[SET]
Special Wall (Shox) @ Heavy Duty Boots
Ability: Sticky Hold
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Volt Switch
- Knock Off / Glare
- Ice Beam
- Milk Drink
[SET COMMENTS]
Set Details
===================
Shox is a great special wall with unique traits that let it fit on bootsspam and balance teams, due to Sticky Hold being a rare and valued ability on most teams for a consistent Knock Off absorber, while threatening most common Knock Off users like Gliscor, Hisuian Samurott, and Obliteryx with its coverage. Shox can wall Dragapult and Gholdengo lacking Focus Blast and pivot on them, while checking the likes of Tornadus-T and Obliteryx and strike back with Volt Switch or threaten to cripple with Glare or Knock Off. With its slow Volt Switch, Shox can act as a defensive pivot, to bring in powerful breakers for balance teams, while its ability to absorb Knock Off lets Shox alleviate hazard pressure for its teammates, and in some cases even allows bulkier structures to forgo hazard removal altogether. It can utilize Knock Off itself, having Ice Beam and Volt Switch to hit common Knock Off absorbers like Gliscor, Corviknight, and Snaelstrom super effectively. Glare can be considered on some Shox sets for the ability to paralyze even Ground types like Equilibra and Ting-Lu. Tera Fairy removes all of its weaknesses, turns Fighting into a resistance, and provides a Dragon immunity, which can be used against Pokemon like Dragapult if your health is too low to take a hit.
Shox can wall and cripple special threats like Chuggalong, Dragapult, Krilowatt, and Ramnarok with Ice Beam, Knock Off or Glare, depending on the set. It also counters bulky hazard stack teams, as it fully walls Gholdengo lacking Focus Blast to pivot against it, while being immune to the main progress maker on said teams. It fits nicely with Tornadus-T, giving it a safe switch to start clicking Nasty Plot and threaten Grass, Ground, and Fighting types that switch into Shox or build a VoltTurn core with Shox if it has a bulkier set. On a simmilar note, pivots like Snaelstrom and Corviknight can freely come in on most Ground types that are immune to Volt Switch and build a VoltTurn core with Shox while walling the physical threats that threaten it out like Zamazenta, Colossoil, and Revenankh. They cover each others weaknesses well and the pivoting offered by them can be valuable in bringing in frail Pokemon like Weavile and Dragapult. Shox fits best on bulky hazard stack teams, being a bundle of unique utility packed into one Pokemon. Since some bulky hazard stack teams lack hazard removal and instead opt to run Heavy-Duty Boots on most of their Pokemon, Sticky Hold is very valuable to be able to absorb Knock Off. It has trouble dealing with Equilibra, even after paralyzing it and removing it's leftovers, so Pokemon such as Kitsunoh and Ogerpon-W to block Rapid Spin and wall Equilibra or threaten it out are very valuable.
[Other Options]
====================
If you don't need a Knock Off absorber, Electromorphosis can be considered, as the damage buff can allow Shox to OHKO non Assault Vest Tornadus-T variants and heavily damage Arghonaut. Tera options are very wide on Shox, tera Flying being a standout between the ones not mentioned yet, flipping its matchup into Ground type attacks and Fighting type attacks, while tera Ghost, another one that pops out, allows it to block Rapid Spin and gain an immunity to Fighting while recieving a neutrality to its other weaknesses. Tera Grass flips it's weakness against Ground while gaining resistances to Grass and Water to wall Ogerpon-W, being able to paralyse it and chip it with Volt Switch.
[Checks and Counters]
**Ground-types**: Being immune to Volt Switch, Pokemon like Equilibra and Ting-lu can easily switch into Shox and threaten it out. Most bulky ground types are barely out of range of the Ice Beam 2HKO, allowing them to also switch in safely to an extent. Specially defensive Gliscor or Gliscor that has used Tera can win the 1v1 against Shox, being able to cripple it with Toxic or threaten it with Earthquake.
**Toxic**: Toxic heavily cripples Shox as it bleeds health faster than it can heal it and slowly gets worn down, thus Shox fears switching in against users like Pecharunt, Snaelstrom, and Gliscor.
**Galarian-Slowking**: Galarian Slowking can switch in, not minding Glare or Ice Beam, though it must fear being crippled by Glare or Knock Off. If it successfully switches in, it can bring a Pokemon that threatens Shox on the field safely such as Zamazenta, Revenankh and Great Tusk.
**Zamazenta**: Zamazenta, especially the Substitute IDBP set, can use Shox as setup fodder and win the 1v1.
[Credits]
Written by:
https://www.smogon.com/forums/members/capitanpabloskii.687602/
Quality checked by:
https://www.smogon.com/forums/members/kenn.604741/
Grammar checked by:
Special Wall (Shox) @ Heavy Duty Boots
Ability: Sticky Hold
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Volt Switch
- Knock Off / Glare
- Ice Beam
- Milk Drink
[SET COMMENTS]
Set Details
===================
Shox is a great special wall with unique traits that let it fit on bootsspam and balance teams, due to Sticky Hold being a rare and valued ability on most teams for a consistent Knock Off absorber, while threatening most common Knock Off users like Gliscor, Hisuian Samurott, and Obliteryx with its coverage. Shox can wall Dragapult and Gholdengo lacking Focus Blast and pivot on them, while checking the likes of Tornadus-T and Obliteryx and strike back with Volt Switch or threaten to cripple with Glare or Knock Off. With its slow Volt Switch, Shox can act as a defensive pivot, to bring in powerful breakers for balance teams, while its ability to absorb Knock Off lets Shox alleviate hazard pressure for its teammates, and in some cases even allows bulkier structures to forgo hazard removal altogether. It can utilize Knock Off itself, having Ice Beam and Volt Switch to hit common Knock Off absorbers like Gliscor, Corviknight, and Snaelstrom super effectively. Glare can be considered on some Shox sets for the ability to paralyze even Ground types like Equilibra and Ting-Lu. Tera Fairy removes all of its weaknesses, turns Fighting into a resistance, and provides a Dragon immunity, which can be used against Pokemon like Dragapult if your health is too low to take a hit.
Shox can wall and cripple special threats like Chuggalong, Dragapult, Krilowatt, and Ramnarok with Ice Beam, Knock Off or Glare, depending on the set. It also counters bulky hazard stack teams, as it fully walls Gholdengo lacking Focus Blast to pivot against it, while being immune to the main progress maker on said teams. It fits nicely with Tornadus-T, giving it a safe switch to start clicking Nasty Plot and threaten Grass, Ground, and Fighting types that switch into Shox or build a VoltTurn core with Shox if it has a bulkier set. On a simmilar note, pivots like Snaelstrom and Corviknight can freely come in on most Ground types that are immune to Volt Switch and build a VoltTurn core with Shox while walling the physical threats that threaten it out like Zamazenta, Colossoil, and Revenankh. They cover each others weaknesses well and the pivoting offered by them can be valuable in bringing in frail Pokemon like Weavile and Dragapult. Shox fits best on bulky hazard stack teams, being a bundle of unique utility packed into one Pokemon. Since some bulky hazard stack teams lack hazard removal and instead opt to run Heavy-Duty Boots on most of their Pokemon, Sticky Hold is very valuable to be able to absorb Knock Off. It has trouble dealing with Equilibra, even after paralyzing it and removing it's leftovers, so Pokemon such as Kitsunoh and Ogerpon-W to block Rapid Spin and wall Equilibra or threaten it out are very valuable.
[Other Options]
====================
If you don't need a Knock Off absorber, Electromorphosis can be considered, as the damage buff can allow Shox to OHKO non Assault Vest Tornadus-T variants and heavily damage Arghonaut. Tera options are very wide on Shox, tera Flying being a standout between the ones not mentioned yet, flipping its matchup into Ground type attacks and Fighting type attacks, while tera Ghost, another one that pops out, allows it to block Rapid Spin and gain an immunity to Fighting while recieving a neutrality to its other weaknesses. Tera Grass flips it's weakness against Ground while gaining resistances to Grass and Water to wall Ogerpon-W, being able to paralyse it and chip it with Volt Switch.
[Checks and Counters]
**Ground-types**: Being immune to Volt Switch, Pokemon like Equilibra and Ting-lu can easily switch into Shox and threaten it out. Most bulky ground types are barely out of range of the Ice Beam 2HKO, allowing them to also switch in safely to an extent. Specially defensive Gliscor or Gliscor that has used Tera can win the 1v1 against Shox, being able to cripple it with Toxic or threaten it with Earthquake.
**Toxic**: Toxic heavily cripples Shox as it bleeds health faster than it can heal it and slowly gets worn down, thus Shox fears switching in against users like Pecharunt, Snaelstrom, and Gliscor.
**Galarian-Slowking**: Galarian Slowking can switch in, not minding Glare or Ice Beam, though it must fear being crippled by Glare or Knock Off. If it successfully switches in, it can bring a Pokemon that threatens Shox on the field safely such as Zamazenta, Revenankh and Great Tusk.
**Zamazenta**: Zamazenta, especially the Substitute IDBP set, can use Shox as setup fodder and win the 1v1.
[Credits]
Written by:
https://www.smogon.com/forums/members/capitanpabloskii.687602/
Quality checked by:
https://www.smogon.com/forums/members/kenn.604741/
Grammar checked by:
Last edited:









