She will reign as King!

Leatherback - Carracosta(M)

Threat Category IV. When traveling on land, Leatherback uses its fore-knuckles to drag its body. Its hard, ridged carapace allows it to withstand great amounts of damage without falter. Leatherback excels at unexpectedly swift movements under the rain and in water, where its size lends to the deception of its true speed and maneuverability.

Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)

Type:
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Ability 1: Solid Rock
Type: Passive
Leatherback's carapace is extremely solid and durable, reducing the Base Attack Power of incoming super-effective attacks by two (2).

Ability 2: Sturdy
Type: Passive
Furthermore, Leatherback's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3: Swift Swim (Unlocked)
Leatherback can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)

Size Class: 3
Weight Class: 4
BRT: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Ancient Power
Aqua Jet
Aqua Tail
Bide
Bite
Blizzard
Block
Body Slam
Brine
Bulldoze
Crunch
Dig
Dive
Earth Power
Earthquake
Flail
Focus Blast
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Low Kick
Protect
Rain Dance
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rollout
Round
Sandstorm
Scald
Slam
Sleep Talk
Smack Down
Stone Edge
Superpower
Surf
Toxic
Water Gun
Waterfall
Whirlpool
Wide Guard
Withdraw
Zen Headbutt
Onibaba (Shuckle) (F)

Threat Category II. Despite its height, Onibaba struck fear into most adversaries due to its tenacity and relentless pursuit of all it deems prey.

Nature: Relaxed (+1 Defense, -15% Speed, -10% Evasion)

Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Ability 1: Sturdy
Type: Passive
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 2: Gluttony
Type: Passive
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.

Ability 3: Contrary (Hidden)
Type: Toggle
By default this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. When toggled, it has no effect.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 11 (+)
SpA: Rank 1
SpD: Rank 10
Spe: 4 (-)

Size Class: 1
Weight Class: 2
BRT: 24

MC: 0
AC: 1/5

Attacks:
Sticky Web
Withdraw
Constrict
Bide
Rollout
Struggle Bug
Encore
Wrap
Safeguard
Rest
Rock Throw

Acid
Helping Hand
Knock Off
Sand Tomb
Rock Blast

Infestation
Protect
Smack Down
Sleep Talk
Toxic

Bind
Rias Gremory, "Princess of Crimson Ruin" - Tyrantrum (F)

Rias is born to a rare family - one in which both her parents were present to take care of her. Before her, they already had a son - who grew up, evolved, and went away to stake his own territory. Being the younger "princess", Rias enjoyed all the privileges - and hardships - that her life as a future empress has to offer, before a cataclysm caused the death of herself and her whole family millions of years before the time of humans.

Being resurrected by Zheng, she is given to and named by Tanner as her Trainer, who somehow also hold another Jaw Fossil that can't be revived - probably because the piece held remnants of both her parents. It is rumoured that Rias' brother walks the earth again this same era that she does, however Rias does not know where to find him.

Evolving into her grown form, Rias still continues the search for her brother. And then she met Issei, then a young Charmander who knew nothing much about the world except the fire in his belly.... Who is just one of her "peerage" of Pokemons, each with stories of their own. She decides that it is high time she declared herself King, and she readies herself for the challenges of her very own monarchy by training relentlessly.

Nature: Adamant (+Atk, -SpAtk) - caring but stern

Type:
Rock type: Rock STAB; Rias is fast on her mind to add an additional level of Priority on Protect. She also takes reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, and is immune to Sandstorm damage. Her natural magic can mold and build rocks, ignoring Arena restrictions on Rock attacks requiring an external rock source.
Dragon type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Her powerful will allows Thrash or Outrage to be undisrupted by oncoming damage.

Abilities:
Ability 1: Strong Jaw
Type: Passive
Rias' thick fang and massive jaws give her incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Crunch, Fire Fang, Ice Fang, Poison Fang, Thunder Fang.

Ability 2: Rock Head (Unlocked)
Type: Passive
Rias' body and willpower fortifies herself in battle, preventing it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 71

Size Class: 5
Weight Class: 6
BRT: 21

EC: 6/6
MC: 1
AC: 5/5

Attacks:
Aerial Ace
Bide
Bite
Block
Brick Break
Bulldoze
Charm
Crunch
Dig
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Tail
Earthquake
Facade
Fire Fang
Giga Impact
Head Smash
Hidden Power Fire
Hone Claws
Horn Drill
Hyper Beam
Ice Fang
Iron Head
Iron Tail
Outrage
Poison Fang
Protect
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sleep Talk
Stealth Rock
Stomp
Stone Edge
Superpower
Tackle
Tail Whip
Thrash
Thunder Fang
Toxic
Zen Headbutt

quote="acidphoenix, convMessage: 2366476, member: 266039"]

Gardevoir [Male] [Roki]
Types: Psychic/Fairy
Claim Date: 4/11/15
Evolved(Kirlia): 1/1/17
Evolved(Gardevoir): 1/16/17

Titles
Potrelar- A citizen of Potrel.
The Thunder- The magic-focused of the twins. A symbol on her arm proves her devotion to wizardry.
Knight of the Queendom- A knight in the queendom of Potrel.

Abilities::
Synchronize / Trace / Telepathy

Nature: Bold(+1 Def, -1 Atk)

Stats:
HP:
100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks(27/102):
Attract
Calm Mind
Confuse Ray
Confusion
Disable
Disarming Voice
Double Team
Draining Kiss
Encore
Future Sight
Growl
Heal Pulse
Healing Wish
Imprison
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Psychic
Psyshock
Skill Swap
Stored Power
Substitute
Teleport
Thunder Wave
Toxic
Will-O-Wisp
[/quote]

ZhengTann s/e/o
acidphoenix second
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
No Energy Balls o.o Flavour later

*dove in hard and fast*
Leatherback (Carracosta w/ Cover Fossil): Iron Head > Iron Tail > Iron Head
IF only Training Items are allowed, THEN replace Cover Fossil with Exp. Share instead.
IF Iron Head is Disabled A3, THEN replace A3 with Protect (self) instead.
 
Last edited:

100 hp / 100 en
Exp Share


100 hp / 100 en
exp share

A1:
Skill Swap
(Trace <-> Sturdy; Telepathy <-> Solid Rock)
-13 en

Iron Head
crit roll: 10/16 no
(8-2-1)*1.5 = 7.5 dmg
-6 en

A2:
Will-o-Wasp
hit roll: 4/20 yes
-7 en

Iron Head
crit roll: 4/16 no
(10-2-1-3)*1.5 = 6 dmg
-10 en

-2 hp burn

A3:
Toxic
-7 en

Iron Head
crit roll: 1/16 yes
(8-2-1-3+3)*1.5 = 7.5 dmg
-14 en

-2 burniary
-1 toxipex


79 hp / 73 en
(Trace <-> Sturdy; Telepathy <-> Solid Rock)
Exp Share
Taunted 6r

95 hp / 70 en
(Trace <-> Sturdy; Telepathy <-> Solid Rock)
Burned
Toxic (2)
exp share
 
Last edited:
magical leaf moonblast magical leaf

if damaging steel combo teleport(evasive) and restart queue from a2
If carra is not encores and not under P/e and not dodge then encore and restart queue, once.
 
Last edited:
I like how you changed your sub to be illegal. There's 2 move clauses in 1 sub.
handbook said:
It should be noted that expressions like "If X used Y", "If X uses Y", "If X is to use Y", "If X is ordered to use Y", "If Y from X" all should be treated the same way as "If X is to use Y". Every player tends to use slightly different verbs and tenses and it does not influence the end result. If the player actually intends to use a substitution with a different meaning, they ought to specify it through more than just verb tenses. So "If X is used" will be read as "IF X is ordered". But on "If X was used on the prior action" or "If Y used X before Z is to act" or "If X was the last move used by Y when Z is to act" the meaning will be different. Aside from that, the substitution is interpreted based on what it is written on it, and not the intentions, so the player must specify, through the necessary means, what they intend, or suffer the consequences.
2subs is not automatically done; in fact there's nothing about "[2subs] IF not x and not y ..." at all, a=making is "slightly ambiguous"



79 hp / 73 en
(Trace <-> Sturdy; Telepathy <-> Solid Rock)
Exp Share
Taunted 6r

95 hp / 70 en
(Trace <-> Sturdy; Telepathy <-> Solid Rock)
Burned
Toxic (2)
exp share[/quote]

A1:
Bide
-6 en

Magical Leaf
crit roll: 1/16 yes
(6+3+3)*2.25 = 27 dmg
-4 en

-4 residual

A2:
Bide

Moonblast
crit roll: 13/16 no
effect: 8/10 no
(10+3+3) = 16 dmg
-6 en

-4 residual

A3:
bide!
(27+16)*1.75 = 75.25 dmg
-37.625 en

Magical Leaf
crit roll: 14/16 no
(6+3)*2.25 = 20.25 dmg
-4 en

-4 residual

4 hp / 59 en
Exp Share
Taunted 7r

20 hp / 26 en
Burned
Toxic (3)
exp share
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
No Endure, no Protect, no priority attacks. Only Teleport and Dodge. Well huh.

*flails and dives right back in*
Aqua Jet + Aqua Jet {Light-Speed Piston!!} > combo cooldown (Aqua Jet + Aqua Jet) > Aqua Jet + Aqua Jet {Light-Speed Piston!!}
IF Roki-Gardevoir is under the effects of an Evasive move, THEN replace that action with Surf instead.
IF Roki-Gardevoir is under the effects of Dodge, THEN replace that action with Surf instead.
 
Last edited:

4 hp / 59 en
Exp Share
Taunted 8r

20 hp / 26 en
Burned
Toxic (3)
exp share

A1:
aqua jet annihilation
crit roll: doesn't matter
(9+3-2-1) = 9 dmg
-20 en
GARDEVOIR IS KO

-5hp residual

KO / KO
Exp Share
Taunted 8r

15 hp / 6 en
Burned
Toxic (3)
exp share

acidphoenix +1cc
gardevoir +4mc

ZhengTann +1cc
big blue turtle +4mc/1koc
 

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