Draft Shaymin

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[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 8-10 points

**Overview**: 100 Base Stats across the board, a powerful and spammable signature move in Seed Flare, and access to reliable recovery makes Shaymin quite a thorn in the opponent's side. Its ability to check Ground- and Water-types while exerting offensive pressure enables it to seamlessly fit on both bulky and offensive drafts. It can also attempt to sweep opposing teams with Swords Dance and Trailblaze and support its teammates by absorbing status effects with Natural Cure or fully healing them through Healing Wish. Despite these qualities, Shaymin sports weaknesses to several common types, relies on an inaccurate move and unreliable secondary effects to break bulkier Pokemon, and faces stiff competition from cheaper Grass-type alternatives, leaving it overlooked often. It also lacks special setup moves, which it would prefer due to Seed Flare's high damage, and thus it can be very passive against many Grass-resistant Pokemon.


[strategy comments]
Common Roles
========
**Defensive Support**: Thanks to excellent bulk and access to reliable recovery in Synthesis, Shaymin can be tailored to sponge a variety of hits. Seed Flare along with decent coverage moves helps Shaymin not be passive. It can further annoy foes with the combination of Leech Seed and Substitute. It can also benefit its teammates by being a status absorber as well as providing Healing Wish support.

**Offensive**: Shaymin can serve as a solid offensive wallbreaker in certain matchups thanks to its decent offensive and Speed stats, which is supported by excellent coverage options in Earth Power and Air Slash. Seed Flare's ability to drop a foe's Special Defense stat makes Shaymin extremely difficult and risky to switch into.

**Setup Sweeper**: Shaymin can attempt to sweep opposing teams with the help of Swords Dance, Trailblaze, and a solid Attack stat. As its physical coverage is not as impressive, this set is better if Shaymin is a Tera Captain, as that enables it to get extra coverage in the form of Tera Blast.

Common Moves
========
**Primary STAB Moves**: Seed Flare, Energy Ball, Grass Knot, Giga Drain, Petal Blizzard

**Setup Moves**: Swords Dance, Trailblaze

**Utility Moves**: Synthesis, Leech Seed, Healing Wish, Substitute

**Coverage**: Air Slash, Dazzling Gleam, Earth Power, Psychic, Tera Blast, Zen Headbutt, Play Rough, Double-Edge

Niche Moves
========
**Tailwind**: Shaymin can support its teammates with Tailwind. This synergizes particularly well with Healing Wish, as the combination can safely bring in a breaker that could then outspeed normally faster foes.

**Rest**: In matchups where weather can reduce the healing of Synthesis, Shaymin can run Rest, which works nicely in tandem with Natural Cure. This does force Shaymin to switch out to not be a sitting duck, and as such, it can be capitalized upon by the opponent.

**Leaf Storm**: Leaf Storm can be used in conjunction with Eject Pack to fire off a powerful STAB move and gain a free switch in to a teammate that can take advantage of the momentum.

**Endeavor**: Shaymin can run Endeavor when low on health to severely dent an opposing Pokemon, enabling teammates to pick it off more easily.

**Endure**: Shaymin can utilize Endure to survive a hit and activate a Custap Berry to either get off massive damage with Endeavor or safely use Healing Wish.

**Quick Attack**: Quick Attack is a niche option on a Swords Dance Shaymin set to pick off faster, weakened foes with priority.

Common Items
========
**Heavy-Duty Boots**: As Shaymin pivots in a lot to check and pressure Water- and Ground-types, which makes it take damage from all forms of entry hazards, equipping Heavy-Duty Boots mitigates that and allows it to consistently switch in without fear.

**Leftovers**: Leftovers provides passive healing to Shaymin, enabling it to pivot in and check threats more easily.

**Damage-boosting Items**: Shaymin can utilize Life Orb or Expert Belt to deal additional damage to foes. While it can run Choice Specs reasonably well, other damage-boosting items are preferred, as it enables Shaymin to use its arsenal of coverage moves to take advantage of any Special Defense drops due to Seed Flare.

Niche Items
========
**Sitrus Berry**: Shaymin runs Sitrus Berry over Leftovers in niche situations where the extra recovery in a pinch helps it survive an extra hit.

**Custap Berry**: Custap Berry is used to enable Shaymin to support its teammates with a last ditch Tailwind or Healing Wish. It can also be used to surprise a faster foe and damage it.

**Resistance Berries**: As Shaymin is weak to common types like Fire, Flying and Poison, a resistance Berry can be run to lure the opposing Pokemon and inflict damage on them.

**Choice Scarf**: Shaymin's solid Speed lets it be a serviceable revenge killer with Choice Scarf, enabling it to pick off weakened faster foes. It must be noted that this may not be always reliable, as Seed Flare is inaccurate and Grass is not one of the better offensive typings. Additionally, a Choice Scarf lets Shaymin utilize Healing Wish more reliably.

**Assault Vest**: An Assault Vest can be used to bolster Shaymin's Special Defense to help it take on special attackers more easily.

**Weakness Policy**: Shaymin's solid bulk, weaknesses to common typings, and a way to boost Speed in Trailblaze makes it a decent candidate for a Weakness Policy. This enables it to gain an important boost to Special Attack, allowing it to attempt to sweep the opposing team.

**Eject Pack**: When run in conjunction with Leaf Storm, Eject Pack enables Shaymin to deal damage to a foe and pivot out to bring in a teammate safely.

Tera
========
Shaymin is a solid contender for the secondary Tera Captain role. An excellent stat spread, access to setup, and reliable recovery make it a tempting choice for a Tera Captain. Tera also enables it to gain additional coverage via Tera Blast as well as get a better defensive typing. Shaymin can utilize Tera Grass to boost Seed Flare to absurd amounts. It can also utilize defensive Tera types like Tera Fairy and Ground to flip type matchups and set up more easily. Tera Electric can be used in a similar vein to check Flying-types. Additionally, Tera Fire is used to hit Steel-types that are not weak to Earth Power with Tera Blast Fire.

Draft Strategy
========
Shaymin is a great option for teams that are looking for resistances to Ground and Water, as it is a bulky Pokemon with an offensive presence. This makes it a lucrative option over cheaper Grass-types, as it does not compromise on offensive momentum. As it faces competition from better offensive options in a similar price range, it is often overlooked and can thus afford to be drafted later despite its price, letting one pick up stronger teammates first.

**Physical Wallbreakers**: Since Shaymin has to rely on Special Defense drops and an inaccurate move to break specially defensive Pokemon, pairing it with physical wallbreakers like both Urshifu formes and Garchomp is suggested to break them. In return, Shaymin can pressure the physically bulky walls.

**Flying-resistant Teammates**: Shaymin is weak to Flying-types and doesn't have a way of dealing significant damage to them. Thus, pairing it with Pokemon that resist Flying such as Zapdos and Rotom-W is recommended.

**Faster Pokemon**: Shaymin can support faster teammates like Iron Valiant and Greninja by pivoting in to sponge hits as well as giving them an additional chance to set up or wallbreak with Healing Wish.

**Rain / Sand Teams**: Shaymin is an excellent option on Rain and Sand teams in need of a Pokemon that resists Ground, as it does not rely Synthesis for recovery thanks to the combination of Rest and Natural Cure. This carves a niche for it over other Grass-types.

**Entry Hazard Setters**: Since a lot of Shaymin's checks are vulnerable to entry hazards, support from entry hazard setters like Garchomp and Great Tusk is greatly appreciated. This forces opposing Pokemon to pick between Heavy-Duty Boots and Covert Cloak to reliably check it.

Checks and Counters
========
**Flying-types**: Flying-types like Zapdos and Tornadus-T are able to pivot in aggressively on Shaymin, heal any damage taken with Roost, and threaten a KO with their STAB moves. Additionally, Shaymin lacks the coverage to hit them for any meaningful damage.

**Steel-types**: Steel-types that are not weak to Earth Power such as Scizor and Corviknight are able to switch to Shaymin easily and threaten significant damage with their STAB moves.

**Poison-types**: While they do have to be wary of Earth Power and Psychic, Poison-types like Galarian Slowking and Overqwil can force Shaymin out by threatening to KO it with their STAB moves.

**Covert Cloak**: Shaymin relies on the Special Defense drops from Seed Flare to break past bulky special walls. Covert Cloak nullifies that advantage and makes it harder for Shaymin to wear special walls down.

**Bulky Grass-types**: Bulky Grass-types like Zarude and Amoonguss can switch into Shaymin and force a stalemate by resisting Seed Flare and having reliable recovery of their own. They have to be wary of Air Slash and Seed Flare drops, however.

[credits]
Written by:
https://www.smogon.com/forums/members/professor-shuckle.530941/
Quality checked by:
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Grammar checked by:
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Last edited:
QC 1/2
Add Remove Comments
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 8-10 points

**Overview**: Base 100s across the board, a powerful spammable Signature move in Seed Flare and access to reliable recovery, makes Shaymin quite a thorn in the opponent's side. Shaymin's ability to check Ground- and Water- types while exerting offensive pressure enables it to seamlessly fit on both bulky and offensive drafts. It can also attempt to sweep opposing teams with Swords Dance and Trailblaze, or support its teammates by absorbing status or through Healing Wish. Despite these qualities, Shaymin sports weaknesses to several common types, has to rely on an inaccurate move and secondary effects to break bulkier Pokemon and faces stiff competition from cheaper Grass-type alternatives, leaving it overlooked often. It also lacks special setup moves, which it would prefer due to Seed Flare's high damage, and it can be very passive against many Grass-resistant Pokemon, especially when it wants more than four moves. I def think Shaymin can be passive in some scenarios, esp as such an expensive mon for its role, but I do know that it has tools to sometimes get around that (seed flare / leech seed / etc) - feel free to reword


[strategy comments]
Common Roles
========
**Defensive Pivot Support**: (changing since shaymin doesn't have any pivoting moves so it would probably be seen as confusing - there's probably a better word to use than support) Thanks to excellent bulk and access to reliable recovery in Synthesis, Shaymin can be tailored to sponge a variety of hits. A powerful STAB move in Seed Flare, along with decent coverage moves, helps Shaymin not be passive. It can further annoy opponents with the combination of Leech Seed and Substitute. It can further help its teammates by being a status absorber as well as provide Healing Wish support.

**Offensive**: Shaymin can serve as a solid offensive breaker in certain matchups, thanks to its decent offensive and Speed stats, supported by excellent coverage options in Earth Power and Air Slash. The high probability of Seed Flare sharply dropping a foe's Special Defense stat makes Shaymin extremely difficult and risky to switch into.

**Setup Sweeper**: Shaymin can attempt to sweep opposing teams with the help of Swords Dance and Trailblaze, and a solid Attack stat. As Shaymin's physical coverage is not as impressive, this set is better if Shaymin is a Tera captain, as that enables it to get extra coverage in the form of Tera Blast.

Common Moves
========
**Primary STAB Moves**: Seed Flare, Seed Bomb, Energy Ball, Grass Knot, Giga Drain, Leaf Storm, Petal Blizzard, Bullet Seed Id put leaf storm in niche, its basically always outclassed by seed flare other than eject pack, & i feel like bullet seed could also maybe be niche

**Setup Moves**: Swords Dance, Trailblaze

**Utility Moves**: Synthesis, Leech Seed, Healing Wish, Substitute

**Coverage**: Air Slash, Dazzling Gleam, Earth Power, Psychic, Tera Blast, Zen Headbutt, Play Rough, Double-Edge

Niche Moves
========
**Tailwind**: Shaymin can support its teammates with Tailwind. This synergizes particularly well with Healing Wish as the combination can safely bring in a breaker that could outspeed the foes for 2 turns.

**Rest**: In matchups where weather can reduce the healing of Synthesis, Shaymin can run Rest to recover its health, which works nicely in tandem with Natural Cure. This does force Shaymin to switch out to not be a sitting duck, and as such, can be capitalized upon by the opponent.

**Endeavor**: Shaymin can run Endeavor when low on health to severely dent an opposing Pokemon's health, enabling teammates to pick it off more easily.

**Quick Attack**: Quick Attack is a niche option on a Swords Dance Shaymin set, to pick off faster, weakened foes with priority.

Endure - safe way to activate custap to use endeavor / healing wish

Common Items
========
**Heavy-Duty Boots**: As Shaymin pivots in a lot to check and pressure Water- and Ground-types, and takes damage from all forms of entry hazards, equipping Heavy-Duty Boots mitigates that and allows it to consistently switch in without fear.

**Leftovers**: Leftovers provides passive healing to Shaymin, enabling it to pivot in and check threats more easily.

**Damage-boosting Items**: Shaymin can utilize Life Orb or Expert Belt to deal additional damage to foes. While it can run Choice Specs reasonably well, other damage-boosting items are preferred as it enables Shaymin to use its arsenal of coverage moves to take advantage of any Special Defense drops due to Seed Flare

Niche Items
========
**Sitrus Berry**: Shaymin runs Sitrus Berry over Leftovers in niche situations where the extra recovery in a pinch helps it live an extra hit.

**Custap Berry**: Custap Berry is used to enable Shaymin to support its teammates with a last ditch Tailwind or Healing Wish. It can also be used to surprise a foe and damage it.

**Resistance Berries**: As Shaymin is weak to common types like Fire, Flying and Poison, a resistance berry can be run to lure the opposing Pokemon and inflict damage on them.

**Assault Vest**: An Assault Vest can be used to bolster Shaymin's Special Defense to help it take on special attackers more easily.

**Eject Pack**: Run in conjunction with Leaf Storm, Eject Pack enables Shaymin to deal damage to a foe and pivot out to bring in a teammate safely.

Tera
========
Shaymin is a solid contender for the secondary Tera Captain role. An excellent stat spread, access to setup and reliable recovery make it a tempting choice for a Tera Captain. Tera also enables it to gain additional coverage via Tera Blast as well as get a better defensive typing. Shaymin can utilize Tera Grass to boost Seed Flare to absurd amounts. It can also utilize defensive Tera types like Tera Fairy and Tera Ground to flip type matchups and setup more easily. Tera Electric can be used in a similar vein to check Flying-types. Additionally, Tera Fire is used to hit Steel-types that are not weak to Earth Power with Tera Blast. However, it must be noted that Shaymin faces competition from other powerful Pokemon for the role of secondary Tera Captain. This is just filler / basically implied with every mon

Draft Strategy
========
Shaymin is a great option for teams that are looking for resistances to Ground and Water, as it is a bulky Pokemon with an offensive presence. This makes it a lucrative option over cheaper Grass types as it does not compromise on offensive momentum.

**Physical Wallbreakers**: Since Shaymin has to rely on Special Defense drops and an inaccurate move to break specially defensive Pokemon, pairing it with physical wallbreakers like Urshifu formes and Garchomp is suggested to break down the special walls. In return, Shaymin can pressure the physically bulky walls.

**Flying-resistant Teammates**: Shaymin is weak to Flying-types and also doesn't have a way of dealing significant damage to them. Thus, pairing it with Pokemon that resist Flying such as Zapdos and Rotom-W is recommended.

**Faster Pokemon**: Shaymin can support faster teammates like ... by pivoting in to sponge hits as well as giving them an additional chance to setup or wallbreak with Healing Wish.

**Rain or Sand Teams**: Shaymin is an excellent option on Rain or Sand teams in need of a Ground-type resist as it does not rely Synthesis for recovery, thanks to the combination of Rest and Natural Cure. This carves a niche for it over other Grass types. I think this is too niche, I'd lean towards remove but if you want you can see what qc2 thinks

Add entry hazards - lots of shaymin's checks are weak to rocks, and (maybe too niche) some might want to run covert cloak instead


Checks and Counters
========
**Flying-types**: Flying-types are able to pivot in aggressively on Shaymin, heal any damage taken with Roost and threaten a KO with their STAB moves. Additionally, Shaymin lacks the coverage to hit them for any meaningful damage.

**Steel-types**: Steel-types that are not weak to Earth Power such as Scizor and Corviknight are able to switch into Shaymin easily and threaten significant damage with their STAB moves.

**Poison-types**: While they do have to be wary of Earth Power or Psychic, Poison-types can force Shaymin out by threatening to KO it with their STAB moves. Make sure to add some examples in poison & flying types

**Covert Cloak**: Shaymin relies on the Special Defense drops from Seed Flare to break past bulky special walls. Covert Cloak nullifies that advantage and makes it harder for Shaymin to wear special walls down.

Maybe add Grass-types - though they're passive against each other, shaymin can't really do anything against most grasses other than air slash and they could sub, set up, pivot, etc

[credits]
Written by:
https://www.smogon.com/forums/members/professor-shuckle.530941/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
QC 1/2
Add Remove Comments
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 8-10 points

**Overview**: Base 100s across the board, a powerful spammable Signature move in Seed Flare and access to reliable recovery, makes Shaymin quite a thorn in the opponent's side. Shaymin's ability to check Ground- and Water- types while exerting offensive pressure enables it to seamlessly fit on both bulky and offensive drafts. It can also attempt to sweep opposing teams with Swords Dance and Trailblaze, or support its teammates by absorbing status or through Healing Wish. Despite these qualities, Shaymin sports weaknesses to several common types, has to rely on an inaccurate move and secondary effects to break bulkier Pokemon and faces stiff competition from cheaper Grass-type alternatives, leaving it overlooked often. It also lacks special setup moves, which it would prefer due to Seed Flare's high damage, and it can be very passive against many Grass-resistant Pokemon, especially when it wants more than four moves. I def think Shaymin can be passive in some scenarios, esp as such an expensive mon for its role, but I do know that it has tools to sometimes get around that (seed flare / leech seed / etc) - feel free to reword


[strategy comments]
Common Roles
========
**Defensive Pivot Support**: (changing since shaymin doesn't have any pivoting moves so it would probably be seen as confusing - there's probably a better word to use than support) Thanks to excellent bulk and access to reliable recovery in Synthesis, Shaymin can be tailored to sponge a variety of hits. A powerful STAB move in Seed Flare, along with decent coverage moves, helps Shaymin not be passive. It can further annoy opponents with the combination of Leech Seed and Substitute. It can further help its teammates by being a status absorber as well as provide Healing Wish support.

**Offensive**: Shaymin can serve as a solid offensive breaker in certain matchups, thanks to its decent offensive and Speed stats, supported by excellent coverage options in Earth Power and Air Slash. The high probability of Seed Flare sharply dropping a foe's Special Defense stat makes Shaymin extremely difficult and risky to switch into.

**Setup Sweeper**: Shaymin can attempt to sweep opposing teams with the help of Swords Dance and Trailblaze, and a solid Attack stat. As Shaymin's physical coverage is not as impressive, this set is better if Shaymin is a Tera captain, as that enables it to get extra coverage in the form of Tera Blast.

Common Moves
========
**Primary STAB Moves**: Seed Flare, Seed Bomb, Energy Ball, Grass Knot, Giga Drain, Leaf Storm, Petal Blizzard, Bullet Seed Id put leaf storm in niche, its basically always outclassed by seed flare other than eject pack, & i feel like bullet seed could also maybe be niche

**Setup Moves**: Swords Dance, Trailblaze

**Utility Moves**: Synthesis, Leech Seed, Healing Wish, Substitute

**Coverage**: Air Slash, Dazzling Gleam, Earth Power, Psychic, Tera Blast, Zen Headbutt, Play Rough, Double-Edge

Niche Moves
========
**Tailwind**: Shaymin can support its teammates with Tailwind. This synergizes particularly well with Healing Wish as the combination can safely bring in a breaker that could outspeed the foes for 2 turns.

**Rest**: In matchups where weather can reduce the healing of Synthesis, Shaymin can run Rest to recover its health, which works nicely in tandem with Natural Cure. This does force Shaymin to switch out to not be a sitting duck, and as such, can be capitalized upon by the opponent.

**Endeavor**: Shaymin can run Endeavor when low on health to severely dent an opposing Pokemon's health, enabling teammates to pick it off more easily.

**Quick Attack**: Quick Attack is a niche option on a Swords Dance Shaymin set, to pick off faster, weakened foes with priority.

Endure - safe way to activate custap to use endeavor / healing wish

Common Items
========
**Heavy-Duty Boots**: As Shaymin pivots in a lot to check and pressure Water- and Ground-types, and takes damage from all forms of entry hazards, equipping Heavy-Duty Boots mitigates that and allows it to consistently switch in without fear.

**Leftovers**: Leftovers provides passive healing to Shaymin, enabling it to pivot in and check threats more easily.

**Damage-boosting Items**: Shaymin can utilize Life Orb or Expert Belt to deal additional damage to foes. While it can run Choice Specs reasonably well, other damage-boosting items are preferred as it enables Shaymin to use its arsenal of coverage moves to take advantage of any Special Defense drops due to Seed Flare

Niche Items
========
**Sitrus Berry**: Shaymin runs Sitrus Berry over Leftovers in niche situations where the extra recovery in a pinch helps it live an extra hit.

**Custap Berry**: Custap Berry is used to enable Shaymin to support its teammates with a last ditch Tailwind or Healing Wish. It can also be used to surprise a foe and damage it.

**Resistance Berries**: As Shaymin is weak to common types like Fire, Flying and Poison, a resistance berry can be run to lure the opposing Pokemon and inflict damage on them.

**Assault Vest**: An Assault Vest can be used to bolster Shaymin's Special Defense to help it take on special attackers more easily.

**Eject Pack**: Run in conjunction with Leaf Storm, Eject Pack enables Shaymin to deal damage to a foe and pivot out to bring in a teammate safely.

Tera
========
Shaymin is a solid contender for the secondary Tera Captain role. An excellent stat spread, access to setup and reliable recovery make it a tempting choice for a Tera Captain. Tera also enables it to gain additional coverage via Tera Blast as well as get a better defensive typing. Shaymin can utilize Tera Grass to boost Seed Flare to absurd amounts. It can also utilize defensive Tera types like Tera Fairy and Tera Ground to flip type matchups and setup more easily. Tera Electric can be used in a similar vein to check Flying-types. Additionally, Tera Fire is used to hit Steel-types that are not weak to Earth Power with Tera Blast. However, it must be noted that Shaymin faces competition from other powerful Pokemon for the role of secondary Tera Captain. This is just filler / basically implied with every mon

Draft Strategy
========
Shaymin is a great option for teams that are looking for resistances to Ground and Water, as it is a bulky Pokemon with an offensive presence. This makes it a lucrative option over cheaper Grass types as it does not compromise on offensive momentum.

**Physical Wallbreakers**: Since Shaymin has to rely on Special Defense drops and an inaccurate move to break specially defensive Pokemon, pairing it with physical wallbreakers like Urshifu formes and Garchomp is suggested to break down the special walls. In return, Shaymin can pressure the physically bulky walls.

**Flying-resistant Teammates**: Shaymin is weak to Flying-types and also doesn't have a way of dealing significant damage to them. Thus, pairing it with Pokemon that resist Flying such as Zapdos and Rotom-W is recommended.

**Faster Pokemon**: Shaymin can support faster teammates like ... by pivoting in to sponge hits as well as giving them an additional chance to setup or wallbreak with Healing Wish.

**Rain or Sand Teams**: Shaymin is an excellent option on Rain or Sand teams in need of a Ground-type resist as it does not rely Synthesis for recovery, thanks to the combination of Rest and Natural Cure. This carves a niche for it over other Grass types. I think this is too niche, I'd lean towards remove but if you want you can see what qc2 thinks

Add entry hazards - lots of shaymin's checks are weak to rocks, and (maybe too niche) some might want to run covert cloak instead


Checks and Counters
========
**Flying-types**: Flying-types are able to pivot in aggressively on Shaymin, heal any damage taken with Roost and threaten a KO with their STAB moves. Additionally, Shaymin lacks the coverage to hit them for any meaningful damage.

**Steel-types**: Steel-types that are not weak to Earth Power such as Scizor and Corviknight are able to switch into Shaymin easily and threaten significant damage with their STAB moves.

**Poison-types**: While they do have to be wary of Earth Power or Psychic, Poison-types can force Shaymin out by threatening to KO it with their STAB moves. Make sure to add some examples in poison & flying types

**Covert Cloak**: Shaymin relies on the Special Defense drops from Seed Flare to break past bulky special walls. Covert Cloak nullifies that advantage and makes it harder for Shaymin to wear special walls down.

Maybe add Grass-types - though they're passive against each other, shaymin can't really do anything against most grasses other than air slash and they could sub, set up, pivot, etc

[credits]
Written by:
https://www.smogon.com/forums/members/professor-shuckle.530941/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
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Implemented, thanks! Ready for QC 2!
 
Including some of Paying Attenton's comments; you should make your own post here next time!
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 8-10 points

**Overview**: Base 100s across the board, a powerful spammable Signature move in Seed Flare and access to reliable recovery, makes Shaymin quite a thorn in the opponent's side. Shaymin's ability to check Ground- and Water- types while exerting offensive pressure enables it to seamlessly fit on both bulky and offensive drafts. It can also attempt to sweep opposing teams with Swords Dance and Trailblaze, or support its teammates by absorbing status or through Healing Wish. Despite these qualities, Shaymin sports weaknesses to several common types, has to rely on an inaccurate move and secondary effects to break bulkier Pokemon and faces stiff competition from cheaper Grass-type alternatives, leaving it overlooked often. It also lacks special setup moves, which it would prefer due to Seed Flare's high damage, and thus it can be very passive against many Grass-resistant Pokemon.


[strategy comments]
Common Roles
========
**Defensive Support**: Thanks to excellent bulk and access to reliable recovery in Synthesis, Shaymin can be tailored to sponge a variety of hits. A powerful STAB move in Seed Flare, along with decent coverage moves, helps Shaymin not be passive. It can further annoy opponents with the combination of Leech Seed and Substitute. It can further help its teammates by being a status absorber as well as provide Healing Wish support.

**Offensive**: Shaymin can serve as a solid offensive breaker in certain matchups, thanks to its decent offensive and Speed stats, supported by excellent coverage options in Earth Power and Air Slash. The high probability of Seed Flare sharply dropping a foe's Special Defense stat makes Shaymin extremely difficult and risky to switch into.

**Setup Sweeper**: Shaymin can attempt to sweep opposing teams with the help of Swords Dance and Trailblaze, and a solid Attack stat. As Shaymin's physical coverage is not as impressive, this set is better if Shaymin is a Tera captain, as that enables it to get extra coverage in the form of Tera Blast.

Common Moves
========
**Primary STAB Moves**: Seed Flare, Seed Bomb, Energy Ball, Grass Knot, Giga Drain, Petal Blizzard (seed bomb is just worse than petal blizzard)

**Setup Moves**: Swords Dance, Trailblaze

**Utility Moves**: Synthesis, Leech Seed, Healing Wish, Substitute

**Coverage**: Air Slash, Dazzling Gleam, Earth Power, Psychic, Tera Blast, Zen Headbutt, Play Rough, Double-Edge

Niche Moves
========
**Tailwind**: Shaymin can support its teammates with Tailwind. This synergizes particularly well with Healing Wish as the combination can safely bring in a breaker that could outspeed the foes for 2 turns.

**Rest**: In matchups where weather can reduce the healing of Synthesis, Shaymin can run Rest to recover its health, which works nicely in tandem with Natural Cure. This does force Shaymin to switch out to not be a sitting duck, and as such, can be capitalized upon by the opponent.

**Leaf Storm**: Leaf Storm can be used in conjunction with Eject Pack to fire off a powerful STAB move and gain a free switch in to a teammate to take advantage of the switch in.

**Endeavor**: Shaymin can run Endeavor when low on health to severely dent an opposing Pokemon's health, enabling teammates to pick it off more easily.

**Endure**: Shaymin can utilize Endure to live a hit and activate a Custap Berry to get off massive damage with Endeavor or safely use Healing Wish.

**Quick Attack**: Quick Attack is a niche option on a Swords Dance Shaymin set, to pick off faster, weakened foes with priority.

Common Items
========
**Heavy-Duty Boots**: As Shaymin pivots in a lot to check and pressure Water- and Ground-types, and takes damage from all forms of entry hazards, equipping Heavy-Duty Boots mitigates that and allows it to consistently switch in without fear.

**Leftovers**: Leftovers provides passive healing to Shaymin, enabling it to pivot in and check threats more easily.

**Damage-boosting Items**: Shaymin can utilize Life Orb or Expert Belt to deal additional damage to foes. While it can run Choice Specs reasonably well, other damage-boosting items are preferred as it enables Shaymin to use its arsenal of coverage moves to take advantage of any Special Defense drops due to Seed Flare.

Niche Items
========
**Sitrus Berry**: Shaymin runs Sitrus Berry over Leftovers in niche situations where the extra recovery in a pinch helps it live an extra hit.

**Custap Berry**: Custap Berry is used to enable Shaymin to support its teammates with a last ditch Tailwind or Healing Wish. It can also be used to surprise a foe and damage it.

**Resistance Berries**: As Shaymin is weak to common types like Fire, Flying and Poison, a resistance berry can be run to lure the opposing Pokemon and inflict damage on them.

**Assault Vest**: An Assault Vest can be used to bolster Shaymin's Special Defense to help it take on special attackers more easily.

**Eject Pack**: Run in conjunction with Leaf Storm, Eject Pack enables Shaymin to deal damage to a foe and pivot out to bring in a teammate safely.

**Weakness Policy**: ("weakness policy with the weaknesses that grass has + the bulk shaymin has can help it a lot in terms of damage output and forcing good trades. this helps special a lot since shaymin has no way to boost special attack outside of growth" - Payton)

**Choice Scarf**: (admittedly quite niche but it can use its speed to revenge kill things or healing wish)


Tera
========
Shaymin is a solid contender for the secondary Tera Captain role. An excellent stat spread, access to setup and reliable recovery make it a tempting choice for a Tera Captain. Tera also enables it to gain additional coverage via Tera Blast as well as get a better defensive typing. Shaymin can utilize Tera Grass to boost Seed Flare to absurd amounts. It can also utilize defensive Tera types like Tera Fairy and Tera Ground to flip type matchups and setup more easily. Tera Electric can be used in a similar vein to check Flying-types. Additionally, Tera Fire is used to hit Steel-types that are not weak to Earth Power with Tera Blast.

Draft Strategy
========
Shaymin is a great option for teams that are looking for resistances to Ground and Water, as it is a bulky Pokemon with an offensive presence. This makes it a lucrative option over cheaper Grass types as it does not compromise on offensive momentum. (add a line explaining why it can afford to be taken later despite being 10ish points. you touched on it in the overview but it's good to mention here as well)

**Physical Wallbreakers**: Since Shaymin has to rely on Special Defense drops and an inaccurate move to break specially defensive Pokemon, pairing it with physical wallbreakers like Urshifu formes and Garchomp is suggested to break down the special walls. In return, Shaymin can pressure the physically bulky walls.

**Flying-resistant Teammates**: Shaymin is weak to Flying-types and also doesn't have a way of dealing significant damage to them. Thus, pairing it with Pokemon that resist Flying such as Zapdos and Rotom-W is recommended.

**Faster Pokemon**: Shaymin can support faster teammates like Iron Valiant and Greninja by pivoting in to sponge hits as well as giving them an additional chance to setup or wallbreak with Healing Wish.

**Rain or Sand Teams**: Shaymin is an excellent option on Rain or Sand teams in need of a Ground-type resist as it does not rely Synthesis for recovery, thanks to the combination of Rest and Natural Cure. This carves a niche for it over other Grass types. ("i'd include sun with the weather section of the post. i dont think i've even seen it used with sun, however, it def can work between growth/boosted synthesis recovery" - Payton)

**Entry Hazard Setters**: Since a lot of Shaymin's checks are vulnerable to entry hazards, support from entry hazard setters like Garchomp and Great Tusk is greatly appreciated. This forces opposing Pokemon to pick between Heavy-Duty Boots and Covert Cloak to reliably check Shaymin.

Checks and Counters
========
**Flying-types**: Flying-types like Zapdos and Tornadus-Therian are able to pivot in aggressively on Shaymin, heal any damage taken with Roost and threaten a KO with their STAB moves. Additionally, Shaymin lacks the coverage to hit them for any meaningful damage.

**Steel-types**: Steel-types that are not weak to Earth Power such as Scizor and Corviknight are able to switch into Shaymin easily and threaten significant damage with their STAB moves.

**Poison-types**: While they do have to be wary of Earth Power or Psychic, Poison-types like Galarian Slowking and Overqwil can force Shaymin out by threatening to KO it with their STAB moves.

**Covert Cloak**: Shaymin relies on the Special Defense drops from Seed Flare to break past bulky special walls. Covert Cloak nullifies that advantage and makes it harder for Shaymin to wear special walls down.

**Bulky Grass-types**: Bulky Grass-types like Zarude and Amoonguss can switch into Shaymin and force a stalemate by resisting Seed Flare and having reliable recovery of their own. They have to be wary of Air Slash and Seed Flare drops however.

[credits]
Written by:
https://www.smogon.com/forums/members/professor-shuckle.530941/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
Last edited:
Including some of Paying Attenton's comments; you should make your own post here next time!
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 8-10 points

**Overview**: Base 100s across the board, a powerful spammable Signature move in Seed Flare and access to reliable recovery, makes Shaymin quite a thorn in the opponent's side. Shaymin's ability to check Ground- and Water- types while exerting offensive pressure enables it to seamlessly fit on both bulky and offensive drafts. It can also attempt to sweep opposing teams with Swords Dance and Trailblaze, or support its teammates by absorbing status or through Healing Wish. Despite these qualities, Shaymin sports weaknesses to several common types, has to rely on an inaccurate move and secondary effects to break bulkier Pokemon and faces stiff competition from cheaper Grass-type alternatives, leaving it overlooked often. It also lacks special setup moves, which it would prefer due to Seed Flare's high damage, and thus it can be very passive against many Grass-resistant Pokemon.


[strategy comments]
Common Roles
========
**Defensive Support**: Thanks to excellent bulk and access to reliable recovery in Synthesis, Shaymin can be tailored to sponge a variety of hits. A powerful STAB move in Seed Flare, along with decent coverage moves, helps Shaymin not be passive. It can further annoy opponents with the combination of Leech Seed and Substitute. It can further help its teammates by being a status absorber as well as provide Healing Wish support.

**Offensive**: Shaymin can serve as a solid offensive breaker in certain matchups, thanks to its decent offensive and Speed stats, supported by excellent coverage options in Earth Power and Air Slash. The high probability of Seed Flare sharply dropping a foe's Special Defense stat makes Shaymin extremely difficult and risky to switch into.

**Setup Sweeper**: Shaymin can attempt to sweep opposing teams with the help of Swords Dance and Trailblaze, and a solid Attack stat. As Shaymin's physical coverage is not as impressive, this set is better if Shaymin is a Tera captain, as that enables it to get extra coverage in the form of Tera Blast.

Common Moves
========
**Primary STAB Moves**: Seed Flare, Seed Bomb, Energy Ball, Grass Knot, Giga Drain, Petal Blizzard (seed bomb is just worse than petal blizzard)

**Setup Moves**: Swords Dance, Trailblaze

**Utility Moves**: Synthesis, Leech Seed, Healing Wish, Substitute

**Coverage**: Air Slash, Dazzling Gleam, Earth Power, Psychic, Tera Blast, Zen Headbutt, Play Rough, Double-Edge

Niche Moves
========
**Tailwind**: Shaymin can support its teammates with Tailwind. This synergizes particularly well with Healing Wish as the combination can safely bring in a breaker that could outspeed the foes for 2 turns.

**Rest**: In matchups where weather can reduce the healing of Synthesis, Shaymin can run Rest to recover its health, which works nicely in tandem with Natural Cure. This does force Shaymin to switch out to not be a sitting duck, and as such, can be capitalized upon by the opponent.

**Leaf Storm**: Leaf Storm can be used in conjunction with Eject Pack to fire off a powerful STAB move and gain a free switch in to a teammate to take advantage of the switch in.

**Endeavor**: Shaymin can run Endeavor when low on health to severely dent an opposing Pokemon's health, enabling teammates to pick it off more easily.

**Endure**: Shaymin can utilize Endure to live a hit and activate a Custap Berry to get off massive damage with Endeavor or safely use Healing Wish.

**Quick Attack**: Quick Attack is a niche option on a Swords Dance Shaymin set, to pick off faster, weakened foes with priority.

Common Items
========
**Heavy-Duty Boots**: As Shaymin pivots in a lot to check and pressure Water- and Ground-types, and takes damage from all forms of entry hazards, equipping Heavy-Duty Boots mitigates that and allows it to consistently switch in without fear.

**Leftovers**: Leftovers provides passive healing to Shaymin, enabling it to pivot in and check threats more easily.

**Damage-boosting Items**: Shaymin can utilize Life Orb or Expert Belt to deal additional damage to foes. While it can run Choice Specs reasonably well, other damage-boosting items are preferred as it enables Shaymin to use its arsenal of coverage moves to take advantage of any Special Defense drops due to Seed Flare.

Niche Items
========
**Sitrus Berry**: Shaymin runs Sitrus Berry over Leftovers in niche situations where the extra recovery in a pinch helps it live an extra hit.

**Custap Berry**: Custap Berry is used to enable Shaymin to support its teammates with a last ditch Tailwind or Healing Wish. It can also be used to surprise a foe and damage it.

**Resistance Berries**: As Shaymin is weak to common types like Fire, Flying and Poison, a resistance berry can be run to lure the opposing Pokemon and inflict damage on them.

**Assault Vest**: An Assault Vest can be used to bolster Shaymin's Special Defense to help it take on special attackers more easily.

**Eject Pack**: Run in conjunction with Leaf Storm, Eject Pack enables Shaymin to deal damage to a foe and pivot out to bring in a teammate safely.

**Weakness Policy**: ("weakness policy with the weaknesses that grass has + the bulk shaymin has can help it a lot in terms of damage output and forcing good trades. this helps special a lot since shaymin has no way to boost special attack outside of growth" - Payton)

**Choice Scarf**: (admittedly quite niche but it can use its speed to revenge kill things or healing wish)


Tera
========
Shaymin is a solid contender for the secondary Tera Captain role. An excellent stat spread, access to setup and reliable recovery make it a tempting choice for a Tera Captain. Tera also enables it to gain additional coverage via Tera Blast as well as get a better defensive typing. Shaymin can utilize Tera Grass to boost Seed Flare to absurd amounts. It can also utilize defensive Tera types like Tera Fairy and Tera Ground to flip type matchups and setup more easily. Tera Electric can be used in a similar vein to check Flying-types. Additionally, Tera Fire is used to hit Steel-types that are not weak to Earth Power with Tera Blast.

Draft Strategy
========
Shaymin is a great option for teams that are looking for resistances to Ground and Water, as it is a bulky Pokemon with an offensive presence. This makes it a lucrative option over cheaper Grass types as it does not compromise on offensive momentum. (add a line explaining why it can afford to be taken later despite being 10ish points. you touched on it in the overview but it's good to mention here as well)

**Physical Wallbreakers**: Since Shaymin has to rely on Special Defense drops and an inaccurate move to break specially defensive Pokemon, pairing it with physical wallbreakers like Urshifu formes and Garchomp is suggested to break down the special walls. In return, Shaymin can pressure the physically bulky walls.

**Flying-resistant Teammates**: Shaymin is weak to Flying-types and also doesn't have a way of dealing significant damage to them. Thus, pairing it with Pokemon that resist Flying such as Zapdos and Rotom-W is recommended.

**Faster Pokemon**: Shaymin can support faster teammates like Iron Valiant and Greninja by pivoting in to sponge hits as well as giving them an additional chance to setup or wallbreak with Healing Wish.

**Rain or Sand Teams**: Shaymin is an excellent option on Rain or Sand teams in need of a Ground-type resist as it does not rely Synthesis for recovery, thanks to the combination of Rest and Natural Cure. This carves a niche for it over other Grass types. ("i'd include sun with the weather section of the post. i dont think i've even seen it used with sun, however, it def can work between growth/boosted synthesis recovery" - Payton)

**Entry Hazard Setters**: Since a lot of Shaymin's checks are vulnerable to entry hazards, support from entry hazard setters like Garchomp and Great Tusk is greatly appreciated. This forces opposing Pokemon to pick between Heavy-Duty Boots and Covert Cloak to reliably check Shaymin.

Checks and Counters
========
**Flying-types**: Flying-types like Zapdos and Tornadus-Therian are able to pivot in aggressively on Shaymin, heal any damage taken with Roost and threaten a KO with their STAB moves. Additionally, Shaymin lacks the coverage to hit them for any meaningful damage.

**Steel-types**: Steel-types that are not weak to Earth Power such as Scizor and Corviknight are able to switch into Shaymin easily and threaten significant damage with their STAB moves.

**Poison-types**: While they do have to be wary of Earth Power or Psychic, Poison-types like Galarian Slowking and Overqwil can force Shaymin out by threatening to KO it with their STAB moves.

**Covert Cloak**: Shaymin relies on the Special Defense drops from Seed Flare to break past bulky special walls. Covert Cloak nullifies that advantage and makes it harder for Shaymin to wear special walls down.

**Bulky Grass-types**: Bulky Grass-types like Zarude and Amoonguss can switch into Shaymin and force a stalemate by resisting Seed Flare and having reliable recovery of their own. They have to be wary of Air Slash and Seed Flare drops however.

[credits]
Written by:
https://www.smogon.com/forums/members/professor-shuckle.530941/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
Implemented, thank you! Ready for GP Team !
 
1/1, GP Team done
Add Remove Comments
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 8-10 points

**Overview**: Base 100s 100 Base Stats across the board, a powerful and spammable signature move in Seed Flare, (ac) and access to reliable recovery (rc) makes Shaymin quite a thorn in the opponent's side. Shaymin's Its ability to check Ground- and Water-types (remove space before -types) while exerting offensive pressure enables it to seamlessly fit on both bulky and offensive drafts. It can also attempt to sweep opposing teams with Swords Dance and Trailblaze (rc) or and support its teammates by absorbing status effects with Natural Cure or fully healing them through Healing Wish. Despite these qualities, Shaymin sports weaknesses to several common types, has to rely relies on an inaccurate move and unreliable secondary effects to break bulkier Pokemon, (ac) and faces stiff competition from cheaper Grass-type alternatives, leaving it overlooked often. It also lacks special setup moves, which it would prefer due to Seed Flare's high damage, and thus it can be very passive against many Grass-resistant Pokemon.


[strategy comments]
Common Roles
========
**Defensive Support**: Thanks to excellent bulk and access to reliable recovery in Synthesis, Shaymin can be tailored to sponge a variety of hits. A powerful STAB move in Seed Flare (rc) along with decent coverage moves (rc) helps Shaymin not be passive. It can further annoy opponents foes with the combination of Leech Seed and Substitute. It can further help also benefit (removing repetition of "it can further") its teammates by being a status absorber as well as provide providing Healing Wish support.

**Offensive**: Shaymin can serve as a solid offensive wallbreaker in certain matchups (rc) thanks to its decent offensive and Speed stats, which is supported by excellent coverage options in Earth Power and Air Slash. The high probability of Seed Flare sharply dropping Seed Flare's ability to drop a foe's Special Defense stat makes Shaymin extremely difficult and risky to switch into. (reworded a little bit to remove dex info - also removed "high probability" since it's really just 40%, which isn't that high)

**Setup Sweeper**: Shaymin can attempt to sweep opposing teams with the help of Swords Dance, (ac) and Trailblaze, and a solid Attack stat. As Shaymin's its physical coverage is not as impressive, this set is better if Shaymin is a Tera Captain, as that enables it to get extra coverage in the form of Tera Blast.

Common Moves
========
**Primary STAB Moves**: Seed Flare, Energy Ball, Grass Knot, Giga Drain, Petal Blizzard

**Setup Moves**: Swords Dance, Trailblaze

**Utility Moves**: Synthesis, Leech Seed, Healing Wish, Substitute

**Coverage**: Air Slash, Dazzling Gleam, Earth Power, Psychic, Tera Blast, Zen Headbutt, Play Rough, Double-Edge

Niche Moves
========
**Tailwind**: Shaymin can support its teammates with Tailwind. This synergizes particularly well with Healing Wish, (ac) as the combination can safely bring in a breaker that could then outspeed the normally faster foes for 2 turns.

**Rest**: In matchups where weather can reduce the healing of Synthesis, Shaymin can run Rest to recover its health, which works nicely in tandem with Natural Cure. This does force Shaymin to switch out to not be a sitting duck, and as such, it can be capitalized upon by the opponent.

**Leaf Storm**: Leaf Storm can be used in conjunction with Eject Pack to fire off a powerful STAB move and gain a free switch in to a teammate to that can take advantage of the switch in momentum.

**Endeavor**: Shaymin can run Endeavor when low on health to severely dent an opposing Pokemon's health, enabling teammates to pick it off more easily.

**Endure**: Shaymin can utilize Endure to live survive a hit and activate a Custap Berry to either get off massive damage with Endeavor or safely use Healing Wish.

**Quick Attack**: Quick Attack is a niche option on a Swords Dance Shaymin set (rc) to pick off faster, weakened foes with priority.

Common Items
========
**Heavy-Duty Boots**: As Shaymin pivots in a lot to check and pressure Water- and Ground-types, and takes which makes it take damage from all forms of entry hazards, equipping Heavy-Duty Boots mitigates that and allows it to consistently switch in without fear.

**Leftovers**: Leftovers provides passive healing to Shaymin, enabling it to pivot in and check threats more easily.

**Damage-boosting Items**: Shaymin can utilize Life Orb or Expert Belt to deal additional damage to foes. While it can run Choice Specs reasonably well, other damage-boosting items are preferred, (ac) as it enables Shaymin to use its arsenal of coverage moves to take advantage of any Special Defense drops due to Seed Flare. (ap)

Niche Items
========
**Sitrus Berry**: Shaymin runs Sitrus Berry over Leftovers in niche situations where the extra recovery in a pinch helps it live survive an extra hit.

**Custap Berry**: Custap Berry is used to enable Shaymin to support its teammates with a last ditch Tailwind or Healing Wish. It can also be used to surprise a faster foe and damage it.

**Resistance Berries**: As Shaymin is weak to common types like Fire, Flying and Poison, a resistance Berry can be run to lure the opposing Pokemon and inflict damage on them.

**Choice Scarf**: Shaymin's solid Speed stat lets it be a serviceable revenge killer with Choice Scarf, enabling it to pick off weakened faster foes. It must be noted that this may not be always reliable, (ac) as Seed Flare is inaccurate and Grass is not one of the better offensive typings. Additionally, a Choice Scarf also lets Shaymin utilize Healing Wish more reliably.

**Assault Vest**: An Assault Vest can be used to bolster Shaymin's Special Defense to help it take on special attackers more easily.

**Weakness Policy**: Shaymin's solid bulk, weaknesses to common typings, (ac) and a way to boost Speed in Trailblaze (rc) makes it a decent candidate for a Weakness Policy. This enables it to gain an important boost to Special Attack, (ac) allowing it to attempt to sweep the opposing team.

**Eject Pack**: When run in conjunction with Leaf Storm, Eject Pack enables Shaymin to deal damage to a foe and pivot out to bring in a teammate safely.

Tera
========
Shaymin is a solid contender for the secondary Tera Captain role. An excellent stat spread, access to setup, (ac) and reliable recovery make it a tempting choice for a Tera Captain. Tera also enables it to gain additional coverage via Tera Blast as well as get a better defensive typing. Shaymin can utilize Tera Grass to boost Seed Flare to absurd amounts. It can also utilize defensive Tera types like Tera Fairy and Tera Ground to flip type matchups and setup set up more easily. Tera Electric can be used in a similar vein to check Flying-types. Additionally, Tera Fire is used to hit Steel-types that are not weak to Earth Power with Tera Blast Fire.

Draft Strategy
========
Shaymin is a great option for teams that are looking for resistances to Ground and Water, as it is a bulky Pokemon with an offensive presence. This makes it a lucrative option over cheaper Grass-types, (ah, ac) as it does not compromise on offensive momentum. As it is faces competition from better offensive options in a similar price range, it is often overlooked and can thus afford to be drafted later despite its price, letting one pick up stronger teammates first.

**Physical Wallbreakers**: Since Shaymin has to rely on Special Defense drops and an inaccurate move to break specially defensive Pokemon, pairing it with physical wallbreakers like both Urshifu formes and Garchomp is suggested to break down the special walls them. In return, Shaymin can pressure the physically bulky walls.

**Flying-resistant Teammates**: Shaymin is weak to Flying-types and also doesn't have a way of dealing significant damage to them. Thus, pairing it with Pokemon that resist Flying such as Zapdos and Rotom-W is recommended.

**Faster Pokemon**: Shaymin can support faster teammates like Iron Valiant and Greninja by pivoting in to sponge hits as well as giving them an additional chance to setup set up or wallbreak with Healing Wish.

**Rain or / Sand Teams**: Shaymin is an excellent option on Rain or and Sand teams in need of a Ground-type resist Pokemon that resists Ground, (ac) as it does not rely Synthesis for recovery (rc) thanks to the combination of Rest and Natural Cure. This carves a niche for it over other Grass-types. (ah)

**Entry Hazard Setters**: Since a lot of Shaymin's checks are vulnerable to entry hazards, support from entry hazard setters like Garchomp and Great Tusk is greatly appreciated. This forces opposing Pokemon to pick between Heavy-Duty Boots and Covert Cloak to reliably check Shaymin it.

Checks and Counters
========
**Flying-types**: Flying-types like Zapdos and Tornadus-Therian are able to pivot in aggressively on Shaymin, heal any damage taken with Roost, (ac) and threaten a KO with their STAB moves. Additionally, Shaymin lacks the coverage to hit them for any meaningful damage.

**Steel-types**: Steel-types that are not weak to Earth Power such as Scizor and Corviknight are able to switch into to Shaymin easily and threaten significant damage with their STAB moves.

**Poison-types**: While they do have to be wary of Earth Power or and Psychic, Poison-types like Galarian Slowking and Overqwil can force Shaymin out by threatening to KO it with their STAB moves.

**Covert Cloak**: Shaymin relies on the Special Defense drops from Seed Flare to break past bulky special walls. Covert Cloak nullifies that advantage and makes it harder for Shaymin to wear special walls down.

**Bulky Grass-types**: Bulky Grass-types like Zarude and Amoonguss can switch into Shaymin and force a stalemate by resisting Seed Flare and having reliable recovery of their own. They have to be wary of Air Slash and Seed Flare drops, (ac) however.

[credits]
Written by:
https://www.smogon.com/forums/members/professor-shuckle.530941/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
1/1, GP Team done
Add Remove Comments
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 8-10 points

**Overview**: Base 100s 100 Base Stats across the board, a powerful and spammable signature move in Seed Flare, (ac) and access to reliable recovery (rc) makes Shaymin quite a thorn in the opponent's side. Shaymin's Its ability to check Ground- and Water-types (remove space before -types) while exerting offensive pressure enables it to seamlessly fit on both bulky and offensive drafts. It can also attempt to sweep opposing teams with Swords Dance and Trailblaze (rc) or and support its teammates by absorbing status effects with Natural Cure or fully healing them through Healing Wish. Despite these qualities, Shaymin sports weaknesses to several common types, has to rely relies on an inaccurate move and unreliable secondary effects to break bulkier Pokemon, (ac) and faces stiff competition from cheaper Grass-type alternatives, leaving it overlooked often. It also lacks special setup moves, which it would prefer due to Seed Flare's high damage, and thus it can be very passive against many Grass-resistant Pokemon.


[strategy comments]
Common Roles
========
**Defensive Support**: Thanks to excellent bulk and access to reliable recovery in Synthesis, Shaymin can be tailored to sponge a variety of hits. A powerful STAB move in Seed Flare (rc) along with decent coverage moves (rc) helps Shaymin not be passive. It can further annoy opponents foes with the combination of Leech Seed and Substitute. It can further help also benefit (removing repetition of "it can further") its teammates by being a status absorber as well as provide providing Healing Wish support.

**Offensive**: Shaymin can serve as a solid offensive wallbreaker in certain matchups (rc) thanks to its decent offensive and Speed stats, which is supported by excellent coverage options in Earth Power and Air Slash. The high probability of Seed Flare sharply dropping Seed Flare's ability to drop a foe's Special Defense stat makes Shaymin extremely difficult and risky to switch into. (reworded a little bit to remove dex info - also removed "high probability" since it's really just 40%, which isn't that high)

**Setup Sweeper**: Shaymin can attempt to sweep opposing teams with the help of Swords Dance, (ac) and Trailblaze, and a solid Attack stat. As Shaymin's its physical coverage is not as impressive, this set is better if Shaymin is a Tera Captain, as that enables it to get extra coverage in the form of Tera Blast.

Common Moves
========
**Primary STAB Moves**: Seed Flare, Energy Ball, Grass Knot, Giga Drain, Petal Blizzard

**Setup Moves**: Swords Dance, Trailblaze

**Utility Moves**: Synthesis, Leech Seed, Healing Wish, Substitute

**Coverage**: Air Slash, Dazzling Gleam, Earth Power, Psychic, Tera Blast, Zen Headbutt, Play Rough, Double-Edge

Niche Moves
========
**Tailwind**: Shaymin can support its teammates with Tailwind. This synergizes particularly well with Healing Wish, (ac) as the combination can safely bring in a breaker that could then outspeed the normally faster foes for 2 turns.

**Rest**: In matchups where weather can reduce the healing of Synthesis, Shaymin can run Rest to recover its health, which works nicely in tandem with Natural Cure. This does force Shaymin to switch out to not be a sitting duck, and as such, it can be capitalized upon by the opponent.

**Leaf Storm**: Leaf Storm can be used in conjunction with Eject Pack to fire off a powerful STAB move and gain a free switch in to a teammate to that can take advantage of the switch in momentum.

**Endeavor**: Shaymin can run Endeavor when low on health to severely dent an opposing Pokemon's health, enabling teammates to pick it off more easily.

**Endure**: Shaymin can utilize Endure to live survive a hit and activate a Custap Berry to either get off massive damage with Endeavor or safely use Healing Wish.

**Quick Attack**: Quick Attack is a niche option on a Swords Dance Shaymin set (rc) to pick off faster, weakened foes with priority.

Common Items
========
**Heavy-Duty Boots**: As Shaymin pivots in a lot to check and pressure Water- and Ground-types, and takes which makes it take damage from all forms of entry hazards, equipping Heavy-Duty Boots mitigates that and allows it to consistently switch in without fear.

**Leftovers**: Leftovers provides passive healing to Shaymin, enabling it to pivot in and check threats more easily.

**Damage-boosting Items**: Shaymin can utilize Life Orb or Expert Belt to deal additional damage to foes. While it can run Choice Specs reasonably well, other damage-boosting items are preferred, (ac) as it enables Shaymin to use its arsenal of coverage moves to take advantage of any Special Defense drops due to Seed Flare. (ap)

Niche Items
========
**Sitrus Berry**: Shaymin runs Sitrus Berry over Leftovers in niche situations where the extra recovery in a pinch helps it live survive an extra hit.

**Custap Berry**: Custap Berry is used to enable Shaymin to support its teammates with a last ditch Tailwind or Healing Wish. It can also be used to surprise a faster foe and damage it.

**Resistance Berries**: As Shaymin is weak to common types like Fire, Flying and Poison, a resistance Berry can be run to lure the opposing Pokemon and inflict damage on them.

**Choice Scarf**: Shaymin's solid Speed stat lets it be a serviceable revenge killer with Choice Scarf, enabling it to pick off weakened faster foes. It must be noted that this may not be always reliable, (ac) as Seed Flare is inaccurate and Grass is not one of the better offensive typings. Additionally, a Choice Scarf also lets Shaymin utilize Healing Wish more reliably.

**Assault Vest**: An Assault Vest can be used to bolster Shaymin's Special Defense to help it take on special attackers more easily.

**Weakness Policy**: Shaymin's solid bulk, weaknesses to common typings, (ac) and a way to boost Speed in Trailblaze (rc) makes it a decent candidate for a Weakness Policy. This enables it to gain an important boost to Special Attack, (ac) allowing it to attempt to sweep the opposing team.

**Eject Pack**: When run in conjunction with Leaf Storm, Eject Pack enables Shaymin to deal damage to a foe and pivot out to bring in a teammate safely.

Tera
========
Shaymin is a solid contender for the secondary Tera Captain role. An excellent stat spread, access to setup, (ac) and reliable recovery make it a tempting choice for a Tera Captain. Tera also enables it to gain additional coverage via Tera Blast as well as get a better defensive typing. Shaymin can utilize Tera Grass to boost Seed Flare to absurd amounts. It can also utilize defensive Tera types like Tera Fairy and Tera Ground to flip type matchups and setup set up more easily. Tera Electric can be used in a similar vein to check Flying-types. Additionally, Tera Fire is used to hit Steel-types that are not weak to Earth Power with Tera Blast Fire.

Draft Strategy
========
Shaymin is a great option for teams that are looking for resistances to Ground and Water, as it is a bulky Pokemon with an offensive presence. This makes it a lucrative option over cheaper Grass-types, (ah, ac) as it does not compromise on offensive momentum. As it is faces competition from better offensive options in a similar price range, it is often overlooked and can thus afford to be drafted later despite its price, letting one pick up stronger teammates first.

**Physical Wallbreakers**: Since Shaymin has to rely on Special Defense drops and an inaccurate move to break specially defensive Pokemon, pairing it with physical wallbreakers like both Urshifu formes and Garchomp is suggested to break down the special walls them. In return, Shaymin can pressure the physically bulky walls.

**Flying-resistant Teammates**: Shaymin is weak to Flying-types and also doesn't have a way of dealing significant damage to them. Thus, pairing it with Pokemon that resist Flying such as Zapdos and Rotom-W is recommended.

**Faster Pokemon**: Shaymin can support faster teammates like Iron Valiant and Greninja by pivoting in to sponge hits as well as giving them an additional chance to setup set up or wallbreak with Healing Wish.

**Rain or / Sand Teams**: Shaymin is an excellent option on Rain or and Sand teams in need of a Ground-type resist Pokemon that resists Ground, (ac) as it does not rely Synthesis for recovery (rc) thanks to the combination of Rest and Natural Cure. This carves a niche for it over other Grass-types. (ah)

**Entry Hazard Setters**: Since a lot of Shaymin's checks are vulnerable to entry hazards, support from entry hazard setters like Garchomp and Great Tusk is greatly appreciated. This forces opposing Pokemon to pick between Heavy-Duty Boots and Covert Cloak to reliably check Shaymin it.

Checks and Counters
========
**Flying-types**: Flying-types like Zapdos and Tornadus-Therian are able to pivot in aggressively on Shaymin, heal any damage taken with Roost, (ac) and threaten a KO with their STAB moves. Additionally, Shaymin lacks the coverage to hit them for any meaningful damage.

**Steel-types**: Steel-types that are not weak to Earth Power such as Scizor and Corviknight are able to switch into to Shaymin easily and threaten significant damage with their STAB moves.

**Poison-types**: While they do have to be wary of Earth Power or and Psychic, Poison-types like Galarian Slowking and Overqwil can force Shaymin out by threatening to KO it with their STAB moves.

**Covert Cloak**: Shaymin relies on the Special Defense drops from Seed Flare to break past bulky special walls. Covert Cloak nullifies that advantage and makes it harder for Shaymin to wear special walls down.

**Bulky Grass-types**: Bulky Grass-types like Zarude and Amoonguss can switch into Shaymin and force a stalemate by resisting Seed Flare and having reliable recovery of their own. They have to be wary of Air Slash and Seed Flare drops, (ac) however.

[credits]
Written by:
https://www.smogon.com/forums/members/professor-shuckle.530941/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
Implemented, thanks! Done!
 
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