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NU Silvally-Fire [Done]

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
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[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Multi Attack
move 3: Grass Pledge / Flame Charge
move 4: Dragon Claw / Grass Pledge
item: Fire Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Silvally-Fire is a threatening Fire-type setup sweeper with unique coverage to deal with its would-be checks. Thanks to its natural bulk, it can find opportunities to use Swords Dance on non-threatening walls like Clefairy and Eldegoss or when forcing out offensive Pokemon like Toxicroak and Rotom-F. Its coverage allows it to target Pokemon that its competition in Rapidash could otherwise struggle with; Grass Pledge hits Quagsire and Drednaw for 4x super effective damage, while Dragon Claw hits other Pokemon that resist Fire like Drampa and Silvally-Dragon. At the cost of this coverage, Flame Charge offers a Speed boost so that Silvally-Fire can function as a cleaner and prevents it from being revenge killed by Choice Scarf users like Sawk and Indeedee-F. A Jolly nature is still optimal with Grass Pledge instead of a Naive nature, as Silvally-Fire relies on its bulk to set up, and it manages to 2HKO Quagsire regardless.

Silvally-Fire fits on offensive teams and should be played as a wallbreaker or cleaner depending on its support. Grass-types like Abomasnow and Gourgiest-S help switch into Ground- and Water-types like Sandaconda and Wishiwashi for Silvally-Fire, while support from Drednaw and Skuntank can help break them. Abomasnow in particular helps set Aurora Veil, which offers more opportunities for Silvally-Fire to set up against otherwise threatening attackers like Drampa and Lanturn. Entry hazards wear down Silvally-Fire and limit its setup opportunities; entry hazard removal should be enlisted from the likes of Rotom-S, Eldegoss, and Skuntank. Another way to preserve Silvally-Fire's health is through pivots, as Togedemaru, Clefairy, and Lanturn can help bring it in safely to revenge kill their Steel- and Grass-type checks like Ferroseed, Perrserker, and Abomasnow; Clefairy also provides Wish support, which helps make up for Silvally-Fire's lack of recovery and extreme vulnerability to entry hazards chip.

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[Rabia, 336073], [quziel, 297859]]
- Grammar checked by: [[Rabia, 336073]]
 
Last edited:
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Multi Attack
move 3: Grass Pledge / Flame Charge
move 4: Dragon Claw / Grass Pledge
item: Fire Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
Talked a bit over Discord about the set and I think with Rapidash in the tier you want to try your best to differentiate Silvally-Fire from it, and this is how you'd do it. Flame Charge is still a very good option on it of course.

[SET COMMENTS]
Silvally-Fire is a threatening Fire-type setup sweeper with unique coverage to deal with its would-be checks. It can find opportunities to Swords Dance on non-threatening walls like Clefairy and Eldegoss, or when forcing out offensive Pokemon like Toxicroak and Rotom-Frost. Honestly, I think we should be starting this paragraph off with why you would use Silvally-Fire over Rapidash: bulk and coverage. You mention the coverage bit later when talking about Dragon Claw and Grass Pledge, but I think this is the most important point of the analysis. Flame Charge offers a Speed boost so that Silvally-Fire can function as a cleaner, and prevents it from being revenge killed by Choice Scarf users like Sawk and Indeedee-F. Its remaining coverage allows Silvally-Fire to target Pokemon that its competition in Rapidash could otherwise struggle with; Dragon Claw hits Pokemon that resist Fire like Drampa and Silvally-Dragon, while Grass Pledge hits Quagsire and Drednaw for x4 super effective damage. The content of these points is fine, just need you to rework the sentences to reflect the move order. A Jolly nature is still optimal with Grass Pledge coverage instead of a Hasty nature, as Silvally-Fire relies on its bulk to set up and it manages to 2HKO Quagsire regardless.

Silvally-Fire fits on offensive teams, and should be played as a wallbreaker or cleaner depending on its support. Offensive Grass-types like Abomasnow and Gourgiest-Small help break the Ground- and Water-types like Sandaconda and Wishiwashi for Silvally-Fire. Abomasnow in particular helps set Aurora Veil, which offers more opportunities for Silvally-Fire to set up against otherwise threatening attackers like Drampa and Piloswine. Replace the Piloswine mention with something else, it still has a good chance of 2HKOing with Aurora Veil up. Silvally-Fire should avoid setting up in the face of healthy status spreaders like Sandaconda and Garbodor, and instead should rely on status absorbers and special attackers like Rotom-Frost, Toxicroak, and Indeedee-F to deal with these walls. I don't think this is particularly helpful information, and most people should know to switch a Fire-type out of a Ground-type (Sandaconda) anyhow. Entry hazards wear down Silvally-Fire and limit its setup opportunities; anti-entry hazard support should be enlisted from the help of Rotom-Fan, Eldegoss, or Skunktank. Another way to preserve Silvally-Fire's health is through pivots, as Togedemaru, Clefairy, and Lanturn can help bring it in safely to revenge kill their Steel- and Grass-type checks like Ferroseed, Perrserker, and Abomasnow. Clefairy also provides Wish support, which helps make up for Silvally-Fire's lack of recovery and extreme vulnerability to entry hazards chip. Silvlaly-Fire also fits well on Sun teams; with Vulpix's Drought it can 2HKO Sandaconda with Stealth Rock, and can rely on the support from Chlorophyl sweepers like Leafeon and Maractus to target its checks.

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
qc 1/2 when done
 
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Multi Attack
move 3: Grass Pledge / Flame Charge
move 4: Dragon Claw / Grass Pledge
item: Fire Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Silvally-Fire is a threatening Fire-type setup sweeper with unique coverage to deal with its would-be checks. Thanks to its natural bulk, it can find opportunities to Swords Dance on non-threatening walls like Clefairy and Eldegoss, or when forcing out offensive Pokemon like Toxicroak and Rotom-Frost. Its remaining coverage allows Silvally-Fire to target Pokemon that its competition in Rapidash could otherwise struggle with; Grass Pledge hits Quagsire and Drednaw for x4 super effective damage, while Dragon Claw hits Pokemon that resist Fire like Drampa and Silvally-Dragon. At the cost of this coverage, Flame Charge offers a Speed boost so that Silvally-Fire can function as a cleaner, and prevents it from being revenge killed by Choice Scarf users like Sawk and Indeedee-F. A Jolly nature is still optimal with Grass Pledge coverage instead of a Hasty nature, as Silvally-Fire relies on its bulk to set up and it manages to 2HKO Quagsire regardless.

Silvally-Fire fits on offensive teams, and should be played as a wallbreaker or cleaner depending on its support. Offensive Grass-types like Abomasnow and Gourgiest-Small help break the Ground- and Water-types like Sandaconda and Wishiwashi for Silvally-Fire. Pet peeve, but they don't really wear down Sanda as noone's leaving in Sanda; just slot in a mention of like Skuntank or Drednaw (SR lead), still leave the grass types as excellent switchins to its answers. Abomasnow in particular helps set Aurora Veil, which offers more opportunities for Silvally-Fire to set up against otherwise threatening attackers like Drampa and Lanturn. Entry hazards wear down Silvally-Fire and limit its setup opportunities; anti-entry hazard support should be enlisted from the help of Rotom-Fan, Eldegoss, or Skunktank. Another way to preserve Silvally-Fire's health is through pivots, as Togedemaru, Clefairy, and Lanturn can help bring it in safely to revenge kill their Steel- and Grass-type checks like Ferroseed, Perrserker, and Abomasnow; Clefairy also provides Wish support, which helps make up for Silvally-Fire's lack of recovery and extreme vulnerability to entry hazards chip. Silvlaly-Fire also fits well on Sun teams; with Vulpix's Drought it can 2HKO Sandaconda with Stealth Rock, and can rely on the support from Chlorophyl sweepers like Leafeon and Maractus to target its checks.

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]]
- Quality checked by: [[Rabia, 336073], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Seems solid, fix the issues here and it'll be 2/2.
 
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Multi Attack
move 3: Grass Pledge / Flame Charge (unbolded the / here)
move 4: Dragon Claw / Grass Pledge
item: Fire Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Silvally-Fire is a threatening Fire-type setup sweeper with unique coverage to deal with its would-be checks. Thanks to its natural bulk, it can find opportunities to use Swords Dance on non-threatening walls like Clefairy and Eldegoss (RC) or when forcing out offensive Pokemon like Toxicroak and Rotom-Frost Rotom-F. Its remaining coverage allows Silvally-Fire it to target Pokemon that its competition in Rapidash could otherwise struggle with; Grass Pledge hits Quagsire and Drednaw for x4 4x super effective damage, while Dragon Claw hits other Pokemon that resist Fire like Drampa and Silvally-Dragon. At the cost of this coverage, Flame Charge offers a Speed boost so that Silvally-Fire can function as a cleaner (RC) and prevents it from being revenge killed by Choice Scarf users like Sawk and Indeedee-F. A Jolly nature is still optimal with Grass Pledge coverage instead of a Hasty Naive (very small change here but I think if you were to use a different nature, you'd want to retain as much capacity to take opposing Multi-Attack as possible) nature, as Silvally-Fire relies on its bulk to set up,(AC) and it manages to 2HKO Quagsire regardless.

Silvally-Fire fits on offensive teams (RC) and should be played as a wallbreaker or cleaner depending on its support. Grass-types like Abomasnow and Gourgiest-Small Gourgeist-S help switch into the Ground- and Water-types like Sandaconda and Wishiwashi for Silvally-Fire, while support from Drednaw and Skuntank can help break them. Abomasnow in particular helps set Aurora Veil, which offers more opportunities for Silvally-Fire to set up against otherwise threatening attackers like Drampa and Lanturn. Entry hazards wear down Silvally-Fire and limit its setup opportunities; anti-entry hazard support entry hazard removal should be enlisted from the help likes of Rotom-Fan, Eldegoss, or Skunktank Rotom-S, Eldegoss, and Skuntank. Another way to preserve Silvally-Fire's health is through pivots, as Togedemaru, Clefairy, and Lanturn can help bring it in safely to revenge kill their Steel- and Grass-type checks like Ferroseed, Perrserker, and Abomasnow; Clefairy also provides Wish support, which helps make up for Silvally-Fire's lack of recovery and extreme vulnerability to entry hazards chip.

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]] (removed a random extra bracket)
- Quality checked by: [[Rabia, 336073], [quziel, 297859]]
- Grammar checked by: [[username1, userid1]]
same colors as before, gp 1/1 when done
 
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