Showdown! 1700 TEAM

This is my team I have been working with I just got to 1700 with it and figured I would post this about my team

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 80 HP / 252 SDef / 176 Spd
Timid Nature
- Thunder Wave
- Air Slash
- Flamethrower
- Roost

Perma stun is all its about baby lol I use thunder wave on them then air slash till they are dead unless weak to fire. Just make sure to predict switches to like rotom-w and other ground as thunder wave will not work vs them. I start with this guy when their most likely starter is weak vs stun such as baton passers or weak vs air

Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
IVs: 30 Atk / 30 SAtk
- Return
- Sucker Punch
- Power-Up Punch
- Fake Out

This guy can just rampage through so much its not even funny. Try to get him guy in when they have a baton passer or something that will not kill him an you can get a power-up punch or two on then from there you use return unless you really need to sucker just be careful as it does not work if they decide to say poison you or something other than attacking! Fake out your 1st turn out 100% of the time because it just free damage then.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Roost
- Earthquake
- Stone Edge
- Steel Wing

This guy is some what like a physical wall but he can kill alot of guys with his strong movepool also since he is poison he can't get para or something else because he is already poison(after your 1st turn) Just made sure you on't fight anything that has ice with this guy lol it will kill him good


Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Aromatherapy
- Calm Mind
- Wish
- Moonblast

This thing is a beast I like to switch to it when they are going to do a special move that will not do aton of damage like say ice beam and then wish 1st turn I try to always keep a wish up. Aromatherapy is awesome and I have won a few games after I kill their fairy killer by just wish calm mind wish calm mind then moon blast and sweep their team lol

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- King's Shield
- Shadow Sneak
- Sacred Sword
- Swords Dance

Their are alot of counters to this guy right now because he is popular. Beware if sucker punch and earthquake as most ppl with them do 1hitko you and that sucks lol I like to trick alot of people by using sword dance the 1st turn I come in with this guy because everyone uses king shield, unless you have to use king shield because you will die without it.

Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Toxic
- Ice Beam
- Flamethrower
- Softboiled

This guy is a beast a really awesome beast lol I have won a few games now with this just walling and killing them all lol its so funny when they are like omg I hate this blissey it just will never die! I like to toxic first turn unless they have something that can block it because they probably will then softboiled when ever I'm in danger and use the damage moves when I can.

Well please let me know if their is something you can think of for me to improve on!
 
Hi there! I'm liking the general look of your team, as it seems to be something reasonably thought through. There are a few holes, though, and things that just might make each Pokemon a bit more efficient.

Firstly, your Blissey/Florges walling combo. Its' a great concept, and I wouldn't suggest removing it or changing them to totally different Pokemon if you've found it working, but I'd make the following tweaks: Switch Blissey down to an Eviolite Chansey, as despite the loss of Leftovers recover, she hands-down takes hits better. This would mean removing Flamethrower and Ice Beam, as Chansey really doesn't have any SpA, but with Seismic Toss as an egg move now, it's still legal outside of Pokebank, enabling you to keep doing some damage. This leaves you with a free moveslot, so you can move Aromatherapy over to Chansey, and free up a moveslot on Florges, which can either go in to Protect to guarantee a Wish and increase your walling capabilities, or HP Fire for coverage on Steel Types who would otherwise love to come in and wall you all day.

Togekiss might benefit from some SpA investment if you're not running Nasty Plot - I won't suggest taking out any of your coverage options; reliable recovery keeps this team from falling apart to some HO teams, Thunder Wave/Air slash are integral to the set, and Flamethrower deals with a lot resistant to Air Slash (but not all).

Gliscor will benefit from a more defensive set for a non-attack-invested EV spread; I'd suggest fitting in Taunt and/or Toxic/Protect in there. He doesn't get much use out of Steel Wing, since its' not hitting anything that the rest of your team has to worry about. Earthquake and either Stone Edge or Taunt will suffice to threaten sets like SD-Lucario (who can't run Ice Punch before Pokébank), Aegislash, a few Scizor variants, etc. and be enough to stop levitators/fliers setting up on you or, in the case of Skarm, dropping spikes/SR.

If you're running Lefties on Aegislash, I'd suggest Sassy with 252 HP / 108 Def / 148 SpD, or else Air Balloon with the Adamant 252 Atk variant. I'd even be tempted to suggest running Iron Head/Shadow Claw, Shadow Sneak, Sacred Sword, Kings' Shield, on the adamant spread, since it's less inclined to take risks setting up, and will serve more of a wallbreaking/revenge killing purpose, but the SD set is generally plain better and he fills a role of heavy-hitter and set-up sweeper on your team with otherwise lacks a huge bulky-offensive threat. Up to you what you do here, but if you're setting up SD, running attack investment doesn't prevent your counters from threatening you, and it doesn't prevent Aegi from threatening what he already does.

Your team seems to cover most bases, but doesn't have specific or definitive answers to quite a few threats; its' hard to pin down one huge weakness, but there are lots of conditional ones which either, you're indifferent to them, or any combination of two or more of them will run through your team. These include, but aren't limited to, most Swords Dance Sweepers (all except Aegislash, really, so SD Chomp running Stone Edge or a fighting coverage move, SD Lucario, SD Scizor, SD Excadrill; DDNite could present difficulty too); Gliscor is your only answer here, and is easy to break through if your opponent successfully bluffs something not running water/ice coverage - he'll check most of them but won't always force them out, while the rest of your team is free set-up for most of them, which leaves Gliscor's walling capability in question if they're getting easy set-up. Taunt will remedy this slightly. Other threats include Mamoswine, a few T-Tar variants, Mega-Mawile and opposing Mega_Khangaskan. You've also got no way of breaking through a few bulky waters; Vaporeon springs to mind, although she's not very common, but the main one is Rotom-W; Kanghaskan might with a few boosts, but won't do it in one turn, and you'll completely lose any offensive presence if he stays in on Rotom-W and gets burned. The biggest glaring hole, for me, is Choice Band Azumarill; nothing here can resist or wall a CB Waterfall, and he'll carry priority and Superpower too, leaving you with no reliable switch-ins.

Its' hard to pin a description on your coverage, as its not bad, but shaky because of your lack of immediately threatening offensive presence outside of Khangaskhan, and only half-reliable answers to a lot of threats. Inclusion of a Ferrothorn would help, or a Rotom-W of your own. I know I'm not in a rush to change your defensive core of Blissey(/Chansey) and Florges, because despite it's drawbacks it works well, but if anyone were to come out in favour of some anti-meta, it would be Florges; she shares weaknesses with Togekiss and is walled by the same things, with less offensive presence and less reliable recovery. On top of that, Chansey/Blissey has access to Aromatherapy, and you don't get much out of Wish-Passing, as its semi-reliable self-recovery, and you're running two roosters, another wall with their own recovery, and Lefties/KS/Priority on Aegislash. Physically defensive Rotom-W would 100% cement the defensive presence, has access to more crippling options, presents itself as a surefire lead in 99% of situations, and has better offensive coverage; plus, he's an extremely reliable counter to almost all SD setters, as none of the useable ones have grass coverage (SD Tangrowth anyone? No, didn't think so... does he even get SD?). Ferrothorn is almost as reliable at checking SD sets, but completely covers Azumarill, which Rotom-W can't do, as even the physically defensive set is 2HKO'd by Play Rough. Ferrothorn also provides a hazard setter, which your semi-stall team would benefit hugely from, as at the moment, many of your sets have small deterrents to switch-ins. Try one of these, if you're willing to test some Pokémon swaps:

Ferrothorn@Leftovers
Relaxed Nature
252 HP / 48 Def / 208 SpD
-Stealth Rock
-Leech Seed
-Protect/Spikes
-Power Whip/Gyro Ball

Another wall with reliable ways of keeping himself alive; you have ways of dealing with opposing grass-types who are immune to his Leech Seed, and he gives you a switch-in to Spore and STAB water/steel moves. Surprising survivability against a few non-STAB'd, non-invested fire coverages, too.

Rotom-W@Chesto Berry
Bold Nature
248 HP / 232 Def / 28 SpA
-Rest
-Hydro Pump
-Volt Switch
-Will-o-wisp

Great check to lots of physical threats; can bluff a choice set without leftovers and let opponents try and switch in and/or status, surprise them with a burn, and have at least a second life with ChestoRest; he also provides a semi-check to Spore users, waking up the first time. I use it alongside mega-Scizor carrying Bullet Punch (any non-ghost priority works) to deal with Smeargle Leads; wake up from first spore, and Volt-switch for 50% ish in to a priority user.
 
I dont really like that kangaskan because sucker punch is really predictable and any ghost with WoW will just switch in fearing nothing since you cant hit them at all unless they attack.
 
Hi there! I'm liking the general look of your team, as it seems to be something reasonably thought through. There are a few holes, though, and things that just might make each Pokemon a bit more efficient.

Firstly, your Blissey/Florges walling combo. Its' a great concept, and I wouldn't suggest removing it or changing them to totally different Pokemon if you've found it working, but I'd make the following tweaks: Switch Blissey down to an Eviolite Chansey, as despite the loss of Leftovers recover, she hands-down takes hits better. This would mean removing Flamethrower and Ice Beam, as Chansey really doesn't have any SpA, but with Seismic Toss as an egg move now, it's still legal outside of Pokebank, enabling you to keep doing some damage. This leaves you with a free moveslot, so you can move Aromatherapy over to Chansey, and free up a moveslot on Florges, which can either go in to Protect to guarantee a Wish and increase your walling capabilities, or HP Fire for coverage on Steel Types who would otherwise love to come in and wall you all day.

Togekiss might benefit from some SpA investment if you're not running Nasty Plot - I won't suggest taking out any of your coverage options; reliable recovery keeps this team from falling apart to some HO teams, Thunder Wave/Air slash are integral to the set, and Flamethrower deals with a lot resistant to Air Slash (but not all).

Gliscor will benefit from a more defensive set for a non-attack-invested EV spread; I'd suggest fitting in Taunt and/or Toxic/Protect in there. He doesn't get much use out of Steel Wing, since its' not hitting anything that the rest of your team has to worry about. Earthquake and either Stone Edge or Taunt will suffice to threaten sets like SD-Lucario (who can't run Ice Punch before Pokébank), Aegislash, a few Scizor variants, etc. and be enough to stop levitators/fliers setting up on you or, in the case of Skarm, dropping spikes/SR.

If you're running Lefties on Aegislash, I'd suggest Sassy with 252 HP / 108 Def / 148 SpD, or else Air Balloon with the Adamant 252 Atk variant. I'd even be tempted to suggest running Iron Head/Shadow Claw, Shadow Sneak, Sacred Sword, Kings' Shield, on the adamant spread, since it's less inclined to take risks setting up, and will serve more of a wallbreaking/revenge killing purpose, but the SD set is generally plain better and he fills a role of heavy-hitter and set-up sweeper on your team with otherwise lacks a huge bulky-offensive threat. Up to you what you do here, but if you're setting up SD, running attack investment doesn't prevent your counters from threatening you, and it doesn't prevent Aegi from threatening what he already does.

Your team seems to cover most bases, but doesn't have specific or definitive answers to quite a few threats; its' hard to pin down one huge weakness, but there are lots of conditional ones which either, you're indifferent to them, or any combination of two or more of them will run through your team. These include, but aren't limited to, most Swords Dance Sweepers (all except Aegislash, really, so SD Chomp running Stone Edge or a fighting coverage move, SD Lucario, SD Scizor, SD Excadrill; DDNite could present difficulty too); Gliscor is your only answer here, and is easy to break through if your opponent successfully bluffs something not running water/ice coverage - he'll check most of them but won't always force them out, while the rest of your team is free set-up for most of them, which leaves Gliscor's walling capability in question if they're getting easy set-up. Taunt will remedy this slightly. Other threats include Mamoswine, a few T-Tar variants, Mega-Mawile and opposing Mega_Khangaskan. You've also got no way of breaking through a few bulky waters; Vaporeon springs to mind, although she's not very common, but the main one is Rotom-W; Kanghaskan might with a few boosts, but won't do it in one turn, and you'll completely lose any offensive presence if he stays in on Rotom-W and gets burned. The biggest glaring hole, for me, is Choice Band Azumarill; nothing here can resist or wall a CB Waterfall, and he'll carry priority and Superpower too, leaving you with no reliable switch-ins.

Its' hard to pin a description on your coverage, as its not bad, but shaky because of your lack of immediately threatening offensive presence outside of Khangaskhan, and only half-reliable answers to a lot of threats. Inclusion of a Ferrothorn would help, or a Rotom-W of your own. I know I'm not in a rush to change your defensive core of Blissey(/Chansey) and Florges, because despite it's drawbacks it works well, but if anyone were to come out in favour of some anti-meta, it would be Florges; she shares weaknesses with Togekiss and is walled by the same things, with less offensive presence and less reliable recovery. On top of that, Chansey/Blissey has access to Aromatherapy, and you don't get much out of Wish-Passing, as its semi-reliable self-recovery, and you're running two roosters, another wall with their own recovery, and Lefties/KS/Priority on Aegislash. Physically defensive Rotom-W would 100% cement the defensive presence, has access to more crippling options, presents itself as a surefire lead in 99% of situations, and has better offensive coverage; plus, he's an extremely reliable counter to almost all SD setters, as none of the useable ones have grass coverage (SD Tangrowth anyone? No, didn't think so... does he even get SD?). Ferrothorn is almost as reliable at checking SD sets, but completely covers Azumarill, which Rotom-W can't do, as even the physically defensive set is 2HKO'd by Play Rough. Ferrothorn also provides a hazard setter, which your semi-stall team would benefit hugely from, as at the moment, many of your sets have small deterrents to switch-ins. Try one of these, if you're willing to test some Pokémon swaps:

Ferrothorn@Leftovers
Relaxed Nature
252 HP / 48 Def / 208 SpD
-Stealth Rock
-Leech Seed
-Protect/Spikes
-Power Whip/Gyro Ball

Another wall with reliable ways of keeping himself alive; you have ways of dealing with opposing grass-types who are immune to his Leech Seed, and he gives you a switch-in to Spore and STAB water/steel moves. Surprising survivability against a few non-STAB'd, non-invested fire coverages, too.

Rotom-W@Chesto Berry
Bold Nature
248 HP / 232 Def / 28 SpA
-Rest
-Hydro Pump
-Volt Switch
-Will-o-wisp

Great check to lots of physical threats; can bluff a choice set without leftovers and let opponents try and switch in and/or status, surprise them with a burn, and have at least a second life with ChestoRest; he also provides a semi-check to Spore users, waking up the first time. I use it alongside mega-Scizor carrying Bullet Punch (any non-ghost priority works) to deal with Smeargle Leads; wake up from first spore, and Volt-switch for 50% ish in to a priority user.

Great replay! had a blast reading it! Though I can only see Ferrothorn being there (instead of Blissey) but I dun see a room for Rotom.
+1 to most of what he said.

And for pedro702's comment.
That's the best Kangaskan build to-date.
 
Thank you Kibblecat for your comment I will try all the different combinations with switching around all my walls and see what works best

Well pedro702 kangaskan does have scrappy ability so he can hit ghost with any of his moves. I normally only use sucker when I will not kill them and I will die if I don't lol Return once I get set up with 1hitko like anything lol also another thing that I really like about kangaskan is that since all his moves hit twice he can deal with sturdy guys and substitute guys easily.
 
Thank you Kibblecat for your comment I will try all the different combinations with switching around all my walls and see what works best

Well pedro702 kangaskan does have scrappy ability so he can hit ghost with any of his moves. I normally only use sucker when I will not kill them and I will die if I don't lol Return once I get set up with 1hitko like anything lol also another thing that I really like about kangaskan is that since all his moves hit twice he can deal with sturdy guys and substitute guys easily.

Kangaskhan has scrappy, but Mega-Kangaskhan does not. So once you evolve, you are left without a reliable way to hit ghosts at all.

The Kangaskhan I run is:

kangaskhan.png

Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Power-Up Punch
- Sucker Punch
- Fire Punch
- Drain Punch

I would recommend switching Fake-Out for Drain Punch, as Fake-Out is only the first turn, and once Kangaskhan goes in, he's usually in for the long haul. Drain Punch gives you a reliable form of recovery, and helps prevent you from getting whittled down too bad by residual damage such as Leech Seed or low-damage priority moves.

I have Fire Punch on mine because my team was having some issues with Steel-Types and certain Ghost-type (Trevenant/Aegislash), but you could certainly stick with Return there if you feel so inclined.

I should probably mention that I've been playing Pokebank OU, not sure if you're playing Pokebank/Pre-Pokebank, so ignore this if it is Pre-Pokebank (although when December rolls around, if you're still using this team... lol). Drain Punch/Fire Punch on Kangaskhan are not available until its release.
 
Kangaskhan has scrappy, but Mega-Kangaskhan does not. So once you evolve, you are left without a reliable way to hit ghosts at all.

The Kangaskhan I run is:

kangaskhan.png

Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Power-Up Punch
- Sucker Punch
- Fire Punch
- Drain Punch

I would recommend switching Fake-Out for Drain Punch, as Fake-Out is only the first turn, and once Kangaskhan goes in, he's usually in for the long haul. Drain Punch gives you a reliable form of recovery, and helps prevent you from getting whittled down too bad by residual damage such as Leech Seed or low-damage priority moves.

I have Fire Punch on mine because my team was having some issues with Steel-Types and certain Ghost-type (Trevenant/Aegislash), but you could certainly stick with Return there if you feel so inclined.

I should probably mention that I've been playing Pokebank OU, not sure if you're playing Pokebank/Pre-Pokebank, so ignore this if it is Pre-Pokebank (although when December rolls around, if you're still using this team... lol). Drain Punch/Fire Punch on Kangaskhan are not available until its release.
like he said after you mega evolve you dont have scrappy and your helpless against most ghosts, and if you want to keep scrappy normal kangaskan isnt threatning at all you you dont hit defensive ghosts hard at all even with scrappy and they can still burn you, i used a trevenant and i destroyed every kangaskhan same for gourgeist,spiritomb,dusknoir,sableye and many more

i actualy tough the best moveset was more like

substitute
drain punch
Return
Sucker punch
a kangaskan under a susbtitute is scary since its imune to stats,sucker punch is garanted unless you predict a switch, drain punch gets alot of healling and return destroys stuff

i really never found power up punch even remotely scary since its so easy to send in a ghost so kangaskhan doesnt get the boost or send him something faster with a stat move or susbtitute
 
like he said after you mega evolve you dont have scrappy and your helpless against most ghosts, and if you want to keep scrappy normal kangaskan isnt threatning at all you you dont hit defensive ghosts hard at all even with scrappy and they can still burn you, i used a trevenant and i destroyed every kangaskhan same for gourgeist,spiritomb,dusknoir,sableye and many more

i actualy tough the best moveset was more like

substitute
drain punch
Return
Sucker punch
a kangaskan under a susbtitute is scary since its imune to stats,sucker punch is garanted unless you predict a switch, drain punch gets alot of healling and return destroys stuff

i really never found power up punch even remotely scary since its so easy to send in a ghost so kangaskhan doesnt get the boost or send him something faster with a stat move or susbtitute

Trevenant dies quickly to Fire Punch. However, one BIG difference between my team and this team is that I have a Baton Passer to send much-needed speed boosts Kangaskhan's way. Without Speed-boosts, it easily gets walled by Trevenant. With speed boosts, it OHKOs (well, two-hits, one-turn) Trevenant in most situations.
 
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