Simple Questions & Simple Answers & General Resources (OU Edition) MK II

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Thanks for the answers aboht virizion :)

What are some pokemon that have good offensive (and if possible, defensive) synergy with haxorus (specifically ddance)? Especially on a hyper offense team? So far, i have screen espeon and subcharge magnezone backing it up on my HO team.
 
Thanks for the answers aboht virizion :)

What are some pokemon that have good offensive (and if possible, defensive) synergy with haxorus (specifically ddance)? Especially on a hyper offense team? So far, i have screen espeon and subcharge magnezone backing it up on my HO team.

NO pls :[ Don't use Sub charge Magnezone! I took the next quote from the OU Teambuilding thread.

What not to use

Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SpA / 220 Spe
Modest / Timid Nature
- Substitute
- Charge Beam
- Hidden Power Fire / Hidden Power Ice / Flash Cannon
- Thunderbolt

Role
Support / Trapper / Special Sweeper / Bulky Attacker

What It Does
Traps Ferrothorn and sets up on it.
In theory, it traps Forretress and Skarmory, but those two can Volt Switch / Whirlwind anyway. Forretress can even Earthquake you.
Takes forever to boost, boring your opponent to death. Charge Beam is very weak and takes forever to work.
Has tricky coverage and gets boned by Mamoswine after you spend all that time boosting.
In the mean time, Ferrothorn just sets up all the hazards it can while Magnezone can't really hurt it back. Can use Power Whip a couple times to break Substitute, but this doesn't put much pressure on Magnezone so it's usually okay
.

(Supposedly) Good Teammates
Kyurem-B - allows it to forgo running a mixed set with Hidden Power Fire.
Latios / Latias - allows it to forgo Hidden Power Fire.
Starmie, for Ferrothorn at least.

What Counters It
In theory, not much counters it; but in practice it's a different story.
Chansey breaks its Substitutes with Seismic Toss and can use Wish or Softboiled or do whatever it wants to do.
Mamoswine laughs at it. The only reason Magnezone would run Flash Cannon is to beat this guy, but it loses valuable coverage on Dragons and Landorus-(T)
Dugtrio with Focus Sash can revenge kill by trapping it, surviving Hidden Power whatever while breaking its Sub, then killing it.
Additional Info
I copied the EV spread from the analysis which suggests Charge Beam, but here I made it the focus since Sub Magnezone almost always has it. Honestly, get rid of Charge Beam guys. It takes forever to boost, it's predictable, and you're not really bluffing against Ferrothorn. Either you're running Hidden Power Fire and Ferrothorn will lose anyway, or you'll Substitute and start boosting while Ferrothorn lays hazards. Trust me, Substitute Magnezone is great, but you really want three move coverage.

Now, Magnezone is a good choice because he traps and kills steel types, but it is preferable to use a choice specs set instead of the one you are actually running (because of the reasons of the quote). Magnezone also has a good defensive synergy taking ice and dragon type moves aimed at the dragon. Haxorus doesn't like to set up and then be revenge killed by priority users like Scizor, Breloom or Mamoswine, so having a Scizor in your team is a pretty nice idea because he can take Ice Shards and Bullet Punches and then KO back. I know you are already running a Scizor so nice pick, but i'd suggest to use LO over muscle band on him. You need the power provided by Life Orb, but if you don't want to have the recoil damage i think that Iron Plate is better so your BP is boosted more than with Muscle Band.
 
You don't need to care much about synergy in HO. You have a magnet and you have screens, you probably should add entry hazard support like Deoxys-D. We don't feel like Sub-Charge Magnezon is that good in HO, you probably should use specs + VoltTurn (checks Jellicent) to dispose them as fast as possible.
As for the two other teammates you may add one more setup sweeper and a fast revenge killer. Lucario and Sash-Alakazam come in mind - the first one also resists Ice and Dragon, but you should not rely upon its staying power too often. Scarf-Salamence does have no syngery with Haxorus at all, but can revenge and sweep at the same time. Terrakion (DD, Scarf) and Keldeo (CM, Scarf) can fill both roles respectively.
 
set your hp EVs/IVs so that your mon's HP equals 10n-1 for some natural number n, ie a number ending in 9. easy to fiddle with the stats in a teambuilder and hit those numbers

to be frank though this almost never matters in OU. it's different in LC where mons have like 20ish HP, and a few points of HP can double/halve the recoil. but in OU it won't mean much in practice
 
Easy, just don't jump on or over a HP number divisible by ten. In fact, since the number of HP of an Lv. 100 mon with 31 IVs are always odd numbers, just don't invest in HP at all. Put the 4 EVs left in anything else to be safe.

We should add that the 10n-1 rule only applies when you want to maximise your "bulk". Also, it may bring a few unwanted side effects of increasing the hazard damange when you overstep the sixteenth. Why do bulky mons even use Life Orb when it results in less bulk?
 
stealth rock is 1/8th, spikes are... 1/8th 3/16th 1/4. to minimize the damage aim for an HP that is 8n-1 for some natural number n, eg 367, 375...

all of pokemon's dividing effects (life orb recoil, hazards, leftovers, poison/burn) are rounded down. if an effect would take 1/nth of your hp (eg life orb 1/10th, hazards 1/8th, lefties 1/16th), you should minimize it by having hp equal to mn-1 for some natural number m. conversely you can maximize it by aiming to have hp equal to mn for some natural number m.
 
Hazard damage are always rounded down, as are Leftover. The most blatant expample would be something with a quadruple weakness to SR. Let's say, it has 400 HP: It would obviously die after after the second switch in. If you make it have 401 instead, you take the same amount of damage because the number is rounded down, which allows you to survive a second time.
Spikes make you suffer damage on switch in: 2/16 on 1st Layer, 3/16 on 2nd Layer, 4/16 on 3rd Layer. Hail and Sand damage 1/16 of you every turn. I don't have to get to Toxic and Burn status, but the lowest common denominator is 16, so many people avoid sixteenth when they use bulky mons.

Also, there are a few guidelines for Substitute + Leftovers as you have to make sure you create a sub with an amount of HP that can be replenished with four turns of Leftovers (or two of Poison Heal or RainDish). Those mons should only allow themselves max HP with 16 n + 1, 2, or 3 (or 8 n for Poison Heal or Rain Dish), because one more HP would increase the turn it takes to fully fill up your loss of HP.
 
What's a good Bulky Physical offensive water pokemon that's good to use in OU? I'm currently using CB Swampert but it hasn't been that great for me.

My team is current Fire Gem Deoxys-D, Scarf Heracross, Air Balloon Heatran, SubDisable Gengar, RP Landorus-I and CB Swampert. If this helps any.


Thanks in advance
 
well you have azumarill, who is hella powerful with waterfall and can revenge kill / clean with aqua jet. superpower and ice punch would be the last slots. it's pretty bulky too, try that.
 
Well, i think that without doubt the better choice for you is Feraligatr.
As you can see, Swampert has a bit Hp more than Feragliatr (100 base of the first and 85 base for Feraligatr) and a bit atk more (110base against the 105 of Feraligatr), and the immunity to electric type thanks to double type Water/Ground on his side, but in this case in my opinion is better Feraligatr for obvious reasons, let's see what:


  • Feraligatr compensates his HP stats with a bit Def more than Swampert.
  • Has access to Sword Dance that make him a good cleaner, especially if you find an opponent rain team (70% of the times).
  • Has the possibility to abuse of his trait (Torrent) since it has not x4 weakness.
  • has access to Aqua Jet that with the help of the Sword Dance and the trait (eventual rain too) can be devastating.

This is the probabily set:

160.gif


Feraligatr (F) @ Mystic Water
Trait: Torrent
EVs: 44 HP / 252 Atk / 212 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Aqua Jet
- Waterfall
- Superpower / Crunch


Thanks to its great attack and and a better speed than Swampert can spam strong waterfall boosted under rain, which after a sword dance can demolish pretty much any phisical wall like Skarmory, which is koed after Stealth Rock damage, and sometimes it can even beat bulky water like Politoed or Tentacruel, if has not status, for example a brun of scald could be annoying. Its movepool, while its not that good apparently have some few move that can come in handy to stop some water resistors commonly used. Superpower its such a good move to hit water absorbers like Vaporeon or Gastrodon, as well as Ferrothorn, while crunch hits hard Jellicent and Celebi. One of the best thing about feraligatr is that its really hard to get a ko on it if you are using defensive pokemon, since even supereffective moves like Giga drain of Celebi does not do a significant damage linke in the case of Swampert, meaning that you can set up with Sword Dance even against some of your checks. As you may noticed, one of its worst stat is his speed, which is not enough to ouspeed any significant offensive pokemon, but this is somewhat compensated by its priority move. Aqua jet after a sword dance hits hard anything that does not resists it, and after others sweeper on your team have eliminate some of his counter you are free to spam aqua jet and ko everything especially in combo with Deoxys-D that usually set more than one layer of Entry Hazard is a very destroy thing.
Something that should really be mentioned its his ability. Torrent its such a great power up for feraligatr, once you reach 33% or less your water moves can do some fondamental koes which helps it sweeping a lot. If you are wondering why i use that spread, is mainly to outspeed 100 base speed pokemon without significant investiment on speed, like Jirachi, celebi, tentacruel or gliscor.
 
What's a decent counter to most versions of Jirachi?

I play a Rain team so I'm looking for a way to deal with Jirachi easily. The big issues are that 1) I play Rain so Fire moves are super weak and 2) Jirachi is often Specially defensive so Physical moves work better.

I'm considering Gliscor at this point, but I'm unsure if there are better alternatives.

My team atm:

Specs Politoed, Scarf Keldeo, Scarf Latios (Trick + 3 moves), LO SD Scizor, Sub/Bulk Toxicroak, and Rest/Rocks/Gyro/Whip Ferrothorn.
 
The first pokémon that comes to mind is Garchomp, with STAB Earthquake and Rough Skin (and Rocky Helmet if you want) to punish him if he wants to get paralysis with Body Slam
 
What's a decent counter to most versions of Jirachi?

I play a Rain team so I'm looking for a way to deal with Jirachi easily. The big issues are that 1) I play Rain so Fire moves are super weak and 2) Jirachi is often Specially defensive so Physical moves work better.

I'm considering Gliscor at this point, but I'm unsure if there are better alternatives.

My team atm:

Specs Politoed, Scarf Keldeo, Scarf Latios (Trick + 3 moves), LO SD Scizor, Sub/Bulk Toxicroak, and Rest/Rocks/Gyro/Whip Ferrothorn.

Well, Jirachi has not a precise counter, and the reason is pretty simple, is too versatile pokemon!
Anyway i ve one that can work well in your case, i mean Gastrodon. It is capable to counter a large part of his Moveset, first of all the CM that is a big trouble for the rain teams generally, but the wisher too, thanks to his stat that allow him to use Earthquake despite is a pokemon that like much special Attacks. The Ground/Water type, allows him to resist to combo BoltPulse or resist to his most common stab moves such as Flash Cannon in Calm Minder Set or Iron Head that has more usage in others.
A possible set could be this:

423.gif


Gastrodon (F) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Earthquake
- Ice Beam
- Recover
- Toxic



Well without doubt is one of the best Check/counter of Jirachi, all depend by his moveset. The STAB earthquake allows you to not give setupp if the opponent run an eventual Calm Minder set with Psyshock (Often to Hit Chansey/Blissey). He can without problem take Iron Head of SpDset of Jirachi and hit with the core Groudon/Ice the most common Teammates of him, for example Dragon types, especially Dragon/Flying or with Levitate trait or Landorus-T that with this metagame is a good alternative.

Some calc.

4Atk +1 Jirachi (Neutral) Iron Head vs 252HP/252Def Leftovers Storm Drain Gastrodon (+Def): 13% - 16% (59 - 70 HP). Guaranteed 8HKO.


4SpAtk Leftovers +1 Jirachi (Neutral) Psyshock vs 252HP/252Def Leftovers Storm Drain Gastrodon (+Def): 27% - 33% (118 - 141 HP). Guaranteed 4HKO.

4SpAtk Leftovers +1 Jirachi (Neutral) Flash Cannon vs 252HP/252SpDef Leftovers Storm Drain Gastrodon (+SpDef): 12% - 14% (53 - 63 HP). Guaranteed 9HKO.
 
What's a decent counter to most versions of Jirachi?

I play a Rain team so I'm looking for a way to deal with Jirachi easily. The big issues are that 1) I play Rain so Fire moves are super weak and 2) Jirachi is often Specially defensive so Physical moves work better.

I'm considering Gliscor at this point, but I'm unsure if there are better alternatives.

My team atm:

Specs Politoed, Scarf Keldeo, Scarf Latios (Trick + 3 moves), LO SD Scizor, Sub/Bulk Toxicroak, and Rest/Rocks/Gyro/Whip Ferrothorn.

Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 84 Atk / 80 Def / 92 SDef
Sassy Nature
IVs: 0 Spd
- Earthquake
- Stealth Rock
- Gyro Ball
- Toxic

Standard OU tank bronzong. counters every set that isnt offensive calm mind in rain. Zong doesn't mind being paralyzed, heck he almost likes it, and he resists both of jirachi's stabs and the almost certain body slam. He hits jirachi hard with EQ and can punish switches with gyro ball or toxic.

he also makes a good replacement for ferrothorn on your team since they basically do the same thing.
 
If I share a replay on PS, for how long will I be able to access it?

23:12 Zarel so far, if you click "share replay", it's stored "permanently"
23:12 Zarel i.e. I don't currently have plans to ever let them expire
23:12 Zarel however: if replays start taking up too much space, I might change that


Straight from the creator's mouth; hope that helps!
 
thanks for the entry hazard responses :)

how does a non scarf magnezone counter a LO scizor who can outspeed it will superpower it? ive been scared to switch my magnezone in at times when i find that the scizor is a SD set.

Also, how usable is tauros in ou these days?
 
thanks for the entry hazard responses :)

how does a non scarf magnezone counter a LO scizor who can outspeed it will superpower it? ive been scared to switch my magnezone in at times when i find that the scizor is a SD set.

Also, how usable is tauros in ou these days?

The regular substitute + 3 Attacks Magnezone packs 220 Speed EVs and a Timid nature, this allows him to outspeed offensive SD scizor and kill before the superpower. Adamant 252 Spe Scizor hits 229 Speed. Timid 220 Spe Magnezone hits 232. However, Jolly SD scizor will always outspeed Magezone (thanks god jolly scizor is never used). The switch-in of Magnezone can be easily predicted, so i suggest to sack something before sending in Zone (if you know that the Scizor is LO)

Talking about Tauros...it is outclassed by things like hmm...Stoutland under sand. Tauros has poor defenses and can be revenge killed easily by Breloom. He can't even touch Scizor. Yeah, he has a great base speed, but not the attack to use it.
 
The regular substitute + 3 Attacks Magnezone packs 220 Speed EVs and a Timid nature, this allows him to outspeed offensive SD scizor and kill before the superpower. Adamant 252 Spe Scizor hits 229 Speed. Timid 220 Spe Magnezone hits 232. However, Jolly SD scizor will always outspeed Magezone (thanks god jolly scizor is never used). The switch-in of Magnezone can be easily predicted, so i suggest to sack something before sending in Zone (if you know that the Scizor is LO)

Talking about Tauros...it is outclassed by things like hmm...Stoutland under sand. Tauros has poor defenses and can be revenge killed easily by Breloom. He can't even touch Scizor. Yeah, he has a great base speed, but not the attack to use it.

thanks for the answer!

how would specszone counter it, since its a lot slower?
 
thanks for the answer!

how would specszone counter it, since its a lot slower?

SpecsZone standard set can't outspeed SD Scizor, however you can run a variant of 252 Satk / 220 Spe / 36 HP with a timid nature and choice specs, but you will lose a lot of power :[
 
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