Zeraora @ Expert Belt
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Plasma Fists
- Play Rough
- Volt Switch
- ???
what 4th move are you guys running and why? I was thinking grass knot but I’m not really sold on it’s usefulness tbh.
I’ve been using this:
Zeraora @ Life Orb
Ability: Volt Absorb
EVs: 252 Atk / 4 Spa / 252 Spe
Naive Nature
-Plasma Fists
-Close Combat
-Knock Off
-Grass Knot
Plasma Fists and Close Combat are obvious. Knock Off OHKOs Dragapult and is nice for punishing switchins. Grass Knot OHKOs Seismitoad and heavily damages Hippowdon and Gastrodon. Volt Switch is usable over Grass Knot but it’s probably better off running Expert Belt in that case.
Fire Punch really isn’t necessary since CC hits hard enough, and I really don’t know what Play Rough accomplishes unless you’re really scared of Conkeldurr and want to hit it as hard as possible. Plasma Fists already 2HKOs it.
I also saw a guy on the ladder running what I assume to be either a fully special Zeraora or a specially biased mixed set. Didn’t see the full moveset so I’ll speculate.
Zeraora @ Life Orb
Ability: Volt Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
-Thunderbolt
-Focus Blast
-Volt Switch
-Grass Knot
Personally I prefer the physical set, but this set is cool for being able to surprise physically defensive mons who think they can handle Zeraora. Melmetal, for example, gets smashed by LO Focus Blast. The special attack investment improves the matchup against Gastrodon and Hippowdon too.
TPP Do you have specific examples of what OHKOs Zeraora gets by using Bulk Up? I’m curious.