Lead / Physical Sweeper
TYRANITAR @ Leftovers
Ability: Sandstream
Nature: Adamant
EVs: 252 Atk, 252 Spd, 6 HP
Moveset:
~ Dragon Dance
~ Taunt
~ Stone Edge
~ Crunch
Explanation: A beast, tbh. DDTar is my lead mainly to get the sandstorm going, but he is a definite threat to most any team. He taunts set-up leads such as Ninjask or Bronzong and starts to do a bit of setting up for himself. I chose Stone Edge and Crunch for his two attacking moves, simply because they are his most powerful STAB options.
Physical Sweeper
CACTURNE @ Focus Sash
Ability: Sand Veil
Nature: Adamant
EVs: 252 Atk, 252 Spd, 6 HP
Moveset:
~ Swords Dance
~ Sucker Punch
~ Focus Punch
~ Seed Bomb
Explanation: In my experience with this team on Shoddybattle, Cacturne has honestly been the MVP. He is massively underrated. He comes in, generally after another pokemon has fainted, and Swords Dances up, surviving the hit with Focus Sash. Generally, you can then use STAB Sucker Punch for the KO. Generally, the reaction to something being sucker punched is to send in something that can set-up on Cacturne. Guess what? Focus Punch their ass. You can then play mindgames from there. I have even had people send in Swampert (on two occasions), obviously forgetting what type Cacturne is. Unfortunately for them, their Swampert gets met with a STAB Seed Bomb. In addition to all this, Sand Veil helps a lot, protecting Cacturne from Sandstorm and also making moves miss often. Cacturne is amazing.
Mixed Wall
SHUCKLE @ Leftovers
Ability: Sturdy
Nature: Relaxed
EVs: 252 HP, 200 Def, 56 SpDef
Moveset:
~ Encore
~ Stealth Rock
~ Knock Off
~ Toxic
Explanation: Shuckle is really quite amazing. Most super-effective attacks just bounce right off his shell. With base 230 defenses, I decided to focus more on defense and allow him to wall special attackers as well with the SpDef boost granted by Sandstorm to rock types. His main purpose on the team is to set up Stealth Rock and support my other team members with Encore and Knock Off. Encore is really useful. When a Surf is aimed at Shuckle, Shuckle can encore it, giving Cacturne a chance to set-up. He can do this with many other moves as well. Toxic is really Shuckle's only way to do damage, so it earns a spot on this set.
Special Wall / Whore
BLISSEY @ Leftovers
Ability: Natural Cure
Nature: Bold
EVs: 148 HP, 252 Def, 104 SpAtk
Moveset:
~ Aromatherapy
~ Seismic Toss
~ Softboiled
~ Thunder Wave
Explanation: This is obvious. I know it gets walled by ghosts but that is a chance I am willing to take. Team cleric, and it also helps spread around paralysis. That's really all the explanation this set needs, IMO. I realize that Blissey is not at her best in a sandstorm but it'll do.
Special Attacker
GENGAR @ Choice Specs
Ability: Levitate
Nature: Timid
EVs: 252 SpAtk, 252 Spd, 6 HP
Moveset:
~ Hidden Power Ice [70]
~ Shadow Ball
~ Thunderbolt
~ Focus Blast
Explanation: This guy works well with my team, in addition to adding some much needed special-attacking power. He most often switches in on fighting moves directed towards Blissey, and fighting and/or ground moves directed towards Tyranitar. He hits hard and fast and then generally gets out of there. HP Ice helps me cover dragons, Focus Blast is for Blissey (which this set 2HKO's, I believe, as long as Focus Blast doesn't miss). Shadow Ball and Thunderbolt are given.
Physical Sweeper
LUCARIO @ Salac Berry
Ability: Inner Focus
Nature: Adamant
EVs: 252 Atk, 252 Spd, 6 HP
Moveset:
~ Swords Dance
~ Endure
~ Reversal
~ Crunch
Explanation: Endreversal Lucario, a magnificent sweeper. Come in and try to get a Swords Dance in before Enduring a hit and starting your sweep. This outspeeds most things after the Salac boost. Crunch is there for, you guessed it, ghost types.
So far with this team I'm undefeated on Shoddybattle.
TYRANITAR @ Leftovers
Ability: Sandstream
Nature: Adamant
EVs: 252 Atk, 252 Spd, 6 HP
Moveset:
~ Dragon Dance
~ Taunt
~ Stone Edge
~ Crunch
Explanation: A beast, tbh. DDTar is my lead mainly to get the sandstorm going, but he is a definite threat to most any team. He taunts set-up leads such as Ninjask or Bronzong and starts to do a bit of setting up for himself. I chose Stone Edge and Crunch for his two attacking moves, simply because they are his most powerful STAB options.
Physical Sweeper
CACTURNE @ Focus Sash
Ability: Sand Veil
Nature: Adamant
EVs: 252 Atk, 252 Spd, 6 HP
Moveset:
~ Swords Dance
~ Sucker Punch
~ Focus Punch
~ Seed Bomb
Explanation: In my experience with this team on Shoddybattle, Cacturne has honestly been the MVP. He is massively underrated. He comes in, generally after another pokemon has fainted, and Swords Dances up, surviving the hit with Focus Sash. Generally, you can then use STAB Sucker Punch for the KO. Generally, the reaction to something being sucker punched is to send in something that can set-up on Cacturne. Guess what? Focus Punch their ass. You can then play mindgames from there. I have even had people send in Swampert (on two occasions), obviously forgetting what type Cacturne is. Unfortunately for them, their Swampert gets met with a STAB Seed Bomb. In addition to all this, Sand Veil helps a lot, protecting Cacturne from Sandstorm and also making moves miss often. Cacturne is amazing.
Mixed Wall
SHUCKLE @ Leftovers
Ability: Sturdy
Nature: Relaxed
EVs: 252 HP, 200 Def, 56 SpDef
Moveset:
~ Encore
~ Stealth Rock
~ Knock Off
~ Toxic
Explanation: Shuckle is really quite amazing. Most super-effective attacks just bounce right off his shell. With base 230 defenses, I decided to focus more on defense and allow him to wall special attackers as well with the SpDef boost granted by Sandstorm to rock types. His main purpose on the team is to set up Stealth Rock and support my other team members with Encore and Knock Off. Encore is really useful. When a Surf is aimed at Shuckle, Shuckle can encore it, giving Cacturne a chance to set-up. He can do this with many other moves as well. Toxic is really Shuckle's only way to do damage, so it earns a spot on this set.
Special Wall / Whore
BLISSEY @ Leftovers
Ability: Natural Cure
Nature: Bold
EVs: 148 HP, 252 Def, 104 SpAtk
Moveset:
~ Aromatherapy
~ Seismic Toss
~ Softboiled
~ Thunder Wave
Explanation: This is obvious. I know it gets walled by ghosts but that is a chance I am willing to take. Team cleric, and it also helps spread around paralysis. That's really all the explanation this set needs, IMO. I realize that Blissey is not at her best in a sandstorm but it'll do.
Special Attacker
GENGAR @ Choice Specs
Ability: Levitate
Nature: Timid
EVs: 252 SpAtk, 252 Spd, 6 HP
Moveset:
~ Hidden Power Ice [70]
~ Shadow Ball
~ Thunderbolt
~ Focus Blast
Explanation: This guy works well with my team, in addition to adding some much needed special-attacking power. He most often switches in on fighting moves directed towards Blissey, and fighting and/or ground moves directed towards Tyranitar. He hits hard and fast and then generally gets out of there. HP Ice helps me cover dragons, Focus Blast is for Blissey (which this set 2HKO's, I believe, as long as Focus Blast doesn't miss). Shadow Ball and Thunderbolt are given.
Physical Sweeper
LUCARIO @ Salac Berry
Ability: Inner Focus
Nature: Adamant
EVs: 252 Atk, 252 Spd, 6 HP
Moveset:
~ Swords Dance
~ Endure
~ Reversal
~ Crunch
Explanation: Endreversal Lucario, a magnificent sweeper. Come in and try to get a Swords Dance in before Enduring a hit and starting your sweep. This outspeeds most things after the Salac boost. Crunch is there for, you guessed it, ghost types.
So far with this team I'm undefeated on Shoddybattle.