Resource SV OU Simple Questions, Simple Answers Thread

A question of my own based on the Zoroark question I try to answer further down. If Zoroark disguises itself as a team member that has Terastalized, does Zoroark imitate the Hat when it switches in? EX: I Tera-Fighting my Gholdengo, does Zoroark-H as a Normal/Ghost type still show up as Gholdengo-Fighting, or does it disguise as a non-Tera'd Ghost/Steel Gholdengo?



HO = Hyper Offense. Short description is a team that goes all out on attacking with fast and brutal damage alongside Hazards to overpower the opponent moreso than meticulously breaking their cores via types match-up.

As for Hisuian Zoroark, its main deal is Illusion and its decent STAB coverage. It's made of Glass so ideally you want Pivots to get it in like U-Turn users or Galarian Slowking's Chilly Reception. It also appreciates teammates that wear out things so it can clean up with neutral hits via Shadow Ball, and that draw attacks it resists/immunes well and Vice versa (examples include Dark types like Samurott-H to bait Fighting Attacks to Zoroark or Normal/Dark attacks into Samurott thinking it's Zoroark in disguise). One common play was having Zoroark disguise itself as another Ghost like Gholdengo or Dragapult since it wouldn't give itself away with Shadow Ball Spam while punishing opposing Ghost type moves trying to Revenge Kill.
Thanks! And is the choice specs or nasty plot set generally more viable?
I suppose the nasty plot set might be too slow, or also problematic because it reveals the illusion before attacking, right?
 
I think that spikes support is great, bax really loves spikes support and valiant can use it to nab some kos as well, ting lu/samurott H + gholdengo is a pretty tried and true combo

depending on the sets, you might want something that can deal with tusk, moltres and glowking, common defensive mons that can go up against your core

you could also go with a different round and maximize hazard removal so that your own valiant and bax can get in and set up easier, bulky ace is a good mon because it also checks gambit

sorry for the lateness but what cinderace set should I run? I know bulky ace runs 252 HP but should I go more into def or spdef or ignore it and invest in spe
 
sorry for the lateness but what cinderace set should I run? I know bulky ace runs 252 HP but should I go more into def or spdef or ignore it and invest in spe
Bulky ace runs max HP max speed jolly, take 32 Evs of HP and put them in defense go with pyro ball, uturn, court change and wow. Tera can be fire for strong pyro ball, tera flying for avoiding ground moves or ghost for denying spin from tusk
 
sorry for the lateness but what cinderace set should I run? I know bulky ace runs 252 HP but should I go more into def or spdef or ignore it and invest in spe

So for Cinderace specifically, you'd usually run 252 speed with a Jolly nature.

Cinderace @ Heavy-Duty Boots
Ability: Blaze
Tera Type: Fire
EVs: 224 HP / 32 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Court Change
- Will-O-Wisp

This is the standard Bulky Cinderace Set, Max speed is mainly to speed tie with other Cinderace's, as well as Roaring Moon, while the closest speed benchmark is Iron Valiant. 32 Atk EV's ensures an OHKO on non bulky Gholdengo.

A thing to note as well is Bulky Cinderace typically does not run Libero, this is usually to avoid getting burned, especially when U-Turning into Moltres. Getting the Stab Bonus on these moves doesn't particularly matter either
 
What type of Dragonite is being used Post HOME? EVs?
I’ve been using this a lot:


Dragonite (F) @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Roost

we do see fire punch or encore (or even ice spinner) used over roost or even EQ on rarer occasion, sometimes opting for max speed on more offensively geared variants. On teams with Hatt, you even see cloak here and there
 
I’ve been using this a lot:


Dragonite (F) @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Roost

we do see fire punch or encore (or even ice spinner) used over roost or even EQ on rarer occasion, sometimes opting for max speed on more offensively geared variants. On teams with Hatt, you even see cloak here and there

Thanks! Any reason for these specific HP and Speed stats? I've seen slight variants for those specifically
 
So for Cinderace specifically, you'd usually run 252 speed with a Jolly nature.

Cinderace @ Heavy-Duty Boots
Ability: Blaze
Tera Type: Fire
EVs: 224 HP / 32 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Court Change
- Will-O-Wisp

This is the standard Bulky Cinderace Set, Max speed is mainly to speed tie with other Cinderace's, as well as Roaring Moon, while the closest speed benchmark is Iron Valiant. 32 Atk EV's ensures an OHKO on non bulky Gholdengo.

A thing to note as well is Bulky Cinderace typically does not run Libero, this is usually to avoid getting burned, especially when U-Turning into Moltres. Getting the Stab Bonus on these moves doesn't particularly matter either
thanks for the help! is CC cinderace enough for hazard control or should I add a spinner?
 
How has regidrago been eating with terastalization and earth power? those are massive buffs!
I don't think it makes much splash in OU since its main niche in high power Dragon moves is contested by Baxcalibur, who doesn't have a lot of its other pitfalls like low bulk and lack of boosting.

I imagine it might pull something off in lower tiers where its more powerful-relatively to compensate the one-dimensional build, but OU's a hard climb for it.
 
Giving a deeply flawed mon like Shuckle exactly one useful offensive move - especially Fighting, which has to deal with both an immunity and lots of other strong Fighting attacks, so every team is prepared for it - makes it better for lower tiers, but still worthless in OU. Too slow, too easy to play around, and if it ever comes back, it'd probably lose a bunch of utility moves.
 
Is there a list of good weather control mons for OU? I'm struggling against sun and walking wake, and am trying to figure out good options. :psygrump:

I don't see any options listed in https://www.smogon.com/forums/threads/sv-ou-role-compendium.3713852/

:slowking:Slowking and:slowking galar:Glowking can use Chilly Reception to start a snowstorm to disrupt Sun and are in general the most splashable and easy to use weather disruptors. You could of course also use a different weather team of your own with:pelipper:Pelipper or:abomasnow:Abomasnow. Unfortunately neither of the Sand setters are particularly viable at the moment.
 
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