[SET]
name: Defensive Pivot
move 1: Baton Pass
move 2: Toxic
move 3: Shadow Sneak
move 4: Will-O-Wisp / Protect
item: Heavy-Duty Boots
ability: Wonder Guard
nature: Adamant
evs: 252 Atk / 252 Spe
[SET COMMENTS]
Shedinja carves out a niche in AG thanks to its ability to completely wall anything that isn’t carrying coverage that can damage it or damaging status moves, countering dangerous threats such as Primal Kyogre, Substitute Xerneas, and, most notably Zygarde-C. Baton Pass allows Shedinja to take advantage of its ability to force switches by slow pivoting out, giving a free switch in to a teammate with a favorable matchup and escaping potential Tyranitar switch-ins that would instantly KO Shedinja with sand damage. Toxic enables Shedinja to cripple most switch-ins such as Yveltal and Primal Groudon. Due to its high PP, Shadow Sneak lets Shedinja whittle down and PP stall Pokemon that choose to stay in against it, such as Substitute Zygarde-C and Xerneas. In addition, Shadow Sneak lets Shedinja pick off weakened Pokemon that could possibly have a tool to OHKO it. Will-O-Wisp allows Shedinja to heavily punish physical switch-ins like Necrozma-DM and Zacian-C. Alternatively, Protect may be run over Will-O-Wisp to scout for potentially harmful moves on Pokemon that Shedinja would otherwise counter, such as Crunch or Assurance on Zacian-C and Toxic on Primal Kyogre. Heavy-Duty Boots allow Shedinja to safely come in on threats throughout the battle regardless of entry hazards. Safety Goggles can also be run, forgoing immunity to hazards for an immunity to sand, which is required if Tyranitar is being used alongside Shedinja. This dramatically reduces Shedinja’s opportunities to come in, however, and necessitates that it is paired with multiple extremely reliable Defoggers, such as Ho-Oh and support Arceus formes with Defog. Shedinja has no other places to usefully invest its EVs, but maximizing its Attack allows it to chip Zygarde-C’s Substitute as much as possible in order to prevent it from PP stalling Shedinja.
Shedinja's primary utility is in countering Substitute + Dragon Dance Zygarde-C, which is otherwise extremely difficult to stop owing to its immunity to phazing. Another important feat is stopping Calm Mind + Water Spout Primal Kyogre. Those two capabilities, coupled with its passivity, mean that Shedinja fits best on stall teams, where it can slow pivot away from threatening Pokemon to keep its teammates from having to switch into dangerous attacks. As such, good teammates for Shedinja are stall staples such as Ho-Oh for its ability to spread status, use Defog if Shedinja is running Safety Goggles, and reliably pivot into and scout a vast majority of the metagame for moves that could OHKO Shedinja. Other good stall teammates include Chansey, which consistently checks threatening special attackers such as Xerneas and Yveltal, Necrozma-DM, which reliably stops even Crunch Zacian-C, and defensive Arceus-Ground, which blanket checks dangerous physical attackers such as Primal Groudon and Photon Geyser Necrozma-DM. More niche stall picks can also fit alongside Shedinja, such as Giratina, a phenomenal Defogger if needed, Gliscor, which can trap and remove common defensive Pokemon Shedinja cannot switch into and serve as another Defogger, and Lugia, another check to the metagame's physical attackers that fits well on certain stall teams. Shedinja should be used conservatively, only switching into Pokemon that you have already scouted the sets of and ensured are unable to damage it.
[CREDITS]
- Written by: [[Geysers, 426798]]
- Quality checked by: [[Guardsweeper, 360582], [Icemaster, 464176]]
- Grammar checked by: [[Estronic, 240732]]
name: Defensive Pivot
move 1: Baton Pass
move 2: Toxic
move 3: Shadow Sneak
move 4: Will-O-Wisp / Protect
item: Heavy-Duty Boots
ability: Wonder Guard
nature: Adamant
evs: 252 Atk / 252 Spe
[SET COMMENTS]
Shedinja carves out a niche in AG thanks to its ability to completely wall anything that isn’t carrying coverage that can damage it or damaging status moves, countering dangerous threats such as Primal Kyogre, Substitute Xerneas, and, most notably Zygarde-C. Baton Pass allows Shedinja to take advantage of its ability to force switches by slow pivoting out, giving a free switch in to a teammate with a favorable matchup and escaping potential Tyranitar switch-ins that would instantly KO Shedinja with sand damage. Toxic enables Shedinja to cripple most switch-ins such as Yveltal and Primal Groudon. Due to its high PP, Shadow Sneak lets Shedinja whittle down and PP stall Pokemon that choose to stay in against it, such as Substitute Zygarde-C and Xerneas. In addition, Shadow Sneak lets Shedinja pick off weakened Pokemon that could possibly have a tool to OHKO it. Will-O-Wisp allows Shedinja to heavily punish physical switch-ins like Necrozma-DM and Zacian-C. Alternatively, Protect may be run over Will-O-Wisp to scout for potentially harmful moves on Pokemon that Shedinja would otherwise counter, such as Crunch or Assurance on Zacian-C and Toxic on Primal Kyogre. Heavy-Duty Boots allow Shedinja to safely come in on threats throughout the battle regardless of entry hazards. Safety Goggles can also be run, forgoing immunity to hazards for an immunity to sand, which is required if Tyranitar is being used alongside Shedinja. This dramatically reduces Shedinja’s opportunities to come in, however, and necessitates that it is paired with multiple extremely reliable Defoggers, such as Ho-Oh and support Arceus formes with Defog. Shedinja has no other places to usefully invest its EVs, but maximizing its Attack allows it to chip Zygarde-C’s Substitute as much as possible in order to prevent it from PP stalling Shedinja.
Shedinja's primary utility is in countering Substitute + Dragon Dance Zygarde-C, which is otherwise extremely difficult to stop owing to its immunity to phazing. Another important feat is stopping Calm Mind + Water Spout Primal Kyogre. Those two capabilities, coupled with its passivity, mean that Shedinja fits best on stall teams, where it can slow pivot away from threatening Pokemon to keep its teammates from having to switch into dangerous attacks. As such, good teammates for Shedinja are stall staples such as Ho-Oh for its ability to spread status, use Defog if Shedinja is running Safety Goggles, and reliably pivot into and scout a vast majority of the metagame for moves that could OHKO Shedinja. Other good stall teammates include Chansey, which consistently checks threatening special attackers such as Xerneas and Yveltal, Necrozma-DM, which reliably stops even Crunch Zacian-C, and defensive Arceus-Ground, which blanket checks dangerous physical attackers such as Primal Groudon and Photon Geyser Necrozma-DM. More niche stall picks can also fit alongside Shedinja, such as Giratina, a phenomenal Defogger if needed, Gliscor, which can trap and remove common defensive Pokemon Shedinja cannot switch into and serve as another Defogger, and Lugia, another check to the metagame's physical attackers that fits well on certain stall teams. Shedinja should be used conservatively, only switching into Pokemon that you have already scouted the sets of and ensured are unable to damage it.
[CREDITS]
- Written by: [[Geysers, 426798]]
- Quality checked by: [[Guardsweeper, 360582], [Icemaster, 464176]]
- Grammar checked by: [[Estronic, 240732]]
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