Ay whats good, its your boy Ravioli Bracelets AKA Cocaine Biceps AKA Galaxy Knuckles AKA Max Fightmaster and today I bring you a new team I've been working on. I was struggling to get used to BW2's OU for the longest time so I decided to change things up a little bit. I've been a strict bulky offense player since last gen, but with how fast paced and weather dominated BW2 OU is I thought bulky offense was pretty bad this gen (which is pretty stupid in retrospect) so I wanted to expand my horizons nah mean? I tried stall and this is my take on that ish. Now people will talk about how stall isn't as effective in BW2, but that's bullshit. Stall is great in this generation because all you have to do is make simple moves and you'll pull off outstalling the opponent or sweeping with Dragonite. And with Life Orb on everything, it just makes my job easier. Also this team is based on The Knife's new album Shaking The Habitual. Buy it. Or don't. I don't give a fuck.
Stay Out Here (Meloetta) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
Form change not included. Let me just say that Meloetta is probably one of the most underrated pokemon in the game right now. It's like Celebi on roids. She is probably the best special wall you could use right now because it checks so many special threats. Landorus barely gets a 3HKO with Earth Power and you can Perish Song it away. Gengar and Alakazam can't do anything to it and you can Psyshock them or paralyze them respectively.
The main draw of the set is Perish Song. I can switch in on most specially oriented threats and phaze them out so they can take hazards damage. Heal Bell is another great move that lets me keep my other pokemon healthy, especially Dragonite, who might get statused before it can set up a sub. Psyshock is a guaranteed OHKO on Gengar, who is the premier spinblocker of OU. Thunder Wave neutralizes a variety of sweepers, except for Landorus who can only guarantee a 3HKO if it's Modest.
Cherry On Top (Forretress) @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
Forretress is easily my most used spinner. I know the metagame tends to lean more towards Starmie nowadays but Forretress is just as handy. It's especially handy because it can utilize Spikes and punish Outrage locked dragons or choiced Draco Meteors with more layers of Spikes. On this team it's my initial switch in to those pesky Dragons so I can set up spikes and pain split away the damage. The extra hazards helps Dragonite sweep by softening up the opposing team. And those voltturn gets broken by spikes because Scizor gets hurt a ton by them and Meloetta sponges Volt Switch.
Theres not a lot to explain when it comes to Forretress. It's a pokemon with a lot of resistances, a lot of physical bulk and a lot of opportunities to set up hazards. And it capitalizes on those opportunities a lot.
A Tooth For An Eye (Jellicent) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 200 Def / 60 SDef
Bold Nature
Check the stache. Jellicent is a hell of a spinblocker. It's like when Game Freak took away Rotom-H's ghost typing, they decided to give stall a spinblocker that can not only handle Forretress, but also all the other spinners in OU (Except Tentacruel. Fuck that guy). Jellicent can burn and hit Forretress and Donphan hard with Scald, and it can avoid getting beaten by Starmie's that pack Thunderbolt and Shadow Ball it to oblivion.
But that's not all! Jellicent can also wall the hell out of some physical threats thanks to Scald burns. Terrakion giving me trouble? Jellicent can come in on the Close Combat, scald it and then I could switch to Hippowdon. Such a great pokemon.
Raging Lung (Hippowdon) (M) @ Leftovers
Trait: Sand Stream
EVs: 4 Def / 252 HP / 252 SDef
Impish Nature
This big guy usually starts off the match for me. He has 3 really important roles: he sets up rocks, he walls physical threats and he controls weather. Sun is pretty annoying, and since Keldeo rapes rain teams I needed to change the weather so sun doesn't tear me up with chlorophyll pokemon. Earthquake is it's go to stab and it lets me smash through random Tyranitars or Jirachis. Whirlwind lets me phaze out random set up sweepers that think they can set up on me, like SubDD Dragonite or all the Cloysters that think they can get a free shell smash. Slack Off is for that obligatory recovery that all stall teams need.
The EVs are specially oriented so I can better counter Jirachi and so I can sponge random specially based attacks. I'm still pretty physically bulky, like unboosted Terrakion needs SR up to 3HKO. Thats always cool, and boosted Terrakion gets checked by Scarf Keldeo so I'm straight.
Crake (Keldeo-Resolute) @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
That's what he does to Cube. Yeah we all know Keldeo works. Something dies, Keldeo nets a quick revenge kill. It's so good at doing it's job that it's sometimes unreal. There have been times where Keldeo pulled me back from huge deficit and it gave Dragonite enough breathing room to pull off a sweep. Hydro Pump maims anything that doesn't flat out resist it, and Secret Sword lets me revenge kill Ferrothorn, who is a major pain in the ass. Scald was chosen over Surf because I wanted to use something that I could hit the same targets I would use Hydro Pump on, but with the added benefit of free Scald burns. Hidden Power Ice is probably the most useful coverage move I could pack, but Icy Wind was always something that I wanted to run. It hits the same targets but also slows down some faster pokemon like Latios or something. It also opens up the possibility for other Hidden Powers. The lower base power sucks though.
But seriously though, Keldeo is my safety net. I was reading through the OU Viability thread and I came across this post that made me really want to use it. You can read the info below but basically Keldeo checks most of the relevant threats in OU and on a stall team that is so welcome. Having a counter to a pokemon is great and everything, but should something go wrong, Keldeo is always there to Hydro Pump the shit out of whatever.
Full Of Fire (Dragonite) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 72 Def / 60 SDef / 124 Spd
Jolly Nature
And here we are, at the hardest pokemon to stop in the game. Last gen SubDD Dragonite was really good, but Multiscale puts it over the top. It's ridiculously bulky and with spikes and stealth rock up, it puts so much pressure on the opponent that often times it nets wins when I can't outstall the opponent. Dragon Dance is obviously for boosting my offenses and combined with Subsistute and Roost providing amazing protection, the only thing I have to worry about is phazing in the end game.
During the midgame and early game Dragonite serves as a bulky switch in to random attacks like Giga Drain or some stupid shit. Later on though once the team is warn down, I could switch in on a slower pokemon using some random move I resist or I'm immune to, sub up and fuck shit up. It's completely possible, with some smart playing, to get Dragonite up to +6 and get a clean 6-0. This set is so dope.
TEAM BUILDING
I started off with 2 pokemon I thought would work well on a semi-stall team, Meloetta and Skarmory. I also chose a sturdy spinblocker in Jellicent to keep Skarmory's spikes up.
Next I added Garchomp to set up rocks, Jirachi to revenge kill threats and a late game sweeper in Latias to clean up the opposing team.
That team did decently but it still wasn't very sturdy and some pokemon carried more of the slack than others. So I decided to address some of the problems that I was having and the first thing I came to was getting a spinner, so I switched Skarmory with Forretress. Another issue I was having was weather, so I decided to pack a more neutral weather with sandstorm; in came Tyranitar and out went Garchomp. My last change in this stage was making Jirachi my late game sweeper and adding Keldeo as a scarfer, since it revenge killed a greater portion of the metagame than ScarfRachi does.
Now I realized that CM Rachi barely did anything for me and Tyranitar turned out to be more of a liability than anything, so I made 2 really good changes. I switched to SubDD Dragonite, which is completely impregnable given the right support, and Hippowdon, who not only sets up SR for me, it's pretty much the bulkiest weather starter in the game.



Next I added Garchomp to set up rocks, Jirachi to revenge kill threats and a late game sweeper in Latias to clean up the opposing team.






That team did decently but it still wasn't very sturdy and some pokemon carried more of the slack than others. So I decided to address some of the problems that I was having and the first thing I came to was getting a spinner, so I switched Skarmory with Forretress. Another issue I was having was weather, so I decided to pack a more neutral weather with sandstorm; in came Tyranitar and out went Garchomp. My last change in this stage was making Jirachi my late game sweeper and adding Keldeo as a scarfer, since it revenge killed a greater portion of the metagame than ScarfRachi does.






Now I realized that CM Rachi barely did anything for me and Tyranitar turned out to be more of a liability than anything, so I made 2 really good changes. I switched to SubDD Dragonite, which is completely impregnable given the right support, and Hippowdon, who not only sets up SR for me, it's pretty much the bulkiest weather starter in the game.







Stay Out Here (Meloetta) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Perish Song
- Heal Bell
- Thunder Wave
- Psyshock
Form change not included. Let me just say that Meloetta is probably one of the most underrated pokemon in the game right now. It's like Celebi on roids. She is probably the best special wall you could use right now because it checks so many special threats. Landorus barely gets a 3HKO with Earth Power and you can Perish Song it away. Gengar and Alakazam can't do anything to it and you can Psyshock them or paralyze them respectively.
The main draw of the set is Perish Song. I can switch in on most specially oriented threats and phaze them out so they can take hazards damage. Heal Bell is another great move that lets me keep my other pokemon healthy, especially Dragonite, who might get statused before it can set up a sub. Psyshock is a guaranteed OHKO on Gengar, who is the premier spinblocker of OU. Thunder Wave neutralizes a variety of sweepers, except for Landorus who can only guarantee a 3HKO if it's Modest.

Cherry On Top (Forretress) @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Spikes
- Rapid Spin
- Pain Split
- Volt Switch
Forretress is easily my most used spinner. I know the metagame tends to lean more towards Starmie nowadays but Forretress is just as handy. It's especially handy because it can utilize Spikes and punish Outrage locked dragons or choiced Draco Meteors with more layers of Spikes. On this team it's my initial switch in to those pesky Dragons so I can set up spikes and pain split away the damage. The extra hazards helps Dragonite sweep by softening up the opposing team. And those voltturn gets broken by spikes because Scizor gets hurt a ton by them and Meloetta sponges Volt Switch.
Theres not a lot to explain when it comes to Forretress. It's a pokemon with a lot of resistances, a lot of physical bulk and a lot of opportunities to set up hazards. And it capitalizes on those opportunities a lot.

A Tooth For An Eye (Jellicent) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 200 Def / 60 SDef
Bold Nature
- Recover
- Shadow Ball
- Scald
- Toxic
Check the stache. Jellicent is a hell of a spinblocker. It's like when Game Freak took away Rotom-H's ghost typing, they decided to give stall a spinblocker that can not only handle Forretress, but also all the other spinners in OU (Except Tentacruel. Fuck that guy). Jellicent can burn and hit Forretress and Donphan hard with Scald, and it can avoid getting beaten by Starmie's that pack Thunderbolt and Shadow Ball it to oblivion.
But that's not all! Jellicent can also wall the hell out of some physical threats thanks to Scald burns. Terrakion giving me trouble? Jellicent can come in on the Close Combat, scald it and then I could switch to Hippowdon. Such a great pokemon.

Raging Lung (Hippowdon) (M) @ Leftovers
Trait: Sand Stream
EVs: 4 Def / 252 HP / 252 SDef
Impish Nature
- Earthquake
- Stealth Rock
- Whirlwind
- Slack Off
This big guy usually starts off the match for me. He has 3 really important roles: he sets up rocks, he walls physical threats and he controls weather. Sun is pretty annoying, and since Keldeo rapes rain teams I needed to change the weather so sun doesn't tear me up with chlorophyll pokemon. Earthquake is it's go to stab and it lets me smash through random Tyranitars or Jirachis. Whirlwind lets me phaze out random set up sweepers that think they can set up on me, like SubDD Dragonite or all the Cloysters that think they can get a free shell smash. Slack Off is for that obligatory recovery that all stall teams need.
The EVs are specially oriented so I can better counter Jirachi and so I can sponge random specially based attacks. I'm still pretty physically bulky, like unboosted Terrakion needs SR up to 3HKO. Thats always cool, and boosted Terrakion gets checked by Scarf Keldeo so I'm straight.

Crake (Keldeo-Resolute) @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
- Scald
That's what he does to Cube. Yeah we all know Keldeo works. Something dies, Keldeo nets a quick revenge kill. It's so good at doing it's job that it's sometimes unreal. There have been times where Keldeo pulled me back from huge deficit and it gave Dragonite enough breathing room to pull off a sweep. Hydro Pump maims anything that doesn't flat out resist it, and Secret Sword lets me revenge kill Ferrothorn, who is a major pain in the ass. Scald was chosen over Surf because I wanted to use something that I could hit the same targets I would use Hydro Pump on, but with the added benefit of free Scald burns. Hidden Power Ice is probably the most useful coverage move I could pack, but Icy Wind was always something that I wanted to run. It hits the same targets but also slows down some faster pokemon like Latios or something. It also opens up the possibility for other Hidden Powers. The lower base power sucks though.
But seriously though, Keldeo is my safety net. I was reading through the OU Viability thread and I came across this post that made me really want to use it. You can read the info below but basically Keldeo checks most of the relevant threats in OU and on a stall team that is so welcome. Having a counter to a pokemon is great and everything, but should something go wrong, Keldeo is always there to Hydro Pump the shit out of whatever.
[BOX]
1.] Jirachi: --------- 44.74% (one of the few exceptions to my rule)
2.] Landorus-T: ---- 31.58% (checked by Keldeo)
3.] Politoed: -------- 28.95% (Politoed's existence actually HELPS Keldeo, Scarf Keldeo also revenge kills a majority of rain mons.)
4.] Keldeo: --------- 27.63% (mirror)
5.] Scizor: ---------- 27.63% (checked by Keldeo)
6.] Rotom-W: ------- 26.32% (Shaky check)
7.] Starmie: --------- 22.37%
8.] Tyranitar: ------- 22.37% (Checked by keldeo)
9.] Landorus: ------- 19.74% (Checked by keldeo before boost, you can't really say Lando beats Keldeo well either)
10.] Garchomp: ------ 19.74% (Checked by keldeo)
11.] Thundurus-T: --- 17.11% (Checked by keldeo)
12.] Latias: ---------- 17.11%
13.] Skarmory: ------- 17.11% (an odd exception, Brave Bird nails Keldeo on the switchin and such but Keldeo can easily muscle through skarm)
14.] Forretress: ----- 14.47% (Checked by keldeo)
15.] Kyurem-B: ------ 14.47% (Checked by keldeo)
16.] Ferrothorn: ------ 15.79% (Checked by keldeo after a bit of prior damage)
17] Latios: ---------- 14.47%
18.] Heatran: -------- 13.16% (Checked by keldeo)
19.] Gengar: ---------- 13.16% (Revenged killed by most Keldeo)
20.] Dragonite: ------- 11.84% (Checked by keldeo)
21.] Celebi: ---------- 11.84%
22.] Ninetales: ------- 10.53% (Checked by keldeo sorta)
23.] Breloom: -------- 10.53% (Checked by keldeo)
24.] Hippowdon: ----- 10.53% (Checked by keldeo)
25.] Alakazam: ------- 10.53%
26.] Amoongus: ------ 9.21%
27.] Venusaur: ------- 9.21%
28.] Terrakion: ------- 9.21% (Checked by keldeo)
[/BOX]

Full Of Fire (Dragonite) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 72 Def / 60 SDef / 124 Spd
Jolly Nature
- Dragon Dance
- Dragon Claw
- Substitute
- Roost
And here we are, at the hardest pokemon to stop in the game. Last gen SubDD Dragonite was really good, but Multiscale puts it over the top. It's ridiculously bulky and with spikes and stealth rock up, it puts so much pressure on the opponent that often times it nets wins when I can't outstall the opponent. Dragon Dance is obviously for boosting my offenses and combined with Subsistute and Roost providing amazing protection, the only thing I have to worry about is phazing in the end game.
During the midgame and early game Dragonite serves as a bulky switch in to random attacks like Giga Drain or some stupid shit. Later on though once the team is warn down, I could switch in on a slower pokemon using some random move I resist or I'm immune to, sub up and fuck shit up. It's completely possible, with some smart playing, to get Dragonite up to +6 and get a clean 6-0. This set is so dope.