• Snag some vintage SPL team logo merch over at our Teespring store before January 12th!

Sharing Is Caring (Kinda) Round 4 - Its_A_Random versus Tavok; 3 versus 3

Rules:
Bring 4, Pick 3 Singles.
You PM 4 pokemons to the ref, but the battle will be 3vs3 singles. You will choose your mons as the battle develop.
ASB Arena
Strict 3-day Disqualification.
You will get a single warning per round. After that, you go over DQ and you're done. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Strict 4-day Disqualification for Refs. Same rules as above (one warning and then BAM). Also, you can be sure as hell that I will jump in to subref anyone if necessary. Also I reserve the right to DQ a ref under LoA if the respective match is taking way too long.
3 Substitutions.
Turn Order: Coin Flip
2 Recovery/5 Chills per pokemon
All Abilities
All Items
Switch=OK
Mega Clause: 1
ORAS stuff: Allowed
PHAZING RULE: If a pokemon is sent back to the pokeball by a phazing move, the trainer (of the pokemon sent back obv.) chooses who will be the replacement
I-HATE-CENTRALIZATION RULE: The three species most used per round from r2 onwards are Banned for the remainder of the tourney. In case of a tie, the species brought the most is banned. If the tie persists then none of the species are banned (and you can't just ban both and be in the 3-mons-banned limit).
For the record, the species banned until now are: Gardevoir, Dragonite, Pyroak, Mr. Mime, Kitsunoh and Snorlax.

Its_A_Random's Team:
aromatisse.png

Aromatisse [] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Fairy
ABILITIES: Healer / Aroma Veil (H)

STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 25 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (63/63)
PHYSICAL
Covet
Drain Punch
Endeavour
Facade
Flail
Frustration
Giga Impact
Gyro Ball
Return
Secret Power

SPECIAL
Charge Beam
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Fairy Wind
Flash Cannon
Hidden Power (Ground)
Hyper Beam
Moonblast
Psychic
Psyshock
Round
Snore
Thunder
Thunderbolt

OTHER
After You
Aromatic Mist
Aromatherapy
Attract
Calm Mind
Captivate
Charm
Confide
Disable
Double Team
Flash
Heal Bell
Heal Pulse
Helping Hand
Light Screen
Magic Coat
Misty Terrain
Odour Sleuth
Protect
Psych Up
Rain Dance
Reflect
Refresh
Rest
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Scent
Sweet Kiss
Torment
Toxic
Trick Room
Wish

RAID
Dispel
323.png
camerupt-mega.png

Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Fire / Ground
ABILITIES: Magma Armour / Solid Rock / Anger Point (H) / Sheer Force (Mega)

STATS (NORMAL)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

STATS (MEGA)
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (80/80)
PHYSICAL
Body Slam
Bulldoze
Dig
Double-Edge
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Giga Impact
Headbutt
Iron Head
Magnitude
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Self Destruct
Stomp
Stone Edge
Strength
Tackle
Take Down

SPECIAL
Ancient Power
Earth Power
Echoed Voice
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Mud-Slap
Overheat
Round
Snore
Solar Beam
Spit Up

OTHER
After You
Amnesia
Attract
Captivate
Charm
Confide
Curse
Defence Curl
Double Team
Endure
Focus Energy
Growl
Growth
Howl
Mimic
Nature Power
Protect
Rest
Roar
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Will-O-Wisp
Yawn

RAID
Bloodlust
greninja.png

Greninja (Vhaeraun) (M)
Nature: Rash (Sp. Attack raised by 1; Sp. Defense lowered by 1)
Type: Water/Dark
Abilities: Torrent, (HA) Protean

Stats:
HP 100
Atk Rank 3
Def Rank 3
SpA Rank 5 (+)
SpD Rank 2 (-)
Spe 122
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (73/73 moves):

Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Gunk Shot
Haze
Hidden Power (Fairy)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Low Kick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Snatch
Snore
Spikes
Spite
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport
065.gif

Alakazam* (Houdin) Male
Nature: Timid (-Atk, +Spe, +22% accuracy)
Type: Psychic
Abilities: Synchronize/ Inner Focus/ Magic Guard (unlocked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Mega Evolution:
alakazam-mega.gif

Ability- Trace
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173 (+)
+30% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9
MC: MAXED (7 CC)
AC: 5/5

Attacks: (106/ 106 total moves)
Physical:
Bide
Body Slam
Counter
Dig
Double-Edge
Drain Punch
DynamicPunch
Facade
Fire Punch*
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Ice Punch
Iron Tail
Knock Off
Mega Kick
Mega Punch
Natural Gift
Psycho Cut
Rage
Return
Secret Power
Seismic Toss
Skull Bash
Slash
Submission
Take Down
Thief
ThunderPunch
Zen Headbutt

Special:
Charge Beam
Confusion
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Fire)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Psywave
Round
Shadow Ball*
Shock Wave
Signal Beam
Snore
Tri Attack
Zap Cannon

Status:
Ally Switch
Attract
Barrier
Calm Mind
Captivate
Confide
Curse
Disable
Double Team
Encore*
Endure
Embargo
Flash
Foresight
Gravity
Guard Swap*
Guard Split
Hypnosis
Kinesis
Light Screen
Magic Coat
Magic Room
Metronome
Mimic
Miracle Eye
Nightmare
Power Trick
Protect
Psych Up
Psycho Shift
Rain Dance
Recover
Recycle
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport*
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wonder Room

tavok's Team:
658.png
658.png
Male
At a Glance:
100/3/2-/4/3/141+ +23% accuracy 3/3 21
water.png
dark.png

Torrent/Protean
Hasty Nature: -Defense, +Speed, +23% accuracy

Max HP: 100
Attack: Rank 3
Defense: Rank 2 (-)
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 141 (+)

Size Class: 3
Weight Class: 3

Base Rank Total: 21

Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark:
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/658.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 3
[b]Defense:[/b] 2
[b]Special Attack:[/b] 4
[b]Special Defense:[/b] 3
[b]Speed:[/b] 141
[b]Stats:[/b] 3/2/4/3/141
[b]Other:[/b] +23% accuracy
EC/AC/MC
9/5/0

Attacks: 73/73 Maxed, 4 CC
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Gunk Shot
Haze
Hidden Power (Steel)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Low Kick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Powerr
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Snatch
Snore
Spikes
Spite
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport
306.png

Aggron [TM28 TOMBSTONER] (M)
Death Heavy Metal Rock Band
Nature: Brave
Type: Steel / Rock

Abilities:
Sturdy (Passive)
Rock Head (Passive)
Heavy Metal (Passive) (H, unlocked)
Filter (Passive) (Mega)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
-10% Evasion
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21

Mega:
HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
-10% Evasion
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Aqua Tail
Autotomise
Avalanche
Body Slam
Brick Break
Bulldoze
Counter
Curse
Dig
Double-Edge
Dragon Tail
Earthquake
Endeavor
Endure
Fire Blast
Fire Punch
Focus Blast
Focus Punch
Harden
Headbutt
Head Smash
Heavy Slam
Hone Claws
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Magnet Rise
Metal Burst
Metal Claw
Mimic
Mud-Slap
Payback
Power-Up Punch
Protect
Rest
Roar
Rock Slide
Sandstorm
Shadow Claw
Sleep Talk
Smack Down
Stone Edge
Substitute
Superpower
Surf
Tackle
Take Down
Taunt
Thunder
Thunder Punch
Thunder Wave
Toxic
---
55 Moves
NecturnaSprite_FrontNorm.png

Necturna [] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Grass/Ghost

Abilities: Forewarn / Telepathy (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Moves: (73/73)
Absorb
Attract
Bind
Calm Mind
Confide
Covet
Curse
Cut
Double Team
Dream Eater
Energy Ball
Facade
Flash
Forest's Curse
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Gravity
Hex
Hidden Power (Water)
Horn Leech
Hyper Beam
Infestation
Ingrain
Knock Off
Leaf Blade
Leaf Storm
Leer
Natural Gift
Nature Power
Nightmare
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Soak (Sketched)
Solar Beam
Spite
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed
468.png

Togekiss [Togekissu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy/Flying

Abilities: Hustle / Serene Grace / Super Luck (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves: (120/120)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Dizzy Punch
Double Team
Double-Edge
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt

Heads: Tavok sends out first and equips
Tails: Its_A_Ranom sends out first and equips

obverse.jpg
obverse.jpg
reverse.jpg
reverse.jpg
reverse.jpg
obverse.jpg
obverse.jpg
obverse.jpg
obverse.jpg


Tavok sends out and equips
Its_A_Random sends out, equips, and orders
Tavok orders
ref
 
065.gif

Houdin (M) @ Alakazite

[Mega Evolve] [Trace Serene Grace] Psychic > Tri-Attack > Psychic
IF
Tailwind is used, AND Togekiss is not Taunted, THEN use Snatch on the first instance.
IF Encore is used, THEN use Taunt on the first instance.
IF (Protective/Evasive Move) is used successfully, THEN use Shock Wave that action.
 
It has been 3 days already? Ugh, and I thought I still had one left...

Shadow Ball - Shadow Ball - Shadow Ball

Damage racing, I guess.
 
???

???


???

???

065.gif

Alakazam
90
100
1/2/5/3/138|18|S3W3
Status: Synchronize, Inner Focus, Magic Guard
Alakazite
+22% ACC


468.png

Togekiss
100
100
1/4/5/4/80|20|S3W3
Status: Hustle, Serene Grace, Super Luck
Scope Lens

And welcome to the fourth round of team rocket's sharing is caring (Kinda) tournament. Its_A_Random is starting the battle with waterwarrior's Alakazam and tavok is using Elevator Music's Togekiss.

Starting the round, Its_A_Random has Alakazam Mega Evolve and then trace Togekiss' Serene Grace. That is one special creature.

Mega Alakazam begins the affair by using its psychic powers to make Togekiss dwell on its wrong doings. Apparently, it doesn't have much to dwell upon, as it quickly hurled a ball of shadows at Mega Alakazam, which did a great deal of damage and seemingly left a big mark on Mega Alakazam. How does one even throw shadows? You need an object and a light source to even make a shadow. Throwing a ball that is casting a shadow makes sense and could hurt, but this shadow of a ball is causing damage.

Then Mega Alakazam used Porygon's signature attack. A really stupid attack that no one should ever have to deal with thanks to its annoying effect. Let us never speak of it again. Togekiss threw another shadow at Mega Alakazam.

And then Mega Alakazam tried to do what he did before while Togekiss did the same thing again. We all deserve to be punished for this round.

Alakazam Mega Evolves!

Mega Alakazam traces Togekiss' Serene Grace
EN Check: 6

Action 1
Mega Alakazam's Psychic
Crit Check (625): 5424 (NO)
Effect Chance (2000): 7416 (NO)
Damage: (5 + 3 + 3 + 11 - 6) = 16
EN Check: 5 + 3/2 - 1 = 5.5

Togekiss' Shadow Ball
Effect Chance (4000): 1071 (-1 SpD)
Damage: (8 + 3 + 7.5 - 4.5) * 1.5 = 21
EN Check: 6

Action 2
Mega Alakazam's Tri-Attack (I hate you)
Crit Check (625): 10000 (NO)
Effect Chance (4000): 7037 (NO)
Damage: (8 + 11 - 6) = 13
EN Check: 6

Togekiss' Shadow Ball
Effect Chance (4000): 4585 (NO)
Damage: (8 + 3 + 7.5 - 4.5) * 1.5 + 1 * 2 = 23
EN Check: 6 + 4 = 10

Action 3
Mega Alakazam's Psychic
Crit Check (625): 6785 (NO
Effect Chance (2000): 614 (-1 SpD)
Damage: (5 + 3 + 3 + 11 - 6) = 16
EN Check: 5 + 3/2 - 1 = 5.5

Togekiss' Shadow Ball
Effect Chance (4000): 3635 (-1 SpD)
Damage: (8 + 3 + 7.5 - 4.5) * 1.5 + 1 * 2 = 23
EN Check: 6 + 4 + 4 = 14

alakazam-mega.gif

Mega Alakazam
90 - (21 + 23 + 23) = 23
100 - (6 + 5.5 + 6 + 5.5) = 77
1/3/8/3/173|24|S3W3
Status: Synchronize, Inner Focus, Magic Guard, Trace (Serene Grace for 3 actions)
Alakazite
+30% ACC
-2 SpD for 1 round


468.png

Togekiss
100 - (16 + 13 + 16) = 55
100 - (6 + 10 + 14) = 70
1/4/5/4/80|20|S3W3
Status: Hustle, Serene Grace, Super Luck
Scope Lens
-1 SpD for 1 round

alakazam-mega.gif

Mega Alakazam
23
77
1/3/8/3/173|24|S3W3
Status: Synchronize, Inner Focus, Magic Guard, Trace (Serene Grace for 3 actions)
Alakazite
+30% ACC
-2 SpD for 1 round


468.png

Togekiss
55
70
1/4/5/4/80|20|S3W3
Status: Hustle, Serene Grace, Super Luck
Scope Lens
-1 SpD for 1 round

tavok is up to order or initiate a switch phase
 
Signal Beam - Dazzling Gleam - Signal Beam
- IF Endure THEN start string of actions Encore - Dazzling Gleam - Roost
- IF Light Screen AND not in a combo THEN Encore and push actions back.
- IF succesfuly P/E THEN Roost the first instance and Chill all subsequent ones, pushing actions back.

IAR EDIT: Just cleaned up the thread.
 
Last edited by a moderator:
???

???


???

???

alakazam-mega.gif

Mega Alakazam
23
77
1/3/8/3/173|24|S3W3
Status: Synchronize, Inner Focus, Magic Guard, Trace (Serene Grace for 3 actions)
Alakazite
+30% ACC
-2 SpD for 1 round


468.png

Togekiss
55
70
1/4/5/4/80|20|S3W3
Status: Hustle, Serene Grace, Super Luck
Scope Lens
-1 SpD for 1 round

Mega Alakazam successfully hypnotised Togekiss, placing it in a deep sleep.

Then, Alakazam dropped an electric nuke on Togekiss, which hit it just right to inflict massive damage. It woke up Togekiss, who was paralyzed by the devastating nuke.

One more dropping of a nuke and Togekiss died. Thank god. Haxasaurus Rex is gone.

Action 1
Mega Alakazam's Hypnosis
Accuracy Check (9000): 56 (HIT)
Degree: 9949 (2 Actions)
EN Check: 6 - 1 = 7

Togekiss is fast asleep

Action 2
Mega Alakazam's Zap Cannon
Accuracy Check (8000): 4958 (HIT)
Crit Check (625): 526 (CRIT)
Damage: (12 + 3 + 11 - 6) * 1.5 + 1 * 2 = 32
EN Check: 9

Togekiss woke up
Togekiss' Dazzling Gleam
Paralysis Check (2500): 3 (PAR)

Action 3
Mega Alakazam's Zap Cannon
Accuracy Check (8000): 49 (HIT)
Crit Check (625): 3955 (NO)
Damage: (12 + 11 - 6) * 1.5 + 1 * 2 = 27.5
EN Check: 9 + 4 = 13

alakazam-mega.gif

Mega Alakazam
23
77 - (7 + 9 + 13) = 48
1/3/8/3/173|24|S3W3
Status: Synchronize, Inner Focus, Magic Guard, Trace
Alakazite
+30% ACC
-1 SpD for 1 round


468.png

Togekiss
55 - (32 + 27.5) = -4.5
70
1/4/5/4/80|20|S3W3
Status: Hustle, Serene Grace, Super Luck
Scope Lens
KO

alakazam-mega.gif

Mega Alakazam
23
48
1/3/8/3/173|24|S3W3
Status: Synchronize, Inner Focus, Magic Guard, Trace
Alakazite
+30% ACC
-1 SpD for 1 round


468.png

Togekiss
-5
70
1/4/5/4/80|20|S3W3
Status: Hustle, Serene Grace, Super Luck
Scope Lens
KO

tavok sends out his next pokemon, equips, but does not order
 
Posting a LoA 1 hour from DQ smh.

Giving tavok until 3:08 AM on Tuesday GMT +0:00 (or Wednesday if Frosty does not like it) before calling it. I am getting SiC(K) of having to deal with people that always wait to the last minute before doing something and while I respect LoA's, this is seriously starting to annoy me with all this waiting on tavok (Even when I am ahead).
 
I'm sorry: since I didn't have Internet access, I couldn't post in LoA. I still don't, but since it is only sending out I thought I could go to a coffee for some free Internet :D

Also, ugh, saw the Zap Cannons coming, but didn,t expect the para -.-

Necturna @ Rare Candy
 
Shadow Ball > Psyshock > Shadow Ball
IF
(Non-Combo) (Damaging Ghost Move) is used A1, AND (Damaging Priority Move) is used A2, THEN use a Shadow Ball + Shadow Ball combo A1.
IF (Non-Combo) (Damaging Grass Move) is used A1, AND (Damaging Priority Move) is used A2, THEN use a Shadow Ball + Shadow Ball combo A1.

Or he can just............
 
???

???


468.png

Togekiss
-5
70
1/4/5/4/80|20|S3W3
Status: Hustle, Serene Grace, Super Luck
Scope Lens
KO

???

alakazam-mega.gif

Mega Alakazam
23
48
1/3/8/3/173|24|S3W3
Status: Synchronize, Inner Focus, Magic Guard, Trace
Alakazite
+30% ACC
-1 SpD for 1 round


NecturnaSprite_FrontNorm.png

Necturna
100
100
5/4/4/4[5]/81|23|S3W3
Status: Forewarn, Telepathy
Rare Candy

And welcome to Round 2 of this battle. Tavok sends out Necturna to try and knock down the Mega Alakazam.

Mega Alakazam starts the round with a devastating Ball of Shadows. I've already explained my feelings on this horse hockey, no need to go into it again. And it appeared to hit Necturna just right. Necturna wouldn't leave well enough alone and poked Mega Alakazam with its horn, sapping some health away from the Mega Evolution.

Mega Alakazam had a little retort for Necturna, nailing it with a powerfl Psyshock that again hit just right. Necturna, sensing doom is in its future, absorbed health from the sunlight. I guess it is day time. I don't know. My shades are so dark I am legally blind. So how can I tell what is going on in this battle? Google Glass. Yes, not even the world of Pokemon is safe from the long arm of Google.

Necturna ends the round with a well aimed shadow sneak. Not much more can be said about a pokemon sneaking up on an opponent by hiding in its own shadow. The physics of pokemon doesn't make a lick of sense. I now want to introduce a portal gun and have a pokemon hide in its own shadow inside of a portal. Because why wouldn't I try to break the fabric of reality more so than Giratina already has?

Action 1
Mega Alakazam's Shadow Ball
Crit Check (625): 250 (CRIT)
Effect Chance (2000): 8861 (NO)
Damage: (8 + 3 + 11 - 7.5) * 1.5 = 21.75
EN Check: 6

Necturna's Horn Leech
Crit Check (625): 4980 (NO)
Damage: (8 + 3 + 1 + 7.5 - 4.5) = 15
Heal: 15 / 2 = 7.5
EN Check: 12 - 1 = 11

Action 2
Mega Alakazam's Psyshock
Crit Check (625): 186 (CRIT)
Damage: (8 + 3 + 3 + 11 - 6) = 19
EN Check: 6 - 1 = 5

Necturna's Synthesis
Heal: 20
EN Check: 100/10 + 5 - 1 = 14

Action 3
Necturna's Shadow Sneak
Crit Check (625): 72 (CRIT)
Damage: (4 + 3 + 3 + 1 + 7.5 - 4.5) * 1.5 = 21
EN Check: 4 - 1 = 3

alakazam-mega.gif

Mega Alakazam
23 - (15 + 21) = -13
48 - (6 + 5) = 37
1/3/8/3/173|24|S3W3
Status: Synchronize, Inner Focus, Magic Guard, Trace
Alakazite
KO


NecturnaSprite_FrontNorm.png

Necturna
100 - 21.75 + 7.5 - 19 + 20 = 86.75
100 - (11 + 14 + 3) = 72
5/4/4/4[5]/81|23|S3W3
Status: Forewarn, Telepathy
Rare Candy

alakazam-mega.gif

Mega Alakazam
-13
37
1/3/8/3/173|24|S3W3
Status: Synchronize, Inner Focus, Magic Guard, Trace
Alakazite
KO


NecturnaSprite_FrontNorm.png

Necturna
87
72
5/4/4/4[5]/81|23|S3W3
Status: Forewarn, Telepathy
Rare Candy

Its_A_Random sends out his next pokemon and equips an item, BUT he does not order.
 
greninja.png

Vhaeraun (M) @ Rare Candy

Camerupt w/ Focus Band or Passho Berry would probably be a more natural choice but that would only cause an advantageous switch to Skill Frog. Besides this is more fun.
 
Ugh, I'm already hating skill frog.

Knock Off - Horn Leech - Giga Drain
- IF Greninja has a substitute up when you would use Knock Off THEN Leaf Storm the first instance, Power Whip the second and Power Whip the third, pushing actions back.
- IF P/E move THEN Toxic Spikes the first time, Synthesis the second and Toxic Spikes the third, pushing actions back.
- IF Greninja is in the evasive stage of a damaging evasive move when you would move THEN Protect the first time, Synthesis the second and Protect the third, pushing actions back.
- [Forewarn] IF Mat Block THEN Worry Seed.
 
One does not steal from the Skill Frog. Also that EDM sub is illegal because of the priority rule when trying to use Protect.

Bounce > Dark Pulse > Bounce
 
alakazam-mega.gif

Mega Alakazam
-13
37
1/3/8/3/173|24|S3W3
Status: Synchronize, Inner Focus, Magic Guard, Trace
Alakazite
KO


???


468.png

Togekiss
-5
70
1/4/5/4/80|20|S3W3
Status: Hustle, Serene Grace, Super Luck
Scope Lens
KO

???

greninja.png

Greninja
100
100
3/3/5[6]/2/122|21|S3W3
Status: Torrent, Protean
Rare Candy


NecturnaSprite_FrontNorm.png

Necturna
87
72
5/4/4/4[5]/81|23|S3W3
Status: Forewarn, Telepathy
Rare Candy

And welcome to Round 3 of this battle. Its_A_RAndom sends out Greninja and I hate all of you.

Greninja enters the battle and begins its murder of Necturna by jumping high in the sky like he is Michael Jordan in the early 90s. Necturna, like all of Michael Jordan's opponents, could not strip the ball from him before the massive Dunk that left all of the kids around the world in awe.

Greninja followed the awesome dunk by firing a pulse of dark energy at Necturna, making the cost flinch from the precision of the hit.

And Greninja jumped high and prevailed with another huge dunk on Necturna, causing Necturna to miss with its attemps to drain the life from Greninja.

Action 1
Greninja jumped up high!
Greninja became Flying-Type!

Necturna's Knock Off
Avoided with Bounce
EN Check: 7

Greninja's Bounce
Accuracy Check (8500): 8125 (HIT)
Crit Check (625): 3878 (NO)
Effect Chance (3000): 8793 (NO)
Damage: (7 + (3/2.5 round up) + 3 + 2 + 4.5 - 6) * 1.5 = 18.75
EN Check: 9 + 3/3 = 10

Action 2
Greninja's Dark Pulse
Greninja became Dark-Type
Crit Check (625): 286 (CRIT)
Effect Chance (2000): 1708 (FLINCH)
Damage: (8 + 3 + 3 + 2 + 9 - 7.5) * 1.5 = 26.25
EN Check: 6

Necturna's Flinched!

Action 3
Greninja jumped up high!
Greninja became Flying-Type!

Necturna's Giga Drain
Avoided with Bounce
EN Check: 12 - 1 = 11

Greninja's Bounce
Accuracy Check (8500): 8043 (HIT)
Crit Check (625): 7202 (NO)
Effect Chance (3000): 2782 (PAR)
Damage: (7 + (3/2.5 round up) + 3 + 2 + 4.5 - 6) * 1.5 = 18.75
EN Check: 9 + 3/3 = 10

greninja.png

Greninja
100
100 - (10 + 6 + 10) = 74
3/3/5[6]/2/122|21|S3W3
Status: Torrent, Protean (Flying)
Rare Candy


NecturnaSprite_FrontNorm.png

Necturna
87 - (18.75 + 26.25 + 18.75) = 23.25
72 - (7 + 11) = 54
5/4/4/4[5]/81|23|S3W3
Status: Forewarn, Telepathy
Rare Candy
15% Paralysis

greninja.png

Greninja
100
74
3/3/5[6]/2/122|21|S3W3
Status: Torrent, Protean (Flying)
Rare Candy


NecturnaSprite_FrontNorm.png

Necturna
23
54
5/4/4/4[5]/81|23|S3W3
Status: Forewarn, Telepathy
Rare Candy
15% Paralysis

Its_A_Random is up to order or initiate a switch phase.
After which, tavok cries and curses my rng.
 
Perish!

Ice Beam > Ice Beam > Ice Beam
IF
(Protective/Evasive Move) is used successfully, THEN use Chill that action.
IF (Damaging Priority Combo) is used, THEN use Protect on the first instance.
 
... a flinch? Really?
Meh, not even worth it anymore. Not like there's a chance of winning.

Shadow Sneak + Giga Impact - Cooldown (See A1) - Shadow Sneak + Giga Impact
- IF the combo is deemed illegal THEN... Shadow Sneak + Shadow Sneak, I guess?
 
alakazam-mega.gif

Mega Alakazam
-13
37
1/3/8/3/173|24|S3W3
Status: Synchronize, Inner Focus, Magic Guard, Trace
Alakazite
KO


???


468.png

Togekiss
-5
70
1/4/5/4/80|20|S3W3
Status: Hustle, Serene Grace, Super Luck
Scope Lens
KO

???

greninja.png

Greninja
100
74
3/3/5[6]/2/122|21|S3W3
Status: Torrent, Protean (Flying)
Rare Candy


NecturnaSprite_FrontNorm.png

Necturna
23
54
5/4/4/4[5]/81|23|S3W3
Status: Forewarn, Telepathy
Rare Candy
15% Paralysis

Tavok is desperate and orders Necturna to try and nuke Greninja with a powerful Shadow Impact! only for Greninja to hide behind a barrier and render it mute. Greninja responds with a perfect Ice Beam that managed to deeply freeze Necturna's corpse.

Action 1
Greninja's Protect
EN Check: 7 + 23/2.5 = 16.2

Necturna's Giga Impact + Shadow Sneak
Paralysis Check (1500): 1520 (NO)
Accuracy Check (9500): 6383 (HIT)
Damage: (12 + 3/1.5 + 2 + 1 + 3 + 7.5 - 4.5) = 23
EN Check: (9 + 3/2.5 + 4) * 1.5 - 1 = 20.3

Action 2
Greninja's Ice Beam
Crit Check (625): 7 (CRIT)
Effect Chance (1000): 908 (FREEZE)
Degree: 9516 (2 Actions)
Damage: (9 + 3 + 3 + 2 + 9 - 7.5) * 1.5 = 27.75
EN Check: 7

greninja.png

Greninja
100
74 - (16.2 + 7) = 50.8
3/3/5[6]/2/122|21|S3W3
Status: Torrent, Protean (Ice)
Rare Candy


NecturnaSprite_FrontNorm.png

Necturna
23 - 27.75 = -4.75
54 - 20.3 = 33.7
5/4/4/4[5]/81|23|S3W3
Status: Forewarn, Telepathy
Rare Candy
KO

greninja.png

Greninja
100
51
3/3/5[6]/2/122|21|S3W3
Status: Torrent, Protean (Ice)
Rare Candy


NecturnaSprite_FrontNorm.png

Necturna
-5
34
5/4/4/4[5]/81|23|S3W3
Status: Forewarn, Telepathy
Rare Candy
KO

tavok sends out his last pokemon, equips an item, and orders
 
... really?

Let's just end this.

Greninja @ Mewtwonite Y, just because.

Dig + Dig - Cooldown (Dig + Dig) - Dig + Dig
 
Now that is what I call a ragequit... ._.

Oh well. Come to papa Landorus/Master Ball/30 UC.

Mat Block > Surf > Mat Block
 
alakazam-mega.gif

Mega Alakazam
-13
37
1/3/8/3/173|24|S3W3
Status: Synchronize, Inner Focus, Magic Guard, Trace
Alakazite
KO


???


468.png

Togekiss
-5
70
1/4/5/4/80|20|S3W3
Status: Hustle, Serene Grace, Super Luck
Scope Lens
KO

NecturnaSprite_FrontNorm.png

Necturna
-5
34
5/4/4/4[5]/81|23|S3W3
Status: Forewarn, Telepathy
Rare Candy
KO

greninja.png

I.Greninja
100
51
3/3/5[6]/2/122|21|S3W3
Status: Torrent, Protean (Ice)
Rare Candy


658.png

T.Greninja
100
100
3/2/4/3/141|21|S3W3
Status: Torrent/Protean
Mewtwonite Y
+23% ACC

Tavok rage quits.

Action 1
I.Greninja's Mat Block
EN Check: 7

T.Greninja's Dig + Dig
EN Check: (10 + 10 + 4) * 1.75 = 42

Action 2
T.Greninja cools down

I.Greninja's Surf
Crit Check (625): 666 (NO)
Damage: (9 + 3 + 2 + 9 - 4.5) * 1.5 = 27.75
EN Check: 7 - 1 = 6

Action 3
I.Greninja's Mat Block
EN Check: 7

T.Greninja's Dig + Dig
EN Check: (10 + 4 + 4 + 10 + 4 + 4 + 4) * 1.75 - 1 = 69

greninja.png

I.Greninja
100
51 - (7 + 7 + 7) = 30
3/3/5[6]/2/122|21|S3W3
Status: Torrent, Protean (Ice)
Rare Candy


658.png

T.Greninja
100 - 27.75 = 72.25
100 - (42 + 69) = -11
3/2/4/3/141|21|S3W3
Status: Torrent/Protean
Mewtwonite Y
KO

greninja.png

I.Greninja
100
30
3/3/5[6]/2/122|21|S3W3
Status: Torrent, Protean (Ice)
Rare Candy


658.png

T.Greninja
72
-11
3/2/4/3/141|21|S3W3
Status: Torrent/Protean
Mewtwonite Y
KO

Its_A_Random is the victor!

Payout:
Its_A_Random: 2 CC + 5 UC
tavok: 2 CC
akela: 10 Uc

-Its_A_Random: 8 CC (Aromatisse, Camerupt)
-Zarator: 4 CC (Greninja)
-waterwarrior: 4 CC (Alakazam)
-Avnomke: 4 CC (Greninja)
-Someoneelse: 4 CC (Aggron)
-Elevator Music: 8 CC (Necturna, Togekiss)
 
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