AG Shedinja [QC 2/2] [GP 1/1] [DONE]

Geysers

I'm ready for the laughing gas
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UMPL Champion
[SET]
name: Defensive Pivot
move 1: Baton Pass
move 2: Toxic
move 3: Shadow Sneak
move 4: Will-O-Wisp / Protect
item: Heavy-Duty Boots
ability: Wonder Guard
nature: Adamant
evs: 252 Atk / 252 Spe

[SET COMMENTS]
Shedinja carves out a niche in AG thanks to its ability to completely wall anything that isn’t carrying coverage that can damage it or damaging status moves, countering dangerous threats such as Primal Kyogre, Substitute Xerneas, and, most notably Zygarde-C. Baton Pass allows Shedinja to take advantage of its ability to force switches by slow pivoting out, giving a free switch in to a teammate with a favorable matchup and escaping potential Tyranitar switch-ins that would instantly KO Shedinja with sand damage. Toxic enables Shedinja to cripple most switch-ins such as Yveltal and Primal Groudon. Due to its high PP, Shadow Sneak lets Shedinja whittle down and PP stall Pokemon that choose to stay in against it, such as Substitute Zygarde-C and Xerneas. In addition, Shadow Sneak lets Shedinja pick off weakened Pokemon that could possibly have a tool to OHKO it. Will-O-Wisp allows Shedinja to heavily punish physical switch-ins like Necrozma-DM and Zacian-C. Alternatively, Protect may be run over Will-O-Wisp to scout for potentially harmful moves on Pokemon that Shedinja would otherwise counter, such as Crunch or Assurance on Zacian-C and Toxic on Primal Kyogre. Heavy-Duty Boots allow Shedinja to safely come in on threats throughout the battle regardless of entry hazards. Safety Goggles can also be run, forgoing immunity to hazards for an immunity to sand, which is required if Tyranitar is being used alongside Shedinja. This dramatically reduces Shedinja’s opportunities to come in, however, and necessitates that it is paired with multiple extremely reliable Defoggers, such as Ho-Oh and support Arceus formes with Defog. Shedinja has no other places to usefully invest its EVs, but maximizing its Attack allows it to chip Zygarde-C’s Substitute as much as possible in order to prevent it from PP stalling Shedinja.

Shedinja's primary utility is in countering Substitute + Dragon Dance Zygarde-C, which is otherwise extremely difficult to stop owing to its immunity to phazing. Another important feat is stopping Calm Mind + Water Spout Primal Kyogre. Those two capabilities, coupled with its passivity, mean that Shedinja fits best on stall teams, where it can slow pivot away from threatening Pokemon to keep its teammates from having to switch into dangerous attacks. As such, good teammates for Shedinja are stall staples such as Ho-Oh for its ability to spread status, use Defog if Shedinja is running Safety Goggles, and reliably pivot into and scout a vast majority of the metagame for moves that could OHKO Shedinja. Other good stall teammates include Chansey, which consistently checks threatening special attackers such as Xerneas and Yveltal, Necrozma-DM, which reliably stops even Crunch Zacian-C, and defensive Arceus-Ground, which blanket checks dangerous physical attackers such as Primal Groudon and Photon Geyser Necrozma-DM. More niche stall picks can also fit alongside Shedinja, such as Giratina, a phenomenal Defogger if needed, Gliscor, which can trap and remove common defensive Pokemon Shedinja cannot switch into and serve as another Defogger, and Lugia, another check to the metagame's physical attackers that fits well on certain stall teams. Shedinja should be used conservatively, only switching into Pokemon that you have already scouted the sets of and ensured are unable to damage it.

[CREDITS]
- Written by: [[Geysers, 426798]]
- Quality checked by: [[Guardsweeper, 360582], [Icemaster, 464176]]
- Grammar checked by: [[Estronic, 240732]]
 
Last edited:
add remove comment
[SET]
name: Defensive Pivot
move 1: Baton Pass
move 2: Toxic
move 3: Shadow Sneak
move 4: Will-O-Wisp / Protect
item: Heavy-Duty Boots
ability: Wonder Guard
nature: Adamant
evs: 252 Atk / 252 Spe

[SET COMMENTS]
Shedinja carves out a niche in AG thanks to its ability to completely wall anything that isn’t carrying coverage that can damage it or status moves. -no examples at all? at least do mention Primal Kyogre and Zygarde-C- Baton Pass allows Shedinja to take advantage of its ability to force switches by slow-pivoting out to enable a teammate with a favorable matchup to come in. -It's also worth noting that Baton Pass allows it to escape Tyranitar switchins, since it is otherwise deadbait every time Tyranitar is on the opponent's team- Toxic enables Shedinja to cripple potential switch-ins such as Yveltal or Primal Groudon. Due to its high PP, Shadow Sneak gives Shedinja the ability to whittle down Pokemon that might chose to stay in and PP stall it, such as Substitute Zygarde-C. In addition, Shadow Sneak lets Shedinja pick off weakened Pokemon that might otherwise be able to beat it that otherwise have the tools to OHKO it. Will-O-Wisp allows Shedinja to punish potential physical switch-ins like Necrozma-DM and Zacian-C. Alternatively, protect may be run over Will-O-Wisp to scout for super-effective coverage on Pokemon that Shedinja might otherwise check, such as Crunch or Assurance on Zacian-C, or Toxic on Primal Kyogre. The Heavy-Duty Boots are a vital item for Shedinja, allowing it to safely come in on threats multiple times throughout the battle regardless of hazards that may be on the field. -I think Safety Goggles should still be mentioned in instances where you're pairing Shedinja with Tyranitar, although do of course stress the negatives of forgoing Heavy-Duty Boots- The given EVs with an Adamant nature allow Shedinja to chip Zygarde-C’s substitute as much as possible in order to prevent PP stalling.

Shedinja's primary utility lies in its ability to counter Substitute + Dragon Dance Zygarde-C, which is otherwise extremely difficult to stop owing to its immunity to phazing -Calm Mind Water Spout Primal Kyogre should definitely be given another mention here-. That capability, coupled with its ability to slow-pivot out of threats mean that Shedinja fits best on stall or semit-stall teams, where its ability to slow-pivot away from dangerous Pokemon can help to avoid Pokemon having to switch in to dangerous attacks. As such, good teammates for Shedinja are stall and semi-stall staples such as Ho-Oh, Chansey, Necrozma-DM, and defensive Arceus-Ground -Lugia, Mega Diancie, Giratina, Gliscor, and Mega Sableye should absolutely me mentioned-.

This seems a little hurried, be sure to go by each and every one of these stall-staples and elaborate on what exactly it is that these Pokemon can provide to the stall teams Shedinja resides in

[CREDITS]
- Written by: [[username1, userid1]] update this
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Good job in the first paragraph, would like you to flesh out the 2nd one
will take another look
 
add remove comment
[SET]
name: Defensive Pivot
move 1: Baton Pass
move 2: Toxic
move 3: Shadow Sneak
move 4: Will-O-Wisp / Protect
item: Heavy-Duty Boots
ability: Wonder Guard
nature: Adamant
evs: 252 Atk / 252 Spe you can just dump the remaining 4 EVs in Defense or Special Defense, even though it doesn't really matter

[SET COMMENTS]
Shedinja carves out a niche in AG thanks to its ability to completely wall anything that isn’t carrying coverage that can damage it or status moves, such as Primal Kyogre or Zygarde-C. Baton Pass allows Shedinja to take advantage of its ability to force switches by slow-pivoting out to enable a teammate with a favorable matchup to come in, and escape potential Tyranitar switch-ins by avoiding Sand damage. Toxic enables Shedinja to cripple potential switch-ins such as Yveltal or Primal Groudon. Due to its high PP, Shadow Sneak gives Shedinja the ability to whittle down Pokemon that might chose to stay in and PP stall it, such as Substitute Zygarde-C. In addition, Shadow Sneak lets Shedinja pick off weakened Pokemon that might otherwise have the tools to OHKO it. Will-O-Wisp allows Shedinja to punish potential physical switch-ins like Necrozma-DM and Zacian-C. Alternatively, protect -capitalize it- may be run over Will-O-Wisp to scout for super-effective coverage -Toxic isn't super-effective to be specific, just say something like 'harmful moves'- on Pokemon that Shedinja might otherwise check, such as Crunch or Assurance on Zacian-C, or Toxic on Primal Kyogre. The Heavy-Duty Boots are a vital item for Shedinja, allowing it to safely come in on threats multiple times throughout the battle regardless of hazards that may be on the field. Safety Goggles can also be run, forgoing immunity to entry hazards for an immunity to Sandstorm, which can be helpful is required if Tyranitar is being used alongside Shedinja. Forgoing the immunity to entry hazards, however, dramatically reduces Shedinja’s opportunities to come in, and necessitates that it is paired with multiple extremely reliable defoggers, such as Ho-oh and Defog Arceus-Ground -there's no need to specify Arceus-Ground, just say support Arceus forms-. The given EVs with an Adamant nature allow Shedinja to chip Zygarde-C’s substitute -capitalize it- as much as possible in order to prevent PP stalling.

Shedinja's primary utility lies in its ability to counter Substitute + Dragon Dance Zygarde-C, which is otherwise extremely difficult to stop owing to its immunity to phazing. Shedinja also is able to stop Calm Mind + Water Spout Primal Kyogre, which can otherwise cause trouble to stall teams. Those capabilities, coupled with its ability to slow-pivot out of threats passivity mean that Shedinja fits best on stall teams, where its ability to slow-pivot away from dangerous Pokemon can help to avoid Pokemon having to switch in to dangerous attacks. As such, good teammates for Shedinja are stall and staples such as Ho-Oh, for its ability to reliably pivot into and scout a vast majority of the metagame, defog and spread status, Chansey, for its ability to consistently check some of the most threatening special attackers in the game such as? and act as a cleric, Necrozma-DM, for its ability to reliably stop non-Assurance Zacian-C, and defensive Arceus-Ground, for its ability to blanket check a significant portion of the metagame’s physical attackers, such as Primal Groudon and offensive Necrozma-DMs. Notably, these Pokemon all struggle to check Dragon Dance Zygarde-C and Calm Mind Primal Kyogre, both of which are checked by Shedinja. -no need to repeat-

-again, I would like to see mentions of Giratina, Lugia, and Gliscor with explanations at the very least-

[CREDITS]
- Written by: [[Geysers, 426798]]
- Quality checked by: [[Guardsweeper, 360582], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Lots better, 1/2 :blobthumbsup:
 
add remove comment
[SET]
name: Defensive Pivot
move 1: Baton Pass
move 2: Toxic
move 3: Shadow Sneak
move 4: Will-O-Wisp / Protect
item: Heavy-Duty Boots
ability: Wonder Guard
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Shedinja carves out a niche in AG thanks to its ability to completely wall anything that isn’t carrying coverage that can damage it or status moves, including dangerous threats such as (I think it's important to emphasise that these are all otherwise extremely difficult to wall pokemon) as Primal Kyogre, Substitute Xerneas and Zygarde-C. Baton Pass allows Shedinja to take advantage of its ability to force switches by slow-pivoting out to enable a teammate with a favorable matchup to come in, and escape potential Tyranitar switch-ins by avoiding Sand damage. Toxic enables Shedinja to cripple potential switch-ins such as Yveltal or Primal Groudon. Due to its high PP, Shadow Sneak gives Shedinja the ability to whittle down Pokemon that might chose to stay in and PP stall it, such as Substitute Zygarde-C and Xerneas. In addition, Shadow Sneak lets Shedinja pick off weakened Pokemon that might have the tools to OHKO it. Will-O-Wisp allows Shedinja to punish potential physical switch-ins like Necrozma-DM and Zacian-C. Alternatively, Protect may be run over Will-O-Wisp to scout for potentially harmful moves on Pokemon that Shedinja might otherwise check, such as Crunch or Assurance on Zacian-C, or Toxic on Primal Kyogre. Heavy-Duty Boots are a vital item for Shedinja, allowing it to safely come in on threats multiple times throughout the battle regardless of hazards that may be on the field. Safety Goggles can also be run, forgoing immunity to entry hazards for an immunity to Sandstorm, which is required if Tyranitar is being used alongside Shedinja. Forgoing the immunity to entry hazards, however, dramatically reduces Shedinja’s opportunities to come in, and necessitates that it is paired with multiple extremely reliable defoggers, such as Ho-oh and Defog support Arceus Formes. The given EVs with an Adamant nature allow Shedinja to chip Zygarde-C’s Substitute as much as possible in order to prevent PP stalling.

Shedinja's primary utility lies in its ability to counter Substitute + Dragon Dance Zygarde-C, which is otherwise extremely difficult to stop owing to its immunity to phazing. Shedinja also is able to stop Calm Mind + Water Spout Primal Kyogre, which can otherwise cause trouble to stall teams. Those capabilities, coupled with its passivity, mean that Shedinja fits best on stall teams, where its ability to slow-pivot away from dangerous Pokemon can help to avoid Pokemon having to switch in to dangerous attacks. As such, good teammates for Shedinja are stall staples such as Ho-Oh, for its ability to reliably pivot into and scout a vast majority of the metagame, defog and spread status, Chansey, for its ability to consistently check some of the most threatening special attackers in the game, such as Xerneas and Yveltal, and act as a cleric, Necrozma-DM, for its ability to reliably stop Zacian-C, and defensive Arceus-Ground, for its ability to blanket check a significant portion of the metagame’s physical attackers, such as Primal Groudon and offensive Necrozma-DM. More niche stall picks can also fit alongside Shedinja, such as Giratina, for its phenomenal bulk and defogging ability, Gliscor, for its ability to defog and trap and remove many common defensive Pokemon, and Lugia, for its ability to consistently check most of the metagame's physical attackers. Mention something along the lines of "use Shedinja conservatively - scout sets and only switch in on pokemon which you are sure cannot harm you."

[CREDITS]
- Written by: [[Geysers, 426798]]
- Quality checked by: [[Guardsweeper, 360582], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Well written, QC 2/2
 
AM Check :)

Remove Add Comment Break between corrections

[SET]
name: Defensive Pivot
move 1: Baton Pass
move 2: Toxic
move 3: Shadow Sneak
move 4: Will-O-Wisp / Protect
item: Heavy-Duty Boots
ability: Wonder Guard
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Shedinja carves out a niche in AG thanks to its ability to completely wall anything that isn’t carrying coverage that can damage it or damaging status moves, including countering dangerous threats such as Primal Kyogre, substitute Xerneas, and most definingly Zygarde-C. Baton Pass allows Shedinja to take advantage of its ability to force switches by slow pivoting out to enable (Add Comma), giving a free switch in to a teammate with a favorable matchup to come in, and escaping potential Tyranitar switch-ins by avoiding Sand damage that would instantly KO Shedinja with Sand damage. Toxic enables Shedinja to cripple potential most switch-ins such as Yveltal or Primal Groudon. Due to its high PP, Shadow Sneak gives lets Shedinja the ability to (easing repetitive phrasing) whittle down and PP stall Pokemon that might choose to stay in and PP stall it against it, such as Substitute Zygarde-C and Xerneas. In addition, Shadow Sneak lets Shedinja pick off weakened Pokemon that could possibly have a tool to OHKO it. Will-O-Wisp allows Shedinja to heavily punish potential physical switch-ins like Necrozma-DM and Zacian-C. Alternatively, Protect may be run over Will-O-Wisp to scout for potentially harmful moves on Pokemon that Shedinja would otherwise counter, such as Crunch or Assurance (does... Zacian really run Assurance with any sort of frequency?) on Zacian-C, or Toxic on Primal Kyogre. Heavy-Duty Boots are a vital item for Shedinja, allowing it allow Shedinja (hard to say it is vital if another option in Goggles can be recommended) to safely come in on threats multiple times throughout the battle regardless of entry hazards that may be on the field. Safety Goggles can also be run, forgoing immunity to entry hazards for an immunity to Sandstorm, which is required if Tyranitar is being used alongside Shedinja. Forgoing the immunity to entry hazards, however, This dramatically reduces Shedinja’s opportunities to come in, however (Add Comma), and necessitates that it is paired with multiple extremely reliable Defoggers, such as Ho-Oh and Defog support Arceus Formes with Defog. (making clear that you need support Arc with Defog, not merely Arc that provides Defog support) The given EVs with an Adamant nature allow Shedinja to Shedinja has no other places to usefully invest its EVs, but maximizing its Attack allows it to chip Zygarde-C’s Substitute as much as possible in order to prevent it from PP stalling Shedinja. (Why are Speed and Defense EVs used, especially when Shedinja is promoted as a slow pivot, instead of just being 252/0/0? This should be explained)

Shedinja's primary utility lies in its ability to counter primary utility is in countering Substitute + Dragon Dance Zygarde-C, which is otherwise extremely difficult to stop owing to its immunity to phazing. (How is it immune to Whirlwind and Roar? Should this just say "Dragon Tail"? Also, this focus on Zygarde-C is why I added "most definingly" in the first paragraph.) Shedinja also is able to stop Its second most important feat is stopping Calm Mind + Water Spout Primal Kyogre, which can otherwise cause trouble to stall teams. Those two (if that 'two' is not accurate, you should specify that only the Pogre specificity is why Shedinja fits on stall) capabilities, coupled with its passivity, mean that Shedinja fits best on stall teams, where its ability to slow-pivot away from dangerous Pokemon can help to avoid Pokemon it can slow pivot away from threatening Pokemon to keep its teammates from having to switch into dangerous attacks. As such, good teammates for Shedinja are stall staples such as Ho-Oh, for its ability to spread status, use Defog if Shedinja is running Safety Goggles, and reliably pivot into and scout a vast majority of the metagame for moves that could KO Shedinja (Add Period)., defog and spread status, Other good stall teammates include Chansey, for its ability to consistently check which consistently checks [BREAK] some of the most threatening special attackers in the game, such as Xerneas and such as Yveltal and serves as a backup answer to Xerneas, and act as a cleric, Necrozma-DM, for its ability to reliably stop which reliably stops even Crunch Zacian-C, and defensive Arceus-Ground, for its ability to blanket check a significant portion of the metagame’s physical attackers, such as Primal Groudon and offensive Necrozma-DM. which blanket checks dangerous physical attackers such as Primal Groudon and Photon Geyser Necrozma-DM. More niche stall picks can also fit alongside Shedinja, such as Giratina, for its phenomenal bulk and defogging ability a phenomenal Defogger if needed, Gliscor, for its ability to defog and trap and remove many common defensive Pokemon which can trap and remove common defensive Pokemon Shedinja cannot (cannot threaten? cannot remove? cannot safely switch into?) and serve as another Defogger, and Lugia, for its ability to consistently check most of another check to the metagame's physical attackers that fits well on certain stall teams. (I assume the part about stall teams is the accurate reason to not just use Dusk Mane as your shed partner to handle physical threats.) [BREAK] (You mentioned Tyranitar as a reason to change from running Boots, and mention plenty of defoggers as teammates for such a situation. You should probably elaborate on Ttar/Shed pairing together.) Shedinja should be used conservatively, only switching into Pokemon whose sets have already been scouted, and which that you have already scouted the sets of and ensured are unable to damage it. (Is it worth talking about stall Pokemon that specifically benefit from cm pogre/subdd zygarde-c being countered? I don't know enough about stall to know)


Sorry for all the green, but I didn't want to assume meta-related things.
 
Last edited:
AM Check :)

Remove Add Comment Break between corrections

[SET]
name: Defensive Pivot
move 1: Baton Pass
move 2: Toxic
move 3: Shadow Sneak
move 4: Will-O-Wisp / Protect
item: Heavy-Duty Boots
ability: Wonder Guard
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Shedinja carves out a niche in AG thanks to its ability to completely wall anything that isn’t carrying coverage that can damage it or damaging status moves, including countering dangerous threats such as Primal Kyogre, substitute Xerneas, and most definingly Zygarde-C. Baton Pass allows Shedinja to take advantage of its ability to force switches by slow pivoting out to enable (Add Comma), giving a free switch in to a teammate with a favorable matchup to come in, and escaping potential Tyranitar switch-ins by avoiding Sand damage that would instantly KO Shedinja with Sand damage. Toxic enables Shedinja to cripple potential most switch-ins such as Yveltal or Primal Groudon. Due to its high PP, Shadow Sneak gives lets Shedinja the ability to (easing repetitive phrasing) whittle down and PP stall Pokemon that might choose to stay in and PP stall it against it, such as Substitute Zygarde-C and Xerneas. In addition, Shadow Sneak lets Shedinja pick off weakened Pokemon that could possibly have a tool to OHKO it. Will-O-Wisp allows Shedinja to heavily punish potential physical switch-ins like Necrozma-DM and Zacian-C. Alternatively, Protect may be run over Will-O-Wisp to scout for potentially harmful moves on Pokemon that Shedinja would otherwise counter, such as Crunch or Assurance (does... Zacian really run Assurance with any sort of frequency?) on Zacian-C, or Toxic on Primal Kyogre. Heavy-Duty Boots are a vital item for Shedinja, allowing it allow Shedinja (hard to say it is vital if another option in Goggles can be recommended) to safely come in on threats multiple times throughout the battle regardless of entry hazards that may be on the field. Safety Goggles can also be run, forgoing immunity to entry hazards for an immunity to Sandstorm, which is required if Tyranitar is being used alongside Shedinja. Forgoing the immunity to entry hazards, however, This dramatically reduces Shedinja’s opportunities to come in, however (Add Comma), and necessitates that it is paired with multiple extremely reliable Defoggers, such as Ho-Oh and Defog support Arceus Formes with Defog. (making clear that you need support Arc with Defog, not merely Arc that provides Defog support) The given EVs with an Adamant nature allow Shedinja to Shedinja has no other places to usefully invest its EVs, but maximizing its Attack allows it to chip Zygarde-C’s Substitute as much as possible in order to prevent it from PP stalling Shedinja. (Why are Speed and Defense EVs used, especially when Shedinja is promoted as a slow pivot, instead of just being 252/0/0? This should be explained)

Shedinja's primary utility lies in its ability to counter primary utility is in countering Substitute + Dragon Dance Zygarde-C, which is otherwise extremely difficult to stop owing to its immunity to phazing. (How is it immune to Whirlwind and Roar? Should this just say "Dragon Tail"? Also, this focus on Zygarde-C is why I added "most definingly" in the first paragraph.) Shedinja also is able to stop Its second most important feat is stopping Calm Mind + Water Spout Primal Kyogre, which can otherwise cause trouble to stall teams. Those two (if that 'two' is not accurate, you should specify that only the Pogre specificity is why Shedinja fits on stall) capabilities, coupled with its passivity, mean that Shedinja fits best on stall teams, where its ability to slow-pivot away from dangerous Pokemon can help to avoid Pokemon it can slow pivot away from threatening Pokemon to keep its teammates from having to switch into dangerous attacks. As such, good teammates for Shedinja are stall staples such as Ho-Oh, for its ability to spread status, use Defog if Shedinja is running Safety Goggles, and reliably pivot into and scout a vast majority of the metagame for moves that could KO Shedinja (Add Period)., defog and spread status, Other good stall teammates include Chansey, for its ability to consistently check which consistently checks [BREAK] some of the most threatening special attackers in the game, such as Xerneas and such as Yveltal and serves as a backup answer to Xerneas, and act as a cleric, Necrozma-DM, for its ability to reliably stop which reliably stops even Crunch Zacian-C, and defensive Arceus-Ground, for its ability to blanket check a significant portion of the metagame’s physical attackers, such as Primal Groudon and offensive Necrozma-DM. which blanket checks dangerous physical attackers such as Primal Groudon and Photon Geyser Necrozma-DM. More niche stall picks can also fit alongside Shedinja, such as Giratina, for its phenomenal bulk and defogging ability a phenomenal Defogger if needed, Gliscor, for its ability to defog and trap and remove many common defensive Pokemon which can trap and remove common defensive Pokemon Shedinja cannot (cannot threaten? cannot remove? cannot safely switch into?) and serve as another Defogger, and Lugia, for its ability to consistently check most of another check to the metagame's physical attackers that fits well on certain stall teams. (I assume the part about stall teams is the accurate reason to not just use Dusk Mane as your shed partner to handle physical threats.) [BREAK] (You mentioned Tyranitar as a reason to change from running Boots, and mention plenty of defoggers as teammates for such a situation. You should probably elaborate on Ttar/Shed pairing together.) Shedinja should be used conservatively, only switching into Pokemon whose sets have already been scouted, and which that you have already scouted the sets of and ensured are unable to damage it. (Is it worth talking about stall Pokemon that specifically benefit from cm pogre/subdd zygarde-c being countered? I don't know enough about stall to know)


Sorry for all the green, but I didn't want to assume meta-related things.
Implemented most of this.

Chansey, for its ability to consistently check which consistently checks [BREAK] some of the most threatening special attackers in the game, such as Xerneas and such as Yveltal and serves as a backup answer to Xerneas,
Chansey is still going to be a team’s primary answer to Xerneas, since it sometimes runs Hidden Power Fire, which can break Shedinja.

(does... Zacian really run Assurance with any sort of frequency?)

Yeah it’s a reasonably common option used to punish Dusk Mane for switching in with Rocks down. Idek why lol.

(How is it immune to Whirlwind and Roar? Should this just say "Dragon Tail"? Also, this focus on Zygarde-C is why I added "most definingly" in the first paragraph.)

After one dd, Zygarde can use Dragon Tail before any phazing attempts, thus blocking them.

Thanks for the check!
 
Implemented most of this.


Chansey is still going to be a team’s primary answer to Xerneas, since it sometimes runs Hidden Power Fire, which can break Shedinja.



Yeah it’s a reasonably common option used to punish Dusk Mane for switching in with Rocks down. Idek why lol.



After one dd, Zygarde can use Dragon Tail before any phazing attempts, thus blocking them.

Thanks for the check!
Makes sense! Sick assurance tech lol. Then for Zygarde and phazing you may want something like “its ability to outspeed and counterphaze all phazers after one Dragon Dance”
 
add remove (comments)
[SET]
name: Defensive Pivot
move 1: Baton Pass
move 2: Toxic
move 3: Shadow Sneak
move 4: Will-O-Wisp / Protect
item: Heavy-Duty Boots
ability: Wonder Guard
nature: Adamant
evs: 252 Atk / 252 Spe

[SET COMMENTS]
Shedinja carves out a niche in AG thanks to its ability to completely wall anything that isn’t carrying coverage that can damage it or damaging status moves, countering dangerous threats such as Primal Kyogre, Substitute Xerneas, and, (AC) most definingly notably Zygarde-C. Baton Pass allows Shedinja to take advantage of its ability to force switches by slow pivoting out, giving a free switch in to a teammate with a favorable matchup, (RC) and escaping potential Tyranitar switch-ins that would instantly KO Shedinja with sand damage. Toxic enables Shedinja to cripple most switch-ins such as Yveltal or and Primal Groudon. Due to its high PP, Shadow Sneak lets Shedinja whittle down and PP stall Pokemon that choose to stay in against it, such as Substitute Zygarde-C and Xerneas. In addition, Shadow Sneak lets Shedinja pick off weakened Pokemon that could possibly have a tool to OHKO it. Will-O-Wisp allows Shedinja to heavily punish physical switch-ins like Necrozma-DM and Zacian-C. Alternatively, Protect may be run over Will-O-Wisp to scout for potentially harmful moves on Pokemon that Shedinja would otherwise counter, such as Crunch or Assurance on Zacian-C, (RC) or and Toxic on Primal Kyogre. Heavy-Duty Boots allow Shedinja to safely come in on threats throughout the battle regardless of entry hazards that may be on the field. Safety Goggles can also be run, forgoing immunity to hazards for an immunity to Sandstorm sand, which is required if Tyranitar is being used alongside Shedinja. This dramatically reduces Shedinja’s opportunities to come in, however, and necessitates that it is paired with multiple extremely reliable Defoggers, such as Ho-Oh and support Arceus formes with Defog. Shedinja has no other places to usefully invest its EVs, but maximizing its Attack allows it to chip Zygarde-C’s Substitute as much as possible in order to prevent it from PP stalling Shedinja.

Shedinja's primary utility is in countering Substitute + Dragon Dance Zygarde-C, which is otherwise extremely difficult to stop owing to its immunity to phazing. Another important feat is stopping Calm Mind + Water Spout Primal Kyogre. Those two capabilities, coupled with its passivity, mean that Shedinja fits best on stall teams, where it can slow pivot away from threatening Pokemon to keep its teammates from having to switch into dangerous attacks. As such, good teammates for Shedinja are stall staples such as Ho-Oh, (RC) for its ability to spread status, use Defog if Shedinja is running Safety Goggles, and reliably pivot into and scout a vast majority of the metagame for moves that could OHKO Shedinja. Other good stall teammates include Chansey, which consistently checks threatening special attackers, (RC) such as Xerneas and Yveltal, Necrozma-DM, which reliably stops even Crunch Zacian-C, and defensive Arceus-Ground, which blanket checks dangerous physical attackers such as Primal Groudon and Photon Geyser Necrozma-DM. More niche stall picks can also fit alongside Shedinja, such as Giratina, a phenomenal Defogger if needed, Gliscor, which can trap and remove common defensive Pokemon Shedinja cannot switch into and serve as another Defogger, and Lugia, another check to the metagame's physical attackers that fits well on certain stall teams. Shedinja should be used conservatively, only switching into Pokemon that you have already scouted the sets of and ensured are unable to damage it.

[CREDITS]
- Written by: [[Geysers, 426798]]
- Quality checked by: [[Guardsweeper, 360582], [Icemaster, 464176]]
- Grammar checked by: [[username1, userid1]]
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[SET]
name: Defensive Pivot
move 1: Baton Pass
move 2: Toxic
move 3: Shadow Sneak
move 4: Will-O-Wisp / Protect
item: Heavy-Duty Boots
ability: Wonder Guard
nature: Adamant
evs: 252 Atk / 252 Spe

[SET COMMENTS]
Shedinja carves out a niche in AG thanks to its ability to completely wall anything that isn’t carrying coverage that can damage it or damaging status moves, countering dangerous threats such as Primal Kyogre, Substitute Xerneas, and, (AC) most definingly notably Zygarde-C. Baton Pass allows Shedinja to take advantage of its ability to force switches by slow pivoting out, giving a free switch in to a teammate with a favorable matchup, (RC) and escaping potential Tyranitar switch-ins that would instantly KO Shedinja with sand damage. Toxic enables Shedinja to cripple most switch-ins such as Yveltal or and Primal Groudon. Due to its high PP, Shadow Sneak lets Shedinja whittle down and PP stall Pokemon that choose to stay in against it, such as Substitute Zygarde-C and Xerneas. In addition, Shadow Sneak lets Shedinja pick off weakened Pokemon that could possibly have a tool to OHKO it. Will-O-Wisp allows Shedinja to heavily punish physical switch-ins like Necrozma-DM and Zacian-C. Alternatively, Protect may be run over Will-O-Wisp to scout for potentially harmful moves on Pokemon that Shedinja would otherwise counter, such as Crunch or Assurance on Zacian-C, (RC) or and Toxic on Primal Kyogre. Heavy-Duty Boots allow Shedinja to safely come in on threats throughout the battle regardless of entry hazards that may be on the field. Safety Goggles can also be run, forgoing immunity to hazards for an immunity to Sandstorm sand, which is required if Tyranitar is being used alongside Shedinja. This dramatically reduces Shedinja’s opportunities to come in, however, and necessitates that it is paired with multiple extremely reliable Defoggers, such as Ho-Oh and support Arceus formes with Defog. Shedinja has no other places to usefully invest its EVs, but maximizing its Attack allows it to chip Zygarde-C’s Substitute as much as possible in order to prevent it from PP stalling Shedinja.

Shedinja's primary utility is in countering Substitute + Dragon Dance Zygarde-C, which is otherwise extremely difficult to stop owing to its immunity to phazing. Another important feat is stopping Calm Mind + Water Spout Primal Kyogre. Those two capabilities, coupled with its passivity, mean that Shedinja fits best on stall teams, where it can slow pivot away from threatening Pokemon to keep its teammates from having to switch into dangerous attacks. As such, good teammates for Shedinja are stall staples such as Ho-Oh, (RC) for its ability to spread status, use Defog if Shedinja is running Safety Goggles, and reliably pivot into and scout a vast majority of the metagame for moves that could OHKO Shedinja. Other good stall teammates include Chansey, which consistently checks threatening special attackers, (RC) such as Xerneas and Yveltal, Necrozma-DM, which reliably stops even Crunch Zacian-C, and defensive Arceus-Ground, which blanket checks dangerous physical attackers such as Primal Groudon and Photon Geyser Necrozma-DM. More niche stall picks can also fit alongside Shedinja, such as Giratina, a phenomenal Defogger if needed, Gliscor, which can trap and remove common defensive Pokemon Shedinja cannot switch into and serve as another Defogger, and Lugia, another check to the metagame's physical attackers that fits well on certain stall teams. Shedinja should be used conservatively, only switching into Pokemon that you have already scouted the sets of and ensured are unable to damage it.

[CREDITS]
- Written by: [[Geysers, 426798]]
- Quality checked by: [[Guardsweeper, 360582], [Icemaster, 464176]]
- Grammar checked by: [[username1, userid1]]
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View attachment 270130
Implemented & done — thanks for the check!
 
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