This is only temporary till they actually start writing VGC 2016 analysis but I figured that many people already have already found optimized spreads and good movepools so this can make some of the writers lives easier for not having to calc for a million things. This is unofficial keep in mind but I hope this is still a somewhat good resource for the time being. Also keep in mind when you see 14 attack IVs, this is just a close approximation to what the IVs might be in the game. They could end up being 0 but we just leave it at this so when it is damage calced for Foul Play this will the estimate.
Giant list of sets submitted (WIP)
Note you can use ctrl + f or whatever the variations is for your computer to find the pokemon you want. If the pokemon isn't here you can request one to be made.
Gengar / Mega Gengar
Kangaskhan / Mega Kangaskhan
Porygon-2
Smeargle
Hitmontop
Gardevoir / Mega Gardevoir
Kyogre / Primal Kyogre
Groudon / Primal Groudon
Yveltal
List of stuff to put into sets
Giant list of sets submitted (WIP)
Note you can use ctrl + f or whatever the variations is for your computer to find the pokemon you want. If the pokemon isn't here you can request one to be made.
Derivatives
Gengar-Mega @ Gengarite
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb / Shadow Ball
- Taunt
- Will-O-Wisp / Shadow Ball
- Protect
Gengar has many positive traits about especially its mega ability, Shadow Tag, which makes it so opponents can't switch out. While this ability isn't that dynamic in doubles than it is in singles it still provides for some amazing utility. Gengarite allows Gengar to mega evolve and perform its role a lot better. Levitate is its only ability but sometimes can be used to dodge Earthquake or Precipice Blades before mega evolution. Gengar doesn't have bulk to really invest in that is worth it so it is best to just go max special attack max speed. Sludge Bomb can hit Xerneas primarily but it also does a pretty good amount to other pokemon that don't resist it. Plus it has that 30% chance to poison. Shadow Ball is another offensive option that hits more things neutrally but it loses the chance to hit Mega Kangaskhan and Yveltal
Gengar-Mega @ Gengarite
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb / Shadow Ball
- Taunt
- Will-O-Wisp / Shadow Ball
- Protect
Gengar has many positive traits about especially its mega ability, Shadow Tag, which makes it so opponents can't switch out. While this ability isn't that dynamic in doubles than it is in singles it still provides for some amazing utility. Gengarite allows Gengar to mega evolve and perform its role a lot better. Levitate is its only ability but sometimes can be used to dodge Earthquake or Precipice Blades before mega evolution. Gengar doesn't have bulk to really invest in that is worth it so it is best to just go max special attack max speed. Sludge Bomb can hit Xerneas primarily but it also does a pretty good amount to other pokemon that don't resist it. Plus it has that 30% chance to poison. Shadow Ball is another offensive option that hits more things neutrally but it loses the chance to hit Mega Kangaskhan and Yveltal
Derivatives
Kangaskhan-Mega (F) @ Kangaskhanite
Ability: Inner Focus / Scrappy
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Double-Edge / Return
- Low Kick / Power-up-Punch
- Sucker Punch
Kangaskhanite allows Kangaskhan to become a huge threat hitting twice in one turn as well as sporting an extremely high attack as well as pretty much having a free turn to mega evolve with Fake Out. Inner Focus and Scrappy are abilities mostly up to personal preference where one of them allows Kangaskhan to not get flinched from Fake Out (if it chooses to not mega evolve) and attack back or you can use Scrappy to Fake Out ghost types such as Sableye and Gengar on the first turn. Fake Out is almost a mandatory on all Mega Kangaskhan as it gives not only its team mates a free turn to do whatever but also a free mega evolutions so it can get that speed boost. Double-edge and Return are interchangable but Double-edge is prefered to hit bulky legends such as Xerneas and Primal Kyogre a lot harder. Low Kick can hit heavier pokemon such as Kyurem formes and Primal Groudon harder. Power-up-Punch can boost Mega Kangaskhan's attack by twice as much thanks to it being able to hit twice. Sucker Punch allows Mega Kangaskhan to become a potential sweeper as well as a revenge killer easier. 252 attack makes Mega Kangaskhan's attacks hit as hard as possible while 252 speed EVs and a Jolly nature make it as fast as possible speed tying with other base 100 pokemon with a positive nature.
Other options:
Derivatives
Fire Punch can be used to help beat out Mega Mawile easier since Low Kick only does about 20%. Fire Punch misses out on hitting Dialga and Kyurem formes harder which is a bit unfortunate
Kangaskhan-Mega (F) @ Kangaskhanite
Ability: Inner Focus / Scrappy
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Double-Edge / Return
- Low Kick / Power-up-Punch
- Sucker Punch
Kangaskhanite allows Kangaskhan to become a huge threat hitting twice in one turn as well as sporting an extremely high attack as well as pretty much having a free turn to mega evolve with Fake Out. Inner Focus and Scrappy are abilities mostly up to personal preference where one of them allows Kangaskhan to not get flinched from Fake Out (if it chooses to not mega evolve) and attack back or you can use Scrappy to Fake Out ghost types such as Sableye and Gengar on the first turn. Fake Out is almost a mandatory on all Mega Kangaskhan as it gives not only its team mates a free turn to do whatever but also a free mega evolutions so it can get that speed boost. Double-edge and Return are interchangable but Double-edge is prefered to hit bulky legends such as Xerneas and Primal Kyogre a lot harder. Low Kick can hit heavier pokemon such as Kyurem formes and Primal Groudon harder. Power-up-Punch can boost Mega Kangaskhan's attack by twice as much thanks to it being able to hit twice. Sucker Punch allows Mega Kangaskhan to become a potential sweeper as well as a revenge killer easier. 252 attack makes Mega Kangaskhan's attacks hit as hard as possible while 252 speed EVs and a Jolly nature make it as fast as possible speed tying with other base 100 pokemon with a positive nature.
Other options:
Derivatives
Fire Punch can be used to help beat out Mega Mawile easier since Low Kick only does about 20%. Fire Punch misses out on hitting Dialga and Kyurem formes harder which is a bit unfortunate
Derivatives
Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 244 HP / 12 SpA / 252 SpD
Sassy Nature
IVs: 14 Atk / 0 Spe
- Tri Attack
- Trick Room
- Recover
- Gravity
Porygon-2 was a staple to some Trick Room teams in VGC 2015 but it has lost a lot of its luster. That doesn't stop it from being viable as with some of the biggest threats being Primal Groudon and Primal Groudon, Gravity can help to increase accuracy as well as giving a special buff to PDon allowing it to hit everything. Eviolite is what would make you consider Porygon-2 as it gains a tremendous amount of bulk and is an item you don't see that much making it easier to give items to different pokemon. Download can sometimes give you a boost to your special attack giving you slightly more of an offensive pressence. Trick Room can make slower team mates like Mega Mawile and Primals outspeed faster threats like Mega Ray and Kyurem-White. Gravity helps to punish particularily Cresselia who tends to pass Levitate to PDon or keep it to itself why also having some other nice perks like being able to land Precipice Blades 100% of the time. Recover can help Porygon-2 stay alive longer in case it needs to set up Trick Room or Gravity again. Tri Attack is Porygon-2's best attacking move. The EVs are to max out Porygon-2's Special Defense but a defensive spread can work just as well to.
Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 244 HP / 12 SpA / 252 SpD
Sassy Nature
IVs: 14 Atk / 0 Spe
- Tri Attack
- Trick Room
- Recover
- Gravity
Porygon-2 was a staple to some Trick Room teams in VGC 2015 but it has lost a lot of its luster. That doesn't stop it from being viable as with some of the biggest threats being Primal Groudon and Primal Groudon, Gravity can help to increase accuracy as well as giving a special buff to PDon allowing it to hit everything. Eviolite is what would make you consider Porygon-2 as it gains a tremendous amount of bulk and is an item you don't see that much making it easier to give items to different pokemon. Download can sometimes give you a boost to your special attack giving you slightly more of an offensive pressence. Trick Room can make slower team mates like Mega Mawile and Primals outspeed faster threats like Mega Ray and Kyurem-White. Gravity helps to punish particularily Cresselia who tends to pass Levitate to PDon or keep it to itself why also having some other nice perks like being able to land Precipice Blades 100% of the time. Recover can help Porygon-2 stay alive longer in case it needs to set up Trick Room or Gravity again. Tri Attack is Porygon-2's best attacking move. The EVs are to max out Porygon-2's Special Defense but a defensive spread can work just as well to.
Derivatives
Smeargle @ Focus Sash
Ability: Own Tempo
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 14 Atk
- Dark Void
- Magic Coat / Crafty Shield
- Follow Me
- Spiky Shield
Smeargle does not boast any supreme stats but what makes this thing extremely good in the VGC metagame is its movepool which literally has every move. Smeargle with Focus Sash will allow it to always take one hit except from Mega Kangaskhan. Own Tempo is pretty much the only safe thing that actually does something stopping it from getting Swaggered. You could go a riskier route with Moody but it is random and could lower your speed or accuracy at random making it gimmicky especially for a pokemon with such low defenses not really getting tanking hits even with a +2. Smeargle being the only legal pokemon with access to Dark Void makes it a truly scary thing setting both the opposing pokemon to sleep if it hits. Magic Coat can be used to block Prankster Taunt from pokemon such as Thundurus and Liepard but as an alternative Crafty Shield can be used to support your partner rather than yourself by blocking taunts and thunder waves that are not directed at Smeargle. Follow Me with Focus Sash allows it to soak up one hit. Follow Me is usually used after Dark Void to bait out any attacks from the opposing pokemon waking up since it is near impossible to always know what turn they will wake up on, this lets your other team mate have another turn to do whatever even after the opponent wakes up. Spiky Shield can be used to punish Fake Out on the first turn. King's Shield can also be used but Smeargle is vulnerable to status. Max speed and a jolly nature is to attempt at allowing you to outspeed as much as possible. Max HP is only there to maybe allow Smeargle to take a hit.
Smeargle @ Focus Sash
Ability: Own Tempo
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 14 Atk
- Dark Void
- Magic Coat / Crafty Shield
- Follow Me
- Spiky Shield
Smeargle does not boast any supreme stats but what makes this thing extremely good in the VGC metagame is its movepool which literally has every move. Smeargle with Focus Sash will allow it to always take one hit except from Mega Kangaskhan. Own Tempo is pretty much the only safe thing that actually does something stopping it from getting Swaggered. You could go a riskier route with Moody but it is random and could lower your speed or accuracy at random making it gimmicky especially for a pokemon with such low defenses not really getting tanking hits even with a +2. Smeargle being the only legal pokemon with access to Dark Void makes it a truly scary thing setting both the opposing pokemon to sleep if it hits. Magic Coat can be used to block Prankster Taunt from pokemon such as Thundurus and Liepard but as an alternative Crafty Shield can be used to support your partner rather than yourself by blocking taunts and thunder waves that are not directed at Smeargle. Follow Me with Focus Sash allows it to soak up one hit. Follow Me is usually used after Dark Void to bait out any attacks from the opposing pokemon waking up since it is near impossible to always know what turn they will wake up on, this lets your other team mate have another turn to do whatever even after the opponent wakes up. Spiky Shield can be used to punish Fake Out on the first turn. King's Shield can also be used but Smeargle is vulnerable to status. Max speed and a jolly nature is to attempt at allowing you to outspeed as much as possible. Max HP is only there to maybe allow Smeargle to take a hit.
SlaySlenderDragon XD
Hitmontop @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Fake Out
- Close Combat
- Wide Guard
- Quick Guard
Hitmontop is one of the few pokemon that have access to both Wide Guard and Quick Guard and Hitmontop is argubly the best one at performing this compressed role as it also has access to Intimidate to make physical attackers do less and Fake Out which can by a turn. Sitrus Berry allows Hitmontop to take on a plethora of threats like Mega Kangaskhan and Primal Groudon. Intimidate allows Hitmontop to further support a team mate by giving them an easier time setting up. Fake Out gives its team mate a guaranteed turn of free set up (unless the opposing user has a faster pokemon with Fake Out) Close Combat is Hitmontop's most viable STAB being able to severely damage Mega Kangaskhan. Wide Guard and Dual Guard are the bread and better of this set being able to block Dazzling Gleam, Origin Pulse and Precipice Blades as well as some other miscellaneous things like Hyper Voice and Rock Slide while Quick Guard can block prankster pokemon from slowing down a faster team mate like Mega Salamence or Xerneas. Quick Guard also blocks Sucker Punch and Talonflam's Brave Bird. The EV spread is to make sure Hitmontop doesn't get speed creeped by anything targeting base 70's but still have less speed than all Mega Kangaskhan always which can allow it to outspeed under Trick Room.
Hitmontop @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Fake Out
- Close Combat
- Wide Guard
- Quick Guard
Hitmontop is one of the few pokemon that have access to both Wide Guard and Quick Guard and Hitmontop is argubly the best one at performing this compressed role as it also has access to Intimidate to make physical attackers do less and Fake Out which can by a turn. Sitrus Berry allows Hitmontop to take on a plethora of threats like Mega Kangaskhan and Primal Groudon. Intimidate allows Hitmontop to further support a team mate by giving them an easier time setting up. Fake Out gives its team mate a guaranteed turn of free set up (unless the opposing user has a faster pokemon with Fake Out) Close Combat is Hitmontop's most viable STAB being able to severely damage Mega Kangaskhan. Wide Guard and Dual Guard are the bread and better of this set being able to block Dazzling Gleam, Origin Pulse and Precipice Blades as well as some other miscellaneous things like Hyper Voice and Rock Slide while Quick Guard can block prankster pokemon from slowing down a faster team mate like Mega Salamence or Xerneas. Quick Guard also blocks Sucker Punch and Talonflam's Brave Bird. The EV spread is to make sure Hitmontop doesn't get speed creeped by anything targeting base 70's but still have less speed than all Mega Kangaskhan always which can allow it to outspeed under Trick Room.
Derivatives
Gardevoir-Mega @ Gardevoirite
Ability: Trace
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 14 Atk
- Hyper Voice
- Hyper Beam / Psyshock
- Ally Switch
- Protect
Mega Gardevoir has lost a lot of its luster since Xerneas virtually replaces it in every category but Mega Gardevoir cans till spam powerful moves and while it may take up a mega slot it doesn't take up a legendary slot. Trace can sometimes reveal potential sets on a pokemon like maybe revealing a choice scarf or a mega stone on Mewtwo. Gardevoirite allows it to become a powerful wall breaker with a new and improved ability Pixilate. Hyper Voice is Gardevoir's main way of spreading damage since it gets Pixilate boosted. Hyper Beam allows Gardevoir to nuke something before it dies like dealing a hefty amount to both of the Primals and many more pokemon. Psyshock can be used to keep things consistent as well as hit Xerneas after Geomancy as well as anything specially defensive oriented. Ally Switch can help to mix things up like take a dragon move for Mega Rayquaza or a special move for a physical tank. Protect can allow you to scout for a move which can potentially decide if you want to Ally Switch or not. The EV spread is simple and just meant to outspeed as much as possible and his as hard as it can.
Gardevoir-Mega @ Gardevoirite
Ability: Trace
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 14 Atk
- Hyper Voice
- Hyper Beam / Psyshock
- Ally Switch
- Protect
Mega Gardevoir has lost a lot of its luster since Xerneas virtually replaces it in every category but Mega Gardevoir cans till spam powerful moves and while it may take up a mega slot it doesn't take up a legendary slot. Trace can sometimes reveal potential sets on a pokemon like maybe revealing a choice scarf or a mega stone on Mewtwo. Gardevoirite allows it to become a powerful wall breaker with a new and improved ability Pixilate. Hyper Voice is Gardevoir's main way of spreading damage since it gets Pixilate boosted. Hyper Beam allows Gardevoir to nuke something before it dies like dealing a hefty amount to both of the Primals and many more pokemon. Psyshock can be used to keep things consistent as well as hit Xerneas after Geomancy as well as anything specially defensive oriented. Ally Switch can help to mix things up like take a dragon move for Mega Rayquaza or a special move for a physical tank. Protect can allow you to scout for a move which can potentially decide if you want to Ally Switch or not. The EV spread is simple and just meant to outspeed as much as possible and his as hard as it can.
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 14 Atk
- Origin Pulse
- Thunder / Thunderbolt
- Ice Beam
- Protect
Kyogre is one of VGC best counters to Primal Groudon as it can
Ability: Primordial Sea
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 14 Atk
- Origin Pulse
- Thunder / Thunderbolt
- Ice Beam
- Protect
Kyogre is one of VGC best counters to Primal Groudon as it can
Vengeance417
Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 180 HP / 252 SpA / 76 Spe
Quiet Nature
- Earth Power/Precipice Blades
- Overheat/Flamethrower/Fire Blast
- Rock Slide
- Protect
Primal Groudon is one of the biggest threats in VGC since it doesn't need any support and it a complete monster. What makes it even more threatening is the diversity within one movepool that can make it somewhat unpredictable. Primal Groudon's ability removes one of of its major weaknesses on switch in making it immune to water type attack normally. Earth Power allows Primal Groudon to hit opposing PDon's on their weaker side while still providing powerful offense. Precipice Blades on the other hand can hit both opponents at the same time. Overheat is good for nuking things that don't resist it as it honestly has no safe switch ins. Flamethrower and Fire Blast are alternativs to remain consistent when doing damage. Rock Slide is another dual target move that is primarily used for Togekiss who can redirect Earth Power and Yveltal who threatens to take chunks of damage out with Foul Play. Protect can allow you to scout opponents. The EV spread is to max out special attack while being able to outspeed Choice Scarf Adamant Landorus-T
Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 180 HP / 252 SpA / 76 Spe
Quiet Nature
- Earth Power/Precipice Blades
- Overheat/Flamethrower/Fire Blast
- Rock Slide
- Protect
Primal Groudon is one of the biggest threats in VGC since it doesn't need any support and it a complete monster. What makes it even more threatening is the diversity within one movepool that can make it somewhat unpredictable. Primal Groudon's ability removes one of of its major weaknesses on switch in making it immune to water type attack normally. Earth Power allows Primal Groudon to hit opposing PDon's on their weaker side while still providing powerful offense. Precipice Blades on the other hand can hit both opponents at the same time. Overheat is good for nuking things that don't resist it as it honestly has no safe switch ins. Flamethrower and Fire Blast are alternativs to remain consistent when doing damage. Rock Slide is another dual target move that is primarily used for Togekiss who can redirect Earth Power and Yveltal who threatens to take chunks of damage out with Foul Play. Protect can allow you to scout opponents. The EV spread is to max out special attack while being able to outspeed Choice Scarf Adamant Landorus-T
Derivatives
Yveltal @ Chesto Berry
Ability: Dark Aura
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 14 Atk
- Rest
- Dark Pulse
- Oblivion Wing
- Tailwind
Yveltal has a lot of amazing niches such as being bulky, having both a good physical and special movepool, and a bunch of tools to work with
Yveltal @ Chesto Berry
Ability: Dark Aura
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 14 Atk
- Rest
- Dark Pulse
- Oblivion Wing
- Tailwind
Yveltal has a lot of amazing niches such as being bulky, having both a good physical and special movepool, and a bunch of tools to work with
List of stuff to put into sets
Special PDonStandard POgre- Scarf Ray
- SD + Sitrus Ray
- Bulky SD Ray
- Mixed PDon
- Standard Xerneas
- Standard Cresselia
- Cherrim .
- Offensive Check Ferrothorn
- Support Sableye
- Support Crobat
- Flame Orb Cresselia
- Standard Ho-oh
- Choice Band Zygarde
- Support Xerneas
- Offensive Giritina-O
- Mat Block Greninja
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