Bronzong @ Air Balloon
Ability: Heatproof
Tera Type: Grass
EVs: 252 HP / 132 Def / 84 SpD / 40 Spe
Sassy Nature
IVs: 0 Spe
- Trick Room
- Gyro Ball
- Stealth Rock
- Psychic
Start with this, Sets up trick room, stealth rock, then switches out, or fights with psy depending on opposition
Reuniclus (F) @ Life Orb
Ability: Magic Guard
Tera Type: Psychic
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Focus Blast
- Trick Room
- Shadow Ball
- Recover
Trick Room Fast sweeper, strong SpA and Tanky HP, Magic Guard helps it tank and protects from the obvious
Corviknight (M) @ Leftovers
Ability: Mirror Armor
Tera Type: Flying
EVs: 116 Atk / 140 Def / 252 SpD
Impish Nature
- Defog
- Brave Bird
- Iron Head
- U-turn
Sweeper if Trickroom goes away, tanky and strong with physical moves, U-Turn helps it switch into a trickroom user when needed
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 180 Atk / 4 Def / 72 SpD / 252 Spe
Naughty Nature
- Brick Break
- Destiny Bond
- Encore
- Fire Punch
Covers other types, fast sweeper for backup
Tyranitar @ Rocky Helmet
Ability: Unnerve
Tera Type: Rock
EVs: 72 HP / 100 Def / 148 SpA / 64 SpD / 124 Spe
Quiet Nature
IVs: 0 Atk
- Thunder
- Dragon Pulse
- Foul Play
- Hydro Pump
Keeps type balance, gives water offence and steel offence
Glastrier @ Assault Vest
Ability: Chilling Neigh
Tera Type: Ice
EVs: 188 HP / 204 Atk / 36 Def / 80 SpD
Brave Nature
- High Horsepower
- Body Press
- Avalanche
- Icicle Crash
Fast trick room sweeper Atk, physical moves
Assume these forums get alot of these, any help is useful :) Just starting out, thought id try my luck with the whole team building and go with somehting safe.
Ability: Heatproof
Tera Type: Grass
EVs: 252 HP / 132 Def / 84 SpD / 40 Spe
Sassy Nature
IVs: 0 Spe
- Trick Room
- Gyro Ball
- Stealth Rock
- Psychic
Start with this, Sets up trick room, stealth rock, then switches out, or fights with psy depending on opposition
Reuniclus (F) @ Life Orb
Ability: Magic Guard
Tera Type: Psychic
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Focus Blast
- Trick Room
- Shadow Ball
- Recover
Trick Room Fast sweeper, strong SpA and Tanky HP, Magic Guard helps it tank and protects from the obvious
Corviknight (M) @ Leftovers
Ability: Mirror Armor
Tera Type: Flying
EVs: 116 Atk / 140 Def / 252 SpD
Impish Nature
- Defog
- Brave Bird
- Iron Head
- U-turn
Sweeper if Trickroom goes away, tanky and strong with physical moves, U-Turn helps it switch into a trickroom user when needed
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 180 Atk / 4 Def / 72 SpD / 252 Spe
Naughty Nature
- Brick Break
- Destiny Bond
- Encore
- Fire Punch
Covers other types, fast sweeper for backup
Tyranitar @ Rocky Helmet
Ability: Unnerve
Tera Type: Rock
EVs: 72 HP / 100 Def / 148 SpA / 64 SpD / 124 Spe
Quiet Nature
IVs: 0 Atk
- Thunder
- Dragon Pulse
- Foul Play
- Hydro Pump
Keeps type balance, gives water offence and steel offence
Glastrier @ Assault Vest
Ability: Chilling Neigh
Tera Type: Ice
EVs: 188 HP / 204 Atk / 36 Def / 80 SpD
Brave Nature
- High Horsepower
- Body Press
- Avalanche
- Icicle Crash
Fast trick room sweeper Atk, physical moves
Assume these forums get alot of these, any help is useful :) Just starting out, thought id try my luck with the whole team building and go with somehting safe.