• Smogon Premier League is here and the team collection is now available. Support your team!

Shocking Aliens! - My first RMT

Shocking Aliens! - My first RMT

15qwR

Disclaimer: English is not my native language. grammar mistakes will be made. Sorry

Hello Smogon :D

Welcome to my first RMT! Yay! Basically, after playing 5th gen for a while, i have been watching competitive battling of Pokemon for a while now, but i never really got around to trying to step into it. It felt so scary, coming with little knowledge about it. But a few days ago, I ended up starting and trying to get into competitive battling.
I started playing NU because i think that the variety of Pokemon in NU just seems so nice. Plus quite a few of my favourite Pokemon are around there as well, so that works for me. This first team revolves around weakening the team with an offensive team to sweep in lategame with the avaliable bulky attackers or my revenge killer, but you will see that later. I hope i dont disappoint too much. Lets kick it off shall we? :D

As for the title: Sadly only involves 2 of my 3 loved pokes on this team, sorry Sawk :<

Oh before we start: Huge Props To AgentDell and doomvendingmachine. They really helped me out with this team and some of the contents of this RMT, and i am really grateful for their help!

606.gif
623.gif
332.gif
539.gif
435.gif
604.gif
___________________________________________________________________________________

tumblr_m6ryiciiGt1qf53e3o1_500.png


Mars (Beheeyem) @ Leftovers -> Choice Specs
Trait: Analytic
EVs: 4 SDef / 252 HP / 252 SAtk
Modest Nature
IVs: 16 Spd -> 16Spd 30 SpA 30 SpD
Substitute -> Hidden Power Ground
Psychic
Signal Beam
Thunderbolt

Analytic Beheeyem as my first choice seemed to be wierd at first. I had alot of people suggest me against it since its supposedly not as strong. But after doing some battles, i noticed that it packs quite some power, being able to smack alot of pokes in the tier with the appropiate move. That is also where Substitute comes in handy. Forcing the enemy to switch and making a substitute allows me to deal with some possible switchins to Beheeyem, such as Exeggutor, Cacturne (idk why, but quite a few people seme to switch that thing in) or other physical attackers in the way of Samurott. With a substitute, its even able to deal with Absol and a bit with Skuntank(TBolt), bu thats not his main job. Another option for Substitute is to use it on weaker special attacks that Beheeyem can take well, such as Amoonguss, Wartortle, Torkoal, Tentacool or some Alomomolas with Scald. And Beheeyem is amazing behind a Sub, so why not.

The Speed Ivs are specifically creeped for Amoonguss. These are enough to outrun 4Speed Amoonguss and 100% OHKO it after Stealth Rock and 1 Layer of Spikes while still being able to be slower than most other to utilize Analytic:

252SpA Beheeyem(+SpA) Psychic vs. 252HP/0SpDef Amoonguss (87.5 - 103.24%)
252SpA Beheeyem(+SpA) Psychic vs. 252HP/252SpDef Amoonguss : (66.66 - 78.24%)

Also, on a side note, Beheeyem can live +2 Gorebyss and Ludicolo's Rain boosted Surf and fire back with Tbolt and Psychic respectively, leaving huge dents in them, possibly even killing them off in the process.

----------------------------------------------------------

15qx3


Capt.Falcon (Golurk) @ Colbur Berry
Trait: No Guard – Previous: Iron Fist
EVs: 176 HP / 252 Atk / 84 Spd
Adamant Nature
Stealth Rock
Earthquake
Stone Edge – Previous: Ice Punch
DynamicPunch – Previous: Shadow Punch

CURRENTLY ON TEST:

WhiteMist (Carracosta) @ Rocky Helmet
Trait: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stealth Rock
- Aqua Jet
- Stone Edge
- Toxic

PS: if anyone can recommend me a better name on it, let me know. Also: How can Golurk learn FLY?

Dark Types are big trouble to Beheeyem. Absol and Skuntank in particular can easily kill/trap Beheeyem, which is really sad. Also Stealth Rock Support are important to net some KO's that it normally would not. And so, the Colburk was born. It functions as a decent Anti-Lead and Bulky Attacker while providing the Stealth Rock Support for the team. It also provides one function to this team: To bait in Dark Types such as Absol and Skuntank, if they decide to switch in, thinking that i am choiced.. If they plan to kill Golurk with Sucker Punch or Night Slash, Colbur catches them offguard, making them die to their respective Counter Move - Dpunch and Earthquake, first one can not miss due to No Guard.

Dpunch can also help dealing with setup sweepers trying to setup on Golurk, possibly giving you a turn or two to deal with it in some way. Stone Edge is here for the helpful coverage it provides, hitting guaranteed with No Guard and dealing with things like Altaria and also other flying types better than Ice Punch on this set.

----------------------------------------------------------

cacturne.jpg


Poncho (Cacturne) @ Focus Sash ->Yache Berry
Trait: Sand Veil
EVs: 4HP / 252 Atk / 252 Spd -> 80 HP / 252 Atk / 176 Spd
Jolly Nature -> Careful Nature
Encore
Spikes
Bullet Seed
Sucker Punch

Running Spikes for an offensive team, being able to net you more killing blows you normally wouldnt is really handy. Cacturne is probably the best Spiker for this team. It can run multiple purposes depending on the Team i am facing:

1.) Suicide Spiker with the help of Focus Sash, getting a guaranteed Layer of Spikes off before dying, but not before going with a decently damaging Sucker Punch courtesy of its great attack stat.
2.) Helping breaking down some walls with Encore and Sucker Punch(e.g. Musharna), relieving pressure from the team.
3.) Revenge killing and/or dealing with problematic opponents with Bullet Seed (screw you Golem) and Sucker Punch.

Max Speed is crucial to be able to outspeed and Encore the enemy into a move they dont want to be locked into, forcing a switch and getting free Layers of Spikes off. Max Attack allows for more powerful Bullet Seeds and Sucker Punches and is more valable than HP because of Cacturnes natural frailness. It seems that its made out of paper. For the last 4 EV points, i had no idea what to put them into, but decided to put them into HP

Focus Sash lets me live one guaranteed hit and either getting one free Layer off or getting 2 Sucker Punches off, depending on the situation.

EDIT: Careful Nature has been set to take Timid Gorebyss' +2 Ice Beam with the help of Yache Berry and KO with 3 hits of Bullet Seed, or at least heavily dent it so its at revenge kill range.

----------------------------------------------------------

539_sawk_by_ipaintpokemon-d3g1mz6.png


Hitmonlee (Sawk) (M) @ Choice Scarf
Trait: Sturdy
Shiny: Yes
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
Close Combat
Stone Edge
Earthquake
Ice Punch

The team up to this point is very slow. A fast Revenge killer was necessary, else even a train outspeeds me. Jolly Choice Scarf Sawk is my favourite Revengekiller. It revenge kills the strong flying types in this tier(Swellow, Braviary) and can fire off powerful attacks at Dark Types as well as Bulky Normals(Miltank, Lickylicky). And if the Enemy is still alive(its no CB set after all), with Sturdy, it can always take one hit guaranteed and fire a 2nd hit. Also, if Beheeyem is down, Sawk appreciates the Stealth Rock and Spikes support from its teammates to net more KO's and also do a little sweeping action.

The moveset and EV's seems pretty Standard: CC as a powerful stab is the best option, EdgeQuake give it some great coverage and Ice Punch, new to the BW2 set, gives it some way to deal with Amoonguss while also dealing 4x to Altaria and Gabite, two annoying Pokes i'd rather not face.
252Atk and 252Speed + Jolly allow it to outspeed and deal with the mentioned Problems while dealing as much damage as it is possible to them for this set.

----------------------------------------------------------

15qvV


Pyjamas (Skuntank) @ Leftovers
Trait: Aftermath
Shiny: Yes
EVs: 20 HP / 252 Atk / 236 Spd
Adamant Nature
Taunt
Sucker Punch
Pursuit
Poison Jab

Bulky Psychic and Ghost types are a major problem to the team. And even walls can be an issue. Skuntank, imo the best trapper in the game, deals with these very well. Having a great defensive typing, which it shares with Drapion, its major abuseable weakness is ground, which is dealable with. Its Jobs are fairly simple:
1.) Deal with Psychic and Dark Types, trapping and killing them while taking their hits with its decent natural bulk.
2.) Taunting and breaking Walls with the help of Taunt, allowing safer switchins to my offensive Pokemon and overall making it easier for my team to deal with them.
3.) It can still come in and Revenge Kill Pokemon with its strong Sucker Punch

The EV's seem a bit special. Adamant Max Attack allow for strong STAB attacks, making its job as a trapper alot easier and strengthening its offensive presence. 236 Speed allows it to outspeed Jolly/Timid max Speed Samurott and deal with it while i can invest the last 20 EV's in HP for some additional Bulk. Aftermath over Stench to give that bit of extra damage to the Killer, making revenge killing it alot easier, maybe even kill it with 25% hp. Sadly, it only activates on contact moves(or so it says), but its way better on the trap set, if not better overall.

----------------------------------------------------------

15qx9


Eel-o (Eelektross) @ Expert Belt
Trait: Levitate
EVs: 252 HP / 252 Satk / 4 Def -> 122 HP / 252 SAtk / 136 Spd
Modest Nature
Thunderbolt
Flamethrower
Grass Knot
Volt Switch

Eelektross on this team functions as a bulky pivot, providing momentum for its team with its great coverage in Grass Fire and Electric and being able to Volt Switch out on predicted switches, allowing me to switch into an appropiate Pokemon to deal with the situation at hand. It only seems to lose against Camerupt, which Sawk and Golurk can take care of. It is also able to take quite a few hits due to its amazing natural bulk ( 80/80/80 defenses) and balances out my team's offensive attack types with a solid special attacker, dishing out strong attacks with the help of Expert Belt.

The purpose of Expert Belt is to improve its ability to give momentum by fooling the enemy into thinking that it is Choice Specs, seeing its strong damage and no Life Orb or Leftovers. Thus they might switch into something I have the right super effective move for(e.g. Switch into a Grass Type when they think i am locked into Thunderbolt), thus cleaning or severely denting another Pokemon, increasing my momentum greatly.

The EV's and the Modest Nature provide the best improvements to its bulk while also being able to improve its damage output with the helps of Expert Belt. Volt Switch has been taken over U-Turn, as its coverage from the other 3 moves is already enough, to where it can afford running Volt Switch for the Stab and the higher Power in this set.



Now to the threats i have had problems with:

Cinccino: After my team has been weakened and Golurk has been killed, a Choice Scarf Cinccino might be able to plow through my team with Tail Slaps.

Musharna: Especially after Skuntank is down, Musharna can set up alot easier, making it troublesome to be killed

Ludicolo: I never really liked Ludicolo. Neither does this team. Without Beheeyem at almost full hp, it seems hard to take care of it when the rain is up. It can Giga Drain and Surf its way to victory :<

___________________________________________________________________________________


And that concludes my first RMT so far. There is probably some things i did wrong, some threads i did not put into concideration, but I hope it is a decent basis which can be improved. Leave your criticism below. I'd appreciate the support and i will consider all the advice given. I am still fairly new to this whole competitive shenanigans.

Cryptic

Now for Imports:
Mars (Beheeyem) @ Choice Specs
Trait: Analytic
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
IVs: 30 SAtk / 30 SDef / 16 Spd
- Hidden Power [Ground]
- Psychic
- Signal Beam
- Thunderbolt

WhiteMist (Carracosta) @ Rocky Helmet
Trait: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stealth Rock
- Aqua Jet
- Stone Edge
- Toxic

Annoyer (Cacturne) @ Yache Berry
Trait: Sand Veil
EVs: 80 HP / 252 Atk / 176 Spd
Jolly Nature
- Encore
- Spikes
- Bullet Seed
- Sucker Punch

Hitmonlee (Sawk) (M) @ Choice Scarf
Trait: Sturdy
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Ice Punch

Pyjamas (Skuntank) @ Black Sludge
Trait: Aftermath
Shiny: Yes
EVs: 20 HP / 252 Atk / 236 Spd
Adamant Nature
- Taunt
- Sucker Punch
- Pursuit
- Poison Jab

Eel-o (Eelektross) @ Expert Belt
Trait: Levitate
EVs: 122 HP / 252 SAtk / 136 Spd
Modest Nature
- Thunderbolt
- Flamethrower
- Giga Drain
- Volt Switch
 
You organized things very well for your first RMT. Nice Job. There are a few things to note upon this team.

I applaud you for using Beheeyem. Hitting harder than Deoxys-A definitely ensures it a solid threat to look out for, so props.

You seem like you're quite afraid of Dark types in general, which is why you tend to have so many things to deal with them, such as Sawk and Golurk as a niche Lure of sorts. Your team is based on Beheyeem's prowess though, so I'll just let that slide, though with good prediction, Beheyeem can hold out on its own as well.

I would play around moveslots and EVs for a little bit when rating. First, like I said before, you should try Giga Drain over Grass Knot. You get a bit of recovery to take advantage of, which is pretty nice in general, and thus more utility as well. I would also buff its Speed up a little bit. 136 EVs or so would generally be so to outspeed Amoonguss and other specific things.

Cacturne could use a little more HP EVs as well. Giving it a spread of 80 HP / 252 Atk / 176 Spd can be a nifty route, since you don't benefit much from running max speed and can tank hits a bit better.

Otherwise, can't really say much. This team is pretty solid and it has quite a notch of potential. Like I said before, powerful Flying types such as Swellow and Braviary can give you problems if you're not careful, which is why I definitely agree with the changes that you've done with your Golurk already. Otherwise, you should also be very careful against Emboar, as it can be a big problem for you as well if it gets in safely, as Choice Band can usually OHKO every member on your team except for Beheeyem I believe.
 
Hey, welcome to Smogon! Your team is pretty impressive, especially since you just started playing. The only real flaw is that there is no inherent win condition, and nothing on your team is really a wallbreaker, meaning that bulkier teams will be able to stall you out with good prediction and recovery. I'll see if I can help with that issue.

My main change would be getting rid of Golurk for Rocky Helmet Carracosta. If you are able to switch into Cinccino's Tail Slap, you can basically KO it with Aqua Jet. You also beat Torkoal and Armaldo, the best Rapid Spinners in the tier. Finally, you also have Sturdy to always survive a single hit and inflict massive damage right back. The extra flying resist is also invaluable, as is the Fire resistance. Ludicolo and other Water-types will have to be handled by the combo of Beheeyem, Skuntank, and Cacturne (After all, if all three of them are already down when you need them, then you're not having such a good battle anyways).

My other suggestion would be to make Beheeyem a Choice Specs user. Sure, you lose a chunk of bulk and your buffer against status, but you make up for it with wallbreaking power to let your other Pokes finish off opposing teams. Besides, it really makes Beheeyem the key threat of your team.

A fun little addition would be to change Cacturne's item to Yache Berry, its nature to Adamant, and give it a little bit more bulk as well. You give up your ability to survive a U-turn in exchange for being able to survive almost any Ice move (even +2 Timid White Herb Gorebyss') and hit back hard. Eelektross also should have at least 124 Speed EVs in order to outspeed uninvested base 60s. Hitting them before taking any unnecessary damage is a good thing after all. Giga Drain is also much better than Grass Knot since it has more power against light Pokes, as well as healing you despite the lack of Leftovers.

Changes:

Carracosta>Golurk
Beheeyem: Choice Specs>Sub 3 Attacks
Cacturne: Adamant Yache Berry>Jolly Focus Sash
Eelektross: Speed + Giga Drain>Bulk and Grass Knot

Carracosta @ Rocky Helmet
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
-Stealth Rock
-Aqua Jet
-Stone Edge
-Waterfall/Toxic

Beheeyem @ Choice Specs
Trait: Analytic
EVs: 252 HP / 252 SAtk / 4 SDef
Modestt Nature
-Psychic
-Signal Beam
-Thunderbolt
-Hidden Power Ground

Cacturne @ Yache Berry (credit to Annoyer for the idea)
Trait: Sand Veil
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
-Spikes
-Encore
-Bullet Seed
-Sucker Punch

Eelektross @ Expert Belt
Trait: Levitate
EVs: 128 HP / 252 SAtk / 128 Def
Modest Nature
-Thunderbolt
-Giga Drain
-Flamethrower
-Volt Switch

Alright, so there are my suggestions for your team. I don't go on IRC much, but if you are a friend of Dell's, then I'm sure we'll be acquainted. Hope to see you around, and good luck with your team! :pimp:
 
WhiteDMist's Carracosta and Eelektross suggestions are on the spot. If you're going to listen to anything that he or AgentDell has mentioned please go with those. My rate will be under the assumption that you have Carracosta over Golurk.

You'll probably need a more reliable Fighting-type resist since Beheeyem cannot take repeated attacks from Choice Band Sawk. I suggest replacing Cacturne with Amoonguss, which can—in conjunction with Carracosta—tank every move from Sawk with ease. It also helps counter Swords Dance Samurott, which could threaten every member on your team previously since your only Water-type resist was Cacturne. Spikes don't benefit this team as much in my opinion because you don't have enough speedy sweepers to take advantage of them. On the other hand, it would receive a lot from Amoonguss, who can take all sorts of abuse and act as a bulky pivot.

Summary of changes:

Cacturne —> Amoonguss


Amoonguss @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Spore
 
I would play around moveslots and EVs for a little bit when rating. First, like I said before, you should try Giga Drain over Grass Knot. You get a bit of recovery to take advantage of, which is pretty nice in general, and thus more utility as well. I would also buff its Speed up a little bit. 136 EVs or so would generally be so to outspeed Amoonguss and other specific things.

Cacturne could use a little more HP EVs as well. Giving it a spread of 80 HP / 252 Atk / 176 Spd can be a nifty route, since you don't benefit much from running max speed and can tank hits a bit better.

Thanks Dell, I'll change my Eelektross's EVs a bit to Speed, since others also recommended me to do that. Cacturnes changes look also pretty decent.

My main change would be getting rid of Golurk for Rocky Helmet Carracosta. If you are able to switch into Cinccino's Tail Slap, you can basically KO it with Aqua Jet. You also beat Torkoal and Armaldo, the best Rapid Spinners in the tier. Finally, you also have Sturdy to always survive a single hit and inflict massive damage right back. The extra flying resist is also invaluable, as is the Fire resistance. Ludicolo and other Water-types will have to be handled by the combo of Beheeyem, Skuntank, and Cacturne (After all, if all three of them are already down when you need them, then you're not having such a good battle anyways).

My other suggestion would be to make Beheeyem a Choice Specs user. Sure, you lose a chunk of bulk and your buffer against status, but you make up for it with wallbreaking power to let your other Pokes finish off opposing teams. Besides, it really makes Beheeyem the key threat of your team.

Problem about both, is that as i said, Dark Types are a little bit of a worry to me. I could be able to beat it with good prediction though with the help of choice Specs. Also Carracosta and Sawk arent t hat bad against them, so i guess that is a nice option. Plus with Analytic, even a resisted Psychic should be able to hit incredibly hard, and Beheeyem's okay bulk should make me able to survive some unboosted hits, so thats definitely an option there. For the Carracosta: I just noticed i lack status on my whole team, so Toxic would be nice. And Aqua Jet hits hard on Emboar anyways with max attack, so that should be okay. And as i said before, i'll use the more speedy oriented Eel.

I suggest replacing Cacturne with Amoonguss, which can—in conjunction with Carracosta—tank every move from Sawk with ease. It also helps counter Swords Dance Samurott, which could threaten every member on your team previously since your only Water-type resist was Cacturne. Spikes don't benefit this team as much in my opinion because you don't have enough speedy sweepers to take advantage of them. On the other hand, it would receive a lot from Amoonguss, who can take all sorts of abuse and act as a bulky pivot.

I really dislike Amoonguss personally. I could not see myself using one. Aside that, i already have a strong bulky pivot in Eelektross, who already does mad work. I know two wouldnt be too bad, but meh... :<
EDIT: Despite that hate, it might be an itneresting option against White Herb Gorebyss. Even with Yache, Cacturne takes 94.01 - 110.96% damage, pretty much killing it off with rocks up. Also with Spikes and Stealth Rock and no Spinner, Spikes might not be as useful. One problem i see though, is that Amoonguss might be a big setup fodder :<

Thanks for all the advice so far! You guys are awesome :heart:

Changes i ended up making:

Eel-o (Eelektross) @ Expert Belt
Trait: Levitate
EVs: 122 HP / 252 SAtk / 136 Spd
Modest Nature
- Thunderbolt
- Flamethrower
- Giga Drain
- Volt Switch

Annoyer (Cacturne) @ Yache Berry
Trait: Sand Veil
EVs: 80 HP / 252 Atk / 176 Spd
Jolly Nature
- Encore
- Spikes
- Bullet Seed
- Sucker Punch

Mars (Beheeyem) @ Choice Specs
Trait: Analytic
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
IVs: 30 SAtk / 30 SDef / 16 Spd
- Hidden Power [Ground]
- Psychic
- Signal Beam
- Thunderbolt

WhiteMist (Carracosta) @ Rocky Helmet
Trait: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stealth Rock
- Aqua Jet
- Stone Edge
- Toxic
 
hey there,

this is a really solid team imo! your primary struggles would be mostly against fighting-types, like choice band sawk and gurdurr, as well as hazards since garbodor can consistently stack them on carracosta / sawk / beheeyem locked into signal beam / even cacturne. once beheeyem is somewhat weakened (possibly even from the aforementioned spikes), cb sawk simply mows through your team. keep in mind that beheeyem can't switch in, either - it cleanly 2HKOes a 252/0 spread. gurdurr does similarly, except it can beat scarf sawk one-on-one and can just boost all over carracosta.

in reality, the best possible solution to your fighting weak is to replace beheeyem with musharna, but since the team is built around it i'll be trying to keep it around. just keep in mind that musharna is definitely a viable option, if you'd like to try it out. anyway, i don't think specs beheeyem is really the best option for this team - the additional power doesn't really give you any KOes or 2HKOes, and often, locking yourself into psychic or signal beam is something you don't wanna do. i'd look into a life orb + recover set, which also allows you to keep beheeyem at high health vs troublesome threats like gurdurr and sawk. this makes you a bit more susceptible to skuntank though, because you can't simply switch out with a sub up or hit it with hp ground; however, you do have carracosta to reliably deal with skuntank and hopefully eliminate it with good play.

i still also really prefer adamant > jolly on scarf sawk, since it's remarkably weak otherwise and you don't miss much with the change (outside of jolly scarf brav / timid scarf gardevoir, you miss nothing). i suppose that's just a matter of preference, though! outside of that, there's not much i can suggest to change without introducing other weaknesses, which is a good thing definitely. :)

life orb + recover > choice specs beheeyem
606.png
beheeyem @ life orb | analytic
modest nature (+spa, -atk) | 252 hp / 252 spa / 4 spd (whatever IVs it needs to outrun amoong but still be slow)
psychic / signal beam / thunderbolt or hidden power ground / recover

adamant > jolly on sawk

optional

musharna > beheeyem
518.png
musharna @ leftovers | synchronize
bold nature (+def, -atk) | 240 hp / 252 def / 16 spe
psychic / signal beam / calm mind / moonlight​

hope i helped at least a little, and gl with your team! :P
 
hey there,

once beheeyem is somewhat weakened (possibly even from the aforementioned spikes), cb sawk simply mows through your team. keep in mind that beheeyem can't switch in, either - it cleanly 2HKOes a 252/0 spread. gurdurr does similarly, except it can beat scarf sawk one-on-one and can just boost all over carracosta. i don't think specs beheeyem is really the best option for this team - the additional power doesn't really give you any KOes or 2HKOes, and often, locking yourself into psychic or signal beam is something you don't wanna do. i'd look into a life orb + recover set, which also allows you to keep beheeyem at high health vs troublesome threats like gurdurr and sawk. this makes you a bit more susceptible to skuntank though, because you can't simply switch out with a sub up or hit it with hp ground; however, you do have carracosta to reliably deal with skuntank and hopefully eliminate it with good play.

i still also really prefer adamant > jolly on scarf sawk, since it's remarkably weak otherwise and you don't miss much with the change (outside of jolly scarf brav / timid scarf gardevoir, you miss nothing). i suppose that's just a matter of preference, though! outside of that, there's not much i can suggest to change without introducing other weaknesses, which is a good thing definitely. :)

hope i helped at least a little, and gl with your team! :P

Thanks Zebraiken for looking over my team! As far as the fighting weakness goes, i have been trying out Phys. Def Amoongus over Cacturne, as FLCL suggested, and it has been working out pretty well so far. I really like its means of dealing with pretty much any fighting type. And it seems to hlep me out. It even saved me quite a few games, putting some annoying pokes to sleep. So thats my new way to deal with said CB Sawk.

As far as LO Recover Beheeyem goes, i am worried about that: What can i recover on really? Beheeyem isnt THAT bulky. I mean i guess i could recover on predicted switches to keep it healthy, or recover on pokes that cant do much to me, e.g. Amoonguss, Garbodor, Alomomola or CS sawk(beheeyem can take CS sawk CC decent).

For Adamant > Jolly Scarf Sawk, that might be interesting to look at. Beheeyem and/or Amoonguss can deal with CS Sawk, for timid scarf gardevoir have skuntank anyway and for Braviary, Eelektross should be able to handle it decently, and i still have Carracosta to take a hit or two with its amazing bulk. So that'd be something to look at.

So questions: What could i safely recover on with the beheeyem?(i am still fairly new, so yeah, sorry for those slightly stupid questions)?

Anything major i would miss out speedwise outside of timid scarf gardevoir and Braviary?

Thanks for all the help i have been recieving so far guys! Currently at around 1675 on PS NU
 
Back
Top