Good evening, ladies and gentlemen.
Da Rules said:1v1 FE Singles
2 Day DQ
2/5 Recoveries/Chills
2 subs
Arena: ASB Arena
All Abilities
Training Items
Tonight's warriors are...
SimonSays:
Mollux (Noble) [M]
Type: Fire/Poison
Abilities: Dry Skin / Illuminate (UNLOCKED)
Nature: Timid (+Spe, -Atk, +9 Acc.)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88 (76*1.15, rounded up)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 5/5
Attacks (28):
Lvl Up:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Recover
Eruption
Heat Wave
Toxic Spikes
Acid Armour
Egg:
Aqua Ring
Heal Pulse
Rapid Spin
Fire Spin
Gastro Acid
TM/HM:
Flamethrower
Sludge Bomb
Thunder Wave
Protect
Light Screen
Calm Mind
Thunder
Will-O-Wisp
Tutor/Past Gen.:
Stealth Rock
Heal Bell
Helping Hand

Mawile (Abbadon) [F]
Types: Steel / Fairy
Abilities: Hyper Cutter / Intimidate / Sheer Force (H)
Nature: Careful [+SpDef, -SpAtk]
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: N/A
MC: 0
AC: 0/5
Attacks:
Level Up (20)
Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
ViceGrip
Egg
Metal Burst
Ice Fang
Fire Fang
Thunder Fang
Punishment
TM/HM
Stone Edge
Protect
Toxic
Rock Slide
Power-Up Punch

Sawsbuck [Prince] [M]
Type: Normal/ Grass
Abilities: Chlorophyll / Sap Sipper / Serene Grace (UNLOCKED)
Nature: Adamant [+Atk, -SpAtk]
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Attacks (43):
Lvl Up:
Megahorn
Tackle
Camouflage
Growl
Sand Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Nature Power
SolarBeam
Aromatherapy
Horn Leech
Double-Edge
Charm
Egg:
Sythesis
Agility
Odour Sleuth
Natural Gift
Baton Pass
TM/HM:
Protect
Return
Wild Charge
Sword Dance
Sunny Day
Toxic
Giga Impact
Thunder Wave
Substitute
Light Screen
Facade
Rest
Attract
Flash
Double Team
Safe Guard
Retaliate
Tutor/Past Gen.:
Bounce
Seed Bomb
Last Resort
Worry Seed
Sleep Talk
-------------------------------
Towards movepool completion;
Cut - 2 MC
Echoed Voice - 2 MC
Energy Ball - 1 MC
Fake Tears - 3 MC
Frustration - 2 MC
Giga Drain - 2 MC
Grass Knot - 2 MC
GrassWhistle - 3 MC
Hidden Power - 2 MC
Hyper Beam - 2 MC
Rain Dance - 2 MC
Rock Smash - 2 MC
Round - 2 MC
Safeguard - 2 MC
Shadow Ball - 2 MC
Snore - 2 MC
Swagger - 2 MC
~35 MC Required
Gerard:
Vogue (Starmie) {O}

Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
Type: Water / Psychic
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 133 (+)
SC: 2
WC: 4
BRT: 19
EC: 6/6
MC: 2
AC: 5/5
Attacks (83/89)
Attract
Aurora Beam
Avalanche
Barrier
Bide
Blizzard
Brine
BubbleBeam
Camouflage
Confuse Ray
Cosmic Power
Curse
Dive
Double-Edge
Double Team
Dream Eater
Endure
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Mimic
Minimize
Nightmare
Pain Split
Power Gem
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Rapid Spin
Recover
Recycle
Reflect Type
Reflect
Refresh
Rest
Return
Round
Scald
Secret Power
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snore
Substitute
Supersonic
Surf
Swagger
Swift
Tackle
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wonder Room
Zap Cannon
Type: Water / Psychic
- Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
- Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
- Analityc: (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 133 (+)
SC: 2
WC: 4
BRT: 19
EC: 6/6
MC: 2
AC: 5/5
Attacks (83/89)
Attract
Aurora Beam
Avalanche
Barrier
Bide
Blizzard
Brine
BubbleBeam
Camouflage
Confuse Ray
Cosmic Power
Curse
Dive
Double-Edge
Double Team
Dream Eater
Endure
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Mimic
Minimize
Nightmare
Pain Split
Power Gem
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Rapid Spin
Recover
Recycle
Reflect Type
Reflect
Refresh
Rest
Return
Round
Scald
Secret Power
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snore
Substitute
Supersonic
Surf
Swagger
Swift
Tackle
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wonder Room
Zap Cannon
How this shit's gonna go down:
Simon picks a mon and any applicable training item
Gerard picks a training item and orders
Simon orders
I ref
Simon picks a mon and any applicable training item
Gerard picks a training item and orders
Simon orders
I ref