Seed
- Mach Punch
- Swords Dance
- Spore
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Seed
- Mach Punch
- Swords Dance
- Spore

Elmo (Pignite) @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Flare Blitz
- Gyro Ball
- Will-O-Wisp/Toxic
- Rest
Ability: Thick Fat
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Flare Blitz
- Gyro Ball
- Will-O-Wisp/Toxic
- Rest
Ernie (Throh) @ Bright Powder
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Circle Throw
- Toxic/Bulk Up
- Rest
- Sleep Talk
Bert (Sawk) @ Bright Powder
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Ice Punch
- Earthquake
- Taunt
Oscar (Chesnaught) @ Rocky Helmet
Ability: Bulletproof
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Drain Punch
- Spikes
- Leech Seed
- Spiky Shield
Big Bird (Kommo-o) @ Kommonium Z
Ability: Soundproof
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Flamethrower
- Taunt
- Stealth Rock
The Count (Breloom) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Seed
- Mach Punch
- Swords Dance
- Spore
Elmo (Pignite) @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Flare Blitz
- Gyro Ball
- Will-O-Wisp/Toxic
- Rest
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Circle Throw
- Toxic/Bulk Up
- Rest
- Sleep Talk
Bert (Sawk) @ Bright Powder
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Ice Punch
- Earthquake
- Taunt
Oscar (Chesnaught) @ Rocky Helmet
Ability: Bulletproof
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Drain Punch
- Spikes
- Leech Seed
- Spiky Shield
Big Bird (Kommo-o) @ Kommonium Z
Ability: Soundproof
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Flamethrower
- Taunt
- Stealth Rock
The Count (Breloom) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Seed
- Mach Punch
- Swords Dance
- Spore
Elmo (Pignite) @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Flare Blitz
- Gyro Ball
- Will-O-Wisp/Toxic
- Rest










252 SpA Choice Specs Blacephalon Fire Blast vs. 248 HP / 252+ SpD Eviolite Thick Fat Pignite in Sun: 78-93 (20.3 - 24.2%) -- guaranteed 5HKO
Literally EATS fire and ice moves (strongest specs fire mon in sun I could find)
252 SpA Latios Psychic vs. 252 HP / 252+ SpD Throh: 236-282 (53.1 - 63.5%) -- guaranteed 2HKO
it lives.... Haha!
4 Atk Pignite Gyro Ball (84 BP) vs. 0 HP / 0- Def Diancie-Mega: 236-280 (97.9 - 116.1%) -- 81.3% chance to OHKO
4 Atk Pignite Gyro Ball (77 BP) vs. 0 HP / 0 Def Diancie-Mega: 196-232 (81.3 - 96.2%) -- guaranteed 2HKO
If it's -def you should kill if not... you can finish it off with brelooms mach punch or ernie can eat one and circle throw. with rocks the gyro can ohko without the -def too.
252 SpA Diancie-Mega Moonblast vs. 248 HP / 252+ SpD Eviolite Pignite: 126-148 (32.8 - 38.6%) -- 99.5% chance to 3HKO
4 Atk Diancie-Mega Diamond Storm vs. 248 HP / 0 Def Eviolite Pignite: 175-207 (45.6 - 54%) -- 45.3% chance to 2HKO
252 SpA Diancie-Mega Psychic vs. 248 HP / 252+ SpD Eviolite Pignite: 158-188 (41.2 - 49%) -- guaranteed 3HKO
Normally you'll switch pignite into the moonblast and then if they psychic/earth power/diamond storm you'll live and gyro. if they diamond storm on your switch...
haha! sorry click X.
+1 252 SpA Kommo-o Flamethrower vs. 252 HP / 4 SpD Skarmory: 328-386 (98.2 - 115.5%) -- 87.5% chance to OHKO
With any chip at all Skarm stands no chance. you can taunt the whirlwind too.
+1 252 SpA Kommo-o Flamethrower vs. 252 HP / 232+ SpD Ferrothorn: 324-384 (92 - 109%) -- 56.3% chance to OHKO after Leftovers recovery
again any chip it dies.
252 Atk Mold Breaker Sawk Ice Punch vs. 0 HP / 0 Def Dragonite: 336-396 (104 - 122.6%) -- guaranteed OHKO
OP really..
252 Atk Mold Breaker Sawk Earthquake vs. 252 HP / 0 Def Rotom-Wash: 202-238 (66.4 - 78.2%) -- guaranteed 2HKO after Leftovers recovery
It helps Idk.
There's more calcs ofc but these are the important ones to show Imo.
Literally EATS fire and ice moves (strongest specs fire mon in sun I could find)
252 SpA Latios Psychic vs. 252 HP / 252+ SpD Throh: 236-282 (53.1 - 63.5%) -- guaranteed 2HKO
it lives.... Haha!
4 Atk Pignite Gyro Ball (84 BP) vs. 0 HP / 0- Def Diancie-Mega: 236-280 (97.9 - 116.1%) -- 81.3% chance to OHKO
4 Atk Pignite Gyro Ball (77 BP) vs. 0 HP / 0 Def Diancie-Mega: 196-232 (81.3 - 96.2%) -- guaranteed 2HKO
If it's -def you should kill if not... you can finish it off with brelooms mach punch or ernie can eat one and circle throw. with rocks the gyro can ohko without the -def too.
252 SpA Diancie-Mega Moonblast vs. 248 HP / 252+ SpD Eviolite Pignite: 126-148 (32.8 - 38.6%) -- 99.5% chance to 3HKO
4 Atk Diancie-Mega Diamond Storm vs. 248 HP / 0 Def Eviolite Pignite: 175-207 (45.6 - 54%) -- 45.3% chance to 2HKO
252 SpA Diancie-Mega Psychic vs. 248 HP / 252+ SpD Eviolite Pignite: 158-188 (41.2 - 49%) -- guaranteed 3HKO
Normally you'll switch pignite into the moonblast and then if they psychic/earth power/diamond storm you'll live and gyro. if they diamond storm on your switch...
haha! sorry click X.
+1 252 SpA Kommo-o Flamethrower vs. 252 HP / 4 SpD Skarmory: 328-386 (98.2 - 115.5%) -- 87.5% chance to OHKO
With any chip at all Skarm stands no chance. you can taunt the whirlwind too.
+1 252 SpA Kommo-o Flamethrower vs. 252 HP / 232+ SpD Ferrothorn: 324-384 (92 - 109%) -- 56.3% chance to OHKO after Leftovers recovery
again any chip it dies.
252 Atk Mold Breaker Sawk Ice Punch vs. 0 HP / 0 Def Dragonite: 336-396 (104 - 122.6%) -- guaranteed OHKO
OP really..
252 Atk Mold Breaker Sawk Earthquake vs. 252 HP / 0 Def Rotom-Wash: 202-238 (66.4 - 78.2%) -- guaranteed 2HKO after Leftovers recovery
It helps Idk.
There's more calcs ofc but these are the important ones to show Imo.
I'm having way too much fun with it not to share with everyone And see if anyone thinks changes could be made.
I know it isn't the most optimal team and It's missing Keldeo Terrak etc, but I wanted to try a fighting with the sesame street theme and this is how I got it to work. If there's any moves or EVs you guys think should change be sure to let me know (the mons have to stay =D)
After trying Pokemon a few times and leaving pretty much right away every time I'm really glad that about a year ago I really got into Pokemon and more specifically Monotype. I've had a blast building and playing Monotype and I'm excited for gen 8 to shake up the meta and give some new stuff to build with even if it's taking some Pokemon away, but I wanted to drop a gen 7 team I've been enjoying before we wrap the gen up.
I just wanted to make a fire 100th post since it'll most likely be my last till gen 8 too =D. Hope you enjoy it =D
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