SM OU Shades of Omari P (Peak 1826)

Sup. Turns out Omari P was a god all along. Wanted to build a banded Hoopa squad so I ended up stealing like half the sets from him LOL.

Shitty GXE from queueing up with band sand sometimes but you gotta blow steam sometimes.
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You have to play this team pretty aggressive to get anything done. Stunt on em every turn if you have to.

Importable: http://pokepast.es/464bddc51e1a2dfd


Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Fire Punch
- Gunk Shot
- Drain Punch

The point of the squad. This shit is so busted. Has no switch-ins, just mindlessly click Hyperspace all day. All you gotta do is find a way to get him in, make a predict or 2, and Robbie Williams will take care of the rest. You can swap Drain Punch out for Zen if you run into a bunch of idiots spamming pex, but Fighting coverage is nice to hit Dark types or make midground plays. Has the same base power as neutral Hyperspace vs. Heatran so don't even bother.


Avalugg @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 SpD
Impish Nature
- Rapid Spin
- Avalanche
- Recover
- Earthquake

Obviously every time you get one with Hoops, they go to scarf Lando or some bullshit and try to get their free kill/momentum. Little do they know they're taking 17% every time, and Zard's eventually gonna eat their ass. Stay in on Heatran every time and just make it shake. Be aware if they have Tran as well you're gonna have to either find a way to Recover your Sturdy back up if you wanna lure and get your kill.
Honestly this shit is so ridiculous. MLop can only trade, HARD WALLS Lando and spins, Hawlucha can't beat it if it's at full cuz helmet + Avalanche kills back, you can either predict the switch to Tran or just EQ with Sturdy up, walls every KyuB except HP Fire. You know they're going to Ferro or Chansey on this boy every time so you get EASY double to Zard.
252 Atk + Impish is actually overall better than Adamant other than you have a 6% chance to miss the OHKO on Tran but fuck it.

Relevant calcs:
252 Atk Avalugg Earthquake vs. 252 HP / 0 Def Heatran: 384-456 (99.4 - 118.1%) -- 93.8% chance to OHKO after Leftovers recovery
252 Atk Avalugg Avalanche vs. 152 HP / 0 Def Hawlucha: 462-546 (137.9 - 162.9%) -- guaranteed OHKO
252 Atk Avalugg Earthquake vs. 248 HP / 8 Def Toxapex: 140-166 (46.2 - 54.7%) -- 98.8% chance to 2HKO after Stealth Rock and Black Sludge recovery252 Atk Lopunny-Mega High Jump Kick vs. 248 HP / 0+ Def Avalugg: 236-278 (60 - 70.7%) -- guaranteed 2HKO (dies to Avalanche + Helmet)
0 Atk Landorus-Therian Earthquake vs. 248 HP / 0+ Def Avalugg: 79-94 (20.1 - 23.9%) -- guaranteed 5HKO snack


Greninja @ Choice Scarf
Ability: Protean
EVs: 228 Atk / 88 SpA / 192 Spe
Naive Nature
- Spikes/Low Kick/Grass Knot
- Ice Beam
- U-turn
- Rock Slide

Needed some speed control so we just slapped on the fastest scarfer out there. This actually used to be scarf Rotom-W with HP Fire/Hydro/Volt/Defog but fuck having an EQ switchin. Just beat Ground types by doubling aggressively or using broken Avalugg LOL. Can Spike on Chanseys if you want but really you just wanna no-skill U-Turn to bring in Hoopa again and claim one. Was thinking of replacing Spikes with Gunk or something to punish Fairies when I feel like saccing my Hoopa. Or Low Kick so you don't lose to MGyara and MTTar.
Revenges all the no-skill shit like DD Zyg, scarf Lando, Volc, etc.

Actually, FUCK Spikes. Ran Low Kick for a while when people were bringing TTars + secondary way to punish Heatran, but GRASS KNOT is the truth. Ran into some rain and Gastrodon teams and got fucked up, so here's a way to show you're a real one.
Spread outspeeds Timid Kingdra in rain, Atk EVs OHKO opposing Grens after Rocks, SpAtk EVs to OHKO Scarf Kartana. Don't really miss out on any speed tiers by skipping on max Speed. You miss out on the real gods running 4 SpDef instead of 4 HP EVs on Kart tho.

224 Atk Protean Greninja U-turn vs. 0 HP / 0 Def Greninja-Ash: 252-296 (88.4 - 103.8%) -- guaranteed OHKO after Stealth Rock
88 SpA Protean Greninja Ice Beam vs. 4 HP / 0 SpD Kartana: 261-307 (100.3 - 118%) -- guaranteed OHKO


Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Volt Switch
- Iron Head/Ice Beam
- Fleur Cannon
- Hidden Power [Fire]

Bulky pivot and emergency Koko/Greninja check. You know what this does. HP Fire to pick off weakened Ferro and Sciz.
Swapped Iron Head out for Ice Beam since everyone seems to love trying to go to their Lando on this. Also fish for freeze LUL


X or Y (Charizard-Mega-X) @ Charizardite X
Ability: Blaze
EVs: 104 HP / 188 Atk / 64 Def / 12 SpD / 140 Spe
Adamant Nature
- Dragon Dance
- Thunder Punch
- Roost
- Flare Blitz

Your only EQ resist, until you mega LOL. Bulky spread to eat up stuff and set up easier, shamelessly stolen from the legend himself. Took a bit out of Atk to outspeed base 135s at +1 (e.g. MLop/MMane). Tanks stuff all day. If you wear down their Lando with Helmet a bunch of times Zard eventually just runs through their whole team. No Dragon coverage cuz they won't even know, and you have enough ways of dealing with Dragons already.


Barney (Nidoking) @ Focus Sash
Ability: Sheer Force
EVs: 24 Def / 252 SpA / 232 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Sludge Wave
- Earth Power
- Stealth Rock

The Omari sPecial himself. Didn't have rocks on the team so here you go. Sash lets you make predictions and fuck up once and still get rocks or a kill. Stay in on Lando and Ice Beam for maximum tilt. You can replace Sludge Wave with TBolt if you're running into lots of Celesteela. Also your 2nd emergency check to setup sweepers after Avalugg. Gets walled by Ferro/Chansey but that's a good thing cuz it gives you an easy double to Zard/Hoopa.
EVs lives 2 BPs from MSciz to 2HKO back and still outspeeds base 95s without +Speed nature (e.g. Modest Lele).

Replays:
http://replay.pokemonshowdown.com/gen7ou-732963455 vs. some Storm Zone heat
http://replay.pokemonshowdown.com/gen7ou-733721343 Zard eating ass
http://replay.pokemonshowdown.com/gen7ou-734708577 balance getting destroyed
http://replay.pokemonshowdown.com/gen7ou-734747476 spikes chessmated
http://replay.pokemonshowdown.com/gen7ou-734750654 Nido putting in work
http://replay.pokemonshowdown.com/gen7ou-734868157 scarf Gren spread OHKO's opposing Gren
http://replay.pokemonshowdown.com/gen7ou-736176926 Avalugg gets 2 kills and can sweep the rest before he forfeits
https://replay.pokemonshowdown.com/gen7ou-737109466 goat doubles

stay lit
 
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ill just say ur very weak to mega medicham since it's gna fake something out to break potential nidoking sash and ko it. maybe mind games with zard could work but that doesnt outspeed medicham. anyways, just something i wanted to tell u to make sure my post doesnt get deleted xd

ur missing 1 thing from this all inspiring build, which is to tag omari p, so ill help u with that

Thunder Powell Thunder Powell Thunder Powell pls sign me an autograph im ur biggest fan
 

Thunder Pwoell

Banned deucer.
LOL. this is pretty damn good, tell storm zone I said hey. hes the only real nigga left on the ladder and a friend. I do recc mandibuzz over lugg in this case and go shift gear mage. also would change up that greninja set to like z dig or some shit.

P.s. i really appreciate you saying its an easy double. Ppl stay forgetting that. stunt on these losers man
 
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