ZU Silvally-Fighting [Done]

[OVERVIEW]

Silvally-Fighting's high Speed tier, adequate offense, good coverage, and access to Defog and U-turn make it a very solid pick for many teams in ZU. A good matchup against the tier's most common entry hazard setters in Golem and Probopass and a resistance to Stealth Rock notably make Silvally-Fighting one of the best entry hazard removers in ZU. Its capability as a Defog user is further enhanced by its ability to deal with the tier's most common Defiant users in Pawniard and Purugly thanks to its STAB Multi-Attack. Furthermore, with Swords Dance, Silvally-Fighting can boost its attack to high levels, making it a frightening late-game cleaner if it has not been revealed. These factors combine to make Silvally-Fighting arguably the best Silvally forme in ZU. However, it is still worn down when switching into attacks because of its inability to hold Leftovers and a lack of recovery. Bronzor hurts Silvally-Fighting's ability to break the opposing team, and it needs Shadow Claw or Crunch to deal meaningful damage to Bronzor. Muk and Mareanie also get free switches on Silvally-Fighting as they can come into any move that isn't U-turn and deal significant damage or set up Toxic Spikes, respectively. Flying-types like Swanna and Altaria also threaten any Silvally-Fighting set out if it is lacking Rock Slide for the former or Ice Fang for the latter; Swanna can threaten the OHKO with Hurricane, whereas Altaria can win the Toxic war thanks to Nature Cure. As an offensive Fighting-type, Silvally-Fighting faces competition from Monferno and Combusken, though it differentiates itself from them with its higher Speed tier, pure Fighting-typing, and access to Defog, which makes it easier to fit Silvally-Fighting on a team. Despite its Speed tier, it still needs to watch out for faster attackers such as Swanna and Floatzel as well as Choice Scarf revenge killers in Mr. Mime and Rotom-S, which can pose significant threats.

[SET]
name: Bulky Pivot
move 1: U-turn
move 2: Multi-Attack
move 3: Toxic
move 4: Defog
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 HP / 32 Atk / 88 Def / 136 Spe

[SET COMMENTS]
Moves
========

With U-turn, Silvally-Fighting can quickly generate momentum because the combination of Fighting-type Multi-Attack and Toxic limits the opponent's options. Multi-Attack and Toxic provide optimal coverage for Silvally-Fighting's limited damage output, as they deal with any relevant Pokemon bar Altaria, Bronzor, Mawile, and Poison-types. Defog provides entry hazard removal for the team, which is especially useful because Silvally-Fighting threatens most Stealth Rock setters such as Golem and Probopass.

Set Details
========

32 Attack EVs allow Silvally-Fighting to OHKO Komala, and 136 Speed EVs with a positive nature let it outspeed Shiftry with maximum Speed investment. Maximum HP EVs and 88 Defensive EVs allow Silvally-Fighting to pivot into attacks and absorb Knock Off more easily.

Usage Tips
========

Focus on removing the opposing team's entry hazard setter, such as Golem or Probopass, by taking advantage of Silvally-Fighting's bulk and threatening them with STAB Multi-Attack. Thanks to the combination of Fighting-type Multi-Attack and Toxic, the opponent has limited counterplay, which allows Silvally-Fighting to quickly generate momentum with U-turn. Because of RKS System, Fighting Memory can't be removed by Knock Off, so switch Silvally-Fighting into common users like Komala and Shiftry. Silvally-Fighting can also come in quite safely on most Stealth Rock users like Probopass and more passive Normal-type Pokemon like Bulk Up Vigoroth. This shouldn't be taken for granted, however, as Silvally-Fighting lack of any form of recovery limits the number of times it can come in. Furthermore, it's also susceptible to burn and Toxic, so try to scout for them beforehand. U-turn also helps overcome this issue, as most users of these status moves are slower than it.

Team Options
========

Spamming Toxic and pivoting with U-turn are what most of the team wants from this set, so Pokemon like Golem and Beheeyem that deal with Poison-types like Muk and Mareanie are appreciated. Pokemon that deal with Altaria also help it out. These could be special walls like Muk and Bronzor. This set also fits greatly on stall teams, as it deals with common stallbreakers like Komala and Shiftry while also being a valuable Knock Off absorber. However, this set also suffers from Silvally-Fighting's lack of recovery and inability to heal status conditions, so it can just as easily be crippled by Will-O-Wisp, Toxic, as well as repeated attacks from the likes of Gourgeist-XL and Vigoroth. Thus, a status absorber like Altaria or Komala is a welcome addition to its team, with Komala even providing Wish support, a wincon with Bulk Up, and an answer to Rotom-S and Swanna. Lickilicky similarly provides Silvally-Fighting with Wish support and removes its status with Heal Bell, while in return Silvally-Fighting checks previously mentioned stallbreakers in Shiftry and Komala for Lickilicky. Similarly Muk and Mareanie can absorb Toxic Spikes, improving your matchup against opposing Poison-types and deal with special attackers without Psychic-type coverage. Silvally-Fighting also provides Defog support, which a lot of Pokemon appreciate, even more so the ones that have issues dealing with Golem and Probopass, like Oricorio-F and Rotom-S. They also form a VoltTurn core with Silvally-Fighting and deal with Gourgeist-XL, while Rotom-S can even threaten Mareanie with STAB Thunderbolt or Volt Switch.

[SET]
name: Offensive Pivot
move 1: U-turn
move 2: Multi-Attack
move 3: Ice Fang / Crunch / Shadow Claw
move 4: Toxic / Defog
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

U-turn is essential for Silvally-Fighting's role as a pivot and helps it chip down the opposing team. Ice Fang can 2HKO defensive Altaria and deals with Gabite. Shadow Claw and Crunch are also useful moves, as they let you deal notable damage to Ghost- and Psychic-types, with the former ignoring the common Colbur Berry and hitting Mr. Mime for super effective damage and the latter being able to 3HKO specially defensive Bronzor thanks to its higher Base Power. The last slot is reserved for Toxic, as this lets you whittle down even more durable walls like Gourgeist-XL, which doesn't mind even a super effective Shadow Claw or Crunch. Defog is another option, which provides valuable entry hazard control to your team.

Set Details
========

A Jolly nature gives Silvally-Fighting one of the best unboosted Speed tiers in the meta, with an edge over Monferno and offensive threats like Mr. Mime, Vigoroth, Rotom-S, and Oricorio. It also allows Silvally-Fighting to Speed tie with opposing Silvally forms and Sawsbuck.

Usage Tips
========

This set can pressure clerics and status absorbers, bar Poison-types, from trying to prevent Silvally-Fighting from spreading Toxic. This set can notably 2HKO common clerics seen on stall like Altaria and Lickilicky. Silvally-Fighting can pressure opposing entry hazard setters in Golem and Probopass and remove entry hazards with Defog. Crunch and Shadow Claw also help deal with Bronzor. As this set has Attack investment, Silvally-Fighting can take advantage of U-turn to chip the opposing team down, especially when you have entry hazards placed down. With the correct coverage move, Silvally-Fighting can lure in and deal notable damage to a lot of common Pokemon like Bronzor and Altaria. Therefore, you should keep these moves hidden from the opponent until their targets are in range of being 2HKOed or OHKOed by them.

Team Options
========

Because Silvally-Fighting can pivot out easily with U-turn, Pokemon that threaten its traditional answers in Muk and Gourgeist-XL, such as Golem, Rapidash, and Muk, make excellent partners. Bronzor and Bouffalant both provide answers to Psychic-types, while fast Electric-types such as Zebstrika and Choice Scarf Electivire help deal with Flying-types, specifically Swanna and Altaria, as Electric-types are able to pivot on them with Volt Switch or hit Altaria with Hidden Power Ice. Silvally-Fighting suffers from a lack of recovery and the inability to heal status conditions, so it can be crippled by Will-O-Wisp and Toxic as well as repeated attacks from the likes of Gourgeist-XL and Vigoroth, respectively. A status absorber like Altaria or Komala can help mitigate this issue.

[SET]
name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Multi-Attack
move 3: Shadow Claw
move 4: U-turn / Rock Slide / Ice Fang
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Multi-Attack, Swords Dance, and Shadow Claw are essential for Silvally-Fighting to serve as a sweeper. Shadow Claw deals with Ghost- and Psychic-types like Bronzor and Mr. Mime while also hitting Colbur Berry Gourgeist-XL. In the last slot, Silvally-Fighting can use Rock Slide to hit Flying-types like Swanna, Altaria, and Rotom-S with Rock Slide, while Ice Fang can be used if an instant removal of Altaria is preferred. U-turn allows Silvally-Fighting to pivot around, keeping up the momentum and dealing damage to its walls bluffing a Defog set.

Set Details
========

The EV spread allows Silvally-Fighting to be as fast as possible, maximizing its sweeping potential. With 317 Speed, Silvally-Fighting can outspeed its competitor Monferno and threats like Vigoroth, allowing you to check it. It also allows Silvally-Fighting to Speed tie with opposing Silvally and Sawsbuck.

Usage Tips
========

Despite the lack of investment, Silvally-Fighting's natural bulk gives it plenty of opportunities to set up. However, it does not have recovery, so use the given opportunities wisely. Because of this, Probopass, Wish Komala, and Vigoroth help to bait in Pokemon for Silvally-Fighting to set up on. Silvally-Fighting should pivot around its answers with U-turn, not revealing it's a Swords Dance set and dealing chip damage until they are taken care of. Once Silvally-Fighting's checks are gone, it will become notably easier for Silvally-Fighting to break past the opposing team. Take advantage of the unpredictability of Silvally-Fighting, as the opponent has to play carefully to scout for Silvally-Fighting's set and keep its checks healthy.

Team Options
========

Since Silvally-Fighting is unable to break through every Pokemon, teammates such as Zebstrika, Vigoroth, and Choice Band Komala all help out against its checks like Gourgeist-XL, Pyukumuku, Altaria, and Swanna. Because Swords Dance Silvally-Fighting forces a lot of switches, it fits very well with entry hazard stacking teams. Notable hazard setters include Bronzor, Golem, Crustle, and Probopass. Additionally, Golem is a notable check to Muk, whereas Crustle can provide Spikes, further increasing the pressure from entry hazards. Wallbreakers like Chatot, Abomasnow, and Choice Band Muk also provide valuable support by wearing down shared checks or walls that may prevent Silvally-Fighting from sweeping.

[STRATEGY COMMENTS]
Other Options
=============

The defensive pivot set can opt to run more Speed EVs in order to outspeed Monferno, Misdreavus, and Vigoroth. Parting Shot can be used over U-turn as Silvally-Fighting is able to force out any relevant Defiant users and can hit the Pokemon with Soundproof like Mr. Mime and Bouffalant with Shadow Claw and Multi-Attack, respectively. Ice Beam can be used with a Naive nature on the offensive pivot set to deal significant damage to Altaria and Gourgeist-XL. Zen Headbutt helps deal with Muk, Mareanie, and other Poison-types for the offensive pivot set and the Swords Dance set. Iron Head can be used on the Swords Dance set to deal notable damage to Fairy-types like Carbink and Granbull while still hitting Mr. Mime. However, this does not improve its overall coverage while still being unable to break past defensive Granbull. A RestTalk set can provide longevity but suffers from the inability to break past walls due to the lack of coverage and makes Silvally-Fighting too passive, as it lacks Swords Dance. Silvally-Fighting has a wide variety of utility moves in its arsenal, including Thunder Wave, Magic Coat, and Tailwind, but it lacks the moveslots to take advantage of them.

Checks and Counters

===================

**Flying-types**: Altaria, Swanna, and Rotom-S fear nothing but Rock Slide and Ice Fang from Silvally-Fighting. Because of this, Silvally-Fighting is often forced to switch out against these Pokemon. Rotom-S can also run a Choice Scarf set, allowing it to outspeed Silvally-Fighting. However, if Silvally-Fighting is running Rock Slide or Ice Fang, these Pokemon have issues switching in safely.

**Poison-types**: If Silvally-Fighting is not running Zen Headbutt, Muk and Mareanie can reliably come into and force it out. This allows Mareanie to put down Toxic Spikes, further hindering the rest of your team's longevity, whereas Muk is able to set up or deal notable damage if running Choice Band .

**Psychic-types**: Kadabra, Beheeyem, and Mr. Mime all threaten do deal significant damage with a powerful STAB move. Kadabra is especially a problem, as it can outspeed and threaten to OHKO Silvally-Fighting at any point. However, none of these Pokemon like coming into U-turn.

**Physically Defensive Pokemon**: Pokemon like Gourgeist-XL and Granbull can be a major nuisance for Silvally-Fighting because of its vulnerability to Will-O-Wisp from Gourgeist-XL, whereas Granbull can 2HKO or OHKO Silvally-Fighting. Granbull can also cure Toxic poison with Heal Bell, whereas Gourgeist-XL can Leech Seed or burn any Pokemon that is being pivoted into from U-turn.


[CREDITS]
- Written by: [[Rhydonphilip, 254798]]
- Quality checked by: [[DurzaOffTopic, 357488], [Xayah, 167012 ], [Froasty, 446575]]
- Grammar checked by: [[JockeMS, 53214], [The Dutch Plumberjack, 232216]]
 
Last edited:
Really well done.
Overview:
  • "Mareanie, Gourgeist-Super, and Muk being as high used as they are hurt Silvally-Fighting's ability to break the opponent." Mention Altaria here.
  • Mention the downsides of Silvally's speed, as its outsped by certain things it really wishes it wasn't (swanna, etc)
Moves:
  • I really think Shadow Claw is the better move over Crunch so I would slash that first.
  • Talk about what the difference between Shadow Claw and Crunch is coverage wise.
  • Note that Parting Shot is blocked by Mr. Mime and so Parting Shot isn't really advised on Silvally-Fighting as Mr. Mime can actually switch into a Multi Attack or Parting Shot which is such a momentum sap (this is also a reason why I like Shadow Claw better than Crunch)
Usage Tips:
  • Give some examples of the Pokemon that SIlvally-Fighting can pivot into and out of.
Team Options:
  • Give a bullet to Pokemon who appreciate Silvally's ability to defog easily and ability to beat many rockers in the tier
  • Flying-type answers are probably very helpful
  • Steel-types to soak up hits from Psychic- and Fairy-types comfortably and give Silvally something it can safely pivot to
SD set:
Team Options:

  • Name some special breakers that help deal with Silvally Fighting's physically defensive walls like Gourgeist-XL or Altaria
  • Ground-types are also nice to deal with Poison-types that are a pain

Other Options:
  • Ice Beam is a legitimate coverage option on the Pivot set to hit things like Altaria, Gabite, Gourgeist-XL etc.
  • Remove Heal Block, its only barely viable on stallbreak Poisonvally in my opinion
Checks and Counters:
  • Order it Flying-types, then Poison-types, then Psychic-types, then Physically Defensive Pokemon.

Again, this is really a fantastic job. Keep up the good work.
also I legitimately run rocky helmet altaria lol


edit: will wait till rewrite to qc stamp

edit: stamped, qc 1/3
 
Last edited:

Xayah

KA-KOOO!
is a Forum Moderator Alumnusis a Contributor Alumnus
Please make a post after you implement a QC check, I wasn't 100% sure if you had done it yet but it seems like you have.

Overview
  • Seperate the 4th line into two lines so as not to have positives and negatives in the same one.
Set: Offensive Pivot
  • In order to clean the set up a bit, unslash Crunch. Keep it as a move mention
Moves
  • Keep Crunch in here and clearly mention its advantages (higher power) and disadvantages (doesn't hit Mime, Colbur Berry)
  • Multi Attack and Defog are obvious choices so they don't have to be mentioned.
  • Mention the downsides of using Ice Beam
Set Details
  • Remove the first line, its unnecessary.
  • Mention examples of Pokemon Silvally-Fighting outspeeds with Jolly (Adamant is still faster than Jolly Monferno, so you need more).
Usage Tips
  • Mention using it as a Knock Off absorber
  • Mention keeping it away from status, especially Toxic


Set: SD Sweeper
  • As above, to clean up the set I say unslash Crunch.
Moves
  • Same thing as before about Crunch.
  • You don't have to mention SD and Multi Attack here.
Set Details
  • Change the wording, it currently sounds like you're Adamant. Jolly is better, definitely, but hitting as hard as possible implies Adamant, especially since you don't need Jolly to outspeed Monf.
Usage Tips
  • Mention some examples of Pokemon to set up on.
Team Options
  • What counters do these Pokemon have good matchups against?
  • Wallbreakers are good teammates for any sweeper, mention them.
Other Options
  • Mention a more defensive pivot set (doesn't have to have RestTalk), but say that it is outclassed by other Silvallys like Water.
  • I don't even think Pursuit should be mentioned here because a Pursuit trapper weak to Psychic sounds really bad.

Well done, QC 2/3
 

Aaronboyer

I'll give you my world
is a Contributor to Smogon
This is an AM QC Check, Implement What You Want
[OVERVIEW]

Sivally-Fighting's high speed tier, adequate offense, good coverage, and access to Defog and U-turn make it a very solid pick for many teams in ZU. (I get what you mean by adequate offense, but that wording makes no sense) A good matchup against the tier's most common hazard setters in Golem and Probopass makes Silvally-Fighting one of the best hazard removers in ZU. With Swords Dance, Silvally-Fighting can boost its offense to a serious threat, dealing with anything that doesn't resist it. (Well seeing as both sets have Multi Attack + Shadow Claw as coverage, nothing resists its coverage. Rephrase the sentence with specific things a Swords Dance boost allows Silvally-Fighting to break through.)These factors combine to make Silvally-Fighting arguably the best Silvally forme in ZU. Its typing also lets it take less damage from Stealth Rocks making it a solid pick for a defogger, however it is still worn quickly because of its inability to hold Leftovers and lack of recovery. Meta trends in Mareanie, Gourgeist-Super, Altaria, and Muk hurt Silvally-Fighting's ability to break the opponent.(Mareanie went from A+ to A-, thats a metagame trend heading in the wrong direction. In fact, mentioning metagame trends in analyses is kinda bad since they tend to because metagames trends happen constantly, rewriting this analysis to adjust for metagame trends every two weeks does not.) Common Flying and Bug types like Pinsir, Swanna, and Altaria further cause issues as they force 4MSS on to Silvally where it now has to choose between Rock Slide, Zen Headbutt, and U-turn resulting in unfavorable matchups eitherway. (Rock Slide seems like an extremely easy choice seeing as the three choices you just gave are weak to Rock. Change up your examples to reflect the fact that ZHB and U-turn are usable)(Also, ZHB, Rock Slide, U-turn is the order of slashes on the actual set. Do the same up here in Overview)As an offensive Fighting-type, Silvally-Fighting faces a lot of stiff competition from Monferno and Combusken, though differentiates it self from them with its higher speed tier, pure Fighting-type and acces to defog, which makes it easier to fit Silvally-Fighting on a team.(This isn't necessarily true since utilizing S-Fighting means you can't use any other Silvally form. This is especially important to note for the Swords Dance set, since you limit yourself from a multitude of great Defog Silvally formes from teambuilding)Despite its Speed tier, it still needs to watch out for even faster attackers such as Swanna and Floatzel who can pose significant threats. (Perhaps mention again that Silvally-Fighting cannot hold an item, and therefore all relevant scarf users, even ones such as Rampardos and Abomasnow, outspeed it.)(Another option of what you could do here is add a Choice Scarf example to Swanna and Floatzel so it reads: Swanna, Floatzel, and Choice Scarf ________.)

[SET]
name: Offensive Pivot
move 1: Multi-Attack
move 2: U-turn
move 3: Defog
move 4: Shadow Claw / Toxic
item: Fight Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

U-turn is essential for its ability to pivot and lets you deal notable damage to Psychic types like Beheeyem on the way out. The last slot is reserved for either Shadow Claw or Crunch letting you deal notable damage to Ghost- and Psychic-types, one also by passing the common Colbur Berry and hitting Mr. Mime for super effective where as the other has higher base power. Or Toxic, as this lets you wittle down even more durable walls like Gourgeist-Super who don't mind it's rather weak Shadow Claw or Crunch. Ice Beam way seem like a strange pick for a last but also lets you deal with Gourgeist-Super, Gabite and Altaria when using a Naive nature.(For a last what?) This does go at cost of Toxic or Shadow Claw, allowing in other answeres(such as?) to it. Parting Shot is an option over U-turn but takes away that usefull damage when pivoting against otherwise would-be-walls, it's also blocked by Soundproof Mr. Mime who can take advantage of that to switch in.

This maybe the new way of removing fluff and all but I counted 3 moves mentioned in this section that aren't slashed, which seems extremely weird considering probably the most important move on this set, Multi Attack, has no mention. I would seriously consider moving at least one of these to Other Options, most likely Crunch.

Set Details
========

The Jolly nature lets Silvally-Fighting take one one of the highest unboosted speed tiers in the meta and gives it that edge in speed over its Fighting-type competitor Monferno, and offensive threats like Mr. Mime, Vigoroth, Rotom-Fan, and Oricorio. (Name some Pokemon Silvally-Fighting speed ties with. Try to limit yourself only one other offensive Silvally forme at the most)

Usage Tips
========

Focus on removing the entry hazard setter such as Golem or Probopass as it forms the primary reason you are running this pokemon as the hazard remover, you can and should force out these pokemon before they are able to put entry hazards or come in at a later occasion against these entry hazard setters, to remove either the setter or the entry hazards.(I mean, Silvally-Fighting scares these two specific examples away everytime, resists Stealth Rock, Golem and Probopass don't have any recovery outside of Leftovers, etc. So while this Silvally-Fighting also enjoys pivoting around so keep up the momentum with U-turn.What kind of Pokemon should S-Fighting pivot out of) Because of the ability, Fighting Memory can't be knocked off, so advantag from its capacity to come into Knock Off.(Mention common Knock Off users) You also come in quite safely to most Stealth Rock users and more passive Normal-type pokemon in Bulk Up Vigoroth, Wish Komala, and Lickilicky thanks to your great natural bulk. This shouldn't be taken for granted however, as Silvally lacks any form of recovery making the amount of times it can come in limited. Furthermore its also susceptible to Burn and Toxic status, so try to prevent either as much as possible. (Lickilicky commonly runs Toxic, maybe not the best mention)

Team Options
========

Because you can pivot pretty carelessly with U-turn, pokemon that threaten its traditional answeres in Muk and Gourgeist-Super such as Rapidash, Komala and Muk make excellent partners.(S-Fighting is kinda fast, so pivoting into a kinda frail mon like Rapidash probably isn't the greatest example. Perhaps replace) Pokemon that deal with Flying types, specifically Swanna and Altaria, also help it out. This could be special defensive walls and attackers like Bronzor, Bouffalant or fast Electric types such as Zebstrika or Choice Scarf Electivire. (I think this sentence could be parrallel with the # of examples it gives per criteria. "This could be specially defensive walls such as Bronzor and _____, Assault Vest users such as Bouffalant and _____, and fast Electric-types...)Since Silvally-Fighting lacks any form of recovery, it can easily be crippled by Toxic, Will-O-Wisp as well as repeated attacks. Thus, a status absorber like Altaria or Komala is a welcome addition to its team. On the otherside Silvally also provides Defog support which a lot of pokemon appreciate, even more so the ones that have issues dealing with Golem and Probopass. Oricorio-Baile and Rotom-Fan stick out form this as they both highly appreciate both these aspects of Silvally's support.(Bugs? Ices? You could at least generalize these two mons by saying: Flying-types or Pokemon such as...) Thanks to the pivoting you also pair well with wallbreakers and revenge killers such as Floatzel, Bouffalant and the aforementioned Komala.(Bouffalant was also already aforementioned with Bronzor and fast electrics above)

I would reorganize this paragraph into either 1. all mons that help S-Fighting 2. all mons that S-Fighting helps or vice versa. this allows for easier transition of ideas

[SET]
name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Multi-Attack
move 3: Shadow Claw / Rock Slide
move 4: Zen Headbutt / Rock Slide / U-turn
item: Fight Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe


[SET COMMENTS]
Moves
========

Its last two moveslots are up for whatever coverage moves it could want. Shadow Claw and Crunch deal with Ghost and Psychic types in Beheeyem and Mr. Mime, with Shadow Claw by passing the common Colbur Berry where as Crunch has higher base power.(Name some potential Colbur Berry users that running Shadow Claw bypasses) Rock Slide lets it hit Flying types in Swanna, Altaria and Rotom-Fan. Zen Headbutt lets you break Muk and deal notable damage to Mareanie. U-turn allows Silvally-Fighting to pivot around and still deals good damage to Beheeyem. it also gives a false sense of security that it's a Defog set. (Move this point to Usage Tips and discuss in greater details what this can do for S-Fighting's team.)

Again, I think Crunch should be relegated to OO.

Set Details
========

The EV spread allows Silvally-Fighting to be as fast as possible, outspeeding it's competition in Monferno and threats like Vigoroth allowing you to check it.(Monferno and Vigoroth were exact mentions in the last Set Details, do you have any other examples?)

Usage Tips
========

Because of the unpredictability of this set the opponent has to play carefully to not get swept as the wide aray of coverage moves can turn many walls into fodder. Despite the lack of investement, it's natural bulk gives it plenty of opportunity to set up, it does however not have recovery so use the given opportunities wisely. Because of this Probopass, Wish Komala and Vigoroth form nice set up bait. Its prefered to keep your coverage options hidden for as long as possible to keep your opponent from sending out their Muk or Altaria. This is especially relevant after revealing Swords Dance on this set, as this escalates into a dangerous guessing game.

Mention that once the opponent has figured out what coverage moves S-Fighting has, checking it becomes quite a bit easier. The opponent can also scout by double switching.

Team Options
========

Since Silvally-Fighting can't break everything as it lacks the moveslots to run all it's coverage. Teammates that have good matchups against its counters such as Zebstrika, Taunt Vigoroth and Choice Band Komala all help out against Gourgeist-Super, Pyukumuku, Altaria and Swanna to name a few. Because Swords Dance Silvally-Fighting forces a wide number of pokemon to switch out, it pairs wonderfully with all formes of entry hazards. Notable setters include Bronzor, Golem, Crustle, and Probopass.(You mention all formes of entry hazards yet fail to list setters for T Spikes and Sticky Web. Change out Golem and Probopass for such setters) Additionally, Golem is a notable check to Muk where as Crustle can provide Spikes further increasing the pressure of entry hazards. (Crustle would indeed be the Spikes setter for new list) Wallbreakers like Chatot, Abomasnow, Choice Band Muk also provide valuable teammates by wearing down incommon walls and luring in fast revenge killers to assure that Silvally-Fighting will sweep.

[STRATEGY COMMENTS]
Other Options
=============

Iron Head can be used on the Swords Dance set to deal more notable damage to Granbull and still hit Mr. Mime however this doesn't improve its overall coverage as you still can't break past defensive Granbull. A Rest, Sleep Talk set can provide longevity but suffers from the inability to break past walls thanks to the lack of coverage or makes you too passive for lacking Swords Dance. A defensive pivot set might also sound nice in theory but seriously lacks any damage out put and is outclassed by other Silvally's like Water. (Mention that such a set would utilize Toxic to wear down its checks) Silvally-Fighting has a wide variety of utility moves in its arsenal, including Thunder Wave, Magic Coat, and Tailwind, but it lacks the moveslots to improve its overall utility from them.(This is removable, tbh even if they were usable, other silvally-types would likely do them better)

Checks and Counters
===================

**Flying-types**: Altaria, Swanna and Rotom-Fan fear nothing but Rock Slide from Silvally-Fighting, and because of this, Silvally is forced to switch out against these pokemon. Rotom-Fan can also run a Choice Scarf set allowing them to outspeed Silvally. However, if Silvally-Fighting is running Rock Slide these pokemon have issues comming in safely.(Or Ice Beam? in altarias case)

**Poison-types**: If Silvally-Fighting is not running Zen Headbutt then Muk and Mareanie can reliably come into and force Silvally out. Even after set up with Zen Headbutt a healthy Mareanie can take the hit and Haze away any hopes of breaking it.(Mention that Poison-types always beat the offensive pivot set.)(uh, Mareanie takes 80% when it hazes, meaning its always a 2hko. While it Recovers or switches out with Regen, S-Fighting just sets up another SD. Take this 2nd sentence out)

**Psychic-types**: Kadabra, Beheeyem, Mr. Mime all threaten do deal significant damage, Kadabra is especially a problem as it can outspeed and threaten to OHKO Silvally-Fighting at any point.(Mention that Focus Sash + Magic Guard) None of these pokemon like comming into U-turn however.

**Physically defensive Pokemon**: Pokemon like Pyukumuku, Gourgeist-Super and Granbull can indefinatly wall Silvally-Fighting regardless of it's set thanks to it's lack of damage, inability to prevent toxic or burn respective to Pyukumuku and Gourgeist-Super where as Granbull can 2HKO/OHKO Silvally with Play Rough.

[CREDITS]
- Written by: [[rhydonphilip, 254798]]
- Quality checked by: [[DurzaOffTopic, 357488], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
nice job!
 
Your post about the silvally-fightings moves is compleatly contradicting Xayah's QC.

I am currently added/removing some of the am check mentions into my analysis but will finish on this subject later today.
 
Alright, so ZUQC discussed Silvally-Fighting as a team and we ended up overhauling the sets pretty much fully and adding another to export. We're sorry for about making more work for you. I'll post the sets and explain them for you so that you know all that you need to. Let us know once you've edited to implement these so we know you're ready for a QC.

name: (idk, call it something)
move 1: U-turn
move 2: Multi-Attack
move 3: Toxic
move 4: Defog
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 HP / 32 Atk / 88 Def / 136 Spe

For defogging purposes, one of Silvally-Fighting's best options is pretty much in going bulky and abusing toxic while being able to beat Choice Band Komala, which allows Silvally-Fighting to more freely spread toxic than other Silvally forms while abusing any switches it forces to other toxic immunities to pivot for momentum. 32 Atk is just enough to OHKO 4 Def Komala from full and 136+ Spe is enough to outspeed max speed Shiftry. HP is maxed out to maximize overall bulk and then the rest is put into defense to help fightvally to also be a better knock off absorber and komala check as well as just take on Golem better.

name: Offensive Pivot
move 1: U-turn
move 2: Multi-Attack
move 3: Ice Fang / Crunch / Shadow Claw
move 4: Toxic / Defog
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

Offensive pivot is a little different in application in that it isn't required to be a defogger and can opt to be something else. It still holds onto the normal U-turn and Multi-Attack slots, but the last two slots vary depending on each other and your team structure. Toxic is still your best move to spam on Silvally-Fighting, and putting Ice Fang next to it makes it even more effective on Silvally-Fighting because it allows you to 2hko right through any Altaria that would try to switch in to absorb the status while your STAB threatens Lickilicky too heavily to allow it to use Heal Bell and still does the job of getting rid of Komala. Crunch also allows Silvally-Fighting to guarantee the 3hko from full on specially defensive Bronzor in case that were the bigger concern than Altaria. If using Defog then the dynamic changes a bit as to what move Silvally-Fighting should be carrying, with Crunch allowing it to guarantee that it will break through specially defensive Bronzor. Shadow Claw is primarily meant to have a chance to OHKO Mr. Mime after Stealth Rock and do a bit better damage to Gourgeist while avoiding Colbur Berry, but also isn't guaranteed to 3hko specially defensive Bronzor.

name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Multi-Attack
move 3: Shadow Claw
move 4: U-Turn / Rock Slide / Ice Fang
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

This is the one that changed the least, with just some minor optimizations applied. Multi-Attack and Shadow Claw together are non-negotiable for SD because of neutral coverage and a boosted Shadow Claw being sufficient to break through Bronzor as well as just being better against Gourgeist-Super (although it still has to be worn down a lot). U-Turn is the first slash because Silvally-Fighting is still good at forcing switches and it can pretend to be the offensive pivot set until the time is right. Rock Slide can 2hko physically defensive Altaria at +2 while dealing with other Flying types, notably Oricorio-Pom-Pom, and being a bigger threat to other miscellaneous Pokemon like Pinsir and Butterfree. Ice Fang meanwhile is less effective at breaking through Oricorio and miscellaneous threats, but in return will OHKO physically defensive Altaria at +2 and prevent it from getting a chance to use Toxic.
 
Because of the big rewrite, i think I went over most of the lines and fixed them(as well as add the set's/moves etc, ofc), some lines of text may still have issues but I will have to read over those tomorrow.

Ready for QC with that in mind.
 
[OVERVIEW]

Sivally-Fighting's high speed tier, adequate offense, good coverage, and access to Defog and U-turn make it a very solid pick for many teams in ZU. A good matchup against the tier's most common hazard setters in Golem and Probopass makes Silvally-Fighting one of the best hazard removers in ZU. With Swords Dance, Silvally-Fighting can boost its offense to a serious threat, dealing with anything that doesn't resist it. (This isn't a true statement, since there are many instances in which it doesn't apply. It would be better to focus on Silvally-Fighting's ability as a late game cleaner with super effective coverage that can cause mispredictions just by staying in the back or by abusing U-Turn.) These factors combine to make Silvally-Fighting arguably the best Silvally forme in ZU. Its typing also lets it take less damage from Stealth Rocks making it a solid pick for a defogger, however it is still worn quickly because of its inability to hold Leftovers and lack of recovery. (This part is mostly fine, but saying that Silvally-Fighting is worn down quickly isn't necessarily correct. Just re-word to express that Silvally-Fighting does need to worry about being worn down.) Common walls in Mareanie, Gourgeist-Super, and Muk hurt Silvally-Fighting's ability to break the opponent requiring coverage in Zen Headbutt and Shadow Claw to deal meaningful damage. (Avoid talking about other options in the overview.) Common Flying and Bug types like Pinsir, Swanna, and Altaria further cause issues as they force 4MSS on to Silvally where it now has to choose between Ice Fang, Rock Slide, and U-turn resulting in unfavorable matchups eitherway. (This really only applies to SD, as the other primary sets focus on abusing Toxic.) As an offensive Fighting-type, Silvally-Fighting faces a lot of stiff competition from Monferno and Combusken, though differentiates it self from them with its higher speed tier, pure Fighting-type and acces to defog, which makes it easier to fit Silvally-Fighting on a team as the entry hazard remover. (This sentence overstates how much competition those two really give to Silvally-Fighting, since they are significantly less splashable and far more fragile.) Despite its Speed tier, it still needs to watch out for even faster attackers such as Swanna and Floatzel but also Choice Scarf revengekillers in Monferno and Electivire who can pose significant threats. (Mr. Mime and Rotom-Fan would probably be a bit better as examples than Electivire and Monferno in terms of Choice Scarf, since they're both significantly greater threats to Silvally-Fighting.)

You should also mention that Silvally-Fighting is highly capable of punishing the most common Defiant users because of its typing, with both Purugly and Pawniard having poor matchups against it.


name: Bulky Pivot
move 1: U-turn
move 2: Multi-Attack
move 3: Toxic
move 4: Defog
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 HP / 32 Atk / 88 Def / 136 Spe

[SET COMMENTS]
Moves
========

U-turn is essential for its ability to pivot and lets you deal notable damage to Psychic types like Beheeyem on the way out. (This is relatively obvious and somewhat fluff rather than substance. It would make more sense to talk about the way that U-turn prevents double-switching that would otherwise lead to your opponent being able to gain momentum while pivoting Silvally-Fighting out of a position where it can't effectively do its job or cripple an opponent while doing some chip damage to that opponent. U-turn also notably takes advantage of switches that Silvally-Fighting's typing and STAB cause to generate momentum.) Multi-Attack and Toxic provide optimal coverage for it's limited damage out put, as they deal with any meta relevant pokemon bar Altaria and Poison types. (Bronzor? Multi-Attack primarily allows Silvally-Figthing to punish the hazard setters you specified in the overview while dealing with Komala and preventing it from trying to absorb status from Silvally-Fighting. Toxic takes advantage of the switches that Silvally-Fighting causes to cripple opponents.) Defog provides hazard removal for the team, this is especially usefull when comming into Fighting-type weak Stealth Rock setters like Golem and Probopass.

Set Details
========

32 Attack EV's allow Silvally-Fighting to OHKO Komala and the 136 Speed EV's with nature allow it to outspeed max speed Shiftry. The maximized HP EV's and remaining defensive EV's are there to increase its capasity to pivot into attacks. (The physical bulk also helps Silvally-Fighting to perform its role as a knock off absorber.)

Usage Tips
========

Focus on removing the entry hazard setter such as Golem or Probopass as it forms the primary reason you are running this pokemon as the hazard remover, you can and should force out these pokemon before they are able to put entry hazards or come in at a later occasion against these entry hazard setters, to remove either the setter or the entry hazards. (This part is pretty unclear and seems to focus on some weird points. You should probably just state that this set takes advantage of Silvally-Fighting's bulk and STAB to threaten common hazard setters.) Silvally-Fighting also enjoys pivoting around so keep up the momentum with U-turn. (This sentence isn't very informative. It would be better to focus on how Silvally-Fighting abuses its STAB and access to Toxic to force switches and how U-turn can take advantage of that to generate momentum.) Because of the ability, Fighting Memory can't be knocked off, so advantag from its capacity to come into Knock Off. (You should probably explain that Silvally-Fighting can use its natural bulk and immunity to Knock Off to switch into certain users of Knock Off like Komala or Shiftry, but should be cautious of their STAB or coverage when doing so.) You also come in quite safely to most Stealth Rock users and more passive Normal-type pokemon in Bulk Up Vigoroth, Wish Komala, and Lickilicky thanks to your great natural bulk. (Use Probopass as an example for coming in with relative safety on a Stealth Rock setter and remove the part about great natural bulk entirely, since Wish Komala and Lickilicky aren't really relevant to Silvally-Fighting's natural bulk.) This shouldn't be taken for granted however, as Silvally lacks any form of recovery making the amount of times it can come in limited. Furthermore its also susceptible to Burn and Toxic status, so try to prevent either as much as possible. (Mention that Silvally-Fighting can use U-turn to avoid these from slower setters while getting chip damage and momentum.)

Team Options
========

Spamming Toxic and pivoting with U-turn is what most of the team wants from this set, so pokemon like Choice Band Komala and Bouffalant that deal with Poison types like Muk and defensive walls to Silvally-Fighting like Gourgeist-S are advantageous. (This stands for Gourgeist-Small, not Gourgeist-Super. The examples don't really any make sense, since Choice Band Komala and Bouffalant both lose to Gourgeist-Super, and neither is a particularly safe option to rely on for dealing with Muk. You don't particularly mind Gourgeist-Super switching in to Silvally-Fighting either, since you can click Toxic and then U-turn out. You should probably just change this into a point about dealing with notable poison types like Muk and Mareanie.) Pokemon that deal with Altaria, also help it out. These could be Special Defensive walls like Probopass, Bronzor, Bouffalant but also fast attackers like Floatzel, Zebstrika and Electivire. Since Silvally-Fighting lacks any form of recovery, it can easily be crippled by Toxic, Will-O-Wisp as well as repeated attacks. Thus, a status absorber like Altaria or Komala is a welcome addition to its team. (I'm not sure what repeated attacks have to do with status absorbers. Also, you should give examples of the Pokemon using the status moves.) On the otherside Silvally also provides Defog support which a lot of pokemon appreciate, even more so the ones that have issues dealing with Golem and Probopass. Oricorio-Baile and Rotom-Fan stick out form this as they both highly appreciate both these aspects of Silvally's support. (This section is about Silvally-Fighting being supported, not about it supporting something else. You should focus on options that support Silvally-Fighting and explaining how they do so, and only make brief mention of Silvally-Fighting supporting them in return.)

[SET]
name: Offensive Pivot
move 1: U-turn
move 2: Multi-Attack
move 3: Ice Fang / Crunch / Shadow Claw
move 4: Toxic / Defog
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

U-turn is essential for its ability to pivot and lets you deal notable damage to Psychic types like Beheeyem on the way out. (Same thing as with the previous set for U-turn, this is mostly fluff and should be replaced with more relevant information about how U-turn functions.) Ice Fang is there to deals notable damage to Altaria but also helps deal with Gabite. (Specify that Ice Fang 2hkos physically defensive Altaria.) Shadow Claw or Crunch are also usefull moves as they let you deal notable damage to Ghost- and Psychic-types, one also by passing the common Colbur Berry and hitting Mr. Mime for super effective where as the other has higher base power, therefor being able to 3HKO Special Defensive Bronzor. The last slot is reserved for Toxic, as this lets you wittle down even more durable walls like Gourgeist-Super who don't mind it's rather weak Shadow Claw or Crunch. Or Defog, which provides valuable support to your team for removing entry hazards. Parting Shot is an option over U-turn but takes away that usefull damage when pivoting against otherwise would-be-walls, it's also blocked by Soundproof Mr. Mime who can take advantage of that to switch in. (Parting Shot should be talked about in OO, not here.)

Set Details
========

The Jolly nature lets Silvally-Fighting take one one of the highest best unboosted speed tiers in the meta and gives it that edge in speed over its Fighting-type competitor Monferno, and offensive threats like Mr. Mime, Vigoroth, Rotom-Fan, and Oricorio. It also allowes Silvally-Fighting to speed-tie with opposing Silvally forms and Sawsbuck. (Saying that base 95 is one of the highest unboosted speed tiers in the meta is untrue, so fixing this to say best is a far more accurate representation of its speed.)

Usage Tips
========

Simalar to the bulky pivot set, this set aims to remove the opponents entry hazard settersin Golem and Probopass and pressuring any possability of Stealth Rocks being placed down. (This isn't really relevant to the non-Defog set at all, so you should be specifying these to apply when using Defog instead of Toxic.) Unlike the Bulky Pivot set however, this one can take better advantage of U-turn to chip damage down on the opponent, especially when you have Stealth Rocks being placed down as well. (The difference in chip damage between the two is overall fairly unimportant.) Your coverage provides a wide aray of pokemon to lure in and deal notable damage to as many can be 2HKO'd with the right coverage move, so hiding it away untill the right moment to strike can be key to advancing your opposition.

When using Toxic, this set is based primarily around pressuring the opponent while keeping the notable heal bell and status absorbers outside of poison types from being able to prevent you from spreading Toxic, with a choice between breaking through Altaria or Bronzor being what determines which coverage move is used. It's notable that this set will 2hko both of stall's relevant users of Heal Bell when using Ice Fang. When using Defog, this set is aimed primarily at dealing with Stealth Rock setters offensively and should generally opt for a move with which to hit Bronzor, which is something that can't be done with the Toxic+Defog set and makes the two distinct.

Team Options
========

Because you can pivot pretty carelessly with U-turn, pokemon that threaten its traditional answeres in Muk and Gourgeist-Super such as Rapidash, Komala and Muk make excellent partners. (Again, Komala isn't a good example for dealing with Gourgeist-Super and Muk.) Bronzor, Bouffalant or fast Electric types such as Zebstrika or Choice Scarf Electivire help deal with Flying types, specifically Swanna and Altaria. (You shouldn't group together these points. I really don't know how Bouffalant in particular earns a mention. Bronzor could be interpreted a number of ways, so you should give better explanation as to how exactly it supports Silvally-Fighting. For the part about the Electric types, you should also specify that they bring Volt Switch to the table and carry Ice type coverage for Altaria.) This set also suffers from Silvally-Fighting's lack of recovery and inability to heal status conditions, so it can just as easily be crippled by Toxic, Will-O-Wisp as well as repeated attacks. A status absorber like Altaria or Komala can help mitigate this issue. (Same issue as before on the part about repeated attacks and giving examples of what is throwing those status conditions at Silvally-Fighting.) On the otherside Silvally can also provides Defog support which a lot of pokemon appreciate, even more so the ones that have issues dealing with Golem and Probopass. Oricorio-Baile and Rotom-Fan stick out form this as they both highly appreciate both these aspects of Silvally's support. (Again, this section is about how team options support Silvally-Fighting, and the same solution applies here as before.)

[SET]
name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Multi-Attack
move 3: Shadow Claw
move 4: U-Turn / Rock Slide / Ice Fang
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Multi-Attack, Swords Dance and Shadow Claw are the essential moves to function. Shadow Claw deals with Ghost and Psychic types in Beheeyem and Mr. Mime also by passing the common Colbur Berry. (Replace one of these examples with Bronzor, since it's your most relevant target for 2hko. Also, on the point of Colbur Berry, you should instead specify that it enables Silvally-Fighting to more readily break through a weakened Gourgeist-Super. You also missed the important point that Multi-Attack and Shadow Claw together have perfect neutral coverage, which is a blessing for a Swords Dance user and makes further coverage optional.) In the last slot it can fit any additional coverage to hit Flying types in Swanna, Altaria and Rotom-Fan with Rock Slide or Ice Fang if an instant removal of Altaria is prefered. U-turn allows Silvally-Fighting to pivot around and still deals good damage to Beheeyem. It also gives a false sense of security that it's a Defog set. (You touched on a good point, but missed the part about how U-turn also keeps Silvally-Fighting able to relevantly do its job in maintaining offensive momentum while it waits for the right time to set up, which is the biggest reason why one would want to use U-turn next to Swords Dance.)

Set Details
========

The EV spread allows Silvally-Fighting to be as fast as possible, outspeeding it's competition in Monferno and threats like Vigoroth allowing you to check it. It also allowes Silvally-Fighting to speed-tie with opposing Silvally forms and Sawsbuck. (Also mention that being as fast as possible while maximizing attack enables Silvally-Fighting to make optimal use of Swords Dance.)

Usage Tips
========

Because of the unpredictability of this set the opponent has to play carefully to not get swept as the wide aray of coverage moves can turn many walls into fodder. (This point implies that Silvally-Fighting is commonly doing relevant amounts of super effective damage to common walls, which isn't necessarily true. Swords Dance Silvally-Fighting relies primarily on access to perfect neutral coverage.) Despite the lack of investement, it's natural bulk gives it plenty of opportunity to set up, it does however not have recovery so use the given opportunities wisely. Because of this Probopass, Wish Komala and Vigoroth form nice set up bait. Its prefered to keep your coverage options hidden for as long as possible to keep your opponent from sending out their Muk or Altaria. This is especially relevant after revealing Swords Dance on this set, as this escalates into a dangerous guessing game. (Again, you're implying that Silvally-Fighting is running around with a lot of super effective damage, and in this instance you're also treating Silvally-Fighting as if U-turn weren't the primary slash. For Muk in particular there isn't even super effective coverage for on the set. You should focus first on U-turn's utility in helping to conceal Silvally-Fighting's set while simultaneously keeping it able to maintain momentum around its checks despite carrying Swords Dance. After that you can mention the utility of unboosted Ice Fang in catching Altaria off guard, same for Rock Slide and Swanna to a lesser extent.)

Team Options
========

Since Silvally-Fighting can't break everything as it lacks the moveslots to run all it's coverage. Teammates that have good matchups against its counters such as Zebstrika, Taunt Vigoroth and Choice Band Komala all help out against Gourgeist-Super, Pyukumuku, Altaria and Swanna to name a few. (Taunt Vigoroth isn't necessarily a good example here, since it drops momentum and can't break through Stall either.) Because Swords Dance Silvally-Fighting forces a wide number of pokemon to switch out, it pairs wonderfully with all formes of entry hazards. Notable setters include Bronzor, Golem, Crustle, and Probopass. Additionally, Golem is a notable check to Muk where as Crustle can provide Spikes further increasing the pressure of entry hazards. Wallbreakers like Chatot, Abomasnow, Choice Band Muk also provide valuable teammates by wearing down incommon walls and luring in fast revenge killers to assure that Silvally-Fighting will sweep. (I'm not sure how Muk in particular achieves this because of its bulk causing it to lure in breakers or walls rather than revenge killers. Them luring in revenge killers doesn't really help Silvally-Fighting either, since dealing with revenge killers is neither the job of the breakers nor the job of Silvally-Fighting itself.)

[STRATEGY COMMENTS]
Other Options
=============

Zen Headbutt helps deal with Muk, Mareanie and other poison types for the offensive pivot set and the Swords Dance set. Iron Head can be used on the Swords Dance set to deal more notable damage to Granbull and still hit Mr. Mime however this doesn't improve its overall coverage as you still can't break past defensive Granbull. (Carbink?) A Rest, Sleep Talk set can provide longevity but suffers from the inability to break past walls thanks to the lack of coverage or makes you too passive for lacking Swords Dance. A defensive pivot set might also sound nice in theory but seriously lacks any damage out put and is outclassed by other Silvally's like Water. (Bulky pivot is an export set now.) Silvally-Fighting has a wide variety of utility moves in its arsenal, including Thunder Wave, Magic Coat, and Tailwind, but it lacks the moveslots to improve its overall utility from them.

It should be mentioned that the bulky pivot set can run a variety of speeds and invest more or less into bulk while hitting different speed benchmarks. Parting Shot should be mentioned here because of Silvally-Fighting's ability to punish common users of Defiant, which makes Silvally-Fighting one of the better users of the move as long as it also carries Shadow Claw to hit Mr. Mime. Ice Beam needs to be mentioned on here as well to hit Gourgeist-Super as well as Altaria.

Checks and Counters
===================

**Flying-types**: Altaria, Swanna and Rotom-Fan fear nothing but Rock Slide and Ice Fang from Silvally-Fighting, and because of this, Silvally is forced to switch out against these pokemon. Rotom-Fan can also run a Choice Scarf set allowing them to outspeed Silvally. However, if Silvally-Fighting is running Rock Slide, or Ice Fang in Altaria's case, these pokemon have issues comming in safely.

**Poison-types**: If Silvally-Fighting is not running Zen Headbutt then Muk and Mareanie can reliably come into and force Silvally out. (Mention why it's a bad thing that Silvally-Fighting struggles to deal with them, with setting up and toxic spikes or being crippled being the respective primary concerns.

**Psychic-types**: Kadabra, Beheeyem, Mr. Mime all threaten do deal significant damage, Kadabra is especially a problem as it can outspeed and threaten to OHKO Silvally-Fighting at any point. None of these pokemon like comming into U-turn however.

**Physically defensive Pokemon**: Pokemon like Pyukumuku, Gourgeist-Super and Granbull can indefinatly wall Silvally-Fighting regardless of it's set thanks to it's lack of damage, inability to prevent toxic or burn respective to Pyukumuku and Gourgeist-Super where as Granbull can 2HKO/OHKO Silvally with Play Rough. (In this instance, the Toxic sets seriously punish all of these examples except Granbull. Toxic keeps defensive Pokemon in general from being a concern for the most part, so I'd remove this point and instead focus on other things that give Silvally-Fighting trouble, with Granbull still being a very notable concern because of its STAB and access to Heal Bell or ability to hold Choice Band and punish switch ins.)

[CREDITS]
- Written by: [[rhydonphilip, 254798]]
- Quality checked by: [[DurzaOffTopic, 357488], [Xayah, 167012 ], [, ]]
- Grammar checked by: [[, ], [, ]]
Sorry again for all the extra work, and thank you for putting up with us on this. Could you let me know when you're done so I can give it another look over, since we changed it up so much?
 
[OVERVIEW]

Sivally-Fighting's high speed tier, adequate offense, good coverage, and access to Defog and U-turn make it a very solid pick for many teams in ZU. A good matchup against the tier's most common hazard setters in Golem and Probopass makes Silvally-Fighting one of the best hazard removers in ZU. With Swords Dance, Silvally-Fighting can boost its offense to a serious threat, hiding this aspect can make it a frightening end game cleaner. These factors combine to make Silvally-Fighting arguably the best Silvally forme in ZU. Its typing also lets it take less damage from Stealth Rocks making it a solid pick for a defogger, however it is still worn down when comming into attacks because of its inability to hold Leftovers and lack of recovery. Bronzor hurts Silvally-Fighting's ability to break the opponent requiring Shadow Claw or Crunch to deal meaningful damage to Bronzor. Common Flying-types like Swanna and Altaria further cause issues as they force 4MSS on to Silvally where it now has to choose between Ice Fang, Rock Slide, and U-turn resulting in unfavorable matchups eitherway. (I noted earlier that this applies only to SD. It would probably be better to just remove it. Either way you need to talk about how these Flying types threaten all of the sets, with Swanna not fearing much of anything from most of them and outspeeding them with super-effective STAB and Altaria being able to cripple them with Toxic and abuse Natural Cure to keep Toxic from being useful.) As an offensive Fighting-type, Silvally-Fighting faces competition as a Fighting-type attacker from Monferno and Combusken, though differentiates itself from them with its higher speed tier, pure Fighting-type and acces to defog, which makes it easier to fit Silvally-Fighting on a team. Despite its Speed tier, it still needs to watch out for even faster attackers such as Swanna and Floatzel but also Choice Scarf revengekillers in Mr. Mime and Rotom-Fan who can pose significant threats.

Silvally-Fighting's matchup against Defiant users as a user of Defog still needs to be mentioned. Pawniard and Purugly both despite Silvally-Fighting. I also noticed that you are missing some points that were brought up with previous QCs. Add a mention of Mareanie and Muk onto here, as both are immune to Toxic and can abuse when they get in on a move other than U-turn to set up either Toxic Spikes or boosts respectively. Mareanie in particular also reduces the effectiveness of U-turn through Regenerator.


name: Bulky Pivot
move 1: U-turn
move 2: Multi-Attack
move 3: Toxic
move 4: Defog
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 HP / 32 Atk / 88 Def / 136 Spe

[SET COMMENTS]
Moves
========

With U-turn, Silvally-Fighting can quickly generate momentum as the combination of Fighting-type Multi-Attack and Toxic limit the opponents options. Multi-Attack and Toxic therefore provide optimal coverage for it's limited damage out put, as they deal with any meta relevant pokemon bar Altaria, Bronzor, Mawile and Poison types. Defog provides hazard removal for the team, this is especially usefull when comming into most Stealth Rock setters in Golem and Probopass.

Set Details
========

32 Attack EV's allow Silvally-Fighting to OHKO Komala and the 136 Speed EV's with nature allow it to outspeed max speed Shiftry. The maximized HP EV's and remaining defensive EV's are there to increase its capasity to pivot into attacks and serve as a Knock Off absorber.

Usage Tips
========

Focus on removing the entry hazard setter such as Golem or Probopass, taking advantage of its defensive bulk and threatning them with STAB Multi-Attack. Thanks to the combination of Fighting-type Multi-Attack and Toxic, limiting the opponents options and allowing Silvally-Fighting to quickly generate momentum with U-turn. Because of the ability, Fighting Memory can't be knocked off, so advantage from its capacity to come into Knock Off from the likes of Komala and Shiftry. You also come in quite safely to most Stealth Rock users like Probopass and more passive Normal-type pokemon in Bulk Up Vigoroth. This shouldn't be taken for granted however, as Silvally lacks any form of recovery making the amount of times it can come in limited. Furthermore its also susceptible to Burn and Toxic status, so try to prevent either as much as possible. U-turn also helps overcome part of this issue as most users of these status moves are slower than it.

Team Options
========

Spamming Toxic and pivoting with U-turn is what most of the team wants from this set, so pokemon like Golem and Beheeyem that deal with Poison types like Muk and Mareanie are appreciated. Pokemon that deal with Altaria, also help it out. These could be Special Defensive walls like Probopass, Bronzor, Bouffalant but also fast attackers like Floatzel, Zebstrika and Electivire. This set also suffers from Silvally-Fighting's lack of recovery and inability to heal status conditions, so it can just as easily be crippled by Will-O-Wisp, Toxic as well as repeated attacks from the likes of Gourgeist-Super or Vigoroth respectively. Thus, a status absorber like Altaria or Komala is a welcome addition to its team. On the otherside Silvally also provides Defog support which a lot of pokemon appreciate, even more so the ones that have issues dealing with Golem and Probopass. Oricorio-Baile and Rotom-Fan stick out form this as they both highly appreciate both these aspects of Silvally's support. (Again, you need to explain how they support Silvally-Fighting, not just how it supports them. In this instance, both are very good for threatening Gourgeist-Super, with one being immune to Gourgeist-Super's Will-O-Wisp and the other threatening Mareanie as well.)

[SET]
name: Offensive Pivot
move 1: U-turn
move 2: Multi-Attack
move 3: Ice Fang / Crunch / Shadow Claw
move 4: Toxic / Defog
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

U-turn is essential for its ability to pivot around while chiping down the opponent. Ice Fang is there to 2HKO defensive Altaria but also helps deal with Gabite. Shadow Claw or Crunch are also usefull moves as they let you deal notable damage to Ghost- and Psychic-types, one also by passing the common Colbur Berry and hitting Mr. Mime for super effective where as the other has higher base power, therefor being able to 3HKO Special Defensive Bronzor. The last slot is reserved for Toxic, as this lets you wittle down even more durable walls like Gourgeist-Super who don't mind it's rather weak Shadow Claw or Crunch. Or Defog, which provides valuable support to your team for removing entry hazards.

Set Details
========

The Jolly nature lets Silvally-Fighting take one one of the best unboosted speed tiers in the meta and gives it that edge in speed over its Fighting-type competitor Monferno, and offensive threats like Mr. Mime, Vigoroth, Rotom-Fan, and Oricorio. It also allowes Silvally-Fighting to speed-tie with opposing Silvally forms and Sawsbuck.

Usage Tips
========

When using Toxic, this set is focused on pressuring the opponent while keeping the notable heal bell and status absorbers, exclusing Poison-types, from being able to prevent Silvally-Fighting from spreading Toxic. It's notable that this set will 2HKO both of stall's relevant users of Heal Bell in Altaria when using Ice Fang and hit Lickilicky with Multi-Attack. When using Defog, this set aims to remove the opponents entry hazard setters in Golem and Probopass and pressuring any possibility of Stealth Rocks being placed down. (You should also mention that Crunch or Shadow Claw contribute to Silvally-Fighting's role as a Defogger by threatening Bronzor.) Unlike the Bulky Pivot set however, this one can take better advantage of U-turn to chip damage down on the opponent, especially when you have Stealth Rocks being placed down as well. Your coverage provides a wide aray of pokemon to lure in and deal notable damage to as many can be 2HKO'd with the right coverage move, so hiding it away untill the right moment to strike can be key to advancing your position.

Team Options
========

Because you can pivot pretty carelessly with U-turn, pokemon that threaten its traditional answers in Muk and Gourgeist-Super such as Rapidash and Muk make excellent partners. (Muk isn't really a good example to use here, since Muk versus Muk isn't very productive. This is where you would mention something like Golem for dealing with Muk.) Bronzor and Bouffalant both provide answeres to Psychic types while fast Electric types such as Zebstrika or Choice Scarf Electivire help deal with Flying types, specifically Swanna and Altaria, being able to pivot on them with Volt-Switch or hit Altaria with Hidden Power Ice. This set also suffers from Silvally-Fighting's lack of recovery and inability to heal status conditions, so it can just as easily be crippled by Will-O-Wisp, Toxic as well as repeated attacks from the likes of Gourgeist-Super or Vigoroth respectively. A status absorber like Altaria or Komala can help mitigate this issue.

[SET]
name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Multi-Attack
move 3: Shadow Claw
move 4: U-Turn / Rock Slide / Ice Fang
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Multi-Attack, Swords Dance and Shadow Claw are the essential moves to function. (You still need to mention the perfect neutral coverage offered by Multi-Attack and Shadow Claw. There is no Pokemon which resists the combination of Fighting and Ghost, which is invaluable for a setup sweeper.) Shadow Claw deals with Ghost and Psychic types in Bronzor and Mr. Mime also by passing the common Colbur Berry for an already weakend Gourgeist-Super. In the last slot it can fit any additional coverage to hit Flying types in Swanna, Altaria and Rotom-Fan with Rock Slide or Ice Fang if an instant removal of Altaria is prefered. U-turn allows Silvally-Fighting to pivot around and still deals good damage to its walls while also giving a false sense of security that it's a Defog set. (U-turn really doesn't do all that much damage to walls generally. You do need to mention that U-turn keeps Silvally-Fighting useful and maintains momentum even if something that it can't break through gets in.)

Set Details
========

The EV spread allows Silvally-Fighting to be as fast as possible, optimizing its sweeping potential. With this speed tier Silvally can outspeeding it's competition in Monferno and threats like Vigoroth allowing you to check it. It also allowes Silvally-Fighting to speed-tie with opposing Silvally forms and Sawsbuck.

Usage Tips
========

Despite the lack of investement, it's natural bulk gives it plenty of opportunity to set up, it does however not have recovery so use the given opportunities wisely. Because of this Probopass, Wish Komala and Vigoroth form nice set up bait. Its prefered to pivot around Silvally's answers with U-turn, both not showing you are the Swords Dance set and dealing chip damage untill they are taken care of. Once the walls are down it's notably easier for Silvally-Fighting to break past your opponent. Because of the unpredictability of this sets last slot the opponent has to play carefully to not risk losing a pokemon as they can easily be turned into set up fodder. (I'm not sure why you removed Ice Fang and Rock Slide explanations entirely, I just told you how to reorganize and focus your points in a manner that's more relevant to the set. Add them back after U-turn.)

Team Options
========

Since Silvally-Fighting can't break everything as it lacks the moveslots to run all it's coverage. Teammates that have good matchups against its counters such as Zebstrika, Vigoroth and Choice Band Komala all help out against Gourgeist-Super, Pyukumuku, Altaria and Swanna to name a few. Because Swords Dance Silvally-Fighting forces a wide number of pokemon to switch out, it pairs wonderfully with all formes of entry hazards. (I missed this before, but also mention that hazards help to wear down Silvally-Fighting's checks in order to help to give it opportunities to sweep.) Notable setters include Bronzor, Golem, Crustle, and Probopass. Additionally, Golem is a notable check to Muk where as Crustle can provide Spikes further increasing the pressure of entry hazards. Wallbreakers like Chatot, Abomasnow, Choice Band Muk also provide valuable teammates by wearing down walls that both have incommon or one would appriciate having removed to assure that Silvally-Fighting will sweep.

[STRATEGY COMMENTS]
Other Options
=============

The defensive pivot set can opt to run more speed EV's in order to outspeed Monferno, Misdreavus or even Vigoroth. Parting Shot can be used over U-turn on the defensive and offensive pivot sets as it's able to force out any relevant defiant users and can hit the Soundproof pokemon in Mr. Mime and Bouffalant with Shadow Claw and Multi-Attack respectively. Ice Beam can be used with a naive nature on the offensive pivot set to deal significant damage to Altaria and Gourgeist-Super. Zen Headbutt helps deal with Muk, Mareanie and other poison types for the offensive pivot set and the Swords Dance set. Iron Head can be used on the Swords Dance set to deal more notable damage to Carbink and Granbull and still hit Mr. Mime however this doesn't improve its overall coverage, furthermore you still can't break past defensive Granbull. A Rest, Sleep Talk set can provide longevity but suffers from the inability to break past walls thanks to the lack of coverage or makes you too passive for lacking Swords Dance. Silvally-Fighting has a wide variety of utility moves in its arsenal, including Thunder Wave, Magic Coat, and Tailwind, but it lacks the moveslots to improve its overall utility from them.

Checks and Counters

===================

**Flying-types**: Altaria, Swanna and Rotom-Fan fear nothing but Rock Slide and Ice Fang from Silvally-Fighting, and because of this, Silvally is forced to switch out against these pokemon. Rotom-Fan can also run a Choice Scarf set allowing them to outspeed Silvally. However, if Silvally-Fighting is running Rock Slide, or Ice Fang in Altaria's case, these pokemon have issues comming in safely.

**Poison-types**: If Silvally-Fighting is not running Zen Headbutt then Muk and Mareanie can reliably come into and force Silvally out. This allowes Mareanie to place down Toxic Spikes further hindering it's longevity among the rest of your team where as Muk is able to set up a Curse or deal notable damage with a Choice Band set.

**Psychic-types**: Kadabra, Beheeyem, Mr. Mime all threaten do deal significant damage, Kadabra is especially a problem as it can outspeed and threaten to OHKO Silvally-Fighting at any point. None of these pokemon like comming into U-turn however.

**Physically defensive Pokemon**: Pokemon like Gourgeist-Super and Granbull can be a major nuisance for Silvally-Fighting because of its inability to prevent being burned by Will-O-Wisp from Gourgeist-Super where as Granbull can 2HKO/OHKO Silvally with Play Rough. Granbull can also cure Toxic spread by the defensive pivot set thanks to Heal Bell. (I missed this before, but also mention Leech Seed from Gourgeist-Super, since it has a very significant negative impact on the momentum generated by U-turn.)

[CREDITS]
- Written by: [[rhydonphilip, 254798]]
- Quality checked by: [[DurzaOffTopic, 357488], [Xayah, 167012 ], [, ]]
- Grammar checked by: [[, ], [, ]]
Brought up a couple of points that you missed again from my previous look through and then reviewed some of the new stuff and added a couple more points. I'll look back through once you've implemented and give my qc stamp if finished, good work.
 
Wont be able to implemebt these in the next week, my pc kinda broke and before I can get it back it was said to take between 3 days and 2 weeks.

done
 
Last edited:
[OVERVIEW]

Sivally-Fighting's high speed tier, adequate offense, good coverage, and access to Defog and U-turn make it a very solid pick for many teams in ZU. A good matchup against the tier's most common hazard setters in Golem and Probopass makes Silvally-Fighting one of the best hazard removers in ZU. With Swords Dance, Silvally-Fighting can boost its offense to a serious threat, hiding this aspect can make it a frightening end game cleaner. These factors combine to make Silvally-Fighting arguably the best Silvally forme in ZU. Its typing also lets it take less damage from Stealth Rocks making it a solid pick for a defogger, however it is still worn down when comming into attacks because of its inability to hold Leftovers and lack of recovery. Bronzor hurts Silvally-Fighting's ability to break the opponent requiring Shadow Claw to deal meaningful damage to Bronzor . Common Flying-types like Swanna and Altaria further cause issues as they force 4MSS on to Silvally where it now has to choose between Ice Fang, Rock Slide, and U-turn resulting in unfavorable matchups eitherway. As an offensive Fighting-type, Silvally-Fighting faces competition as a Fighting-type attacker from Monferno and Combusken, though differentiates itself from them with its higher speed tier, pure Fighting-type and acces to defog, which makes it easier to fit Silvally-Fighting on a team. Despite its Speed tier, it still needs to watch out for even faster attackers such as Swanna and Floatzel but also Choice Scarf revengekillers in Mr. Mime and Rotom-Fan who can pose significant threats.


name: Bulky Pivot
move 1: U-turn
move 2: Multi-Attack
move 3: Toxic
move 4: Defog
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 HP / 32 Atk / 88 Def / 136 Spe

[SET COMMENTS]
Moves
========

With U-turn, Silvally-Fighting can quickly generate momentum as the combination of Fighting-type Multi-Attack and Toxic limit the opponents options. Multi-Attack and Toxic therefore provide optimal coverage for it's limited damage out put, as they deal with any meta relevant pokemon bar Altaria, Bronzor, Mawile and Poison types. Defog provides hazard removal for the team, this is especially usefull when comming into most Stealth Rock setters in Golem and Probopass.

Set Details
========

32 Attack EV's allow Silvally-Fighting to OHKO Komala and the 136 Speed EV's with nature allow it to outspeed max speed Shiftry. The maximized HP EV's and remaining defensive EV's are there to increase its capasity to pivot into attacks and serve as a Knock Off absorber.

Usage Tips
========

Focus on removing the entry hazard setter such as Golem or Probopass, taking advantage of its defensive bulk and threatning them with STAB Multi-Attack. Thanks to the combination of Fighting-type Multi-Attack and Toxic, limiting the opponents options and allowing Silvally-Fighting to quickly generate momentum with U-turn. Because of the ability, Fighting Memory can't be knocked off, so advantage from its capacity to come into Knock Off from the likes of Komala and Shiftry. You also come in quite safely to most Stealth Rock users like Probopass and more passive Normal-type pokemon in Bulk Up Vigoroth. This shouldn't be taken for granted however, as Silvally lacks any form of recovery making the amount of times it can come in limited. Furthermore its also susceptible to Burn and Toxic status, so try to prevent either as much as possible. U-turn also helps overcome part of this issue as most users of these status moves are slower than it.

Team Options
========

Spamming Toxic and pivoting with U-turn is what most of the team wants from this set, so pokemon like Golem and Beheeyem that deal with Poison types like Muk and Mareanie are appreciated. Pokemon that deal with Altaria, also help it out. These could be Special Defensive walls like Probopass, Bronzor, Bouffalant but also fast attackers like Floatzel, Zebstrika and Electivire. This set also suffers from Silvally-Fighting's lack of recovery and inability to heal status conditions, so it can just as easily be crippled by Will-O-Wisp, Toxic as well as repeated attacks from the likes of Gourgeist-Super or Vigoroth respectively. Thus, a status absorber like Altaria or Komala is a welcome addition to its team. On the otherside Silvally also provides Defog support which a lot of pokemon appreciate, even more so the ones that have issues dealing with Golem and Probopass. Oricorio-Baile and Rotom-Fan stick out form this as they both highly appreciate both these aspects of Silvally's support.

- I would look into semi-dedicating a partner group to stall teammates, as this set has a niche in those archetypes as a player that checks Regigigas while also functioning as a Knock Off switch-in that can check and threaten Komala and Shiftry in a single slot. Lickilicky offers Wish support to offset it lack of any recovery which is important. Stall staples like Licky, Pyuku, and Bronzor, in general, offer solid switch-ins and checks to a lot of the Psychic, Flying, and Poison-types that pressure it. Furthermore, Altaria can operate as a status absorber that takes full advantage of Gourgeist-XL. Heal Bell support is also great in a pinch.

- Poison-types are great for absorbing opposing Mareanie's Toxic Spikes, as this set has no way to consistently prevent that in a 1v1 scenario due to how Mareanie beats it 1v1. Your own Mareanie can pressure it with Knock Off, Muk can blanket check non-Psychic type special attackers, beat non-Haze variants of Mareanie, and can optionally lure and beat Bronzor with Fire Punch. etc.

- Komala is a functional teammate for Wish support outside of stall that can function as a win con with Bulk Up to beat many of Silvally-Fight's defensive answers including Gourgeist-XL and Mareanie. It can also check threatening special attackers like Swanna and Rotom-Fan.

[SET]
name: Offensive Pivot
move 1: U-turn
move 2: Multi-Attack
move 3: Ice Fang / Crunch / Shadow Claw
move 4: Toxic / Defog
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

U-turn is essential for its ability to pivot around while chiping down the opponent. Ice Fang is there to 2HKO defensive Altaria but also helps deal with Gabite. Shadow Claw or Crunch are also usefull moves as they let you deal notable damage to Ghost- and Psychic-types, one also by passing the common Colbur Berry and hitting Mr. Mime for super effective where as the other has higher base power, therefor being able to 3HKO Special Defensive Bronzor. The last slot is reserved for Toxic, as this lets you wittle down even more durable walls like Gourgeist-Super who don't mind it's rather weak Shadow Claw or Crunch. Or Defog, which provides valuable support to your team for removing entry hazards.

Set Details
========

The Jolly nature lets Silvally-Fighting take one one of the best unboosted speed tiers in the meta and gives it that edge in speed over its Fighting-type competitor Monferno, and offensive threats like Mr. Mime, Vigoroth, Rotom-Fan, and Oricorio. It also allowes Silvally-Fighting to speed-tie with opposing Silvally forms and Sawsbuck.

Usage Tips
========

When using Toxic, this set is focused on pressuring the opponent while keeping the notable heal bell and status absorbers, exclusing Poison-types, from being able to prevent Silvally-Fighting from spreading Toxic. It's notable that this set will 2HKO both of stall's relevant users of Heal Bell in Altaria when using Ice Fang and hit Lickilicky with Multi-Attack. When using Defog, this set aims to remove the opponents entry hazard setters in Golem and Probopass and pressuring any possibility of Stealth Rocks being placed down. Unlike the Bulky Pivot set however, this one can take better advantage of U-turn to chip damage down on the opponent, especially when you have Stealth Rocks being placed down as well. Your coverage provides a wide aray of pokemon to lure in and deal notable damage to as many can be 2HKO'd with the right coverage move, so hiding it away untill the right moment to strike can be key to advancing your position.

Team Options
========

Because you can pivot pretty carelessly with U-turn, pokemon that threaten its traditional answers in Muk and Gourgeist-Super such as Rapidash and Muk make excellent partners. Bronzor and Bouffalant both provide answeres to Psychic types while fast Electric types such as Zebstrika or Choice Scarf Electivire help deal with Flying types, specifically Swanna and Altaria, being able to pivot on them with Volt-Switch or hit Altaria with Hidden Power Ice. This set also suffers from Silvally-Fighting's lack of recovery and inability to heal status conditions, so it can just as easily be crippled by Will-O-Wisp, Toxic as well as repeated attacks from the likes of Gourgeist-Super or Vigoroth respectively. A status absorber like Altaria or Komala can help mitigate this issue.

[SET]
name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Multi-Attack
move 3: Shadow Claw
move 4: U-Turn / Rock Slide / Ice Fang
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Multi-Attack, Swords Dance and Shadow Claw are the essential moves to function. Shadow Claw deals with Ghost and Psychic types in Bronzor and Mr. Mime also by passing the common Colbur Berry for an already weakend Gourgeist-Super. In the last slot it can fit any additional coverage to hit Flying types in Swanna, Altaria and Rotom-Fan with Rock Slide or Ice Fang if an instant removal of Altaria is prefered. U-turn allows Silvally-Fighting to pivot around and still deals good damage to its walls while also giving a false sense of security that it's a Defog set.

Set Details
========

The EV spread allows Silvally-Fighting to be as fast as possible, optimizing its sweeping potential. With this speed tier Silvally can outspeeding it's competition in Monferno and threats like Vigoroth allowing you to check it. It also allowes Silvally-Fighting to speed-tie with opposing Silvally forms and Sawsbuck.

Usage Tips
========

Despite the lack of investement, it's natural bulk gives it plenty of opportunity to set up, it does however not have recovery so use the given opportunities wisely. Because of this Probopass, Wish Komala and Vigoroth form nice set up bait. Its prefered to pivot around Silvally's answers with U-turn, both not showing you are the Swords Dance set and dealing chip damage untill they are taken care of. Once the walls are down it's notably easier for Silvally-Fighting to break past your opponent. Because of the unpredictability of this sets last slot the opponent has to play carefully to not risk losing a pokemon as they can easily be turned into set up fodder.

Team Options
========

Since Silvally-Fighting can't break everything as it lacks the moveslots to run all it's coverage. Teammates that have good matchups against its counters such as Zebstrika, Vigoroth and Choice Band Komala all help out against Gourgeist-Super, Pyukumuku, Altaria and Swanna to name a few. Because Swords Dance Silvally-Fighting forces a wide number of pokemon to switch out, it pairs wonderfully with all formes of entry hazards. Notable setters include Bronzor, Golem, Crustle, and Probopass. Additionally, Golem is a notable check to Muk where as Crustle can provide Spikes further increasing the pressure of entry hazards. Wallbreakers like Chatot, Abomasnow, Choice Band Muk also provide valuable teammates by wearing down walls that both have incommon or one would appriciate having removed to assure that Silvally-Fighting will sweep.

[STRATEGY COMMENTS]
Other Options
=============

The defensive pivot set can opt to run more speed EV's in order to outspeed Monferno, Misdreavus or even Vigoroth. Parting Shot can be used over U-turn on the defensive and offensive pivot sets as it's able to force out any relevant defiant users and can hit the Soundproof pokemon in Mr. Mime and Bouffalant with Shadow Claw and Multi-Attack respectively. Ice Beam can be used with a naive nature on the offensive pivot set to deal significant damage to Altaria and Gourgeist-Super. Zen Headbutt helps deal with Muk, Mareanie and other poison types for the offensive pivot set and the Swords Dance set. Iron Head can be used on the Swords Dance set to deal more notable damage to Carbink and Granbull and still hit Mr. Mime however this doesn't improve its overall coverage, furthermore you still can't break past defensive Granbull. A Rest, Sleep Talk set can provide longevity but suffers from the inability to break past walls thanks to the lack of coverage or makes you too passive for lacking Swords Dance. Silvally-Fighting has a wide variety of utility moves in its arsenal, including Thunder Wave, Magic Coat, and Tailwind, but it lacks the moveslots to improve its overall utility from them.

Checks and Counters

===================

**Flying-types**: Altaria, Swanna and Rotom-Fan fear nothing but Rock Slide and Ice Fang from Silvally-Fighting, and because of this, Silvally is forced to switch out against these pokemon. Rotom-Fan can also run a Choice Scarf set allowing them to outspeed Silvally. However, if Silvally-Fighting is running Rock Slide, or Ice Fang in Altaria's case, these pokemon have issues comming in safely.

**Poison-types**: If Silvally-Fighting is not running Zen Headbutt then Muk and Mareanie can reliably come into and force Silvally out. This allowes Mareanie to place down Toxic Spikes further hindering it's longevity among the rest of your team where as Muk is able to set up a Curse or deal notable damage with a Choice Band set.

**Psychic-types**: Kadabra, Beheeyem, Mr. Mime all threaten do deal significant damage, Kadabra is especially a problem as it can outspeed and threaten to OHKO Silvally-Fighting at any point. None of these pokemon like comming into U-turn however.

**Physically defensive Pokemon**: Pokemon like Gourgeist-Super and Granbull can be a major nuisance for Silvally-Fighting because of its inability to prevent being burned by Will-O-Wisp from Gourgeist-Super where as Granbull can 2HKO/OHKO Silvally with Play Rough. Granbull can also cure Toxic spread by the defensive pivot set thanks to Heal Bell.

[CREDITS]
- Written by: [[rhydonphilip, 254798]]
- Quality checked by: [[DurzaOffTopic, 357488], [Xayah, 167012 ], [, ]]
- Grammar checked by: [[, ], [, ]]
I asked the rest of the QC team, and here's some thoughts from jklioe on how to improve this further. Go ahead and implement, since this does need extra attention from the QC team because of the overhaul. Once it's implemented fully I'll stamp.
 
Last edited:
[OVERVIEW]

Sivally-Fighting's high speed tier, adequate offense, good coverage, and access to Defog and U-turn make it a very solid pick for many teams in ZU. A good matchup against the tier's most common hazard setters in Golem and Probopass makes Silvally-Fighting one of the best hazard removers in ZU. With Swords Dance, Silvally-Fighting can boost its offense to a serious threat, hiding this aspect can make it a frightening end game cleaner. These factors combine to make Silvally-Fighting arguably the best Silvally forme in ZU. Its typing also lets it take less damage from Stealth Rocks making it a solid pick for a Defog user, however it is still worn down when comming into attacks because of its inability to hold Leftovers and lack of recovery. Bronzor hurts Silvally-Fighting's ability to break the opponent requiring Shadow Claw or Crunch to deal meaningful damage to Bronzor. Muk and Mareanie also gain a lot of opportunity from Silvally-Fighting as they can come into any move that isn't U-Turn and deal significant damage or put up Toxic Spikes respectively. Flying types like Swanna and Altaria also threaten any Silvally-Fighting set out if it is lacking Rock Slide or Ice Fang respectively as Swanna can threaten the OHKO with Hurricane where as Altaria can win the Toxic war thanks to Nature Cure. As an offensive Fighting-type, Silvally-Fighting faces competition as a Fighting-type attacker from Monferno and Combusken, though differentiates itself from them with its higher speed tier, pure Fighting-type and acces to Defog, which makes it easier to fit Silvally-Fighting on a team. It's Defog capabilities are also further enhanced by its ability to deal with the tiers most common Defiant users in Pawniard and Purugly, thanks to its STAB Multi-Attack. Despite its Speed tier, it still needs to watch out for even faster attackers such as Swanna and Floatzel but also Choice Scarf revengekillers in Mr. Mime and Rotom-Fan who can pose significant threats.


name: Bulky Pivot
move 1: U-turn
move 2: Multi-Attack
move 3: Toxic
move 4: Defog
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 HP / 32 Atk / 88 Def / 136 Spe

[SET COMMENTS]
Moves
========

With U-turn, Silvally-Fighting can quickly generate momentum as the combination of Fighting-type Multi-Attack and Toxic limit the opponents options. Multi-Attack and Toxic therefore provide optimal coverage for it's limited damage out put, as they deal with any meta relevant pokemon bar Altaria, Bronzor, Mawile and Poison types. Defog provides hazard removal for the team, this is especially usefull when comming into most Stealth Rock setters in Golem and Probopass.

Set Details
========

32 Attack EV's allow Silvally-Fighting to OHKO Komala and the 136 Speed EV's with nature allow it to outspeed max speed Shiftry. The maximized HP EV's and remaining defensive EV's are there to increase its capasity to pivot into attacks and serve as a Knock Off absorber.

Usage Tips
========

Focus on removing the entry hazard setter such as Golem or Probopass, taking advantage of its defensive bulk and threatning them with STAB Multi-Attack. Thanks to the combination of Fighting-type Multi-Attack and Toxic, limiting the opponents options and allowing Silvally-Fighting to quickly generate momentum with U-turn. Because of the ability, Fighting Memory can't be knocked off, so advantage from its capacity to come into Knock Off from the likes of Komala and Shiftry. You also come in quite safely to most Stealth Rock users like Probopass and more passive Normal-type pokemon in Bulk Up Vigoroth. This shouldn't be taken for granted however, as Silvally lacks any form of recovery making the amount of times it can come in limited. Furthermore its also susceptible to Burn and Toxic status, so try to prevent either as much as possible. U-turn also helps overcome part of this issue as most users of these status moves are slower than it.

Team Options
========

Spamming Toxic and pivoting with U-turn is what most of the team wants from this set, so pokemon like Golem and Beheeyem that deal with Poison types like Muk and Mareanie are appreciated. Pokemon that deal with Altaria, also help it out. These could be Special Defensive walls like Probopass, Lickilicky, Bronzor, Bouffalant but also fast attackers like Floatzel, Zebstrika and Electivire. This specific set also fits greatly on stall teams as it deals with common stallbreakers in Komala and Shiftry while also being a valuable Knock Off absorber. (For these two sentences, this should be reworked. The first sentence should remove the specifications of 'specially defensive walls' and 'fast attackers' entirely, as neither is entirely correct. Lickilicky and Assault Vest Bouffalant should be removed from this sentence as examples, since neither actually beats Altaria. Probopass only applies in some cases, so it's worth removing this example too. Muk and Bulk Up or Choice Band Komala can be added as examples for beating Altaria if more are necessary. For the second sentence, you can explain that Lickilicky restores Silvally-Fighting's health with Wish and removes its status with Heal Bell while in return Silvally-Fighting checks those common stallbreakers for Lickilicky.) This set also suffers from Silvally-Fighting's lack of recovery and inability to heal status conditions, so it can just as easily be crippled by Will-O-Wisp, Toxic as well as repeated attacks from the likes of Gourgeist-Super or Vigoroth respectively. Thus, a status absorber like Altaria or Komala is a welcome addition to its team, with Komala even porviding Wish support, providing a wincon to pair with because of Bulk Up and providing an answere to Rotom-Fan and Swanna thanks to its Special Defense. Similarly Muk and Mareanie can absorb Toxic Spikes making your matchup against opposing Mareanie a lot more managable with Muk also being able to deal with any none Psychic-type special attackers. On the otherside Silvally also provides Defog support which a lot of pokemon appreciate, even more so the ones that have issues dealing with Golem and Probopass. Oricorio-Baile and Rotom-Fan stick out form this as they both highly appreciate both these aspects of Silvally's support and provide a usefull pivot core. Both also deal with Gourgeist-Super and Rotom-Fan can even threaten Mareanie with STAB Thunderbolt or Volt Switch.

[SET]
name: Offensive Pivot
move 1: U-turn
move 2: Multi-Attack
move 3: Ice Fang / Crunch / Shadow Claw
move 4: Toxic / Defog
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

U-turn is essential for its ability to pivot around while chiping down the opponent. Ice Fang is there to 2HKO defensive Altaria but also helps deal with Gabite. Shadow Claw or Crunch are also usefull moves as they let you deal notable damage to Ghost- and Psychic-types, one also by passing the common Colbur Berry and hitting Mr. Mime for super effective where as the other has higher base power, therefor being able to 3HKO Special Defensive Bronzor. The last slot is reserved for Toxic, as this lets you wittle down even more durable walls like Gourgeist-Super who don't mind it's rather weak Shadow Claw or Crunch. Or Defog, which provides valuable support to your team for removing entry hazards.

Set Details
========

The Jolly nature lets Silvally-Fighting take one one of the best unboosted speed tiers in the meta and gives it that edge in speed over its Fighting-type competitor Monferno, and offensive threats like Mr. Mime, Vigoroth, Rotom-Fan, and Oricorio. It also allowes Silvally-Fighting to speed-tie with opposing Silvally forms and Sawsbuck.

Usage Tips
========

When using Toxic, this set is focused on pressuring the opponent while keeping the notable heal bell and status absorbers, exclusing Poison-types, from being able to prevent Silvally-Fighting from spreading Toxic. It's notable that this set will 2HKO both of stall's relevant users of Heal Bell in Altaria when using Ice Fang and hit Lickilicky with Multi-Attack. When using Defog, this set aims to remove the opponents entry hazard setters in Golem and Probopass and pressuring any possibility of Stealth Rocks being placed down. Crunch and Shadow Claw also help deal with Bronzor. Unlike the Bulky Pivot set however, this one can take better advantage of U-turn to chip damage down on the opponent, especially when you have Stealth Rocks being placed down as well. Your coverage provides a wide aray of pokemon to lure in and deal notable damage to as many can be 2HKO'd with the right coverage move, so hiding it away untill the right moment to strike can be key to advancing your position.

Team Options
========

Because you can pivot pretty carelessly with U-turn, pokemon that threaten its traditional answers such as Golem to deal with Muk or Rapidash and Muk to deal with Gourgeist-Super make excellent partners. Bronzor and Bouffalant both provide answeres to Psychic types while fast Electric types such as Zebstrika or Choice Scarf Electivire help deal with Flying types, specifically Swanna and Altaria, being able to pivot on them with Volt-Switch or hit Altaria with Hidden Power Ice. This set also suffers from Silvally-Fighting's lack of recovery and inability to heal status conditions, so it can just as easily be crippled by Will-O-Wisp, Toxic as well as repeated attacks from the likes of Gourgeist-Super or Vigoroth respectively. A status absorber like Altaria or Komala can help mitigate this issue.

[SET]
name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Multi-Attack
move 3: Shadow Claw
move 4: U-Turn / Rock Slide / Ice Fang
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Multi-Attack, Swords Dance and Shadow Claw are the essential moves to function with Multi-Attack and Shadow Claw giving it unresisted coverage. Shadow Claw deals with Ghost and Psychic types in Bronzor and Mr. Mime also by passing the common Colbur Berry for an already weakend Gourgeist-Super. In the last slot it can fit any additional coverage to hit Flying types in Swanna, Altaria and Rotom-Fan with Rock Slide or Ice Fang if an instant removal of Altaria is prefered. U-turn allows Silvally-Fighting to pivot around keeping up the momentum and still deals damage to its walls while also giving a false sense of security that it's a Defog set.

Set Details
========

The EV spread allows Silvally-Fighting to be as fast as possible, optimizing its sweeping potential. With this speed tier Silvally can outspeeding it's competition in Monferno and threats like Vigoroth allowing you to check it. It also allowes Silvally-Fighting to speed-tie with opposing Silvally forms and Sawsbuck.

Usage Tips
========

Despite the lack of investement, it's natural bulk gives it plenty of opportunity to set up, it does however not have recovery so use the given opportunities wisely. Because of this Probopass, Wish Komala and Vigoroth form nice set up bait. Its prefered to pivot around Silvally's answers with U-turn, both not showing you are the Swords Dance set and dealing chip damage untill they are taken care of. Once the walls are down it's notably easier for Silvally-Fighting to break past your opponent. In the last slot it can fit any additional coverage to hit Flying types in Swanna, Altaria and Rotom-Fan with Rock Slide or Ice Fang if an instant removal of Altaria is prefered. Because of the unpredictability of this sets last slot the opponent has to play carefully to not risk losing a pokemon as they can easily be turned into set up fodder.

Team Options
========

Since Silvally-Fighting can't break everything as it lacks the moveslots to run all it's coverage. Teammates that have good matchups against its counters such as Zebstrika, Vigoroth and Choice Band Komala all help out against Gourgeist-Super, Pyukumuku, Altaria and Swanna to name a few. Because Swords Dance Silvally-Fighting forces a wide number of pokemon to switch out, it pairs wonderfully with all formes of entry hazards oppening up opportunities for it to sweep. Notable setters include Bronzor, Golem, Crustle, and Probopass. Additionally, Golem is a notable check to Muk where as Crustle can provide Spikes further increasing the pressure of entry hazards. Wallbreakers like Chatot, Abomasnow, Choice Band Muk also provide valuable teammates by wearing down walls that both have incommon or one would appriciate having removed to assure that Silvally-Fighting will sweep.

[STRATEGY COMMENTS]
Other Options
=============

The defensive pivot set can opt to run more speed EV's in order to outspeed Monferno, Misdreavus or even Vigoroth. Parting Shot can be used over U-turn on the defensive and offensive pivot sets as it's able to force out any relevant defiant users and can hit the Soundproof pokemon in Mr. Mime and Bouffalant with Shadow Claw and Multi-Attack respectively. Ice Beam can be used with a naive nature on the offensive pivot set to deal significant damage to Altaria and Gourgeist-Super. Zen Headbutt helps deal with Muk, Mareanie and other poison types for the offensive pivot set and the Swords Dance set. Iron Head can be used on the Swords Dance set to deal more notable damage to Carbink and Granbull and still hit Mr. Mime however this doesn't improve its overall coverage, furthermore you still can't break past defensive Granbull. A Rest, Sleep Talk set can provide longevity but suffers from the inability to break past walls thanks to the lack of coverage or makes you too passive for lacking Swords Dance. Silvally-Fighting has a wide variety of utility moves in its arsenal, including Thunder Wave, Magic Coat, and Tailwind, but it lacks the moveslots to improve its overall utility from them.

Checks and Counters

===================

**Flying-types**: Altaria, Swanna and Rotom-Fan fear nothing but Rock Slide and Ice Fang from Silvally-Fighting, and because of this, Silvally is forced to switch out against these pokemon. Rotom-Fan can also run a Choice Scarf set allowing them to outspeed Silvally. However, if Silvally-Fighting is running Rock Slide, or Ice Fang in Altaria's case, these pokemon have issues comming in safely.

**Poison-types**: If Silvally-Fighting is not running Zen Headbutt then Muk and Mareanie can reliably come into and force Silvally out. This allowes Mareanie to place down Toxic Spikes further hindering it's longevity among the rest of your team where as Muk is able to set up a Curse or deal notable damage with a Choice Band set.

**Psychic-types**: Kadabra, Beheeyem, Mr. Mime all threaten do deal significant damage, Kadabra is especially a problem as it can outspeed and threaten to OHKO Silvally-Fighting at any point. None of these pokemon like comming into U-turn however.

**Physically defensive Pokemon**: Pokemon like Gourgeist-Super and Granbull can be a major nuisance for Silvally-Fighting because of its inability to prevent being burned by Will-O-Wisp from Gourgeist-Super where as Granbull can 2HKO/OHKO Silvally with Play Rough. Granbull can also cure Toxic spread by the defensive pivot set thanks to Heal Bell where as Gourgeist-Super can Leech Seed or Will-O-Wisp any pokemon that is being pivoted into from U-turn.

[CREDITS]
- Written by: [[Rhydonphilip, 254798]]
- Quality checked by: [[DurzaOffTopic, 357488], [Xayah, 167012 ], [froasty, 446575]]
- Grammar checked by: [[, ], [, ]]
Just one last thing for the implementation on the part jklioe asked to be added, QC 3/3 when implemented.
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon; AH=add hyphen)
[OVERVIEW]

Silvally-Fighting's high speed tier, adequate offense, good coverage, and access to Defog and U-turn make it a very solid pick for many teams in ZU. A good matchup against the tier's most common hazard setters in Golem and Probopass makes Silvally-Fighting one of the best hazard removers in ZU. With Swords Dance, Silvally-Fighting can boost its offense attack to a serious threat high levels, hiding this aspect can make making it a frightening end late game cleaner if it has not been revealed. These factors combine to make Silvally-Fighting arguably the best Silvally forme in ZU. Its typing also lets it take less damage from Stealth Rocks Rock making it a solid pick for a Defog user. (RC, Add Period) However, (AC) it is still worn down when comming switching into attacks because of its inability to hold Leftovers and a lack of recovery. Bronzor hurts Silvally-Fighting's ability to break the opponent, (AC) requiring which requires Shadow Claw or Crunch to deal meaningful damage to Bronzor. Muk and Mareanie also gain a lot of opportunity from get free switches on Silvally-Fighting as they can come into any move that isn't U-Turn U-turn and deal significant damage or put up Toxic Spikes respectively. Flying types like Swanna and Altaria also threaten any Silvally-Fighting set out if it is lacking Rock Slide or Ice Fang respectively as Swanna can threaten the OHKO with Hurricane where as whereas Altaria can win the Toxic war thanks to Nature Cure. As an offensive Fighting-type, Silvally-Fighting faces competition as a Fighting-type attacker (unnecessary) from Monferno and Combusken, though differentiates itself from them with its higher speed tier, pure Fighting-type and acces access to Defog, which makes it easier to fit Silvally-Fighting on a team. It's Defog capabilities are Its capability of using Defog is also further enhanced by its ability to deal with the tiers most common Defiant users in Pawniard and Purugly (RC) thanks to its STAB Multi-Attack. Despite its Speed tier, it still needs to watch out for even faster attackers such as Swanna and Floatzel but also as well as Choice Scarf revenge (Add Space) killers in Mr. Mime and Rotom-Fan, (AC) who which can pose as significant threats.


name: Bulky Pivot
move 1: U-turn
move 2: Multi-Attack
move 3: Toxic
move 4: Defog
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 HP / 32 Atk / 88 Def / 136 Spe

[SET COMMENTS]
Moves
========

With U-turn, Silvally-Fighting can quickly generate momentum as the combination of Fighting-type Multi-Attack and Toxic limit limits the opponents opponent's options. Multi-Attack and Toxic therefore provide provides optimal coverage for it's its limited damage out put output as they deal with any meta relevant pokemon bar Altaria, Bronzor, Mawile, (AC) and Poison-types (AH). Defog provides hazard removal for the team, this which is especially usefull useful when comming into as Silvally-Fighting threatens most Stealth Rock setters in such as Golem and Probopass.

Set Details
========

32 Attack EV's EVs allow Silvally-Fighting to OHKO Komala and the 136 Speed EV's EVs with a positive nature allow it to outspeed max speed Shiftry with maximum speed investment. The maximized HP EV's and remaining defensive EV's 88 Defense EVs are there to increase its capasity allow Silvally-Fighting to pivot into attacks more easily and serve as a Knock Off absorber. Maximum HP EVs and 88 Defensive EVs allow Silvally-Fighting to pivot into attacks and absorb Knock Off more easily. (rephrased)

Usage Tips
========

Focus on removing the entry hazard setter such as Golem or Probopass (RC) by taking advantage of its defensive bulk and threatning threatening them with STAB Multi-Attack. Thanks to the combination of Fighting-type Multi-Attack and Toxic, limiting the opponents options the opponent has limited counterplay and allowing allows Silvally-Fighting to quickly generate momentum with U-turn. Because of the ability, (the ability has nothing to do with knocking off the memory, it simply cannot be knocked off) As Fighting Memory can't be knocked off, so advantage from its capacity to come switch Silvally-Fighting into Knock Off from the likes of Komala and Shiftry. You also It can also come in quite safely to on most Stealth Rock users like Probopass and more passive Normal-type pokemon in Pokemon like Bulk Up Vigoroth. This shouldn't be taken for granted, (AC) however, as Silvally lacks any form of recovery, (AC) making limiting the amount of times it can come in limited. Furthermore, (AC) it's (Add Apostrophe) also susceptible to Burn and Toxic all forms of status effects, so try to prevent either scout for them beforehand as much as possible. U-turn also helps overcome part of this issue as most users of these status moves are slower than it.

Team Options
========

Spamming Toxic and pivoting with U-turn is what most of the team wants from this set, so pokemon like Golem and Beheeyem that deal with Poison types like Muk and Mareanie are appreciated. This set will want to use Toxic and U-turn liberally, so Pokemon that deals with Poison-types like Golem or Between are good partners. Pokemon that deal with Altaria (RC) also help it out. These could be Special Defensive Examples include specially defensive walls like Muk and Bronzor. This specific set also fits greatly well on stall teams as it deals with common stallbreakers in like Komala and Shiftry while also being a valuable Knock Off absorber. This set also suffers from Silvally-Fighting's lack of recovery and inability to heal status conditions, so it can just as easily be crippled by Will-O-Wisp, Toxic as well as repeated attacks from the likes of Gourgeist-Super Gourgeist-XL or Vigoroth respectively. Thus, a status absorber like Altaria or Komala is a welcome addition to its the team, with Komala even porviding providing Wish support (RC) and being a wincon to pair with because of if running Bulk Up, and while also providing an answere answer to Rotom-Fan and Swanna. Lickilicky simalairly similarly provides Silvally-Fighting with Wish support and removes its status status effects with Heal Bell. (Add Period) while In return, (AC) Silvally-Fighting checks previously mentioned stallbreakers in like Shiftry and Komala for Lickilicky. Similarly, (AC) Muk and Mareanie can absorb Toxic Spikes, (AC) making your matchup against opposing Mareanie a lot more managable with Muk also being able to deal with any none Psychic-type special attackers. Muk and Mareanie can absorb Toxic Spikes, improving your matchup against opposing Poison-types and deal with special attackers without Psychic-type coverage. (rephrased) On the otherside Silvally also provides Defog support, (AC) which a lot of pokemon is appreciated, even more so the ones by Pokemon that have issues dealing with Golem and Probopass (Remove Period) like Oricorio-Baile and Rotom-Fan Oricorio-F and Rotom-S. stick out form this as they both highly appreciate both these aspects of Silvally's support and provide a usefull pivot core. They also form a VoltTurn core with Silvally and Both also deal with Gourgeist-Super, and while Rotom-Fan can even threaten Mareanie with STAB Thunderbolt or Volt Switch.

[SET]
name: Offensive Pivot
move 1: U-turn
move 2: Multi-Attack
move 3: Ice Fang / Crunch / Shadow Claw
move 4: Toxic / Defog
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

U-turn is essential for its ability to pivot around for its role as a pivot while chiping chipping down the opponent. Ice Fang is there to can 2HKO defensive Altaria but also helps and deals with Gabite. Shadow Claw or and Crunch are also usefull useful moves as they let you deals notable damage to Ghost- and Psychic-types, one also the former by passing ignoring the common Colbur Berry and hitting Mr. Mime for super effective damage where as whereas the other has higher base power, therefor therefore being able to 3HKO Special Defensive specially defensive Bronzor. The last slot is reserved for Toxic can be used to cripple, as this lets you wittle down even more durable walls like Gourgeist-Super Gourgeist-XL, (AC) who don't which doesn't mind it's rather weak its weakness to Shadow Claw or Crunch. Or Defog (RC) is another option which provides valuable support hazard control to your team for removing entry hazards.

Set Details
========

The A Jolly nature lets gives Silvally-Fighting take one one of the best fastest unboosted speed tiers in the meta and gives it that an edge in speed over its Fighting-type competitor Monferno (RC) and offensive threats like Mr. Mime, Vigoroth, Rotom-Fan, and Oricorio. It also allowes allows Silvally-Fighting to speed-tie Speed tie with opposing Silvally formes and Sawsbuck.

Usage Tips
========a

When using Toxic, This set is focused on pressuring can pressure the opponent clerics while keeping the notable heal bell and status absorbers (RC) exclusing bar Poison-types (RC) from being able to prevent Silvally-Fighting from spreading Toxic. It's notable that this set will This set can notably 2HKO both of stall's relevant users of Heal Bell in common clerics seen on Stall like Altaria when using Ice Fang and hit Lickilicky with Ice Fang and Multi-Attack respectively. Silvally-Fighting can pressure when using Defog, this set aims to remove the opponents opposing entry hazard setters in Golem and Probopass and pressuring any possibility of Stealth Rocks being placed down and remove entry hazards with Defog. Crunch and Shadow Claw also help deal with Bronzor. Unlike the Bulky Pivot set however, this one (We don't compare different sets in an analysis) As this set has Attack investment, Silvally-Fighting can take better advantage of U-turn to chip damage down on the opponent opposing team down, especially when you have Stealth Rocks entry hazards being placed down as well. Your coverage provides a wide aray of pokemon to With the correct coverage move, Silvally-Fighting can lure in and deal notable damage to a lot of common Pokemon like Bronzor and Altaria as many can be 2HKO'd with the right coverage move. (RC, Add Period) so hiding it away untill the right moment to strike can be key to advancing your position. Therefore, you should keep these moves unknown to the opponent until they are in range of being 2HKOed or OHKOed by these moves. (rephrased)

Team Options
========

Because you can pivot pretty carelessly out easily with U-turn, Pokemon that threatens its traditional answers in Muk or Gourgeist-XL such as Golem, (AC) to deal with Muk or Rapidash, (AC) and Muk to deal with Gourgeist-Super make excellent partners. Bronzor and Bouffalant both provide answeres answers to Psychic-types (AH) while fast Electric-types (AH) such as Zebstrika or Choice Scarf Electivire help deal with Flying-types (AH), specifically Swanna and Altaria, being as Electric-types are able to pivot on them with Volt (Remove Hyphen) Switch or hit Altaria with Hidden Power Ice. This set also suffers from Silvally-Fighting's suffers from a lack of recovery and the inability to heal status conditions, so it can just as easily be crippled by Will-O-Wisp (RC) and Toxic as well as repeated attacks from the likes of Gourgeist-Super or Vigoroth respectively. A status absorber like Altaria or Komala can help mitigate this issue.

[SET]
name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Multi-Attack
move 3: Shadow Claw
move 4: U-Turn / Rock Slide / Ice Fang
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Multi-Attack, Swords Dance and Shadow Claw are the essential moves to function with Multi-Attack and Shadow Claw giving it unresisted coverage for Silvally-Fighting to serve as a sweeper. Shadow Claw deals with Ghost- (AH) and Psychic-types (AH) in like Bronzor and Mr. Mime while also bypassing hitting Colbur Berry Gourgeist-XL the common Colbur Berry for an already weakend Gourgeist-Super. In the last slot, (AC) it Silvally-Fighting can fit any additional coverage use Rock Slide to hit Flying-types (AH) in like Swanna, Altaria and Rotom-Fan with Rock Slide, while or Ice Fang can be used if an instant removal of Altaria is prefered preferred. U-turn allows Silvally-Fighting to pivot around, (AC) keeping up the momentum and still deals dealing damage to its walls while also giving a false sense of security that it's a wrong impression of being Defog set.

Set Details
========

The EV spread allows Silvally-Fighting to be as fast as possible, optimizing its sweeping potential. With this speed tier 317 Speed, (AC) Silvally can outspeeding it's competition in outspeed its competitor Monferno and threats like Vigoroth, (AH) allowing you to check it. It also allowes allows Silvally-Fighting to Speed tie (remove hyphen) with opposing Silvally forms and Sawsbuck.

Usage Tips
========

Despite the lack of investement investment, it's its natural bulk gives it plenty of opportunity opportunities to set up. (RC, add period) However, it does however not have recovery , (AC) so use the given opportunities wisely. Because of this, (AC) Probopass, Wish Komala, (AC) and Vigoroth form nice set up bait baits in Pokemon for Silvally to set up on. Its prefered to pivot around Silvally's should pivot around its answers with U-turn, both not showing revealing you are the Swords Dance set and dealing chip damage untill until they are taken care of. Once the walls are down Silvally's checks are gone, (AH) it's will become notably easier for Silvally-Fighting to break past your opponent the opposing team. In the last slot it can fit any additional coverage to hit Flying types in Swanna, Altaria and Rotom-Fan with Rock Slide or Ice Fang if an instant removal of Altaria is prefered. (Remove double space) Because Take advantage of the unpredictability of this sets last slot, Silvally-Fighting, as the opponent has to play carefully to not risk losing a pokemon as they can easily be turned into set up fodder. to scout for Silvally's set and keep its checks healthy.
Team Options
========

Since Silvally-Fighting can't is unable to break through every Pokemon, (AC, remove period) everything as it lacks the moveslots to run all it's coverage. teammates that have good matchups against its counters such as Zebstrika, Vigoroth and Choice Band Komala all help out against its checks like Gourgeist-Super, Pyukumuku, Altaria, (AC) and Swanna to name a few. Because Swords Dance Silvally-Fighting forces a wide number of pokemon to switch out forces a lot of switches, it pairs wonderfully with all formes of entry hazards oppening up opportunities for it to sweep it fits very well with entry hazard-stacking teams. Notable hazard setters include Bronzor, Golem, Crustle, and Probopass. Additionally, Golem is a notable check to Muk where as whereas Crustle can provide Spikes, (AC) further increasing the pressure of from entry hazards. Wallbreakers like Chatot, Abomasnow, Choice Band Muk also provide valuable teammates support by wearing down walls that both have incommon shared checks or one would appriciate having removed to assure that Silvally-Fighting will sweep. walls that may prevent Silvally-Fighting from sweeping.

[STRATEGY COMMENTS]
Other Options
=============

The defensive pivot set can opt to run more Speed EV's EVs in order to outspeed Monferno, Misdreavus, (AC) or even and Vigoroth. Parting Shot can be used over U-turn on the defensive and offensive pivot sets as it's Silvally-Fighting is (I made this Silvally-Fighting specifically because my first impression of this sentence was that Parting Shot can force out Defiant users and Soundproof users, which is the opposite of what Parting Shot actually does) able to force out any relevant Defiant users and can hit the Pokemon with Soundproof like pokemon in Mr. Mime and Bouffalant with Shadow Claw and Multi-Attack respectively. (Remove double space) Ice Beam can be used with a naive Naive nature on the offensive pivot set to deal significant damage to Altaria and Gourgeist-Super Gourgeist-XL. Zen Headbutt helps deal with Muk, Mareanie and other Poison-types (AH) for the offensive pivot set and the Swords Dance set. Iron Head can be used on the Swords Dance set to deal more notable damage to Fairy-types like Carbink and Granbull and while still hit hitting Mr. Mime. (add period) However, (AC) this doesn't does not improve its overall coverage (RC) furthermore you while still being unable to still can't break past defensive Granbull. A Rest, Sleep Talk RestTalk set can provide longevity but suffers from the inability to break past walls thanks due to the lack of coverage or and makes you too passive for lacking as it lacks Swords Dance. Silvally-Fighting has a wide variety of utility moves in its arsenal, including Thunder Wave, Magic Coat, and Tailwind, but it lacks the moveslots to improve its overall utility from them. take advantage of them.
Checks and Counters

===================

**Flying-types**: Altaria, Swanna, (AC) and Rotom-Fan fear nothing but Rock Slide and Ice Fang from Silvally-Fighting. (RC, remove period) and Because of this, Silvally is often forced to switch out against these pokemon. Rotom-Fan can also run a Choice Scarf set, (AC) allowing them to outspeed Silvally. However, if Silvally-Fighting is running Rock Slide (RC) or Ice Fang in Altaria's case, these Pokemon have issues comming switching in safely.

**Poison-types**: If Silvally-Fighting is not running Zen Headbutt, (AC) then Muk and Mareanie can reliably come into and force Silvally out. This allowes allows Mareanie to place put down Toxic Spikes, (AC) further hindering it's its longevity among the rest of your team where as whereas Muk is able to set up a Curse on it or deal notable damage with a if running Choice Band set.

**Psychic-types**: Kadabra, Beheeyem, and Mr. Mime all threaten do deal significant damage with a powerful STAB move. (RC, add period) Kadabra is especially a problem as it can outspeed and threaten to OHKO Silvally-Fighting at any point. However, none of these Pokemon like comming coming into U-turn however.

**Physically defensive Pokemon**: Pokemon like Gourgeist-Super and Granbull can be a major nuisance for Silvally-Fighting because of its inability to prevent being burned by its vulnerability to Will-O-Wisp from Gourgeist-Super where as whereas Granbull can 2HKO/OHKO or OHKO Silvally with Play Rough. Granbull can also cure Toxic poison spread by the defensive pivot set thanks to with Heal Bell where as whereas Gourgeist-Super can Leech Seed or Will-O-Wisp burn any Pokemon that is being pivoted into from U-turn.

[CREDITS]
- Written by: [[Rhydonphilip, 254798]]
- Quality checked by: [[DurzaOffTopic, 357488], [Xayah, 167012 ], [froasty, 446575]]
- Grammar checked by: [[, ], [, ]]


Dang this took a long time. I'd also like to point out something more QC that I noticed while doing this:
Other Options: Why should Ice Beam be used over Ice Fang? Some newer players might come across this and wonder why so if Ice Fang already hits Alt and Gourgeist-XL.
 
Last edited:
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon; AH=add hyphen)
[OVERVIEW]

Silvally-Fighting's high speed tier, adequate offense, good coverage, and access to Defog and U-turn make it a very solid pick for many teams in ZU. A good matchup against the tier's most common hazard setters in Golem and Probopass makes Silvally-Fighting one of the best hazard removers in ZU. With Swords Dance, Silvally-Fighting can boost its offense attack to a serious threat high levels, hiding this aspect can make making it a frightening end late game cleaner if it has not been revealed. These factors combine to make Silvally-Fighting arguably the best Silvally forme in ZU. Its typing also lets it take less damage from Stealth Rocks Rock making it a solid pick for a Defog user. (RC, Add Period) However, (AC) it is still worn down when comming switching into attacks because of its inability to hold Leftovers and a lack of recovery. Bronzor hurts Silvally-Fighting's ability to break the opponent, (AC) requiring which requires Shadow Claw or Crunch to deal meaningful damage to Bronzor. Muk and Mareanie also gain a lot of opportunity from get free switches on Silvally-Fighting as they can come into any move that isn't U-Turn U-turn and deal significant damage or put up Toxic Spikes respectively. Flying types like Swanna and Altaria also threaten any Silvally-Fighting set out if it is lacking Rock Slide or Ice Fang respectively as Swanna can threaten the OHKO with Hurricane where as whereas Altaria can win the Toxic war thanks to Nature Cure. As an offensive Fighting-type, Silvally-Fighting faces competition as a Fighting-type attacker (unnecessary) from Monferno and Combusken, though differentiates itself from them with its higher speed tier, pure Fighting-type and acces access to Defog, which makes it easier to fit Silvally-Fighting on a team. It's Defog capabilities are Its capability of using Defog is also further enhanced by its ability to deal with the tiers most common Defiant users in Pawniard and Purugly (RC) thanks to its STAB Multi-Attack. Despite its Speed tier, it still needs to watch out for even faster attackers such as Swanna and Floatzel but also as well as Choice Scarf revenge (Add Space) killers in Mr. Mime and Rotom-Fan, (AC) who which can pose as significant threats.


name: Bulky Pivot
move 1: U-turn
move 2: Multi-Attack
move 3: Toxic
move 4: Defog
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 HP / 32 Atk / 88 Def / 136 Spe

[SET COMMENTS]
Moves
========

With U-turn, Silvally-Fighting can quickly generate momentum as the combination of Fighting-type Multi-Attack and Toxic limit limits the opponents opponent's options. Multi-Attack and Toxic therefore provide provides optimal coverage for it's its limited damage out put output as they deal with any meta relevant pokemon bar Altaria, Bronzor, Mawile, (AC) and Poison-types (AH). Defog provides hazard removal for the team, this which is especially usefull useful when comming into as Silvally-Fighting threatens most Stealth Rock setters in such as Golem and Probopass.

Set Details
========

32 Attack EV's EVs allow Silvally-Fighting to OHKO Komala and the 136 Speed EV's EVs with a positive nature allow it to outspeed max speed Shiftry with maximum speed investment. The maximized HP EV's and remaining defensive EV's 88 Defense EVs are there to increase its capasity allow Silvally-Fighting to pivot into attacks more easily and serve as a Knock Off absorber. Maximum HP EVs and 88 Defensive EVs allow Silvally-Fighting to pivot into attacks and absorb Knock Off more easily. (rephrased)

Usage Tips
========

Focus on removing the entry hazard setter such as Golem or Probopass (RC) by taking advantage of its defensive bulk and threatning threatening them with STAB Multi-Attack. Thanks to the combination of Fighting-type Multi-Attack and Toxic, limiting the opponents options the opponent has limited counterplay and allowing allows Silvally-Fighting to quickly generate momentum with U-turn. Because of the ability, (the ability has nothing to do with knocking off the memory, it simply cannot be knocked off) As Fighting Memory can't be knocked off, so advantage from its capacity to come switch Silvally-Fighting into Knock Off from the likes of Komala and Shiftry. You also It can also come in quite safely to on most Stealth Rock users like Probopass and more passive Normal-type pokemon in Pokemon like Bulk Up Vigoroth. This shouldn't be taken for granted, (AC) however, as Silvally lacks any form of recovery, (AC) making limiting the amount of times it can come in limited. Furthermore, (AC) it's (Add Apostrophe) also susceptible to Burn and Toxic all forms of status effects, so try to prevent either scout for them beforehand as much as possible. U-turn also helps overcome part of this issue as most users of these status moves are slower than it.

Team Options
========

Spamming Toxic and pivoting with U-turn is what most of the team wants from this set, so pokemon like Golem and Beheeyem that deal with Poison types like Muk and Mareanie are appreciated. This set will want to use Toxic and U-turn liberally, so Pokemon that deals with Poison-types like Golem or Between are good partners. Pokemon that deal with Altaria (RC) also help it out. These could be Special Defensive Examples include specially defensive walls like Muk and Bronzor. This specific set also fits greatly well on stall teams as it deals with common stallbreakers in like Komala and Shiftry while also being a valuable Knock Off absorber. This set also suffers from Silvally-Fighting's lack of recovery and inability to heal status conditions, so it can just as easily be crippled by Will-O-Wisp, Toxic as well as repeated attacks from the likes of Gourgeist-Super Gourgeist-XL or Vigoroth respectively. Thus, a status absorber like Altaria or Komala is a welcome addition to its the team, with Komala even porviding providing Wish support (RC) and being a wincon to pair with because of if running Bulk Up, and while also providing an answere answer to Rotom-Fan and Swanna. Lickilicky simalairly similarly provides Silvally-Fighting with Wish support and removes its status status effects with Heal Bell. (Add Period) while In return, (AC) Silvally-Fighting checks previously mentioned stallbreakers in like Shiftry and Komala for Lickilicky. Similarly, (AC) Muk and Mareanie can absorb Toxic Spikes, (AC) making your matchup against opposing Mareanie a lot more managable with Muk also being able to deal with any none Psychic-type special attackers. Muk and Mareanie can absorb Toxic Spikes, improving your matchup against opposing Poison-types and deal with special attackers without Psychic-type coverage. (rephrased) On the otherside Silvally also provides Defog support, (AC) which a lot of pokemon is appreciated, even more so the ones by Pokemon that have issues dealing with Golem and Probopass (Remove Period) like Oricorio-Baile and Rotom-Fan Oricorio-F and Rotom-S. stick out form this as they both highly appreciate both these aspects of Silvally's support and provide a usefull pivot core. They also form a VoltTurn core with Silvally and Both also deal with Gourgeist-Super, and while Rotom-Fan can even threaten Mareanie with STAB Thunderbolt or Volt Switch.

[SET]
name: Offensive Pivot
move 1: U-turn
move 2: Multi-Attack
move 3: Ice Fang / Crunch / Shadow Claw
move 4: Toxic / Defog
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

U-turn is essential for its ability to pivot around for its role as a pivot while chiping chipping down the opponent. Ice Fang is there to can 2HKO defensive Altaria but also helps and deals with Gabite. Shadow Claw or and Crunch are also usefull useful moves as they let you deals notable damage to Ghost- and Psychic-types, one also the former by passing ignoring the common Colbur Berry and hitting Mr. Mime for super effective damage where as whereas the other has higher base power, therefor therefore being able to 3HKO Special Defensive specially defensive Bronzor. The last slot is reserved for Toxic can be used to cripple, as this lets you wittle down even more durable walls like Gourgeist-Super Gourgeist-XL, (AC) who don't which doesn't mind it's rather weak its weakness to Shadow Claw or Crunch. Or Defog (RC) is another option which provides valuable support hazard control to your team for removing entry hazards.

Set Details
========

The A Jolly nature lets gives Silvally-Fighting take one one of the best fastest unboosted speed tiers in the meta and gives it that an edge in speed over its Fighting-type competitor Monferno (RC) and offensive threats like Mr. Mime, Vigoroth, Rotom-Fan, and Oricorio. It also allowes allows Silvally-Fighting to speed-tie Speed tie with opposing Silvally formes and Sawsbuck.

Usage Tips
========a

When using Toxic, This set is focused on pressuring can pressure the opponent clerics while keeping the notable heal bell and status absorbers (RC) exclusing bar Poison-types (RC) from being able to prevent Silvally-Fighting from spreading Toxic. It's notable that this set will This set can notably 2HKO both of stall's relevant users of Heal Bell in common clerics seen on Stall like Altaria when using Ice Fang and hit Lickilicky with Ice Fang and Multi-Attack respectively. Silvally-Fighting can pressure when using Defog, this set aims to remove the opponents opposing entry hazard setters in Golem and Probopass and pressuring any possibility of Stealth Rocks being placed down and remove entry hazards with Defog. Crunch and Shadow Claw also help deal with Bronzor. Unlike the Bulky Pivot set however, this one (We don't compare different sets in an analysis) As this set has Attack investment, Silvally-Fighting can take better advantage of U-turn to chip damage down on the opponent opposing team down, especially when you have Stealth Rocks entry hazards being placed down as well. Your coverage provides a wide aray of pokemon to With the correct coverage move, Silvally-Fighting can lure in and deal notable damage to a lot of common Pokemon like Bronzor and Altaria as many can be 2HKO'd with the right coverage move. (RC, Add Period) so hiding it away untill the right moment to strike can be key to advancing your position. Therefore, you should keep these moves unknown to the opponent until they are in range of being 2HKOed or OHKOed by these moves. (rephrased)

Team Options
========

Because you can pivot pretty carelessly out easily with U-turn, Pokemon that threatens its traditional answers in Muk or Gourgeist-XL such as Golem, (AC) to deal with Muk or Rapidash, (AC) and Muk to deal with Gourgeist-Super make excellent partners. Bronzor and Bouffalant both provide answeres answers to Psychic-types (AH) while fast Electric-types (AH) such as Zebstrika or Choice Scarf Electivire help deal with Flying-types (AH), specifically Swanna and Altaria, being as Electric-types are able to pivot on them with Volt (Remove Hyphen) Switch or hit Altaria with Hidden Power Ice. This set also suffers from Silvally-Fighting's suffers from a lack of recovery and the inability to heal status conditions, so it can just as easily be crippled by Will-O-Wisp (RC) and Toxic as well as repeated attacks from the likes of Gourgeist-Super or Vigoroth respectively. A status absorber like Altaria or Komala can help mitigate this issue.

[SET]
name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Multi-Attack
move 3: Shadow Claw
move 4: U-Turn / Rock Slide / Ice Fang
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Multi-Attack, Swords Dance and Shadow Claw are the essential moves to function with Multi-Attack and Shadow Claw giving it unresisted coverage for Silvally-Fighting to serve as a sweeper. Shadow Claw deals with Ghost- (AH) and Psychic-types (AH) in like Bronzor and Mr. Mime while also bypassing hitting Colbur Berry Gourgeist-XL the common Colbur Berry for an already weakend Gourgeist-Super. In the last slot, (AC) it Silvally-Fighting can fit any additional coverage use Rock Slide to hit Flying-types (AH) in like Swanna, Altaria and Rotom-Fan with Rock Slide, while or Ice Fang can be used if an instant removal of Altaria is prefered preferred. U-turn allows Silvally-Fighting to pivot around, (AC) keeping up the momentum and still deals dealing damage to its walls while also giving a false sense of security that it's a wrong impression of being Defog set.

Set Details
========

The EV spread allows Silvally-Fighting to be as fast as possible, optimizing its sweeping potential. With this speed tier 317 Speed, (AC) Silvally can outspeeding it's competition in outspeed its competitor Monferno and threats like Vigoroth, (AH) allowing you to check it. It also allowes allows Silvally-Fighting to Speed tie (remove hyphen) with opposing Silvally forms and Sawsbuck.

Usage Tips
========

Despite the lack of investement investment, it's its natural bulk gives it plenty of opportunity opportunities to set up. (RC, add period) However, it does however not have recovery , (AC) so use the given opportunities wisely. Because of this, (AC) Probopass, Wish Komala, (AC) and Vigoroth form nice set up bait baits in Pokemon for Silvally to set up on. Its prefered to pivot around Silvally's should pivot around its answers with U-turn, both not showing revealing you are the Swords Dance set and dealing chip damage untill until they are taken care of. Once the walls are down Silvally's checks are gone, (AH) it's will become notably easier for Silvally-Fighting to break past your opponent the opposing team. In the last slot it can fit any additional coverage to hit Flying types in Swanna, Altaria and Rotom-Fan with Rock Slide or Ice Fang if an instant removal of Altaria is prefered. (Remove double space) Because Take advantage of the unpredictability of this sets last slot, Silvally-Fighting, as the opponent has to play carefully to not risk losing a pokemon as they can easily be turned into set up fodder. to scout for Silvally's set and keep its checks healthy.
Team Options
========

Since Silvally-Fighting can't is unable to break through every Pokemon, (AC, remove period) everything as it lacks the moveslots to run all it's coverage. teammates that have good matchups against its counters such as Zebstrika, Vigoroth and Choice Band Komala all help out against its checks like Gourgeist-Super, Pyukumuku, Altaria, (AC) and Swanna to name a few. Because Swords Dance Silvally-Fighting forces a wide number of pokemon to switch out forces a lot of switches, it pairs wonderfully with all formes of entry hazards oppening up opportunities for it to sweep it fits very well with entry hazard-stacking teams. Notable hazard setters include Bronzor, Golem, Crustle, and Probopass. Additionally, Golem is a notable check to Muk where as whereas Crustle can provide Spikes, (AC) further increasing the pressure of from entry hazards. Wallbreakers like Chatot, Abomasnow, Choice Band Muk also provide valuable teammates support by wearing down walls that both have incommon shared checks or one would appriciate having removed to assure that Silvally-Fighting will sweep. walls that may prevent Silvally-Fighting from sweeping.

[STRATEGY COMMENTS]
Other Options
=============

The defensive pivot set can opt to run more Speed EV's EVs in order to outspeed Monferno, Misdreavus, (AC) or even and Vigoroth. Parting Shot can be used over U-turn on the defensive and offensive pivot sets as it's Silvally-Fighting is (I made this Silvally-Fighting specifically because my first impression of this sentence was that Parting Shot can force out Defiant users and Soundproof users, which is the opposite of what Parting Shot actually does) able to force out any relevant Defiant users and can hit the Pokemon with Soundproof like pokemon in Mr. Mime and Bouffalant with Shadow Claw and Multi-Attack respectively. (Remove double space) Ice Beam can be used with a naive Naive nature on the offensive pivot set to deal significant damage to Altaria and Gourgeist-Super Gourgeist-XL. Zen Headbutt helps deal with Muk, Mareanie and other Poison-types (AH) for the offensive pivot set and the Swords Dance set. Iron Head can be used on the Swords Dance set to deal more notable damage to Fairy-types like Carbink and Granbull and while still hit hitting Mr. Mime. (add period) However, (AC) this doesn't does not improve its overall coverage (RC) furthermore you while still being unable to still can't break past defensive Granbull. A Rest, Sleep Talk RestTalk set can provide longevity but suffers from the inability to break past walls thanks due to the lack of coverage or and makes you too passive for lacking as it lacks Swords Dance. Silvally-Fighting has a wide variety of utility moves in its arsenal, including Thunder Wave, Magic Coat, and Tailwind, but it lacks the moveslots to improve its overall utility from them. take advantage of them.
Checks and Counters

===================

**Flying-types**: Altaria, Swanna, (AC) and Rotom-Fan fear nothing but Rock Slide and Ice Fang from Silvally-Fighting. (RC, remove period) and Because of this, Silvally is often forced to switch out against these pokemon. Rotom-Fan can also run a Choice Scarf set, (AC) allowing them to outspeed Silvally. However, if Silvally-Fighting is running Rock Slide (RC) or Ice Fang in Altaria's case, these Pokemon have issues comming switching in safely.

**Poison-types**: If Silvally-Fighting is not running Zen Headbutt, (AC) then Muk and Mareanie can reliably come into and force Silvally out. This allowes allows Mareanie to place put down Toxic Spikes, (AC) further hindering it's its longevity among the rest of your team where as whereas Muk is able to set up a Curse on it or deal notable damage with a if running Choice Band set.

**Psychic-types**: Kadabra, Beheeyem, and Mr. Mime all threaten do deal significant damage with a powerful STAB move. (RC, add period) Kadabra is especially a problem as it can outspeed and threaten to OHKO Silvally-Fighting at any point. However, none of these Pokemon like comming coming into U-turn however.

**Physically defensive Pokemon**: Pokemon like Gourgeist-Super and Granbull can be a major nuisance for Silvally-Fighting because of its inability to prevent being burned by its vulnerability to Will-O-Wisp from Gourgeist-Super where as whereas Granbull can 2HKO/OHKO or OHKO Silvally with Play Rough. Granbull can also cure Toxic poison spread by the defensive pivot set thanks to with Heal Bell where as whereas Gourgeist-Super can Leech Seed or Will-O-Wisp burn any Pokemon that is being pivoted into from U-turn.

[CREDITS]
- Written by: [[Rhydonphilip, 254798]]
- Quality checked by: [[DurzaOffTopic, 357488], [Xayah, 167012 ], [froasty, 446575]]
- Grammar checked by: [[, ], [, ]]


Dang this took a long time. I'd also like to point out something more QC that I noticed while doing this:
Other Options: Why should Ice Beam be used over Ice Fang? Some newer players might come across this and wonder why so if Ice Fang already hits Alt and Gourgeist-XL. <-- Please ask QC members about that

Ice Beam has higher base power and is special oriented while the main 3 targets in question are primairly physically oriented, not to mention Gourgeist-XL's acces to Will-O-Wisp, so you will do more damage. To give context:
0 SpA Silvally-Fighting Ice Beam vs. 252 HP / 4 SpD Gourgeist-Super: 158-186 (42.2 - 49.7%) -- 86.7% chance to 2HKO after Stealth Rock
252 Atk Silvally-Fighting Ice Fang vs. 252 HP / 252+ Def Gourgeist-Super: 72-86 (19.2 - 22.9%) -- 6.4% chance to 4HKO after Stealth Rock

As for Gabite and Altaria it's only a slight difference overcome by Stealth Rocks for Altaria where as Gabite you primairly bypass Rough Skin and always pick up that 2HKO regardless of rocks.
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Ok. The above amcheck went over a lot, and clearly a lot of effort was put in. rhydonphilip I suggest fully implementing the amcheck before a GPer gives an official check. If you tag me I'll try to give you 1/2 in a reasonable time.
 
Rabia actually went over some of the am lines and gave me a call on which ones to implement and not, despite having implemented a majority of them, highlighting Rabia for reference Rabia .

EDIT: I did indeed miss a big chunk of the analysis, my apologies and forgot to implement that, ofc it is implemented now.
 
Last edited:

Rabia

Ganyu my beloved
is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Live Chat Contributoris a Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP Co-Leader
Rabia actually went over some of the am lines and gave me a call on which ones to implement and not, despite having implemented a majority of them, highlighting Rabia for reference Rabia .
I can recall going over an analysis with you yes, and this seems to be the one given that (correct) changes were made that are not found in the amcheck.
 
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JockeMS

formerly SuperJOCKE
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[OVERVIEW]

Silvally-Fighting's high Speed tier, adequate offense, good coverage, and access to Defog and U-turn make it a very solid pick for many teams in ZU. A good matchup against the tier's most common entry hazard setters in Golem and Probopass makes Silvally-Fighting one of the best entry hazard removers in ZU. With Swords Dance, Silvally-Fighting can boost its attack to high levels, making it a frightening late-game cleaner if it has not been revealed. These factors combine to make Silvally-Fighting arguably the best Silvally forme in ZU. Its typing also lets it take less damage from Stealth Rock making it a solid pick for a Defog user. However, it is still worn down when switching into attacks because of its inability to hold Leftovers and a lack of recovery. Bronzor hurts Silvally-Fighting's ability to break the opponent, which requires and it needs Shadow Claw or Crunch to deal meaningful damage to Bronzor. Muk and Mareanie also get free switches on Silvally-Fighting as they can come into any move that isn't U-turn and deal significant damage or put up Toxic Spikes respectively. Flying-types like Swanna and Altaria also threaten any Silvally-Fighting set out if it is lacking Rock Slide or Ice Fang,[add] respectively;[add] as Swanna can threaten the OHKO with Hurricane, whereas Altaria can win the Toxic war thanks to Nature Cure. As an offensive Fighting-type, Silvally-Fighting faces competition from Monferno and Combusken, though differentiates itself from them with its higher Speed tier, pure Fighting-type and access to Defog, which makes it easier to fit Silvally-Fighting on a team. Its capabilities of using Defog is also further enhanced by its ability to deal with the tiers most common Defiant users in Pawniard and Purugly thanks to its STAB Multi-Attack. Despite its Speed tier, it still needs to watch out for faster attackers such as Swanna and Floatzel as well as Choice Scarf revenge killers in Mr. Mime and Rotom-S, which can pose significant threats.

[SET]
name: Bulky Pivot
move 1: U-turn
move 2: Multi-Attack
move 3: Toxic
move 4: Defog
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 HP / 32 Atk / 88 Def / 136 Spe

[SET COMMENTS]
Moves
========

With U-turn, Silvally-Fighting can quickly generate momentum because the combination of Fighting-type Multi-Attack and Toxic limits the opponent's options. Multi-Attack and Toxic provides optimal coverage for its limited damage output, as they deal with any meta relevant Pokemon bar Altaria, Bronzor, Mawile, and Poison-types. Defog provides entry hazard removal for the team, which is especially useful as Silvally-Fighting threatens most Stealth Rock setters such as Golem and Probopass.

Set Details
========

32 Attack EVs allow Silvally-Fighting to OHKO Komala and the 136 Speed EVs with a positive nature allow it to outspeed Shiftry with maximum Speed investment. Maximum HP EVs and 88 Defensive EVs allow Silvally-Fighting to pivot into attacks and absorb Knock Off more easily.

Usage Tips
========

Focus on removing the entry hazard setter,[add] such as Golem or Probopass,[add] by taking advantage of its Silvally-Fighting's defensive bulk and threatening them with STAB Multi-Attack. Thanks to the combination of Fighting-type Multi-Attack and Toxic, the opponent has limited counterplay and allows Silvally-Fighting to quickly generate momentum with U-turn. Because of the ability RKS System, Fighting Memory can't be knocked off, so switch Silvally-Fighting into Knock Off from the likes of Komala and Shiftry. Silvally-Fighting can also come in quite safely on most Stealth Rock users like Probopass and more passive Normal-type Pokemon like Bulk Up Vigoroth. This shouldn't be taken for granted,[add];[remove] however, as Silvally-Fighting lacks any form of recovery, it limits the amount of times it can come in. Furthermore its also susceptible to burn and Toxic status effects, so try to scout for them beforehand. U-turn also helps overcome this issue as most users of these status moves are slower than it.

Team Options
========

Spamming Toxic and pivoting with U-turn is what most of the team wants from this set, so pokemon like Golem and Beheeyem that deal with Poison-types like Muk and Mareanie are appreciated. Pokemon that deal with Altaria also help it out. These could be Special Defensive walls like Muk and Bronzor. This set also fits greatly on stall teams as it deals with common stallbreakers like Komala and Shiftry while also being a valuable Knock Off absorber. This set also suffers from Silvally-Fighting's lack of recovery and inability to heal status conditions, so it can just as easily be crippled by Will-O-Wisp, Toxic,[add] as well as repeated attacks from the likes of Gourgeist-Super or Vigoroth respectively. Thus, a status absorber like Altaria or Komala is a welcome addition to its team, with Komala even porviding Wish support, a wincon to pair with because of Bulk Up and providing an answere to Rotom-S and Swanna. Lickilicky simalairly provides Silvally-Fighting with Wish support and removes its status with Heal Bell,[add] while in return Silvally-Fighting checks previously mentioned stallbreakers in Shiftry and Komala for Lickilicky. Similarly Muk and Mareanie can absorb Toxic Spikes, Muk and Mareanie can absorb Toxic Spikes, improving your matchup against opposing Poison-types and deal with special attackers without Psychic-type coverage. Silvally-Fighting also provides Defog support, which a lot of Pokemon appreciate, even more so the ones that have issues dealing with Golem and Probopass,[add] like Oricorio-F and Rotom-S. They also form a VoltTurn core with Silvally-Fighting and deal with Gourgeist-Super, while Rotom-S can even threaten Mareanie with STAB Thunderbolt or Volt Switch.

[SET]
name: Offensive Pivot
move 1: U-turn
move 2: Multi-Attack
move 3: Ice Fang / Crunch / Shadow Claw
move 4: Toxic / Defog
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

U-turn is essential for its role as a pivot while chipping down the opponent. Ice Fang can 2HKO defensive Altaria and deals with Gabite. Shadow Claw and Crunch are also useful moves as they let you deal notable damage to Ghost- and Psychic-types, the former ignoring the common Colbur Berry and hitting Mr. Mime for super effective damage whereas the other has higher base power, therefore being able to 3HKO special defensive Bronzor. The last slot is reserved for Toxic, as this lets you wittle down even more durable walls like Gourgeist-XL, which doesn't mind its weakness to Shadow Claw or Crunch. Defog is another option which provides valuable support hazard control to your team.

Set Details
========

A Jolly nature gives Silvally-Fighting one of the fastest unboosted Speed in the meta and gives it an edge in speed over Monferno and offensive threats like Mr. Mime, Vigoroth, Rotom-S, and Oricorio. It also allows Silvally-Fighting to Speed tie with opposing Silvally forms and Sawsbuck.

Usage Tips
========

This set can pressure clerics and status absorbers,[add] bar Poison-types, from being able to prevent Silvally-Fighting from spreading Toxic. This set can notably 2HKO common clerics seen on stall like Altaria and Lickilicky with Ice Fang and Multi-Attack respectively. Silvally-Fighting can pressure opposing entry hazard setters in Golem and Probopass and remove entry hazards with Defog. Crunch and Shadow Claw also help deal with Bronzor. As this set has Attack investment, Silvally-Fighting can take advantage of U-turn to chip the opposing team down, especially when you have entry hazards placed down. With the correct coverage move, Silvally-Fighting can lure in and deal notable damage to a lot of common Pokemon like Bronzor and Altaria. Therefore, you should keep these moves unknown to the opponent until they are in range of being 2HKOed or OHKOed by these moves.

Team Options
========

Because you can pivot out easily with U-turn, Pokemon that threatens its traditional answers in Muk or Gourgeist-XL,[add] such as Golem, Rapidash, and Muk,[add] make excellent partners. Bronzor and Bouffalant both provide answers to Psychic-types while fast Electric-types such as Zebstrika or Choice Scarf Electivire help deal with Flying-types, specifically Swanna and Altaria, as Electric-types are able to pivot on them with Volt Switch or hit Altaria with Hidden Power Ice. Silvally-Fighting suffers from a lack of recovery and the inability to heal status conditions, so it can be crippled by Will-O-Wisp and Toxic as well as repeated attacks from the likes of Gourgeist-XLSuper or Vigoroth,[add] respectively. A status absorber like Altaria or Komala can help mitigate this issue.

[SET]
name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Multi-Attack
move 3: Shadow Claw
move 4: U-Turn / Rock Slide / Ice Fang
item: Fighting Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Multi-Attack, Swords Dance,[add] and Shadow Claw are essential for Silvally-Fighting to serve as a sweeper. Shadow Claw deals with Ghost- and Psychic-types like Bronzor and Mr. Mime,[add] while also hitting Colbur Berry Gourgeist-XL. In the last slot, Silvally-Fighting can[space]use Rock Slide to hit Flying-types like Swanna, Altaria,[add] and Rotom-SFan with Rock Slide, while Ice Fang can be used if an instant removal of Altaria is preferred. U-turn allows Silvally-Fighting to pivot around, kkeeping up the momentum and dealing damage to its walls while also giving a wrong impression of being a Defog set.

Set Details
========

The EV spread allows Silvally-Fighting to be as fast as possible, optimizing its sweeping potential. With 317 Speed, Silvally-Fighting can outspeed its competitor Monferno and threats like Vigoroth, allowing you to check it. It also allows Silvally-Fighting to Speed tie with opposing Silvally and Sawsbuck.

Usage Tips
========

Despite the lack of investment, its natural bulk gives it plenty of opportunities to set up. However, it does not have recovery[space], so use the given opportunities wisely. Because of this, Probopass, Wish Komala, and Vigoroth baits in Pokemon for Silvally-Fighting to set up on. Silvally-Fighting should pivot around its answers with U-turn, not revealing you are the it's a Swords Dance set and dealing chip damage until they are taken care of. Once[space]Silvally-Fighting's checks are gone, it will become notably easier for Silvally-Fighting to break past [space]the opposing team. Take advantage of the unpredictability of Silvally-Fighting, as the opponent has to play carefully to scout for Silvally-Fighting's set and keep its checks healthy.

Team Options
========

Since Silvally-Fighting is unable to break through every Pokemon, teammates such as Zebstrika, Vigoroth,[add] and Choice Band Komala all help out against its checks like Gourgeist-XLSuper, Pyukumuku, Altaria, and Swanna. Because Swords Dance Silvally-Fighting forces a forces a lot of switches, it fits very well with entry hazard-stacking teams. Notable hazard setters include Bronzor, Golem, Crustle, and Probopass. Additionally, Golem is a notable check to Muk whereas Crustle can provide Spikes, further increasing the pressure from entry hazards. Wallbreakers like Chatot, Abomasnow, and Choice Band Muk also provide valuable support by wearing down shared checks or walls that may prevent Silvally-Fighting from sweeping.

[STRATEGY COMMENTS]
Other Options
=============

The defensive pivot set can opt to run more Speed EVs in order to outspeed Monferno, Misdreavus, and Vigoroth. Parting Shot can be used over U-turn as Silvally-Fighting is able to force out any relevant Defiant users and can hit the Pokemon with Soundproof like Mr. Mime and Bouffalant with Shadow Claw and Multi-Attack,[add] respectively. Ice Beam can be used with a Naive nature on the offensive pivot set to deal significant damage to Altaria and Gourgeist-XL. Zen Headbutt helps deal with Muk, Mareanie,[add] and other Poison-types for the offensive pivot set and the Swords Dance set. Iron Head can be used on the Swords Dance set to deal notable damage to Fairy-types like Carbink and Granbull while still hitting Mr. Mime. However, this does not improve its overall coverage while still being unable to break past defensive Granbull. A RestTalk set can provide longevity,[add] but suffers from the inability to break past walls due to the lack of coverage and makes you too passive as it lacks Swords Dance. Silvally-Fighting has a wide variety of utility moves in its arsenal, including Thunder Wave, Magic Coat, and Tailwind, but it lacks the moveslots to take advantage of them.

Checks and Counters

===================

**Flying-types**: Altaria, Swanna, and Rotom-SFan fear nothing but Rock Slide and Ice Fang from Silvally-Fighting. Because of this, Silvally-Fighting is often forced to switch out against these Pokemon. Rotom-SFan can also run a Choice Scarf set, allowing it them to outspeed Silvally-Fighting. However, if Silvally-Fighting is running Rock Slide or Ice Fang, these Pokemon have issues switching in safely.

**Poison-types**: If Silvally-Fighting is not running Zen Headbutt, (AC) then Muk and Mareanie can reliably come into and force Silvally-Fighting out. This allows Mareanie to put down Toxic Spikes, (AC) further hindering its longevity among the rest of your team whereas Muk is able to set up or deal notable damage if running Choice Band .

**Psychic-types**: Kadabra, Beheeyem, and Mr. Mime all threaten do deal significant damage with a powerful STAB move. Kadabra is especially a problem as it can outspeed and threaten to OHKO Silvally-Fighting at any point. However, none of these Pokemon like coming into U-turn.

**Physically defensive Pokemon**: Pokemon like Gourgeist-Super and Granbull can be a major nuisance for Silvally-Fighting because of its vulnerability to Will-O-Wisp from Gourgeist-XL,Super whereas Granbull can 2HKO or OHKO Silvally-Fighting with Play Rough. Granbull can also cure Toxic poison with Heal Bell,[add] whereas Gourgeist-XLSuper can Leech Seed or burn any Pokemon that is being pivoted into from U-turn.

[CREDITS]
- Written by: [[Rhydonphilip, 254798]]
- Quality checked by: [[DurzaOffTopic, 357488], [Xayah, 167012 ], [froasty, 446575]]
- Grammar checked by: [[, ], [, ]]

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