NOC (Signups) There's Actually a Sequel to the Matrix

Da Letter El

Officially internet famous
is a Community Leader Alumnus
Hey sign up for this if you wanna play.

We will be playing one of the following, again!:

Matrix 6 (9 signups)
Matrix 14 (13 signups)
Matrix 12 (17 signups)

Matrix 12 has been run once before on Smogon, hosted by thetwinmasters, was one of the most highly regarded games of that year

Setups can be found under the following tags:

Explicity 7 town vs 2 Mafia

1. Town Jailkeeper, Vanilla Townie, Mafia Goon
2. Mafia Roleblocker, Town Cop, Town Doctor
3. 1-Shot Bulletproof Townie, Mafia Goon, Town Tracker
4. Town Jailkeeper, Mafia Roleblocker, 1-Shot Bulletproof Townie
5. Vanilla Townie, Town Cop, Mafia Goon
6. Mafia Goon, Town Doctor, Town Tracker

Remaining slots are filled by 2 Vanilla Townies, and 1 Mafia Goon

There are 13 players in this game under the following possible alignments: 9:2:2 / 10:2:1 / 10:3 / 9:3:1

1. Werewolf Goon, Werewolf JOAT, Mafia Goon, Mafia JOAT, Town Doctor, Town Even-Night Tracker, Town 2-Shot commuter, 6 Vanilla Townies (9:2:2)
2. Mafia Goon, Mafia Roleblocker, Serial Killer, Town Odd-Night Watcher, Town Bodyguard, 8 Vanilla Townies (10:2:1)
3. Mafia Rolecop, 2 Mafia Goons, Town Jailkeeper, Town 1-Shot Vigilante, Town Neighbourizer, 7 Vanilla Townies (10:3)
4. Mafia Godfather, 2 Mafia Goons, Town Jailkeeper, 2 Town 1-Shot Cops, 7 Vanilla Townies (10:3)
5. Mafia JOAT, Mafia Roleblocker, Mafia Goon, Town Fruit Vendor, Town Watcher, Town Cop, 7 Vanilla Townies (10:3)
6. Mafia Rolecop, Mafia 2-Shot Strongman, Mafia goon, Town Tracker, Town Universal Backup, Town Doctor, 7 Vanilla Townies (10:3)
7. Mafia JOAT, 2 Mafia Goons, Serial Killer, Town Bodyguard, Town Jailkeeper, Town Tracker, 6 Vanilla Townies (9:3:1)
8. Mafia JOAT, 2 Mafia Goons, Town Jailkeeper, Town Tracker, 8 Vanilla townies (10:3)
9. Mafia JOAT, Mafia Rolecop, Mafia Goon, Town Doctor, Town Odd-Night Watcher, Town 1-Shot Vigilante, Town 1-Shot Cop, 6 Vanilla Townies (10:3)
10. Mafia Roleblocker, 2 Mafia Goons, Town Nurse, Town Doctor, Town Fruit Vendor 7 Vanilla Townies (10:3)
11. Mafia Roleblocker, 2 Mafia Goons, Town 2-Shot Commuter, Town Watcher, Town Universal Backup, 7 Vanilla Townies (10:3)
12. Mafia Godfather, Mafia Goon, Serial Killer, Town Bodyguard, Town Cop, 8 Vanilla Townies (10:2:1)
13. Mafia Roleblocker, Mafia Goon, Werewolf JOAT, Werewolf Goon, Town Neighbourizer, Town 1-Shot Cop, Town Doctor, 6 Vanilla Townies (9:2:2)
14. Mafia JOAT, Mafia Rolecop, Mafia Goon, Town Odd-Night Watcher, Town Cop, Town Doctor, 7 Vanilla Townies (10:3)

Vanilla Townies and Mafia Goons are filled in according to their respective set ups.

Vanilla Townie

You are a Vanilla Townie

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:

  • You have no special abilities, your strength is your vote and intellect.



Cop

You are a Cop

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:

  • Each Night you may target a player to be inspected, thus discovering their alignment. You will receive a Private Message from the moderator containing either [Guilty] or [Not Guilty]. You will receive a Message containing [No Result] if your action fails for any reason.



1-Shot Cop

You are a 1-Shot Cop

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:

  • At one Night of your choice you may target a player to be inspected, thus discovering their alignment. You will receive a Private Message from the moderator containing either [Guilty] or [Not Guilty]. You will receive a Message containing [No Result] if your action fails for any reason.





Tracker

You are a Tracker

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:

  • Each Night you may target a player to be tracked, thus discovering who that player targeted in the same night phase. You will receive a Private Message from the moderator containing [Name(s)] or [None]. Should your tracking fail for any reason, you will receive a Message containing [No Result].



Even-Night Tracker

You are an Even-Night Tracker

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:

  • Each even-Night (Night2, Night4, etc.) you may target a player to be tracked, thus discovering who that player targeted in the same night phase. You will receive a Private Message from the moderator containing [Name(s)] or [None]. Should your tracking fail for any reason, you will receive a Message containing [No Result].



Watcher

You are a Watcher

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:

  • Each Night you may target a player to be watched, thus discovering who visited the targeted player during the same Night. You will receive a Private Message from the moderator containing the names(s) of the visiting players. You will receive a Message containing [None] if no one visited your target. You will receive a Message containing [No Result] if your action fails for any reason.



Odd-Night Watcher

You are an Odd-Night Watcher

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:

  • Each Odd-Night (Night1, Night3, etc.) you may target a player to be watched, thus discovering who visited the targeted player during the same Night. You will receive a Private Message from the moderator containing the names(s) of the visiting players. You will receive a Message containing [None] if no one visited your target. You will receive a Message containing [No Result] if your action fails for any reason.



Doctor

You are a Doctor

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:

  • Each Night you may target a player to be protected, this will protect them from one kill for one Night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. You can not target yourself.



Bodyguard

You are a Bodyguard

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:

  • Each Night you may target a player. If the targeted player is supposed to get killed, you will die instead of your target. If your target is receiving two shots during the same night, both of you and your target dies. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.



Jailkeeper

You are a Jailkeeper

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:

  • Each Night you may target a player who will be protected from one kill during that night. Also, your target will be unable to perform any (active) Night Action during the same Night. You will not be informed whether you protected the player from a kill or about the (possible) Night Actions your target were to perform.



1-Shot Vigilante

You are a 1-Shot Vigilante

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:

  • At one Night of your choice you may target a player to kill.



Universal Backup

You are a Universal Backup

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:

  • You get the abilities of the first Power Role who dies in the game.



Neighbourizer

You are a Neighbourizer

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:

  • You may create a Neighbourhood with another players in the game. Each Night you can target a player who will join your Neighbourhood. Players who are in the Neighbourhood have access to a quicktopic thread. You and the other members of the Neighbourhood may use the quicktopic any time.



2-Shot Commuter

You are a 2-Shot Commuter

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:

  • At two Night of your choice, you may elect to "commute", which will render you immune to all actions on that night.



Fruit Vendor

You are a Fruit Vendor

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:

  • Each Night you may target a player in the game and send them a piece of fruit. The fruit itself does nothing. Your targets will not get informed about the sender of the fruit.



Mafia Goon – in Setups (2) and (12)

You are a Mafia Goon. Your Mafia Team members are [player names]

Win Conditions:

  • You win if at least one member of your group is alive and all other players are dead, or if nothing can prevent the same.
Abilities:

  • You share a Private Topic with your fellow scum; you may use this topic any time.
  • You have a factional night-kill meaning that each Night one of you may night-kill a player.



Mafia Goon – in every other Setup

You are a Mafia Goon. Your Mafia Team members are [player names]

Win Conditions:

  • You win if at least one member of your group is alive and all other players are dead, or if nothing can prevent the same.
Abilities:

  • You share a Private Topic with your fellow scum; you may use this topic at Pre-Game or at Night.
  • You have a factional night-kill meaning that each Night one of you may night-kill a player.



Mafia Role Cop

You are a Mafia Role Cop. Your Mafia Team members are [player names]

Win Conditions:

  • You win if at least one member of your group is alive and all other players are dead, or if nothing can prevent the same.
Abilities:

  • You share a Private Topic with your fellow scum; you may use this topic at Pre-Game or at Night.
  • You have a factional night-kill meaning that each night one of you may night-kill a player.
  • Once per night you may target a player to be inspected, thus discovering their role name. You will receive a Private Message from the moderator containing their role name. You will receive a Message containing [No Result] if your action fails for any reason.



Mafia Roleblocker

You are a Mafia Roleblocker. Your Mafia Team members are [player names]

Win Conditions:

  • You win if at least one member of your group is alive and all other players are dead, or if nothing can prevent the same.
Abilities:

  • In Setup (2): You share a Private Topic with your fellow scum; you may use this topic any time.
  • In all other Setups: You share a Private Topic with your fellow scum; you may use this topic at Pre-Game or at Night.
  • You have a factional night-kill meaning that each night one of you may night-kill a player.
  • Once per night you may target a player, thus blocking all role traits for the current night phase.



Mafia 2-Shot Strongman

You are a Mafia 2-Shot Strongman. Your Mafia Team members are [player names]

Win Conditions:

  • You win if at least one member of your group is alive and all other players are dead, or if nothing can prevent the same.
Abilities:

  • You share a Private Topic with your fellow scum; you may use this topic at Pre-Game or at Night.
  • You have a factional night-kill meaning that each night one of you may night-kill a player.
  • At two Nights of your choice if you take the factional kill, it can not be prevented by any kind of protection or jailing. You are to announce the using of your Strongman ability alongside with the kill.



Mafia Godfather

You are a Godfather. Your Mafia Team members are [player names]

Win Conditions:

  • You win if at least one member of your group is alive and all other players are dead, or if nothing can prevent the same.
Abilities:

  • In Setup (12): You share a Private Topic with your fellow scum; you may use this topic any time.
  • In all other Setups: You share a Private Topic with your fellow scum; you may use this topic at Pre-Game or at Night.
  • You have a factional night-kill meaning that each night one of you may night-kill a player.
  • You show up [Not guilty] on any inspections performed by a Cop.



Mafia JOAT

You are a Mafia JOAT. Your Mafia Team members are [player names]

  • You win if at least one member of your group is alive and all other players are dead, or if nothing can prevent the same.
Abilities:

  • You share a Private Topic with your fellow scum; you may use this topic at Pre-Game or at Night.
  • You have a factional night-kill meaning that each night one of you may night-kill a player.
  • Roleblock: At one Night of your choice, you can Roleblock a player who will be unable to perform any (active) Night Actions during that Night.
  • Strongman: At one Night of your choice if you take the factional kill, it can not be prevented by any kind of protection or jailing.
  • Ninja: At one Night of your choice if you perform the factional kill, it will bypass Trackers and Watchers.
  • You must announce using any of your abilities alongside your kill.
  • You can not use more than one of your abilities at the same Night.

Werewolf Goon

You are a Werewolf Goon. Your Werewolf Team member is [player name].

Win Conditions:

  • You win if at least one member of your group is alive and all other players are dead, or if nothing can prevent the same.
Abilities:

  • You share a Private Topic with your fellow scum; you may use this topic at Pre-Game or at Night.
  • You have a factional night-kill meaning that each Night one of you may night-kill a player.



Werewolf JOAT

You are a Werewolf JOAT. Your Werewolf Team member is [player name].

Win Conditions:

  • You win if at least one member of your group is alive and all other players are dead, or if nothing can prevent the same.
Abilities:

  • You share a Private Topic with your fellow scum; you may use this topic at Pre-Game or at Night.
  • You have a factional night-kill meaning that each Night one of you may night-kill a player.
  • Roleblock: At one Night of your choice, you can Roleblock a player who will be unable to perform any (active) Night Actions during that Night.
  • Strongman: At one Night of your choice if you take the factional kill, it can not be prevented by any kind of protection or jailing.
  • Ninja: At one Night of your choice if you perform the factional kill, it will bypass Trackers and Watchers.
  • You must announce using any of your abilities alongside your kill.
  • You can not use more than one of your abilities at the same Night.



Serial Killer

You are a Serial Killer

Win Conditions:

  • You win if only you are alive, or if nothing can prevent the same.
Abilities:

  • Once per Night you may target a player, thus killing them.
  • Each Night you can choose whether you want to be Bulletproof or Investigation Immune. You can't be both of them at the same Night, but you can choose your ability for each Night separately via PM-ing the Mod.
  • Bulletproof: any Nightkill which targets you (at the same Night) is ignored. You are not informed whether anyone tried to kill you or not.
  • Ivestigation Immunity: if you are investigated by a Cop, they will get a result of [Not Guilty].


Notable Role Interactions:

  • If the Bodyguard gets blocked, any shots targeting their intended target is successful whereas the Bodyguard survives. (Setup (2) and (7)
  • If the Neighbourizer targets the 1-Shot Vigilante at the same night as the Vigilante targets the Neighbourizer, both actions are successful: the Vigilante joins the Neighbourhood and the Neighbourizer dies (Setup (3)
  • The Town Universal Backup gains the first flipped PR automatically. In case of getting the Strongman ability (Setup (6) ) the Backup turns into a Strongman and by this, gets a useless role. (Since they're unable to shoot at all.)
  • The Jailkeeper has priority over the Bodyguard. If they target the same player, any kills performed on the particular player fails (and the Bodyguard survives); unless the player is targeted by the Strongman ability (in this case the Jailed and Bodyguarded player dies whereas the Bodyguard survives). If the Jailkeeper and the Bodyguard targets each other, any kills performed on the Bodyguard fails and any kills performed on the Jailkeeper is successful. (Yet again, the Strongman ability overrides both of them and the original target dies.) (Setup (7)
  • The Mafia JOAT overrides the Town Jailkeeper (Setup (7) and (8)

Explicitly 13 town vs 4 Scum

1: Town Jailkeeper(Hook+Kill Prevention), Vanilla Townie, Mafia Role Cop, Vanilla Townie, 1-Shot Mafia Strongman(Kill pierces protection+roleblocking), Town Odd Night Alignment Cop
2: Mafia Roleblocker, Town Alignment Cop, Town Doctor, Mafia Ninja(Can't be watched or tracked), Vanilla Townie, Vanilla Townie
3: 1-Shot BPV Townie, 1-Shot Mafia Strongman, Town Tracker, Town Mason, Town Mason, 1-Shot Mafia Strongman
4: 1-Shot Mafia Strongman, 1-Shot Mafia BPV, Town Vigilante, Town Bodyguard(Kill Decoy), 2-Shot Town Jailkeeper, Vanilla Townie
5: Vanilla Townie, Vanilla Townie, Mafia Jailkeeper, 1-Shot Mafia Strongman, Town Alignment cop that knows of a random town before the game starts, Town Jailkeeper
6: Town Vigilante, Town Innocent Child, Vanilla Townie, Town Tracker, 2-Shot Mafia Roleblocker, Mafia Watcher
7: Town Jailkeeper, Mafia Roleblocker, 1-Shot BPV Townie, 1-shot Mafia Strongman, Vanilla Townie, Town Vigilante
8: Vanilla Townie, Town Alignment Cop, 1-Shot Mafia Strongman, 1-Shot Mafia BPV, Vanilla Townie, Town Innocent Child
9: Mafia Role Cop, Town Doctor, Town Tracker, Town Vigilante, Mafia Jailkeeper, Vanilla Townie
10: Town Mason, Mafia Ninja, Town Mason, Town Bodyguard, 1-Shot Mafia Strongman, Town Tracker
11: 1-Shot Mafia Strongman, Vanilla Townie, Vanilla Townie, 2-Shot Town Jailkeeper, Town Alignment cop that knows of a random town before the game starts, 2-Shot Mafia Roleblocker
12: Town Odd Night Alignment Cop, Vanilla Townie, 1-Shot Mafia Strongman, Vanilla Townie, Town Jailkeeper, Mafia Watcher

Remaining slots are filled by 9 Vanilla Townies and 2 Mafia Goons

Notable Interactions
1. BPV roles are not notified if they lose their vest.
2. No role can self target besides the mafia watcher.
3. Doctors, Jailkeepers, and Roleblockers can't target the same target 2 nights in a row.
4. Innocent Child chooses at any time during a day phase to confirm themselves as town.
5. Non investigative roles will not be notified if they were hooked.
6. Mafia night kills will be assigned to a mafia player.(This is used for trackers for example.)
7. Strongman kills pierce BPVs.

1. Don't talk to anybody about the game besides in the game thread.
2. If any person gets a majority of votes on them during the day the day ends and the person is lynched.(This will not apply for day 1)
3. At end of days whoever has the most votes on them will get lynched.
4. Tied lynch=No Lynch.
5. Do not screenshot or quote your role pm or results.
6. Do not edit or delete posts.
7. Votes after deadline will not count even if I'm not around to call deadline.
8. Mafia may communicate at any time.
9. If you don't post at least 5 times per day you will get automatically subbed out.
10. Deadlines will be 72 hours for days and 24 hours for nights.



Let's have fun!



Signups:
  1. Nuxl
  2. Duskfall98
  3. rssp1
  4. apricity
  5. asek
  6. infernodragon
  7. omroom
  8. viper
  9. texas
  10. fh
  11. whydon
  12. oddish
  13. caffeineboost
  14. drookez
  15. 3p1k
  16. pidge
  17. Energy
Subs:

1. Ampharos
2. MoodyCloud
 
Last edited:
i honestly don't mind playing with you, we played together in 2d3 and had no problems outside of you taking every possible opportunity to remind everyone that you have a grudge against me. i'm not sure why you're continuing this pathetic obsession with me but i'm not going to reciprocate the attention. please grow up this is unhealthy, we're playing forum games on the internet

2:43 PM]FormerHope:
Role Name: Hal is bad and should die in mafia Role Power: If any player, other than the role holder or role creator, says IN THE THREAD that hal/apricity is "rude," "obnoxious," "salty," "mean," "bad," or "making illogical reads," then hal/his alias immediately die, regardless of his role or faction. This power bypasses any protection on hal. Since I'm assuming the thread is a day only chat, if hal day dies during this method, the day immediately ends, any lynch is stopped, and it goes straight to night with a message saying that "Hal died due to a spell of rage directed at him." The catch... The role holder CANNOT share this information to other players in the thread or outside of it EXCEPT when using the night action forms of this power. Night Action: Spreading the Spell The Host rolls two six sided dice. After the roll, assign a player to the sum of the dice. Once a player is assigned a number, that player cannot be assigned a different number. You do not assign a player to a number until after the host rolls the dice at the start of each night.

[2:43 PM]FormerHope:
This action may be repeated every night. If the dice roll is ever repeated, the player receiving the message is given more information. First time player gets message, the message reads: "hal is __." Second time same player gets message, the message reads: "hal is bad." Third time same player gets the message,the message reads: "say 'hal is bad' in the thread and he will die instantly, ending the lynch. This spell does not work on other players; will only work on hal." TWICE during the course of the game, you may request that the host rerolls the dice during the night. ...HOWEVER, if a 2 OR 12 is ever rolled, the rules of the Role "day" power change. Once changed, as soon as hal insults another player in the thread in any possible way, hal dies and the lynch is ended and night immediately happens. As night goes up, a message declares "hal insulted another player and thus he died, ending the lynch and forwarding the game straight to the next night cycle." IF hal dies due to THIS role power, the role owner is immune from death for the next two nights and one day (immune night, day, night).
 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
i honestly don't mind playing with you, we played together in 2d3 and had no problems outside of you taking every possible opportunity to remind everyone that you have a grudge against me. i'm not sure why you're continuing this pathetic obsession with me but i'm not going to reciprocate the attention. please grow up this is unhealthy, we're playing forum games on the internet

2:43 PM]FormerHope:
Role Name: Hal is bad and should die in mafia Role Power: If any player, other than the role holder or role creator, says IN THE THREAD that hal/apricity is "rude," "obnoxious," "salty," "mean," "bad," or "making illogical reads," then hal/his alias immediately die, regardless of his role or faction. This power bypasses any protection on hal. Since I'm assuming the thread is a day only chat, if hal day dies during this method, the day immediately ends, any lynch is stopped, and it goes straight to night with a message saying that "Hal died due to a spell of rage directed at him." The catch... The role holder CANNOT share this information to other players in the thread or outside of it EXCEPT when using the night action forms of this power. Night Action: Spreading the Spell The Host rolls two six sided dice. After the roll, assign a player to the sum of the dice. Once a player is assigned a number, that player cannot be assigned a different number. You do not assign a player to a number until after the host rolls the dice at the start of each night.

[2:43 PM]FormerHope:
This action may be repeated every night. If the dice roll is ever repeated, the player receiving the message is given more information. First time player gets message, the message reads: "hal is __." Second time same player gets message, the message reads: "hal is bad." Third time same player gets the message,the message reads: "say 'hal is bad' in the thread and he will die instantly, ending the lynch. This spell does not work on other players; will only work on hal." TWICE during the course of the game, you may request that the host rerolls the dice during the night. ...HOWEVER, if a 2 OR 12 is ever rolled, the rules of the Role "day" power change. Once changed, as soon as hal insults another player in the thread in any possible way, hal dies and the lynch is ended and night immediately happens. As night goes up, a message declares "hal insulted another player and thus he died, ending the lynch and forwarding the game straight to the next night cycle." IF hal dies due to THIS role power, the role owner is immune from death for the next two nights and one day (immune night, day, night).
Yes I created a role that was aimed at targeting you and your constant bad attitude in games.

I did this after you somehow stalked me into a game off of smogon, which was an incredibly awkward situation for me because I spent a lot of effort to make sure you would NOT find me there but you did. Thank god you got banned for cheating there, but really you following me out of smogon to bother me in games after hogging all of the circus games already is incredibly frustrating.

Like fuck, I actually want to play stuff too and I don't want to play with you because you are a multiple time proven cheater and line-skate often and treat people like crap.
 

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