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NU Simipour [QC: 3/3] [GP: 2/2]

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"hi there :)"
Bulbapedia - Simipour - Smogon
QC: Soulgazer / Punchshroom / Aladyyn / Montsegur :3
GP: Winry. / Lord Alphose

Overview
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Simipour is one of the few Pokemon in NU with access to Nasty Plot, which allows it to boost its Special Attack and fire off powerful attacks. With wide coverage options such as Ice Beam and Focus Blast, Simipour is quite a difficult Pokemon to switch into. Simipour's base 101 Speed stat is very useful because it allows it to outspeed the crowded base 100 Speed tier. However, Simipour has pathetic bulk and even some neutral hits can KO it. Simipour is just average and struggles to stand out among other Water-types such as Samurott, Feraligatr, and Lanturn. When offensive pressure is applied, Simipour is not always able to boost its Special Attack, thus leaving it quite weak and walled by a plethora of Pokemon. Both of Simipour's abilities rely on certain conditions to be met and neither of them are reliable enough to be consistent. While a base 101 Speed stat is great, it leaves a lot to be desired, as it allows Simipour to be easily revenge killed by any Choice Scarf Pokemon or those faster than it such as Mismagius, Pyroar, and Sceptile.

Nasty Plot
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name: Nasty Plot
move 1: Nasty Plot
move 2: Hydro Pump
move 3: Ice Beam
move 4: Focus Blast / Hidden Power Grass
ability: Torrent
item: Life Orb
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
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Simipour is the only Water-type in the tier with access to Nasty Plot, a move that allows it to enhance its Special Attack to threatening levels. Hydro Pump is Simipour's primary STAB move and is quite spammable, denting even bulky walls when at +2. Ice Beam rounds off Simipour's coverage by hitting Dragon- and Grass-type Pokemon which resist Hydro Pump. Focus Blast hits Normal-types such as Lickilicky and Audino hard and also allows Simipour to muscle past Ferroseed. Alternatively, Hidden Power Grass allows Simipour to hit opposing Water-types, such as Seismitoad and Lanturn, for super effective damage. Grass Knot, however, can be used because it has the possibility to be stronger; it's often less reliable than Hidden Power Grass, though, because it does pitiful damage against foes such as Lanturn that are not very heavy.

Set Details
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Running maximum Speed and Special Attack investment is crucial to ensure that Simipour is as fast and powerful as possible. Running a Modest nature is never advised because, in doing so, Simipour loses the ability to outspeed base 100 Speed Pokemon. Thus, a Timid nature is always the nature of choice. Investing in bulk is also not a wise option because, even when invested, Simipour is still pitifully frail. A Life Orb is necessary to boost Simipour's damage output; the recoil from Life Orb is beneficial because it brings Simipour into Torrent range quicker and Simipour won't live many hits anyway, making Leftovers moot. A Lum Berry could be of use to protect Simipour from harmful status just once, but the power that Life Orb provides is missed. Torrent allows Simipour to fire off insanely powerful Hydro Pumps before it faints, though it's not very reliable. Gluttony alongside a Salac or Petaya Berry could see a niche use, but it's generally not advised to run these sets because they are difficult to pull off and are not consistent.

Usage Tips
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Simipour is fairly simple to use: attack with appropriate coverage as needed. Be sure to not set up too early or Simipour will be forced out by its checks and counters. Setting up on predicted switches is helpful because it is a free turn for Simipour and a +2 Special Attack Simipour can create problems for the opponent. Scouting for Choice Scarf users before setting up is important because these Pokemon are able to revenge kill Simipour. Watch out for Thunder Wave, as this will slow down Simipour and cause it to be practically useless. It's crucial to remember that Simipour is very fragile, so keeping it out of harm's way is important; be sure to get it in safely via a slow U-turn, Volt Switch, or Baton Pass. Using your best judgement as to when to begin setting up is also an important thing to note when using Simipour; setting up early in the match to break down walls in order to allow Simipour or a teammate to sweep late-game is a possibility, as is saving Simipour for later in the match to sweep after its teammates have done the wallbreaking.

Team Options
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Simipour appreciates powerful wallbreakers, such as Choice Band Sawk, as teammates because these Pokemon can break down walls for Simipour and allow it to sweep later in the match. Feraligatr makes for a good partner, as the two can pressure each other's checks and counters. Spikes support from Garbodor or Crustle is helpful to further accumulate the opponent's entry hazard damage, slowly wearing them down for Simipour. For example, with Spikes support, Simipour can OHKO Dragalge at +2 and OHKO Poliwrath with a boosted Focus Blast. Knock Off support from the likes of Pawniard and Liepard is appreciated, as Knock Off removes opposing Pokemon's Leftovers and Eviolite, further wearing them down. Healing Wish Mesprit can bring in an injured Simipour and give it another shot at sweeping. Mesprit also stands out because it has access to both Stealth Rock and U-turn for safe pivoting and entry hazard support. Electric-types such as Electivire can break down bulkier Water- and Grass-types such as Lanturn, Ferroseed, and Roselia, respectively, all of which would otherwise beat Simipour.

Other Options
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Thanks to Simipour's Speed stat, a Choice Scarf can be utilized to outspeed the crowded base 100 Speed Choice Scarf users. Similarly, a Choice Specs set is viable thanks to Simipour's high powered moves; however, this is not advised because Simipour enjoys switching moves. Knock Off could be used to remove Eviolite and Leftovers to allow Simipour to more easily break through bulkier Pokemon. Sets utilizing Gluttony and a Berry + Substitute / Acrobatics could be used, but these are usually not as viable as a Nasty Plot set. Endeavor could possibly be used on a gimmicky set to bring an opponent down to low health, but it's not going to work that often. Superpower can be used over Focus Blast because it breaks through special walls, though it's not exactly super powerful. Taunt is another option to aid in Simipour's stallbreaking and allows it to be a bit more comfortable when setting up. A physical set that consists of Waterfall, Low Kick, and Rock Slide is also an option, but the low power of these moves and Simipour's inability to boost its Attack stat make this an unadvised option.

Checks & Counters
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**Bulky Pokemon**: Normal-types with high Special Defense such as Lickilicky and Audino can shrug off Simipour's attacks, though they must watch out for Focus Blast. Uxie can stomach Simipour's attacks and threaten it in return with Thunder Wave. Ferroseed must watch out for Focus Blast, but otherwise it is able to stop Simipour. Dragalge is able to stomach Simipour's unboosted Ice Beam with ease and force it out with Dragon Tail. It should be noted that, thanks to Simipour's coverage moves, not many Pokemon can directly switch in on it.

**Water-types**: Lanturn shrugs off Simipour's STAB attacks and Qwilfish can stomach a hit and paralyze Simipour, crippling it. Most other Water-types have to watch out for Simipour's Grass-type attacks, but bulky Water-types like Lanturn are usually able to stomach the hits. When Simipour chooses to run Focus Blast instead, however, more options begin to open up that include Seismitoad and Poliwrath. Boosted attacks are always tough to switch into, though.

**Grass- and Electric-types**: Grass-types resist Hydro Pump, though both Grass- and Electric-types have to watch out for coverage moves when switching ins. Choice Scarf Lilligant can outspeed Simipour easily and KO it with its Grass-type STAB moves, Ludicolo outspeeds it in rain and hits it with Giga Drain, Sceptile outspeeds it naturally and KOes with its Grass-type STAB moves, Choice Scarf Rotom can outspeed it and KO it with Electric-type STAB moves, and Vileplume can stomach a hit and hit Simipour hard with Giga Drain, among others.

**Strong Offensive Pokemon**: Most attacks will KO Simipour due to its pathetic 75 / 63 / 63 defenses. Simipour has to watch out for both physical and special attacks from Pokemon such as Kangaskhan, Slurpuff, Kabutops, Cryogonal, Gurdurr, and Sawk. However, it's very important to note that none of these Pokemon can switch in safely and are better off revenge killing or coming in through safer means such as U-turn or Volt Switch.
 
Last edited by a moderator:
Just posting to let QC and others know I am still working on this, been busy recently. I also moved SubSalac / Endeavor to OO, and unless QC wants me to implement them then I'm going to not have them as their own sets. Also, considering moving Choice to OO as well.
 
I'd separate the choice sets even though they have the same EV's and moves because they play differently, specs to bust walls and scarf to revenge kill.
 
does Choice really deserve a set? Scarf is just really weak, and I couldnt see myself ever wanting to use specs (I'd prefer LO Samurott > Specs Simipour 99 times out of 100). NP is its main niche, and I think it should be the only set unless another QCer really wants a Choice Set.
 
Yeah I agree, scarf is alright...just alright. I don't think it's good enough to get a set, but definitely a strong mention in oo
 
It is alright, I agee. It's not great, it's //alright//. It's just neat because 101 is nice to outspeed all 100s n_n. Taking out Choice unless QC wants me to keep either :p.
 
Ok I'd say that hone claws be added to oo as it is decent from my testings of it although outclassed to hell and back by rott you can always use low kick to differentiate yourself by actually being able to stay in on ferroseed add it if you wish though.
 
Ok I'd say that hone claws be added to oo as it is decent from my testings of it although outclassed to hell and back by rott you can always use low kick to differentiate yourself by actually being able to stay in on ferroseed add it if you wish though.

Nah, Hone Claws really doesn't help much and I'd rather use Gatr in p much every instance.
 
Overview

don't need to mention that it can go physical and special in overview when your sets don't show this.

Moves

under moves, mention that Focus Blast also hits Ferroseed before it TWaves or sets up Spikes.

Team Options:

under team options, mention some important KOs that Simipour grabs (unboosted and at +2 if possible) with entry hazard support. Also, remove Knock Off support because that's kinda weird, and doesn't really help it ?_?

Your team options needs a little changing up in my opinion. A lot of those you stated don't really have good justification and they are just stuff that almost every Pokemon would appreciate but not necessarily require. For this reason I think you should remove clerics from here, because Simipour doesn't benefit particularly well from it from what I see. It doesn't become extremely prone to status when setting up and doesn't completely fail when it gets statused, so yeah remove imo, especially because Audino isn't something you can simply tack onto offensive teams. Similarly when mentioning Healing Wish, show how Simipour appreciates a second chance to sweep, and if possible give additional mentions to how Mesprit can aid Simipour (set up SR, use U-turn, lure Ferroseed etc). If you can't, remove it.

Rather than just Electric-types in general, highlight Electivire in particular: mention that EVire helps it to defeat Ferroseed, Roselia, Lanturn, and bulky Water-types, which a lot of other Electric-types cannot do as well.

OO:

Remove Low Kick and Rock Slide from OO. Superpower is already mentioned in OO and does more consistent damage, especially to Ferroseed, while Rock Slide doesn't hit anything notable but Shedinja and Cryogonal, which is also hit by Superpower.

unfixable
 
Added scorpdestroyer ! Thanks! About the Knock Off bit, I mentioned it as useful because Pokemon like Liepard can use Knock Off earlier in the match to remove Eviolites and Leftovers from bulkier teams to help Simipour sweep a bit later.
 
I'm not sure Gluttony should even have a mention. IMO disregarding it is better

Also Mystic Water > Splash Plate obviously ;)
 
I would imagine Grass Knot is more useful than HP Grass. +2 Grass Knot can OHKO Gorebyss a lot of the time while unboosted HP Grass does not OHKO. Grass Knot OHKOes Seismitoad while +2 Grass Knot OHKOes Poliwrath.

+2 HP Grass does 2HKO Lanturn and Qwilfish, but Lanturn would KO you with an Electric move by then while Qwilfish threatens with Thunder Wave.

QC 2/3
 
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