This is the Stall Team I'm testing out on Shoddy Battle and planning for WiFi.
Bronzong@ Leftovers
Ability: Levitate
Relaxed Nature
252 HP / 152 SAtk / 96 SDef / 8 Def
- Earthquake
- Hidden Power [Ice]
- Hypnosis
- Grass Knot
Starter, sleeps the pokemon with Hypnosis. HP [Ice] for dragons and grass types. GK for Swampert and Mamoswine, and EQ for Weavile and Magnezone.
Gliscor@ Leftovers
Ability: Sand Veil
Impish Nature
252 HP / 180 Def / 76 Spd
- Earthquake
- Stealth Rock
- Roost
- Aerial Ace
Hera Counter. Lays down SR, AA and EQ for STAB, and Roost to heal himself. 76 Spd allows me to outrun Breloom.
Dusknoir@ Leftovers
Ability: Pressure
Impish Nature
252 HP / 180 Def / 76 SDef
- ThunderPunch
- Shadow Sneak
- Pain Split
- Will-O-Wisp
GyaraVire counter. Will-O-Wisp to weaken physical attackers, TPunch for Gyara and Shadow Sneak to finish off Sashers. Anti Spin blocker.
Blissey@ Leftovers
Ability: Natural Cure
Bold Nature
212 HP / 252 Def / 44 SDef
- Aromatherapy
- Ice Beam
- Softboiled
- Seismic Toss
Special Wall and cleric. SToss to deal consistent damage. Softboiled to heal, and Aromatherapy to cure status. Ice Beam to hit ghosts. SpecsMence counter.
Tentacruel@ Leftovers
Ability: Clear Body
Calm Nature
204 HP / 96 SAtk / 172 SDef / 36 Spd
- Surf
- Ice Beam
- Rapid Spin
- Toxic Spikes
Special Wall, counters MixApe and MixMence pretty well. Hits 245 Spd and ensures that SpecsMence's Dragon Pulse or ScarfTran's Earth Power cannot 2HKO. Spins away rocks and absorbs Toxic Spikes. Surf for STAB and Ice Beam for dragons.
Hippowdon@ Leftovers
Ability: Sand Veil
Impish Nature
252 HP / 252 Def / 6 Atk
- Earthquake
- Ice Fang
- Roar
- Slack Off
Phazer. Ice Fang for dragons, Slack Off to heal, Roar to phaze stuff such as Ninjask. EQ for STAB.

Bronzong@ Leftovers
Ability: Levitate
Relaxed Nature
252 HP / 152 SAtk / 96 SDef / 8 Def
- Earthquake
- Hidden Power [Ice]
- Hypnosis
- Grass Knot
Starter, sleeps the pokemon with Hypnosis. HP [Ice] for dragons and grass types. GK for Swampert and Mamoswine, and EQ for Weavile and Magnezone.

Gliscor@ Leftovers
Ability: Sand Veil
Impish Nature
252 HP / 180 Def / 76 Spd
- Earthquake
- Stealth Rock
- Roost
- Aerial Ace
Hera Counter. Lays down SR, AA and EQ for STAB, and Roost to heal himself. 76 Spd allows me to outrun Breloom.

Dusknoir@ Leftovers
Ability: Pressure
Impish Nature
252 HP / 180 Def / 76 SDef
- ThunderPunch
- Shadow Sneak
- Pain Split
- Will-O-Wisp
GyaraVire counter. Will-O-Wisp to weaken physical attackers, TPunch for Gyara and Shadow Sneak to finish off Sashers. Anti Spin blocker.

Blissey@ Leftovers
Ability: Natural Cure
Bold Nature
212 HP / 252 Def / 44 SDef
- Aromatherapy
- Ice Beam
- Softboiled
- Seismic Toss
Special Wall and cleric. SToss to deal consistent damage. Softboiled to heal, and Aromatherapy to cure status. Ice Beam to hit ghosts. SpecsMence counter.

Tentacruel@ Leftovers
Ability: Clear Body
Calm Nature
204 HP / 96 SAtk / 172 SDef / 36 Spd
- Surf
- Ice Beam
- Rapid Spin
- Toxic Spikes
Special Wall, counters MixApe and MixMence pretty well. Hits 245 Spd and ensures that SpecsMence's Dragon Pulse or ScarfTran's Earth Power cannot 2HKO. Spins away rocks and absorbs Toxic Spikes. Surf for STAB and Ice Beam for dragons.

Hippowdon@ Leftovers
Ability: Sand Veil
Impish Nature
252 HP / 252 Def / 6 Atk
- Earthquake
- Ice Fang
- Roar
- Slack Off
Phazer. Ice Fang for dragons, Slack Off to heal, Roar to phaze stuff such as Ninjask. EQ for STAB.