NU Silvally-Dark (Utility Set)

name: Offensive Utility
move 1: Multi Attack
move 2: Defog
move 3: U-turn
move 4: Psychic Fangs / Swords Dance
item: Dark Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Silvally-Dark combines the utility of a pivot, Defogger, Knock Off absorber, and fast offensive wallbreaker into a single package. Access to Dark-type Multi-Attack gives it a reliable and powerful wallbreaking move that can be used to deal serious damage, 2HKOing moderately bulky Pokemon like Kangaskhan, Lanturn, and opposing Silvally. Silvally-Dark can use its natural bulk to survive a hit from physically frail offensive Pokemon like Rapidash, Froslass, and Golurk and OHKO them in return with Multi-Attack while also finding opportunities to use Defog on forced switches from vulnerable foes such as Rotom and Decidueye. U-turn allows Silvally-Dark to keep up momentum after Defogging or being switched into a Knock Off and provides an escape when Silvally-Dark is checked by threatening Pokémon such as Wishiwashi, Choice Band Sawk, and Alcremie. Psychic Fangs is recommended in the final slot for a way to dispatch Toxicroak and to help take out weakened Fighting-types such as Gurdurr late-game. Alternatively, Swords Dance augments Silvally-Dark's wallbreaking potential and increases its damage output to allow 2HKOs against bulky targets like Miltank, Sandaconda, and Piloswine.

When choosing teammates, consider pivots like Togedemaru and Basculin that can lure in opposing Gourgeist-S and Decidueye and put Silvally-Dark into an advantageous position. Silvally-Dark finds difficulty in facing opposing Clefairy and Alcremie, so Pokemon like Garbodor, Weezing, Toxicroak, and Magneton that can easily take advantage of Fairy-types make helpful allies. Garbodor and Toxicroak can assist further by removing Toxic Spikes that annoy Silvally-Dark and can also help with its Fighting-type weakness; Ghost-type teammates like Cofagrigus and Gourgeist-S are similarly effective by providing a Fighting-type immunity to fall back on. Pokemon reliant on their items like Ferroseed, Clefairy, Rotom-S, Decidueye, and Basculin appreciate Silvally-Dark's ability to take Knock Offs easily and prevent item loss. Status absorbers like Sandaconda and Clefairy can sponge up burns and paralysis to ensure that Silvally-Dark remains unhindered. Silvally-Dark can remain useful at all points of a battle by keeping entry hazards off the field early-game, maintaining momentum mid-game, and using its high speed and power to clean up a weakened team late-game, when opposing fast Pokemon have been dealt with.


[CREDITS]
- Written by: [[xerovis, 345743]]
- Quality checked by: [[Rabia, 336073], [quziel, 297859]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
 
Last edited:
name: Offensive Utility
move 1: Multi Attack
move 2: Defog
move 3: U-turn
move 4: Psychic Fangs
item: Dark Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
Slash Swords Dance after Psychic Fangs, having used that configuration of moves several times over I can confirm its viability.

Silvally-Dark can also use its natural bulk to survive a hit from physically frail offensive Pokémon like Rapidash, Froslass or Boltund to OHKO in return, and furthermore can find many opportunities to defog such as when forcing switches from vulnerable opponents threatened by a OHKO such as Rotom, Decidueye or Golurk.
Boltund is not relevant, replace with a more relevant mention. This sentence is also very clunky.

Psychic Fangs is recommended in the final slot for a way to dispatch Toxicroak, and also to help take out weakened fighting types such as Hitmontop and Gurdurr late-game.
Hitmontop isn't relevant. Add a sentence about Swords Dance augmenting Silvally-Dark's ability to wallbreak and helping it versus certain threats after this one.

Silvally-Dark fits well on teams that require its role compression and fast offensive presence.
This sentence is very vague and far too general for me to consider it useful.

Eviolite users like Ferroseed, Clefairy, Thwackey, Tangela and Hattrem appreciate Silvally-Dark's ability to take knock-offs easily to prevent them from losing their bulk, while status absorbers like Sandaconda and Clefairy can absorb burns and paralysis to ensure that Silvally-Dark remains unhindered.
I've seen more Terrain Extender on Thwackey than I have Eviolite, and Hattrem isn't particularly relevant anymore. I also think it'd be better to generalize that point to "Pokemon reliant on their item," which lets you mention teammates other than Eviolite users. I also don't think these two ideas should be in the same sentence; it causes poor readability.

I know this is only getting QC 1/2 here, but make sure to fix the excess of typos in this before sending this to GP.
 
Slash Swords Dance after Psychic Fangs, having used that configuration of moves several times over I can confirm its viability.


Boltund is not relevant, replace with a more relevant mention. This sentence is also very clunky.


Hitmontop isn't relevant. Add a sentence about Swords Dance augmenting Silvally-Dark's ability to wallbreak and helping it versus certain threats after this one.


This sentence is very vague and far too general for me to consider it useful.


I've seen more Terrain Extender on Thwackey than I have Eviolite, and Hattrem isn't particularly relevant anymore. I also think it'd be better to generalize that point to "Pokemon reliant on their item," which lets you mention teammates other than Eviolite users. I also don't think these two ideas should be in the same sentence; it causes poor readability.

I know this is only getting QC 1/2 here, but make sure to fix the excess of typos in this before sending this to GP.


Implemented
 
name: Offensive Utility
move 1: Multi Attack
move 2: Defog
move 3: U-turn
move 4: Psychic Fangs / Swords Dance
item: Dark Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Silvally-Dark combines the utility of a pivot, Defogger, Knock-Off absorber and fast offensive wallbreaker into a single package. Having access to Dark-type Multi-Attack gives a reliable and powerful wallbreaking move that can be used to deal serious damage to opponents; Multi-Attack can 2HKO moderately bulky Pokémon like Kangaskhan, Lanturn, or other Silvally. Silvally-Dark can use its natural bulk to survive a hit from physically frail offensive Pokémon like Rapidash, Froslass or Golurk and OHKO in return with Multi-Attack, while also finding opportunities to Defog when forcing switches from vulnerable opponents such as Rotom or Decidueye. U-Turn allows the upkeep of momentum after Defogging or being switched into a Knock-Off, and provides an escape when Silvally-Dark is checked by threatening opposing Pokémon such as Wishiwashi, Choice Band Sawk, or Alcremie. Psychic Fangs is recommended in the final slot for a way to dispatch Toxicroak, and also to help take out weakened fighting types such as Gurdurr late-game. Alternatively, Swords Dance can be used to augment Silvally-Dark's wallbreaking potential and increase its damage output to allow 2HKOs against bulky opponents like Miltank, Sandaconda and PIloswine.

When choosing teammates, consider pivots like Togedemaru or Basculin that can lure in opposing Gourgeist-S and Decidueye and bring Silvally-Dark into an advantageous position. It appreciates support from bulky Poison-type choices such as Garbodor and Weezing who can assist with Silvally-Dark's Fighting- and Fairy-type weaknesses, while Ghost-type teammates like Cofagrigus and Gourgeist-S are similarly effective by providing a Fighting-type immunity to fall back on. I think you could split this into 1) Stuff that beats fairies up, and 2) stuff that gives good defensive synergy. That is, sentence one of "Sivally-Dark's biggest enemies are Clef/Alcremie, Garb/Weezing/Croak/Magneton/etc can abuse them", "Garb / Weezing also provide a fighting resist, and other teammates such as ghosts do that too" something like that; the poisons also absorb tspikes, which make this set sad. Pokémon reliant on their items like Ferroseed, Clefairy, Rotom-Fan, Decidueye and Basculin appreciate Silvally-Dark's ability to take Knock-Offs easily and prevent item loss. Status absorbers like Sandaconda and Clefairy can sponge up burns and paralysis to ensure that Silvally-Dark remains unhindered. Silvally-Dark can remain useful at all points of a battle- by keeping hazards off the field in the early game, maintaining momentum mid-ground, and using its high speed and offensive power to clean up a weakened team late-game, when other opposing speed controls have been dealt with.


[CREDITS]
- Written by: [[xerovis, 345743]]
- Quality checked by:
- Grammar checked by:

Works 2/2, get credits in.
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
[SET]
name: Offensive Utility
move 1: Multi Attack
move 2: Defog
move 3: U-turn
move 4: Psychic Fangs / Swords Dance
item: Dark Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Silvally-Dark combines the utility of a pivot, Defogger, Knock Off (RH) absorber, (AC) and fast offensive wallbreaker into a single package. Having Access to Dark-type Multi-Attack gives it a reliable and powerful wallbreaking move that can be used to deal serious damage, (comma) to opponents; Multi-Attack can 2HKOing moderately bulky Pokémon Pokemon like Kangaskhan, Lanturn, or other and opposing Silvally. Silvally-Dark can use its natural bulk to survive a hit from physically frail offensive Pokémon Pokemon like Rapidash, Froslass, (AC) or and Golurk and OHKO them in return with Multi-Attack (RC) while also finding opportunities to use Defog when forcing on forced (structure concision, optional) switches from vulnerable opponents foes such as Rotom or and Decidueye. U-turn allows the upkeep of Silvally-Dark to keep up momentum after Defogging or being switched into a Knock Off (RH, RC) and provides an escape when Silvally-Dark is checked by threatening opposing Pokémon such as Wishiwashi, Choice Band Sawk, or and Alcremie. Psychic Fangs is recommended in the final slot for a way to dispatch Toxicroak (RC) and also to help take out weakened Fighting-types (AH) such as Gurdurr late-game. Alternatively, Swords Dance can be used to augments Silvally-Dark's wallbreaking potential and increases its damage output to allow 2HKOs against bulky opponents targets like Miltank, Sandaconda, (AC) and PIloswine Piloswine.

When choosing teammates, consider pivots like Togedemaru or and Basculin that can lure in opposing Gourgeist-S and Decidueye and bring put Silvally-Dark into an advantageous position. Silvally-Dark finds difficulty in facing opposing Clefairy and Alcremie, so Pokémon Pokemon like Garbodor, Weezing, Toxicroak, (AC) and Magneton that can easily abuse take advantage of Fairy-types make helpful allies. Garbodor and Toxicroak can assist further by removing Toxic Spikes that annoy Silvally-Dark (RC) and can also help with its Fighting-type weakness; Ghost-type teammates like Cofagrigus and Gourgeist-S are similarly effective by providing a Fighting-type immunity to fall back on. Pokémon Pokemon reliant on their items like Ferroseed, Clefairy, Rotom-Fan Rotom-S, Decidueye, (AC) and Basculin appreciate Silvally-Dark's ability to take Knock Offs (RH) easily and prevent item loss. Status absorbers like Sandaconda and Clefairy can sponge up burns and paralysis to ensure that Silvally-Dark remains unhindered. Silvally-Dark can remain useful at all points of a battle (RH) by keeping entry hazards off the field in the early-game, (RH) maintaining momentum mid-ground mid-game, and using its high speed and offensive power to clean up a weakened team late-game, when other opposing speed controls fast Pokemon have been dealt with.


[CREDITS]
- Written by: [[xerovis, 345743]]
- Quality checked by: [[Rabia, 336073], [quziel, 297859]]
- Grammar checked by:
 
Implemented ! Thank you for the check, much appreciated.

This should now be ready for upload!
 
Last edited:
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