[OVERVIEW]
Shuckle is ZU's most reliable Sticky Web setter, nearly guaranteeing its setup due to the combination of Sturdy + Mental Herb. It also differentiates itself from other Sticky Web setters such as Smeargle, Leavanny, and Masquerain with its fantastic bulk and longevity, potentially allowing it to set up Sticky Web more than once per game, as well as access to Stealth Rock and Encore. Shuckle has several additional utility moves such as Infestation and Knock Off that can circumvent its passivity to some degree and provide extra team support. However, Shuckle's passivity is still its primary issue due to its pathetic attacking stats, allowing it to easily be overwhelmed and worn down by super effective attacks. Shuckle's passiveness also invites entry hazard removers, whereas Leavanny and Masquerain can actually scare off Pokemon such as Silvally-Water and Altaria, respectively, due to their offensive presence and higher Speed. Smeargle also has access to Spore, which can incapacitate the aforementioned Defog users without needing to predict like Shuckle does with Encore. Shuckle is also very one-dimensional, only really fitting on Sticky Web hyper offense teams. Lastly, Shuckle is reliant on passive damage such as Infestation and Toxic to hurt foes, which further invites Pokemon such as Altaria and Komala to come in and remove entry hazards.
[SET]
name: Sticky Web
move 1: Sticky Web
move 2: Stealth Rock
move 3: Encore
move 4: Infestation / Toxic / Knock Off
item: Mental Herb
ability: Sturdy
nature: Calm / Careful
evs: 248 HP / 8 Def / 252 SpD
ivs: 0 Atk
[SET COMMENTS]
Moves
========
Encore can lock Shuckle's foes into setup moves and weak attacks, generating free turns for Shuckle's teammates to switch in and take advantage of them or at the very least force switches. Infestation prevents the foe from switching, and nothing is immune to it, working well in tandem with Encore by guaranteeing free turns for Shuckle's teammates. Toxic is another option and nails Pokemon such as Gourgeist-XL and Silvally-Water. This option in particular makes Shuckle susceptible to Taunt after its Mental Herb has been used up, however. Knock Off is a third option for Shuckle's last moveslot that prevents it from being Taunt bait and has the added benefit of removing items such as Electivire's Choice Scarf and Altaria's Leftovers.
Set Details
========
A Calm nature should be utilized with Infestation or Toxic along with 0 Attack IVs. A Careful nature should be utilized with Knock Off along with 31 Attack IVs. Mental Herb nullifies the effects of Taunt and Encore from users such as Floatzel and Volbeat once, guaranteeing Sticky Web's setup. Sturdy is Shuckle's only worthwhile ability, allowing it to survive hits such as Sheer Force Rampardos's Rock Slide, ensuring Sticky Web will be set up.
Usage Tips
========
Sticky Web is the primary reason for running Shuckle, so setting it up should be its priority against most standard balance and offensive teams. In particular, in niche team matchups such as against Trick Room and stall, moves such as Encore and Knock Off should take precedence, as Sticky Web doesn't really come into effect in these matchups and Shuckle's utility moves have even greater importance through locking foes into ineffective moves or removing items. Despite Shuckle being a dedicated Sticky Web lead, its bulk typically allows it to set up entry hazards again later in the game. If Shuckle is at low health, where it cannot be preserved, letting it faint allows an offensive teammate to switch in freely without fear of taking a massive hit. Early- to mid-game after Sticky Web has been set, Shuckle can act as a Normal-type answer and blanket check for special attackers so that its frail teammates don't have to take unnecessary hits. If a Defog user switches in and you predict them to try removing Shuckle's Sticky Web and Stealth Rock, switch Shuckle out to a Defiant or Competitive user such as Pawniard, Purugly, or Meowstic-F. Similarly, if a Rapid Spin user such as Komala comes into remove entry hazards, switch directly to your Ghost-type.
Team Options
========
Wallbreakers such as Simipour, Raticate, Rampardos, and Pinsir are mandatory to utilize alongside Shuckle, as they can outspeed most unboosted foes and punch holes in the opposing team. Notably, they are able to outspeed foes such as Choice Scarf Electivire and Floatzel they weren't able to outspeed before. Defog deterrents such as Pawniard and Purugly can help keep Sticky Web on the field. Pokemon such as Silvally-Fighting, Abomasnow, and Electivire can check and apply offensive pressure to common entry hazard removers such as Komala, Altaria, and Silvally-Water to help keep entry hazards on the field. Offensive Flying-types and Levitate users such as Swanna, Ninjask, and Misdreavus are not affected by Sticky Web and therefore are harder to revenge kill. Checks to some of these Pokemon such as Choice Scarf Electivire for Swanna and Ninjask and Swords Dance Silvally-Dark for Misdreavus make great teammates.
[STRATEGY COMMENTS]
Other Options
=============
A physically defensive EV spread could be utilized over a specially defensive one to take advantage of Shuckle's notable resistances to Normal- and Poison-types such as Komala, Bouffalant, and Muk. However, Shuckle is better off utilizing a specially defensive spread, as Shuckle will still lose to Pokemon such as Swords Dance + Stone Edge Pinsir and Rampardos. Leftovers could be utilized over Mental Herb to give Shuckle access to passive recovery. However, Shuckle's susceptibility to Taunt and Encore wouldn't make it worthwhile, as setting Sticky Web should be its focus, not longevity necessarily. A set of Shell Smash, Rest, Infestation, and Toxic alongside Contrary allows Shuckle to more easily stall out foes, but it is extremely passive, is even more vulnerable to Taunt and Encore, and forgoes hazard setting options.
Checks and Counters
===================
**Wallbreakers**: Wallbreakers such as Choice Specs Floatzel, Nasty Plot Simipour, Golem, and Rampardos can 2HKO Shuckle with their super effective STAB attacks.
**Taunt, Encore, and Substitute Users**: Although Shuckle's Mental Herb can nullify Taunt and Encore once, users such as Vigoroth, Floatzel, and Volbeat can Taunt or Encore Shuckle again to prevent it from utilizing its other support moves. Additionally, Substitute users such as Regigigas and Bouffalant can shield themselves from status but must be wary of being locked into Substitute, as Encore can generate free turns for Shuckle to switch out and let an offensive teammate set up.
**Entry Hazard Removal**: Defog and Rapid Spin users such as Silvally-Water, Silvally-Fighting, Altaria, and Komala can all easily switch into Shuckle and remove Sticky Web and, to a lesser extent, Stealth Rock. Furthermore, the former two don't mind Knock Off, as their specific Memories cannot be removed, while the latter two don't mind Toxic due to their abilities.
**Residual Damage**: Shuckle is extremely prone to being worn down over time due to its lack of reliable and passive recovery options, susceptibility to Stealth Rock among other entry hazards, and common weaknesses such as Water and Rock.
[CREDITS]
- Written by: [[Aaronboyer, 239454]]
- Quality checked by: [[5gen, 296755], [Xayah, 167012], [BloodAce0107, 435539]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [lotiasite, 302985]
Shuckle is ZU's most reliable Sticky Web setter, nearly guaranteeing its setup due to the combination of Sturdy + Mental Herb. It also differentiates itself from other Sticky Web setters such as Smeargle, Leavanny, and Masquerain with its fantastic bulk and longevity, potentially allowing it to set up Sticky Web more than once per game, as well as access to Stealth Rock and Encore. Shuckle has several additional utility moves such as Infestation and Knock Off that can circumvent its passivity to some degree and provide extra team support. However, Shuckle's passivity is still its primary issue due to its pathetic attacking stats, allowing it to easily be overwhelmed and worn down by super effective attacks. Shuckle's passiveness also invites entry hazard removers, whereas Leavanny and Masquerain can actually scare off Pokemon such as Silvally-Water and Altaria, respectively, due to their offensive presence and higher Speed. Smeargle also has access to Spore, which can incapacitate the aforementioned Defog users without needing to predict like Shuckle does with Encore. Shuckle is also very one-dimensional, only really fitting on Sticky Web hyper offense teams. Lastly, Shuckle is reliant on passive damage such as Infestation and Toxic to hurt foes, which further invites Pokemon such as Altaria and Komala to come in and remove entry hazards.
[SET]
name: Sticky Web
move 1: Sticky Web
move 2: Stealth Rock
move 3: Encore
move 4: Infestation / Toxic / Knock Off
item: Mental Herb
ability: Sturdy
nature: Calm / Careful
evs: 248 HP / 8 Def / 252 SpD
ivs: 0 Atk
[SET COMMENTS]
Moves
========
Encore can lock Shuckle's foes into setup moves and weak attacks, generating free turns for Shuckle's teammates to switch in and take advantage of them or at the very least force switches. Infestation prevents the foe from switching, and nothing is immune to it, working well in tandem with Encore by guaranteeing free turns for Shuckle's teammates. Toxic is another option and nails Pokemon such as Gourgeist-XL and Silvally-Water. This option in particular makes Shuckle susceptible to Taunt after its Mental Herb has been used up, however. Knock Off is a third option for Shuckle's last moveslot that prevents it from being Taunt bait and has the added benefit of removing items such as Electivire's Choice Scarf and Altaria's Leftovers.
Set Details
========
A Calm nature should be utilized with Infestation or Toxic along with 0 Attack IVs. A Careful nature should be utilized with Knock Off along with 31 Attack IVs. Mental Herb nullifies the effects of Taunt and Encore from users such as Floatzel and Volbeat once, guaranteeing Sticky Web's setup. Sturdy is Shuckle's only worthwhile ability, allowing it to survive hits such as Sheer Force Rampardos's Rock Slide, ensuring Sticky Web will be set up.
Usage Tips
========
Sticky Web is the primary reason for running Shuckle, so setting it up should be its priority against most standard balance and offensive teams. In particular, in niche team matchups such as against Trick Room and stall, moves such as Encore and Knock Off should take precedence, as Sticky Web doesn't really come into effect in these matchups and Shuckle's utility moves have even greater importance through locking foes into ineffective moves or removing items. Despite Shuckle being a dedicated Sticky Web lead, its bulk typically allows it to set up entry hazards again later in the game. If Shuckle is at low health, where it cannot be preserved, letting it faint allows an offensive teammate to switch in freely without fear of taking a massive hit. Early- to mid-game after Sticky Web has been set, Shuckle can act as a Normal-type answer and blanket check for special attackers so that its frail teammates don't have to take unnecessary hits. If a Defog user switches in and you predict them to try removing Shuckle's Sticky Web and Stealth Rock, switch Shuckle out to a Defiant or Competitive user such as Pawniard, Purugly, or Meowstic-F. Similarly, if a Rapid Spin user such as Komala comes into remove entry hazards, switch directly to your Ghost-type.
Team Options
========
Wallbreakers such as Simipour, Raticate, Rampardos, and Pinsir are mandatory to utilize alongside Shuckle, as they can outspeed most unboosted foes and punch holes in the opposing team. Notably, they are able to outspeed foes such as Choice Scarf Electivire and Floatzel they weren't able to outspeed before. Defog deterrents such as Pawniard and Purugly can help keep Sticky Web on the field. Pokemon such as Silvally-Fighting, Abomasnow, and Electivire can check and apply offensive pressure to common entry hazard removers such as Komala, Altaria, and Silvally-Water to help keep entry hazards on the field. Offensive Flying-types and Levitate users such as Swanna, Ninjask, and Misdreavus are not affected by Sticky Web and therefore are harder to revenge kill. Checks to some of these Pokemon such as Choice Scarf Electivire for Swanna and Ninjask and Swords Dance Silvally-Dark for Misdreavus make great teammates.
[STRATEGY COMMENTS]
Other Options
=============
A physically defensive EV spread could be utilized over a specially defensive one to take advantage of Shuckle's notable resistances to Normal- and Poison-types such as Komala, Bouffalant, and Muk. However, Shuckle is better off utilizing a specially defensive spread, as Shuckle will still lose to Pokemon such as Swords Dance + Stone Edge Pinsir and Rampardos. Leftovers could be utilized over Mental Herb to give Shuckle access to passive recovery. However, Shuckle's susceptibility to Taunt and Encore wouldn't make it worthwhile, as setting Sticky Web should be its focus, not longevity necessarily. A set of Shell Smash, Rest, Infestation, and Toxic alongside Contrary allows Shuckle to more easily stall out foes, but it is extremely passive, is even more vulnerable to Taunt and Encore, and forgoes hazard setting options.
Checks and Counters
===================
**Wallbreakers**: Wallbreakers such as Choice Specs Floatzel, Nasty Plot Simipour, Golem, and Rampardos can 2HKO Shuckle with their super effective STAB attacks.
**Taunt, Encore, and Substitute Users**: Although Shuckle's Mental Herb can nullify Taunt and Encore once, users such as Vigoroth, Floatzel, and Volbeat can Taunt or Encore Shuckle again to prevent it from utilizing its other support moves. Additionally, Substitute users such as Regigigas and Bouffalant can shield themselves from status but must be wary of being locked into Substitute, as Encore can generate free turns for Shuckle to switch out and let an offensive teammate set up.
**Entry Hazard Removal**: Defog and Rapid Spin users such as Silvally-Water, Silvally-Fighting, Altaria, and Komala can all easily switch into Shuckle and remove Sticky Web and, to a lesser extent, Stealth Rock. Furthermore, the former two don't mind Knock Off, as their specific Memories cannot be removed, while the latter two don't mind Toxic due to their abilities.
**Residual Damage**: Shuckle is extremely prone to being worn down over time due to its lack of reliable and passive recovery options, susceptibility to Stealth Rock among other entry hazards, and common weaknesses such as Water and Rock.
[CREDITS]
- Written by: [[Aaronboyer, 239454]]
- Quality checked by: [[5gen, 296755], [Xayah, 167012], [BloodAce0107, 435539]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [lotiasite, 302985]
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