Shroomin'

So I recently discovered the wonder of Breloom. Along with my favorite gen V pokemon, Excadrill, I've earned a much higher rating than I've ever had before in any gen (which, admittedly, isn't saying much).

Here's my team.


155px-248Tyranitar.png

Tyranitar @ Choice Band
Adamant nature (+Atk, -SpA)
224 HP, 252 Atk, 32 Spe
-Stone Edge
-Crunch
-Stealth Rock
-Pursuit


I've been working on a good Tyranitar set for a while, and I think I found one. Tyranitar's most important job is to set up Sandstorm; if he's done that, and the opponent doesn't have a Ninetales or Politoed to change it back, then he's free to work on killing. My Tyranitar is EV'd to survive any Specs Politoed Hydro Pump in the sand, and OHKO back with Stone Edge. Just to be clear, Tyranitar isn't often my lead - I just put him there to fool people. He draws in certain leads that I can deal with with other team members, but most importantly, he draws in Politoed - and then kills it. Since he's slow, his sand will always replace Politoed's rain, which is nice.

People don't seem to expect CBTar in this metagame, which definitely works to my advantage here. Spamming Stone Edges is great, and although a choiced Stealth Rock is generally a bad idea, I only use it early-game when the enemy has a surefire Tyranitar counter that I would have switched out of anyways. I am looking for a more reliable Stealth Rocker, but I'm not going to replace Tyranitar with one.


180px-286Breloom.png

Breloom @ Toxic Orb
Ability: Poison Heal
Impish nature (+Def, -SpA)
236 HP, 252 Def, 20 Spe
-Substitute
-Leech Seed
-Spore
-Focus Punch


What a beast! Breloom is really, really annoying for other players to face. I had no idea before I started using him just how effective he can be. I don't think I can describe it to you, either - try him out sometime, and you'll see for yourself.

Besides the standard reasons that Breloom is amazing - Spore, Poison Heal for double Leftovers recovery and status immunity, and badass STAB Focus Punch - Breloom boasts a really useful QuakeSlide resistance. I think the best evidence of how useful that is is in Breloom's ability to deal with Excadrill. Running the calcs for my Excadrill - max speed, Jolly - he will survive a +2 Earthquake twice, factoring in Poison Heal (which means it has to have activated already and Breloom has to be at full-ish health). More realistically, Breloom can switch in on Rock Slide, take an Earthquake, and then Spore and Focus Punch Excadrill or the switch-in.

More often than not, I end up leading with Breloom. He gets a Sub up as the enemy uses whatever entry hazards they've got - I'll Rapid Spin them away later - and then plays with the enemy team until he's forced out. The only common situations where he won't get a kill are against a Reuniclus (immune to Leech Seed), Latios (unless Breloom starts with a Sub and Leech Seeds on the switch), Gliscor (again, unless Breloom starts with a Sub and Leech Seeds on the switch), or Specs Politoed (I hate that thing), and even then, he can Spore something if I don't want to save it for later.

Oh yeah, one more thing: if Poison Heal is active and you've Leech Seeded somebody with at least as much HP as you, you'll be regenerating more HP per turn than you can spend on a Substitute. Basically, Breloom is the best.


140px-212Scizor.png

Scizor @ Choice Band
Ability: Technician
Adamant nature (+Atk, -SpA)
248 HP, 252 Atk, 8 Spe
-Bullet Punch
-U-Turn
-Superpower
-Pursuit


This is a standard Choice Band Scizor, a set I've been in love with since it came out. Its biggest benefit is probably the ability to take down dragons consistently, but Bullet Punch is great for finishing enemies off, while U-Turn is great for knocking enemies into KO range. Superpower surprises things like Magnezone and Heatran. I've actually been using Superpower more and more often. People never seem to expect it.

I don't think I've ever used Pursuit - any suggestions? Scizor has great type synergy with my team; he's able to deal with Dragon, Psychic, Bug, Steel, Ghost attacks and hit most of their users for good damage. Most importantly, though, he provides consistent priority damage, to handle lots of scary things that could otherwise sweep my team - Shell Smash Cloyster, Dragons if I can bait an Outrage, low-health Lati@s, all that good stuff.

Scizor might be predictable, but even in predicted situations, he can put enemies in a checkmate situation. Low-health sweeper with a bunch of boosts? Nobody's gonna switch that out. Scizor puts it down. U-Turn attacks are some of the most fun win-win situations you can get, if Scizor's got a good matchup against the enemy currently out. The enemy switches out to a Scizor counter? You do some nice damage and get to bring in a fresh counter. The enemy stays in? It takes a bunch of damage and hits Scizor with a weak attack, and then a fresh pokemon is here, ready to finish it off.


220px-530Excadrill.png

Excadrill @ Balloon
Ability: Sand Throw
Jolly nature (+Spe, -SpA)
252 Atk, 4 Def, 252 Spe
-Swords Dance
-Earthquake
-Rock Slide
-Rapid Spin


My late-game sweeper, pretty much kills everything in the metagame. He'll be banned eventually, but until he does, he's a staple on all my teams. This specific Excadrill has some quirks. Jolly with max speed means I'll at least tie with all opposing Excadrill, who I can often defeat because of my Balloon, as well as boosting my speed outside sandstorm. With Swords Dance, I never seem to need the extra power from Adamant anyways.

My Excadrill runs the nice combo of a Balloon and Rapid Spin. He's got a 4x resistance to SR, but Spikes can really hurt him - unless he's floating on a balloon! Oftentimes I'll just let Nattorei set up Spikes while my Breloom sets up a Sub, and come in with Excadrill as soon as Breloom is forced out so I can Rapid Spin. Overall an amazing sweeper, stopped only by Gliscor, Hippowdon, and a few others, all of which the rest of my team can take care of.


144px-645Landlos.png

Landlos @ Life Orb
Ability: Sand Power
Naive nature (+Spe, -SpD)
4 HP, 252 Atk, 252 Spe
-Rock Polish
-Earthquake
-Stone Edge
-HP Ice


Landlos is a new addition to the team. Sand Power makes his attacks ridiculously strong, and since his coverage matches Excadrill's, he'll often draw out and wound Excadrill's counters early in the game. This Landlos is also set up to take down the standard Gliscor with a single HP Ice. Landlos is fast enough to deal with base 100 speedsters, which are still pretty common in today's metagame. He also gives my team a needed ground immunity, and serves as a backup Excadrill counter. He also handles Conkeldurr pretty well, although my first resort on Conkeldurr is usually a Spore from Breloom.

Ideally, I'd have a Choice Scarf Landlos here, but there's no way to EV one for killing Gliscor while retaining good physical power. Instead, I'm running Rock Polish, which seems to work pretty well.

images

Starmie @ Choice Scarf
Ability: Natural Cure
Timid nature (+Spe, -Atk)
4 HP, 252 SpA, 252 Spe
-Surf
-Thunderbolt
-Ice Beam
-Trick


Replacing Chandelure as a fighting- and fire-resist, Starmie plays the role of a revenge killer. Its Ice Beam is enough to handle most dragons after they boost up, its Surf helps with +1 Urugamosu and Heatran, and Thunderbolt is mostly for Gyarados, although it has its uses for pokemon like Vaporeon and Politoed too.

I'm considering replacing Trick with another move, maybe Rapid Spin, but I'm not sure.


Well, that's my team. Working on an updated threat list.


Conclusion:
I'm very happy with this team, and I've gotten happier with it as it went through a bunch of changes. I'm thinking about building this team on my DS just because it works so well for me, but I recognize that it's got some serious flaws and humbly ask the Smogon community for some advice. Thanks for reading, and good luck in all your matches!
 
well this personally is just me but first off

Aerodactyl
change stealth rock to iron head for flinch possibilities because even if you get stealth rock out there your aerodactyl is pretty much dead and you wasted some potential. I personally would change taunt as well to something like thunderfang or something for water types but i just think that aerodactyl is just too fragile to be a taunt stealth rock kind of thing.


Scizor
Honestly as good as the set is i am pretty sure that about 9/10 people could predict its every move. It just is too common of a thing and too easily predicted.If you want another bug type replacement i reccomend this


Urugamosu @ Life Orb
Ability: Flame Body / Swarm
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Timid (+Spe, -Atk)
~ Butterfly Dance
~ Fire Blast / Fire Dance
~ Bug Buzz
~ Hidden Power Ground

MOVESET BY:RISING DUSK moderater

this moveset is a typical sweeping moveset. Plus having the unusual bug/fire type combo is really cool not to mention its 100 base speed and 135 base special attack.
He can really kick butt if he gets on a roll. If you are worried about speed give him a choice scarf and take out butterfly dance with something like hurricane.



Other then that it is a pretty solid team imo
 
pretty solid team actually. Breloom is awesome, and annoying when hes on the other team. One main thing i saw you had was your problems with Scizors, pursuit. I would suggest using Fury Cutter. Fury Cutters gets stronger the more its used in a row. Which will happen because of the choice band. And Technician will power it up until its over a base power of 60. For T-Tars Item, Life orb, Balloon, Or a berry that cuts the power of a type thats a weakness, for example ground or fighting.
 
I'll definitely test Urugamosu out, I never really considered him before. The water and stealth rock weaknesses seem like they could hurt, though. Definitely needs some testing. I think I'll set him up as a sweeper and I'll scarf Chandelure.

While some people might like to flinch stuff to death, I'd prefer not to rely on a 30% chance with a Steel move on Aero. Aero's Taunt/Stealth Rock is pretty standard. His fragility doesn't matter too much cuz they're often used on the switch. My most common Taunt is Gliscor. If my Tyranitar is gone, I switch Aerodactyl in on an Acrobat or Earthquake, Taunt it so it can't do anything interesting, and needle it to death with Aero and Scizor.

I hadn't considered a Balloon on T-Tar, that might work. Or a Passho berry to help kill Politoed, probably with Thunderbolt. Fury Cutter has less power than the standard Bug Bite until the fourth turn in a row of using it.

But yeah. Urugamosu. I'll definitely try him. Thanks!
 
np like i said for aerodactyl it all is just an opinion thing on the moveset as fof thunderbolt killing politoed. You better hope you can survive one hit from politoed because you most likely are not going to ohko it with a special move. The only way i can think of that can ohko it is breloom with seed bomb but that isnt the set you are running so try and make it so he can survive a hit from politoed if you wanna kill it with thunderbolt
 
1) I have a suggestion that may assist you in combating the threats to your team. I would suggest you try running a physically defensive Jellicent as your Ghost instead of Chandelure and using that to take on the many fighting types that may plague your team.
2) Swap out Aerodactyl for Landlos. In sand he can run a powerful Rock Polish set that draws out and weakens, or even KOs, many of Doryuuzu's cunters, such as Gliscor. Try running a Rock Polish / Earthquake / HP Ice / Stone edge set with a Life Orb. It allows for a very potent combo with Doryuuzu, your main sweeper, and adds a fighting resist to your team, where Aerodactyl was doing nothing.
3) Your very philosophy with Tyranitar is a little off. Tyranitar is the most important member of your team. You cannot rely on him as the counter of your threats. Maximize his survivability, and use his good coverage to combat opposing leds rather than things like Gliscor. That will help you further in taking on Rain teams, as Tyranitar can be a huge pain to Rain if played correctly.
4)The rest of your sets are very interesting and I appreciate deeply the use of SubSeed Breloom. He is very useful in this metagame, and should see more usage.
Well, I hope I was helpful in some way, shape, or form. Try some of these suggestions out, and tell me if they worked for you.
 
Yeah I went into TeamBuilder and did some damage calcs to figure out how to kill Politoed. Here's my new TTar set:

Tyranitar @ Choice Band
Brave nature (+Atk, -Spe)
224 HP, 180 Atk, 104 SpA
-Stone Edge
-Crunch
-Pursuit
-Ice Beam

I know it's unorthodox, but it seems to work well. It's very specifically EV'd: it survives a Specs Politoed Hydro Pump in the sand with at least 1 HP left, and OHKO's any 4/0 Politoed back with Stone Edge. It can also OHKO the standard Gliscor with Ice Beam, after taking around half from the Gliscor's Earthquake. Thunderbolt/Thunder couldn't OHKO Politoed no matter what I did.

If they don't lead with Politoed and they get Stealth Rock up or do damage to TTar any other way, then I'm toast. Also, if I miss I'm screwed. But it's better than it was before.

I have yet to test Urugamosu, but I will as soon as I'm sure CBTar works. Might have to shuffle the team around a little.

EDIT: sorry, Masterful, you must have posted after I started my reply but before i finished it. Landlos sounds like a great idea, especially a Rock Polish set, but I'll have to redo my lead sets on Tyranitar and Aerodactyl. I'll post again after testing all your recommendations.
 
I noticed that this team has a very, very bad weakness to Fighting, Ground and Water attacks. Your only poke that can take Water attacks is Breloom(plenty of waters are faster and carry Ice Beam), Breloom is also your only 'mon to take Ground hits besides Aerodactyl, but with LO and his shitty defenses, he isn't going to be lasting long, and you've already mentioned fighting yourself.
The first fix that came to mind was Scarf Starmie in place of Chandelure. Starmie can outspeed +1 Blaziken, hit Gliscor with Ice Beam, shut down Reuniclus with Trick and give you a another status absorber and a resistance to Fighting as well as Water.This would be the set:

starmie_sprite.png

Starmie l Choice Scarf l Natural Cure
Timid l 4HP / 252SpA / 252Spe
Hydro Pump/Surf l Thunderbolt l Ice Beam l Trick

Another thing I noticed is that Aerodactyl seems really out of place on this team. You already have a Stealth Rock user in T-Tar, and Starmie can revenge kill. He's also very frail, and doesn't seem to fit the theme of this team. I recommend this instead:

ShinyGyarados.png

Gyarados l Leftovers l Intimidate
Adamant l 152HP / 72Atk / 96Def / 184Spe
Dragon Dance l Waterfall l Taunt l Bounce

This set retains a lot of Gyara's bulk, giving you a better answer to stuff like Lucario or Scizor (both of which look like problems). Bounce gives you a way of beating Conkeldurr and Taunt fucks with stall. Intimidate looks like it would wonderful on this team, and with Excadrill running Rapid Spin, you can come in and abuse it for free. Speaking of Excadrill, the two share great synergy. When Gyara is threatened by an Electric or Rock move, Excadrill gets free switch; Gyarados can switch in on all Aqua Jet users (bar Empoleon), Mach Punch users, Skarmory and possibly Virizion (especially the physical variants).

Good luck!

EDIT: If you choose to run the T-Tar set you posted minutes before me, you would need to either swap Ice Beam for SR or go back to the old set.
 
OK, I'm sorry for not making this clear. Tyranitar is almost never my lead. I put him in the lead spot because it draws certain kinds of leads in - Metagross, Kojondo, Gliscor, Breloom - which I can then take advantage of with my other pokemon, especially Chandelure. I will usually switch Aero into my lead spot at the beginning of the game. The exceptions to that rule are Politoed, who I use Tyranitar against, Tyranitar, who I use Breloom against, and Gliscor, who I use Tyranitar against, among a couple others. I really like having two Stealth Rockers on my team, because it gives me twice as many chances to set it up.

I don't have any experience with Tyranitar before this team, so I probably am doing it wrong. But against Rain teams, I save Tyranitar as long as possible, and don't use him to check or counter pokemon. Against any other team, however, I only need to get him in once and then his main job is done, he's not that important at all. It seems perfectly reasonable to me to expect him to do some fighting against non-rain teams, which is where Gliscor is found, even if he shouldn't be risked against an enemy weather team.

Okay, wow, Landlos works great! My only complaint is that I no longer have a reliable Stealth Rocker. I put Stealth Rock on Tyranitar in place of Ice Beam (and adjusted EV's and nature, of course), but a choiced Stealth Rock is just asking for trouble, and I'm not willing to give up Tyranitar's Band. He needs it to kill Politoed.

You can say my team is weak to water attacks, and it's true, but it actually fares pretty well against common water pokemon. Jellicent is easily KO'd by Tyranitar, Vaporeon is easy to kill with Breloom (as long as it doesn't get a lucky burn on the switch-in), Starmie doesn't have the muscle to get through Tyranitar (unless it's Specs, in which case Breloom takes care of it), Gyarados is walled by Breloom and KO'd by Excadrill, Landlos, and Tyranitar, Tentacruel is Earthquake fodder, and Keldeo doesn't exist yet. Honestly, the only water attacks I have problems with are Lati@s Surf and Politoed Hydro Pump/Surf. Tyranitar is probably my best bet to deal with both of them.

I've worked with Gyara before, and never liked him. But I'm testing out Starmie now... Yeah, Scarf Starmie is awesome! Great counter to Garchomp (had to rely on Breloom before, who usually died baiting an Outrage...), nice set of resistances for my team, faster than Deoxys-S (which they definitely don't expect)... All in all, great.

I've peaked at 120 right now, and I think I'm on my way up. Thanks, guys! I'll update my team above. Still looking for a reliable way to Stealth Rock, but maybe I just don't have room for it.
 
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