Seven Princes of Hell

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Well, technically there are just six. Because shut up.

Introduction


Hello and welcome to my first RMT. I was thinking a long time about which team should be my first on smogon. I was always a big fan of offense. But Heavy Offense with double screens and mindless sweeping afterwards has been done to an extent already. I wanted to do something less common yet effective. After some searching I found an old time of mine I never finished. It centered around a Rotom-W/Scizor-Core with the goal to pressurize the opponent with a VoltTurn-Strategy. I decided to pick up this rather old team of mine and adjust it to the new metagame. First of all I needed a weatherbringer, because in todays metagame, almost no team works without weather. I decided to use Politoed, because its Specs-Version really fit into the whole Rotom-W/Scizor-Concept of the team. Next, I needed something to counter other weaterteams. By using both Virizion and Dragonite I can be sure to put a lot of pressure on each weatheruser. At last, all I needed was a Pokémon to spin away hazards and set them up. Forretress is almost perfect for this job so my team was complete. For your information, my English isn't perfect. So please ignore any spelling mistakes and try to concentrate on the rating of the team. Without further ado, lets take a look at it:

Team in depth

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Asmodeus @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Spikes
- Volt Switch
- Rapid Spin
- Stealth Rock
Forretress is just a great Pokémon overall and a very important member of this team. Not only can it lay the so important hazards, it is also able to keep your side of the field clean of them. This is very important, because when using a strategy based on Volt Switch/U-Turn both, you and your opponent, will switch a lot so entry hazards will deal a lot of damage. There are other Pokémon who could do this job (Tentacruel for example), but I decided to use Forretress because of it's unique typing which helps me to sponge most dragon-type-attacks. In the rain, it also loses it's 4x weakness to fire which makes it even harder to knock out. When using a defensive steel-type there's always one question to answer. It's wether you should use Leftovers for the recovery or Shed Shell. I decided to use Shed Shell on Forretress. The reason for that is that I'm using two steeltypes so the popular MagDrag-strategy would be really dangerous if I didn't have the possibility to switch neither of them. The Ev's used are nothing really special. Max HP and SpecDef for the bulk. I used a calm nature to give it even more bulk on the special side in cost of the attack which I don't need on this set. With sturdy Forretress will always live atleast one hit from any pokémon to have an opportunity to setup hazards. The moves I'm using might look a bit unusual, but they work. The first move I decided to use is Spikes. The reason for that should be clear. Being able to setup spikes helps the team a lot because of the reasons mentioned above. I know that I won't be able to setup all three layers all the time, but even 1-2 layers help. Because I'm not using Leftovers I needed another way of recovery and found Pain Split. It's a really great move and let me win against similar pokémon like Ferrothorn or other Forretress. Next, there's Rapid Spin, another pretty important move. My side of the field should always be clean because I'm switching a lot. On the last spot, I'm still not sure which move to use. Screens can be pretty helpful for my other teammembers to live longer, but I feel that I need Stealth Rocks more so I can break Dragonites Multiscale which otherwise would destroy my team.

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Lucifer @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Pursuit
Scizor is, in my opinion, the best U-Turn user in the game, even more so when using a Choice Band. With it's raw power it can destroy a lot of teams which aren't prepared for an offensive Rotom/Scizor-Core. With it's steel-typing it helps Forretress to defend against most dragon-types and can destroy threats like Latios by pursuing them. As said before, Choice Band Scizor and Scarfed Rotom build a great core together and can sweep hole teams if they don't contain the right pokémon (e.g. Celebi). Choice Band Scizor is such a beast. I totally prefer this thing over the bulkier SD-Version because of it's power. Also, Scizor takes the best use from U-Turn and Pursuit when it's banded. I don't use any SpeedEv's so I'm slower than other Scizor with Speed investment. This means that I will U-Turn later than the opposing Scizor and I can react on the Pokémon the opponent brings in. I used the standard moveset for CB-Scizor. Bullet Punch is a really good attack in lategame and Scizor can sweep whole teams with it when played right. It's also great to finish off Terrakion which otherwise poses a big threat to this team. Superpower is just a good coverage move and lets me win against steels and other bulky things such as Blissey. I just love U-Turn on CB-Scizor, because not only does it let you switch out to a counter but it also deals a lot of damage if predicted correctly. The last move is Pursuit which helps a lot against common threats such as Lati@s or Reuniclus. U-Turn and Pursuit are a great combination, because the opponent never knows wether he should switch or not.

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Beelzebub @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Thunder/HP[Ice]
- Trick
As I said before, Rotom-W builds a great offensive core with CB-Scizor. Aside from that, it is just a great pokémon overall. With great double-STAB and a rain-boosted Hydro Pump it can destroy most pokémon without very good defenses. Another great thing about Rotoms typing is its defensive nature. Electric/Water resists a lot of common threats which helps me because I always can switch into that thing. I decided to use a Choice Scarf because with it, Rotom-W performs as a great revenge killer because of its Electic/Water-coverage. Not really anything to say here. Max Special Attack and Speed so Rotom-W is able to hit as hard and fast as possible.
It should be clear why I use Volt Switch on this set. Hydrop Pump on the other hand is just powerful as fuck and can knock out most pokémon in one hit, especially when rain boosted. I'm still not sure which attack to use on the third slot. HP [Ice] would be nice against dragons such as Dragonite wanting to come in on Rotom. But I have the feeling that another Electric-move that doesn't force me to switch after using it would come in handy in certain situations. Trick is just a filler move. It's pretty funny to cripple pokés like Ferrothorn or Blissey. Aside from being a great pokémon on its own it is the glue holding the team together. Not only is it a beast when it comes to countering most parts of a rain-team, it stands well against almost all sorts of teams such as sun or other offensive teams.

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Belphegor @ Choice Specs
Trait: Drizzle
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]
Ah, Politoed. Teams in todays metagame don't work without a weatherchanger, simple as that. And I'm not mad about it, 'cause Politoed is a really great pokémon. Rainboosted Specs-Hydro Pump DESTROYS everything. Aside from that, it's just the best Politoed-Set in my opinion. Choice Scarf is also pretty good but I think Rotom-W does the job as a scarfer better. I never was a big fan of defensive Politoed because the set just wastes Politoed's great stats and movepool in my opinion and the set just wouldn't fit into a team which is very offensive. Rain plays a big role in this team. Forretress and Scizor lose their 4x weakness to fire, Rotom-W gets a rain boosted Hydro Pump and I can counter opposite weather a lot easier. Rain is just the best weather. Ninetales can't do much to Politoed because it has pretty good defense. Politoed on the other hand can completely destroy Ninetales and almost no switch-in will appreciate a Hydrom Pump to the face. Tyranitar is a bit harder to handle because of the SpecD boost in Sandstorm so I have to keep up the rain so I can destroy Ttar with a Focus Blast. The movepool is explained pretty quickly. Hydro Pump, as I said before, is just a great move in rain and I gladly risk a miss by playing this over surf/scald because of it's sheer power. Ice Beam is really just a coverage move which lets me win against most dragons like Salamence or Dragonite which aren't touched by my other moves. Focus Blast is a big help against bulky steel types like Ferrothorn. Hidden Power [Grass] is the most important move in this set, because it lets me win against Gastradon which would block Politoed completely without it. Politoed works best if I'm able to ko most of his counter with my other teammembers. Scizor can pursuit Latios/Latias. Virizion can come in on both Vaporeon and Suicune and proceed to finish them. But even without having them out of the way Politoed can, with a bit of prediction, destroy whole teams.


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Satan @ Leftovers
Trait: Justified
EVs: 192 Atk / 64 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Work Up
- Giga Drain
- Close Combat
- Hidden Power [Ice]
Another pretty unusual set which was recommended to me, a mixed Virizion using Work Up. But first of all: I love Virizion! It's a pretty underrated pokémon with a great movepool and overall great stats. Without Virizion, this team would get walled pretty hard by Blissey and other defensive threats. Aside from that, nobody expects a mixed set, I don't know why. Opponents often get get their Gliscor demolished by a Hidden Power [Ice] and switch in their Blissey just to wall the special set... and get destroyed by a boosted Close Combat. One of the reasons I love Virizion for is its ability to completely stop Rain teams in their tracks. Ferrothorn or Ludicolo can't leech seed or stall it out. Most water can't even touch it and it doesn't really mind a burn by Rotom's WoW. To be honest, I never played something as epic as this before. It's just incredible how many sweeps I can start with it and it defeats a lot of threats to this team such as Dragonite.
My choice of Ev's, Nature and Item should be pretty clear. Max Speed lets me tie with Terrakion and Infernape. I use Leftovers over Life Orb because I live longer and it's just better in combination with Giga Drain.

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Leviathan @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw
- Earthquake
- ExtremeSpeed
The last, yet one of the most important members of the team. Dragonite is, without a doubt, the best pokémon from B/W. It's just broken on how many pokémon this thing can set up and proceed to sweep. What's so great about Dragonite is its versatility. Depending on the opponent's team it can play a completely different role. I can use it as a lead so it can rip big holes in teams right from the beginning. Or it can come in later, setup and revenge kill everything with ExtremeSpeed. I just have to be sure that there are no Stealth Rocks on the field and the fun can begin. Dragonite fits really well in the team, because with Multiscale, it can take any hit before boosting. With this ability and my constant switching because of VoltTurn it can come in on various pokémon and start to setup. The Moveset is the standard offensive Dragon Dance set. As said before, with Multiscale it can boost 99% of the time. I'm not a big fan of Outrage on this team, because it's all about fast attacking without letting the opponent any team to react so being confused could really fuck me over so I'm using the weaker Dragon Claw. Earthquake is perfect against most steeltypes and especially Heatran whose Ballon I can break first with Extreme Speed. Speaking of Extreme Speed, I really fell in love with this move. At first it was just a filler because I couldn't use Firepunch in the Rain and I didn't feel like using Roost so I tried out this. ESpeed is great when cleaning up after a boost or against Scarfers or such. With it, Dragonite can't even be stopped by priority.

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Importable

Forretress (M) @ Shed Shell Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Spikes
- Pain Split
- Rapid Spin
- Stealth Rock

Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Pursuit

Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Thunder
- Trick

Politoed (M) @ Choice Specs
Trait: Drizzle
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]

Virizion @ Leftovers
Trait: Justified
EVs: 192 Atk / 64 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Work Up
- Giga Drain
- Close Combat
- Hidden Power [Ice]

Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw
- Earthquake
- ExtremeSpeed

Threatlist

Offensive Threats
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Tyranitar: Choice Band is the most annoying in my opinion. Other than that, I just have to be sure that Rain is up and Tyranitar isn't much of a threat. Virizion, Politoed, Rotom-W or Scizor (if not mixed) don't really mind taking on any variation of Ttar.
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Rotom-W:
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Scizor:
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Dragonite:
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Politoed:
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Heatran:
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Jirachi:
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Latios:
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Reuniclus:
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Deoxys-S:
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Haxorus:
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Ninetales:
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Conkeldurr:
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Celebi:
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Terrakion:
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Gyarados:
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Gengar:
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Starmie:
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Landorus:
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Infernape:
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Volcarona:
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Magnezone:
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Espeon:
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Salamence:
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Hydreigon:
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Breloom:
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Latias:
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Toxicroak:
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Lucario:
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Virizion:
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Scrafty:
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Venusaur:
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Metagross:
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Mienshao:
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Cloyster:
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Mamoswine:
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Darmanitan:
  • Choice Scarf -
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Tornadus:
  • Rain Abuser -


Defensive Threats
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Tyranitar:
  • Specially Defensive -
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Rotom-W:
  • Standard -
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Ferrothorn:
  • Standard -
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Politoed:
  • Defensive -
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Gliscor:
  • Swords Dance -
  • Substitute + Protect -
  • AcroBat -
  • Defensive -
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Heatran:
  • Specially Defensive -
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Jirachi:
  • Specially Defensive -
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Skarmory:
  • Physically Defensive Spiker -
  • Specially Defensive Spiker -
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Ninetales:
  • Specially Defensive -
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Celebi:
  • Physically Defensive -
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Forretress:
  • Physically Defensive Spiker -
  • Specially Defensive Spiker -
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Gyarados:
  • RestTalk -
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Jellicent:
  • Utility Counter -
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Tentacruel:
  • Toxic Spikes -
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Gastrodon:
  • Tank -
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Espeon:
  • Dual Screens -
  • Baton Pass -
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Blissey:
  • Support -
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Vaporeon:
  • Wish Support -
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Latias:
  • Support -
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Bronzong:
  • Tank -
  • Dual Screens -
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Swampert:
  • Defensive -
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Mew:
  • Stallbreaker -
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Slowbro:
  • Tank -
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Quagsire:
  • Curse -
  • Specially Defensive -
  • Physically Defensive -


 
Hi, this is an excellent team, it completely passed my common threat list with flying colors. I think it would be worth making a full threat list and an exportable version of this team for people to test out. You say you have a weakness to Terrakion, Infernape, and Magnezone, although you have Scizor and Rotom for Terrakion, Dragonite, Politoed and Rotom for Infernape, and Scizor can simply U-Turn away from Magnezone. I still have some minor suggestions you can test for your sets though.

Forretress: Perfect, although you may want to test max Defense instead of trying to give him special bulk, since Forretress is meant to counter physical threats anyway and most leads are physical attackers.

Scizor: You may want to test 252 Speed instead of Hp, since you are mainly using him as a U-Turn user and more speed makes it easier to U-Turn out first. Although if you do find yourself absorbing Dragon types more often that U-Turning, keep the Hp EVs.

Rotom-W: Go with Hidden Power (Ice), since Volt Switch is needed and having offensive moves of the same type is repetitive. HP (Ice) will help you counter Dragon type stat boosters they may have a chance to sweep if Magnezone is able to take out Scizor and Forretress. Also test Modest instead of Timid, since the power boost is nice when Volt Switching and Rotom-W already out speeds everything it is meant to counter with Scarf.

Politoed: I know you said that you want power over accuracy on Politoed, but seriously test Surf. Since Politoed will mainly be revenge killing, you can't afford to miss, especialy when finishing of Pokes like Terrakion and Infernape. Also Focus Blast is nothing short of useless on Politoed, since it misses one third of the time. Test out Perish Song in its place so you can finish off any if of your opponents final Poke, and also to decimate Baton Pass teams.

Virizion: Very unique and effective set, keep it as is.

Dragonite: Dragonite needs some recovery move to keep its Multiscale up in Sand or Hail, and since you aren't running Outage Lum Berry isn't mandatory.

Seriously, nice team and good luck FreezeHax
 
I think it would be worth making a full threat list and an exportable version of this team for people to test out.

I will, thank you :)

Rotom-W: Go with Hidden Power (Ice), since Volt Switch is needed and having offensive moves of the same type is repetitive. HP (Ice) will help you counter Dragon type stat boosters they may have a chance to sweep if Magnezone is able to take out Scizor and Forretress. Also test Modest instead of Timid, since the power boost is nice when Volt Switching and Rotom-W already out speeds everything it is meant to counter with Scarf.

Already thought about it, I will test it asap.

Politoed: I know you said that you want power over accuracy on Politoed, but seriously test Surf. Since Politoed will mainly be revenge killing, you can't afford to miss, especialy when finishing of Pokes like Terrakion and Infernape. Also Focus Blast is nothing short of useless on Politoed, since it misses one third of the time. Test out Perish Song in its place so you can finish off any if of your opponents final Poke, and also to decimate Baton Pass teams.

Yeah, misses can really be crucial. Will test that out.

Dragonite: Dragonite needs some recovery move to keep its Multiscale up in Sand or Hail, and since you aren't running Outage Lum Berry isn't mandatory.

Lum Berry really helps against wow and such and gives me a free round to boost. Will test it anyways.

Seriously, nice team and good luck FreezeHax

Thanks :DD
 
I don't know why this team doesn't have more comments , "cause it looks great .

I really like the virizion set , I might try it :) .

nothing really threatening to this team catching my eye , maybe put volt switch on forretress , in this meta a lot of things can setup on forry , things like conkeldurr and sub disable gengar are really threatening to this team , you really can't afford to give them a chance to setup , i think vlt switch on pain split and just give forry lefties , that should do the trick .

good luck .
 
I don't know why this team doesn't have more comments , "cause it looks great .

I really like the virizion set , I might try it :) .

nothing really threatening to this team catching my eye , maybe put volt switch on forretress , in this meta a lot of things can setup on forry , things like conkeldurr and sub disable gengar are really threatening to this team , you really can't afford to give them a chance to setup , i think vlt switch on pain split and just give forry lefties , that should do the trick .

good luck .

Will try that out, thanks for the rating :)
 
The Virizion-Set is the one I adviced you to use on PF, isn't it?
Seems to work pretty nice =D

Anyways, nothing really to suggest anymore. You can try using HP Electric on Poli against Gyarados, 'cause you only have Rotom against it, but you should normaly be able to handle it, since the only version, which could cause you trouble would be DD, Waterfall, Bounce/Ice Fang and Stone Edge/Ice Fang, but thats really uncommon.
 
Amazing team you've got there. The Virizion set is highly unconventional, but it would beat counters such as Blissey and Chansey well. I think I'll try it out! By the way, is your counter to opposing DD Dragonites your Rotom-W? Because I think that Rotom-W should have HP [Ice] permanently and slashed over Thunder, just in case. Also, I would recommend Leftovers on Forretress with Volt Switch over Pain Split, just so you can counter SubBounceDos. Rotom-W doesn't wall him too well. Anyhow, this is an amazing team with cool concepts. Good work, and good luck! By the way, how do I Luvdisc it?

Really thinking about putting HP [Ice] > Thunder on Rotom-W...
Will also test another Forretress-Set, thanks!
 
I'm a bit confused about the shed shell on forretress. I know what the item does but how does forre benefit from it? I've never had mine trapped so it's just a bit weird to me :x

Overall though a really solid team. Are you the same freezehax from youtube?

Also what about running this set instead so you're not super taunt bait :P

Forretress (M) @ Leftovers Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Spikes
- Rapid Spin
- Gyro Ball


0 speed evs/ivs ofcourse :3
 
I'm a bit confused about the shed shell on forretress. I know what the item does but how does forre benefit from it? I've never had mine trapped so it's just a bit weird to me :x

Overall though a really solid team. Are you the same freezehax from youtube?

nope haha :D

Also what about running this set instead so you're not super taunt bait :P

Forretress (M) @ Leftovers Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Spikes
- Rapid Spin
- Gyro Ball


0 speed evs/ivs ofcourse :3

Yeah, Forretress is pretty much the weak spot of the team, will try that out, thanks.
 
First off, I love you man, this team fits my play style and Ia have to use it


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Asmodeus @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Speed)
- Spikes
- Gyro Ball
- Rapid Spin
- Stealth Rock


You might want to try Gyro Ball on Forretress to have the ability to do some damage, especially in a late game stall, plus Pain Split may not be useful sometimes as Forretress will get outsped by many pokes in the metagame, so it won't have time to Pain Split



For Scizor my good friend made this set and I've loved it ever since.

Scizor (F) @ Choice Band
Trait: Technician
EVs: 148 HP / 252 Atk / 96 SDef / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower

Just enough EVs so it can take a HP Fire from most threats and then KO it on a U-turn or jst a U-Turn to get outta there.

Great team!
 
i tried pain split forre once. it worked ok, but not as good as i needed so i went to chestorest instead. forre is one of the best hazard inducers of all time. and he was the best before i found the combination of max spe scolipede combined with deoxys-D. exelent team. but incase you have doubts about forre, i'd use those.
 
Nice team FreezeHax! Haha, that Virizion looks exactly the same as mine, right down to the EV spread (here) so I may have seen you before.

Okay, first of all, I'm going to recommend using leftovers on forretress. Leftovers helps recover damage you may take and you can avoid being trapped by Magnezone through Volt switch, anyways. Virizion absolutely needs Life Orb, otherwise you won't be able to take out major threats such as Scizor with Close Combat (assuming hazards are up.) I also recommend switching Scizor to the Bulky SD variant. Without gyro ball on Forretress, Latios and Latias will be able to come in and repeatedly deal a lot of damage to your team. SD Scizor can roost off the damage and take on Latios and Latias better. This also makes Ferrothorn somewhat easier to deal with. My last suggestion is to run Bulky DD Dragonite. While offensive is a nice set, bulky DD is where Dragonite really shines.

Sets:
File:Spr_2c_212.gif

Scizor@Leftovers/Life Orb l Adamant
Technichian l 232 HP/ 80 Atk/ 196 spDef
Swords Dance/Roost/Bug Bite/Bullet Punch

File:Spr_2c_149.gif

Dragonite@Leftovers l Adamant
MultiScale l 252 HP/44 Atk/212 Spe
Dragon Dance/Fire Punch/Dragon Claw or Outrage/Roost

GL!
 
Okay, first of all, I'm going to recommend using leftovers on forretress. Leftovers helps recover damage you may take and you can avoid being trapped by Magnezone through Volt switch, anyways.
GL!

Leftovers would make Forreress too weak to the common one Mag two Drag teams, but with Shed Shell, Forretress can switch out before he is OHKOed with HP (Fire). Also Volt Switch isn't meant to be able to escape Magnezone, since Forretress is out sped and OHKOed before Volt Switch can connect. Volt Switch is to destroy subs and then switch into a favorable position. Your sets also open up the team to more weakness than they fix. Bulky Dragonite looses priority, and did you seriously just suggest Fire Punch on a rain team. Choice Scizor also works much better for this team since it needs to keep constant offensive pressure, and is able to U-Turn away much more effectively.
 
Hey,

This is a very nice team you've made, and what I like the most is the use of Work Up Virizion to soften up DDnite counters and vice versa. You have a lot of the metagame covered, but CM Latias w/ HP Fire and the quickly popularizing Sub Terrakion are threats that your team can't exactly handle at the moment. CM Latias manages a 2HKO on Scizor with HP Fire + Rocks under Rain, and is faster than all the pokemon on your team bar Scarf Rotom-w, who can't do much to Latias in return besides Trick (even when latias is tricked, it'll likely be at +1 and can theoretically sweep with Dragon Pulse if scizor is out of the picture). Sub Terrakion can set up a sub multiple times on your team, and the sweep is self-explanatory, since U-turn from Scizor won't break Terrakion's sub. With EVs of 204 HP / 216 Atk / 80 SpDef / 8 Spe on Scizor, you should be able to survive 2 HP Fire's from Latias, factoring in Rocks, and 2HKO'ing with what a player would usually use in this situation, Pursuit. The Terrakion issue is a little harder to deal with, but running Gyro Ball over volt switch on Forretress should be fine, since Shed Shell has an equal function to VS in this case, avoiding Magnezone. If you do change to Gyro Ball, run a Relaxed Nature with 252 hp 252 def and 4 atk w/ 0 speed ivs.

Having three choice users is a little bit over doing it in my opinion, too many pokemon get free set up on a wrong choiced mon to warrant the use of 3, and the one most able to be sacrificed is Politoed. With a bulkier Politoed, you are still able to defeat Gastrodon and the plethora of other threats to your team. It gives you greater control over the momentum of the game, and ultimately provides you with a more solid weather changer that has better durablility.
Politoed @ Leftovers
Drizzle | Bold
248 HP / 156 Def / 64 SAtk / 40 Spd
~Scald
~Perish Song
~Protect
~Toxic

64 SpAtk EVs has a 75% chance of OHKO’ing Landorus, and a 50% chance of OHKO’ing Gliscor, assuming rocks, and the speed will allow you to outspeed Jellicent and use Toxic before they taunt you. Scald is a great coverage move that can burn something handily.

As a last note Rotom-w should absolutely be running Thunder not HP Ice, since DD Gyara with Bounce is a much more immense threat to your team than Dragonite, who is easily dealt with by Thunder + priority. Great team, good presentation, and hopefully I shed some light for you!
 
@Dragone In the Rain Forry isn't OHKO'd, and because Forry has no recovery, Lefties is best. Also, Volt Switch will break absolutely no Sub except Gyarados'.
 
@Dragone In the Rain Forry isn't OHKO'd, and because Forry has no recovery, Lefties is best. Also, Volt Switch will break absolutely no Sub except Gyarados'.

He is OHKOed by Specs Magnezone (if hazards are up, and you have to assume they are if Forretress is sent in to Rapid Spin them away) which is one of the most common versions and 2HKOed by other version. Even if it isn't Specs, would you rather have Forretress with 20% Hp left with Lefties or 100% Hp left without lefties, the choice is obvious. Volt Switch also breaks one of the most threatening sub user in the game, Gengar, as well as dealing with other weak subs too.
 
Don't have the time to comment on every rate, so I'll keep it short. Ok guys, so you think I should use Leftovers > Shed Shell and Gyro Ball > Volt Switch on Forre?
 
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